Resource ru creative / underrated sets thread

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Wandering Wobbuffet

formerly Based Honker
Absol (F) @ Scope Lens
Ability: Super Luck
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Night Slash
- Swords Dance
- Psycho Cut
- Shadow Claw

The point of this set is to try and get as many crits as possible. Night Slash, Psycho Cut, and Shadow Claw all already have naturally higher crit rates and then Super Luck and Scope Lens raise it even more.
I was debating whether or not to replace one of the moves with wish, but ultimately decided against it.
Also on this team is pokémon with Memento (Lowers target's Attack, Sp. Atk by 2. User faints) in order to give Absol an easier time setting up.
I have yet to use this set competitively, so it may need some tweaking.
I do think a lot of people say this set is bad when I personally think it has merit. However Knock Off is infinitely better then night slash just because higher BP and removing items. On top of that shadow claw is completely redundant coverage with knock off so instead run superpower which A: if you get crits the attack drop doesn't matter and B: has far better coverage then shadow claw hitting megalix very very hard.
 
I do think a lot of people say this set is bad when I personally think it has merit. However Knock Off is infinitely better then night slash just because higher BP and removing items. On top of that shadow claw is completely redundant coverage with knock off so instead run superpower which A: if you get crits the attack drop doesn't matter and B: has far better coverage then shadow claw hitting megalix very very hard.
that makes a lot of sense
so what if it were something like this
Absol (F) @ Scope Lens
Ability: Super Luck
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Psycho Cut
- Superpower
 

Lord Death Man

i cant read
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psycho cut is a very interesting idea but it's just not worth using a scope lens to make it work; the consistentcy of life orb and chance to gain a justified boost is too important, especially on a Mon reliant on sucker punch. psycho cut is a legitimately alright option primarily for intimodate users, but otherwise it's just gimmicky and not worth using. also a set without sucker punch is a huge waste on absol, and jolly is rarely worth it as well.
 
psycho cut is a very interesting idea but it's just not worth using a scope lens to make it work; the consistentcy of life orb and chance to gain a justified boost is too important, especially on a Mon reliant on sucker punch. psycho cut is a legitimately alright option primarily for intimodate users, but otherwise it's just gimmicky and not worth using. also a set without sucker punch is a huge waste on absol, and jolly is rarely worth it as well.
What kind of a chance is there to get a justified boost? No one's going to use a dark type attack on a dark type mon. the whole idea is combine the boosted crit chances from super luck, scope lens, and psycho cut.
 

EonX

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psycho cut is a very interesting idea but it's just not worth using a scope lens to make it work; the consistentcy of life orb and chance to gain a justified boost is too important, especially on a Mon reliant on sucker punch. psycho cut is a legitimately alright option primarily for intimodate users, but otherwise it's just gimmicky and not worth using. also a set without sucker punch is a huge waste on absol, and jolly is rarely worth it as well.
While I agree with most of these points, Absol's bulk (read: lack thereof) makes super luck the better option for an ability imo. While I personally feel you should never actually rely on it, it is the better ability most times simply because you either take a ton from a Dark move (Houndoom, opposing Absol) risk being KOed by secondary STAB / coverage (p. much any offensive mom using Dark moves) or risk being crippled (Spiritomb)

That said, "CritSol" as many people call it is a major waste on Absol's potential imo. Psycho Cut on its own is an ok option for Hitmontop, Hariyama, and bulky Poisons (bar Drapion) Play Rough is usually the superior option to reliably 2HKO Poliwrath while Knock Off significantly pressures Bulky Poisons as most lack reliable recovery aside from Amoonguss.
 
Aggron @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature / Jolly Nature
- Stealth Rock
- Head Smash
- Taunt
- Earthquake / Heavy Slam

Suicide Lead Aggron! Stealth Rock is the crux of this set. Head Smash hits really hard and lets Aggron sacrifice itself to prevent Defogging. Taunt prevents slower leads from setting up. Earthquake gets the best neutral coverage with Head Smash, while Heavy Slam 2HKOes offensive Flygon. EVs maximise Speed and power. Custap Berry lets you either set up hazards or fire off a quick Head Smash before going down.
 

gorex

penguin council
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LCPL Champion

Torterra @ Rocky Helmet
Ability: Shell Armor
EVs: 248 HP / 220 Def / 40 SpD
Impish Nature
- Wood Hammer
- Earthquake
- Stealth Rock
- Synthesis

really underrated set that switches in to a lot of physical mons. it takes under 40% from scarf trum outrage for example, and it has means of invalidating other sr users. rocky helm is used to wear down trum locked into outrage faster, while leftovers could be used in alternative to ensure turn-per-turn recovery.

252 Atk Tyrantrum Outrage vs. 248 HP / 220+ Def Torterra: 133-157 (33.8 - 39.9%) -- 29.2% chance to 3HKO after Leftovers recovery
 

Cheryl.

Celesteela is Life

Druddigon @ Assault Vest
Ability: Sheer Force
EVs: 236 HP / 196 Atk / 56 SpD / 20 Spe
Adamant Nature
- Dragon Claw
- Sucker Punch
- Fire Punch
- Gunk Shot

This may be a set on Druddigon's analysis, but I never see it and I actually think it's a bit underrated. Druddigon is one of the few Pokemon that can use an Assault Vest effectively, and this set can check a good amount of special attackers in RU, including Hoopa (The spread is actually designed to not be 2HKOed by Timid Hoopa's Shadow Ball after Stealth Rock), Venusaur, Tangrowth, and even Delphox. Druddigon also has decent power due to his nice 120 Attack and Sheer Force, along with priority in Sucker Punch to pick off weakened threats. The thing about using this set over other Druddigon sets is that it lacks the utility of the defensive set with Glare and Stealth Rock, and it lacks some of the power of the Life Orb set, so this set is sort of a middle ground, having the bulk to take on special attackers, and having a good amount of power as well. Overall, this set is really underrated as a check to special attackers, and should be used more imo.

252 SpA Life Orb Delphox Psychic vs. 236 HP / 56 SpD Assault Vest Druddigon: 121-142 (34.1 - 40.1%) -- guaranteed 3HKO
252 SpA Life Orb Hoopa Shadow Ball vs. 236 HP / 56 SpD Assault Vest Druddigon: 130-153 (36.7 - 43.2%) -- guaranteed 3HKO after Stealth Rock
252+ SpA Choice Specs Tangrowth Focus Blast vs. 236 HP / 56 SpD Assault Vest Druddigon: 131-155 (37 - 43.7%) -- 0.4% chance to 2HKO after Stealth Rock
252+ SpA Life Orb Venusaur Sludge Bomb vs. 236 HP / 56 SpD Assault Vest Druddigon: 121-142 (34.1 - 40.1%) -- guaranteed 3HKO
252 SpA Life Orb Manectric Hidden Power Ice vs. 236 HP / 56 SpD Assault Vest Druddigon: 101-122 (28.5 - 34.4%) -- 4.9% chance to 3HKO
 

EonX

Battle Soul
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Articuno @ Life Orb
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Freeze-Dray
- Hurricane
- Roost
- Ice Beam / Substitute

Offensive Articuno is definitely not the easiest thing in the tier to use nor is it the most viable thing in the world. That being said, Articuno has a lot of neat perks right now. Considering Mega Steelix + Alomomola is the main defensive core right now and the fact that it sits above the coveted base 80 Speed tier, Articuno is actually quite a pain for slower teams to switch into. It's also surprisingly bulky for an offensive Pokemon, sporting 90 / 100 / 125 defenses. While Ice / Flying isn't winning any awards for defensive typing anytime soon, Articuno can take some pretty rough attacks. Perhaps the most notable is its ability as an offensive Pokemon to switch into Venusaur without fear of being OHKOed or outsped and 2HKOed (bar Sleep Powder) and respond with an OHKO. That said, most super effective coverage moves aren't OHKOing Articuno (bar physical rock ones) and unboosted neutral STAB moves from the special side are rarely OHKOing as well. Freeze-Dry + Hurricane is the core of Articuno's offensive potential. Aside from Diancie, very few defensive Pokemon can hold up against this combination of moves. Freeze-Dry rips right through bulky Water-type Pokemon while Hurricane is a strong STAB move to use in an attempt to rip into neutral targets that aren't capable of majorly threatening Articuno. Roost capitalizes on Pressure and Articuno's raw bulk to find opportunities to heal up against passive Pokemon to continue its assaults later. The last slot is basically left up to what you prefer. I personally like Ice Beam for its much stronger hit on neutral targets and is very nice to have available to you when the opponent lacks Water-types to throw out Freeze-Dry on. That said, Substitute can be very good against more defensive teams, allowing Articuno to Pressure stall low PP moves, and can even be used to set up on Venusaur if you switch into Leaf Storm as -2 Sludge Bomb fails to break Articuno's Sub. The EVs maximize Articuno's offensive potential with a Timid nature. While Modest looks appealing on something that's used more as a wallbreaker, Articuno's Speed tier is phoenomenal for RU, sitting in front of Venusaur, Tyrantrum, Medicham, and Absol. Life Orb is needed for the power boost as Articuno's base 95 Special Attack is only taking it so far without a boost. When using Substitute, Icicle Plate and Leftovers are viable options to avoid having to use Roost quite as often since Freeze-Dry is the main appeal of this set. As Articuno cherishes the ability to switch into and eliminate bulky Water-types with easy, you'll want Pokemon that can take advantage of this fact alongside it. Choice Scarf Medicham, non-Grass Knot Delphox, and Choice Scarf Tyrantrum are easily able to exploit this. Due to a 4x Stealth Rock weakness, Articuno obviously needs hazard control. Flygon provides Defog and handles Electric-, Fire-, and Rock-type moves aimed at Articuno while Blastoise is a reliable Rapid Spin user that can switch into Fire- and Steel-type moves. Articuno likes to have a Scarf Tyrantrum check in the back as it has no hope of surviving Head Smash and will obviously be outsped. Mega Steelix, Registeel, and defensive Seismitoad can set up Stealth Rock and check Tyrantrum. Mega Steelix even has a habit of luring in bulky Water-types for Articuno to take advantage of.
 

Take Azelfie

More flags more fun
Pelipper @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 96 Def / 156 SpD / 8 Spe
Bold Nature
- Roost
- Scald
- Defog
- Hurricane / U-turn

This is a cool EV spread for Mixed Pelipper that I made when Fineon was looking for some spreads. Basically the speed EVs allow Pelipper to outspeed LO Tangrowth and the SpD gives Pelipper enough to tank two Fire Blast from Mega Camel. Which is pretty cool. I would only really use this spread if your team is camel weak tho and you need something that can tank 2 FBlast.
 
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