Cheryl.
Celesteela is Life
This thread looks pretty cool, so I guess I'll post a team that has gotten me many wins on the Gen 4 UU ladder:
Wallbreaker Clefable Offense
Wallbreaker Clefable Offense






This is probably the best Gen 4 UU team I've made so far since I started playing the tier, and it's also won me a lot of battles on the ladder, even peaking at #1 for a while. (Although it isn't hard to go to the top in that ladder.) So it's built around wallbreaker Clefable, a really underrated set that can lure in a lot of stuff, like Registeel and Rhyperior, and hit them for big damage. It also crushes special walls like Chansey with LO Magic Guard Double-Edge. Wallbreaker Clefable loves hazard support, especially Spikes, so Omastar was added as my suicide lead that can set up both Rocks and Spikes. I use EPower over HP Grass for those pesky Qwilfish leads I see. I originally used Calm Mind Mesprit as my Fighting check and a cool sweeper, but I decided it was way too slow so I replaced it with Choice Scarf Mesprit, being a good revenge killer and adding some speed to the team, while still being a good Fighting check. Venusaur was added to add a Water, Grass, and another Fighting check to the team, while still having an awesome offensive presence with LO Leaf Storm and Sludge Bomb and pressuring teams with Sleep Powder. Houndoom was added as a good set-up sweeper or wallbreaker with Nasty Plot and adds a Psychic and Ghost check. Hariyama finishes off the team by being a great wallbreaker or even a sweeper with Guts Toxic Orb and it's dual priority, while also being useful in a defensive sense by checking Dark, Rock, and Steel types and being bulky in general with 144 base HP. The team is weak to fast stuff mainly, like Swellow and Scyther, as they outspeed the majority of the team and Scyther basically hits everything hard with it's Dual STABs alone. But they are frail, so Sucker Punch from Houndoom and Fake Out/ Bullet Punch from Yama can kill them. Mesprit can also revenge them thanks to Choice Scarf. Other stuff that can annoy the team are Fire types like Arcanine and Houndoom as my only real check to them is Omastar, who's a suicide lead, but the team can wear them down with hazards and offensive pressure. Overall, this is a really effective offensive team that works by applying the offensive pressure in hazards and our hard hitters onto the opponent's team, usually overwhelming it. I hope you like it!
Omastar @ Focus Sash
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Spikes
- Stealth Rock
- Surf
- Earth Power
Clefable @ Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 Atk / 252 SpA
Quiet Nature
- Double-Edge
- Fire Blast
- Grass Knot
- Soft-Boiled
Mesprit @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 16 HP / 252 SpA / 240 Spe
Modest Nature
- Thunderbolt
- Psychic
- Ice Beam
- Trick
Venusaur @ Life Orb
Ability: Overgrow
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Sludge Bomb
- Sleep Powder
- Synthesis
Houndoom @ Life Orb
Ability: Flash Fire
EVs: 100 Atk / 184 SpA / 224 Spe
Hasty Nature
IVs: 29 HP
- Nasty Plot
- Fire Blast
- Dark Pulse
- Sucker Punch
Hariyama @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 172 Def / 84 Spe
Adamant Nature
- Close Combat
- Payback
- Bullet Punch
- Fake Out
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Spikes
- Stealth Rock
- Surf
- Earth Power
Clefable @ Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 Atk / 252 SpA
Quiet Nature
- Double-Edge
- Fire Blast
- Grass Knot
- Soft-Boiled
Mesprit @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 16 HP / 252 SpA / 240 Spe
Modest Nature
- Thunderbolt
- Psychic
- Ice Beam
- Trick
Venusaur @ Life Orb
Ability: Overgrow
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Sludge Bomb
- Sleep Powder
- Synthesis
Houndoom @ Life Orb
Ability: Flash Fire
EVs: 100 Atk / 184 SpA / 224 Spe
Hasty Nature
IVs: 29 HP
- Nasty Plot
- Fire Blast
- Dark Pulse
- Sucker Punch
Hariyama @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 172 Def / 84 Spe
Adamant Nature
- Close Combat
- Payback
- Bullet Punch
- Fake Out