RMT RMT (Hyper offense ft. Landorus)

OK, so I made a hyper offense team when doing custom battles with a friend, but I tried it in CAP and actually found some success. I'm taking this to the forums to decide whether or not my victories were flukes and what are the glaring issues with this team.

Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Swords Dance
- Rock Polish
- Earthquake
- Stone Edge

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Dazzling Gleam
- Hidden Power [Ice]
- Thunderbolt

Mawile @ Mawilite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sucker Punch
- Iron Head
- Play Rough
- Fire Fang

Blacephalon @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Psyshock
- Dark Pulse
- Flamethrower

Syclant @ Choice Band
Ability: Mountaineer
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Ice Punch
- X-Scissor

Revenankh @ Weakness Policy
Ability: Triage
EVs: 168 HP / 88 Atk / 252 SpD
Adamant Nature
- Bulk Up
- Drain Punch
- Shadow Sneak
- Knock Off


So, at this point you're probably wondering what I use as a lead in this team. Well, I've actually found a great deal of success using Landorus as a lead to setup and drive as far as he can into the other team before being stopped. Although I have 3 choice users, I find that I use Syclant and Tapu Koko mainly as pivots, and Blacephelon kinda as a revenge killer to use beast boost. Mega Mawile is without swords dance, but I really like using it as finisher. Revenankh is mainly used as a bulky priority user with drain punch and shadow sneak.

So while not being super experienced in OU, here's some of the strengths I think this team has:
Strengths
- Good Tomohawk counters in syclant and tapu kok
- Landorus setup lead starts the battle with a good amount of pressure
- Pretty good type coverage
- Hard hitting

Here are the areas in which I think this team could improve:
Weaknesses
- Very frail outside of Lando and Revenankh
- No Hazards and no way to deter hazards
- Extremely weak to status ailments
- Extremely weak to trick room
- Moves like knock off cripple hitters like Syclant and Blacephelon
- Arghonaut

That's all I have for this team. This is the first CAP team I've found success with outside of one with Hoopa-U, so I would greatly appreciate feedback and how I can make this team better.

edit: i made a pokepaste link https://pokepast.es/b0783eec5c5ec894
 
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I'm going to comment just a little bit
-Your Landorus must run flynium z because is better than rocknium cuz tomohawk is way more used than celesteela and skarmory
- You need a hazzard setter every single Hyper Offense team must have one
- Syclant should run super power instead of x-scizzor to deal with ferrothorn
- I like your revenakh looks fine in paper but idk I have to use it
- And most important keep playing :p (change ice punch syclant for icicle crash)

Will come later with more comments also if you need any help with CAP stuff ask me ;D or any other member of the CAP community
 

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