Pokémon Regieleki

Deck Knight

Blast Off At The Speed Of Light! That's Right!
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Has to be my favorite Crown Tundra mon, easily. It has a defined role with very little possibility for mission creep. Incredibly fast momentum + chip with Volt Switch, Thunder Cage being able to limit a double switch on prediction if the opponent switches in a resist instead of an immunity, and a last ditch fast Explosion that actually does credible damage. It even survives 3 Seismic Tosses naturally! It's speed is so immense you can even afford to invest in a defense for a specific calc.

I think if you're looking for speed tiers, run 0 EVs if you only care about beating +Spe Pult/Zera, 52 for +1 Modest Volcarona, 228 For Scarf/+1 100s, and 216+ for Rain Kingdra. 228+ is the last stop for naturally outspeeding a Starmie with +1 Spe from Rapid Spin, but that's the only Pokemon above Rain Kingdra you can outspeed through EVs + Nature. Those seem like the most relevant speed values for Pokemon Eleki can actually threaten or at least pivot on for signigicant chip.
 
I feel like I have an obligation to include my trapping set. It's absolutely bodied by ground types and fits on exactly zero teams, but it's funny as hell.

Regieleki @ Leftovers
Ability: Transistor
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunder Cage
- Protect
- Thunder Wave
- Substitute

In theory, this set can trap anything that isn't a ground type. Key words there are "in theory." A more bulky EV set could also work.
 
I made a Regieleki screen set that works great.

Regieleki @ Light Clay
Ability: Transistor
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunder Cage
- Light Screen
- Reflect
- Rapid Spin

I found that this set works great for me. First, you put out the screens then you take out as many mons as you can with thunder cage. If you get and rocks you can just spin them. If someone puts out a ground type like Excadrill you can just rapid spin until it kills you or you can just switch out. I personally prefer to let it die because I just don't think I need it anymore. But you can also switch out then put out screens again later. I just recommend using this set because it can be very annoying for your opponent.
 
I made a Regieleki screen set that works great.

Regieleki @ Light Clay
Ability: Transistor
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunder Cage
- Light Screen
- Reflect
- Rapid Spin

I found that this set works great for me. First, you put out the screens then you take out as many mons as you can with thunder cage. If you get and rocks you can just spin them. If someone puts out a ground type like Excadrill you can just rapid spin until it kills you or you can just switch out. I personally prefer to let it die because I just don't think I need it anymore. But you can also switch out then put out screens again later. I just recommend using this set because it can be very annoying for your opponent.
I personally run Explosion so I can get a free switch post screens
 
I personally run Explosion so I can get a free switch post screens
But I use rapid spin to take out stuff like leech seed and rapid spin. Also in my set, I prefer to let my regieleki survive. It is more of screens than take out as many pokemon as I can. Also, I use this set in my AG team and it has a sash Caylrex Shadow so I need to spin if stealth rock comes out. But I have never tried explosion so please tell me if it is actually much better than rapid spin.
 
But I use rapid spin to take out stuff like leech seed and rapid spin. Also in my set, I prefer to let my regieleki survive. It is more of screens than take out as many pokemon as I can. Also, I use this set in my AG team and it has a sash Caylrex Shadow so I need to spin if stealth rock comes out. But I have never tried explosion so please tell me if it is actually much better than rapid spin.
I run Explosion over the Thunder Cage due to Regieleki usually lure out things like Landorus or Garchomp. It would do around 50% or 60% to Landorus-T at -1 which imo is a huge momentum swing in your favor, since you're against a half death Pokemon and dual screens on your side.
 

Amir

Banned deucer.
I made a Regieleki screen set that works great.

Regieleki @ Light Clay
Ability: Transistor
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunder Cage
- Light Screen
- Reflect
- Rapid Spin

I found that this set works great for me. First, you put out the screens then you take out as many mons as you can with thunder cage. If you get and rocks you can just spin them. If someone puts out a ground type like Excadrill you can just rapid spin until it kills you or you can just switch out. I personally prefer to let it die because I just don't think I need it anymore. But you can also switch out then put out screens again later. I just recommend using this set because it can be very annoying for your opponent.
I have created a more optimized spread straight from my RMT: https://www.smogon.com/forums/threa...i-screens-hyper-offense.3672397/#post-8639728
The spread acts similar to how Azelf managed to survive Fake Out + Return from Mega Lopunny.
RHCP (Regieleki) @ Light Clay
Ability: Transistor
EVs: 4 HP / 180 Def / 72 SpA / 252 Spe
Timid Nature
- Light Screen
- Reflect
- Explosion
- Electro Ball

The EVs here allow Regieleki to survive a Rapid Spin into EQ vs lead Excadrill, ensuring you to setup both screens AND squeeze in an Explosion to break the Excadrill's sash.(assuming they don't rapid spin twice in a row.)
Now this may work for now but I wonder if we can improve it even further by increasing special bulk (if necessary), or removing speed EVs to give information in a Regieleki vs Regieleki situation (if they are faster its timid, if slower its most likely modest specs)

Here is example 2:
ACDC (Regieleki) @ Light Clay
Ability: Transistor
EVs: 4 HP / 248 Def / 4 SpA / 44 SpD / 208 Spe
Timid Nature
- Light Screen
- Reflect
- Explosion
- Electro Ball

This spread as mentioned before allows the player to scout the spread of opposing Regieleki as well as avoid OHKOs from super strong hits (calcs below) but comes at a cost of Speed and SpA, but ensures setup vs even more pokemon in the tier. The speed is just there hitting 536 Speed which is faster than positive nature +1 base 113 and lower, such as Choice Scarf Serperior (not released yet but just an example)
Calcs:
252 Atk Life Orb Garchomp Earthquake vs. 4 HP / 248 Def Regieleki through Reflect: 253-300 (83.7 - 99.3%) -- guaranteed 2HKO
252+ SpA Choice Specs Tapu Lele Psychic vs. 4 HP / 44 SpD Regieleki in Psychic Terrain through Light Screen: 252-297 (83.4 - 98.3%) -- guaranteed 2HKO
252 SpA Choice Specs Latios Draco Meteor vs. 4 HP / 44 SpD Regieleki through Light Screen: 255-300 (84.4 - 99.3%) -- guaranteed 2HKO
 
I have created a more optimized spread straight from my RMT: https://www.smogon.com/forums/threa...i-screens-hyper-offense.3672397/#post-8639728
The spread acts similar to how Azelf managed to survive Fake Out + Return from Mega Lopunny.
RHCP (Regieleki) @ Light Clay
Ability: Transistor
EVs: 4 HP / 180 Def / 72 SpA / 252 Spe
Timid Nature
- Light Screen
- Reflect
- Explosion
- Electro Ball

The EVs here allow Regieleki to survive a Rapid Spin into EQ vs lead Excadrill, ensuring you to setup both screens AND squeeze in an Explosion to break the Excadrill's sash.(assuming they don't rapid spin twice in a row.)
Now this may work for now but I wonder if we can improve it even further by increasing special bulk (if necessary), or removing speed EVs to give information in a Regieleki vs Regieleki situation (if they are faster its timid, if slower its most likely modest specs)

Here is example 2:
ACDC (Regieleki) @ Light Clay
Ability: Transistor
EVs: 4 HP / 248 Def / 4 SpA / 44 SpD / 208 Spe
Timid Nature
- Light Screen
- Reflect
- Explosion
- Electro Ball

This spread as mentioned before allows the player to scout the spread of opposing Regieleki as well as avoid OHKOs from super strong hits (calcs below) but comes at a cost of Speed and SpA, but ensures setup vs even more pokemon in the tier. The speed is just there hitting 536 Speed which is faster than positive nature +1 base 113 and lower, such as Choice Scarf Serperior (not released yet but just an example)
Calcs:
252 Atk Life Orb Garchomp Earthquake vs. 4 HP / 248 Def Regieleki through Reflect: 253-300 (83.7 - 99.3%) -- guaranteed 2HKO
252+ SpA Choice Specs Tapu Lele Psychic vs. 4 HP / 44 SpD Regieleki in Psychic Terrain through Light Screen: 252-297 (83.4 - 98.3%) -- guaranteed 2HKO
252 SpA Choice Specs Latios Draco Meteor vs. 4 HP / 44 SpD Regieleki through Light Screen: 255-300 (84.4 - 99.3%) -- guaranteed 2HKO
Just a note: Electro Ball is bad and is weaker than Thunderbolt against pretty much anything with speed investment. The only thing you're really accomplishing is a 2HKO on Clefable.
 
The only thing Electro Ball is hitting for 150 is like min speed walls. An Abomasnow with full speed investment is hit by 80 (weaker than Thunderbolt) by example. Abomasnow has 60 Base Speed stat.
I agree Electro Ball is inferior and super situational, but fwiw I would like to point out that it should be run alongside Rapid Spin, as Regieleki already has a small niche as a spinner and a higher base power is much easier to hit on many mons after a speed boost from spin. At +1 Speed (Timid,) Electro Ball hits 120 BP on targets up to positive-natured base 75s (Bulu & Toxtricity) and 150 BP caps out at everything slower than uninvested base 85s (Suicune and Fini.)
 
Last edited:

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
I agree Electro Ball is inferior and super situational, but fwiw I would like to point out that it should be run alongside Rapid Spin, as Regieleki already has a small niche as a spinner and a higher base power is much easier to hit on many mons after a speed boost from spin. At +1 Speed (Timid,) Electro Ball hits 120 BP on targets up to positive-natured base 75s (Bulu & Toxtricity) and 150 BP caps out at everything slower than uninvested base 85s (Suicune and Fini.)
So its still weaker versus Offense? Thats the matchup that Regieleki wins the most. Not to mention that in order to get the most from that interaction, you have to drop Specs, futher weakening it overall. I just think its a waste of a slot.
 
So its still weaker versus Offense? Thats the matchup that Regieleki wins the most. Not to mention that in order to get the most from that interaction, you have to drop Specs, futher weakening it overall. I just think its a waste of a slot.
yeah it’s bad for sure lol, but it does hit more than “min speed walls.”
 

Amir

Banned deucer.
Hey guys, yesterday when I shared my Regieleki spreads, it was around 3 am in the morning and I wanted to revisit the sets when I am wide awake.
I think I did a better job at improving it.
So I took consideration of what are potential leads vs Screens Regieleki; standard HO leads and things that can try to prevent Regieleki from setting up both screens.
Regieleki @ Light Clay
Ability: Transistor
EVs: 8 HP / 240 Def / 44 SpD / 216 Spe
Timid Nature
- Reflect
- Light Screen
- Explosion
- Electro Ball / Thunderbolt / Rapid Spin / Thunder Wave
So The idea behind the spread above is to survive hits from a multitude of pokemon, set up screens and then proceed to boom.
The EVs were optimized for common lead pokemon vs Regieleki in a 1v1 situation that may attempt to OHKO Regieleki (check calcs), I managed to obtain 4 EVs from the spread (yay) compared to the one in example 2 above, this allowed me to then gain enough speed EVs to outspeed Modest scarf base 130s such as Tapu Koko and Spectrier by 1 point while keeping the special bulk to live Latios's specs draco meteor 100% of the time. (if you can somehow manage to improve this spread even further you are amazing and I salute you)
The debate on Electro Ball damage vs Thunderbolt for this spread can be as following:

If the opponent has a speed stat of 180 and above, the base power will drop from 120 BP to 80 BP for this specific spread which is a good indicator from the damage as some pokemon run around 180 speed to outspeed 12 EV'd Skarmory. If you prefer Electro Ball, you could use it for scouting opponent's EV spreads.
For example the damage output vs; Tyranitar, Corviknight, Conkeldurr or Scizor may have both below or above 180 speed and then the damage varies.
The only other reason to use this is the damage output vs Clefable and Toxapex, where Clefable gets a clean 2HKO and Toxapex gets OHKO'd.

0 SpA Transistor Regieleki Electro Ball (120 BP) vs. 252 HP / 4 SpD Clefable: 211-249 (53.5 - 63.1%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Transistor Regieleki Thunderbolt vs. 252 HP / 4 SpD Clefable: 159-187 (40.3 - 47.4%) -- guaranteed 3HKO after Leftovers recovery


0 SpA Transistor Regieleki Electro Ball (150 BP) vs. 252 HP / 4 SpD Toxapex: 356-420 (117.1 - 138.1%) -- guaranteed OHKO
0 SpA Transistor Regieleki Thunderbolt vs. 252 HP / 4 SpD Toxapex: 216-254 (71 - 83.5%) -- guaranteed 2HKO after Stealth Rock

I mainly see Thunderbolt being useful to get more chip vs mons like Urshifu, Heatran, etc. While also having the 10% chance to paralyze which can be spammable vs certain mons and possible to fish for if needed.
The other move i'd recommend using is Thunder Wave to prevent Dragons from allowing free setup vs your Regieleki such as Kyurem-Black, DD Dragapult.
Finally, enjoy the beauty of my EV spread bellow.
: 252 Atk Mold Breaker Excadrill Earthquake vs. 8 HP / 240 Def Regieleki through Reflect: 204-240 (67.3 - 79.2%) -- guaranteed 2HKO
252 Atk Mold Breaker Excadrill Rapid Spin vs. 8 HP / 240 Def Regieleki through Reflect: 34-40 (11.2 - 13.2%) -- possible 8HKO
(79.2 + 13.2 = 92.4) (Ensures both screens go up and free boom)
: 252 Atk Life Orb Garchomp Earthquake vs. 8 HP / 240 Def Regieleki through Reflect: 255-302 (84.1 - 99.6%) -- guaranteed 2HKO
: 252+ Atk Landorus-Therian Earthquake vs. 8 HP / 240 Def Regieleki through Reflect: 235-277 (77.5 - 91.4%) -- guaranteed 2HKO
: 252 SpA Choice Specs Latios Draco Meteor vs. 8 HP / 44 SpD Regieleki through Light Screen: 255-300 (84.1 - 99%) -- guaranteed 2HKO
: 252+ SpA Choice Specs Tapu Lele Psychic vs. 8 HP / 44 SpD Regieleki in Psychic Terrain through Light Screen: 252-297 (83.1 - 98%) -- guaranteed 2HKO
: 252+ SpA Choice Specs Spectrier Shadow Ball vs. 8 HP / 44 SpD Regieleki through Light Screen: 186-220 (61.3 - 72.6%) -- guaranteed 2HKO
+2 252 SpA Spectrier Shadow Ball vs. 8 HP / 44 SpD Regieleki through Light Screen: 227-267 (74.9 - 88.1%) -- guaranteed 2HKO
: 0 Atk Swampert Earthquake vs. 8 HP / 240 Def Regieleki through Reflect: 141-166 (46.5 - 54.7%) -- 62.1% chance to 2HKO (Can't boom vs this but at least screens go up)
: 252+ Atk Choice Band Zygarde Thousand Arrows vs. 8 HP / 240 Def Regieleki through Reflect: 243-286 (80.1 - 94.3%) -- guaranteed 2HKO
 
I mean if you really think that explosion is better then I might try it. I just prefer to take out rocks and stuff like that.
Hey guys, yesterday when I shared my Regieleki spreads, it was around 3 am in the morning and I wanted to revisit the sets when I am wide awake.
I think I did a better job at improving it.
So I took consideration of what are potential leads vs Screens Regieleki; standard HO leads and things that can try to prevent Regieleki from setting up both screens.
Regieleki @ Light Clay
Ability: Transistor
EVs: 8 HP / 240 Def / 44 SpD / 216 Spe
Timid Nature
- Reflect
- Light Screen
- Explosion
- Electro Ball / Thunderbolt / Rapid Spin / Thunder Wave
So The idea behind the spread above is to survive hits from a multitude of pokemon, set up screens and then proceed to boom.
The EVs were optimized for common lead pokemon vs Regieleki in a 1v1 situation that may attempt to OHKO Regieleki (check calcs), I managed to obtain 4 EVs from the spread (yay) compared to the one in example 2 above, this allowed me to then gain enough speed EVs to outspeed Modest scarf base 130s such as Tapu Koko and Spectrier by 1 point while keeping the special bulk to live Latios's specs draco meteor 100% of the time. (if you can somehow manage to improve this spread even further you are amazing and I salute you)
The debate on Electro Ball damage vs Thunderbolt for this spread can be as following:

If the opponent has a speed stat of 180 and above, the base power will drop from 120 BP to 80 BP for this specific spread which is a good indicator from the damage as some pokemon run around 180 speed to outspeed 12 EV'd Skarmory. If you prefer Electro Ball, you could use it for scouting opponent's EV spreads.
For example the damage output vs; Tyranitar, Corviknight, Conkeldurr or Scizor may have both below or above 180 speed and then the damage varies.
The only other reason to use this is the damage output vs Clefable and Toxapex, where Clefable gets a clean 2HKO and Toxapex gets OHKO'd.

0 SpA Transistor Regieleki Electro Ball (120 BP) vs. 252 HP / 4 SpD Clefable: 211-249 (53.5 - 63.1%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Transistor Regieleki Thunderbolt vs. 252 HP / 4 SpD Clefable: 159-187 (40.3 - 47.4%) -- guaranteed 3HKO after Leftovers recovery


0 SpA Transistor Regieleki Electro Ball (150 BP) vs. 252 HP / 4 SpD Toxapex: 356-420 (117.1 - 138.1%) -- guaranteed OHKO
0 SpA Transistor Regieleki Thunderbolt vs. 252 HP / 4 SpD Toxapex: 216-254 (71 - 83.5%) -- guaranteed 2HKO after Stealth Rock

I mainly see Thunderbolt being useful to get more chip vs mons like Urshifu, Heatran, etc. While also having the 10% chance to paralyze which can be spammable vs certain mons and possible to fish for if needed.
The other move i'd recommend using is Thunder Wave to prevent Dragons from allowing free setup vs your Regieleki such as Kyurem-Black, DD Dragapult.
Finally, enjoy the beauty of my EV spread bellow.
: 252 Atk Mold Breaker Excadrill Earthquake vs. 8 HP / 240 Def Regieleki through Reflect: 204-240 (67.3 - 79.2%) -- guaranteed 2HKO
252 Atk Mold Breaker Excadrill Rapid Spin vs. 8 HP / 240 Def Regieleki through Reflect: 34-40 (11.2 - 13.2%) -- possible 8HKO
(79.2 + 13.2 = 92.4) (Ensures both screens go up and free boom)
: 252 Atk Life Orb Garchomp Earthquake vs. 8 HP / 240 Def Regieleki through Reflect: 255-302 (84.1 - 99.6%) -- guaranteed 2HKO
: 252+ Atk Landorus-Therian Earthquake vs. 8 HP / 240 Def Regieleki through Reflect: 235-277 (77.5 - 91.4%) -- guaranteed 2HKO
: 252 SpA Choice Specs Latios Draco Meteor vs. 8 HP / 44 SpD Regieleki through Light Screen: 255-300 (84.1 - 99%) -- guaranteed 2HKO
: 252+ SpA Choice Specs Tapu Lele Psychic vs. 8 HP / 44 SpD Regieleki in Psychic Terrain through Light Screen: 252-297 (83.1 - 98%) -- guaranteed 2HKO
: 252+ SpA Choice Specs Spectrier Shadow Ball vs. 8 HP / 44 SpD Regieleki through Light Screen: 186-220 (61.3 - 72.6%) -- guaranteed 2HKO
+2 252 SpA Spectrier Shadow Ball vs. 8 HP / 44 SpD Regieleki through Light Screen: 227-267 (74.9 - 88.1%) -- guaranteed 2HKO
: 0 Atk Swampert Earthquake vs. 8 HP / 240 Def Regieleki through Reflect: 141-166 (46.5 - 54.7%) -- 62.1% chance to 2HKO (Can't boom vs this but at least screens go up)
: 252+ Atk Choice Band Zygarde Thousand Arrows vs. 8 HP / 240 Def Regieleki through Reflect: 243-286 (80.1 - 94.3%) -- guaranteed 2HKO
I prefer to use rapid spin to take out rocks and leech seed. But I also prefer to use thunder cage because if a mon has a sash and I get it at 1 health I will kill it. So if I am versing an annoying water type that has a sash and will probably destroy my whole team I can destroy it that turn. So I personally prefer to use this set
Regieleki @ Light Clay
Ability: Transistor
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunder Cage
- Reflect
- Rapid Spin
- Light Screen
I have to Reflect and Light Screen to make the opponent weaker. I use thunder cage to destroy mons that I can usually beat that have sash one shot. I use rapid spin to take out rocks, leech seed, and spikes. My evs are to be faster than most mons but not insanely fast. I use Light Clay to let my screens to be 8 turns that way I have a good chance of winning.
 

Amir

Banned deucer.
Hey guys, I was messing around with Regieleki again and came up with a set that has potential as a lure.
The idea revolves around a way for Regieleki to remove ground types from the field. Yes, you read that correctly, Regieleki the mon with awful coverage removing ground types, also we don't have a creative sets for the week thing ongoing for CoT metagame, so i'll share it here.

ElectroBOOM (Regieleki) @ Normal Gem
Ability: Transistor
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Wild Charge
- Volt Switch
- Explosion
- Screech


This set revolves around catching opponent's on the switch with screech and potentially forcing out a KO with Explosion. (Look at the calcs)

Excadrill (Utility): 252+ Atk Life Orb Regieleki Explosion vs. -2 252 HP / 0 Def Excadrill: 489-575 (115.3 - 135.6%) -- guaranteed OHKO

Ferrothorn: 252+ Atk Life Orb Regieleki Explosion vs. -2 252 HP / 252+ Def Ferrothorn: 192-226 (54.5 - 64.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

Garchomp: 252+ Atk Life Orb Regieleki Explosion vs. 0 HP / 0 Def Garchomp: 338-398 (94.6 - 111.4%) -- guaranteed OHKO after Stealth Rock

Kyurem-Black: 252+ Atk Life Orb Regieleki Explosion vs. 0 HP / 0 Def Kyurem-Black: 324-381 (82.8 - 97.4%) -- guaranteed OHKO after Stealth Rock

Landorus-Therian (Defensive assuming uninvested in speed): -1 252+ Atk Life Orb Regieleki Explosion vs. -2 252 HP / 252+ Def Landorus-Therian: 331-391 (86.6 - 102.3%) -- 93.8% chance to OHKO after Stealth Rock

Swampert:


Tapu Bulu: 252+ Atk Life Orb Regieleki Explosion vs. 84 HP / 0 Def Tapu Bulu: 287-338 (95 - 111.9%) -- guaranteed OHKO after Stealth Rock

Zygarde: 252+ Atk Life Orb Regieleki Explosion vs. -2 0 HP / 0 Def Zygarde: 549-646 (153.7 - 180.9%) -- guaranteed OHKO


(because his name is ElectroBOOM,and he screeches in pain.)


Edit: changed Life Orb to Normal Gem to preserve HP. As the damage output is the same.
 
Last edited:

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Hey guys, I was messing around with Regieleki again and came up with a set that has potential as a lure.
The idea revolves around a way for Regieleki to remove ground types from the field. Yes, you read that correctly, Regieleki the mon with awful coverage removing ground types, also we don't have a creative sets for the week thing ongoing for CoT metagame, so i'll share it here.

ElectroBOOM (Regieleki) @ Normal Gem
Ability: Transistor
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Wild Charge
- Volt Switch
- Explosion
- Screech


This set revolves around catching opponent's on the switch with screech and potentially forcing out a KO with Explosion. (Look at the calcs)

Excadrill (Utility): 252+ Atk Life Orb Regieleki Explosion vs. -2 252 HP / 0 Def Excadrill: 489-575 (115.3 - 135.6%) -- guaranteed OHKO

Ferrothorn: 252+ Atk Life Orb Regieleki Explosion vs. -2 252 HP / 252+ Def Ferrothorn: 192-226 (54.5 - 64.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

Garchomp: 252+ Atk Life Orb Regieleki Explosion vs. 0 HP / 0 Def Garchomp: 338-398 (94.6 - 111.4%) -- guaranteed OHKO after Stealth Rock

Kyurem-Black: 252+ Atk Life Orb Regieleki Explosion vs. 0 HP / 0 Def Kyurem-Black: 324-381 (82.8 - 97.4%) -- guaranteed OHKO after Stealth Rock

Landorus-Therian (Defensive assuming uninvested in speed): -1 252+ Atk Life Orb Regieleki Explosion vs. -2 252 HP / 252+ Def Landorus-Therian: 331-391 (86.6 - 102.3%) -- 93.8% chance to OHKO after Stealth Rock

Swampert:


Tapu Bulu: 252+ Atk Life Orb Regieleki Explosion vs. 84 HP / 0 Def Tapu Bulu: 287-338 (95 - 111.9%) -- guaranteed OHKO after Stealth Rock

Zygarde: 252+ Atk Life Orb Regieleki Explosion vs. -2 0 HP / 0 Def Zygarde: 549-646 (153.7 - 180.9%) -- guaranteed OHKO


(because his name is ElectroBOOM,and he screeches in pain.)


Edit: changed Life Orb to Normal Gem to preserve HP. As the damage output is the same.
But then, what does it remove Ground types for? Surely not for itself.
 

Amir

Banned deucer.
But then, what does it remove Ground types for? Surely not for itself.
Unfortunately yes, but there are pokemon that can benefit from bulky grounds and grass types removed or weakened from the field.
The idea of removing Excadrill or Landorus-Therian with Regieleki amazed me, as pokemon like Clefable or Tapu Koko enjoy Excadrill off the field, or DD Dragonite or Zygarde enjoying Landorus-T removed not fearing the possible intimidate.
But even if your opponent is aware of the Explosion incoming assuming they saw this post for example. There might be a chance they can try to preserve their ground type and switch into another pokemon, which allows the Regieleki player to make the possible prediction and Volt Switch on the incoming switch for more momentum. (the odds are low but never impossible)
 
What relevant stuff does 252 speed timid Regieleki outspeed compared to 252 speed modest? Looking at the 1825 usage stats, more people run timid:

16.655% vs 10.640% (they’re both the two most common nature+ev spread combo)

But what is it better against? Just other Regieleki?
 
Hey guys, I was messing around with Regieleki again and came up with a set that has potential as a lure.
The idea revolves around a way for Regieleki to remove ground types from the field. Yes, you read that correctly, Regieleki the mon with awful coverage removing ground types, also we don't have a creative sets for the week thing ongoing for CoT metagame, so i'll share it here.

ElectroBOOM (Regieleki) @ Normal Gem
Ability: Transistor
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Wild Charge
- Volt Switch
- Explosion
- Screech


This set revolves around catching opponent's on the switch with screech and potentially forcing out a KO with Explosion. (Look at the calcs)

Excadrill (Utility): 252+ Atk Life Orb Regieleki Explosion vs. -2 252 HP / 0 Def Excadrill: 489-575 (115.3 - 135.6%) -- guaranteed OHKO

Ferrothorn: 252+ Atk Life Orb Regieleki Explosion vs. -2 252 HP / 252+ Def Ferrothorn: 192-226 (54.5 - 64.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

Garchomp: 252+ Atk Life Orb Regieleki Explosion vs. 0 HP / 0 Def Garchomp: 338-398 (94.6 - 111.4%) -- guaranteed OHKO after Stealth Rock

Kyurem-Black: 252+ Atk Life Orb Regieleki Explosion vs. 0 HP / 0 Def Kyurem-Black: 324-381 (82.8 - 97.4%) -- guaranteed OHKO after Stealth Rock

Landorus-Therian (Defensive assuming uninvested in speed): -1 252+ Atk Life Orb Regieleki Explosion vs. -2 252 HP / 252+ Def Landorus-Therian: 331-391 (86.6 - 102.3%) -- 93.8% chance to OHKO after Stealth Rock

Swampert:


Tapu Bulu: 252+ Atk Life Orb Regieleki Explosion vs. 84 HP / 0 Def Tapu Bulu: 287-338 (95 - 111.9%) -- guaranteed OHKO after Stealth Rock

Zygarde: 252+ Atk Life Orb Regieleki Explosion vs. -2 0 HP / 0 Def Zygarde: 549-646 (153.7 - 180.9%) -- guaranteed OHKO


(because his name is ElectroBOOM,and he screeches in pain.)


Edit: changed Life Orb to Normal Gem to preserve HP. As the damage output is the same.
haha I love how it just literally cannot touch Pert at all- however I will say that normal gem is slightly stronger at 1.5x as opposed to 1.3x
 

Amir

Banned deucer.
haha I love how it just literally cannot touch Pert at all- however I will say that normal gem is slightly stronger at 1.5x as opposed to 1.3x
Gems got nerfed from x1.5 to x1.3, though the debate for Normal Gem over LO is optional, Normal Gem helps bluff the item and can nab some sneaky KOs, while LO has the additional power to hit stuff harder with electric moves, but come at a cost for recoil.
 
Gems got nerfed from x1.5 to x1.3, though the debate for Normal Gem over LO is optional, Normal Gem helps bluff the item and can nab some sneaky KOs, while LO has the additional power to hit stuff harder with electric moves, but come at a cost for recoil.
Welp, I better stop screwing around and making uninformed posts- thanks!
 
In all honesty, I was tempted to see what it would be like to run mixed Facade + Flame Orb with Rising Voltage and Electric Terrain support, JUST to see what it might be able to do.
Honestly? If it could get burned AND have a Life Orb, it's not as terrible as I thought it would be. I wouldn't call it good by any stretch of the word, but it wasn't quite as terrible as I thought it would be.
 

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