Referee Resource Thread

Reffing profile, y'all.

Name: inanimate blob
Timezone: GMT -4
Availability: Basically all the time

Format:
Code:
[noparse][b]Pre-Round[/b]

Field: Nothing

[U]Battler 1[/u]
Pokemon @ Item
[img][/img]
[color=green]HP: 90[/color]
[color=green]EN: 100[/color]
Ranks: 
Ability: 
Other: 

[right][U]Battler 2[/u]
Pokemon @ Item
[img][/img]
[color=green]HP: 90[/color]
[color=green]EN: 100[/color]
Ranks: 
Ability: 
Other: [/right][/noparse]


 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
I guess I do this now.

Name: Birkal
Timezone: Central (GMT -6)
Availability: All day every day.




Code:
[noparse][CENTER][IMG]referee[/IMG]

flavor[/center]

[IMG]https://www.pokecheck.org/i/anim/001.gif[/IMG]
[B]pokemon[/B] (nick) (M) @ item
[B]HP:[/B] 
[B]En:[/B] 
[B]Ranks:[/B] 
[B]Speed:[/B] 
[B]SC/WC:[/B] 
[B]Stats:[/B] N/A
[B]Status:[/B] N/A
[B]Other:[/B] N/A

[RIGHT][IMG]https://www.pokecheck.org/i/anim/001.gif[/IMG]
[B]pokemon[/B] (nick) (M) @ item
[B]HP:[/B] 
[B]En:[/B] 
[B]Ranks:[/B] 
[B]Speed:[/B] 
[B]SC/WC:[/B] 
[B]Stats:[/B] N/A
[B]Status:[/B] N/A
[B]Other:[/B] N/A[/RIGHT]

[Hide=Calcs]Action 1:
[b]pokemon used move![/b]
RNG Roll (Crit) [<=625 Crit]: number/10000 (No)
(9+3+(6-4.5)) = 13.5 damage
-number energy
[B]pokemon used move![/B]
RNG Roll (Crit) [<=625 Crit]: 7247/10000 (No)
(9+3+(6-4.5)) = 13.5 damage
-number energy

Action 2:
[b]pokemon used move![/b]
RNG Roll (Crit) [<=625 Crit]: number/10000 (No)
(9+3+(6-4.5)) = 13.5 damage
-number energy
[B]pokemon used move![/B]
RNG Roll (Crit) [<=625 Crit]: 7247/10000 (No)
(9+3+(6-4.5)) = 13.5 damage
-number energy

Action 3:
[b]pokemon used move![/b]
RNG Roll (Crit) [<=625 Crit]: number/10000 (No)
(9+3+(6-4.5)) = 13.5 damage
-number energy
[B]pokemon used move![/B]
RNG Roll (Crit) [<=625 Crit]: 7247/10000 (No)
(9+3+(6-4.5)) = 13.5 damage
-number energy[/hide]

[CENTER][B]Other:[/B]

words


[B]Order of Events:[/B]

words[/CENTER][/noparse]
 
Name Maserato
Time zone EST
Availability 3-10 o clock weekdays normally
Code:
[noparse][CENTER][IMG]referee[/IMG]

flavor[/center]

[IMG]https://www.pokecheck.org/i/anim/001.gif[/IMG]
[B]pokemon[/B] (nick) (M) @ item
[B]HP:[/B] 
[B]En:[/B] 
[B]Ranks:[/B] 
[B]Speed:[/B] 
[B]SC/WC:[/B] 
[B]Stats:[/B] N/A
[B]Status:[/B] N/A
[B]Other:[/B] N/A

[RIGHT][IMG]https://www.pokecheck.org/i/anim/001.gif[/IMG]
[B]pokemon[/B] (nick) (M) @ item
[B]HP:[/B] 
[B]En:[/B] 
[B]Ranks:[/B] 
[B]Speed:[/B] 
[B]SC/WC:[/B] 
[B]Stats:[/B] N/A
[B]Status:[/B] N/A
[B]Other:[/B] N/A[/RIGHT]

[Hide=Calcs]Action 1:
[b]pokemon used move![/b]
RNG Roll (Crit) [<=625 Crit]: number/10000 (No)
(9+3+(6-4.5)) = 13.5 damage
-number energy
[B]pokemon used move![/B]
RNG Roll (Crit) [<=625 Crit]: 7247/10000 (No)
(9+3+(6-4.5)) = 13.5 damage
-number energy

Action 2:
[b]pokemon used move![/b]
RNG Roll (Crit) [<=625 Crit]: number/10000 (No)
(9+3+(6-4.5)) = 13.5 damage
-number energy
[B]pokemon used move![/B]
RNG Roll (Crit) [<=625 Crit]: 7247/10000 (No)
(9+3+(6-4.5)) = 13.5 damage
-number energy

Action 3:
[b]pokemon used move![/b]
RNG Roll (Crit) [<=625 Crit]: number/10000 (No)
(9+3+(6-4.5)) = 13.5 damage
-number energy
[B]pokemon used move![/B]
RNG Roll (Crit) [<=625 Crit]: 7247/10000 (No)
(9+3+(6-4.5)) = 13.5 damage
-number energy[/hide]

[CENTER][B]Other:[/B]

words


[B]Order of Events:[/B]

words[/CENTER][/noparse]
[
 
Name: Canis Majoris
Timezone: GMT
Availability: Can usually ref whenever off school, by 1:20 PM every day but Tuesday and Friday, 5:50 PM Friday and 6:35 PM Tuesday.

I have reffed a few battles.
WARNING: There may be flavour in battles I ref.
Reffing: Pwnemon vs. Ladysalamence, Maxim vs. Gerard (no thread)
 
Name: Mylo Xyloto
Timezone: GMT + 2
Availability: Usually available during weekends and at night / after school during weekdays.



Code:
[noparse]
[CENTER][IMG]referee[/IMG]

flavor[/center]

[IMG]https://www.pokecheck.org/i/anim/001.gif[/IMG]
[B]pokemon[/B] (nick) (M) @ item
[B]HP:[/B] [COLOR="SeaGreen"][/COLOR]
[B]En:[/B] [COLOR="SeaGreen"][/COLOR]

[size=z][B]Speed:[/B] 
[B]SC/WC:[/B] 
[B]Stats:[/B] N/A
[B]Status:[/B] N/A
[B]Other:[/B] N/A[/size]

[RIGHT][IMG]https://www.pokecheck.org/i/anim/001.gif[/IMG]
[B]pokemon[/B] (nick) (M) @ item
[B]HP:[/B] [COLOR="SeaGreen"][/COLOR]
[B]En:[/B] [COLOR="SeaGreen"][/COLOR]

[size=1][B]Speed:[/B] 
[B]SC/WC:[/B] 
[B]Stats:[/B] N/A
[B]Status:[/B] N/A
[B]Other:[/B] N/A[/size][/RIGHT]

[Hide=Calcs]Action 1:
[b]pokemon used move![/b]
RNG Roll (Crit) [<=625 Crit]: number/10000 (No)
(9+3+(6-4.5)) = 13.5 damage
-number energy
[B]pokemon used move![/B]
RNG Roll (Crit) [<=625 Crit]: 7247/10000 (No)
(9+3+(6-4.5)) = 13.5 damage
-number energy

Action 2:
[b]pokemon used move![/b]
RNG Roll (Crit) [<=625 Crit]: number/10000 (No)
(9+3+(6-4.5)) = 13.5 damage
-number energy
[B]pokemon used move![/B]
RNG Roll (Crit) [<=625 Crit]: 7247/10000 (No)
(9+3+(6-4.5)) = 13.5 damage
-number energy

Action 3:
[b]pokemon used move![/b]
RNG Roll (Crit) [<=625 Crit]: number/10000 (No)
(9+3+(6-4.5)) = 13.5 damage
-number energy
[B]pokemon used move![/B]
RNG Roll (Crit) [<=625 Crit]: 7247/10000 (No)
(9+3+(6-4.5)) = 13.5 damage
-number energy[/hide]

[IMG]https://www.pokecheck.org/i/anim/001.gif[/IMG]
[B]pokemon[/B] (nick) (M) @ item
[B]HP:[/B] 
[B]En:[/B] 

[size=z][B]Speed:[/B] 
[B]SC/WC:[/B] 
[B]Stats:[/B] N/A
[B]Status:[/B] N/A
[B]Other:[/B] N/A[/size]

[RIGHT][IMG]https://www.pokecheck.org/i/anim/001.gif[/IMG]
[B]pokemon[/B] (nick) (M) @ item
[B]HP:[/B] 
[B]En:[/B] 

[size=1][B]Speed:[/B] 
[B]SC/WC:[/B] 
[B]Stats:[/B] N/A
[B]Status:[/B] N/A
[B]Other:[/B] N/A[/size][/RIGHT]

[/noparse]
 
Name: Incoleo
Timezone: Mountain standard time (or GMT -6 I'm pretty sure)
Availability: Pretty inconsistent timing-wise, but I'm on usually every day ^u^

Currently Reffing
(nothing yet)

(nothing yet)
 
I guess I might as well start doing this.

Name: Cube
Timezone: MST (GMT -7 I think?)
Availability: Random times throughout the day.



Pre-Round:

HP: XX
EN: 100

[POKEMON] @ [ITEM]
[ABILITY]
X/X/X/X/X/SX/WX
[OTHER]


HP: XX
EN: 100

[POKEMON] @ [ITEM]
[ABILITY]
X/X/X/X/X/SX/WX
[OTHER]


Action 1

Action 2

Action 3



Post-Round:

HP: XX
EN: 100

[POKEMON] @ [ITEM]
[ABILITY]
X/X/X/X/X/SX/WX
[OTHER]



HP: XX
EN: 100

[POKEMON] @ [ITEM]
[ABILITY]
X/X/X/X/X/SX/WX
[OTHER]

Order:
 
Last edited:
People have been saying I need to get the view from a reffing viewpoint so here I go.
Name: Kingmidas
Timezone: EST (GMT -4)
Availability: Always after 4:00 P.M at some point for around 2 hours on weekdays. On weekends I will be on randomly anywhere from 8:30 AM to 8:00 PM.
Nothing yet

Nothing yet
 
Name: topher4167
Timezone: EST (GMT -4)
Availability: I'm on a lot, but I tend to be lazy. Knowing myself, my first few times reffing I'll be super enthusiastic and ref super quickly, but probably screw up. Then I'll get lazy and probably ref at the latest time possible.

(Knowing myself, and looking at my ASB profile, this will NOT be very up to date)
None!
 
Can I get a ref profile here?

Name: S0L1D G0LD
Timezone: GMT -4
Availability: Oh ho, Trust me, I have so much free time it flows from my ass. Nearly every day morning/afternoon and every day evenings/nights.

Matches:
 
I always enjoy helping out with reffing, so I may as well help here
Name: Cheese
Timezone: GMT +10 (Daylight savings currently in effect)
Availability: I'm on all over the place. Don't expect me to be on a certain time every day, I usually check every few hours when I'm awake though

Matches:


 
Last edited:

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Name: Flora
Timezone: PST
Availability: Currently active until something bad happens but only willing to take a few at a time
lol nothing here

SimonSays vs Matezoide at Unown Soup! (Matezoide Victory!) http://www.smogon.com/forums/threads/simonsays-vs-matezoide-at-unown-soup.3491962/
yoshinite vs Frosty! (Training Battle; yoshinite Victory!) http://www.smogon.com/forums/threads/yoshinite-vs-frosty.3492510/
King Serperior vs SimonSays at ASB Arena post Apoc! (Subref) (King Serperior Victory!) http://www.smogon.com/forums/threads/king-serperior-returns-after-the-apocalypse-to-fight-simonsays.3490418/
 
Last edited:
Would like to join the ref crew if I am allowed. Don't have much experience battling (I'm going my first two battles right now...), but I lurked around the place since a long while ago xD Also, I really like organizing things, and I may actually end prefering being referee rather than a battler.

Name: Tavok
Time Zone: UTC -7
Availability: Will ref in the afternoons, probably between 3 P.M. and 7 P.M.

Currently Reffing:

Past Reffings:
 
Last edited:
Time Zone: UTC-8(observes DST, UTC-7 then)

I am available frequently throughout the day, but never before 6:00AM or after 8:00PM my time. I should be able to meet any reasonable DQ time.

I can include flavor upon request, if you want it, then just ask for it. Otherwise, I will not include flavor.
 
Last edited:
I'm a bit new here, but reffing looks like a good way to learn more about ASB and stretch my creative juices. I'm a Creative Writing minor at college, so expect a bit of flavor from my posts.

Name: Nobody Drex
Timezone: EST (GMT -4)
Availability: I'm a college student, so I'll be using this as my procrastination time :D My classes end at 3 most days, so expect me to either post after that, at some point between 3 pm and 2 am. I'll check frequently when I have battles, so basically expect at least once a day (night most likely) but possibly more.

Currently Reffing:


Reffing History:

 
Last edited:
Timezone: -6 GMT most of the time, but it could also be -5 GMT every once in a while (my home and college are in different timezones)
Availability: Usually available each day at least once a day, but not really consistently available at each time of the day throughout the week. Not available on Sundays for ASB reffing activity.

(Number of Battles Reffing) + (Battles Reffed): (2 + 1 + 1) + (27 + 2) = 33

UC Earned from Reffing: 176 (+ 3)

Battle Refs:
1. AOPSUser vs Birkal 13v13 Singles
2. S0L1D G0LD vs The Wanderer 5v5 FE Doubles Serious

Facility Refs:
1. Battle Subway Challenge: P2X7 - Starting at post #1

Tournament Refs:
nothing ATM

Gym Refs:
1. [Poison] Leader Engineer Pikachu vs Challenger Mulan15262

Previous Refs:

nothing yet


Nothing yet



Other Useful Stuff:
Rank to Damage Modification said:
1 = 1.5
2 = 3
3 = 4.5
4 = 6
5 = 7.5
6 = 9
7 = 10
8 = 11
9 = 12
10 = 13
11 = 14
12 = 15
Critical Hit Ratios said:
+0 - 1/16 (6.25%)
+1 - 1/8 (12.5%)
+2 - 1/2 (50%)
+3 and above - Always (100%)
Generic Action Format said:
Poké used move!
Poké's EN: -(formula) = -Formulated EN
Hit? roll <= percent Result
Crit? roll <= percent Result
Damage = [(BaseAttackPower + STAB + CriticalHit + AttackRankBonus + AbilityEffects + FieldEffects + ItemEffects1 - DefenseRankBonus - BurnEffect) * TypeEffectiveness] + (StageBoostDifference * 2) + ItemEffects2 = Damage
Poké's HP: -Damage HP
Effect? roll <= percent Result
Poké: Effect
Type Effectiveness said:
8x SE: x27/8 (3.38)
4x SE: x9/4 (2.25)
2x SE: x3/2 (1.5)
1x: x1
1/2x NVE: x2/3 (0.67)
1/4x NVE: x4/9 (0.44)
1/8x NVE: x8/27 (0.30)
0x: x0


{This is taken from the ASB Players' Handbook}

With the numerous additional effects in ASB, you may have a situation in which many of these effects are present at once and the order in which they are resolved can make all the difference. Here are the many effects in ASB sorted into when in the action or round they occur. If multiple effects occur on the same line, resolve the one with the earliest start first.

Start of Round

The following effects occur before the first action of the round is even touched:
  1. Healing Wish and Lunar Dance restore HP.
  2. Entry hazards like Stealth Rock take effect in the order they were set up.
  3. Trigger abilities that automatically activate when the Pokemon enters play activate.
  4. Toggle abilities toggle. If Zen Mode is toggled to the default effect while Darmanitan has less than 50% of its HP left, Darmanitan reverts to its normal form.

Start of Action

The following effects occur before the current action is resolved:
  1. Turn order is decided.

Start of Turn

The following effects occur on a Pokemon at the start of its turn in the action:
  1. Check if the remaining duration of the Pokemon's sleep, freeze, confusion or infatuation is at 0, and end the status if it is.
  2. Roll for infatuation, paralysis and confusion (in that order), but only on the Pokemon's first turn in that action.

End of Turn

The following effects occur on a Pokemon after it has taken its turn in the action:
  1. If the Pokemon knocked out a Pokemon that used Destiny Bond, Destiny Bond deals damage.
  2. All ongoing effects on the Pokemon with a duration given in actions that are not specified elsewhere have their remaining duration lowered by 1.
  3. If the Pokemon hit itself in confusion, confusion duration is lowered by an additional 1.
  4. If the Pokemon failed to act due to infatuation, infatuation duration is lowered by an additional 1.
  5. If the Pokemon was fully paralyzed, paralysis stage drops to the next lowest level, and paralysis is cured if it reaches 0%.
  6. If the Pokemon used Reflect, Light Screen, regular Mist, Tailwind, Lucky Chant or the second of two different Pledge moves, the remaining duration of these effects is reduced by 1 on all affected Pokemon.
  7. If the Pokemon dealt sufficient damage to a sleeping Pokemon, the sleeping Pokemon's remaining sleep duration is reduced by 1 or the sleeping Pokemon wakes up.
  8. If the Pokemon dealt sufficient damage to a confused Pokemon, the confused Pokemon's remaining confusion duration drops to 0.
  9. If the Pokemon dealt sufficient damage to an infatuated Pokemon, the infatuated Pokemon's remaining infatuation duration is reduced by 1.
  10. If the Pokemon has Zen Mode toggled and a form change is warranted, the form change happens.

End of Action

The following effects occur after all Pokemon have taken their turns in the action:
  1. Rest's healing occurs and its remaining duration is lowered by 1.
  2. All weather-based damage and healing occurs.
  3. Future Sight and Doom Desire deal damage.
  4. Wish restores HP.
  5. Damage from the combination of Fire Pledge and Grass Pledge occurs.
  6. Leftovers and Black Sludge restore HP or deal damage.
  7. Aqua Ring and Ingrain restore HP.
  8. Leech Seed deals damage and restores HP and its remaining duration is lowered by 1.
  9. Poison and burn damage occurs as does Poison Heal's HP restoration.
  10. Nightmare deals damage and drains energy.
  11. Damage from Ghost Curse occurs.
  12. Damage from partial trapping moves like Wrap occurs.
  13. Yawn's drowsiness converts to sleep. Determine sleep duration at this point.
  14. Bad Dreams deals damage and drains energy.
  15. Sticky Barb's damage occurs.

End of Round

The following effects occur after the last action of the round:
  1. Weather duration (other than Fog) is lowered by 1.
  2. Status effect removal due to Shed Skin, Hydration and Healer occurs.
  3. Perish Song counter decreases by 1 and any Pokemon with a Perish Song counter of 0 are knocked out.
  4. All ongoing effects with a duration given in rounds that are not specified elsewhere have their remaining duration lowered by 1.
  5. Paralysis stage on all Pokemon drops to the next lowest level, and paralysis is cured on all Pokemon whose paralysis stage drops to 0%.
  6. Stat boosts and drops that are due to decay do so.
  7. Speed Boost, Harvest and Moody activate.
  8. Toxic Orb and Flame Orb activate.


[SIZE=6][B]ROUND X[/B][/SIZE]

x

[SIZE=5][B]IN THE BEGINNING:[/B][/SIZE]

[B]Field:[/B] normal

[B]Team Player1:[/B]
Pokémon (G):
[IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG] @(Item)
Type / Type
Ability1 / Ability2 / AbilityH
[U]HP[/U]: [B]#/# (100%)[/B]
[U]EN[/U]: [B]100/100[/B]
[U]Stats[/U]: # | # | # | # | #
[U]Size[/U]: #
[U]Weight[/U]: #
[U]Status[/U]: normal
[U]Other[/U]: nothing

[U]Player1's Field[/U]: nothing
[U]Other[/U]: nothing

[HIDE=Player1's Bench]
Empty
[/HIDE]


[B]Team Player2:[/B]
Pokémon (G):
[IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG] @(Item)
Type / Type
Ability1 / Ability2 / AbilityH
[U]HP[/U]:[B] #/# (100%)[/B]
[U]EN[/U]: [B]100/100[/B]
[U]Stats[/U]: # | # | # | # | #
[U]Size[/U]: #
[U]Weight[/U]: #
[U]Status[/U]: normal
[U]Other[/U]: nothing

[U]Player2's Field[/U]: nothing
[U]Other[/U]: nothing

[HIDE=Player2's Bench]
Empty
[/HIDE]



[HIDE=Da Math]
[B]Action 1:[/B]
poke

poke

[B]Action 2:[/B]
poke

poke

[B]Action 3:[/B]
poke

poke

[/HIDE]



[SIZE=5][B]IN THE END:[/B][/SIZE]

[B]Field:[/B] normal

[B]Team Player1:[/B]
Pokémon (G):
[IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG] @(Item)
Type / Type
Ability1 / Ability2 / AbilityH
[U]HP[/U]: [B]#/# (100%)[/B]
[U]EN[/U]: [B]100/100[/B]
[U]Stats[/U]: # | # | # | # | #
[U]Size[/U]: #
[U]Weight[/U]: #
[U]Status[/U]: normal
[U]Other[/U]: nothing

[U]Player1's Field[/U]: nothing
[U]Other[/U]: nothing

[HIDE=Player1's Bench]
Empty
[/HIDE]


[B]Team Player2:[/B]
Pokémon (G):
[IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG] @(Item)
Type / Type
Ability1 / Ability2 / AbilityH
[U]HP[/U]:[B] #/# (100%)[/B]
[U]EN[/U]: [B]100/100[/B]
[U]Stats[/U]: # | # | # | # | #
[U]Size[/U]: #
[U]Weight[/U]: #
[U]Status[/U]: normal
[U]Other[/U]: nothing

[U]Player2's Field[/U]: nothing
[U]Other[/U]: nothing

[HIDE=Player2's Bench]
Empty
[/HIDE]



As long as there are no other factors hidden from my understanding, I believe that should all be right. Tell me if you see something wrong!



[B][SIZE=5]THE ORDER OF THINGS:[/SIZE][/B]
@
@
I ref

x


[SIZE=6][B]ROUND X[/B][/SIZE]

x

[CENTER][B][SIZE=5]IN THE BEGINNING:[/SIZE][/B]

[B]Field:[/B] normal

[B]Team Player1:[/B]
Pokémon (G): | Pokémon (G):
[IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG] | [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG]
@(Item) | @(Item)
Type / Type | Type / Type
Ability1 / Ability2 / AbilityH | Ability1 / Ability2 / AbilityH
[U]HP[/U]: [B]#/# (100%)[/B] | [B]#/# (100%)[/B]
[U]EN[/U]: [B]100/100[/B] | [B]100/100[/B]
[U]Stats[/U]:
# | #
# | #
# | #
# | #
# | #
[U]Size[/U]: # | #
[U]Weight[/U]: # | #
[U]Status[/U]: normal | normal
[U]Other[/U]: nothing | nothing

[U]Player1's Field[/U]: nothing
[U]Other[/U]: nothing

[HIDE=Player1's Bench]
Empty
[/HIDE]


[B]Team Player2:[/B]
Pokémon (G): | Pokémon (G):
[IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG] | [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG]
@(Item) | @(Item)
Type / Type | Type / Type
Ability1 / Ability2 / AbilityH | Ability1 / Ability2 / AbilityH
[U]HP[/U]: [B]#/# (100%)[/B] | [B]#/# (100%)[/B]
[U]EN[/U]: [B]100/100[/B] | [B]100/100[/B]
[U]Stats[/U]:
# | #
# | #
# | #
# | #
# | #
[U]Size[/U]: # | #
[U]Weight[/U]: # | #
[U]Status[/U]: normal | normal
[U]Other[/U]: nothing | nothing

[U]Player2's Field[/U]: nothing
[U]Other[/U]: nothing

[HIDE=Player2's Bench]
Empty
[/HIDE]


[/CENTER]
[quote=Order of Actions]
[B]First:[/B] Pokémon (Name)
[B]Second:[/B] Pokémon (Name)
[B]Third:[/B] Pokémon (Name)
[B]Fourth:[/B] Pokémon (Name)
[/quote]

[HIDE=Da Math]
[B]Action 1:[/B]
poke

poke

poke

poke
[LEFT]
[B]Action 2:[/B][/LEFT]
poke

poke

poke

poke
[LEFT]
[B]Action 3:[/B][/LEFT]
poke

poke

poke

poke

[/HIDE]
[CENTER]


[B][SIZE=5]IN THE END:[/SIZE]

Field:[/B] normal

[B]Team Player1:[/B]
Pokémon (G): | Pokémon (G):
[IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG] | [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG]
@(Item) | @(Item)
Type / Type | Type / Type
Ability1 / Ability2 / AbilityH | Ability1 / Ability2 / AbilityH
[U]HP[/U]: [B]#/# (100%)[/B] | [B]#/# (100%)[/B]
[U]EN[/U]: [B]100/100[/B] | [B]100/100[/B]
[U]Stats[/U]:
# | #
# | #
# | #
# | #
# | #
[U]Size[/U]: #| #
[U]Weight[/U]: # | #
[U]Status[/U]: normal | normal
[U]Other[/U]: nothing | nothing

[U]Player1's Field[/U]: nothing
[U]Other[/U]: nothing

[HIDE=Player1's Bench]
Empty
[/HIDE]


[B]Team Player2:[/B]
Pokémon (G): | Pokémon (G):
[IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG] | [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG]
@(Item) | @(Item)
Type / Type | Type / Type
Ability1 / Ability2 / AbilityH | Ability1 / Ability2 / AbilityH
[U]HP[/U]: [B]#/# (100%)[/B] | [B]#/# (100%)[/B]
[U]EN[/U]: [B]100/100[/B] | [B]100/100[/B]
[U]Stats[/U]:
# | #
# | #
# | #
# | #
# | #
[U]Size[/U]: # | #
[U]Weight[/U]: # | #
[U]Status[/U]: normal | normal
[U]Other[/U]: nothing | nothing

[U]Player2's Field[/U]: nothing
[U]Other[/U]: nothing

[HIDE=Player2's Bench]
Empty
[/HIDE][/CENTER]



As long as there are no other factors hidden from my understanding, I believe that should all be right. Tell me if you see something wrong!



[B][SIZE=5]THE ORDER OF THINGS:[/SIZE][/B]
@
@
I ref

x


[SIZE=6][B]ROUND X[/B][/SIZE]

x

[CENTER][B][SIZE=5]IN THE BEGINNING:[/SIZE][/B]

[B]Field:[/B] normal

[B]Team Player1:[/B]
Pokémon (G): | Pokémon (G): | Pokémon (G):
[IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG] | [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG] | [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG]
@(Item) | @(Item) | @(Item)
Type / Type | Type / Type | Type / Type
Ability1 / Ability2 / AbilityH | Ability1 / Ability2 / AbilityH | Ability1 / Ability2 / AbilityH
[U]HP[/U]: [B]#/# (100%)[/B] | [B]#/# (100%)[/B] | [B]#/# (100%)[/B]
[U]EN[/U]: [B]100/100[/B] | [B]100/100[/B] | [B]100/100[/B]
[U]Stats[/U]:
# | # | #
# | # | #
# | # | #
# | # | #
# | # | #
[U]Size[/U]: # | # | #
[U]Weight[/U]: # | # | #
[U]Status[/U]: normal | normal | normal
[U]Other[/U]: nothing | nothing | nothing

[U]Player1's Field[/U]: nothing
[U]Other[/U]: nothing

[HIDE=Player1's Bench]
Empty
[/HIDE]


[B]Team Player2:[/B]
Pokémon (G): | Pokémon (G): | Pokémon (G):
[IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG] | [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG] | [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG]
@(Item) | @(Item) | @(Item)
Type / Type | Type / Type | Type / Type
Ability1 / Ability2 / AbilityH | Ability1 / Ability2 / AbilityH | Ability1 / Ability2 / AbilityH
[U]HP[/U]: [B]#/# (100%)[/B] | [B]#/# (100%)[/B] | [B]#/# (100%)[/B]
[U]EN[/U]: [B]100/100[/B] | [B]100/100[/B] | [B]100/100[/B]
[U]Stats[/U]:
# | # | #
# | # | #
# | # | #
# | # | #
# | # | #
[U]Size[/U]: # | # | #
[U]Weight[/U]: # | # | #
[U]Status[/U]: normal | normal | normal
[U]Other[/U]: nothing | nothing | nothing

[U]Player2's Field[/U]: nothing
[U]Other[/U]: nothing

[HIDE=Player2's Bench]
Empty
[/HIDE]


[/CENTER]
[quote=Order of Actions]
[B]First:[/B] Pokémon (Name)
[B]Second:[/B] Pokémon (Name)
[B]Third:[/B] Pokémon (Name)
[B]Fourth:[/B] Pokémon (Name)
[B]Fifth:[/B] Pokémon (Name)
[B]Sixth:[/B] Pokémon (Name)
[/quote]

[HIDE=Da Math]
[B]Action 1:[/B]
poke

poke

poke

poke

poke

poke

[B]Action 2:[/B]
poke

poke

poke

poke

poke

poke


[/HIDE]
[CENTER]


[B][SIZE=5]IN THE END:[/SIZE]

Field:[/B] normal

[B]Team Player1:[/B]
Pokémon (G): | Pokémon (G): | Pokémon (G):
[IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG] | [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG] | [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG]
@(Item) | @(Item) | @(Item)
Type / Type | Type / Type | Type / Type
Ability1 / Ability2 / AbilityH | Ability1 / Ability2 / AbilityH | Ability1 / Ability2 / AbilityH
[U]HP[/U]: [B]#/# (100%)[/B] | [B]#/# (100%)[/B] | [B]#/# (100%)[/B]
[U]EN[/U]: [B]100/100[/B] | [B]100/100[/B] | [B]100/100[/B]
[U]Stats[/U]:
# | # | #
# | # | #
# | # | #
# | # | #
# | # | #
[U]Size[/U]: # | # | #
[U]Weight[/U]: # | # | #
[U]Status[/U]: normal | normal | normal
[U]Other[/U]: nothing | nothing | nothing

[U]Player1's Field[/U]: nothing
[U]Other[/U]: nothing

[HIDE=Player1's Bench]
Empty
[/HIDE]


[B]Team Player2:[/B]
Pokémon (G): | Pokémon (G): | Pokémon (G):
[IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG] | [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG] | [IMG]http://play.pokemonshowdown.com/sprites/bw/0.png[/IMG]
@(Item) | @(Item) | @(Item)
Type / Type | Type / Type | Type / Type
Ability1 / Ability2 / AbilityH | Ability1 / Ability2 / AbilityH | Ability1 / Ability2 / AbilityH
[U]HP[/U]: [B]#/# (100%)[/B] | [B]#/# (100%)[/B] | [B]#/# (100%)[/B]
[U]EN[/U]: [B]100/100[/B] | [B]100/100[/B] | [B]100/100[/B]
[U]Stats[/U]:
# | # | #
# | # | #
# | # | #
# | # | #
# | # | #
[U]Size[/U]: # | # | #
[U]Weight[/U]: # | # | #
[U]Status[/U]: normal | normal | normal
[U]Other[/U]: nothing | nothing | nothing

[U]Player2's Field[/U]: nothing

[HIDE=Player2's Bench]
Empty
[/HIDE][/CENTER]



As long as there are no other factors hidden from my understanding, I believe that should all be right. Tell me if you see something wrong!



[B][SIZE=5]THE ORDER OF THINGS:[/SIZE][/B]
@
@
I ref

x
 
Last edited:
Reffed one, subreffing one. Might as well post this now.

Time Zone: EST
Availability: Usually a few inconsistent points throughout the day.

Reffing:
(Sub)S0L1D G0LD vs P2X7 2v2 Singles



Pretty Picture!
Nickname
(Species) (G)
HP:
EN:
////
S/W
: /
Abilities:
Status:
Other:

Pretty Picture
Nickname
(Species) (G)
HP:
EN:
////
S/W
: /
Abilities:
Status:
Other:
Try to add some flavor!

Action 1
Action 2
Action 3


Pretty Picture!
Nickname
(Species) (G)
HP:
EN:
////
S/W
: /
Abilities:
Status:
Other:

Pretty Picture
Nickname
(Species) (G)
HP:
EN:
////
S/W
: /
Abilities:
Status:
Other:​
 
Last edited:

Pikachuun

the entire waruda machine
Sure.

Username: Pikachuun
Time Zone: GMT -5:00 (US Eastern Standard Time)
Availability: Flexible during the weekends. Inconsistent during the weekdays, but the following times are almost always guaranteed:
MWF: 9-10 AM;
TR: 9-9:30 AM, 11:30 AM-12 PM;
T: 3:30 PM-4:30 PM;
F: 11:30 AM-12 PM.
However, I will never be on in between 9:00 PM and 6:00 AM. Gotta get my sleep :p

Number of Battles Reffed: 2
Matches:



Format:
Code:
[noparse][CENTER][IMG]referee[/IMG]

flavor[/center]

[IMG]https://www.pokecheck.org/i/anim/001.gif[/IMG]
[B]pokemon[/B] (nick) (M) @ item
[B]HP:
En:
Ranks:
Speed:
SC/WC:
Stats:[/B] N/A
[B]Status:[/B] N/A
[B]Other:[/B] N/A

[RIGHT][IMG]https://www.pokecheck.org/i/anim/001.gif[/IMG]
[B]pokemon[/B] (nick) (M) @ item
[B]HP:
En:
Ranks:
Speed:
SC/WC:
Stats:[/B] N/A
[B]Status:[/B] N/A
[B]Other:[/B] N/A[/RIGHT]

[Hide=Calcs]Action 1:
[b]pokemon used move![/b]
RNG Roll (Crit) [<=625 Crit]: number/10000 (No)
(9+3+(6-4.5)) = 13.5 damage
-number energy
[B]pokemon used move![/B]
RNG Roll (Crit) [<=625 Crit]: 7247/10000 (No)
(9+3+(6-4.5)) = 13.5 damage
-number energy

Action 2:
[b]pokemon used move![/b]
RNG Roll (Crit) [<=625 Crit]: number/10000 (No)
(9+3+(6-4.5)) = 13.5 damage
-number energy
[B]pokemon used move![/B]
RNG Roll (Crit) [<=625 Crit]: 7247/10000 (No)
(9+3+(6-4.5)) = 13.5 damage
-number energy

Action 3:
[b]pokemon used move![/b]
RNG Roll (Crit) [<=625 Crit]: number/10000 (No)
(9+3+(6-4.5)) = 13.5 damage
-number energy
[B]pokemon used move![/B]
RNG Roll (Crit) [<=625 Crit]: 7247/10000 (No)
(9+3+(6-4.5)) = 13.5 damage
-number energy[/hide]

[CENTER][B]Other:[/B]

words


[B]Order of Events:[/B]

words[/CENTER][/noparse]
 
Last edited:

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