Facility Realgam Tower: LouisCyphre


Let's just dance a little bit this round!

Moonlight, Protect, Chill

LouisCyphre

Expert Belt
Inner Focus, Multiscale
HP: 31/95
EN: 38/100
9/7/7/7/80
4/6
BRN
:ss/necturna:
Razor Fang
Forewarn, Telepathy
HP: 46/85
EN: 72/100
9/7/6/9/58
3/3
BRN


Rival Tierno
:ss/cresselia:
Leftovers
Levitate
HP: 44/105
EN: 67/100
4/9/7/9/85
4/4​

Action 1
Dragonite uses Extreme Speed+Horn Drill
Crit: 23 (=1/24) no
25+9-9-3=22
44 EN
Dragonite is KOed

Cresselia uses Moonlight
15 EN

+2 HP Cresselia (Leftovers)

LouisCyphre

Expert Belt
Inner Focus, Multiscale
HP: 31/95
EN: KO/100
9/7/7/7/80
4/6
KO
:ss/necturna:
Razor Fang
Forewarn, Telepathy
HP: 46/85
EN: 72/100
9/7/6/9/58
3/3
BRN


Rival Tierno
:ss/cresselia:
Leftovers
Levitate
HP: 44/105
EN: 52/100
4/9/7/9/85
4/4
1 recovery used
LouisCyphre to replace Dragonite
 

Cresselia, let's see what you can do in this matchup!

Thunder Wave+Hyper Beam, Aurora Beam, Ice Beam
IF Togekiss successfully uses a Protective move, THEN Chill and push back actions.
IF Togekiss is to use Rest on this action or a future action, THEN replace Thunder Wave+Hyper Beam with Ice Beam.
IF Togekiss is behind Safeguard AND you are to use Thunder Wave+Hyper Beam, THEN Ice Beam.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/togekiss:
"Finally. FINALLY! I've landed a role other than Air Slash dispenser!"

Camille - Protect + Safeguard | Shadow Ball | Shadow Ball
 
LouisCyphre
:ss/Togekiss:
Life Orb
Hustle, Serene Grace, Super Luck
HP: 90/90
EN: 100/100
4/7/9/8/80
3/3
:ss/necturna:
Razor Fang
Forewarn, Telepathy
HP: 46/85
EN: 72/100
9/7/6/9/58
3/3
BRN


Rival Tierno
:ss/cresselia:
Leftovers
Levitate
HP: 44/105
EN: 52/100
4/9/7/9/85
4/4
1 recovery used​

Action 1
Togekiss uses Protect+Safeguard
34 EN

Cresselia Chills
+12 EN

+2 HP Cresselia (Leftovers)

Action 2
Cresselia uses Ice Beam
Crit: 20 (=1/24) no
(9+7-8)*1.5=12
7 EN

Togekiss uses Shadow Ball
Crit: 5 (=1/8) no
SpD drop: 63 (<=40/100) no
(8+3+9-9)*1.5=16.5->17
-3 HP recoil
6 EN

+2 HP Cresselia (Leftovers)

Action 3
Cresselia uses Aurora Beam
Crit: 20 (=1/24) no
Atk drop: 7 (<=10/100) no
(7+7-8)*1.5=9
5 EN

Togekiss uses Shadow Ball
Crit: 2 (=1/8) no
SpD drop: 11 (<=40/100) yes
(8+3+9-9)*1.5=16.5->17
3 HP recoil
10 EN

+2 HP Cresselia (Leftovers)

LouisCyphre
Safeguard (3r)
:ss/Togekiss:
Life Orb
Hustle, Serene Grace, Super Luck
HP: 63/90
EN: 50/100
4/7/9/8/80
3/3
-1 Atk, no combo
:ss/necturna:
Razor Fang
Forewarn, Telepathy
HP: 46/85
EN: 72/100
9/7/6/9/58
3/3
BRN


Rival Tierno
:ss/cresselia:
Leftovers
Levitate
HP: 16/105
EN: 52/100
4/9/7/9/85
4/4
1 recovery used, 1 Chill used, -1 SpD
LouisCyphre to order
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/togekiss:
"Ooh, you're a stubborn one to crack!"

Toggle Hustle OFF.

Camille - Dazzling Gleam | Shadow Ball | Shadow Ball
IF Cresselia is to use a protective move THEN use Tailwind on first instance and Heal Bell on second instance, non-consecutively.
When you are to act, IF Cresselia has clones THEN use Magical Leaf on odd instances and Shock Wave on even instances.
IF Cresselia is to use a recovery move THEN use Shadow Ball and replace your next main action with Hyper Beam.
 

Just dance a little bit longer, and then you can take a break!

Use Super Potion (Cresselia), Ice Beam, Hyper Beam+Aurora Beam

LouisCyphre
Safeguard (3r)
:ss/Togekiss:
Life Orb
Hustle, Serene Grace, Super Luck
HP: 63/90
EN: 50/100
4/7/9/8/80
3/3
-1 Atk, no combo
:ss/necturna:
Razor Fang
Forewarn, Telepathy
HP: 46/85
EN: 72/100
9/7/6/9/58
3/3
BRN


Rival Tierno
:ss/cresselia:
Leftovers
Levitate
HP: 16/105
EN: 52/100
4/9/7/9/85
4/4
1 recovery used, 1 Chill used, -1 SpD​

Action 1
Tierno uses a Super Potion
+40 HP Cresselia

Togekiss uses Dazzling Gleam
Crit: 3 (=1/24) no
8+3+3+9-9+2=16
3 HP recoil
5 EN

+2 HP Cresselia (Leftovers)

Action 2
Cresselia uses Ice Beam
Crit: 18 (=1/24) no
(9+7-8)*1.5=12
7 EN

Togekiss uses Shadow Ball
Crit: 4 (=1/8) no
SpD drop: 59 (<=40/100) no
(8+3+9-9)*1.5+2=18.5->19
3 HP recoil
6 EN

+2 HP Cresselia (Leftovers)

Action 3
Cresselia uses Hyper Beam+Aurora Beam
Crit: 9 (=1/24) no
Atk drop: 84 (<=10/100) no
(15+7-8)*1.5=21
30 EN

Togekiss uses Shadow Ball
Crit: 5 (=1/8) no
SpD drop: 28 (<=40/100) yes
(8+3+9-9)*1.5+2=18.5->19
3 HP recoil
10 EN

+2 HP Cresselia (Leftovers)

LouisCyphre
Safeguard (2r)
:ss/Togekiss:
Life Orb
Hustle, Serene Grace, Super Luck
HP: 21/90
EN: 29/100
4/7/9/8/80
3/3
no combo
:ss/necturna:
Razor Fang
Forewarn, Telepathy
HP: 46/85
EN: 72/100
9/7/6/9/58
3/3
BRN


Rival Tierno
:ss/cresselia:
Leftovers
Levitate
HP: 8/105
EN: 15/100
4/9/7/9/85
4/4
1 recovery used, 1 Chill used, -2 SpD, Sluggish, no combo

Now it's Talonflame's turn to dance!

Switching to Talonflame, counterswitch?
 
Last edited:

Let's take out this Togekiss as quickly as possible!

Aerial Ace+Giga Impact, Aerial Ace+Giga Impact, Aerial Ace+Giga Impact
[ONCE] IF Togekiss is to use Extreme Speed, THEN initiate action string Acrobatics, Feint, ignore your second sub for the rest of the round, and replace Aerial Ace+Giga Impact in your third sub with Feint.
IF Togekiss successfully uses a Protective move, THEN initiate action string Swords Dance, Acrobatics.
IF Togekiss successfully uses Endure, THEN initiate action string Taunt, Aerial Ace+Giga Impact, Swords Dance
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
thank you for waiting so long

:ss/togekiss:
"I'm not leaving until my act is complete! Watch closely!"

Camille - Endure | Ancient Power | Ancient Power
 
LouisCyphre
Safeguard (2r)
:ss/Togekiss:
Life Orb
Hustle, Serene Grace, Super Luck
HP: 21/90
EN: 29/100
4/7/9/8/80
3/3
no combo
:ss/necturna:
Razor Fang
Forewarn, Telepathy
HP: 46/85
EN: 72/100
9/7/6/9/58
3/3
BRN


Rival Tierno
:ss/talonflame:
Berserk Gene
Flame Body, Gale Wings, Tangled Feet
HP: 90/90
EN: 100/100
7/5/4/5/126
2/2
:ss/cresselia:
Leftovers
Levitate
HP: 8/105
EN: 15/100
4/9/7/9/85
4/4
1 recovery used, 1 Chill used, no combo

Talonflame's Berserk Gene procs

Action 1
Togekiss uses Endure
15 EN

Talonflame uses Taunt
10 EN

Action 2
Talonflame uses Aerial Ace+Giga Impact
Crit doesn't matter
(15+3+7-7)*1.5+4=31
Endured
27 EN

Togekiss uses Ancient Power
Hit: 66 (<=75/100) yes
Crit: 2 (=1/8) no
Stat boost: 34 (<=20/100) no
(6+3+9-5)*2=26
3 HP recoil
Togekiss is KOed
4 EN

LouisCyphre
Safeguard (1r)
:ss/Togekiss:
Life Orb
Hustle, Serene Grace, Super Luck
HP: KO/90
EN: 10/100
4/7/9/8/80
3/3
KO
:ss/necturna:
Razor Fang
Forewarn, Telepathy
HP: 46/85
EN: 72/100
9/7/6/9/58
3/3
BRN


Rival Tierno
:ss/talonflame:
Berserk Gene
Flame Body, Gale Wings, Tangled Feet
HP: 64/90
EN: 63/100
7/5/4/5/126
2/2
Confused (1 counter), +2 Atk, +2 SpA, Sluggish, No combo
:ss/cresselia:
Leftovers
Levitate
HP: 8/105
EN: 15/100
4/9/7/9/85
4/4
1 recovery used, 1 Chill used, no combo

LouisCyphre to order with Necturna against Talonflame
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
I meant to do this during the weekend; sorry for the delay.

I don't have anything that beats Acrobatics x3 while Burned, so I'll concede this match. Well played!

:necturna:"Don't think you're off the hook! You've only bought yourself some time."
 
Only LouisCyphre and the current referee should be posting in this thread.


Indra (Dragapult ♂)
★★★ ⭒ ⭒

Bashful
nature ( +None, -None )
Typing: Dragon/Ghost
Abilities: Clear Body, Infiltrator HA: Cursed Body
Name Etymology:
A high god of Hindu myth who smites any Asura who obstructs human prosperity and happiness, firing great thunderbolts from his bow and wielding his divine vajra.

Attitude and Motive:


History:

HP: 90
Attack: 9
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 142
Size: 5
Weight: 3

Moves
Acrobatics
Agility
Ally Switch
Assurance
Astonish
Attract
Baton Pass
Beat Up
Bite
Body Slam
Breaking Swipe
Brine
Confuse Ray
Curse
Disable
Dive
Double Hit
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Darts
Dragon Pulse
Dragon Rush
Dragon Tail
Endure
Facade
Fire Blast
Flamethrower
Fly
Giga Impact
Grudge
Helping Hand
Hex
Hydro Pump
Hyper Beam
Infestation
Last Resort
Light Screen
Lock-On
Outrage
Phantom Force
Protect
Psychic Fangs
Quick Attack
Reflect
Rest
Round
Scald
Shadow Ball
Sleep Talk
Snore
Solar Beam
Steel Wing
Substitute
Sucker Punch
Surf
Swift
Take Down
Thief
Thunder
Thunder Wave
Thunderbolt
Tri Attack
U-turn
Will-O-Wisp

Dionysia (Crucibelle ♀)
★★★ ⭒ ⭒

Bashful
nature ( +None, -None )
Typing: Rock/Poison
Abilities: Regenerator, Mold Breaker HA: Liquid Ooze
Name Etymology:
Refers to festivals held in the honor of Dionysis of Greek myth, to beverages prepared at such festivals, and to any of the contents of the god's divine goblet.

Attitude and Motive:
Fearfully shy with strangers. It can take some coaxing to get her to greet others, much less to take to the battlefield.

History:
Dionysia was first discovered in a dingy warehouse, subsisting on discarded chemicals and other refuse. Only after leaving various forms of trash and trimmings, and slowly discerning her likes and dislikes, was it possible to bring her out of her hiding place. The process took Lou several weeks and a considerable bill in junk foods.

HP: 100
Attack: 8
Defen.: 5
Sp.Atk: 6
Sp.Def: 6
Speed: 104
Size: 3
Weight: 2

Moves
Acid Armor
Assurance
Astonish
Attract
Block
Coil
Confuse Ray
Confusion
Cross Poison
Defense Curl
Double Team
Draining Kiss
Embargo
Endure
Explosion
Facade
Fake Tears
Frustration
Giga Impact
Grass Knot
Gunk Shot
Head Smash
Helping Hand
Hex
Hidden Power [Flying]
Hyper Beam
Infestation
Iron Defense
Iron Head
Light Screen
Magic Room
Metronome
Payback
Pin Missile
Poison Jab
Power Gem
Protect
Psybeam
Psychic
Reflect
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Self-Destruct
Shadow Ball
Skill Swap
Sleep Talk
Sludge
Sludge Bomb
Sludge Wave
Smack Down
Snore
Stealth Rock
Stone Edge
Substitute
Swagger
Torment
Toxic
Toxic Spikes
Trick
U-turn
Venom Drench
Venoshock
Withdraw
Wonder Room
Wood Hammer
Zen Headbutt

Shah Rukh (Zapdos ф)
★★★★ ⭒

Bold
nature ( +Defense, -Attack )
Typing: Electric/Flying
Abilities: Pressure HA: Static
Name Etymology:
The lord of the rukh, a race of gigantic intelligent birds, in Iranian myth. One such rukh rescues the stranded Sinbad in the One Thousand and One Nights.

Attitude and Motive:
Severe, imperious, and deeply prideful. Shah Rukh is the unquestioned master of their home and domain.

History:
Shah Rukh is one manifestation of the ruler of Mt. Thunder, where Lou journeyed with Ira to teach her greater self-control. To earn the right to petition the master, a petitioner is required to demonstrate force, discretion, and restraint in battle. Born from the mountain storm, Shah Rukh emerged fully-formed in response to this demonstration to act as Ira's new mentor and master.

HP: 95
Attack: 6 (-)
Defen.: 8 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size: 4
Weight: 4

Moves
Aerial Ace
Agility
Air Cutter
Ancient Power
Baton Pass
Bide
Brave Bird
Charge
Charge Beam
Confide
Curse
Defog
Detect
Discharge
Double Team
Double-Edge
Drill Peck
Dual Wingbeat
Eerie Impulse
Endure
Extrasensory
Facade
Flash
Fly
Frustration
Giga Impact
Hail
Headbutt
Heat Wave
Hidden Power [Ice]
Hurricane
Hyper Beam
Laser Focus
Leer
Light Screen
Magnetic Flux
Metal Sound
Mimic
Mud-Slap
Natural Gift
Ominous Wind
Peck
Pluck
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Rising Voltage
Roar
Rock Smash
Roost
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Sky Attack
Sky Drop
Sleep Talk
Snore
Steel Wing
Stomping Tantrum
Stone Edge
Stored Power
Substitute
Sunny Day
Swagger
Swift
Tackle
Tailwind
Take Down
Telekinesis
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Trick Room
Twister
U-turn
Volt Switch
Weather Ball
Whirlwind
Wild Charge
Zap Cannon
Zen Headbutt


1663258402509.png

Battle Info
Format:
3v3 Singles
Switch: OK
DQ: 48 hours for challenger, 72 hours for ref
Abilities: All
Items: On
Megas: None
Z-Moves: One (for Tierno), None (for challenger)
Recoveries: 2
Chills: 5
Substitutions: 3
Rival Tierno's team consists of three Pokemon, one chosen randomly from each slot
Rival Tierno sends out first

Rival Tierno's Item Bag: 1× Super Potion

Kalos Route 19, also known as Grande Vallée Way, is home to a valley containing plenty of beautiful marshes. This battle takes place on a wooden bridge across the valley, on which Tierno has spent the past half hour practicing his dancing with his Pokemon! As a result, his dancing skills are stronger than they would otherwise be.
  • All of Tierno's Pokemon have access to all moves tagged #Dance
  • Petal Dance does not cause the user to go on a rampage
  • Tierno's Oricorio does not lose speed from holding a Power Lens
  • Tierno's Talonflame also has the ability Tangled Feet
  • Tierno's Meloetta defaults to Pirouette Forme
  • When one of Tierno's Pokemon with higher Attack than Special Attack uses a special #Dance move, it is treated as a physical move
  • When Tierno sends out a Pokemon that holds a Berserk Gene, the Berserk Gene is automatically activated unless otherwise specified
  • Camouflage turns the user into a Flying type
  • Secret Power may cause sleep
  • Nature Power becomes Wood Hammer


Slot 1: [Talonflame/Lilligant/Mr. Rime], Hidden Power [Ground]
Slot 2: [Roserade/Crawdaunt/Volcarona], Hidden Power [Rock]
Slot 3: [Meloetta/Cresselia], Hidden Power [Ground]

:ss/Mr. Rime:

Mr. Rime

Type:
Ice/Psychic
Abilities: Tangled Feet/Screen Cleaner/Ice Body

Item: Berserk Gene

Nature: Modest (+SpA, -Atk)
HP: 90
Atk: 5 (-)
Def: 6
SpA: 9 (+)
SpD: 7
Spe: 70

Size: 3
Weight: 4

Moves:
After You
Ally Switch
Attract
Avalanche
Barrier
Baton Pass
Blizzard
Block
Body Slam
Brick Break
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Copycat
Covet
Dazzling Gleam
Double Kick
Double Slap
Double Team
Drain Punch
Dream Eater
Encore
Endure
Energy Ball
Expanding Force
Facade
Fake Out
Fake Tears
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Freeze-Dry
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Hail
Headbutt
Healing Wish
Helping Hand
Hidden Power
Hyper Beam
Hypnosis
Ice Beam
Ice Punch
Ice Shard
Icicle Spear
Icy Wind
Infestation
Iron Defense
Light Screen
Magic Coat
Magic Room
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Coat
Misty Terrain
Mud-Slap
Nasty Plot
Natural Gift
Payback
Pound
Power Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Rapid Spin
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Screech
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Slack Off
Sleep Talk
Snatch
Snore
Solar Beam
Stomping Tantrum
Stored Power
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Teeter Dance
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Triple Axel
Uproar
Wake-Up Slap
Wonder Room
Zen Headbutt
:ss/Crawdaunt:

Crawdaunt

Type:
Water/Dark
Abilities: Hyper Cutter/Shell Armor/Adaptability

Item: Waterium Z

Nature: Careful (+SpD, -SpA)
HP: 85
Atk: 9
Def: 6
SpA: 6 (-)
SpD: 6 (+)
Spe: 55

Size: 2
Weight: 3

Moves:
Aerial Ace
Ancient Power
Aqua Jet
Attract
Avalanche
Blizzard
Body Slam
Brick Break
Bubble
Bubble Beam
Captivate
Chip Away
Close Combat
Confide
Counter
Crabhammer
Crunch
Cut
Dark Pulse
Dig
Dive
Double Hit
Double Team
Double-Edge
Dragon Dance
Endeavor
Endure
Facade
False Swipe
Fling
Frustration
Fury Cutter
Giga Impact
Guillotine
Hail
Harden
Hidden Power
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Knock Off
Lash Out
Leer
Liquidation
Metal Claw
Mimic
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Nasty Plot
Natural Gift
Nature Power
Night Slash
Payback
Protect
Rain Dance
Razor Shell
Rest
Retaliate
Return
Revenge
Rock Slide
Rock Smash
Rock Tomb
Round
Scald
Secret Power
Slash
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Spite
Strength
Substitute
Superpower
Surf
Swagger
Swift
Switcheroo
Swords Dance
Taunt
Toxic
Trump Card
Vise Grip
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
X-Scissor
:ss/Cresselia:

Cresselia

Type:
Psychic
Ability: Levitate

Item: Leftovers

Nature: Modest (+SpA, -Atk)
HP: 105
Atk: 4 (-)
Def: 9
SpA: 7 (+)
SpD: 9
Spe: 85

Size: 4
Weight: 4

Moves:
Ally Switch
Attract
Aurora Beam
Body Slam
Calm Mind
Captivate
Charge Beam
Confide
Confusion
Double Team
Dream Eater
Endure
Energy Ball
Expanding Force
Facade
Flash
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Gravity
Guard Swap
Helping Hand
Hidden Power
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Lunar Dance
Magic Coat
Magic Room
Mist
Moonblast
Moonlight
Mud-Slap
Natural Gift
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psycho Shift
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Signal Beam
Skill Swap
Slash
Sleep Talk
Snore
Solar Beam
Stored Power
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thunder Wave
Toxic
Trick
Trick Room
Zen Headbutt

1663258402509.png

"Hello, friend! Have you gotten better at dancing since the last time we met?"

Sending out Mr. Rime. LouisCyphre to order.
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
(The OP should list that Indra the Dragapult holds Enigma Berry, Dionysia the Crucibelle holds Muscle Band, and Shah Rukh the Zapdos holds Wise Glasses. I had to check my sign-up post!)


"Not in the slightest! But, as per our goal, I like to think we've improved at battling."

We'll lead with :crucibelle:Dionysia the Crucibelle @ :muscle band:Muscle Band.

:ss/crucibelle:
"...Y-you should remember... activate that item on sendout..."

Dionysia - Stone Edge | Head Smash | Stone Edge
IF Mr. Rime is to use a protective move THEN use Stealth Rock on first instance and Toxic Spikes on later instances, non-consecutively.​
IF Mr. Rime is to use a trapping move THEN use U-turn only once.​
On your turn, IF Mr. Rime's remaining Energy is the same as it was at the start of the step THEN use Rock Slide.​
 
1663346982521.png

"I will now perform an interpretive dance to demonstrate my feelings!"

:ss/mr rime:
"I'm slipping and sliding all over the place! You can't stop me! Ho!"

Psychic - Psychic - Psybeam + Hyper Beam

Round 1:


Start of Round 1
LouisCyphre
:ss/crucibelle:
Dionysia @ Muscle Band
HP: 100/100, EN: 100/100
9/5/6/6/104
Rock / Poison
Regenerator / Mold Breaker / Liquid Ooze
Status: +20% accuracy (physical attacks)
Field: Clear
Rival Tierno
:ss/mr rime:
Mr. Rime @ Berserk Gene
HP: 90/90, EN: 100/100
5/6/9/7/70
Ice / Psychic
Tangled Feet / Screen Cleaner / Ice Body
Status: OK
Field: Clear​
:crucibelle: Crucibelle's Mold Breaker activated!
:crucibelle: Crucibelle breaks the mold!

:mr rime: Mr. Rime's :berserk gene: Berserk Gene activated!
:mr rime: Mr. Rime's Attack and Special Attack were boosted by 2 stages each!
:mr rime: Mr. Rime was confused! (4 counters)

:mr rime: Mr. Rime's Tangled Feet activated!
:mr rime: Mr. Rime's Evasion is boosted by 1 stage while confused!

Turn 1:
:crucibelle: Crucibelle used Rock Slide!
Crit (1, d24): 20 (Yes crit), Effect (1 - 3, d10): 1 (Yes flinch)
(8*1 + 3 + 0 + 3 + 0)*1.5 + (0 - 0)*2 + 0 = 21
-5 EN

Confusion blocked by Tangled Feet (4 => 3 counters remaining)
:mr rime: Mr. Rime flinched!

Turn 2:
:crucibelle: Crucibelle used Rock Slide!
Crit (1, d24): 13 (No crit), Effect (1 - 3, d10): 7 (No flinch)
(8*1 + 3 + 0 + 3 + 0)*1.5 + (0 - 0)*2 + 0 = 21
-9 EN

Confusion blocked by Tangled Feet (3 => 2 counters remaining)
:mr rime: Mr. Rime used Psychic!
Crit (1, d24): 4 (No crit), Effect (1, d10): 4 (No drop)
(9*1 + 3 + 0 + 3 + 0)*1.5 + (2 - 0)*2 + 0 = 26.5 => 27
-6 EN

Turn 3:
:crucibelle: Crucibelle used Rock Slide!
Crit (1, d24): 5 (No crit), Effect (1 - 3, d10): 8 (No crit)
(8*1 + 3 + 0 + 3 + 0)*1.5 + (0 - 0)*2 + 0 = 21
-13 EN

Confusion blocked by Tangled Feet (2 => 1 counter remaining)
:mr rime: Mr. Rime used Psyper Beam!
Crit (1, d24): 3 (No crit), Effect (1, d10): 3 (No confusion)
(15*1 + 3 + 0 + 3 + 0)*1.5 + (2 - 0)*2 + 0 = 35.5 => 36
-(2*(5 + 10) + 1) = -29 EN
:mr rime: Mr. Rime became Sluggish!

:spheal: Round Summary :spheal:
:crucibelle: Crucibelle HP: -27-36 = -63
:crucibelle: Crucibelle EN: -5-9-13 = -27
:mr rime: Mr. Rime HP: -21-21-21 = -63
:mr rime: Mr. Rime EN: -6-29 = -35
LouisCyphre
:ss/crucibelle:
Dionysia @ Muscle Band
HP: 37/100, EN: 73/100
9/5/6/6/104
Rock / Poison
Regenerator / Mold Breaker / Liquid Ooze
Status: +20% accuracy (physical attacks)
Field: Clear
Rival Tierno
:ss/mr rime:
Mr. Rime @ Berserk Gene
HP: 27/90, EN: 65/100
5/6/9/7/70
Ice / Psychic
Tangled Feet / Screen Cleaner / Ice Body
Status: +2 Attack (natural), +2 Special Attack (natural), Confused (1 counter), +1 Evasion (Tangled Feet), Sluggish (1 action remaining)
Field: Clear​
End of Round 1

1663346982521.png

"Did you enjoy that? The choreography was wild and manic, was it not? And now, we will do a graceful waltz!"

:ss/mr rime:
"Ouch... I was slipping and sliding but then I started tripping and flinching..."

:ss/cresselia:
"The waltz! My favorite dance!"

Switching to Cresselia @ Leftovers

LouisCyphre to counterswitch?

Note: I want you to know, Lou, that in a parallel universe where you did not sub to use Rock Slide, Crucibelle would have landed two crit Stone Edges and KOd Mr. Rime. RNG, am I right?
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

"You never seem to let setbacks stop the dance, at the very least! So, I can't imagine this will slow you down either!"

Switching to :dragapult:Indra the Dragapult @ Enigma Berry.

:ss/dragapult:
"I wonder how your dance will adapt to this?"

Indra - Phantom Force (Evasive) x 3
IF Cresselia is to use Trick Room THEN replace all remaining evasive Phantom Force instances in your main orders with non-evasive Phantom Force.​
At the start of the step, IF Cresselia is to use Trick AND Trick Room is not in play THEN use Substitute (15)​
IF Cresselia is to use Double Team THEN use Lock-On, non-consecutively.​
 
1664297260974.png

"A tough opponent indeed. But we will continue dancing to the beat!"

:ss/cresselia:
"Keep up the tempo and don't lag behind!"

Rest - Sleep Talk (Future Sight, Trick Room, Calm Mind, Double Team (2)) - Sleep Talk (Future Sight, Trick Room, Calm Mind, Double Team (2))
[CASOT] IF you are to use Sleep Talk AND Trick Room is active, use Future Sight instead

Round 2:

Start of Round 2
LouisCyphre
:ss/dragapult:
Indra @ Enigma Berry
HP: 90/90, EN: 100/100
9/6/7/6/142
Dragon / Ghost
Clear Body / Infiltrator / Cursed Body
Status: OK
Field: Clear
Rival Tierno
:ss/cresselia:
Cresselia @ Leftovers
HP: 105/105, EN: 100/100
4/9/7/9/85
Psychic
Levitate
Status: OK
Field: Clear​
Turn 1:
:dragapult: Dragapult disappeared into the shadow dimension!
-10 EN

:cresselia: Cresselia used Rest!
:cresselia: Cresselia went to sleep for 3 actions!
-15 EN

:dragapult: Dragapult used Phantom Force!
Crit (1, d24): 6 (No crit)
(4*1 + 3 + 0 + 0 + 0)*1.5 + (0 - 0)*2 + 0 = 10.5 => 11

:cresselia: Cresselia's Rest restored +10 HP! (2 actions remaining)

:cresselia: Cresselia's :leftovers: Leftovers restored +1 HP!

Turn 2:
:dragapult: Dragapult disappeared into the shadow dimension!
-14 EN

:cresselia: Cresselia is sleeping!
:cresselia: Cresselia used Sleep Talk!
Move Called (1: Future Sight, 2: Trick Room, 3: Calm Mind, 4: Double Team (2), d4): 2 (Trick Room)
:cresselia: Cresselia used Trick Room!
:room service: The dimensions were twisted for 4 rounds!
-(3 + 10 - 1) = -12 EN

:dragapult: Dragapult used Phantom Force!
Crit (1, d24): 1 (Yes crit)
(4*1 + 3 + 3 + 0 + 0)*1.5 + (0 - 0)*2 + 0 = 15

:cresselia: Cresselia's Rest restored +10 HP! (1 action remaining)

:cresselia: Cresselia's :leftovers: Leftovers restored +2 HP!

Turn 3:
:cresselia: Cresselia is sleeping!

:dragapult: Dragapult disappeared into the shadow dimension!
-18 EN

:dragapult: Dragapult used Phantom Force!
Crit (1, d24): 5 (No crit)
(4*1 + 3 + 0 + 0 + 0)*1.5 + (0 - 0)*2 + 0 = 10.5 => 11

:cresselia: Cresselia's Rest restored +10 HP! (0 actions remaining)

:cresselia: Cresselia's :leftovers: Leftovers restored +2 HP!

:room service: The dimensions are twisted! (4 => 3 rounds remaining)

:spheal: Round Summary :spheal:
:dragapult: Dragapult HP: -0
:dragapult: Dragapult EN: -10-14-18 = -42
:cresselia: Cresselia HP: -11+10+1-15+10+2-11+10+2 = -2
:cresselia: Cresselia EN: -15-12 = -27
LouisCyphre
:ss/dragapult:
Indra @ Enigma Berry
HP: 90/90, EN: 58/100
9/6/7/6/142
Dragon / Ghost
Clear Body / Infiltrator / Cursed Body
Status: OK
Field: Trick Room (3 rounds remaining)
Rival Tierno
:ss/cresselia:
Cresselia @ Leftovers
HP: 103/105, EN: 73/100
4/9/7/9/85
Psychic
Levitate
Status: Resting (0 actions remaining)
Field: Trick Room (3 rounds remaining)​
End of Round 2

1664297267709.png

"Ready for the next movement? I sure am!"

:ss/cresselia:
"Ah, I feel rejuvenated now. Let's continue with the waltz!"

Ice Beam - Moonblast - Ice Beam
[CASOA] IF Dragapult is to use Substitute this action, use Skill Swap (Levitate <=> Infiltrator)
[CASOA] IF Dragapult is to use a damaging Ghost-type combo this action, use Protect and restart queue
[CASOT] IF Ice Beam is Disabled when you are to act AND you are to use Ice Beam this action, use Shadow Ball instead
 
Round 3:

Start of Round 3
LouisCyphre
:ss/dragapult:
Indra @ Enigma Berry
HP: 90/90, EN: 58/100
9/6/7/6/142
Dragon / Ghost
Clear Body / Infiltrator / Cursed Body
Status: OK
Field: Trick Room (3 rounds remaining)
Rival Tierno
:ss/cresselia:
Cresselia @ Leftovers
HP: 103/105, EN: 73/100
4/9/7/9/85
Psychic
Levitate
Status: Resting (0 actions remaining)
Field: Trick Room (3 rounds remaining)​
Turn 1:
:cresselia: Cresselia woke up!
:cresselia: Cresselia used Ice Beam!
Crit (1, d24): 24 (No crit), Effect (1, d10): 7 (No crit)
(9*1 + 0 + 0 + 1 + 0)*1.5 + (0 - 0)*2 + 0 = 15
-7 EN
Cursed Body (1 - 3, d10): 8 (No disable)
:dragapult: Dragapult's :enigma berry: Enigma Berry restored +10 HP! (1 use remaining)

:dragapult: Dragapult used Will-O-Wisp!
Miss (18 - 20, d20): 19 (Yes miss)
1664390911675.png

But it missed...
-7 EN

:cresselia: Cresselia's :leftovers: Leftovers restored +2 HP!

Turn 2:
:cresselia: Cresselia used Moonblast!
Crit (1, d24): 6 (No crit), Effect (1 - 3, d10): 6 (No drop)
(10*1 + 0 + 0 + 1 + 0)*1.5 + (0 - 0)*2 + 0 = 16.5 => 17
-7 EN
:dragapult: Dragapult's :enigma berry: Enigma Berry restored +10 HP! (0 uses remaining)
Cursed Body (1 - 3, d10): 2 (Yes disable)
:cresselia: Cresselia's Moonblast was Disabled for 6 actions!

:dragapult: Dragapult used Thief!
Crit (1, d24): 22 (No crit)
(6*1 + 0 + 0 + 0 + 0)*1.5 + (0 - 0)*2 + 0 = 9
-4 EN
:dragapult: Dragapult stole Cresselia's :leftovers: Leftovers!

:dragapult: Dragapult's :leftovers: Leftovers restored +2 HP!

Turn 3:
:cresselia: Cresselia used Ice Beam!
Crit (1, d24): 1 (Yes crit), Effect (1, d10): 9 (No freeze)
1664391505473.png

(9*1 + 3 + 0 + 1 + 0)*1.5 + (0 - 0)*2 + 0 = 19.5 => 20
-7 EN

:dragapult: Dragapult used Phantom Force!
Crit (1, d24): 19 (No crit)
(9*1 + 3 + 0 + 0 + 0)*1.5 + (0 - 0)*2 + 0 = 18
-6 EN

:dragapult: Dragapult's :leftovers: Leftovers restored +2 HP!

:room service: The dimensions are twisted! (3 => 2 rounds remaining)

:spheal: Round Summary :spheal:
:dragapult: Dragapult HP: -15+10-17+10+2-15+2 = -23
:dragapult: Dragapult EN: -7-4-6 = -17
:cresselia: Cresselia HP: +2-9-18 = -25
:cresselia: Cresselia EN: -7-7-7 = -21
LouisCyphre
:ss/dragapult:
Indra @ Leftovers
HP: 67/90, EN: 41/100
9/6/7/6/142
Dragon / Ghost
Clear Body / Infiltrator / Cursed Body
Status: OK
Field: Trick Room (2 rounds remaining)
:crucibelle::muscle band: HP: 37/100, EN: 73/100
Rival Tierno
:ss/cresselia:
Cresselia @ Leftovers
HP: 78/105, EN: 52/100
4/9/7/9/85
Psychic
Levitate
Status: Disable (Moonblast, 4 actions remaining)
Field: Trick Room (2 rounds remaining)
:mr rime: HP: 27/90, EN: 65/100
End of Round 3

:ss/cresselia:
"It's impolite to jostle your dancing partners. Try to be more coordinated."

1664391990928.png

"Time to turn up the tempo! You like jazz?"

LouisCyphre to order.
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
I will post the bench, so I can order without having to scroll up and down to different parts of the entire battle. This is not an order post.

edit: Also, you threw away an entire usage of my Enigma Berry, which has two activations.

:crucibelle:
Dionysia @ Muscle Band
HP: 37/100, EN: 73/100
9/5/6/6/104
Rock / Poison
Regenerator / Mold Breaker / Liquid Ooze
Status: +20% accuracy (physical attacks)

:zapdos:
Shah Rukh @ Wise Glasses
HP: 95/95, EN: 100/100
6/8/10/7/100
Electric / Flying
Pressure / Static
Status: None
:mr rime:
Mr. Rime @ Berserk Gene
HP: 27/90, EN: 65/100
5/6/9/7/70
Ice / Psychic
Tangled Feet / Screen Cleaner / Ice Body
Status: None

:crawdaunt:
Crawdaunt @ Waterium-Z
HP: 85/85, EN: 100/100
9/6/6/6/55
Water / Dark
Hyper Cutter / Shell Armor / Adaptability
Status: None​
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/dragapult:
"No harm in just going for this, then!"

Indra - Beat Up | Phantom Force | Phantom Force
At the start of the step, IF Cresselia is to use Skill Swap AND Cresselia is not to use Skill Swap next step AND you have your usual abilities THEN use Protect, non-consecutively.​
On your turn, IF you are not holding an item THEN use Thief.​
On your turn, IF Cresselia is Asleep THEN use Hex.​
 
1664922778852.png

"It's a flash mob! Perfect, more people to dance with!"

:ss/cresselia:
"If only they were here to dance. What a shame."

Moonlight - Ice Beam - Ice Beam

Round 4:


Start of Round 3
LouisCyphre
:ss/dragapult:
Indra @ Leftovers
HP: 67/90, EN: 41/100
9/6/7/6/142
Dragon / Ghost
Clear Body / Infiltrator / Cursed Body
Status: OK
Field: Trick Room (2 rounds remaining)
Rival Tierno
:ss/cresselia:
Cresselia @ Leftovers
HP: 78/105, EN: 52/100
4/9/7/9/85
Psychic
Levitate
Status: Disable (Moonblast, 4 actions remaining)
Field: Trick Room (2 rounds remaining)​
Turn 1:
:cresselia: Cresselia used Moonlight!
:cresselia: Cresselia recovered +20 HP!
-(4 + 105/10) = -14.5 => -15 EN

:dragapult: Dragapult used Beat Up!
Crit (1, d24): 4 (No crit)
(9*1 + 0 + 0 + 0 + 0)*1.5 + (0 - 0)*2 + 0 = 13.5 => 14
-6 EN

:dragapult: Dragapult's :leftovers: Leftovers restored +2 HP!

Turn 2:
:cresselia: Cresselia used Ice Beam!
Crit (1, d24): 15 (No crit), Effect (1, d10): 8 (No freeze
(9*1 + 0 + 0 + 1 + 0)*1.5 + (0 - 0)*2 + 0 = 15
-7 EN

:dragapult: Dragapult used Phantom Force!
Crit (1, d24): 18 (No crit)
(9*1 + 3 + 0 + 0 + 0)*1.5 + (0 - 0)*2 + 0 = 18
-6 EN

:dragapult: Dragapult's :leftovers: Leftovers restored +2 HP!

Turn 3:
:cresselia: Cresselia used Ice Beam!
Crit (1, d24): 17 (Yes crit), Effect (1, d10): 5 (No freeze)
(9*1 + 0 + 0 + 1 + 0)*1.5 + (0 - 0)*2 + 0 = 15
-11 EN

:dragapult: Dragapult used Phantom Force!
Crit (1, d24): 21 (No crit)
(9*1 + 3 + 0 + 0 + 0)*1.5 + (0 - 0)*2 + 0 = 18
-10 EN

:dragapult: Dragapult's :leftovers: Leftovers restored +2 HP!

:room service: The dimensions are twisted! (2 => 1 round remaining)

:spheal: Round Summary :spheal:
:dragapult: Dragapult HP: +2-15+2-15+2 = -24
:dragapult: Dragapult EN: -6-6-10 = -22
:cresselia: Cresselia HP: +20-14-18-18 = -30
:cresselia: Cresselia EN: -15-7-11 = -33
LouisCyphre
:ss/dragapult:
Indra @ Leftovers
HP: 43/90, EN: 19/100
9/6/7/6/142
Dragon / Ghost
Clear Body / Infiltrator / Cursed Body
Status: OK
Field: Trick Room (1 round remaining)
:crucibelle::muscle band: HP: 37/100, EN: 73/100
Rival Tierno
:ss/cresselia:
Cresselia @ Leftovers
HP: 48/105, EN: 19/100
4/9/7/9/85
Psychic
Levitate
Status: Disable (Moonblast, 1 action remaining)
Field: Trick Room (1 round remaining)
:mr rime: HP: 27/90, EN: 65/100
End of Round 4

1664922785200.png

"Perhaps we should stop to rest for a bit. All this dancing is quite tiring!"

:ss/cresselia:
"We'll be back after this short commercial break!"

Switching to Mr. Rime. LouisCyphre to counterswitch?
 
1666211699748.png

"Let's deal a ton of damage! Elegantly this time!"

:ss/mr rime:
"Yes! No more tripping!"

Blizzard - Ice Beam - Blizzard
IF Dragapult is in the evasive stage of a Damaging Evasive move when you are to act AND you have more than 15 EN, use Healing Wish
IF Dragapult is in the evasive stage of a Damaging Evasive move when you are to act AND you have less than 15 EN, Chill and restart queue
IF Dragapult successfully used a Protective move when you are to act AND you have more than 15 EN, use Healing Wish
 

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