Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Solar Blade - Crunch - Solar Blade
***[CASOT] IF the weather is not clear and you are to use Solar Blade, use Twinkle Tackle [Play Rough] the first instance.
***[CASOT] IF Runerigus is to use Rock Blast and you are to use Solar Blade, use Ice Fang that action.
***IF Runerigus is under the effects of a Protective move when you are to act, Laser Focus the first instance.
Well, you're stuck on the bad side of this type matchup.
Flare Blitz, Flare Blitz, Flare Blitz
IF Zacian-C is in the evasive stage of Dig when you are to act, THEN Earthquake.
IF Zacian-C successfully uses a Protective move, THEN Fissure.
IF Zacian-C is to use a damaging Dark-type combo, THEN Protect.
Bite - Crunch - Crunch
***IF Marowak is under the effects of Endure, use Crunch the first instance Bite the second instance and Bite the third instance.
***IF Marowak is under the effects of a Protective move, Chill that action and push actions back.
Switching to Cleopatra the Runerigus, no counterswitch available
Earthquake, Earthquake, Earthquake
IF Dubwool is to use a D/E move AND you are slower, THEN Trick Room.
IF Dubwool's Defense stage is at least 4 AND Dubwool is not to use a Defense-boosting move next step AND you are to use Earthquake, THEN Haze.
KO/60 | (12/8/5/8/171) Cursed Body, Lightningrod, Rock Head, +10% Accuracy
Congratulations epicdrill, you have beat the Realgam Tower simulation
Rival Hop learned a thing or two about type matchups! epicdrill pays 8JC, and each of her challenging pokemon may advance to Stage 4* Gemini Taurus receives 6JC and 3TC
Attacks:
Absorb
Ancient Power
Assurance
Attract
Block
Body Slam
Bounce
Brutal Swing
Bulldoze
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Encore
Endeavor
Endure
Facade
Fire Fang
Fissure
Flail
Focus Energy
Frustration
Fury Attack
Giga Impact
Growl
Gunk Shot
Gyro Ball
Head Smash
Headbutt
Heavy Slam
Hidden Power
High Horsepower
Horn Attack
Hyper Beam
Hyper Voice
Ice Shard
Iron Defense
Iron Tail
Knock Off
Last Resort
Magnitude
Mimic
Mud-Slap
Natural Gift
Odor Sleuth
Play Rough
Poison Jab
Protect
Rapid Spin
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Seed Bomb
Slam
Sleep Talk
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Tackle
Take Down
Thunder Fang
Toxic
Water Gun
Attacks:
Aerial Ace
Attract
Bite
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Confide
Crunch
Cut
Dig
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dual Chop
Earth Power
Earthquake
Endure
Facade
False Swipe
Fire Blast
Fire Fang
Flamethrower
Fling
Frustration
Giga Impact
Hidden Power (Ice)
Hone Claws
Hyper Beam
Incinerate
Iron Head
Iron Tail
Metal Claw
Mud Shot
Natural Gift
Outrage
Poison Jab
Protect
Rain Dance
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sand Tomb
Sandstorm
Scary Face
Secret Power
Shadow Claw
Slash
Sleep Talk
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Surf
Swagger
Swift
Swords Dance
Tackle
Take Down
Thrash
Toxic
Twister
Whirlpool
Both opponents are battled at the same time. Battle Info
Format: 4v4 Doubles Switch: OK DQ: 48 hours for challenger, 72 hours for ref. Abilities: All Items: On Megas: One per trainer Z-Moves: One Recoveries: 2 Chills: 5 Substitutions: 3
Cipher's team consists of one randomly chosen lead Pokemon and one pre-determined Shadow Pokemon per trainer, for a total of four Pokemon.
Cipher never leads with their Shadow Pokemon, but may in general have any two of their four Pokemon in play.
Cipher sends out first.
Cipher's Inventory: 2× Shadow Potion
Shadow Potion:Restores HP equal to (Max HP - Current HP)/2, capped at 40 HP.
The Pokemon this is used on has 100% evasion during this action.
Can only be used on Shadow Pokemon.
If Cipher has any Shadow Potions in their inventory, each of the challenger's Pokemon has unlimited subs of the form "IF X is under the effects of Shadow Potion THEN ...".
Soaring above the punishing desert region of Orre, Orre's Realgam Tower's high-rise Colosseum invites one and all to gather and witness Pokemon battles of staggering intensity. Inside, visitors can find luxurious suites and endless entertainment. However, its glistening facade masks its intended purpose.
The criminal organization known as Cipher has constructed Orre's Realgam as its headquarters, intending to attract strong trainers and turn their Pokemon into Shadow Pokemon. These frightening and more violently-tempered battlers are used to steal even more Pokemon from their trainers, perpetuating a violent cycle that only a powerful and heroic trainer can hope to break.
Camouflage turns the user into a Steel-type.
Secret Power may cause confusion.
Nature Power becomes Flash Cannon
Nascour's Metagross and Evice's Tyranitar have been remade as Shadow Pokemon, and enjoy many benefits from this procedure in battle. However, their presence is harmful to non-Shadow Pokemon, including their own teammates.
Shadow Pokemon are assumed to Mega Evolve at the first opportunity, unless specified otherwise.
Shadow Metagross induces Shadow Terrain for four (4) rounds when entering battle or when Mega Evolving. Shadow Moves used by grounded Shadow Pokemon are super-effective on non-Shadow Pokemon when used on this Terrain. Grounded Shadow Pokemon gain three (3) HP per action. Shadow Metagross doesn't expend energy to induce effect.
Shadow Tyranitar's Sand Stream induces Shadow Sky instead of Sandstorm. This weather deals 2 damage to all non-Shadow battlers at the end of every action. Special attacks targeting Shadow Pokemon lose three (3) BAP during this weather. Shadow Tyranitar doesn't expend energy to induce this effect.
Shadow Metagross and Shadow Tyranitar both enjoy access to the following Shadow moves. No other Pokemon can use Shadow moves, and no Pokemon can gain STAB on them.
Shadow Blast
Shadow | Physical | All Targets | 7 BAP | 100% Acc | 7 EN | --- Chance | No Contact | Priority 0 | CT: None
A wicked blade of air is formed using a shadowy aura. This move hits the target's Special Defense stat. It has no effect on Shadow Pokemon. Shadow Hold
Shadow | Physical | Any Single Target | 7 BAP | 100% Acc | 7 EN | --- Chance | No Contact | Priority 0 | CT: None
The Pokemon grabs hold of its target's shadow, inflicting the target with the Trapped status for six (6) actions. Shadow Turn
Shadow | Physical | Any Single Target | 5 BAP | 100% Acc | 5 EN | --- Chance | No Contact | Priority 0 | CT: None
The user strikes the opponent before vanishing into the shadows, outpacing even trapping abilities. Applies Pivoting to the user. Shadow Half
Shadow | Other | Entire Battle | --- BAP | --- Acc | 15 EN | --- Chance | No Contact | Priority 0 | CT: None
A shadowy aura looms over the entire battlefield. The current HP of all Pokemon is reduced by 50%, capped at 25 HP. The user becomes Sluggish for 1 action. Shadow Shed
Shadow | Other | Entire Battle | --- BAP | --- Acc | 8 EN | --- Chance | No Contact | Priority 0 | CT: None
Shadows wash over the battlefield, resetting many effects. Shadow Shed removes the effects of Mist, Safeguard, Aurora Veil, Reflect, and Light Screen from both sides, as well as removing any weather and any terrain other than Shadow Terrain and Shadow Sky.
Slot 1: [Blaziken], Hidden Power [Ice]
Slot 2: [Shadow Metagross], Hidden Power [Fire]
Slot 3: [Salamence], Hidden Power [Fire]
Slot 4: [Shadow Tyranitar], Hidden Power [Ice]
Moves:
Aerial Ace
Ancient Power
Aqua Tail
Assurance
Attract
Avalanche
Bite
Blizzard
Block
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Chip Away
Confide
Counter
Crunch
Curse
Cut
Dark Pulse
Detect
Dig
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Dynamic Punch
Earth Power
Earthquake
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Foul Play
Frustration
Fury Cutter
Giga Impact
Headbutt
Heavy Slam
Hidden Power
High Horsepower
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Incinerate
Iron Defense
Iron Head
Iron Tail
Lash Out
Leer
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Muddy Water
Natural Gift
Nightmare
Outrage
Payback
Power-Up Punch
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Sand Tomb
Sandstorm
Scary Face
Screech
Secret Power
Seismic Toss Shadow Blast
Shadow Claw Shadow Half
Shadow Hold
Shadow Shed
Shadow Turn
Shock Wave
Sleep Talk
Smack Down
Snarl
Snore
Spite
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Taunt
Thrash
Thunder
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Uproar
Water Pulse
Whirlpool
"Welcome back, we have new sprites"
"We look worse than ever"
Sending out Blaziken and Salamence. Epicdrill to order.
Let's try to take these two out! Quinn and Willow, why don't you start us off?
Leading with Quinn the Metagross and Willow the Pyroak
Metagross:
[Mega Evolve] Zen Headbutt (Blaziken), Zen Headbutt (Blaziken)
[ONCE] IF both opponents are to target you with a damaging Fire-type move, THEN Protect.
IF any opponent successfully uses a Protective move targeting Blaziken, THEN Ice Punch (Salamence).
IF Blaziken is faster than you AND Blaziken is to use a D/E move, THEN Block (Blaziken).
Pyroak:
Zen Headbutt (Blaziken), Stomping Tantrum (Blaziken)
[Once] IF both opponents are to target you with a damaging Flying-type move, THEN Protect.
[2 Subs, one of which is a KO sub] IF any opponent successfully uses a Protective move targeting Blaziken OR Blaziken is KOed, THEN Inferno (Salamence) the first instance and Zap Cannon (Salamence) the second.
IF Blaziken is to use a D/E move, THEN Block (Blaziken).
Metagross used Zen Headbutt! -5 EN, 95 left
1d24=6, no crit, 1d10=9, no flinch
8+3+5=16*1.5=24 damage, 66 HP Blaziken
Salamence used Fire Blast! -8 EN, 92 left
1d20=3, no crit, 1d24=5, no crit, 1d10=2, no burn
11-1=10*1.5=15+4=19 damage, 71 Metagross
Blaziken used its combo! -30 EN, 70 left
1d24=12, no crit
12+3+1=16 damage, 89 Pyroak
Blaziken's Defense and Special Defense fell!
Pyroak's Lagging Tail was knocked off!
Blaziken's Eject Pack activated! Blaziken is pivoting!
Pyroak used Zen Headbutt! -6 EN, 94 left
1d10=4, hit, 1d24=8, no crit
8*1.5=12+2=14 damage, 52 Blaziken
A2
Metagross used Protect! -7 EN, 88 left
Metagross protected itself!
Salamence used Heat Wave! -7 EN, 85 left
1d24=23, no crit (Pyroak)
10-1=9*1.5=13.5=14*.67=9/2.5=4 EN Metagross, 84 left
10*.67=7 damage Pyroak, 82 Pyroak
Blaziken used Heat Wave! -6 EN, 64 left
1d10=6, hits (Pyroak), 1d24=14, no crit (Pyroak)
10+3+1=14*1.5=21*.67=14/2.5=5.6=6 EN Metagross, 78 Metagross
10+3+2=15*.67=10 damage Pyroak, 72 Pyroak
Pyroak used Stomping Tantrum! -7 EN, 87 left
1d24=15, no crit
8*1.5=12+2=14 damage, 38 Blaziken
@ Metagrossite
Stee/Psychic | Clear Body / Light Metal / Tough Claws
Immune to enemy stat drops. Faster weak moves and lighter. +2 BAP to contact attacks.
Switching to Tyranitar, no counterswitch available, toggling Sand Stream OFF.
Tyranitar: (Always Mega Evolve A1, activating Sand Stream) Sand Tomb (Metagross) > Payback (Metagross)
(Check at start of Step 2) IF Metagross is to use Protect targeting Metagross A2, THEN Rock Blast (Pyroak)
(Check at start of Step) IF Pyroak is to use a burn-inducing move targeting Tyranitar, THEN Dig (Evasive, Metagross)
(Check at start of turn) IF Metagross has used Ally Switch THEN Payback (Metagross)
[KO Sub] IF Metagross is KOed when you are to act THEN Rock Blast (Pyroak)
Salamence: Fire Blast (Metagross) > Flamethrower (Metagross)
(Check at start of Step 2) IF Metagross is to use Protect targeting Metagross A2, THEN Dual Wingbeat (Pyroak)
(Check at start of turn) IF Metagross has used Ally Switch THEN Fire Blast (Metagross)
(Check at start of Step) IF Pyroak is to use Will-o-Wisp targeting Tyranitar THEN Bodyblock (Tyranitar)
Metagross: Ice Punch (Salamence), Meteor Mash (Tyranitar)
[Once per step] IF any opponent successfully uses a Protective move targeting Salamence, THEN Meteor Mash (Tyranitar) on the first instance and Iron Head (Tyranitar) on the second, pushing back steps each time.
[Check at start of step] IF Tyranitar is to use a D/E move AND Tyranitar is faster than you AND you are to target Tyranitar with a damaging Steel-type move, THEN Block (Tyranitar).
IF Tyranitar is to target Pyroak with a damaging Rock-type combo AND you are faster than Tyranitar AND you are to use a damaging Steel-type move, THEN Protect (Pyroak).
Pyroak: Leaf Storm (Tyranitar), Leaf Storm (Tyranitar)
[2 Subs] IF Tyranitar hits you with a damaging Rock-type move outside of a combo AND NOT Ancient Power, THEN Counter.
IF Tyranitar is to use a D/E move, THEN Block (Tyranitar).
Blaziken: Fire Blast (Metagross) > Fire Blast (Metagross)
KO SUB IF Metagross is KOed when you are to act, THEN Rock Slide (Pyroak)
(start of step) IF Metagross is to use Protect targeting Metagross THEN Rock Tomb (Pyroak)
(start of step) IF Metagross is to use a self-KO move THEN Protect
(start of turn) IF Reflect exists on epicdrill's side of the field when Blaziken is to act, THEN Brick Break
Tyranitar: Rock Slide > Rock Slide
KO SUB IF Metagross is KOed when you are to act THEN Dragon Tail (Pyroak)
(start of step) IF Metagross is to use Protect targeting Metagross THEN Rock Tomb (Pyroak)
(start of step) IF Metagross is to use a self-KO move THEN Protect
(start of step 2) IF Tyranitar's HP is strictly below 32 THEN Shadow Potion (Tyranitar)