Facility Realgam Tower: Doduodrio

Guess who's back
back again
Only Doduodrio and the current referee should be posting in this thread.


:ss/probopass:
Probopass: Bub - Male - Stage 3
Types: Rock/Steel
Abilities: Sturdy / Magnet Pull / Sand Force (Unlocked)
Profile:
Nothing escapes Bub. His ever-watchful gaze paired with his three mini-noses always on the lookout proves to be useful in battle. He never speaks, never eats, and never sleeps, so his presence makes some of Doduodrio's Pokemon nervous. His Magnet Pull ability has gotten Bub into endless trouble, clinging to other wild Pokemon and generally attracting a whole ton of metal objects. Staples, water bottles, utensils, even electronics have gone missing only to be found stuck onto Bub. He doesn't seem to mind, though.

How They Met:
An enigma, nobody really knows much about Bub. He just showed up one day out of the blue in Doduodrio's backyard, levitating in place without a word. Even to this day, he still hasn't said a thing...

Name Origins:
Probopass reminded me of the pig head from the Lord of the Flies, Beezlebub. Maybe because of the mini-noses. So, Bub is a shortened version of Beezlebub.
Hidden Power: Ice
Nature: Quirky (+10% SpD, -10% SpD)
HP: 85
Atk: 4
Def: 10
SpA: 6
SpD: 11
Spe: 40

Size Class: 2
Weight Class: 7
Attract
Block
Body Press
Bulldoze
Captivate
Confide
Dazzling Gleam
Discharge
Double Team
Double-Edge
Earth Power
Earthquake
Endure
Explosion
Facade
Flash Cannon
Frustration
Giga Impact
Gravity
Harden
Hidden Power (Ice)
Hyper Beam
Iron Defense
Lock-On
Magnet Bomb
Magnet Rise
Magnetic Flux
Magnitude
Natural Gift
Power Gem
Protect
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shock Wave
Sleep Talk
Smack Down
Spark
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Tackle
Taunt
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Tri Attack
Volt Switch
Wide Guard
Zap Cannon
:ss/escavalier:
Escavalier: Lance - Male - Stage 3
Types: Bug/Steel
Abilities: Swarm / Shell Armor / Overcoat (Unlocked)
Profile:
Lance loves getting compliments about his strength or his thick armor or just about anything, really. He can be cheerful or serious depending on his mood, but he can also be naive about many things. He likes to keep his armor nice and clean and his arms nice and sharp. When challenged to a battle, he will always happily accept.

How They Met:
Lance was found stuck to Bub one day (darn Magnet Pull), so Doduodrio had to help free him. It turned out that Rook and Lance had actually sparred together a really long time ago, so Rook invited Lance to join the team!

Name Origins:
Escavalier looks like it's ready to go jousting at a medieval tournament for knights! This reminded me of Lancelot from the King Arthur stories. I just shortened Lancelot to Lance.
Hidden Power: Rock
Nature: Bashful (+10% SpA, -10% SpA)
HP: 85
Atk: 10
Def: 8
SpA: 5
SpD: 8
Spe: 20

Size Class: 2
Weight Class: 3
Acid Spray
Aerial Ace
Agility
Attract
Brutal Swing
Bug Bite
Bug Buzz
Close Combat
Confide
Counter
Cut
Double Team
Double-Edge
Drill Run
Encore
Endure
Energy Ball
Facade
False Swipe
Feint Attack
Fell Stinger
Flail
Focus Blast
Frustration
Fury Attack
Fury Cutter
Giga Drain
Giga Impact
Headbutt
Hidden Power (Rock)
Horn Attack
Hyper Beam
Infestation
Iron Defense
Iron Head
Knock Off
Leer
Megahorn
Metal Burst
Night Slash
Peck
Poison Jab
Protect
Pursuit
Quick Guard
Rain Dance
Razor Shell
Rest
Return
Revenge
Reversal
Rock Smash
Round
Scary Face
Screech
Secret Power
Slash
Sleep Talk
Smart Strike
Snore
Struggle Bug
Substitute
Swagger
Swords Dance
Take Down
Taunt
Toxic
Twineedle
X-Scissor
:SS/Jumbao:
Jumbao: Taro - Female - Stage 3
Types: Grass / Fairy
Abilities: Trace / Overcoat / (Unlocked) Drought
Profile:
Taro likes to dance happily, shaking her hefty limbs and spinning to create a maraca sound that would rival Maractus. The dance can strengthen the sunlight which lets her fire off powerful Solarbeams. Her large size can be a bit difficult when navigating tight spaces, but it also lends her enormous strength, although Taro prefers to use special moves over physical moves. Despite her extreme weakness in Poison-type attacks, she and Node are good friends since they are both very energetic.

How They Met:
On a trip through Alola, Doduodrio met Taro in the lush jungle filled with tropical trees and plants. Being a jungle, it was quite difficult to navigate, so he asked Taro for assistance and they've been friends ever since!

Name Origins:
Jumbao's limbs are visually very similar to the taro root.

Side Note:
Since Taro does not seem to have an obvious mouth to talk with, she communicates through :blobsad: and :bloblul: and :blobthumbsup:.
Hidden Power: Ground
Nature: Docile (+10% Def, -10% Def)
HP: 95
Atk: 5
Def: 7
SpA: 9
SpD: 7
Spe: 96

Size Class: 4
Weight Class: 5
Arm Thrust
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Bullet Seed
Confide
Dazzling Gleam
Detect
Double Team
Draining Kiss
Endure
Energy Ball
Explosion
Facade
Fake Out
Flame Burst
Flower Shield
Focus Blast
Focus Energy
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Gyro Ball
Healing Wish
Heavy Slam
Helping Hand
Hidden Power (Ground)
Hyper Beam
Ingrain
Leaf Storm
Leafage
Life Dew
Light Screen
Lucky Chant
Magic Room
Magical Leaf
Metronome
Misty Terrain
Moonblast
Natural Gift
Play Rough
Protect
Psych Up
Rest
Return
Rototiller
Round
Safeguard
Sandstorm
Seed Bomb
Self-Destruct
Shadow Ball
Shore Up
Sleep Talk
Smelling Salts
Snore
Solar Beam
Solar Blade
Substitute
Sunny Day
Superpower
Swagger
Synthesis
Tackle
Toxic
Wish
Wonder Room
Wood Hammer
Worry Seed




Battle Info
Format:
3v3 Singles
Switch: OK
DQ: 48 hours for challenger, 72 hours for ref
Abilities: All
Items: On
Megas: None
Z-Moves: One (for Tierno), None (for challenger)
Recoveries: 2
Chills: 5
Substitutions: 3
Rival Tierno's team consists of three Pokemon, one chosen randomly from each slot
Rival Tierno sends out first

Rival Tierno's Item Bag: 1× Super Potion

Kalos Route 19, also known as Grande Vallée Way, is home to a valley containing plenty of beautiful marshes. This battle takes place on a wooden bridge across the valley, on which Tierno has spent the past half hour practicing his dancing with his Pokemon! As a result, his dancing skills are stronger than they would otherwise be.
  • All of Tierno's Pokemon have access to all moves tagged #Dance
  • Petal Dance does not cause the user to go on a rampage
  • Tierno's Oricorio does not lose speed from holding a Power Lens
  • Tierno's Talonflame also has the ability Tangled Feet
  • Tierno's Meloetta defaults to Pirouette Forme
  • When one of Tierno's Pokemon with higher Attack than Special Attack uses a special #Dance move, it is treated as a physical move
  • When Tierno sends out a Pokemon that holds a Berserk Gene, the Berserk Gene is automatically activated unless otherwise specified
  • Camouflage turns the user into a Flying type
  • Secret Power may cause sleep
  • Nature Power becomes Wood Hammer




Slot 1: [Talonflame/Oricorio], Hidden Power [Fighting]
Slot 2: [Roserade/Crawdaunt], Hidden Power [Fire]
Slot 3: [Vanilluxe/Mr. Rime], Hidden Power [Poison]

:ss/Talonflame:

Talonflame

Type:
Fire/Flying
Abilities: Flame Body/Gale Wings/Tangled Feet

Item:
Cleanse Tag

Nature: Adamant (+Atk, -SpA)
HP: 90
Atk: 7 (+)
Def: 5
SpA: 4 (-)
SpD: 5
Spe: 126

Size: 2
Weight: 2

Moves:
Acrobatics
Aerial Ace
Agility
Attract
Brave Bird
Bulk Up
Confide
Defog
Double Team
Dual Wingbeat
Ember
Endure
Facade
Feint
Fire Blast
Fire Spin
Flail
Flame Charge
Flamethrower
Flare Blitz
Fly
Frustration
Giga Impact
Growl
Heat Wave
Hidden Power Fighting
Hone Claws
Hurricane
Hyper Beam
Incinerate
Me First
Natural Gift
Overheat
Peck
Protect
Quick Attack
Quick Guard
Razor Wind
Rest
Return
Roost
Round
Secret Power
Sleep Talk
Snatch
Snore
Solar Beam
Steel Wing
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tackle
Tailwind
Taunt
Thief
Toxic
U-turn
Will-O-Wisp
Work Up
:ss/Roserade:

Roserade

Type:
Grass/Poison
Abilities: Natural Cure/Poison Point/Technician

Item: Grassium Z

Nature: Bold (+Def, -Atk)
HP: 85
Atk: 4 (-)
Def: 7 (+)
SpA: 9
SpD: 8
Spe: 90

Size: 2
Weight: 2

Moves:
Absorb
Aromatherapy
Attract
Body Slam
Bullet Seed
Captivate
Confide
Cotton Spore
Covet
Cut
Dazzling Gleam
Double Team
Double-Edge
Endure
Energy Ball
Extrasensory
Facade
Flash
Frustration
Fury Cutter
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Glide
Grassy Terrain
Growth
Hidden Power
Hyper Beam
Ingrain
Laser Focus
Leaf Storm
Leech Seed
Life Dew
Magical Leaf
Mega Drain
Mimic
Mind Reader
Mud-Slap
Natural Gift
Nature Power
Nightmare
Petal Blizzard
Petal Dance
Pin Missile
Poison Jab
Poison Sting
Power Whip
Protect
Psych Up
Rain Dance
Razor Leaf
Rest
Return
Round
Secret Power
Seed Bomb
Shadow Ball
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Spikes
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Swift
Swords Dance
Synthesis
Toxic
Toxic Spikes
Uproar
Venom Drench
Venoshock
Water Sport
Weather Ball
Worry Seed
:ss/Mr. Rime:

Mr. Rime

Type:
Ice/Psychic
Abilities: Tangled Feet/Screen Cleaner/Ice Body

Item: Berserk Gene

Nature: Modest (+SpA, -Atk)
HP: 90
Atk: 5 (-)
Def: 6
SpA: 9 (+)
SpD: 7
Spe: 70

Size: 3
Weight: 4

Moves:
After You
Ally Switch
Attract
Avalanche
Barrier
Baton Pass
Blizzard
Block
Body Slam
Brick Break
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Copycat
Covet
Dazzling Gleam
Double Kick
Double Slap
Double Team
Drain Punch
Dream Eater
Encore
Endure
Energy Ball
Expanding Force
Facade
Fake Out
Fake Tears
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Freeze-Dry
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Hail
Headbutt
Healing Wish
Helping Hand
Hidden Power
Hyper Beam
Hypnosis
Ice Beam
Ice Punch
Ice Shard
Icicle Spear
Icy Wind
Infestation
Iron Defense
Light Screen
Magic Coat
Magic Room
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Coat
Misty Terrain
Mud-Slap
Nasty Plot
Natural Gift
Payback
Pound
Power Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Rapid Spin
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Screech
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Slack Off
Sleep Talk
Snatch
Snore
Solar Beam
Stomping Tantrum
Stored Power
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Teeter Dance
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Triple Axel
Uproar
Wake-Up Slap
Wonder Room
Zen Headbutt

Sending out [Pokemon]. [Challenger] to order.

:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 85/85 | EN: 100
4/10/6/11/40 | 2/7
Combo Counter: 1
Status: OK

:bw/escavalier: @ Muscle Band
Bug/Steel | Swarm / Shell Armor / Overcoat
+3 BAP to Bug-type moves below 29 HP. Immune to crits. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 Atk rank, +20% Acc Phys moves.
HP: 85/85 | EN: 100
11/8/5/8/20 | 2/3
Combo Counter: 1
Status: OK, +20% Acc (Phys moves)

:bw/jumbao: @ Wise Glasses
Grass/Fairy | Drought / Trace / Overcoat
Summons sun on sendout for 10 EN. Can copy an opponent's ability when sent out for 6 EN for 6a. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 SpA rank, +20% Acc Spec moves.
HP: 95/95 | EN: 100
5/7/9/7/96 | 4/10
Combo Counter: 1
Status: OK




Trainer Tierno (1 Super Potion left)

:bw/roserade: @ Grassium Z (1/1)
Grass/Poison | Natural Cure / Poison Point / Technician
Heals status on switch. 30% chance to poison contacters. Stronger weak moves. +2 damage to Grass-type moves, can use a Grass-type Z-move once.
HP: 85/85 | EN: 100
4/7/9/8/90 | 2/2
Combo Counter: 1
Status: OK


:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 90/90 | EN: 100
7/5/4/5/126 | 2/2
Combo Counter: 1
Status: OK



:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 90/90 | EN: 100
5/6/9/7/70 | 3/4
Combo Counter: 1
Status: OK



"Welcome back! You down to tango?"

:bw/roserade: "Everyone else is a familiar face to you, but we're gong to start fresh with me!"
Sending out Roserade. Duo to order.
 
1663542041668.png

"Lance, let's take 'em down!"

:bw/escavalier:
"Your flimsy rose hands are no match for my lances!"

Megahorn - Iron Head - Megahorn
[CASOT] IF the weather is Sunny when you are to act, use Rain Dance and restart queue
[CASOA] IF Feather Dance in combination, use Protect and restart queue
[CASOT] IF Roserade successfully used a P/E move when you are to act, use Swords Dance and restart queue
 
:bw/roserade: "Don't mind if I turn up the heat, do you? You can take that coat off."

Worry Seed + Leech Seed > Fiery Dance > Fiery Dance


:bw/escavalier: @ Muscle Band
Bug/Steel | Swarm / Shell Armor / Overcoat
+3 BAP to Bug-type moves below 29 HP. Immune to crits. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 Atk rank, +20% Acc Phys moves.
HP: 85/85 | EN: 100
11/8/5/8/20 | 2/3
Combo Counter: 1
Status: OK, +20% Acc (Phys moves)

:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 85/85 | EN: 100
4/10/6/11/40 | 2/7
Combo Counter: 1
Status: OK

:bw/jumbao: @ Wise Glasses
Grass/Fairy | Drought / Trace / Overcoat
Summons sun on sendout for 10 EN. Can copy an opponent's ability when sent out for 6 EN for 6a. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 SpA rank, +20% Acc Spec moves.
HP: 95/95 | EN: 100
5/7/9/7/96 | 4/10
Combo Counter: 1
Status: OK

Trainer Tierno (1 Super Potion left)

:bw/roserade: @ Grassium Z (1/1)
Grass/Poison | Natural Cure / Poison Point / Technician
Heals status on switch. 30% chance to poison contacters. Stronger weak moves. +2 damage to Grass-type moves, can use a Grass-type Z-move once.
HP: 85/85 | EN: 100
4/7/9/8/90 | 2/2
Combo Counter: 1
Status: OK

:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 90/90 | EN: 100
7/5/4/5/126 | 2/2
Combo Counter: 1
Status: OK

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 90/90 | EN: 100
5/6/9/7/70 | 3/4
Combo Counter: 1
Status: OK
A1

Roserade got the advancement 'A Seedy Place'! -35 EN, 65 left
Escavalier was infested with vampiric seeds!
Escavalier's abilities were replaced with Insomnia!

Escavalier used Megahorn! -7 EN, 93 left
1d24=4, no crit
12+3+4=19 damage, 66 Roserade

Leech Seed! 82 Escavalier, 69 Roserade

A2

Roserade used Fiery Dance! -6 EN, 59 left
1d24=19, no crit, 1d2=1, raises SpA
8+1=9*2=18 damage, 64 Escavalier
Roserade's SpA went up!

Escavalier used Iron Head! -5 EN, 88 left
1d24=14, no crit
8+3+4=15 damage, 54 Roserade

Leech Seed! 61 Escavalier, 57 Roserade

A3

Roserade used Fiery Dance! -10 EN, 49 left
1d24=22, no crit, 1d2=1, raises SpA
8+1=9*2=18+2=20 damage, 41 Escavalier
Roserade's SpA increased!

Escavalier used Megahorn! -7 EN, 81 left
1d24=14, no crit
19 damage, 38 Roserade

Leech Seed! 38 Escavalier, 41 Roserade
:bw/escavalier: @ Muscle Band
Bug/Steel | Swarm / Shell Armor / Overcoat Insomnia
+3 BAP to Bug-type moves below 29 HP. Immune to crits. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. Can't sleep. +1 Atk rank, +20% Acc Phys moves.
HP: 38/85 | EN: 81
11/8/5/8/20 | 2/3
Combo Counter: 1
Status: OK, +20% Acc (Phys moves), Worry Seed (3a), Leech Seed (3a)

:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 85/85 | EN: 100
4/10/6/11/40 | 2/7
Combo Counter: 1
Status: OK

:bw/jumbao: @ Wise Glasses
Grass/Fairy | Drought / Trace / Overcoat
Summons sun on sendout for 10 EN. Can copy an opponent's ability when sent out for 6 EN for 6a. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 SpA rank, +20% Acc Spec moves.
HP: 95/95 | EN: 100
5/7/9/7/96 | 4/10
Combo Counter: 1
Status: OK

Trainer Tierno (1 Super Potion left)

:bw/roserade: @ Grassium Z (1/1)
Grass/Poison | Natural Cure / Poison Point / Technician
Heals status on switch. 30% chance to poison contacters. Stronger weak moves. +2 damage to Grass-type moves, can use a Grass-type Z-move once.
HP: 41/85 | EN: 49
4/7/9/8/90 | 2/2
Combo Counter: 0
Status: OK

:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 90/90 | EN: 100
7/5/4/5/126 | 2/2
Combo Counter: 1
Status: OK

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 90/90 | EN: 100
5/6/9/7/70 | 3/4
Combo Counter: 1
Status: OK
:bw/roserade: "You might be thinking, 'Wow, that's half your energy in one round'! Well, it got us in a good position."

Hidden Power > Fiery Dance > Hidden Power
IF P/E THEN Sunny Day first instance, Chill second instance
IF Escavalier has Double Team clones when you are to act, THEN Magical Leaf
IF Metal Burst THEN Sunny Day first instance, Chill second instance, Synthesis third instance
 
:bw/escavalier: @ Muscle Band
Bug/Steel | Swarm / Shell Armor / Overcoat Insomnia
+3 BAP to Bug-type moves below 29 HP. Immune to crits. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. Can't sleep. +1 Atk rank, +20% Acc Phys moves.
HP: 38/85 | EN: 81
11/8/5/8/20 | 2/3
Combo Counter: 1
Status: OK, +20% Acc (Phys moves), Worry Seed (3a), Leech Seed (3a)

:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 85/85 | EN: 100
4/10/6/11/40 | 2/7
Combo Counter: 1
Status: OK

:bw/jumbao: @ Wise Glasses
Grass/Fairy | Drought / Trace / Overcoat
Summons sun on sendout for 10 EN. Can copy an opponent's ability when sent out for 6 EN for 6a. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 SpA rank, +20% Acc Spec moves.
HP: 95/95 | EN: 100
5/7/9/7/96 | 4/10
Combo Counter: 1
Status: OK

Trainer Tierno (1 Super Potion left)

:bw/roserade: @ Grassium Z (1/1)
Grass/Poison | Natural Cure / Poison Point / Technician
Heals status on switch. 30% chance to poison contacters. Stronger weak moves. +2 damage to Grass-type moves, can use a Grass-type Z-move once.
HP: 41/85 | EN: 49
4/7/9/8/90 | 2/2
Combo Counter: 0
Status: OK, +2 SpA (decaying to 0)

:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 90/90 | EN: 100
7/5/4/5/126 | 2/2
Combo Counter: 1
Status: OK

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 90/90 | EN: 100
5/6/9/7/70 | 3/4
Combo Counter: 1
Status: OK
A1

Roserade used Hidden Power! -5 EN, 44 left
1d24=16, no crit
9+1=10*2=20+4=24 damage, 14 Escavalier

Escavalier used Giga Horn! -35 EN, 46 left
1d24=19, no crit
15+4+3=22 damage, 19 Roserade

Leech Seed! 11 Escavalier, 22 Roserade

A2

Roserade used Fiery Dance! -6 EN, 38 left
crit doesn't matter, 1d2=2, no SpA boost
8+1=9*2=18+4=22 damage, Escavalier faints!

:bw/escavalier: @ Muscle Band
Bug/Steel | Swarm / Shell Armor / Overcoat Insomnia
+3 BAP to Bug-type moves below 29 HP. Immune to crits. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. Can't sleep. +1 Atk rank, +20% Acc Phys moves.
HP: 0/85 | EN: 46
11/8/5/8/20 | 2/3
Combo Counter: 0
Status: KO


:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 85/85 | EN: 100
4/10/6/11/40 | 2/7
Combo Counter: 1
Status: OK

:bw/jumbao: @ Wise Glasses
Grass/Fairy | Drought / Trace / Overcoat
Summons sun on sendout for 10 EN. Can copy an opponent's ability when sent out for 6 EN for 6a. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 SpA rank, +20% Acc Spec moves.
HP: 95/95 | EN: 100
5/7/9/7/96 | 4/10
Combo Counter: 1
Status: OK

Trainer Tierno (1 Super Potion left)

:bw/roserade: @ Grassium Z (1/1)
Grass/Poison | Natural Cure / Poison Point / Technician
Heals status on switch. 30% chance to poison contacters. Stronger weak moves. +2 damage to Grass-type moves, can use a Grass-type Z-move once.
HP: 22/85 | EN: 38
4/7/9/8/90 | 2/2
Combo Counter: 0
Status: OK, +1 SpA (decaying to 0)

:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 90/90 | EN: 100
7/5/4/5/126 | 2/2
Combo Counter: 1
Status: OK

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 90/90 | EN: 100
5/6/9/7/70 | 3/4
Combo Counter: 1
Status: OK
:bw/roserade: "Send out who you want! We'll keep up the tempo and step to the beat!"

Doduodrio to send out and order
 
1669268266475.png

"Let's do this!"

Sending out :jumbao: Taro the Jumbao @ Wise Glasses! Tracing :roserade: Roserade's Technician.

:bw/jumbao: :blobthumbsup:

Flame Burst - Flame Burst - Flame Burst
IF Roserade is under the effects of a Protective move when you are to act, use Flower Shield
IF Roserade is to use Endure this action AND it is A1, use Sandstorm on A2 and disregard Substitution 3
IF Roserade is to use Endure this action AND it is A2, use Sandstorm
 
:bw/roserade: "Sorry, honey, but the lights don't just go out for the star of the show!"

Super Potion (Roserade) > Quiver Dance > Sludge Bomb


:bw/jumbao: @ Wise Glasses
Grass/Fairy | Drought / Trace / Overcoat
Summons sun on sendout for 10 EN. Can copy an opponent's ability when sent out for 6 EN for 6a. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 SpA rank, +20% Acc Spec moves.
HP: 95/95 | EN: 100
5/7/10/7/96 | 4/10
Combo Counter: 1
Status: OK

:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 85/85 | EN: 100
4/10/6/11/40 | 2/7
Combo Counter: 1
Status: OK

Trainer Tierno (1 Super Potion left)

:bw/roserade: @ Grassium Z (1/1)
Grass/Poison | Natural Cure / Poison Point / Technician
Heals status on switch. 30% chance to poison contacters. Stronger weak moves. +2 damage to Grass-type moves, can use a Grass-type Z-move once.
HP: 22/85 | EN: 38
4/7/9/8/90 | 2/2
Combo Counter: 0
Status: OK, +1 SpA (decaying to 0)

:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 90/90 | EN: 100
7/5/4/5/126 | 2/2
Combo Counter: 1
Status: OK

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 90/90 | EN: 100
5/6/9/7/70 | 3/4
Combo Counter: 1
Status: OK
Sun covers the battlefield!

A1

Tierno used a Super Potion! +40 HP for Roserade, 62 left

Jumbao used Flame Burst! -6 EN, 94 left
1d24=17, no crit
7+2+3=12*1.5=18 damage, 44 HP Roserade

A2

Jumbao used Flame Burst! -10 EN, 84 left
1d24=22, no crit
18 damage, 26 HP Roserade

Roserade used Quiver Dance! -9 EN, 29 left
Roserade's SpA, SpD, and Speed increased!

A3

Roserade used Sludge Bomb! -6 EN, 23 left
1d24=10, no crit, 1d10=6, no poison
9-1+3+2=13*2=26+2=28 damage, 67 Jumbao

Jumbao used Flame Burst! -14 EN, 70 left
1d24=5, no crit
18-2=16 damage, 10 HP Roserade
:bw/jumbao: @ Wise Glasses
Grass/Fairy | Drought / Trace / Overcoat
Summons sun on sendout for 10 EN. Can copy an opponent's ability when sent out for 6 EN for 6a. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 SpA rank, +20% Acc Spec moves.
HP: 67/95 | EN: 70
5/7/10/7/96 | 4/10
Combo Counter: 1
Status: OK

:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 85/85 | EN: 100
4/10/6/11/40 | 2/7
Combo Counter: 1
Status: OK

Trainer Tierno (0 Super Potion left)

:bw/roserade: @ Grassium Z (1/1)
Grass/Poison | Natural Cure / Poison Point / Technician
Heals status on switch. 30% chance to poison contacters. Stronger weak moves. +2 damage to Grass-type moves, can use a Grass-type Z-move once.
HP: 10/85 | EN: 23
4/7/9/8/90 157 | 2/2
Combo Counter: 0
Status: OK, +2 SpA, +1 SpD, +1 Spe (decaying to 0)

:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 90/90 | EN: 100
7/5/4/5/126 | 2/2
Combo Counter: 1
Status: OK

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 90/90 | EN: 100
5/6/9/7/70 | 3/4
Combo Counter: 1
Status: OK
:bw/roserade: "Let's keep it going! The music is still playing and the show isn't over!"

Sludge Bomb > Sludge Bomb > Sludge Bomb
IF under P/E THEN Chill first instance, Synthesis second instance
IF Fake Out AND Fake Out on a later action THEN Protect ONCE
IF Sandstorm AND NOT Sandstorm on a later action THEN Sunny Day
 
Last edited:
:bw/jumbao: @ Wise Glasses
Grass/Fairy | Drought / Trace / Overcoat
Summons sun on sendout for 10 EN. Can copy an opponent's ability when sent out for 6 EN for 6a. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 SpA rank, +20% Acc Spec moves.
HP: 67/95 | EN: 70
5/7/10/7/96 | 4/10
Combo Counter: 1
Status: OK

:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 85/85 | EN: 100
4/10/6/11/40 | 2/7
Combo Counter: 1
Status: OK

Trainer Tierno (0 Super Potion left)

:bw/roserade: @ Grassium Z (1/1)
Grass/Poison | Natural Cure / Poison Point / Technician
Heals status on switch. 30% chance to poison contacters. Stronger weak moves. +2 damage to Grass-type moves, can use a Grass-type Z-move once.
HP: 10/85 | EN: 23
4/7/9/8/90 157 | 2/2
Combo Counter: 0
Status: OK, +2 SpA, +1 SpD, +1 Spe (decaying to 0)

:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 90/90 | EN: 100
7/5/4/5/126 | 2/2
Combo Counter: 1
Status: OK

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 90/90 | EN: 100
5/6/9/7/70 | 3/4
Combo Counter: 1
Status: OK

The sun beats down hard upon the battlefield...
A1

Roserade used Sludge Bomb! -10 EN, 13 left
1d10=24, no crit, 1d10=5, no Poison
9+3+2-1=13*2=26+2=28 damage, 39 Jumbao

Jumbao used Flame Burst! -18 EN, 52 left
no crit needed
16 damage, Roserade faints!

Arena: Sun (2r)
:bw/jumbao: @ Wise Glasses
Grass/Fairy | Drought / Trace / Overcoat
Summons sun on sendout for 10 EN. Can copy an opponent's ability when sent out for 6 EN for 6a. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 SpA rank, +20% Acc Spec moves.
HP: 39/95 | EN: 52
5/7/10/7/96 | 4/10
Combo Counter: 1
Status: OK

:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 85/85 | EN: 100
4/10/6/11/40 | 2/7
Combo Counter: 1
Status: OK

Trainer Tierno (0 Super Potion left)

:bw/roserade: @ Grassium Z (1/1)
Grass/Poison | Natural Cure / Poison Point / Technician
Heals status on switch. 30% chance to poison contacters. Stronger weak moves. +2 damage to Grass-type moves, can use a Grass-type Z-move once.
HP: 0/85 | EN: 13
4/7/9/8/90 157 | 2/2
Combo Counter: 0
Status: KO


:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 90/90 | EN: 100
7/5/4/5/126 | 2/2
Combo Counter: 1
Status: OK

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 90/90 | EN: 100
5/6/9/7/70 | 3/4
Combo Counter: 1
Status: OK
"We put our best foot forward to start the battle! Now we gotta keep stepping to the beat!"

:mr rime: "Do not do performance enhancing drugs like me. The showbiz business is very hard on your body in a lot of ways, and a lot of us turn to illicit means to keep up."

Sending out Mr Rime, activating Berserk Gene! Doduodrio to order
 
1670607464844.png

"Alright, let's get things ready for Bub!"

:ss/jumbao::bloblul:

Sandstorm - Flame Burst - Flame Burst
IF Mr. Rime is to use Skill Swap this action AND NOT Mr. Rime is to use Skill Swap on any future action, use Protect
IF Mr. Rime is to use Hail this action AND NOT Mr. Rime is to use Hail on any future action, use Fake Out
IF Mr. Rime is to use Fake Out this action AND NOT Mr. Rime used Fake Out on any prior action, push back actions
 
:mr rime: "Not gonna work, bub!"

Rain Dance > Ice Beam > Ice Beam


:bw/jumbao: @ Wise Glasses
Grass/Fairy | Drought / Trace / Overcoat
Summons sun on sendout for 10 EN. Can copy an opponent's ability when sent out for 6 EN for 6a. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 SpA rank, +20% Acc Spec moves.
HP: 39/95 | EN: 52
5/7/10/7/96 | 4/10
Combo Counter: 1
Status: OK

:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 85/85 | EN: 100
4/10/6/11/40 | 2/7
Combo Counter: 1
Status: OK

Trainer Tierno (0 Super Potion left)

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 90/90 | EN: 100
5/6/9/7/70 | 3/4
Combo Counter: 1
Status: OK

:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 90/90 | EN: 100
7/5/4/5/126 | 2/2
Combo Counter: 1
Status: OK
The sun is going to beat down for a moment before the weather has major issues.

Mr Rime's Berserk Gene activates!

A1

Jumbao used Sandstorm! -10 EN, 42 left
Jumbao whipped up a sandstorm!

-1 Confusion Counter (3)
Mr Rime used Rain Dance! -10 EN, 90 left
Mr Rime called storm clouds onto the field!

A2

Jumbao used Flame Burst! -6 EN, 36 left
1d100=25, hits, 1d24=20, no crit
7-3+3=7*1.5=10.5=11 damage, 79 Mr Rime!

-1 Confusion Counter (2)
Mr Rime used Ice Beam! -6 EN, 84 left
1d24=10, no crit, 1d10=1, freeze, 1d3=2, 1 counter
9+3+2=14*1.5=21+4=25 damage, 14 Jumbao

A3

-1 Freeze Counter Jumbao
Jumbao is frozen solid!

-1 Confusion Counter (1)
Mr Rime used Ice Beam! -10 EN, 74 left
25 damage, Jumbao faints
Arena: Rain 3r
:bw/jumbao: @ Wise Glasses
Grass/Fairy | Drought / Trace / Overcoat
Summons sun on sendout for 10 EN. Can copy an opponent's ability when sent out for 6 EN for 6a. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 SpA rank, +20% Acc Spec moves.
HP: 0/95 | EN: 36
5/7/10/7/96 | 4/10
Combo Counter: 1
Status: OK


:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 85/85 | EN: 100
4/10/6/11/40 | 2/7
Combo Counter: 1
Status: OK

Trainer Tierno (0 Super Potion left)

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 79/90 | EN: 74
5/6/9/7/70 | 3/4
Combo Counter: 1
Status: OK, +2 Atk, +2 SpA (nat stage), Confused (1c), +1 Evasion (while Confused)

:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 90/90 | EN: 100
7/5/4/5/126 | 2/2
Combo Counter: 1
Status: OK
:mr rime: "Look, ya show's over. Don't make us get the comically large cane to pull you off stage."
Thief > Focus Blast > Grass Knot
IF under P/E THEN Nasty Plot
IF Sandstorm THEN Taunt
IF Taunt THEN Taunt
 
1670831490891.png

"Oh, look. The Pokemon with the comically large cane is going to be beaten by the Pokemon with the comically large nose!"

:bw/probopass:
"......"

Rock Blast + Rock Tomb - Taunt - Sandstorm
 
:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 85/85 | EN: 100
4/10/6/11/40 | 2/7
Combo Counter: 1
Status: OK


Trainer Tierno (0 Super Potion left)

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 79/90 | EN: 74
5/6/9/7/70 | 3/4
Combo Counter: 1
Status: OK, +2 Atk, +2 SpA (nat stage), Confused (1c), +1 Evasion (while Confused)

:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 90/90 | EN: 100
7/5/4/5/126 | 2/2
Combo Counter: 1
Status: OK
Rain falls on the battlefield.

A1

Confusion Counter -1 (0c)
Mr Rime used Thief! -4 EN, 70 left
1d24=4, no crit
6-6=0+4=4 damage, 81 Probopass
Mr Rime took Probopass's Leftovers!

Probopass used Lots of Rock Tombs! -21 EN, 79 left
1d400=179, hits, 1d6=1, 2 hits, 2d24=21, 3, no crits
6+3-2=7*1.5=10.5=11 damage, 68 Mr Rime
Mr Rime's Speed fell sharply! (28)

Leftovers! 70 Mr Rime

A2

Probopass used Taunt! -10 EN, 69 left
1d4=3, hits
Mr Rime is taunted!

Confusion ends!
Focus Blast! -8 EN, 62 left
1d10=8, misses

Leftovers! 72 Mr Rime

A3

Probopass used Sandstorm! -9 EN, 60 left
Probopass whipped up a sandstorm!

Mr Rime used Grass Knot! -8 EN, 54 left
1d24=7, no crit
13-1-3-2=7+4=11 damage, 70 Probopass

Leftovers! 74 Mr Rime
Sandstorm! 72 Mr Rime

:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 70/85 | EN: 60
4/10/6/11/40 | 2/7
Combo Counter: 0
Status: OK


Trainer Tierno (0 Super Potion left)

:ss/mr rime: @ Berserk Gene Leftovers
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages. Heal 2hp/s.
HP: 72/90 | EN: 54
5/6/9/7/70 | 3/4
Combo Counter: 1
Status: OK, +2 Atk, +2 SpA (nat stage)

:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 90/90 | EN: 100
7/5/4/5/126 | 2/2
Combo Counter: 1
Status: OK
:mr rime: "Good showing, buddy. But a strong opener means nothing if the main event falls through!"
Doduodrio to order
 
Last edited:
Note that Mr. Rime's Speed stage (-2) wasn't noted in the round summary. Mr. Rime is at 28 Speed if I calculated it correctly.

1677782430996.png

"I believe in you, Bub! You can still win this!"

:bw/probopass:
"......"

Stone Edge - Power Gem - Flash Cannon
At the start of the step, IF Mr. Rime is to use a damaging Fighting-type combination, THEN use Protect and push back actions
At the start of the step, IF Mr. Rime is under the effects of a Protective move, THEN use Substitute (15) first instance and Chill remaining instances and push back actions
At the start of the step, IF Mr. Rime is to use Counter, use Flash Cannon and push back actions
 
:mr rime: "O Fortuna! Hail to the king!"

Drain Punch > Hail > Mirror Coat

:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 70/85 | EN: 60
4/10/6/11/40 | 2/7
Combo Counter: 0
Status: OK


Trainer Tierno (0 Super Potion left)

:ss/mr rime: @ Berserk Gene Leftovers
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages. Heal 2hp/s.
HP: 72/90 | EN: 54
5/6/9/7/70 | 3/4
Combo Counter: 1
Status: OK, +2 Atk, +2 SpA (nat stage), Taunt (1a)

:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 90/90 | EN: 100
7/5/4/5/126 | 2/2
Combo Counter: 1
Status: OK
Arena: Santstorm 3r

A1

Mr Rime used Drain Punch! -9 EN, 45 left
1d24=8, no crit
8-5-1=2*2=4+4=8 damage, 62 HP Probopass
Mr Rime healed 4 HP! 76 HP

Probopass used Stone Edge! -6 EN, 54 left
1d10=10, misses

Sandstorm/Lefties net 0

A2

Mr Rime used Hail! -9 EN, 36 left
Mr Rime summoned in a hailstorm!

Probopass used Power Gem! -5 EN, 49 left
1d24=1, crits
8+3-1=10*1.5=15 damage, 61 Mr Rime

Ice Body! 63 Mr Rime
Leftovers! 65 Mr Rime

A3

Probopass used Flash Cannon! -5 EN, 44 left
1d24=15, no crit, 1d10=5, no SpD drop
8+3-1=10*1.5=15 damage, 50 Mr Rime

Mr Rime used Mirror Coat! -18 EN, 18 left
Mr Rime reflected 22.5=23 damage! 37 Probopass.

Ice Body! 53 Mr Rime
Leftovers! 55 Mr Rime.
Arena: Hail (3r)
:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 37/85 | EN: 44
4/10/6/11/40 | 2/7
Combo Counter: 0
Status: OK


Trainer Tierno (0 Super Potion left)

:ss/mr rime: @ Berserk Gene Leftovers
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages. Heal 2hp/s.
HP: 55/90 | EN: 18
5/6/9/7/70 40 | 3/4
Combo Counter: 1
Status: OK, +2 Atk, +2 SpA (nat stage), -1 Spe (decaying to 0)

:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 90/90 | EN: 100
7/5/4/5/126 | 2/2
Combo Counter: 1
Status: OK
:mr rime: "I will chill in your face. I am good to go all day. You are not. Now, offstage, before the tomatoes come."

Focus Blast > Grass Knot > Chill
(Check at start of round) IF Taunt A1 OR A2 OR A3 THEN replace orders with Ice Beam, Psychic, Ice Beam, then at the start of the action Taunt is ordered, change orders to Focus Punch > Fake Out > Confusion, disregarding all other subs for the rest of the round starting at the execution of this sub
IF the weather is Sandstorm when you are to act AND you have strictly 10 or more EN THEN Hail
 
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:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 37/85 | EN: 44
4/10/6/11/40 | 2/7
Combo Counter: 0
Status: OK


Trainer Tierno (0 Super Potion left)

:ss/mr rime: @ Berserk Gene Leftovers
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages. Heal 2hp/s.
HP: 55/90 | EN: 18
5/6/9/7/70 40 | 3/4
Combo Counter: 1
Status: OK, +2 Atk, +2 SpA (nat stage), -1 Spe (decaying to 0)

:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 90/90 | EN: 100
7/5/4/5/126 | 2/2
Combo Counter: 1
Status: OK
Hail is falling...

A1

Probopass used Protect! -7 EN, 37 left
Probopass erected a barrier!

Mr Rime used Focus Blast! -8 EN, 10 left
1d10=5, hits
12-2-1=9*2=18/2.5=7.2+4=11.2=11 EN, 28 EN Probopass

Hail falls!
-2 HP Probopass, 35 left
+2 HP Mr Rime, 57 left

Leftovers! +2 HP Mr Rime, 59 left

A2

(Speed tie: Mr Rime's move takes less EN, so it moves first, causing the hail sub to not trigger)

Mr Rime uses Grass Knot! -8 EN, 2 left
1d24=12, no crit
11 damage, 24 Probopass

Probopass used Sandstorm! -9 EN, 19 left
Probopass whipped up a sandstorm!

Sand blows through the arena!
-2 HP Mr Rime, 55 left

Leftovers! +2 HP Mr Rime, 57 left

A3

(Chilling, taking no energy, tends to win energy-based speed ties)

Mr Rime Chills! +12 EN (14 EN), 4 left

Probopass used Stone Edge! -6 EN, 13 left
1d10=9, miss

Sand blows through the arena!
-2 HP Mr Rime, 55 left

Leftovers! +2 HP Mr Rime, 57 left

Mr Rime's Speed returned to normal!
Arena: Sandstorm (4r)
:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 24/85 | EN: 13
4/10/6/11/40 | 2/7
Combo Counter: 0
Status: OK


Trainer Tierno (0 Super Potion left)

:ss/mr rime: @ Berserk Gene Leftovers
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages. Heal 2hp/s.
HP: 57/90 | EN: 14
5/6/9/7/70| 3/4
Combo Counter: 1
Status: OK, +2 Atk, +2 SpA (nat stage), 4/5 Chills remaining

:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 90/90 | EN: 100
7/5/4/5/126 | 2/2
Combo Counter: 1
Status: OK
:ss/mr rime: "Time for the curtain call, buddy."

Doduodrio to order
 
Last edited:
1685645075645.png

"Oh well. At least we can make this a grand finale!"

:bw/probopass:
"......"

Power Gem - Flash Cannon - Power Gem
At the start of your turn, IF you have less than 6 EN, THEN Chill
At the start of your turn, IF Mr. Rime successfully used Protect this step, THEN Chill (please)

I'm probably going to wind up with no counters either way lol :P
 
:mr rime: "Now, I mustache you to leave. Before I call security."

Taunt > Chill > Chill


:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 24/85 | EN: 13
4/10/6/11/40 | 2/7
Combo Counter: 0
Status: OK


Trainer Tierno (0 Super Potion left)

:ss/mr rime: @ Berserk Gene Leftovers
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages. Heal 2hp/s.
HP: 57/90 | EN: 14
5/6/9/7/70| 3/4
Combo Counter: 1
Status: OK, +2 Atk, +2 SpA (nat stage), 4/5 Chills remaining

:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 90/90 | EN: 100
7/5/4/5/126 | 2/2
Combo Counter: 1
Status: OK
A1

Mr Rime used Taunt! -10 EN, 4 left
Probopass can only order damaging moves!

Probopass used Power Gem! -5 EN, 8 left
1d24=10, no crit
8+2=10*1.5=15 damage, 42 left

Lefties, Sandstorm

A2

Mr Rime chilled! +12 EN, 16 left (3/5 remaining)

Probopass used Flash Cannon! -5 EN, 3 left
1d24=21, no crit, 1d10=1, drops SpD
8+2=10*1.5=15, 27 left

Lefties, Sandstorm

A3

Mr Rime chilled! +12 EN, 28 left (2/5 remaining)

Probopass used Power Gem! -5 EN, 0 left

15+2=17 damage, 10 HP

Probopass collapsed from exhaustion!

Lefties, Sandstorm
Arena: Sandstorm (3r)
:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 24/85 | EN: 0
4/10/6/11/40 | 2/7
Combo Counter: 0
Status: OK


Trainer Tierno (0 Super Potion left)

:ss/mr rime: @ Berserk Gene Leftovers
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages. Heal 2hp/s.
HP: 10/90 | EN: 28
5/6/9/7/70| 3/4
Combo Counter: 1
Status: OK, +2 Atk, +2 SpA (nat stage), 2/5 Chills remaining

:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 90/90 | EN: 100
7/5/4/5/126 | 2/2
Combo Counter: 1
Status: OK
I'm sorry, Doduodrio, but your run (and your time in Gen 8) has come to an end. Sorry this took over nine months.

Doduodrio pays 8 JC.
I gain 5 TC, 6 JC.​
 

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