Facility Realgam Tower: Doduodrio

Only Doduodrio and the current referee should be posting in this thread.


:ss/probopass:
Probopass: Bub - Male - Stage 3
Types: Rock/Steel
Abilities: Sturdy / Magnet Pull / Sand Force (Unlocked)
Profile:
Nothing escapes Bub. His ever-watchful gaze paired with his three mini-noses always on the lookout proves to be useful in battle. He never speaks, never eats, and never sleeps, so his presence makes some of Doduodrio's Pokemon nervous. His Magnet Pull ability has gotten Bub into endless trouble, clinging to other wild Pokemon and generally attracting a whole ton of metal objects. Staples, water bottles, utensils, even electronics have gone missing only to be found stuck onto Bub. He doesn't seem to mind, though.

How They Met:
An enigma, nobody really knows much about Bub. He just showed up one day out of the blue in Doduodrio's backyard, levitating in place without a word. Even to this day, he still hasn't said a thing...

Name Origins:
Probopass reminded me of the pig head from the Lord of the Flies, Beezlebub. Maybe because of the mini-noses. So, Bub is a shortened version of Beezlebub.
Hidden Power: Ice
Nature: Quirky (+10% SpD, -10% SpD)
HP: 85
Atk: 4
Def: 10
SpA: 6
SpD: 11
Spe: 40

Size Class: 2
Weight Class: 7
Attract
Block
Body Press
Bulldoze
Captivate
Confide
Dazzling Gleam
Discharge
Double Team
Double-Edge
Earth Power
Earthquake
Endure
Explosion
Facade
Flash Cannon
Frustration
Giga Impact
Gravity
Harden
Hidden Power (Ice)
Hyper Beam
Iron Defense
Lock-On
Magnet Bomb
Magnet Rise
Magnetic Flux
Magnitude
Natural Gift
Power Gem
Protect
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shock Wave
Sleep Talk
Smack Down
Spark
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Tackle
Taunt
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Tri Attack
Volt Switch
Wide Guard
Zap Cannon
:ss/escavalier:
Escavalier: Lance - Male - Stage 3
Types: Bug/Steel
Abilities: Swarm / Shell Armor / Overcoat (Unlocked)
Profile:
Lance loves getting compliments about his strength or his thick armor or just about anything, really. He can be cheerful or serious depending on his mood, but he can also be naive about many things. He likes to keep his armor nice and clean and his arms nice and sharp. When challenged to a battle, he will always happily accept.

How They Met:
Lance was found stuck to Bub one day (darn Magnet Pull), so Doduodrio had to help free him. It turned out that Rook and Lance had actually sparred together a really long time ago, so Rook invited Lance to join the team!

Name Origins:
Escavalier looks like it's ready to go jousting at a medieval tournament for knights! This reminded me of Lancelot from the King Arthur stories. I just shortened Lancelot to Lance.
Hidden Power: Rock
Nature: Bashful (+10% SpA, -10% SpA)
HP: 85
Atk: 10
Def: 8
SpA: 5
SpD: 8
Spe: 20

Size Class: 2
Weight Class: 3
Acid Spray
Aerial Ace
Agility
Attract
Brutal Swing
Bug Bite
Bug Buzz
Close Combat
Confide
Counter
Cut
Double Team
Double-Edge
Drill Run
Encore
Endure
Energy Ball
Facade
False Swipe
Feint Attack
Fell Stinger
Flail
Focus Blast
Frustration
Fury Attack
Fury Cutter
Giga Drain
Giga Impact
Headbutt
Hidden Power (Rock)
Horn Attack
Hyper Beam
Infestation
Iron Defense
Iron Head
Knock Off
Leer
Megahorn
Metal Burst
Night Slash
Peck
Poison Jab
Protect
Pursuit
Quick Guard
Rain Dance
Razor Shell
Rest
Return
Revenge
Reversal
Rock Smash
Round
Scary Face
Screech
Secret Power
Slash
Sleep Talk
Smart Strike
Snore
Struggle Bug
Substitute
Swagger
Swords Dance
Take Down
Taunt
Toxic
Twineedle
X-Scissor
:SS/Jumbao:
Jumbao: Taro - Female - Stage 3
Types: Grass / Fairy
Abilities: Trace / Overcoat / (Unlocked) Drought
Profile:
Taro likes to dance happily, shaking her hefty limbs and spinning to create a maraca sound that would rival Maractus. The dance can strengthen the sunlight which lets her fire off powerful Solarbeams. Her large size can be a bit difficult when navigating tight spaces, but it also lends her enormous strength, although Taro prefers to use special moves over physical moves. Despite her extreme weakness in Poison-type attacks, she and Node are good friends since they are both very energetic.

How They Met:
On a trip through Alola, Doduodrio met Taro in the lush jungle filled with tropical trees and plants. Being a jungle, it was quite difficult to navigate, so he asked Taro for assistance and they've been friends ever since!

Name Origins:
Jumbao's limbs are visually very similar to the taro root.

Side Note:
Since Taro does not seem to have an obvious mouth to talk with, she communicates through :blobsad: and :bloblul: and :blobthumbsup:.
Hidden Power: Ground
Nature: Docile (+10% Def, -10% Def)
HP: 95
Atk: 5
Def: 7
SpA: 9
SpD: 7
Spe: 96

Size Class: 4
Weight Class: 5
Arm Thrust
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Bullet Seed
Confide
Dazzling Gleam
Detect
Double Team
Draining Kiss
Endure
Energy Ball
Explosion
Facade
Fake Out
Flame Burst
Flower Shield
Focus Blast
Focus Energy
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Gyro Ball
Healing Wish
Heavy Slam
Helping Hand
Hidden Power (Ground)
Hyper Beam
Ingrain
Leaf Storm
Leafage
Life Dew
Light Screen
Lucky Chant
Magic Room
Magical Leaf
Metronome
Misty Terrain
Moonblast
Natural Gift
Play Rough
Protect
Psych Up
Rest
Return
Rototiller
Round
Safeguard
Sandstorm
Seed Bomb
Self-Destruct
Shadow Ball
Shore Up
Sleep Talk
Smelling Salts
Snore
Solar Beam
Solar Blade
Substitute
Sunny Day
Superpower
Swagger
Synthesis
Tackle
Toxic
Wish
Wonder Room
Wood Hammer
Worry Seed




Battle Info
Format:
3v3 Singles
Switch: OK
DQ: 48 hours for challenger, 72 hours for ref
Abilities: All
Items: On
Megas: None
Z-Moves: One (for Tierno), None (for challenger)
Recoveries: 2
Chills: 5
Substitutions: 3
Rival Tierno's team consists of three Pokemon, one chosen randomly from each slot
Rival Tierno sends out first

Rival Tierno's Item Bag: 1× Super Potion

Kalos Route 19, also known as Grande Vallée Way, is home to a valley containing plenty of beautiful marshes. This battle takes place on a wooden bridge across the valley, on which Tierno has spent the past half hour practicing his dancing with his Pokemon! As a result, his dancing skills are stronger than they would otherwise be.
  • All of Tierno's Pokemon have access to all moves tagged #Dance
  • Petal Dance does not cause the user to go on a rampage
  • Tierno's Oricorio does not lose speed from holding a Power Lens
  • Tierno's Talonflame also has the ability Tangled Feet
  • Tierno's Meloetta defaults to Pirouette Forme
  • When one of Tierno's Pokemon with higher Attack than Special Attack uses a special #Dance move, it is treated as a physical move
  • When Tierno sends out a Pokemon that holds a Berserk Gene, the Berserk Gene is automatically activated unless otherwise specified
  • Camouflage turns the user into a Flying type
  • Secret Power may cause sleep
  • Nature Power becomes Wood Hammer




Slot 1: [Talonflame/Oricorio], Hidden Power [Fighting]
Slot 2: [Roserade/Crawdaunt], Hidden Power [Poison]
Slot 3: [Vanilluxe/Mr. Rime], Hidden Power [Poison]

:ss/Talonflame:

Talonflame

Type:
Fire/Flying
Abilities: Flame Body/Gale Wings/Tangled Feet

Item:
Cleanse Tag

Nature: Adamant (+Atk, -SpA)
HP: 90
Atk: 7 (+)
Def: 5
SpA: 4 (-)
SpD: 5
Spe: 126

Size: 2
Weight: 2

Moves:
Acrobatics
Aerial Ace
Agility
Attract
Brave Bird
Bulk Up
Confide
Defog
Double Team
Dual Wingbeat
Ember
Endure
Facade
Feint
Fire Blast
Fire Spin
Flail
Flame Charge
Flamethrower
Flare Blitz
Fly
Frustration
Giga Impact
Growl
Heat Wave
Hidden Power Fighting
Hone Claws
Hurricane
Hyper Beam
Incinerate
Me First
Natural Gift
Overheat
Peck
Protect
Quick Attack
Quick Guard
Razor Wind
Rest
Return
Roost
Round
Secret Power
Sleep Talk
Snatch
Snore
Solar Beam
Steel Wing
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tackle
Tailwind
Taunt
Thief
Toxic
U-turn
Will-O-Wisp
Work Up
:ss/Crawdaunt:

Crawdaunt

Type:
Water/Dark
Abilities: Hyper Cutter/Shell Armor/Adaptability

Item: Waterium Z

Nature: Careful (+SpD, -SpA)
HP: 85
Atk: 9
Def: 6
SpA: 6 (-)
SpD: 6 (+)
Spe: 55

Size: 2
Weight: 3

Moves:
Aerial Ace
Ancient Power
Aqua Jet
Attract
Avalanche
Blizzard
Body Slam
Brick Break
Bubble
Bubble Beam
Captivate
Chip Away
Close Combat
Confide
Counter
Crabhammer
Crunch
Cut
Dark Pulse
Dig
Dive
Double Hit
Double Team
Double-Edge
Dragon Dance
Endeavor
Endure
Facade
False Swipe
Fling
Frustration
Fury Cutter
Giga Impact
Guillotine
Hail
Harden
Hidden Power
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Knock Off
Lash Out
Leer
Liquidation
Metal Claw
Mimic
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Nasty Plot
Natural Gift
Nature Power
Night Slash
Payback
Protect
Rain Dance
Razor Shell
Rest
Retaliate
Return
Revenge
Rock Slide
Rock Smash
Rock Tomb
Round
Scald
Secret Power
Slash
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Spite
Strength
Substitute
Superpower
Surf
Swagger
Swift
Switcheroo
Swords Dance
Taunt
Toxic
Trump Card
Vise Grip
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
X-Scissor
:ss/Mr. Rime:

Mr. Rime

Type:
Ice/Psychic
Abilities: Tangled Feet/Screen Cleaner/Ice Body

Item: Berserk Gene

Nature: Modest (+SpA, -Atk)
HP: 90
Atk: 5 (-)
Def: 6
SpA: 9 (+)
SpD: 7
Spe: 70

Size: 3
Weight: 4

Moves:
After You
Ally Switch
Attract
Avalanche
Barrier
Baton Pass
Blizzard
Block
Body Slam
Brick Break
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Copycat
Covet
Dazzling Gleam
Double Kick
Double Slap
Double Team
Drain Punch
Dream Eater
Encore
Endure
Energy Ball
Expanding Force
Facade
Fake Out
Fake Tears
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Freeze-Dry
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Hail
Headbutt
Healing Wish
Helping Hand
Hidden Power
Hyper Beam
Hypnosis
Ice Beam
Ice Punch
Ice Shard
Icicle Spear
Icy Wind
Infestation
Iron Defense
Light Screen
Magic Coat
Magic Room
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Coat
Misty Terrain
Mud-Slap
Nasty Plot
Natural Gift
Payback
Pound
Power Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Rapid Spin
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Screech
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Slack Off
Sleep Talk
Snatch
Snore
Solar Beam
Stomping Tantrum
Stored Power
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Teeter Dance
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Triple Axel
Uproar
Wake-Up Slap
Wonder Room
Zen Headbutt

Sending out [Pokemon]. [Challenger] to order.

:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 85/85 | EN: 100
4/10/6/11/40 | 2/7
Combo Counter: 1
Status: OK

:bw/escavalier: @ Muscle Band
Bug/Steel | Swarm / Shell Armor / Overcoat
+3 BAP to Bug-type moves below 29 HP. Immune to crits. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 Atk rank, +20% Acc Phys moves.
HP: 85/85 | EN: 100
11/8/5/8/20 | 2/3
Combo Counter: 1
Status: OK, +20% Acc (Phys moves)

:bw/jumbao: @ Wise Glasses
Grass/Fairy | Drought / Trace / Overcoat
Summons sun on sendout for 10 EN. Can copy an opponent's ability when sent out for 6 EN for 6a. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 SpA rank, +20% Acc Spec moves.
HP: 95/95 | EN: 100
5/7/9/7/96 | 4/10
Combo Counter: 1
Status: OK




Trainer Tierno (1 Super Potion left)
:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 90/90 | EN: 100
7/5/4/5/126 | 2/2
Status: OK

:bw/crawdaunt: @ Waterium Z
Water/Dark | Hyper Cutter / Shell Armor / Adaptability
Immune to enemy Atk drops. Can't be crit. +2 BAP to STABs. +2 damage to Water moves.
HP: 85/85 | EN: 100
9/6/6/6/55 | 2/3
Status: OK

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 90/90 | EN: 100
5/6/9/7/70 | 3/4
Status: OK
♪ They, say, move for me, move for me, move for me, ayy-ayy-ayy, and when you're done I'll make you do it all again ♪

:sm/talonflame: ♪ "They, say, dance for me, dance for me, dance for me, oh-oh-oh oh-oh oh-oh, I've never seen anybody do the things you do before!" ♪

Sending out Talonflame. Doduodrio to order.
 
1662744165706.png

"I think you'll do best in this matchup, Bub. Let's go!"

:bw/probopass:
"..."

Power Gem - Stone Edge - Power Gem
[CASOT] IF Talonflame is in the evasive stage of a D/E move when you are to act, use Smack Down and restart queue
[CASOT] IF Talonflame successfully used a P/E move when you are to act, use Stealth Rock first instance and Sandstorm second instance
[CASOT] IF you are burned, use Iron Defense and restart queue
 
"Dance dance, we're falling apart to halftime"
:bw/crawdaunt: "Dance dance, and these are the lives you'd love to lead"
:xy/talonflame: "Dance dance, this is the way they'd love, if they knew how misery loved me..."


Fire Spin > Flare Blitz > Flare Blitz
IF Fire Spin missed the previous action, THEN U-turn


:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 85/85 | EN: 100
4/10/6/11/40 | 2/7
Combo Counter: 1
Status: OK

:bw/escavalier: @ Muscle Band
Bug/Steel | Swarm / Shell Armor / Overcoat
+3 BAP to Bug-type moves below 29 HP. Immune to crits. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 Atk rank, +20% Acc Phys moves.
HP: 85/85 | EN: 100
11/8/5/8/20 | 2/3
Combo Counter: 1
Status: OK, +20% Acc (Phys moves)

:bw/jumbao: @ Wise Glasses
Grass/Fairy | Drought / Trace / Overcoat
Summons sun on sendout for 10 EN. Can copy an opponent's ability when sent out for 6 EN for 6a. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 SpA rank, +20% Acc Spec moves.
HP: 95/95 | EN: 100
5/7/10/7/96 | 4/10
Combo Counter: 1
Status: OK, +20% Acc (Spec moves)


Trainer Tierno (1 Super Potion left)
:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 90/90 | EN: 100
7/5/4/5/126 | 2/2
Status: OK

:bw/crawdaunt: @ Waterium Z
Water/Dark | Hyper Cutter / Shell Armor / Adaptability
Immune to enemy Atk drops. Can't be crit. +2 BAP to STABs. +2 damage to Water moves.
HP: 85/85 | EN: 100
9/6/6/6/55 | 2/3
Status: OK

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 90/90 | EN: 100
5/6/9/7/70 | 3/4
Status: OK
A1

Talonflame used Fire Spin! -4 EN, 96 left
1d20=7, hits, 1d24=10, no crit
4+3-1-7=0, min 1 damage, 84 Probopass
Probopass is trapped by a circle of flames!

Probopass used Power Gem! -5 EN, 95 left
1d24=18, no crit
8+3+1=12*2=24 damage, 66 Talonflame

Leftovers! +1 HP, 85 Probopass
Fire Spin! -2 HP, 83 Probopass

A2

Talonflame used Flare Blitz! -7 EN, 89 left
1d24=24, no crit
12+3-1-3=11 damage, 72 Probopass

Probopass used Stone Edge! -6 EN, 89 left
1d10=2, hits, 1d8=7, no crit
10+3-1=12*2=24 damage, 42 Talonflame

Lefties/Trapping cancel out

A3

Talonflame used Flare Blitz! -11 EN, 78 left
1d24=21, no crit
11 damage, 61 Probopass

Probopass used Power Gem! -5 EN, 84 left
1d24=5, no crit
24 damage, 18 Talonflame

Lefties/Trapping cancel out
:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 61/85 | EN: 84
4/10/6/11/40 | 2/7
Combo Counter: 1
Status: OK

:bw/escavalier: @ Muscle Band
Bug/Steel | Swarm / Shell Armor / Overcoat
+3 BAP to Bug-type moves below 29 HP. Immune to crits. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 Atk rank, +20% Acc Phys moves.
HP: 85/85 | EN: 100
11/8/5/8/20 | 2/3
Combo Counter: 1
Status: OK, +20% Acc (Phys moves)

:bw/jumbao: @ Wise Glasses
Grass/Fairy | Drought / Trace / Overcoat
Summons sun on sendout for 10 EN. Can copy an opponent's ability when sent out for 6 EN for 6a. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 SpA rank, +20% Acc Spec moves.
HP: 95/95 | EN: 100
5/7/10/7/96 | 4/10
Combo Counter: 1
Status: OK, +20% Acc (Spec moves)


Trainer Tierno (1 Super Potion left)
:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 18/90 | EN: 78
7/5/4/5/126 | 2/2
Status: OK

:bw/crawdaunt: @ Waterium Z (1/1)
Water/Dark | Hyper Cutter / Shell Armor / Adaptability
Immune to enemy Atk drops. Can't be crit. +2 BAP to STABs. +2 damage to Water moves.
HP: 85/85 | EN: 100
9/6/6/6/55 | 2/3
Status: OK

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 90/90 | EN: 100
5/6/9/7/70 | 3/4
Status: OK
"Your attacks rock!"
:bw/crawdaunt: "But it's time for me to roll!"

Switching to Crawdaunt, no counterswitch available.

Orders coming pending ruling question in Discord.
 
:crawdaunt: Whirlpool > Hydro Vortex (Crabhammer) > Crabhammer
(CASOS) IF P/E THEN Swords Dance and push
(CASOS) IF Volt Switch AND Probopass is Hovering AND NOT Crawdaunt has Double Team clones THEN Double Team (2) and push)
(CASOS) IF Volt Switch THEN Dig (Evasive) and push
 
:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 61/85 | EN: 84
4/10/6/11/40 | 2/7
Combo Counter: 1
Status: OK

:bw/escavalier: @ Muscle Band
Bug/Steel | Swarm / Shell Armor / Overcoat
+3 BAP to Bug-type moves below 29 HP. Immune to crits. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 Atk rank, +20% Acc Phys moves.
HP: 85/85 | EN: 100
11/8/5/8/20 | 2/3
Combo Counter: 1
Status: OK, +20% Acc (Phys moves)

:bw/jumbao: @ Wise Glasses
Grass/Fairy | Drought / Trace / Overcoat
Summons sun on sendout for 10 EN. Can copy an opponent's ability when sent out for 6 EN for 6a. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 SpA rank, +20% Acc Spec moves.
HP: 95/95 | EN: 100
5/7/10/7/96 | 4/10
Combo Counter: 1
Status: OK, +20% Acc (Spec moves)


Trainer Tierno (1 Super Potion left)
:bw/crawdaunt: @ Waterium Z (1/1)
Water/Dark | Hyper Cutter / Shell Armor / Adaptability
Immune to enemy Atk drops. Can't be crit. +2 BAP to STABs. +2 damage to Water moves.
HP: 85/85 | EN: 100
9/6/6/6/55 | 2/3
Status: OK


:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 18/90 | EN: 78
7/5/4/5/126 | 2/2
Status: OK

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 90/90 | EN: 100
5/6/9/7/70 | 3/4
Status: OK
A1

Crawdaunt used Whirlpool! -4 EN, 96 left
1d20=9, hits, 1d24=17, no crit
4+3+2-1-5=3*1.5=4.5+2=6.5=7 damage, 54 Probopass
Probopass is trapped in a large whirlpool!

Probopass used Bulldoze! -5 EN, 79 left
6-2=4 damage, 81 Crawdaunt

Lefties/Trapping

A2

Probopass used Substitute! -12 EN, 67 left
Probopass set up a substitute! -15 HP, 39 left

Crawdaunt used Hydro Vortex! -6 EN, 90 left
18+3+2-1=22*1.5=33+2=35 damage, substitute down!

Lefties/Trapping

A3

Probopass used Volt Switch! -5 EN, 62 left
7*1.5=10.5=11 damage, 70 Crawdaunt
Probopass is Pivoting!

Crawdaunt used Dig! -11 EN, 79 left
1d24=1, crits
4+3-1-1=5*2=10 damage, 29 Probopass

lefties/trapping
:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 29/85 | EN: 62
4/10/6/11/40 | 2/7
Combo Counter: 1
Status: OK

:bw/escavalier: @ Muscle Band
Bug/Steel | Swarm / Shell Armor / Overcoat
+3 BAP to Bug-type moves below 29 HP. Immune to crits. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 Atk rank, +20% Acc Phys moves.
HP: 85/85 | EN: 100
11/8/5/8/20 | 2/3
Combo Counter: 1
Status: OK, +20% Acc (Phys moves)

:bw/jumbao: @ Wise Glasses
Grass/Fairy | Drought / Trace / Overcoat
Summons sun on sendout for 10 EN. Can copy an opponent's ability when sent out for 6 EN for 6a. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 SpA rank, +20% Acc Spec moves.
HP: 95/95 | EN: 100
5/7/10/7/96 | 4/10
Combo Counter: 1
Status: OK, +20% Acc (Spec moves)


Trainer Tierno (1 Super Potion left)
:bw/crawdaunt: @ Waterium Z (0/1)
Water/Dark | Hyper Cutter / Shell Armor / Adaptability
Immune to enemy Atk drops. Can't be crit. +2 BAP to STABs. +2 damage to Water moves.
HP: 70/85 | EN: 79
9/6/6/6/55 | 2/3
Combo Counter: 1
Status: OK

:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 18/90 | EN: 78
7/5/4/5/126 | 2/2
Combo Counter: 1
Status: OK

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 90/90 | EN: 100
5/6/9/7/70 | 3/4
Combo Counter: 1
Status: OK
"That crit about doubled our damage this round... What will you send out next?"

Duo to send out and order.​
 
Last edited:
1662859710001.png

"Taro, you love to dance, right? Let's show Tierno how we like to dance!"

Sending in Taro the Jumbao @ Wise Glasses and DO NOT Activate Drought and Activate Trace (Adaptability)

:ss/jumbao: :blobuwu:

Energy Ball - Giga Drain - Energy Ball
[CASOT] IF Crawdaunt is in the evasive stage of a D/E move when you are to act, use Solar Beam and restart queue
[CASOT] IF Crawdaunt successfully used a P/E move when you are to act, use Sandstorm first instance and Flower Shield second instance and restart queue
[CASOA] IF Crawdaunt is to use a Flying-type combo this action, use Protect only ONCE and restart queue
 
Last edited:
"Oh don't you dare look back, just keep your eyes on me"
:bw/crawdaunt: "I said you're holding back, she said shut up and dance with me"


Sludge Wave > Metal Claw + Giga Impact > Metal Claw


:bw/jumbao: @ Wise Glasses
Grass/Fairy | Drought / Trace / Overcoat
Summons sun on sendout for 10 EN. Can copy an opponent's ability when sent out for 6 EN for 6a. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 SpA rank, +20% Acc Spec moves.
HP: 95/95 | EN: 100
5/7/10/7/96 | 4/10
Combo Counter: 1
Status: OK, +20% Acc (Spec moves)

:bw/escavalier: @ Muscle Band
Bug/Steel | Swarm / Shell Armor / Overcoat
+3 BAP to Bug-type moves below 29 HP. Immune to crits. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 Atk rank, +20% Acc Phys moves.
HP: 85/85 | EN: 100
11/8/5/8/20 | 2/3
Combo Counter: 1
Status: OK, +20% Acc (Phys moves)

:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 29/85 | EN: 62
4/10/6/11/40 | 2/7
Combo Counter: 1
Status: OK


Trainer Tierno (1 Super Potion left)
:bw/crawdaunt: @ Waterium Z (0/1)
Water/Dark | Hyper Cutter / Shell Armor / Adaptability
Immune to enemy Atk drops. Can't be crit. +2 BAP to STABs. +2 damage to Water moves.
HP: 70/85 | EN: 79
9/6/6/6/55 | 2/3
Combo Counter: 1
Status: OK

:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 18/90 | EN: 78
7/5/4/5/126 | 2/2
Combo Counter: 1
Status: OK

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 90/90 | EN: 100
5/6/9/7/70 | 3/4
Combo Counter: 1
Status: OK
Jumbao Traced Adaptability! -6 EN, 94 left

A1

Jumbao used Energy Ball! -6 EN, 88 left
1d10=9, no SpD drop
9+3+2+4=18*1.5=27 damage, 43 HP Crawdaunt

Crawdaunt used Sludge Wave! -7 EN, 72 left
1d24=18, no crit, 1d10=6, no Poison
10-1-1=8*2=16 damage, 79 HP Jumbao

A2

Jumbao used Giga Drain! -8 EN, 80 left
8+3+2+4=17*1.5=25.5=26 damage, 17 HP Crawdaunt
+5 HP, 84 Jumbao

Crawdaunt used Steelheart! -28 EN, 44 left
1d20=11, hits, 1d24=21, no crit
15+2-1=16*1.5=24 damage, 60 HP Jumbao

A3

Jumbao used Energy Ball! -6 EN, 74 left
1d10=3, no SpD drop
27 damage, Crawdaunt faints!
:bw/jumbao: @ Wise Glasses
Grass/Fairy | Drought / Trace / Overcoat
Summons sun on sendout for 10 EN. Can copy an opponent's ability when sent out for 6 EN for 6a. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 SpA rank, +20% Acc Spec moves.
HP: 60/95 | EN: 74
5/7/10/7/96 | 4/10
Combo Counter: 1
Status: OK, +20% Acc (Spec moves)

:bw/escavalier: @ Muscle Band
Bug/Steel | Swarm / Shell Armor / Overcoat
+3 BAP to Bug-type moves below 29 HP. Immune to crits. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 Atk rank, +20% Acc Phys moves.
HP: 85/85 | EN: 100
11/8/5/8/20 | 2/3
Combo Counter: 1
Status: OK, +20% Acc (Phys moves)

:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 29/85 | EN: 62
4/10/6/11/40 | 2/7
Combo Counter: 1
Status: OK


Trainer Tierno (1 Super Potion left)
:bw/crawdaunt: @ Waterium Z (0/1)
Water/Dark | Hyper Cutter / Shell Armor / Adaptability
Immune to enemy Atk drops. Can't be crit. +2 BAP to STABs. +2 damage to Water moves.
HP: 0/85 | EN: 44
9/6/6/6/55 | 2/3
Combo Counter: 0
Status: KO


:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 18/90 | EN: 78
7/5/4/5/126 | 2/2
Combo Counter: 1
Status: OK

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 90/90 | EN: 100
5/6/9/7/70 | 3/4
Combo Counter: 1
Status: OK
"You seem to be pretty hot stuff!"
:ss/mr rime: "But I'm going to have to ask you to cool your britches."

Sending out Mr Rime. Berserk Gene automatically activates.
:mr rime: Skill Swap (Screen Cleaner = Adaptability, Ice Body = Overcoat) > Ice Beam > Freeze Dry
IF P/E THEN Confide and push
IF Fake Out THEN push
(CASOR) IF Worry Seed this round THEN change all instances of Skill Swap with Ice Beam
 
Last edited:
:bw/jumbao: @ Wise Glasses
Grass/Fairy | Drought / Adaptability / Overcoat
Summons sun on sendout for 10 EN. +2 BAP to STABs. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 SpA rank, +20% Acc Spec moves.
HP: 60/95 | EN: 74
5/7/10/7/96 | 4/10
Combo Counter: 1
Status: OK, +20% Acc (Spec moves)

:bw/escavalier: @ Muscle Band
Bug/Steel | Swarm / Shell Armor / Overcoat
+3 BAP to Bug-type moves below 29 HP. Immune to crits. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 Atk rank, +20% Acc Phys moves.
HP: 85/85 | EN: 100
11/8/5/8/20 | 2/3
Combo Counter: 1
Status: OK, +20% Acc (Phys moves)

:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 29/85 | EN: 62
4/10/6/11/40 | 2/7
Combo Counter: 1
Status: OK


Trainer Tierno (1 Super Potion left)

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 90/90 | EN: 100
5/6/9/7/70 | 3/4
Combo Counter: 1
Status: OK

:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 18/90 | EN: 78
7/5/4/5/126 | 2/2
Combo Counter: 1
Status: OK
Mr Rime is going berserk! Confused (4c), Atk and SpA raise sharply!

A1
Jumbao used Focus Burst! -28 EN, 46 left
1d4=1, hits, 1d24=22, no crit, 1d10=5, no SpD drop
12+3=15 damage, 75 left

-1 Confusion Counter! 3 left
Mr Rime used Skill Swap! -13 EN, 87 left
Mr Rime got Adaptability and Overcoat!
Jumbao got Screen Cleaner and Icy Body!

A2

Jumbao used Moonblast! -6 EN, 40 left
1d4=1, hits, 1d24=18, no crit, 1d10=1, drops SpA
10+3-1+3=15 damage, 60 left
Mr Rime's SpA fell!

-1 Confusion Counter! 2 left
Mr Rime used Ice Beam! -6 EN, 81 left
1d24=21, no crit, 1d10=5, no freeze
9+3+2+2=16*1.5=24+2=26 damage, 34 Jumbao

A3

Jumbao used Moonblast! -10 EN, 30 left
1d4=1, hits, 1d24=24, no crit, 1d10=5, no SpA drop
15 damage, 45 left

-1 Confusion Counter! 1 left
Mr Rime used Freeze Dry! -4 EN, 77 left
1d24=8, no crit, 1d10=1, freezes, 1d3=3, 2 counters
7+3+2+2=14*1.5=21+2=23 damage, 11 HP Jumbao
Jumbao is frozen solid!

:bw/jumbao: @ Wise Glasses
Grass/Fairy | Drought / Screen Cleaner / Ice Body
Summons sun on sendout for 10 EN. No screens allowed. +2 HP/a in Hail. +1 SpA rank, +20% Acc Spec moves.
HP: 11/95 | EN: 30
5/7/10/7/96 | 4/10
Combo Counter: 1
Status: OK, +20% Acc (Spec moves), Frozen (2 counters)

:bw/escavalier: @ Muscle Band
Bug/Steel | Swarm / Shell Armor / Overcoat
+3 BAP to Bug-type moves below 29 HP. Immune to crits. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 Atk rank, +20% Acc Phys moves.
HP: 85/85 | EN: 100
11/8/5/8/20 | 2/3
Combo Counter: 1
Status: OK, +20% Acc (Phys moves)

:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 29/85 | EN: 62
4/10/6/11/40 | 2/7
Combo Counter: 1
Status: OK


Trainer Tierno (1 Super Potion left)

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion.+2 BAP to STABs. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks.
HP: 45/90 | EN: 77
5/6/9/7/70 | 3/4
Combo Counter: 1
Status: OK, +2 Atk (nat stage), +1 SpA (returning to +2), Confused (1c)

:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 18/90 | EN: 78
7/5/4/5/126 | 2/2
Combo Counter: 1
Status: OK
 
Super Potion (Mr Rime) > Freeze Dry > Protect


:bw/jumbao: @ Wise Glasses
Grass/Fairy | Drought / Screen Cleaner / Ice Body
Summons sun on sendout for 10 EN. No screens allowed. +2 HP/a in Hail. +1 SpA rank, +20% Acc Spec moves.
HP: 11/95 | EN: 30
5/7/10/7/96 | 4/10
Combo Counter: 1
Status: OK, +20% Acc (Spec moves), Frozen (2 counters)

:bw/escavalier: @ Muscle Band
Bug/Steel | Swarm / Shell Armor / Overcoat
+3 BAP to Bug-type moves below 29 HP. Immune to crits. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 Atk rank, +20% Acc Phys moves.
HP: 85/85 | EN: 100
11/8/5/8/20 | 2/3
Combo Counter: 1
Status: OK, +20% Acc (Phys moves)

:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 29/85 | EN: 62
4/10/6/11/40 | 2/7
Combo Counter: 1
Status: OK


Trainer Tierno (1 Super Potion left)

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion.+2 BAP to STABs. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks.
HP: 45/90 | EN: 77
5/6/9/7/70 | 3/4
Combo Counter: 1
Status: OK, +2 Atk (nat stage), +1 SpA (returning to +2), Confused (1c)

:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 18/90 | EN: 78
7/5/4/5/126 | 2/2
Combo Counter: 1
Status: OK
A1

Tierno used a Super Potion! 85 HP Mr Rime!

-1 Freeze counter, 1 left
Jumbao is frozen solid!

A2

-1 Freeze Counter, 0 left
Jumbao is frozen solid!

-1 Confusion Counter, 0 left
Mr Rime used Freeze Dry! -4 EN, 73 left
23 damage, Jumbao faints!
:bw/jumbao: @ Wise Glasses
Grass/Fairy | Drought / Screen Cleaner / Ice Body
Summons sun on sendout for 10 EN. No screens allowed. +2 HP/a in Hail. +1 SpA rank, +20% Acc Spec moves.
HP: 0/95 | EN: 30
5/7/10/7/96 | 4/10
Combo Counter: 1
Status: OK, +20% Acc (Spec moves), Frozen (0 counters)


:bw/escavalier: @ Muscle Band
Bug/Steel | Swarm / Shell Armor / Overcoat
+3 BAP to Bug-type moves below 29 HP. Immune to crits. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 Atk rank, +20% Acc Phys moves.
HP: 85/85 | EN: 100
11/8/5/8/20 | 2/3
Combo Counter: 1
Status: OK, +20% Acc (Phys moves)

:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 29/85 | EN: 62
4/10/6/11/40 | 2/7
Combo Counter: 1
Status: OK


Trainer Tierno (0 Super Potions left)

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion.+2 BAP to STABs. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks.
HP: 85/90 | EN: 73
5/6/9/7/70 | 3/4
Combo Counter: 1
Status: OK, +2 Atk, +2 SpA (nat stage), Confused (0c)

:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 18/90 | EN: 78
7/5/4/5/126 | 2/2
Combo Counter: 1
Status: OK
:ss/mr rime: "I did warn you."
"Not that we could have predicted that."

Duo to send out.
 
1663103877696.png

"There's no need to reflect damage. Your own strength is sufficient!"

:ss/escavalier:
"I can change the weather too, you know!"

Megahorn - Rain Dance - Megahorn
 
:bw/escavalier: @ Muscle Band
Bug/Steel | Swarm / Shell Armor / Overcoat
+3 BAP to Bug-type moves below 29 HP. Immune to crits. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 Atk rank, +20% Acc Phys moves.
HP: 85/85 | EN: 100
11/8/5/8/20 | 2/3
Combo Counter: 1
Status: OK, +20% Acc (Phys moves)

:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 29/85 | EN: 62
4/10/6/11/40 | 2/7
Combo Counter: 1
Status: OK


Trainer Tierno (0 Super Potions left)

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Adaptability / Overcoat
Dodgy and confident in confusion.+2 BAP to STABs. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks.
HP: 85/90 | EN: 73
5/6/9/7/70 | 3/4
Combo Counter: 1
Status: OK, +2 Atk, +2 SpA (nat stage), Confused (0c)

:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 18/90 | EN: 78
7/5/4/5/126 | 2/2
Combo Counter: 1
Status: OK
A1

Mr Rime snapped out of confusion!
Mr Rime used Fiery Dance! -6 EN, 67 left
1d2=2, no SpA raise
8+1-1=8*2=16+4=20 damage, 65 Escavalier!

Escavalier used Megahorn! -7 EN, 93 left
1d24=8, no crit
12+3+5-1=19*1.5=28.5=29 damage, 56 HP Mr Rime

A2

Mr Rime used Hail! -9 EN, 58 left
It began to hail!

Escavalier used Rain Daince! -10 EN, 83 left
It began to rain!

A3

Mr Rime used Fiery Dance! -6 EN, 52 left
1d2=1, raises SpA
8-3-1+1=5*2=10+4=14 damage, 51 Escavalier

Escavalier used Megahorn! -7 EN, 76 left
1d24=10, no crit
29 damage, 27 HP Mr Rime
Arena: Rain (4r)
:bw/escavalier: @ Muscle Band
Bug/Steel | Swarm / Shell Armor / Overcoat
+3 BAP to Bug-type moves below 29 HP. Immune to crits. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 Atk rank, +20% Acc Phys moves.
HP: 51/85 | EN: 76
11/8/5/8/20 | 2/3
Combo Counter: 1
Status: OK, +20% Acc (Phys moves)

:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 29/85 | EN: 62
4/10/6/11/40 | 2/7
Combo Counter: 1
Status: OK


Trainer Tierno (0 Super Potions left)

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Adaptability / Overcoat
Dodgy and confident in confusion.+2 BAP to STABs. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks.
HP: 27/90 | EN: 52
5/6/9/7/70 | 3/4
Combo Counter: 1
Status: OK, +2 Atk (nat stage), +3 SpA (decaying to +2)

:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 18/90 | EN: 78
7/5/4/5/126 | 2/2
Combo Counter: 1
Status: OK
"That horn of yours packs a whollop!"
:ss/mr rime: "I wonder if I have some cool tricks left in store... I know this person who works with just a baby version of me, and still has plenty of maneuvers against fully evolved Pokemon!"

Duo to order
 
1663108774457.png

"This will be tough, but we can make it through!"

:ss/escavalier:
"Onward I charge! To glory!"

Megahorn - Iron Head - Megahorn
[CASOT] IF Mr. Rime successfully used Endure AND NOT Mr. Rime is under the effects of Infestation when you are to act, use Infestation and restart queue
[CASOT] IF Mr. Rime successfully used a P/E move when you are to act, use Swords Dance and restart queue
[CASET] IF you flinched this turn, push back
 
"Birds of a feather flock together after all!"
:ss/mr rime: "Using this move, who would have thunk? But first a combo, and then, Kerplunk!"

Icicle Spear + Feather Dance > Lunar Dance


:bw/escavalier: @ Muscle Band
Bug/Steel | Swarm / Shell Armor / Overcoat
+3 BAP to Bug-type moves below 29 HP. Immune to crits. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 Atk rank, +20% Acc Phys moves.
HP: 51/85 | EN: 76
11/8/5/8/20 | 2/3
Combo Counter: 1
Status: OK, +20% Acc (Phys moves)

:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 29/85 | EN: 62
4/10/6/11/40 | 2/7
Combo Counter: 1
Status: OK


Trainer Tierno (0 Super Potions left)

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Adaptability / Overcoat
Dodgy and confident in confusion.+2 BAP to STABs. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks.
HP: 27/90 | EN: 52
5/6/9/7/70 | 3/4
Combo Counter: 1
Status: OK, +2 Atk (nat stage), +3 SpA (decaying to +2)

:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 18/90 | EN: 78
7/5/4/5/126 | 2/2
Combo Counter: 1
Status: OK
A1

Mr Rime used Frostfeather Spears! -25 EN, 27 left
1d6=5, 4 hits, 4d24=8, 15, 21, 4, no crits
12+3-1-3=11*.75=8.25=8+4=12 damage, 39 HP
Escavalier's Attack fell absurdly!

Escavalier used Megahorn! -11 EN, 65 left
1d24=3, no crit
((12+3+5-1)*1.5)-12=16.5=17 damage, 10 HP Mr Rime

A2

Mr Rime used Lunar Dance! -15 EN, 12 left
Mr Rime fainted! 45 HP Talonflame, 100 EN

Escavalier used Iron Head! -5 EN, 60 left
but there was no target...
Arena: Rain (3r)
:bw/escavalier: @ Muscle Band
Bug/Steel | Swarm / Shell Armor / Overcoat
+3 BAP to Bug-type moves below 29 HP. Immune to crits. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 Atk rank, +20% Acc Phys moves.
HP: 39/85 | EN: 60
11/8/5/8/20 | 2/3
Combo Counter: 1
Status: OK, +20% Acc (Phys moves), -6 Atk (decaying to 0)

:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 29/85 | EN: 62
4/10/6/11/40 | 2/7
Combo Counter: 1
Status: OK


Trainer Tierno (0 Super Potions left)

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Adaptability / Overcoat
Dodgy and confident in confusion.+2 BAP to STABs. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks.
HP: 0/90 | EN: 12
5/6/9/7/70 | 3/4
Combo Counter: 1
Status: KO


:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 45/90 | EN: 100
7/5/4/5/126 | 2/2
Combo Counter: 1
Status: OK
"This rain won't dampen our spirits! We're at the peak of the crescendo!"
:sm/talonflame: "I can do more than a little Fiery Dance!"

Flare Blitz > Flare Bltz > Flare Blitz
IF Metal Burst OR Counter THEN Roost 1st and 3rd instance, Swords Dance second instance
IF under Endure AND NOT under Fire Spin THEN Fire Spin
 
Last edited:
1663169131211.png

"One opponent left to go. Let's do this!"

:ss/escavalier:
"I can't stab... my lances are covered in feathers..."

Razor Shell + Giga Impact - Twineedle - Twineedle
 
:bw/escavalier: @ Muscle Band
Bug/Steel | Swarm / Shell Armor / Overcoat
+3 BAP to Bug-type moves below 29 HP. Immune to crits. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 Atk rank, +20% Acc Phys moves.
HP: 39/85 | EN: 60
11/8/5/8/20 | 2/3
Combo Counter: 1
Status: OK, +20% Acc (Phys moves), -6 Atk (decaying to 0)

:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 29/85 | EN: 62
4/10/6/11/40 | 2/7
Combo Counter: 1
Status: OK


Trainer Tierno (0 Super Potions left)

:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 45/90 | EN: 100
7/5/4/5/126 | 2/2
Combo Counter: 1
Status: OK​
A1

Talonflame used Flare Blitz! -7 EN, 93 left
12+3-3-1-1=10*2=20 damage, 19 Escavalier

Escavalier uses Razor Impact! -32 EN, 28 left
1d24=10, no crit, 1d2=1, drops Def
15+3+6=24*1.5=36-12=24 damage, 21 Talonflame
1d10=3, burns (Flame Body)

Burn! 17 Escavalier

A2

Talonflame used Flare Blitz! -11 EN, 82 left
20 damage, Escavalier faints!
Arena: Rain (2r)
:bw/escavalier: @ Muscle Band
Bug/Steel | Swarm / Shell Armor / Overcoat
+3 BAP to Bug-type moves below 29 HP. Immune to crits. Immune to damaging weather, #Powder moves, and takes -1 BAP to incoming attacks. +1 Atk rank, +20% Acc Phys moves.
HP: 0/85 | EN: 28
11/8/5/8/20 | 2/3
Combo Counter: 0
Status: KO


:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 29/85 | EN: 62
4/10/6/11/40 | 2/7
Combo Counter: 1
Status: OK


Trainer Tierno (0 Super Potions left)

:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 21/90 | EN: 82
7/5/4/5/126 | 2/2
Combo Counter: 1
Status: OK​
:xy/talonflame: "Just a little farther... I can do this! The dance isn't over!"

Duo to order.
 
1663195815206.png

"Let's finish off strong, Bub!"

:bw/probopass:
"..."

Power Gem - Power Gem - Power Gem
[CASOT, ONCE] IF Talonflame successfully used Endure when you are to act, use Sandstorm
[CASOT] IF Talonflame is in the evasive stage of a D/E move when you are to act, use Smack Down
[CASOT] IF Talonflame has at least one Double Team clone when you are to act, use Discharge
 
:xy/talonflame: "Don't get crit, don't get crit, don't get crit..."

Roost > Roost > Hidden Power + Petal Dance

:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 29/85 | EN: 62
4/10/6/11/40 | 2/7
Combo Counter: 1
Status: OK



Trainer Tierno (0 Super Potions left)

:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 21/90 | EN: 82
7/5/4/5/126 | 2/2
Combo Counter: 1
Status: OK​
A1

Talonflame used Roost! -10 EN, 72 left
Talonflame gained 20 HP! 41 left
Talonflame landed!

Probopass used Power Gem! -5 EN, 57 left
1d24=19, no crit
8+3+1=12*1.5=18 damage, 23 damage

Leftovers! 31 Probopass

A2

Talonflame used Roost! -14 EN, 58 left
Talonflame used Roost! 43 left
Talonflame landed!

Probopass used Power Gem! -9 EN, 48 left
1d24=18, no crit
18 damage, 25 left

Leftovers! 33 Probopass

A3

Talonflame used Fighting Dance! -24 EN, 34 left
1d24=21, no crit
12-3-1=8*2=16 damage, 17 Probopass

Probopass used Power Gem! -13 EN, 35 left
1d24=17, no crit
8+3+1=12*2=24 damage, 1 HP Talonflame

Leftovers! 19 HP Probopass
Arena: Rain (1r)
:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 19/85 | EN: 35
4/10/6/11/40 | 2/7
Combo Counter: 1
Status: OK



Trainer Tierno (0 Super Potions left)

:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 1/90 | EN: 34
7/5/4/5/126 | 2/2
Combo Counter: 0
Status: OK, 0 Recoveries
:xy/talonflame: "I can... do this all day!"

Endure > Fire Spin > Swords Dance
IF P/E THEN Work Up first and third instance, Swords Dance second instance, and push
IF A3 AND NOT Probopass is under the effect of Fire Spin AND NOT Probopass has a substitute AND NOT Talonflame used Fire Spin A2 THEN Fire Spin
IF Probopass is to use Substitute AND NOT you are under the effects of Endure THEN Taunt and push
 
Last edited:
1663210109982.png

"Let's take a short break. All this dancing is quite tiring!"

:bw/probopass:
"..."

Rest - Sleep Talk (Iron Defense, Rock Tomb, Rock Polish, Thunder Wave) - Sleep Talk (Iron Defense, Rock Tomb, Rock Polish, Thunder Wave)
 
:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 19/85 | EN: 35
4/10/6/11/40 | 2/7
Combo Counter: 1
Status: OK



Trainer Tierno (0 Super Potions left)

:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 1/90 | EN: 34
7/5/4/5/126 | 2/2
Combo Counter: 0
Status: OK, 0 Recoveries​
A1

Endure -15 EN 19 left
Enduring

Rest -15 EN 20 left
sleepy
+10 HP, 29 left

lefties 31

A2

Fire Spin -4 EN 15 left
1d20=18 miss

Sleep Talk into Rock Polish -9 EN 11 left
100 Speed Probopass
+10 HP 41

Lefties 43

A3

Swords Dance -7 EN 8 left
+2 Atk

Sleep Talk into Thunder Wave -14 EN ENKO

:bw/probopass: @ Leftovers
Rock/Steel | Sturdy / Magnet Pull / Sand Force
-1 BAP to incoming attacks (-10 to OHKO). Prevents Steel switches without pivoting, can attract/repulse. +2 BAP to Rock/Ground/Steel moves in Sand. Heal 2hp/s.
HP: 43/85 | EN: 0
4/10/6/11/40 | 2/7
Combo Counter: 1
Status: KO




Trainer Tierno (0 Super Potions left)

:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings / Tangled Feet
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. +1 Evasion while confused, will not hit self in confusion. No residual damage.
HP: 1/90 | EN: 8
7/5/4/5/126 | 2/2
Combo Counter: 0
Status: OK, 0 Recoveries, cannot Endure


I'm sorry, Duo, but your challenge has come to an end.

Duo: -8 JC
Me: +5 TC, +6 JC​
 

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