Facility Realgam Tower: cityscapes

Only cityscapes and the current referee should be posting in this thread.


Staraptor (M) **Blazing Star

Stage: 3/5

Type: Normal/Flying

Abilities: Intimidate, Reckless

Stats:
HP: 90
Atk: 9
Def: 5
SpA: 4
SpD: 5
Spe: 100
Size: 2
Weight: 2
Hardy Nature

Moves:
Aerial Ace
Agility
Astonish
Attract
Brave Bird
Captivate
Close Combat
Confide
Defog
Detect
Double-Edge
Double Team
Echoed Voice
Endeavor
Endure
Facade
Feather Dance
Final Gambit
Fly
Foresight
Frustration
Fury Attack
Giga Impact
Growl
Hidden Power [Ground]
Hyper Beam
Mirror Move
Natural Gift
Pluck
Protect
Pursuit
Quick Attack
Rain Dance
Rest
Retaliate
Return
Revenge
Roost
Round
Sand Attack
Secret Power
Sleep Talk
Steel Wing
Substitute
Sunny Day
Swagger
Tackle
Take Down
Thief
Toxic
Uproar
U-turn
Whirlwind
Wing Attack
Work Up

Goodra **Jade

Stage: 3/5

Type: Dragon

Abilities: Sap Sipper, Hydration, Gooey

Stats:
HP: 95
Atk: 7
Def: 5
SpA: 8
SpD: 11
Spe: 80
Size: 4
Weight: 5
Hardy Nature

Moves:
Absorb
Acid Armor
Acid Spray
Aqua Tail
Assurance
Attract
Bide
Blizzard
Body Press
Body Slam
Breaking Swipe
Brutal Swing
Bubble
Bulldoze
Confide
Counter
Curse
Double Team
Dragon Breath
Dragon Pulse
Dragon Tail
Earthquake
Endure
Facade
Feint
Fire Blast
Fire Punch
Flail
Flamethrower
Focus Blast
Frustration
Giga Impact
Hail
Hidden Power [Psychic]
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Infestation
Iron Tail
Life Dew
Mega Kick
Mega Punch
Mud Shot
Muddy Water
Outrage
Poison Tail
Power Whip
Protect
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Round
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Stomping Tantrum
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Tearful Look
Thunder
Thunder Punch
Thunderbolt
Toxic
Water Gun
Water Pulse
Weather Ball

Tyranitar (M) **Black Star

Stage: 4/5

Type: Rock/Dark

Abilities: Sand Stream, Unnerve

Stats:
HP: 95
Atk: 9
Def: 10 (+)
SpA: 6 (-)
SpD: 7
Spe: 61
Size: 4
Weight: 6
Impish Nature

Moves:
Aerial Ace
Ancient Power
Aqua Tail
Assurance
Attract
Avalanche
Bite
Blizzard
Block
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Chip Away
Confide
Counter
Crunch
Curse
Cut
Dark Pulse
Detect
Dig
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Dynamic Punch
Earth Power
Earthquake
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Foul Play
Frustration
Fury Cutter
Giga Impact
Headbutt
Heavy Slam
Hidden Power
High Horsepower
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Incinerate
Iron Defense
Iron Head
Iron Tail
Lash Out
Leer
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Muddy Water
Natural Gift
Nightmare
Outrage
Payback
Power-Up Punch
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Sand Tomb
Sandstorm
Scary Face
Screech
Secret Power
Seismic Toss
Shadow Claw
Shock Wave
Sleep Talk
Smack Down
Snarl
Snore
Spite
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Taunt
Thrash
Thunder
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Uproar
Water Pulse
Whirlpool




Battle Info
Format:
3v3 Singles
Switch: OK
DQ: 48 hours for challenger, 72 hours for ref
Abilities: All
Items: On
Megas: One
Z-Moves: One
Recoveries: 2
Chills: 5
Substitutions: 3
Rival Tierno's team consists of three Pokemon, one chosen randomly from each slot
Rival Tierno sends out first

Rival Tierno's Item Bag: 1× Super Potion
Kalos Route 19, also known as Grande Vallée Way, is home to a valley containing plenty of beautiful marshes. This battle takes place on a wooden bridge across the valley, on which Tierno has spent the past half hour practicing his dancing with his Pokemon! As a result, his dancing skills are stronger than they would otherwise be.
  • All of Tierno's Pokemon have access to all moves tagged #Dance
  • Petal Dance does not cause the user to go on a rampage
  • When Tierno's Talonflame or Crawdaunt uses a special #Dance move, it is treated as a physical move
  • When Tierno's Oricorio uses a #Dance move that alters stat stages, all stage boosts or drops of that move are increased by 1
  • Camouflage turns the user into a Flying type
  • Secret Power may cause sleep
  • Nature Power becomes Wood Hammer


Roll for Opponents (3d2): 1, 1, 1 = Talonflame, Roserade, Vanilluxe
Talonflame: Hidden Power Fighting
Roserade: Hidden Power Ice
Vanilluxe: Hidden Power Fighting

:ss/Talonflame:

Talonflame

Type:
Fire/Flying
Abilities: Flame Body/Gale Wings

Item: Cleanse Tag

Nature: Adamant (+Atk, -SpA)
HP: 90
Atk: 7 (+)
Def: 5
SpA: 4 (-)
SpD: 5
Spe: 126

Size: 2
Weight: 2

Moves:
Acrobatics
Aerial Ace
Agility
Attract
Brave Bird
Bulk Up
Confide
Defog
Double Team
Dual Wingbeat
Ember
Endure
Facade
Feint
Fire Blast
Fire Spin
Flail
Flame Charge
Flamethrower
Flare Blitz
Fly
Frustration
Giga Impact
Growl
Heat Wave
Hidden Power
Hone Claws
Hurricane
Hyper Beam
Incinerate
Me First
Natural Gift
Overheat
Peck
Protect
Quick Attack
Quick Guard
Razor Wind
Rest
Return
Roost
Round
Secret Power
Sleep Talk
Snatch
Snore
Solar Beam
Steel Wing
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tackle
Tailwind
Taunt
Thief
Toxic
U-turn
Will-O-Wisp
Work Up
:ss/Roserade:

Roserade

Type:
Grass/Poison
Abilities: Natural Cure/Poison Point/Technician

Item: Grassium Z

Nature: Bold (+Def, -Atk)
HP: 85
Atk: 4 (-)
Def: 7 (+)
SpA: 9
SpD: 8
Spe: 90

Size: 2
Weight: 2

Moves:
Absorb
Aromatherapy
Attract
Body Slam
Bullet Seed
Captivate
Confide
Cotton Spore
Covet
Cut
Dazzling Gleam
Double Team
Double-Edge
Endure
Energy Ball
Extrasensory
Facade
Flash
Frustration
Fury Cutter
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Glide
Grassy Terrain
Growth
Hidden Power
Hyper Beam
Ingrain
Laser Focus
Leaf Storm
Leech Seed
Life Dew
Magical Leaf
Mega Drain
Mimic
Mind Reader
Mud-Slap
Natural Gift
Nature Power
Nightmare
Petal Blizzard
Petal Dance
Pin Missile
Poison Jab
Poison Sting
Power Whip
Protect
Psych Up
Rain Dance
Razor Leaf
Rest
Return
Round
Secret Power
Seed Bomb
Shadow Ball
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Spikes
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Swift
Swords Dance
Synthesis
Toxic
Toxic Spikes
Uproar
Venom Drench
Venoshock
Water Sport
Weather Ball
Worry Seed
:ss/Vanilluxe:

Vanilluxe

Type:
Ice
Abilities: Ice Body/Snow Warning/Weak Armor

Item: NeverMeltIce

Nature: Modest (+SpA, -Atk)
HP: 85
Atk: 6 (-)
Def: 6
SpA: 9 (+)
SpD: 7
Spe: 79

Size: 3
Weight: 4

Moves:
Acid Armor
Ally Switch
Astonish
Attract
Aurora Veil
Autotomize
Avalanche
Beat Up
Blizzard
Confide
Double Team
Endure
Explosion
Facade
Flash Cannon
Freeze-Dry
Frost Breath
Frustration
Giga Impact
Hail
Harden
Hidden Power
Hyper Beam
Hyper Voice
Ice Beam
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Imprison
Iron Defense
Light Screen
Magic Coat
Magnet Rise
Mirror Coat
Mirror Shot
Mist
Natural Gift
Powder Snow
Protect
Rain Dance
Rest
Return
Round
Secret Power
Self-Destruct
Sheer Cold
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Taunt
Toxic
Uproar
Water Pulse
Weather Ball


"Ooh, I haven't seen you before! I'll be sure to lead you a merry dance!"
Sending out Talonflame
:ss/talonflame::cleanse tag:
cityscapes to order
 
Last edited:

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

been a while since my last 3v3 battle. this is gonna be fun!

Sending out Tyranitar.


i feel kind of bad about this one.

Rock Slide ~ Rock Slide ~ Rock Slide
If Talonflame is in the evasive stage of Fly when you are to act, then Smack Down.
If Talonflame is to use U-turn, and Talonflame is not to use U-turn on any future action, then Pursuit.
If Talonflame is under the effects of a protective move when you are to act, then Stealth Rock the first instance and Iron Defense the second instance.
 
"Uh, never mind! Time to chicken dance our way out of here!"
:ss/talonflame::cleanse tag:
U-Turn ~ Roost ~ U-Turn
IF Rock Slide missed A1 THEN U-Turn A2, Roost A3

Reffing to come later
 
Last edited:
Round 1
Team cityscapes
:ss/tyranitar:
Rock/Dark | Sand Stream/Unnerve
HP: 95/95 | EN: 100
9/10/6/7/61
CC: 1
Status: Ok
Team Tierno
:ss/talonflame::cleanse tag:
Fire/Flying | Flame Body/Gale Wings
HP: 90/90 | EN: 100
7/5/4/5/126
CC: 1
Status: Ok​
Black Star's Sand Stream (-10 EN, 90 left)
A sandstorm kicked up!
Black Star's Unnerve
The opposing team is too nervous to eat berries!

Step 1
Talonflame used U-Turn! (-4 EN, 96 left)
Roll to Crit (1/24 = Crit): 12/24 = No Crit
(7 - 3) * 1.5 = 6 damage (89 HP left)
Talonflame is pivoting!

Black Star used Rock Slide! (-5 EN, 85 left)
Roll to Hit (10/10 = Miss): 3/10 = Hit!
Roll to Crit (1/24 = Crit): 14/24 = No Crit
(8 + 3 + 4) * 2 = 30 damage (60 HP left)

Step 2
Talonflame used Roost! (-10 EN, 86 left)
Talonflame restored some of its HP! (+20 HP, 80 left)
Talonflame landed!

Black Star used Rock Slide! (-9 EN, 76 left)
Roll to Hit (10/10 = Miss): 10/10 = Miss!
But it missed!

Step 3
Talonflame used U-Turn!

Tyranitar used Pursuit! (-4 EN, 72 left)
Roll to Crit (1/24 = Crit): 3/24 = No Crit
(8 + 3 + 4) = 15 damage (65 HP left)

Talonflame used U-Turn! (-4 EN, 82 left)
Roll to Crit (1/24 = Crit): 12/24 = No Crit
(7 - 3) * 1.5 = 6 damage (83 HP left)
Field Effects:
A sandstorm swirls around the arena. (Sandstorm, 3r)
Team cityscapes
:ss/tyranitar:
Rock/Dark | Sand Stream/Unnerve
HP: 83/95 | EN: 72
9/10/6/7/61
CC: 1
Status: Ok
Team Tierno
:ss/talonflame::cleanse tag:
Fire/Flying | Flame Body/Gale Wings
HP: 65/90 | EN: 82
7/5/4/5/126
CC: 1
Status: Pivoting​
"That was some nice RNG for us, but we're still not in a good position! Roserade, you take the stage!"
:ss/roserade:
Pivoting to Roserade
Grass Knot ~ Bloom Doom (Leaf Storm) ~ Grass Knot
[CASOT] IF Tyranitar is under the effects of a P/E move THEN Quiver Dance odd instances, Grassy Terrain odd instances, pushing actions back each time
IF Tyranitar is to use a damaging Fire-type combo THEN Protect and push actions back
IF Avalanche THEN Leech Seed the first instance only and push actions back
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

you hit it while it was in the air but missed when it was roosting?? what???


look, i was just being nice, okay? i'm sure that bird doesn't get much love, being the lead and all...


Protect ~ Block ~ Protect
 
Round 2
Team cityscapes
:ss/tyranitar:
Rock/Dark | Sand Stream/Unnerve
HP: 83/95 | EN: 72
9/10/6/7/61
CC: 1
Status: Ok
Team Tierno
:ss/roserade::grassium z:(2/2)
Grass/Poison | Natural Cure/Poison Point/Technician
HP: 85/85 | EN: 100
4/7/9/8/90
CC: 1
Status: Ok
:talonflame::cleanse tag: HP: 65/90 | EN: 82 | Status: 1 recovery left
Step 1
Black Star used Protect! (-7 EN, 65 left)
Black Star protected itself!

Roserade used Grass Knot! (-6 EN, 94 left)
(12 - 3 + 3 + 2) * 1.5 = 21 => 0 damage (83 HP left)
Black Star protected itself! (-8 EN, 57 left)

Roserade was hurt by the sandstorm! (-2 HP, 83 left)

Step 2
Roserade used Bloom Doom! (-8 EN, 86 left)
Roll to Crit (1/24 = Crit): 11/24 = No Crit
(20 - 3 + 3 + 2) * 1.5 = 33 damage (50 HP left)

Black Star used Block! (-6 EN, 51 left)
Roserade was trapped!

Roserade was hurt by the sandstorm! (-2 HP, 81 left)

Step 3
Black Star used Protect! (-7 EN, 44 left)
Black Star protected itself!

Roserade used Grass Knot! (-6 EN, 80 left)
(12 - 3 + 3 + 2) * 1.5 = 21 => 0 damage (50 HP left)
Black Star protected itself! (-8 EN, 36 left)

Roserade was hurt by the sandstorm! (-2 HP, 79 left)
Field Effects:
A sandstorm swirls around the arena. (Sandstorm, 2r)
Team cityscapes
:ss/tyranitar:
Rock/Dark | Sand Stream/Unnerve
HP: 50/95 | EN: 36
9/10/6/7/61
CC: 1
Status: Ok
Team Tierno
:ss/roserade::grassium z:(1/2)
Grass/Poison | Natural Cure/Poison Point/Technician
HP: 79/85 | EN: 80
4/7/9/8/90
CC: 1
Status: Ok
:talonflame::cleanse tag: HP: 65/90 | EN: 82 | Status: 1 recovery left
cityscapes to order
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

good job hanging in there! now the other star of the show gets to shine!


wow, that roserade was a pain! glad to have it out of my hair.


would you even say it ruffled your feath- no, i'm sorry, i won't. i promised myself i would do better.


Switching to Staraptor, no counterswitch available

Brave Bird ~ Brave Bird ~ Brave Bird
If you are asleep when you are to act, then use Sleep Talk (Brave Bird, Fly [Regular], Aerial Ace, Pluck).
If Roserade has Double Team clones when you are to act, then Aerial Ace.
If Roserade is to use Synthesis and the weather is sunny, then Substitute (15) the first instance and Roost the second instance.
 
Round 3
Team cityscapes
:ss/staraptor:
Normal/Flying | Intimidate/Reckless
HP: 90/90 | EN: 100
9/5/4/5/100
CC: 1
Status: Ok
:tyranitar: HP: 50/95 | EN: 36 | Status: Ok

Team Tierno
:ss/roserade::grassium z:(1/2)
Grass/Poison | Natural Cure/Poison Point/Technician
HP: 79/85 | EN: 80
4/7/9/8/90
CC: 1
Status: Ok
:talonflame::cleanse tag: HP: 65/90 | EN: 82 | Status: 1 recovery left
Blazing Star's Intimidate
Roserade's Attack fell!

Step 1
Blazing Star used Brave Bird! (-7 EN, 93 left)
Roll to Crit (1/24 = Crit): 7/24 = No Crit
Roll for Poison Point Proc (<4/10 = Procs): 8/10 = Doesn't Proc
(12 + 3 + 2 + 2) * 1.5 = 29 damage (50 HP left)
Blazing Star was hurt by the recoil! (-9 HP, 81 left)

Roserade used Suspicious Seeds! (-35 EN, 45 left)
Blazing Star's abilities were changed to Insomnia!
Blazing Star was seeded!

Blazing Star was hurt by the sandstorm! (-2 HP, 79 left)
Roserade was hurt by the sandstorm! (-2 HP, 48 left)
Blazing Star's HP was sapped by Leech Seed! (-3 HP, 76 left)
Roserade's HP was restored by Leech Seed! (+3 HP, 51 left)

Step 2
Blazing Star used Brave Bird! (-11 EN, 82 left)
Roll to Crit (1/24 = Crit): 6/24 = No Crit
Roll for Poison Point Proc (<4/10 = Procs): 10/10 = Doesn't Proc
(12 + 3 + 2) * 1.5 = 25.5 => 26 damage (25 HP left)
Blazing Star was hurt by the recoil! (-9 HP, 67 left)

Roserade used Weather Ball! (-7 EN, 38 left)
Roll to Crit (1/24 = Crit): 20/24 = No Crit
(10 + 4) * 1.5 = 21 damage (46 HP left)

Blazing Star was hurt by the sandstorm! (-2 HP, 44 left)
Roserade was hurt by the sandstorm! (-2 HP, 23 left)
Blazing Star's HP was sapped by Leech Seed! (-3 HP, 41 left)
Roserade's HP was restored by Leech Seed! (+3 HP, 26 left)

Step 3
Blazing Star used Brave Bird! (-15 EN, 67 left)
Crit doesn't matter
Roll for Poison Point Proc (<4/10 = Procs): 9/10 = Doesn't Proc
(12 + 3 + 2) * 1.5 = 25.5 => 26 damage (0 HP left)
Blazing Star was hurt by the recoil! (-9 HP, 35 left)
Roserade was KO'ed!

Blazing Star was hurt by the sandstorm! (-2 HP, 33 left)
Field Effects:
A sandstorm swirls around the arena. (Sandstorm, 1r)
Team cityscapes
:ss/staraptor:
Normal/Flying | Intimidate/RecklessInsomnia
HP: 33/90 | EN: 67
9/5/4/5/100
CC: 1
Status: Worry Seed (3a)
:tyranitar: HP: 50/95 | EN: 36 | Status: Ok

Team Tierno
:ss/roserade::grassium z:(1/2)
Grass/Poison | Natural Cure/Poison Point/Technician
HP: KO | EN: 38
4/7/9/8/90
CC: 0
Status: KOed
:talonflame::cleanse tag: HP: 65/90 | EN: 82 | Status: 1 recovery left

"...And I forgot sandstorm existed. It looks like I've got two left feet today..."
:ss/vanilluxe::never-melt ice:
Sending out Vanilluxe, orders coming later
 
Last edited:
:ss/vanilluxe::never-melt ice:
[TOGGLE WEAK ARMOR OFF] Blizzard ~ Weather Ball ~ Blizzard
IF damaging Fighting-type combo THEN Protect and push actions back
[CASOT] IF Starapator is in the evasive stage of a D/E move THEN Autotomize the first instance, Acid Armor the second instance, Chill all remaining instances, pushing actions back each time
[CASOT] IF the weather is not hail THEN Ice Beam and push actions back
 
Round 4
Team cityscapes
:ss/staraptor:
Normal/Flying | Intimidate/RecklessInsomnia
HP: 33/90 | EN: 67
9/5/4/5/100
CC: 1
Status: Worry Seed (3a)
:tyranitar: HP: 50/95 | EN: 36 | Status: Ok

Team Tierno
:ss/vanilluxe::never-melt ice:
Ice | Ice Body/Snow Warning/Weak Armor
HP: 85 | EN: 100
6/6/9/7/79
CC: 1
Status: Ok
:talonflame::cleanse tag: HP: 65/90 | EN: 82 | Status: 1 recovery left
:roserade::grassium z:KO
Step 1
Blazing Star used Rain Dance! (-10 EN, 57 left)
It started to rain!

Vanilluxe used Ice Beam! (-6 EN, 94 left)
Roll to Crit (1/24 = Crit): 15/24 = No Crit
Roll for Effect (1/10 = Effect): 10/10 = No Effect
(9 + 3 + 4) * 1.5 + 4 = 28 damage (5 HP left)

Step 2
Blazing Star used Close Combat! (-8 EN, 49 left)
Roll to Crit (1/24 = Crit): 14/24 = No Crit
(12 + 3) * 1.5 = 23 damage (62 HP left)
Blazing Star's Defense fell!
Blazing Star's Sp. Defense fell!

Vanilluxe used Ice Beam! (-10 EN, 84 left)
Crit and stuffs don't matter
(9 + 3 + 4) * 1.5 + 4 + 2 = 30 damage (-25 HP left)
Blazing Star was KO'ed!
Field Effects:
Rain is falling. (Rain, 3r)
Team cityscapes
:ss/staraptor:
Normal/Flying | Intimidate/RecklessInsomnia
HP: KO | EN: 49
9/5/4/5/100
CC: 1
Status: KOed
:tyranitar: HP: 50/95 | EN: 36 | Status: Ok

Team Tierno
:ss/vanilluxe::never-melt ice:
Ice | Ice Body/Snow Warning/Weak Armor
HP: 62 | EN: 84
6/6/9/7/79
CC: 1
Status: Ok
:talonflame::cleanse tag: HP: 65/90 | EN: 82 | Status: 1 recovery left
:roserade::grassium z:KO
cityscapes to order
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

awesome! now just to deal with these two...


i'm surrounded by stars! it makes me feel unimpressive in comparison.


Rock Slide ~ Superpower ~ Rock Slide
If Vanilluxe is to use a damaging Ice-type combination, then Protect.
If Vanilluxe is to use Icicle Spear, then use Counter.
If Vanilluxe is to use Hail, and Vanilluxe is not to use Hail on any future step, then initiate action string Superpower ~ Sunny Day ~ Flamethrower.
 
"I- uhhhhh... uhhhhhhhh......"
:ss/vanilluxe::never-melt ice:
[Activate Snow Warning] ~ Icicle Crash ~ Icicle Crash
Team cityscapes
:ss/goodra::rocky helmet:
Dragon | Sap Sipper/Hydration/Gooey
HP: 95/95 | EN: 100
7/5/8/11//80
CC: 1
Status: Ok
:tyranitar: HP: 50/95 | EN: 36 | Status: Ok
:staraptor: KO

Team Tierno
:ss/vanilluxe::never-melt ice:
Ice | Ice Body/Snow Warning/Weak Armor
HP: 62 | EN: 84
6/6/9/7/79
CC: 1
Status: Ok
:talonflame::cleanse tag: HP: 65/90 | EN: 82 | Status: 1 recovery left
:roserade::grassium z:KO
Step 1
Jade used Rock Slide! (-6 EN, 94 left)
Roll to Miss (10/10 = Miss): 10/10 = Miss
But it missed!

Vanilluxe activated Snow Warning! (-9 EN, 75 left)
It started to hail!

Jade was buffeted by the hail! (-2 HP, 93 left)
Vanilluxe restored a little HP from the hail! (+2 HP, 64 left)

Step 2
Jade used Superpower! (-8 EN, 86 left)
Roll to Crit (1/24 = Crit): 1/24 = Crit!
(12 + 3 + 1) * 1.5 = 24 damage (44 left)
Jade's Attack fell!
Jade's Defense fell!

Vanilluxe used Icicle Crash! (-6 EN, 69 left)
Roll to Hit (10/10 = Miss): 5/10 = Hit!
Roll to Crit (1/24 = Crit): 11/24 = No Crit
(9 + 3 + 1) * 1.5 + 4 + 2 = 26 damage (67 HP left)

Jade was buffeted by the hail! (-2 HP, 65 left)
Vanilluxe restored a little HP from the hail! (+2 HP, 46 left)

Step 3
Jade used Rock Slide! (-6 EN, 80 left)
Roll to Miss (10/10 = Miss): 2/10 = Hit!
Roll to Crit (1/24 = Crit): 24/24 = No Crit
Roll for Effect (<4/10 = Effect): 5/10 = No Effect
(8 + 1) * 1.5 - 2 = 12 damage (34 HP left)

Vanilluxe used Icicle Crash! (-10 EN, 59 left)
Roll to Hit (10/10 = Miss): 6/10 = Hit!
Roll to Crit (1/24 = Crit): 9/24 = No Crit
(9 + 3 + 1) * 1.5 + 4 + 2 = 26 damage (39 HP left)

Jade was buffeted by the hail! (-2 HP, 37 left)
Vanilluxe restored a little HP from the hail! (+2 HP, 36 left)
Field Effects:
Hail continues to fall. (Hail, 3r)
Team cityscapes
:ss/goodra::rocky helmet:
Dragon | Sap Sipper/Hydration/Gooey
HP: 37/95 | EN: 80
7/5/8/11//80
CC: 1
Status: -1 Attack, -1 Defense
:tyranitar: HP: 50/95 | EN: 36 | Status: Ok
:staraptor: KO

Team Tierno
:ss/vanilluxe::never-melt ice:
Ice | Ice Body/Snow Warning/Weak Armor
HP: 36/85 | EN: 59
6/6/9/7/79
CC: 1
Status: Ok
:talonflame::cleanse tag: HP: 65/90 | EN: 82 | Status: 1 recovery left
:roserade::grassium z:KO
Orders coming later
 
"
Look your Pokemon are missing so much this is definitely a sign you should just stop hitting me ahaha"
:ss/vanilluxe::never-melt ice:
[Use Super Potion on Vanilluxe] ~ Icicle Crash ~ Icicle Crash
IF Counter AND you are to use Icicle Crash THEN Ice Beam and push actions back
IF Bide A1 THEN begin action string Ice Beam ~ Icicle Crash ~ [Use Super Potion on Vanilluxe]
[CASOT] IF Goodra is under the effects of a P/E move AND you are to use a damaging Ice-type move THEN Chill odd instances, Acid Armor even instances, pushing actions back each time
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

looks like direct attacks aren't working so well. let's try something else...


4 different weathers in 4 rounds wooooo lets goooooooo

Sunny Day + Thunderbolt ~ Fire Blast ~ Protect
If Vanilluxe misses Icicle Crash S2, then Fire Blast S3.
 
Round 6
Team cityscapes
:ss/goodra::rocky helmet:
Dragon | Sap Sipper/Hydration/Gooey
HP: 37/95 | EN: 80
7/5/8/11//80
CC: 1
Status: -1 Attack, -1 Defense
:tyranitar: HP: 50/95 | EN: 36 | Status: Ok
:staraptor: KO

Team Tierno
:ss/vanilluxe::never-melt ice:
Ice | Ice Body/Snow Warning/Weak Armor
HP: 36/85 | EN: 59
6/6/9/7/79
CC: 1
Status: Ok
:talonflame::cleanse tag: HP: 65/90 | EN: 82 | Status: 1 recovery left
:roserade::grassium z:KO
Step 1
Tierno used a Super Potion!
Vanilluxe's HP was restored. (+40 HP, 76 left)

Goodra used Crackling Heat! (-34 EN, 46 left)
Roll to Crit (1/24 = Crit): 19/24 = No Crit
Roll for Effect (1/10 = Effect): 3/10 = No Effect
(9 + 1) * 1.5 = 15 damage (61 HP left)
The sunlight became harsh!

Step 2
Goodra used Fire Blast! (-8 EN, 38 left)
Roll to Hit (>17/20 = Miss): 9/20 = Hit!
Roll to Crit (1/24 = Crit): 6/24 = No Crit
Roll for Effect (1/10 = Effect): 3/10 = No Effect
(11 + 3 + 1) * 1.5 = 23 damage (38 HP left)

Vanilluxe used Icicle Crash! (-6 EN, 53 left)
Roll to Hit (10/10 = Miss): 2/10 = Hit!
Roll to Crit (1/24 = Crit): 5/24 = No Crit
(9 + 3 + 1) * 1.5 + 4 + 2 = 26 damage (11 HP left)

Step 3
Jade used Protect! (-7 EN, 31 left)
Jade protected itself!

Vanilluxe chilled! (+12 EN, 65 left)

Jade's Attack stage decayed to 0!
Jade's Defense stage decayed to 0!
Field Effects:
The sunlight is harsh. (Sunny, 3r)
Team cityscapes
:ss/goodra::rocky helmet:
Dragon | Sap Sipper/Hydration/Gooey
HP: 11/95 | EN: 31
7/5/8/11//80
CC: 1
Status: Ok
:tyranitar: HP: 50/95 | EN: 36 | Status: Ok
:staraptor: KO

Team Tierno
:ss/vanilluxe::never-melt ice:
Ice | Ice Body/Snow Warning/Weak Armor
HP: 38/85 | EN: 65
6/6/9/7/79
CC: 1
Status: Ok
:talonflame::cleanse tag: HP: 65/90 | EN: 82 | Status: 1 recovery left
:roserade::grassium z:KO
"Woah, chill out with the weather! (heh) What is this, the Safari Zone?"
cityscapes to order
 
Last edited:

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

steady...


i'm not very steady.


Weather Ball ~ Rock Slide ~ Fire Blast
If Vanilluxe is to use Ice Shard this step, and Vanilluxe is not asleep, then initiate action string Endure ~ Incinerate ~ Bulldoze.
If Vanilluxe is under the effects of a protective move when you are to act, then Chill and push back.
If Vanilluxe is to use Substitute (20) this step, Vanilluxe is not asleep, and you are under the effect of Endure, then use Roar.
 
"Steadiness is crucial for dancing!"
:ss/vanilluxe::never-melt ice:
Hail + Ice Shard ~ Ice Shard ~ Ice Shard
Round 7
Team cityscapes
:ss/goodra::rocky helmet:
Dragon | Sap Sipper/Hydration/Gooey
HP: 11/95 | EN: 31
7/5/8/11//80
CC: 1
Status: Ok
:tyranitar: HP: 50/95 | EN: 36 | Status: Ok
:staraptor: KO

Team Tierno
:ss/vanilluxe::never-melt ice:
Ice | Ice Body/Snow Warning/Weak Armor
HP: 38/85 | EN: 65
6/6/9/7/79
CC: 1
Status: Ok
:talonflame::cleanse tag: HP: 65/90 | EN: 82 | Status: 1 recovery left
:roserade::grassium z:KO
Step 1
Goodra used Endure! (-15 EN, 16 left)
Goodra braced itself!

Vanilluxe used Hail Shards! (-27 EN, 38 left)
Crit and stuff don't matter
(4 + 3 + 1) * 1.5 + 4 = 16 damage (1 HP left)
Jade endured the hit!
It started to hail!

Jade was buffeted by the Hail! (-2 HP, -1 left)
Jade was KO'ed!
Vanilluxe restored a little HP from the hail! (+2 HP, 40 left)
Field Effects:
Hail continues to fall. (Hail, 3r)
Team cityscapes
:ss/goodra::rocky helmet:
Dragon | Sap Sipper/Hydration/Gooey
HP: KO | EN: 16
7/5/8/11//80
CC: 1
Status: KOed
:tyranitar: HP: 50/95 | EN: 36 | Status: Ok
:staraptor: KO

Team Tierno
:ss/vanilluxe::never-melt ice:
Ice | Ice Body/Snow Warning/Weak Armor
HP: 40/85 | EN: 38
6/6/9/7/79
CC: 0
Status: 4 Chills remaining
:talonflame::cleanse tag: HP: 65/90 | EN: 82 | Status: 1 recovery left
:roserade::grassium z:KO
Tyranitar is sent out automatically
Orders coming later
 
Last edited:
:ss/vanilluxe::never-melt ice:
Flash Cannon ~ Signal Beam ~ Flash Cannon
IF damaging Rock-type combo AND you have strictly more than 14 EN THEN Protect and push actions back
[CASOT] IF Goodra is under the effects of a P/E move OR in the evasive stage of a D/E move THEN Chill and push actions back
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

i think ice shard ~ hail taking the incinerate was a little stronger, because you save your combo for tyranitar. this is still a very scary line though.


all up to me, huh?


Rock Tomb ~ Rock Slide ~ Smack Down
If you miss Rock Tomb S1, then Rock Tomb S2.
If you land a critical hit S1, then Smack Down S2.
 
Round 8
Team cityscapes
:ss/tyranitar:
Rock/Dark | Sand Stream/Unnerve
HP: 50/95 | EN: 36
9/10/6/7/61
CC: 1
Status: Ok
Team Tierno
:ss/vanilluxe::never-melt ice:
Ice | Ice Body/Snow Warning/Weak Armor
HP: 40/85 | EN: 38
6/6/9/7/79
CC: 0
Status: 4 Chills remaining
:talonflame::cleanse tag: HP: 65/90 | EN: 82 | Status: 1 recovery left
:roserade::grassium z:KO
Black Star's Sand Stream (-10 EN, 26 left)
A sandstorm kicked up!
Black Star's Unnerve
The opposing team is too nervous to eat berries!

Step 1
Vanilluxe used Flash Cannon! (-6 EN, 32 left)
Roll to Crit (1/24 = Crit): 24/24 = No Crit
Roll for Effect (1/10 = Effect): 6/10 = No Effect
(8 + 2 - 3) * 1.5 = 11 damage (39 HP left)

Black Star used Rock Tomb! (-3 EN, 23 left)
Roll to Hit (20/20 = Miss): 20/20 = Miss
But it missed!

Vanilluxe was buffeted by the sandstorm! (-2 HP, 38 left)

Step 2
Vanilluxe used Signal Beam! (-6 EN, 26 left)
Roll to Crit (1/24 = Crit): 4/24 = No Crit
Roll for Effect (1/10 = Effect): 7/10 = No Effect
(8 + 2 - 3) * 1.5 = 11 damage (28 HP left)

Black Star used Rock Tomb! (-7 EN, 16 left)
Roll to Hit (20/20 = Miss): 17/20 = Hit!
Roll to Crit (1/24 = Crit): 17/24 = No Crit
(6 + 3 + 3) * 1.5 = 18 damage (20 HP left)
Vanilluxe's Speed fell!

Vanilluxe was buffeted by the sandstorm! (-2 HP, 18 left)

Step 3
Black Star used Rock Slide! (-5 EN, 11 left)
Roll to Hit (10/10 = Miss): 3/10 = Hit!
Crit and stuff doesn't matter
(8 + 3 + 3) * 1.5 = 21 damage (-3 HP left)
Vanilluxe fainted!
Field Effects:
The sandstorm is raging. (Sandstorm, 3r)
Team cityscapes
:ss/tyranitar:
Rock/Dark | Sand Stream/Unnerve
HP: 28/95 | EN: 11
9/10/6/7/61
CC: 1
Status: Ok
Team Tierno
:ss/vanilluxe::never-melt ice:
Ice | Ice Body/Snow Warning/Weak Armor
HP: KO | EN: 26
6/6/9/7/79
CC: 0
Status: KOed
:talonflame::cleanse tag: HP: 65/90 | EN: 82 | Status: 1 recovery left
:roserade::grassium z:KO

"
Oh dear... I'm starting to feel a bit bad for you."
Talonflame comes out automatically
cityscapes to order
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
oh yeah, that's a loss for sure

Ancient Power ~ Rock Tomb ~ Ancient Power
If Talonflame is in the evasive stage of Fly, then Smack Down the first and third instances, Chill the second instance, restarting queue each time.
If you are not under the effects of Taunt, Talonflame is not under the effects of Snatch, and you have more than 20 HP remaining, then Chill and restart queue.
If Talonflame uses Endure, and you have less than 10 EN remaining, then Chill and restart queue.
 
U-Turn ~ U-Turn + Giga Impact ~ U-Turn

Roll for Crits (assuming max no. damaging moves that need this bc im too lazy to think more rn) (6d24): 19, 4, 3, 4, 12, 17, No crits at all

Step 1
Talonflame used U-Turn (-5 EN, 77 left)
(7 - 3) * 1.5 = 6 damage (22 HP left)
Talonflame is pivoting but that doesnt rly matter

Tyranitar chills (+12 EN, 23 left)

Step 2
Talonflame used U-Turn + Giga Impact (-34 EN, 43 left)
(15 - 3) * 1.5 = 18 damage (4 HP left)
Talonflame is pivoting but that doesnt rly matter
Talonflame is sluggish

Tyranitar used Ancient Power (-3 en, 20 left)
roll for omniboost 1/10 = boost, 8/10 = nope
(6 + 3 + 1) * 2 = 20 damage (45 hp left)

Step 3
Talonflame used U-Turn (-13 EN, 30 left)
(7 - 3) * 1.5 = 6 damage (-2 HP left)
Talonflame is pivoting but that doesnt rly matter
Tyranitar faints :(

Challenger cityscapes has lost!

"
Good- er, decent battle! I didn't think I was this talented at the hax dance!"
Rewards coming in next post
 

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