So I decided to create a team with only pokemon that have a 4x weakness. Any suggestions to improve the sets or pokemon you think I should change?
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 144 Def / 112 SpD
Adamant Nature
- Earthquake
- Flip Turn
- Ice Punch
- Liquidation
Functions as a wall and defensive pivot. I'm considering replacing flip turn with toxic or protect.
Rhyperior @ Weakness Policy
Ability: Solid Rock
EVs: 252 HP / 252 Atk
Adamant Nature
- Aqua Tail
- Earthquake
- Ice Punch
- Rock Slide
Incredibly bulky attacker. Solid rock, weakness policy, and his good coverage allow him to be dangerous offensively. A lot of pokemon on my team have switch moves, so I can bait a weak attack that will be super effective against Rhyperior to activate weakness policy.
Heracross @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Facade
- Knock Off
- Megahorn
- Close Combat
Facade and guts is great for coverage because the majority of pokemon don't resist it. Megahorn gives important coverage against dark and psychic types.
Malamar @ Life Orb
Ability: Contrary
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Superpower
- Knock Off
- Psycho Cut
- Rock Slide
Contrary + superpower can make Malamar very dangerous if he isn't dealt with quickly. After I've gotten 1.5x or 2x attack from superpower, knock off is able to 1 shot most pokemon who don't resist it.
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Defog
- Sucker Punch
- Overheat
Rotom-H provides important hazard control and coverage. Sucker punch is very important against set up sweepers who hang on at 1% because of a focus sash like Crawdaunt. (And yes, I know Rotom-H stretches the definition of 4x weakness because of levitate)
Toxtricity @ Choice Specs
Ability: Punk Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Boomburst
- Overdrive
- Volt Switch
- Snarl
Toxtricity is able to take out many specially defensive pokemon because of his great coverage with boomburst, overdrive, and snarl.
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 144 Def / 112 SpD
Adamant Nature
- Earthquake
- Flip Turn
- Ice Punch
- Liquidation
Functions as a wall and defensive pivot. I'm considering replacing flip turn with toxic or protect.
Rhyperior @ Weakness Policy
Ability: Solid Rock
EVs: 252 HP / 252 Atk
Adamant Nature
- Aqua Tail
- Earthquake
- Ice Punch
- Rock Slide
Incredibly bulky attacker. Solid rock, weakness policy, and his good coverage allow him to be dangerous offensively. A lot of pokemon on my team have switch moves, so I can bait a weak attack that will be super effective against Rhyperior to activate weakness policy.
Heracross @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Facade
- Knock Off
- Megahorn
- Close Combat
Facade and guts is great for coverage because the majority of pokemon don't resist it. Megahorn gives important coverage against dark and psychic types.
Malamar @ Life Orb
Ability: Contrary
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Superpower
- Knock Off
- Psycho Cut
- Rock Slide
Contrary + superpower can make Malamar very dangerous if he isn't dealt with quickly. After I've gotten 1.5x or 2x attack from superpower, knock off is able to 1 shot most pokemon who don't resist it.
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Defog
- Sucker Punch
- Overheat
Rotom-H provides important hazard control and coverage. Sucker punch is very important against set up sweepers who hang on at 1% because of a focus sash like Crawdaunt. (And yes, I know Rotom-H stretches the definition of 4x weakness because of levitate)
Toxtricity @ Choice Specs
Ability: Punk Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Boomburst
- Overdrive
- Volt Switch
- Snarl
Toxtricity is able to take out many specially defensive pokemon because of his great coverage with boomburst, overdrive, and snarl.