This is a team which needs no introduction
our house (Pelipper) @ Power Belt
Ability: Drizzle
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
- Scald
- Hurricane
- U-turn
- Roost
Our House (Dracovish) @ Choice Band
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fishious Rend
- Low Kick
- Psychic Fangs
- Crunch
Our house (Barraskewda) @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Close Combat
- Psychic Fangs
- Poison Jab
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Hurricane
- Rain Dance
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Waterfall
- Superpower
- Earthquake
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Energy Ball
- Ice Beam
- Rain Dance
our house (Pelipper) @ Power Belt
Ability: Drizzle
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
- Scald
- Hurricane
- U-turn
- Roost
- Damp Rock is (understandably) banned. Leftovers or rocky helmet are decent choices but I chose Power Belt for the slowest U-Turn in 2019.
- Does not get Defog until Home
- It’s Pelipper. You know what this mon does.
- Lead with it
Our House (Dracovish) @ Choice Band
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fishious Rend
- Low Kick
- Psychic Fangs
- Crunch
- Low kick kills steels. Alternatively now that dynamax is banned try earthquake. I prefer low kick because fuck ferrothorn.
- You don’t need the scarf on a team with Barraskewda so a band allows you to fuck stuff over
- Crunch for Jellicent
Our house (Barraskewda) @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Close Combat
- Psychic Fangs
- Poison Jab
- CB Barraskewda is a fantastic physical sweeper.
- CC and psychic fangs are necessary coverage for steels and pex
- Last move is completely up for discussion, I like PJab because it kills fairies
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Hurricane
- Rain Dance
- Mantine is mandatory to not autolose to Grass teams
- Specs Hurricane in the rain kills things
- Hydro Pump misses suck
- Before dynamax ban I had Agility over rain dance but post ban I think an emergency rain setter is a good thing
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Waterfall
- Superpower
- Earthquake
- Gmax doesn’t matter anymore but I like it’s sprite more
- Rock coverage is great to have
- Superpower is a move
- Earthquake is a last minute addition for electric teams which otherwise can be a tough matchup
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Energy Ball
- Ice Beam
- Rain Dance
- Ludicolo fits better than toad in mirror water matchups
- Second emergency rain dancer is great
our house (Pelipper) @ Power Belt
Ability: Drizzle
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
- Scald
- Hurricane
- U-turn
- Roost
Our House (Dracovish) @ Choice Band
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fishious Rend
- Low Kick
- Psychic Fangs
- Crunch
Our house (Barraskewda) @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Close Combat
- Psychic Fangs
- Poison Jab
(Mantine) @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Hurricane
- Rain Dance
hour ouse (Drednaw-Gmax) @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Waterfall
- Superpower
- Earthquake
in the middle of (Ludicolo) @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Energy Ball
- Ice Beam
- Rain Dance
Ability: Drizzle
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
- Scald
- Hurricane
- U-turn
- Roost
Our House (Dracovish) @ Choice Band
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fishious Rend
- Low Kick
- Psychic Fangs
- Crunch
Our house (Barraskewda) @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Close Combat
- Psychic Fangs
- Poison Jab
(Mantine) @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Hurricane
- Rain Dance
hour ouse (Drednaw-Gmax) @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Waterfall
- Superpower
- Earthquake
in the middle of (Ludicolo) @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Energy Ball
- Ice Beam
- Rain Dance