Kind of repeated exactly what Ericaroselia said with a few words changed. Which I didn't really find that helpful at all, try to add new input :). The intention of the Build is to be around Camerupt, like in my post I said I have tried choice specs Camerupt, so it's under my consideration for an option.even with a choice scarf camerupt fails to outspeed literally any moderately fast offensive pokemon in the tier. However, choice specs Camerupt is actually kinda underrated right now so you could request that!
I'm not to sure how well scarf would even work out with the amount of support Camerupt would need, and the available mons >.<. Even though I have been wanting to use scarf Camerupt, I've been leaning way more on Specs. I have been heavily considering it on a TR room, but trying to see if I can get a team with it not on a TR room since TR teams can sometimes be very predictable.If i was using offensive camerupt i would use TR specs set
I'll build you a fast (ish) Specs Camerupt team. Basically though, it's better to keep posts here in a request format.Kind of repeated exactly what Ericaroselia said with a few words changed. Which I didn't really find that helpful at all, try to add new input :). The intention of the Build is to be around Camerupt, like in my post I said I have tried choice specs Camerupt, so it's under my consideration for an option.
I'm not to sure how well scarf would even work out with the amount of support Camerupt would need, and the available mons >.<. Even though I have been wanting to use scarf Camerupt, I've been leaning way more on Specs. I have been heavily considering it on a TR room, but trying to see if I can get a team with it not on a TR room since TR teams can sometimes be very predictable.
Can i request a team built around cacturne?
Any set will work.
ggopw and sandybrandon - the first team below fulfills your Cacturne requests for the time being, but I'm building an offensive Cacturne team soon, so that's on the way.Cacturne @ Life Orb
Ability: Water Absorb
- Giga Drain
- Dark Pulse
- Sucker Punch
-
sup PU i want to get back into the game and i heard that cacturne is preeety good so i want to request a team built around mixed cacturne. dont really know what its last move should be or its evs but ill just leave that to whoever would make a team around this cool mon n_n
Hi, HydraOfLight1255 - sorry for the wait! I made you two Regice teams. I had built the first for you, but then the tier shift happened. So, I ended up making a second one for you that uses some of our most recent drops to support Regice.Hey there. I suck at team building and I'm here to learn from you guys! I want to use a bulky offense team built around Regice or Regigigas. You guys choose. I tried building one with Gourgeist and Audino and got wrecked too much. Hazards and removal are def. a must. Other than that, go nuts!! Thanks!
ggopw and sandybrandon - the first team below fulfills your Cacturne requests for the time being, but I'm building an offensive Cacturne team soon, so that's on the way.
Hi, HydraOfLight1255 - sorry for the wait! I made you two Regice teams. I had built the first for you, but then the tier shift happened. So, I ended up making a second one for you that uses some of our most recent drops to support Regice.
Post-tier shift Regice request:
When using Regice, your basic goal prior to setting up with Rock Polish should be to remove Steel-types like Metang, Pawniard, and Mawile, Fire-types like Ninetales and Monferno, and any other special walls or tanks that might be able to take a hit and whittle Regice down, like Grumpig, Chinchou, and Audino.
Following your request, I chose Pelipper as this team's defogger due to the excellent defensive synergy it shares with Regice: it takes Fire-, Fighting-, and Steel-type moves for it, so the team has a more dedicated switchin for Regice checks like Monferno, Seaking, and Metang. In return, Regice is able to eat up incoming Freeze-Dry from Cryogonal and Lapras, as well as other special attacks on Pelipper's behalf thanks to its natural bulk. Between Regice, Cacturne, and Pelipper, Floatzel is pretty well covered with predicted Aqua Jets being used to heal Cacturne, Pelipper taking on physical variants reasonably well, and Regice checking specially offensive Floatzel. Rocky Helmet Pelipper is a cool option that can actually block Rapid Spin if the spinner is low on HP (if RH kills), and it just wears down the opposing team so that either Cacturne or Regice can create a sweep.
Regice also needs SR up to facilitate a sweep, while at the same time, Pelipper doesn't beat Normal-types like Stoutland or Dodrio at all. So, I chose Mawile as this team's switchin for Normal-types and didn't worry about Scarf Chatot so much, as I have a reliable revenge killer in Raichu for that anyway. Mawile is running Knock Off here to weaken some of Regice's checks (Metang especially; Chinchou too), but its standard defensive set with Play Rough still works. However, Knock Off somewhere on this team is crucial for weakening defensive answers to Regice given a lot of them rely on Eviolite to wall it. The Speed EVs on Mawile outspeed 128 Spe Modest Probopass, so that I can Baton Pass out before being hit by its Earth Power. Toxic weakens Gourgeist-XL for Cacturne, so by the time I'm ready to SD, Gourgeist-XL will have hopefully been weakened enough.
With Mawile, Cacturne, and Regice, the team started to look somewhat weak to Fire-types like Ninetales, Rapidash, and Hidden Power Electric Camerupt, so I added my own Rapidash as an immunity here. Wisp Rapidash is pretty important on this team, as it lets you check setup sweepers like Cacturne, Pawniard, opposing Mawile, and lets it whittle down Grumpig for Regice. Additionally, it is able to switch into Will O Wisps on Cacturne's and Mawile's behalf, so Gourgeist-XL and Misdreavus are pressured in that way.
Raichu was added for a few reasons - not only does it revenge kill everything up to Sand Stoutland, but it provides the team with a Volt Switch immunity and a fairly reliable option to switch into from Pelipper. If something like Rotom-Frost is seen, it'll be rare that they'll use Volt Switch with Raichu there, giving Regice and Rapidash some breathing room to switch into a predicted Blizzard, absorb the blow and then go on the offensive. Raichu's Volt Switch forms a momentum core with Mawile's slower Baton Pass and Pelipper's U-Turn, which are all crucial in bringing in Regice and Cacturne in for free because of how frail they can be (i.e. Cacturne) / how easy they are to whittle down (i.e. Regice).
Lastly, Cacturne gives me some insurance for a lot of the offensive Water-types running around the tier and gives me a way out when I need to switch out of Rapidash. It also breaks down Grumpig for both Rapidash and Regice, so in most cases with these three on the offensive, at least one of them will be able to break through. Cacturne is using SD, Life Orb, max Attack with Superpower, because a +2 Superpower beats Vullaby and lets Cacturne solo one of its defensive answers in a way. A +2 Superpower followed by a +1 Superpower (due to the drop in Attack) does a minimum of 91% to Vullaby, so if Vullaby is your opponent's Cacturne counter, they're in for a surprise. Cacturne is key here again because it removes some of those annoying, defensively inclined threats like Audino and Chinchou, as well as stuff like AA Duosion.
If you wanted to use the team against the same opponent multiple times, the team can be changed slightly: Raichu can use a set of Knock Off + 3 Attacks to bring in Chinchou, remove its Eviolite via Knock Off, which lets Regice break through with Focus Blast. In this case, you'd lose your Scarfer, so to make up for that, you'd use Choice Scarf Rapidash with Drill Run, which also pressures Chinchou coincidentally.
Regice @ Life Orb
Ability: Clear Body
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 29 HP / 0 Atk
- Ice Beam
- Thunderbolt
- Focus Blast
- Rock Polish
Pelipper @ Rocky Helmet
Ability: Keen Eye
EVs: 248 HP / 164 Def / 96 Spe
Bold Nature
- Scald
- Defog
- Roost
- U-turn
Mawile @ Leftovers
Ability: Intimidate
EVs: 248 HP / 204 Def / 56 Spe
Impish Nature
- Stealth Rock
- Baton Pass
- Toxic
- Knock Off
Rapidash @ Charcoal
Ability: Flash Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Wild Charge
- Flare Blitz
- Morning Sun
- Will-O-Wisp
Raichu @ Choice Scarf
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Focus Blast
Cacturne @ Life Orb
Ability: Water Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 29 HP
- Swords Dance
- Sucker Punch
- Seed Bomb
- Superpower
Pre-tier shift Regice request:
This team is quite similar to the last one. Golem is completely countered by Defensive Vibrava (it survives +2 Stone Edge easily), resists Fire- and Rock-type moves for Regice, and provides both Regice and Monferno with a slow U-Turn that allows them to setup.
Monferno breaks down Regice's defensive answers, as not much is able to survive a +2 LO Close Combat. Monferno also gives your opponent incentive to switch to Monferno answers like Pelipper and Stunfisk, which can easily be taken advantage of by doing a double switch from Monferno to Regice.
Metang is here to weaken Grumpig with Pursuit and facilitate a sweep with SR, as well to act as a resist to Normal-types for the team. Dodrio is still a problem for Metang due to Knock Off, but this team has a way to revenge kill even Scarf Dodrio in Scarf Electabuzz. Toxic is a decent option over Earthquake, but Earthquake hits Chinchou for Regice if you need to pressure it and your primary options for that are gone already.
Politoed gives the team a dedicated switchin for Floatzel, and forms a pretty cohesive offensive core together with Metang and Monferno. Protect is used over Encore here to eliminate those 50/50s by greatly easing prediction when up against Boltbeam users like Rotom-Frost - when your Volt Switch immunity is Vibrava, you have to be extremely careful to avoid losing it early (as it needs to Defog for Regice), so Protect on Politoed can help preserve Vibrava in that way.
Finally, the team lacked a revenge killer, and the team was pretty weak to Jumpluff by this point, so I added Scarf Electabuzz. Vital Spirit is extremely good right now for its ability to avoid Sleep from Smeargle's Spore or Dark Void, while also protecting you from Jumpluff. Scarf Electabuzz and Defensive Vibrava form a momentum core together that allows Regice and SD Monferno to come in much easier, so it's likely, based on the construction of this team, that one of them will be sweeping. After Cacturne dropped, I changed Eviolite Monferno to Life Orb Monferno, because Life Orb Mach Punch is much more effective in revenge killing Cacturne if it happens to reach +2 Attack.
Regice @ Life Orb
Ability: Clear Body
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 29 HP / 0 Atk
- Rock Polish
- Ice Beam
- Focus Blast
- Thunderbolt
Vibrava @ Eviolite
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- U-turn
- Roost
- Defog
- Earthquake
Monferno @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Mach Punch
- Fire Punch
- Close Combat
- Swords Dance
Metang @ Eviolite
Ability: Clear Body
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Stealth Rock
- Pursuit
- Meteor Mash
- Earthquake
Politoed @ Leftovers
Ability: Water Absorb
EVs: 192 HP / 252 SpA / 64 Spe
Modest Nature
IVs: 1 Atk / 30 SpA
- Scald
- Ice Beam
- Hidden Power [Electric]
- Protect
Electabuzz @ Choice Scarf
Ability: Vital Spirit
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Focus Blast
- Hidden Power [Ice]
- Thunderbolt
Hey, frost_valley - I have two Camerupt teams for you. Both use Sticky Web, so there's really no need to use that Scarf set you posted. I did however use it together with Choice Specs or an offensive Leftovers set on the first team and more Speed than it's usually ran with, so it actually can do quite a bit of damage when Webs are up. You can optionally use Smeargle over Leavanny (or vice versa); Dark Void is conducive to setting up with Mawile and Misdreavus, or Pawniard on the first team, but Leavanny is faster and can set up Sticky Web before it's Taunted out of that.
Ma-Webs 2.0:
I'll start this description with a bit of a disclaimer: offensive Camerupt is cool, but it needs a lot of support to be effective in that capacity (which is why you will almost always see its specially defensive counterpart being used over this variant here). The second star of this team is NP Hex Misdreavus - with Scald, Lava Plume, and Zebstrika using Discharge, there is almost never a battle where your foes have avoided status (even more status if you decide to use Dark Void Smeargle over Leavanny).
Before Sticky Web, Camerupt outspeeds 0 Spe Golem at 128 Speed, but together with Sticky Web, it outspeeds Adamant Golem and other base 45s by 3 points at 192 Speed total. Lava Plume Camerupt with an offensive spread breaks down a lot of teams by itself, with Hidden Power Electric hitting Pelipper and Swanna on the switch. Camerupt provides the team with a switch-in for Rotom-F's Electric-type STAB moves, as well a check for fat Pokemon like Probopass, Klang, and Regice (Klang especially given its immunity to Webs, and the fact Politoed isn't using Encore here).
Next, I wanted to protect Sticky Web from being removed via Rapid Spin or Defog, so Taunt + Nasty Plot Misdreavus was a great addition as an offensive spinblocker. Hex with various statuses being spammed is actually a lot of fun and pretty effective. Its ability Levitate protects Camerupt, Mawile, and Zebstrika from stray Earthquakes / Earth Powers. In addition to Hex, this Misdreavus is using Dazzling Gleam as coverage for breaking down Vullaby effectively (it could use Thunderbolt for this, but Dazzling Gleam nails other Dark-types too).
I didn't want Flying-types to be too much of an issue with Swanna creating a huge amount of pressure by Scalding on Camerupt or removing Sticky Web, so I added Zebstrika to check that. At the same time, Zebstrika also prevents Jumpluff from wreaking too much havoc. Sap Sipper protects the team from Spore Smeargle if you know that's coming, but unfortunately does not block Dark Void. I chose Discharge here to slow the opposing team down, primarily for Camerupt and Mawile, but its 30% paralysis chance also boosts Hex's damage as a nice side effect.
Mawile switches into certain variants of Dodrio for the team, and after a Swords Dance boost on Webs, it's pretty hard to stop; the only barriers to a Mawile sweep are faster Wisp users, fat Ground-types like Stunfisk, and bulky Grass-types (Gourgeist-XL especially), but all of those hate facing Camerupt, which is part of the reason why it's so effective here.
Lastly, I added Politoed to protect Camerupt and to act as a dedicated switch-in for Floatzel's Water-type STAB moves. You might be wondering why Scarf here, but together with Webs, it becomes a viable revenge killer. Politoed on its own hits 262 Speed with Timid and outspeeds Adamant Monferno; with a Choice Scarf, it hits 393 Speed and can Hydro Pump on naturally faster Electric-types like Electrode and Zebstrika. But, Scarf Politoed with Sticky Web support is hitting 589 Speed effectively and can outspeed stuff like Sand Stoutland if Webs and Sand Rush are in play at the same time. That extra Speed lets Politoed check Simi-monkeys, Rapidash, Jumpluff, Floatzel, etc., so it's pretty useful here. Yache Leafeon avoids being RK'd by Politoed's ice Beam if it's at high HP, but luckily Mawile and Zebstrika are here to beat that. Finally, Politoed's Scald also gives Misdreavus more chances to do increased damage with Hex, which is pretty nice.
Mawile @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Sucker Punch
- Play Rough
Zebstrika @ Life Orb
Ability: Sap Sipper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk / 30 Def
- Hidden Power [Ice]
- Discharge
- Overheat
- Volt Switch
Misdreavus @ Eviolite
Ability: Levitate
EVs: 16 HP / 252 SpA / 240 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Hex
- Dazzling Gleam
- Taunt
Leavanny @ Focus Sash
Ability: Overcoat
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Electroweb
- Sticky Web
- Leaf Storm
- Knock Off
Camerupt @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 212 SpA / 48 Spe
Modest Nature
IVs: 1 Atk / 30 SpA
- Stealth Rock
- Lava Plume
- Hidden Power [Electric]
- Earth Power
Politoed @ Choice Scarf
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Ice Beam
- Hidden Power [Electric]
- Scald
- Hydro Pump
Specs Eruption:
/
This team works the exact same as the above, so I'll shorten this a bit. The overall goal is to lead with Smeargle, set Sticky Web, wallbreak with Specs Camerupt and Pawniard, and to protect Sticky Web with some mixture of Electabuzz, Taunt Dusknoir + Taunt Smeargle, and Hidden Power Electric Politoed. Leavanny can still be used here, as it puts a nice dent in Stunfisk for Pawniard as well as checking Golem when its Sturdy is no longer in tact, but that change from Smeargle to Leavanny is totally optional. If you use Nuzzle Smeargle, be sure to change its nature to Jolly and its Attack IV back to 31.
Smeargle's ability to also use Stealth Rock frees up a slot so that both Pawniard and Camerupt can focus on going on the offensive. If you use Leavanny, then you'd use SR Pawniard over Swords Dance; either way is fine. Timid Specs Camerupt reaches 196 Spe total, which allows it to check a lot of those base 45s on its own. With Sticky Web up, it outspeeds everything that isn't floating via Flying-type or Levitate up to 294 Speed. With a Modest nature, it effectively hits 268 Speed, or 176 Speed before Sticky Web goes up. Hidden Power Electric nails Swanna and Pelipper on the switch, while Camerupt's STAB boosted moves break down Electabuzz's defensive answers pretty effectively.
From here, I wanted to protect Sticky Web, so I used a faster Taunt Dusknoir, with Colbur Berry and enough Speed to Taunt 0 Spe Pelipper out of Defog. Pursuit is there for Cryogonal, and Earthquake, just like Camerupt's STAB moves, pressures most of Pawniard's and Electabuzz's defensive answers just short of Gourgeist-XL (which is handled by Camerupt). Earthquake and Colbur Berry together let Dusknoir eat a hit from Pawniard and threaten it in return, while Rock Slide or Ice Punch with Colbur let it trade blows with Vullaby without letting it Defog, too.
I wanted a bulkier Flying-type resist here, along with an immunity to Sleep so that Jumpluff and Smeargle didn't manhandle the team, which made Electabuzz a nice alternative. On Sticky Web, Electabuzz's lower Speed isn't too much of an issue because it can check Floatzel without being hit by a CB Waterfall or LO Hydro Pump thanks to that Speed drop.
Lastly, I used Scarf Politoed with Hidden Power Electric for the same reasons as above. Ice Beam and Hidden Power Electric pressure the hell out of Defoggers like Vibrava and Pelipper, while its ability to switch into offensive Water-types on Camerupt's behalf prevent the team from falling apart. Hope you enjoy these two offensive Camerupt teams!
Camerupt @ Choice Specs
Ability: Solid Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature / Modest Nature
IVs: 1 Atk / 30 SpA
- Eruption
- Fire Blast
- Earth Power
- Hidden Power [Electric]
Dusknoir @ Colbur Berry
Ability: Frisk
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Pursuit
- Taunt
- Rock Slide / Ice Punch
- Earthquake
Politoed @ Choice Scarf
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Hydro Pump
- Scald
- Ice Beam
- Hidden Power [Electric]
Electabuzz @ Eviolite
Ability: Vital Spirit
EVs: 4 Def / 252 Spa / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Hidden Power [Ice]
- Volt Switch
- Thunderbolt
- Focus Blast
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Void
- Stealth Rock
- Sticky Web
- Taunt / Nuzzle
Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
We can get this done eventually but you might want to change the request to only Zweilous just because Bronzor really isn't viable in the current meta and there's no guarantee that any team trying to work with both it and Zweilous can come out decent. e: to be more specific, metang is just a better mon outside of the ground immunity, but as a trade off for beating golem and a couple of other mons bronzor is incredibly weak, passive, and lacks all of metang's good traits (pursuit, offensive presence, etc)Plz build a team around this core
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Zweilous @ Eviolite
Ability: Hustle
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Roar
- Dragon Tail
- Rest
- Sleep Talk
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Bronzor @ Eviolite
Ability: Levitate
EVs: 252 HP / 192 Def / 64 SpD
Bold Nature
IVs: 0 Atk
- Rest
- Toxic
- Stealth Rock
- Psywave
You can change the EV's if you need to. Any play style works fine. Thx in Advance.
Sorry, but this thread is not for requesting things you think might be viable. Swadloon is just an awful mon in the meta, and the OP pretty clearly states not to ask for terrible mons (this could also apply to bronzor). If you think we aren't giving it enough consideration, you could try making your own team with it and gathering replays or something but for now I'm rejecting this.After battling extensively in PU I have noticed that swadloon is in the NFE listing. However, I believe that swadloon with an eviolite, paired with calm mind and baton pass can be a major threat. I would love to build a team around who I think is a diamond in the rough. Please find a good baton pass receiver or two for me as well. I have experimented with scarf chatot and a few others, but I trust you'll find a good match. Please build me a team around eviolite swadloon.
Requesting a team around SS Huntail. Have not used it in PU ever before but I always love a good setup sweeper.
Huntail @ White Herb
Ability: Water Veil
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Shell Smash
- Waterfall
- Sucker Punch
- Ice Beam
I'm not attached to a certain play style with it so feel free to choose but if I had to have a preference I would prefer it not to be more toward balance than hyper offense. Thank you!
Then plz someone just build around zweilousWe can get this done eventually but you might want to change the request to only Zweilous just because Bronzor really isn't viable in the current meta and there's no guarantee that any team trying to work with both it and Zweilous can come out decent. e: to be more specific, metang is just a better mon outside of the ground immunity, but as a trade off for beating golem and a couple of other mons bronzor is incredibly weak, passive, and lacks all of metang's good traits (pursuit, offensive presence, etc)
Sorry, but this thread is not for requesting things you think might be viable. Swadloon is just an awful mon in the meta, and the OP pretty clearly states not to ask for terrible mons (this could also apply to bronzor). If you think we aren't giving it enough consideration, you could try making your own team with it and gathering replays or something but for now I'm rejecting this.
View attachment 67763 View attachment 67760 View attachment 67764 View attachment 67762 View attachment 67761 View attachment 67759
Huntail @ Life Orb
Ability: Water Veil
Happiness: 0
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Waterfall
- Sucker Punch
- Ice Beam
- Shell Smash
Mr. Mime @ Choice Scarf
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Psyshock
- Focus Blast
- Healing Wish
Monferno @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Mach Punch
- Close Combat
- Swords Dance
Hippopotas @ Eviolite
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Slack Off
- Earthquake
- Whirlwind
Zebstrika @ Life Orb
Ability: Sap Sipper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Grass]
Stoutland @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Superpower
- Crunch
- FacadeSorry this is kind of late, got one Huntail HO team for you! I noticed that it pairs pretty nicely with sand, since Ice Beam can threaten bulky waters and both Huntail and Stoutland can easily wall break for each other depending on the matchup. From there scarf mime provides more speed control and healing wish support, SD monferno is a third breaker/sweeper that's useful (completely necessary) for checking cacturne, and Zebstrika pivots around waters and also checks grasses. Don't have much to say about it, fairly straightforward team but it's pretty effective and I do have a replay of using it in the PU open. Enjoy!
http://replay.pokemonshowdown.com/smogtours-pu-186002
sd jumpluff is an absolutely great set and it's fine in higher level play to be honestRequesting SD Jumpluff
First of all my english is far from perfect, sorry for stupid mistakes on my part.
Jumpluff
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sleep Powder
- Acrobatics
- Seed Bomb
- Swords Dance
I've always loved sweeping Jumpluff but I'm struggling to build a decent Team around it. I had the idea to pair it with
Metang for Stealth Rock support; Choice Scarf Simipour;Rapid Spin Armaldo;Choice Band Stoutland and Life Orb Zebstrika and it works quite well low on the ladder (around 1300),
but I don't think it's good enough to compete against better teams and players.
Hey, Skiil4erz/Juicy (lol what is this name) - I've got a Jumpluff team for you. TONE114 was building a Jumpluff team for the other Jumpluff request made by LJSchoppert, so you should see another one coming out soon, I think.Requesting SD Jumpluff
First of all my english is far from perfect, sorry for stupid mistakes on my part.
Jumpluff
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sleep Powder
- Acrobatics
- Seed Bomb
- Swords Dance
I've always loved sweeping Jumpluff but I'm struggling to build a decent Team around it. I had the idea to pair it with
Metang for Stealth Rock support; Choice Scarf Simipour;Rapid Spin Armaldo;Choice Band Stoutland and Life Orb Zebstrika and it works quite well low on the ladder (around 1300),
but I don't think it's good enough to compete against better teams and players.
I realized that this team also has a scarf mime and so fits your request P1mpkrow. It's a pretty common mon so I'm sure there's other stuff, but just in case you never got a team with itWe can get this done eventually but you might want to change the request to only Zweilous just because Bronzor really isn't viable in the current meta and there's no guarantee that any team trying to work with both it and Zweilous can come out decent. e: to be more specific, metang is just a better mon outside of the ground immunity, but as a trade off for beating golem and a couple of other mons bronzor is incredibly weak, passive, and lacks all of metang's good traits (pursuit, offensive presence, etc)
Sorry, but this thread is not for requesting things you think might be viable. Swadloon is just an awful mon in the meta, and the OP pretty clearly states not to ask for terrible mons (this could also apply to bronzor). If you think we aren't giving it enough consideration, you could try making your own team with it and gathering replays or something but for now I'm rejecting this.
View attachment 67763 View attachment 67760 View attachment 67764 View attachment 67762 View attachment 67761 View attachment 67759
Huntail @ Life Orb
Ability: Water Veil
Happiness: 0
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Waterfall
- Sucker Punch
- Ice Beam
- Shell Smash
Mr. Mime @ Choice Scarf
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Psyshock
- Focus Blast
- Healing Wish
Monferno @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Mach Punch
- Close Combat
- Swords Dance
Hippopotas @ Eviolite
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Slack Off
- Earthquake
- Whirlwind
Zebstrika @ Life Orb
Ability: Sap Sipper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Grass]
Stoutland @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Superpower
- Crunch
- FacadeSorry this is kind of late, got one Huntail HO team for you! I noticed that it pairs pretty nicely with sand, since Ice Beam can threaten bulky waters and both Huntail and Stoutland can easily wall break for each other depending on the matchup. From there scarf mime provides more speed control and healing wish support, SD monferno is a third breaker/sweeper that's useful (completely necessary) for checking cacturne, and Zebstrika pivots around waters and also checks grasses. Don't have much to say about it, fairly straightforward team but it's pretty effective and I do have a replay of using it in the PU open. Enjoy!
http://replay.pokemonshowdown.com/smogtours-pu-186002