[Psychic Qualifiers] Candidate Geodude6 vs. Examiner Toon

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
  • 3v3 Singles
    • Gym candidates may bring up to 3 extra Pokemon.
    • The examiner's Pokemon will be chosen from their pool. The same Pokemon will be brought to each match in the qualifiers.
  • The examiner will send out first.
  • 2 recoveries / 5 Chills per Pokemon
  • Items = On
  • Abilities = All
  • Switch = OK
  • Megas = 1
  • Subs = 3
  • ASB Arena
  • Soft DQ: 3 Days
Team Toon :

Banette [♀] Banette
Nature: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
Type:

Abilities: Insomnia/Frisk/Cursed Body
Stats:
HP:
90
Atk: 4
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 56 (-) (-10% Evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

Type:

Abilities: Insomnia/Frisk/Cursed Body/Prankster
Stats
HP:
90
Atk: 7
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 65 (-) (-10% Evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 22


Attacks
Ally Switch
Astonish
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray
Cotton Guard
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Double-Edge
Dream Eater
Embargo
Endure
Facade
Feint Attack
Flash
Fling
Foresight
Foul Play
Frustration
Giga Impact
Grudge
Gunk Shot
Headbutt
Helping Hand
Hex
Hidden Power [Fire]
Hyper Beam
Icy Wind
Imprison
Infestation
Knock Off
Magic Coat
Magic Room
Metronome
Mimic
Mud-Slap
Natural Gift
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Phantom Force
Protect
Psych Up
Psychic
Pursuit
Rain Dance
Rest
Return
Role Play
Round
Screech
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Throat Chop
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp

XX|85 Moves

Greninja [♂] Greninja
Nature: Hasty (+15% Speed, +23% Accuracy, -1 Def)
Type:

Abilities: Torrent/Protean
Stats:
HP:
100
Atk: 3
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 141 (+) (+23% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

Attacks
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Brutal Swing
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Dive
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Gunk Shot
Happy Hour
Haze
Hidden Power [Fairy]
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Lick
Low Kick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Secret Power
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Snatch
Snore
Spikes
Spite
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-turn
Water Pledge
Water Pulse
Water Shuriken
Water Sport
Waterfall
Work Up

XX|74 Moves

Necturna [♀] Necturna
Nature: Naive (+15% Speed, +10% Accuracy, -1 SpD)
Type:

Abilities: Forewarn/Telepathy
Stats:
HP:
90
Atk: 5
Def: 4
SpA: 3
SpD: 4 (-)
Spe: 94 (+) (+10% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 23

Attacks
Attract
Calm Mind
Confide
Curse
Cut
Dark Pulse
Double Team
Dream Eater
Energy Ball
Facade
Fake Out [Sketch]
Flash
Frustration
Future Sight
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Gravity
Hex
Hidden Power [Rock]
Horn Leech
Hyper Beam
Ingrain
Leaf Blade
Leaf Storm
Leech Life
Leech Seed
Leer
Magical Leaf
Natural Gift
Nature Power
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Phantom Force
Poison Fang
Power Whip
Protect
Psych Up
Psychic
Rest
Return
Round
Secret Power
Seed Bomb
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Snore
Solar Beam
Spite
Stone Edge
Substitute
Sunny Day
Super Fang
Swagger
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Vine Whip
Will-O-Wisp
Worry Seed

XX|73 Moves

Team Geodude6 :

Black Magic [Delphox] (M)
Nature: Timid (+15% Spe, +17% Acc, -1 Atk)
Type:

: Fire STAB, immune to burn status. Brighten Command.
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Magician: (Passive) This Pokemon is crafty and will steal items from an opposing Pokemon during any of its damaging attacks if it does not have one of its own.

Stats
HP: 90
Atk: Rank 2-
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 120+
Size Class: 3
Weight Class: 3
Base Rank Total: 21

MC: 0

Moves:
Future Sight
Role Play
Switcheroo
Shadow Ball
Scratch
Tail Whip
Ember
Howl
Flame Charge
Psybeam
Fire Spin
Lucky Chant
Light Screen
Flamethrower
Mystical Fire
Psyshock
Psychic
Sunny Day
Magic Room
Fire Blast

Heat Wave
Hypnosis
Magic Coat
Wish

Toxic
Hidden Power [Rock]
Hyper Beam
Protect
Safeguard
Solarbeam
Double Team
Rest
Overheat
Incinerate
Will-O-Wisp
Embargo
Psych Up
Grass Knot
Sleep Talk
Substitute
Trick Room
Dazzling Gleam

Blast Burn
Fire Pledge
Foul Play
Low Kick
Shock Wave
Signal Beam
Skill Swap
Snatch
Thunder Punch
Trick
Wonder Room
Zen Headbutt

Soldier [Gallade] (M)
Nature: Jolly (+15% Spe, +10% Acc, -1 SpA)
Type:

: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

"<And then, he used his fight money to buy TWO of every animal on earth, herded them onto a boat, and then BEAT THE CRAP OUT OF EVERY SINGLE ONE.>"

Abilities:
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 2-
SpD: Rank 4
Spe: 92+
Size Class: 3
Weight Class: 4
Base Rank Total: 21


Soldier [Mega Gallade] (M)
Nature: Jolly (+15% Spe, +19% Acc, -1 SpA)
Type:


Mega Ability:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 90
Atk: Rank 7
Def: Rank 3
SpA: Rank 2-
SpD: Rank 4
Spe: 127+
Size Class: 3
Weight Class: 4
Base Rank Total: 24

MC: 0

Moves:
Close Combat
Leaf Blade
Night Slash
Fury Cutter
Leer
Slash
Swords Dance
Quick Guard
Wide Guard
Growl
Confusion
Double Team
Disarming Voice
Teleport
Lucky Chant
Calm Mind
Magical Leaf
Heal Pulse
Draining Kiss
Psycho Cut
Psychic
Helping Hand
Imprison
Feint
Future Sight
Charm
False Swipe
Hypnosis
Protect
Dream Eater
Stored Power

Ally Switch
Confuse Ray
Destiny Bond
Disable
Encore
Mean Look
Misty Terrain
Shadow Sneak

Psyshock
Taunt
Hyper Beam
Light Screen
Thunderbolt
Earthquake
Shadow Ball
Reflect
Brick Break
Torment
Façade
Focus Blast
Will-O-Wisp
Endure
Giga Impact
Stone Edge
Thunder Wave
Rock Slide
X-Scissor
Poison Jab
Grass Knot
Substitute
Trick Room
Dazzling Gleam

Drain Punch
Fire Punch
Focus Punch
Ice Punch
Icy Wind
Low Kick
Magic Coat
Mimic
Pain Split
Skill Swap
Snatch
Thunder Punch
Vacuum Wave

Sing
Wish

Victor [Gardevoir] (M)
Nature: Bold (+1 Def, -1 Atk)
Type:

: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace: (Trigger) "When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 2-
Def: Rank 4+
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21


Nature: Bold (+1 Def, -1 Atk)
Type:


Mega Ability:
Pixilate: (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 90
Atk: Rank 2-
Def: Rank 4+
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

MC: 1

Attacks:
Healing Wish
Magical Leaf
Moonblast
Misty Terrain
Wish
Growl
Confusion
Disarming Voice
Double Team
Teleport
Draining Kiss
Lucky Chant
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Charm
Captivate
Hypnosis
Dream Eater
Stored Power

Ally Switch
Confuse Ray
Destiny Bond
Disable
Encore
Grudge
Mean Look
Shadow Sneak
Skill Swap
Synchronoise

Psyshock
Toxic
Hidden Power (Fire)
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Thunderbolt
Shadow Ball
Reflect
Shock Wave
Torment
Focus Blast
Energy Ball
Endure
Will-O-Wisp
Giga Impact
Flash
Thunder Wave
Grass Knot
Swagger
Trick Room
Dazzling Gleam

Heal Bell
Helping Hand
Hyper Voice
Ice Punch
Magic Coat
Magic Room
Mimic
Pain Split
Signal Beam
Snatch
Swift
Trick
Wonder Room

Sing

Serasus [Aurumoth] (F)
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)
Type:

: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Abilities:
Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Light Metal: (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 4+
Spe: 81-
Size Class: 4
Weight Class: 5 [4 LM]
Base Rank Total: 24

MC: 1

Attacks:
Quiver Dance
Dragon Dance
Tackle
String Shot
Bug Bite
Sunny Day
Spotlight
Silver Wind
Heal Pulse
Confusion
Ancientpower
Final Gambit
Struggle Bug
Will-O-Wisp
Ominous Wind
Wish
Tail Glow
Healing Wish
Reflect
Light Screen
Zen Headbutt
Lunge
Psychic Terrain

Bug Buzz
Close Combat
Counter
Disable
Feint
Fell Stinger
Hydro Pump
Megahorn
Wing Attack

Psyshock
Toxic
Hail
Hidden Power [Ground]
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Solarbeam
Thunderbolt
Thunder
Return
Psychic
Shadow Ball
Double Team
Facade
Rest
Attract
Round
Echoed Voice
Overheat
Ally Switch
Steel Wing
Focus Blast
Fling
Retaliate
Giga Impact
Flash
Psych Up
X-Scissor
Dream Eater
Infestation
Swagger
Substitute
Secret Power
Dazzling Gleam
Confide
Cut
Surf

Electroweb
Helping Hand
Icy Wind
Magic Coat
Magic Room
Recycle
Role Play
Shock Wave
Skill Swap
Sleep Talk
Trick
Water Pulse
Wonder Room

Pungence [Bronzong] (-)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:

: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Heatproof: (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal: (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight.

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28-
Size Class: 3
Weight Class: 5 [8 HM]
Base Rank Total: 21

MC: 0

Moves:
Sunny Day
Rain Dance
Tackle
Confusion
Hypnosis
Imprison
Psywave
Extrasensory
Iron Defense
Feint Attack
Safeguard
Future Sight
Block
Payback
Heal Block
Heavy Slam

Hidden Power [Water]
Hyper Beam
Light Screen
Protect
Solar Beam
Earthquake
Psychic
Double Team
Reflect
Rest
Endure
Explosion
Giga Impact
Gyro Ball
Sleep Talk
Trick Room

Gravity
Iron Head
Signal Beam
Skill Swap
Stealth Rock
Trick

Kappou [Mr. Mime] (M)
Nature: Bold (+1 Def, -1 Atk)
Type:

: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Soundproof: (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter: (Passive) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 80
Atk: Rank 1-
Def: Rank 4+
SpA: Rank 4
SpD: Rank 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0

Moves:
Misty Terrain
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam
Substitute
Recycle
Trick
Role Play
Baton Pass
Safeguard

Confuse Ray
Fake Out
Future Sight
Healing Wish
Hypnosis
Teeter Dance

Psyshock
Toxic
Zap Cannon
Hidden Power [Fire]
Taunt
Hyper Beam
Protect
Solarbeam
Thunderbolt
Thunder
Shadow Ball
Teleport
Brick Break
Bide
Skull Bash
Torment
Focus Blast
Endure
Thunder Wave
Infestation
Grass Knot
Trick Room
Dazzling Gleam

Counter
Focus Punch
Foul Play
Helping Hand
Magic Coat
Metronome
Skill Swap
Wonder Room

Follow Me
This round's checklist:
Toon sends out/equips
Geodude6 sends out/equips/orders
Toon orders
I ref​
 

Geodude6

Look at my shiny CT!
Gardevoir @ Gardevoirite

[Trace: Cursed Body] [Mega Evolve] Hyper Voice~Moonblast~Swift
IF Banette uses Gunk Shot AND Reflect is not up on your side of the field THEN use Reflect and push actions back.
IF Banette uses [Taunt OR Torment] THEN use Magic Coat and push actions back. This counts as two substitutions.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus

"Get that waifu outta my face!"

[Mega Evolve] Banette Icy Wind -> Phantom Force -> Phantom Force
IF Phantom Force is disabled when you are to use it THEN Gunk Shot
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Round 1:
#Banettite
Ghost | Insomnia/Frisk/Cursed Body/Prankster
HP: 90/90 | EN: 100
7/3/4/3/65 | 2/2/22
Status: -10% Eva
#Gardevoirite
Psychic/Fairy | Synchronize/Trace/Telepathy/Pixilate
HP: 90/90 | EN: 100
2/4/7/5/100 | 3/3/25
Status: OK​
Pre-Round
Trace (Cursed Body) (6a)
-6en (94en)

A1

Hyper Voice

Crit = 1/24 (rolled 6)
Damage = 9+3+2+14-6 = 22 damage (58hp)
Cursed Body chance = .3 (rolled .4)
-6en (94en)
Trace -> 5a

Icy Wind
Hit chance = .95 (rolled .91)
Crit = 1/24 (rolled 19)
Damage = 6+8-10 = 4 damage (86hp)
-1 Speed (100/1.75 = 57)
Cursed Body chance = .3 (rolled .3) : Disabled (Icy Wind) (6a)
-5en (95en)
Disabled -> 5a

A2

Banette vanished!

Moonblast
Miss!
-6en (88en)
Trace -> 4a

Phantom Force
Crit = 1/24 (rolled 11)
Damage = (9+3+14-8)*1.5 = 27 damage (59hp)
-11en (84en)
Disabled -> 4a

A3

Banette vanished!

Swift
Miss!
-3en (85en)
Trace -> 3a

Phantom Force
Crit = 1/24 (rolled 4)
27 damage (32hp)
-15en (69en)
Disabled -> 3a

#Banettite
Ghost | Insomnia/Frisk/Cursed Body/Prankster
HP: 58/90 | EN: 69
7/3/4/3/65 | 2/2/22
Status: Disabled (Icy Wind) (3a), -10% Eva
#Gardevoirite
Psychic/Fairy | Synchronize/Trace[Cursed Body]/Telepathy/Pixilate
HP: 32/90 | EN: 85
2/4/7/5/100[57] | 3/3/25
Status: -1 Speed, Trace (Cursed Body) (3a)​

This round's haunting:
Toon orders
Geodude6 orders
I ref​
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus

"Finish the waifu my darling"

Banette Phantom Force -> Shadow Sneak -> Phantom Force
IF Endure THEN Infestation First Instance and Push Back
IF Under the effects of P/E and Banette is not to use Phantom Force THEN Chill and Push Back
IF Shadow Sneak is Imprisoned when Banette are to use it THEN Shadow Claw and Push Back
 

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