Project PS NU Room Teambuilding Workshops [see post #183]

Orphic

perhaps
is a Tiering Contributor Alumnus

Exeggutor @ Choice Specs
Ability: Chlorophyll
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Leaf Storm
- Psychic
- Hidden Power [Fire]
- Explosion

Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Stone Edge
- Waterfall
- Aqua Jet

Skuntank @ Lum Berry
Ability: Aftermath
EVs: 232 Atk / 132 SpD / 144 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Poison Jab
- Taunt

Pelipper @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Roost
- Defog
- U-turn

Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Megahorn

Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Shadow Ball
- Volt Switch
- Trick

Logs: http://pastebin.com/B4Dgiiib

So me and Shadestep wanted to start with specs Eggy since it is such a monster when it gets the chance to fire off leaf storms. We decided a set up sweeper would be a good partner so we chose the rather under rated SD Kabutops, this benefits from Ferroseed being lured by hp fire and the general wallbreaking capabilities of Exeggutor. Next we have Skuntank to trap Rotoms as well as soak up those toxic spikes that we were already looking weak to. Next we still needed an electric immunity as well as something to beat opposing Skuntank so we chose Rhydon, the spdef set beats special skunk too and also checks fire types, it can tank hp grass from Pyroar and Magmortar. Next we needed a reliable fighting switch in, so we chose Pelipper, Pelipper fills a lot of roles here as a fighting check, a defogger and also a secondary water check, importantly checking Samurott to an extent. Pelipper also provides u-turn into Exeggutor. Finally, we still needed a more reliable way to beat Samurott and a fast mon for speed control so scarf Rotom seemed perfect, this also provides a volt turn core with Pelipper to really support Exeggutor and get it in safely as much as possible.
Test replay: http://replay.pokemonshowdown.com/nu-386730681
In this replay there is a Regirock > Rhydon, but we realised we needed an electric immunity so changed that afterwards.

Special thanks in particular to Shadestep, NotNova, GyRro and ~Eternally for their contributions to the team.
 
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nv

The Lost Age
is a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Staff Alumnus
Logs: http://pastebin.com/JkZZvGfG

So I really wanted to build with Liepard as it is criminally underused in NU and is one of my favorite Pokemon in NU despite its lack of "high" usage. We decided to build with Band Liepard as it serves as a nice strong pivot as well as a nice lure with Gunk Shot. It also provided trapping power with a STAB Pursuit. Next up we debated on what direction to take the team as we added the GarbTom core that is very effective when paired with Liepard.

The first team took a more offensive approach with Poliwrath serving as the obligatory Water-type switchin. It also had Life Orb and Earthquake to nail opposing Lanturn harder while not relying on the below average accuracy on Focus Blast. Rhydon serves as the team Fire and Normal resist while also sporting an Electric immunity and Stealth Rock. Cryogonal was added as a spinner that provided a nice Ice resist and Sleep check with Safety Goggles.

The second team still took a more offensive approach, but with a more defensive backbone. First off, Gastro was added for the fact that it compresses the Water and Electric check into one team slot. Next up, AV Chan serves as the team's primary Pyroar switchin as well as adding some nice priority to the team. The EVs are specifically there to take on Pyroar easier than the standard AV spread. Lastly, the team still needed an Ice resist and Stealth Rock, so we settled on Lead Aurorus as it can also chip away at quite a lot of things by setting Hail.

Thanks to PrinceLucian Shadestep GyRro erisia MaroGod and ~Eternally who decided to help with this workshop! This was fun and I cannot wait to do more n_n
 
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Shadestep

volition immanent
is a Community Contributor Alumnusis a Tiering Contributor Alumnus

Camerupt @ Choice Specs
Ability: Solid Rock
EVs: 120 HP / 252 SpA / 136 Spe
Modest Nature
IVs: 1 Atk / 30 SpA
- Eruption
- Earth Power
- Fire Blast
- Hidden Power [Electric]

Mantine @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 240 Def / 16 SpD
Calm Nature
- Defog
- Scald
- Air Slash
- Toxic

Lilligant @ Lum Berry
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpD / 30 Spe
- Quiver Dance
- Giga Drain
- Hidden Power [Rock]
- Sleep Powder

Mesprit @ Colbur Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Signal Beam
- Ice Beam
- Calm Mind

Regirock @ Leftovers
Ability: Clear Body
EVs: 248 HP / 16 Def / 244 SpD
Impish Nature
- Stealth Rock
- Thunder Wave
- Stone Edge
- Earthquake

Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 244 SpD / 12 Spe
Adamant Nature
- Close Combat
- Knock Off
- Fake Out
- Bullet Punch
[11:06:21] #erisia: ~workshop new
[11:06:21] @BB-8-NU: A new workshop session was created
[11:06:29] #erisia: ~workshop add Specs Camerupt
[11:06:29] @BB-8-NU: Specs Camerupt added
[11:06:53] Shadestep: do we wanna go trick room
[11:06:54] Punchshroom: I actually looked up Rupt's analysis like 2 hrs ago
[11:06:55] Shadestep: wit haggron
[11:06:57] Shadestep: ;O
[11:07:01] Blast: two words: thunder wave
[11:07:14] #erisia: so what does specs rupt run
[11:07:22] LucianVega: fblast hp elecitr earth power
[11:07:24] Blast: eruption fire blast earth power hp electric
[11:07:25] LucianVega: rocks
[11:07:28] LucianVega: JK
[11:07:39] #erisia: yeah that sounds good
[11:07:42] #erisia: so partners
[11:07:43] LucianVega: doesh earth power 2 koes gastro?
[11:07:51] #erisia: !weak camerupt
[11:08:00] Shadestep: grass type.
[11:08:03] Shadestep: like lilligant
[11:08:05] Punchshroom: 252+ SpA Choice Specs Camerupt Earth Power vs. 252 HP / 0 SpD Gastrodon: 246-291 (57.7 - 68.3%) -- guaranteed 2HKO after Leftovers recovery
[11:08:09] Blast: gone
[11:08:13] LucianVega: that does decent amount
[11:08:15] #erisia: !dt cameurpt
[11:08:21] Shadestep: cameurpt
[11:08:22] #erisia: and you outspeed too, nice
[11:08:25] #erisia: what evs?
[11:08:34] Punchshroom: !analysis camerupt
[11:08:34] XY Camerupt analysis, brought to you by Smogon University
[11:08:43] Blast: are we going tr
[11:08:44] LucianVega: if specs id run 136 speed 120 hp
[11:08:44] Blast: or n
[11:08:59] #erisia: n
[11:09:27] #erisia: i think mantine is a good partner since camerupt cock blocks most electric types
[11:09:48] Punchshroom: Camerupt also likes Poison-types as it shits on them
[11:09:56] Shadestep: so go lilligant then
[11:09:59] Shadestep: as a partner
[11:09:59] Shadestep: :D
[11:10:00] Punchshroom: Primeape's U-turn could give it opportunities
[11:10:10] #erisia: yeah a slow pivot would be nice too
[11:10:20] Blast: specs mantine + specs camel
[11:10:21] Blast: x
[11:10:23] nv: x
[11:10:25] #erisia: x
[11:10:26] Shadestep: x
[11:10:32] LucianVega: scarf rotom could be decent 2
[11:10:40] #erisia: !dt mantine
[11:10:46] #erisia: !weak mantine
[11:11:02] Punchshroom: SubToxic Mantine to lure other Mantines
[11:11:17] #erisia: well rupt has hp electric but idk
[11:11:29] nv: I am with Shadestep tbh
[11:11:33] nv: A Grass-type would be nice
[11:11:38] nv: We could be rly heat and run
[11:11:40] Pebel: il be that on person thats doesnt elong
[11:11:43] Punchshroom: yeah, but Primeape could still be a nice partner
[11:11:43] nv: !dt cacturne
[11:11:45] nv: :o
[11:11:54] #erisia: ew cacturne
[11:11:57] nv: :(
[11:12:02] Punchshroom: I don't really like the idea of more than one slow, frail wallbreaker on the team
[11:12:03] nv: Spikes + Water immunity tho
[11:12:15] nv: Well at least Cacturne has priority
[11:12:18] nv: But I digress
[11:12:21] #erisia: specs camerupt + specs mantine + grass type
[11:12:40] #erisia: ~workshop add Specs Mantine
[11:12:40] @BB-8-NU: Specs Mantine added
[11:12:44] Punchshroom: is Specs Mantine __that__ necessary?
[11:12:50] Punchshroom: I still feel like SubToxic is more flexible
[11:12:59] Shadestep: yeah same
[11:13:00] #erisia: n but it sounds funny, what do other people think
[11:13:04] LucianVega: i faced sub toxic few times and its so good
[11:13:08] #erisia: okay sure
[11:13:12] Blast: ya i'd support
[11:13:14] Blast: subtoxi
[11:13:15] Blast: c
[11:13:15] #erisia: ~workshop remove Specs Mantine
[11:13:15] @BB-8-NU: Specs Mantine removed
[11:13:18] LucianVega: it craps on balance tbh
[11:13:26] #erisia: ~workshop add Sub Toxic Mantine
[11:13:27] @BB-8-NU: Sub Toxic Mantine added
[11:13:33] nv: Ok so Grass type
[11:13:38] %kay: what are we at?
[11:13:39] %kay: oo
[11:13:39] nv: !ds grass type, nu
[11:13:42] nv: ~workshop team
[11:13:42] @BB-8-NU: Specs Camerupt / Sub Toxic Mantine
[11:13:45] nv: That kay
[11:13:46] nv: :)
[11:13:47] Shadestep: ligilant
[11:13:47] %kay: thnx
[11:13:48] %kay: looks slow
[11:13:49] #erisia: preferably something decently fast with sweeping potential
[11:13:55] LucianVega: ye
[11:13:56] DracoMaster Cherub: use lilligant
[11:13:58] nv: Lilligant looks best imo
[11:14:00] #erisia: sure
[11:14:03] DracoMaster Cherub: you break everything down with the other two
[11:14:04] #erisia: hp rock or hp ice?
[11:14:13] nv: HP Rock tbh
[11:14:15] LucianVega: rock
[11:14:16] Punchshroom: probably Rock
[11:14:23] #erisia: sounds good to me
[11:14:31] #erisia: ~workshop add HP Rock Lilligant
[11:14:31] @BB-8-NU: HP Rock Lilligant added
[11:14:44] #erisia: so now we just need the rest of the team
[11:14:50] Punchshroom: Shiftry switch-ins
[11:14:51] #erisia: ice resist would be nice
[11:15:01] Shadestep: definitely need spinner / defog
[11:15:01] #erisia: need rocks, probably hazard removal too
[11:15:08] Shadestep: + fighting resist
[11:15:11] LucianVega: pilosw
[11:15:11] #erisia: normal resist
[11:15:13] LucianVega: nvm
[11:15:22] Punchshroom: something for AcroZard too
[11:15:23] #erisia: ~workshop team
[11:15:23] @BB-8-NU: Specs Camerupt / Sub Toxic Mantine / HP Rock Lilligant
[11:15:26] Punchshroom: otherwise it sets up on Rupt
[11:15:39] #erisia: so a flying resist
[11:15:47] Punchshroom: Rock-type, basically
[11:15:49] #erisia: what about thunder wave regirock
[11:15:54] Shadestep: flying + normal resist + sr is esy just use a rock type
[11:15:57] Shadestep: oh hell yea
[11:16:00] LucianVega: we can run regi since we have electric resist
[11:16:01] #erisia: anything paralysed gets KO'd by camerupt tbh
[11:16:09] Shadestep: lol why do we use regirock in like every workshop
[11:16:17] #erisia: because it's actually really good
[11:16:20] Shadestep: ues
[11:16:21] Punchshroom: oh fine let's use Lunatone
[11:16:24] Punchshroom: __hue__
[11:16:28] Shadestep: i was working on a vr post
[11:16:30] Shadestep: so no-one snipe me
[11:16:31] Shadestep: tyvm
[11:16:39] #erisia: aurorus (again) could work
[11:16:42] Blast: let's use rp bp solrock
[11:16:44] nv: Regirock is underrated af Shadestep lol
[11:16:45] Blast: :D
[11:16:56] Shadestep: ikr
[11:16:58] #erisia: gives us an ice resist too
[11:16:59] Shadestep: love thunder wave
[11:17:01] LucianVega: regi is cool but rise of gastro didnt help at all
[11:17:04] Punchshroom: we still don't have Shiftry switch-ins
[11:17:17] LucianVega: ye
[11:17:25] #erisia: we could use a slow pivot for camerupt
[11:17:27] Shadestep: regirock + weezing
[11:17:28] LucianVega: weezing lets go
[11:17:30] Shadestep: :D
[11:17:35] LucianVega: sniped
[11:17:38] Quite Quiet: there's one mon that is both a ice resist, and a shiftry switch in
[11:17:40] Blast: regirock + audino
[11:17:43] Quite Quiet: __avalugg__
[11:17:45] Blast: double twave core
[11:17:47] LucianVega: lol
[11:17:49] Shadestep: avathugg
[11:17:51] #erisia: so now we have toxic mantine + twave regirock + wisp weezing
[11:17:56] #erisia: is that too much status
[11:17:58] Blast: **AV**alugg
[11:18:04] #erisia: we also need hazard control or a grounded poison
[11:18:05] Punchshroom: get some Hex in this biatch
[11:18:18] Shadestep: we could go skunk
[11:18:18] Blast: shoutouts A
[11:18:27] kay was promoted to Room Moderator by erisia.
[11:18:27] Shadestep: so we get a psychic immune
[11:18:40] Punchshroom: you know Weezing could attempt Toxic Spikes here
[11:18:48] #erisia: special skunk doesn't seem like it'd contribute much here
[11:18:49] Punchshroom: any Poison-type is going to be Rupt fodder
[11:18:54] #erisia: outside of defog
[11:19:06] #erisia: i like weezing tbh
[11:19:15] Punchshroom: weezing is nice
[11:19:24] #erisia: but if we poison everything then we can't para stuff for rupt
[11:19:26] Punchshroom: not getting 6-0ed by mAudino :3
[11:19:33] #erisia: ~workshop add Regirock
[11:19:33] @BB-8-NU: Regirock added
[11:19:37] #erisia: ~workshop team
[11:19:37] @BB-8-NU: Specs Camerupt / Sub Toxic Mantine / HP Rock Lilligant / Regirock
[11:19:59] Shadestep: lets add a spinblocker
[11:20:14] Shadestep: or like
[11:20:14] #erisia: we need hazard control first
[11:20:18] Punchshroom: why exactly?
[11:20:22] Shadestep: at least a reliable fighting switchin
[11:20:25] Punchshroom: the spinblocker part I mean
[11:20:34] LucianVega: definitely a reliabel check to DD don
[11:20:37] LucianVega: and fightinc ehck
[11:20:38] #erisia: !ds defog, nu
[11:20:43] LucianVega: and only thing i see fulfilling those is weez
[11:20:46] Shadestep: thats why we run weezing1
[11:21:09] #erisia: chan seems like best spinner atm
[11:21:18] Shadestep: weezing also gives way to deal with malamar
[11:21:19] Andersonba1210: Chan +
[11:21:22] Shadestep: which is really nice
[11:21:23] Kay: we need something for psychics too
[11:21:25] Kay: if we go chan
[11:21:25] #erisia: and cameurpt deals with most ghost types
[11:21:26] Punchshroom: Chan would be nice
[11:21:29] LucianVega: we die to psychic types
[11:21:33] Punchshroom: saves us from Shell Smashers
[11:21:39] #erisia: LO chan i presume
[11:22:31] #erisia: ~workshop add LO Hitmonchan
[11:22:31] @BB-8-NU: LO Hitmonchan added
[11:22:45] #erisia: so last slot, we need an ice resist
[11:22:52] #erisia: psychic resist
[11:23:03] LucianVega: whats the team
[11:23:11] #erisia: ~workshop team
[11:23:11] @BB-8-NU: Specs Camerupt / Sub Toxic Mantine / HP Rock Lilligant / Regirock / LO Hitmonchan
[11:23:20] LucianVega: fighting check doesnt exist
[11:23:28] #erisia: oh true
[11:23:31] Shadestep: yea cant we go pelipper
[11:23:35] Shadestep: over mantine
[11:23:36] Shadestep: since
[11:23:40] Shadestep: with twave + sleep powder
[11:23:44] Shadestep: from regi and lilli
[11:23:54] nv: Well sorry I gtg guys but gl with the workshop n_n
[11:23:57] Punchshroom: that's probably a step in the right direction
[11:23:57] #erisia: yeah we're getting a lot of mixed status atm
[11:24:00] Shadestep: + fighting resist
[11:24:02] #erisia: cya nv
[11:24:07] #erisia: okay sure
[11:24:15] #erisia: ~workshop remove Sub Toxic Mantine
[11:24:15] @BB-8-NU: Sub Toxic Mantine removed
[11:24:21] #erisia: ~workshop add Pelipper
[11:24:21] @BB-8-NU: Pelipper added
[11:24:26] #erisia: ~workshop team
[11:24:26] @BB-8-NU: Specs Camerupt / HP Rock Lilligant / Regirock / LO Hitmonchan / Pelipper
[11:24:41] LucianVega: or
[11:24:45] #erisia: shadestep do you want to build and submit this btw
[11:25:00] Shadestep: ya sure
[11:25:06] Punchshroom: Ice + Psychic resist left?
[11:25:11] Shadestep: im not too sold on hitmonchan here, btw
[11:25:22] Shadestep: tbh*
[11:25:22] #erisia: if we have pelipper we don't need chan
[11:25:24] Punchshroom: oh yeah we have pelipper to Defog now
[11:25:28] Punchshroom: sniped rip
[11:25:29] #erisia: ~workshop remove LO Hitmonchan
[11:25:30] @BB-8-NU: LO Hitmonchan removed
[11:25:43] Andersonba1210: Yama = ice resist
[11:25:47] #erisia: but yeah ice resist still needed
[11:25:58] #erisia: we could run yama
[11:26:08] Shadestep: neat
[11:26:11] Shadestep: yea lets do it
[11:26:20] Shadestep: but we're hella weak to edgequake
[11:26:25] #erisia: ~workshop add Hariyama
[11:26:26] @BB-8-NU: Hariyama added
[11:26:47] Shadestep: we could go DD torterra ? lilligant. thoughts?
[11:26:55] Shadestep: dd torterra > lilligant*
[11:27:01] #erisia: n we already have camerupt as our ground type
[11:27:08] Punchshroom: then we don't have a solid Water answer
[11:27:10] #erisia: tbh i'm not a huge fan of lilligant atm
[11:27:23] #erisia: but i'm biased so idk
[11:27:27] Punchshroom: Lilligant gives us much needed Speed tho
[11:27:46] #erisia: what about shiftry?
[11:27:53] #erisia: gives us a psychic check
[11:27:57] Punchshroom: not a Scald switch-in tho
[11:28:00] #erisia: true
[11:28:03] Punchshroom: and shaky Psychic check
[11:28:18] #erisia: ~workshop team
[11:28:18] @BB-8-NU: Specs Camerupt / HP Rock Lilligant / Regirock / Pelipper / Hariyama
[11:28:40] Punchshroom: I feel like Regirock's worth is slightly diminished with yama around
[11:28:49] #erisia: why?
[11:29:09] #erisia: i guess we have a LOT of fire resists
[11:29:19] #erisia: but regi is our normal/flying resist
[11:29:21] Punchshroom: yeah Yama counters most Fires nicely
[11:29:27] Punchshroom: bar Charizard I guess
[11:29:48] Shadestep: how about mesprit > regirock
[11:29:59] Shadestep: you still have twave and sr
[11:30:08] Shadestep: but gain a ground immunity and a general pivot
[11:30:12] #erisia: and what would our normal/flying resist be?
[11:30:18] Shadestep: and then add a normal resist last
[11:30:20] #erisia: i like slow mesprit with camerupt though
[11:30:30] Shadestep: a steel like.. klinklang?
[11:30:30] Shadestep: :o
[11:30:31] Punchshroom: I feel like Steelix could offer good role compression
[11:30:38] Shadestep: or yea steelix
[11:30:40] Punchshroom: Normal/Flying/Psychic resist
[11:30:44] #erisia: true
[11:31:02] #erisia: but i like the idea of twave somewhere
[11:31:12] Punchshroom: honestly Klinklang doesn't sound like a shabby idea either
[11:31:26] #erisia: yeah mesprit + klinklang
[11:31:36] Punchshroom: hmm that may just work
[11:31:50] Shadestep: so camel - pelipper - lilligant - physdef mesprit - klinklang - av yama?
[11:32:00] #erisia: ~workshop remove Regirock
[11:32:00] @BB-8-NU: Regirock removed
[11:32:05] #erisia: ~workshop add Def Mesprit
[11:32:05] @BB-8-NU: Def Mesprit added
[11:32:10] Punchshroom: with Mesprit being the Fighting resist, could we consider switching pelipper back for Mantine?
[11:32:11] Punchshroom: or naw
[11:32:19] #erisia: ~workshop add Klinklang
[11:32:19] @BB-8-NU: Klinklang added
[11:32:28] #erisia: if we did it'd be defog mantine at this point
[11:32:36] Shadestep: yea definitely
[11:32:39] Shadestep: hmm lemme think
[11:32:40] #erisia: but i like the water immune
[11:32:41] Punchshroom: do we __need__ hazard control tho?
[11:32:51] Shadestep: i dig the water immune too
[11:32:57] #erisia: do we get wrecked by kangaspikes?
[11:32:58] Punchshroom: it's not like any of our mons are deathly weak to hazards
[11:33:11] LucianVega: samurott looks really annoying if no water imunity
[11:33:13] Shadestep: else we just rely on Hariyama as our water resist
[11:33:14] #erisia: the lack of poison type is what worries me
[11:33:27] #erisia: hariyama is a bad scald switch in without guts
[11:33:32] LucianVega: yeah shiftry switchin is X
[11:33:33] #erisia: and we need the ice/fire resist now
[11:33:56] #erisia: isn't klink a decent shiftry switch in
[11:34:01] LucianVega: n
[11:34:05] Punchshroom: hmm
[11:34:12] Punchshroom: maudino can function well alongside Rupt
[11:34:23] #erisia: yeah i was thinking megadino somwhere
[11:34:23] LucianVega: knock does like 60, and shiftry outspeds it next turn
[11:34:32] #erisia: ~workshop team
[11:34:32] @BB-8-NU: Specs Camerupt / HP Rock Lilligant / Pelipper / Hariyama / Def Mesprit / Klinklang [11:34:47] #erisia: ~workshop remove Pelipper
[11:34:47] @BB-8-NU: Pelipper removed
[11:34:55] #erisia: ~workshop add Mantine
[11:34:55] @BB-8-NU: Mantine added
[11:35:51] Shadestep: hey cant we go stone edge on camerupt
[11:35:54] Shadestep: over hp electric
[11:35:55] Shadestep: for zard
[11:36:31] LucianVega: hp electric does like 70
[11:37:19] LucianVega: 252+ SpA Choice Specs Camerupt Hidden Power Electric vs. 0 HP / 0 SpD Charizard: 214-252 (72 - 84.8%) -- guaranteed 2HKO
[11:37:47] Shadestep: hm i guess
[11:38:22] Shadestep: anywaysss what moves on mesprit
[11:38:30] Shadestep: sr psychic uturn twave?
[11:38:38] LucianVega: n
[11:38:46] LucianVega: signal beam over twave or 6 0ed by malamar
[11:39:14] #erisia: hnnnnng t wave is really nice for camerupt
[11:39:30] #erisia: but u-turn is nice for pivoting...
[11:39:34] LucianVega: we r forced to have signal tho
[11:39:57] lolbro: ~workshop team
[11:40:07] lolbro was promoted to Room Moderator by erisia.
[11:40:14] lolbro: ty
[11:40:17] lolbro: ~workshop team
[11:40:17] @BB-8-NU: Specs Camerupt / HP Rock Lilligant / Hariyama / Def Mesprit / Klinklang / Mantine
[11:40:43] lolbro: are worrying about mala
[11:40:50] lolbro: *are we?
[11:40:54] #erisia: we could always run signal beam on mantine
[11:40:59] Shadestep: http://pastebin.com/41ttfuwh
[11:41:00] lolbro: haze
[11:41:01] Shadestep: this should be it
[11:41:03] #erisia: or haze
[11:41:07] LucianVega: signal beam is always better option
[11:41:11] lolbro: haze also stops busken
[11:41:14] LucianVega: since it will get +1 anyway
[11:41:23] LucianVega: and run through the team
[11:41:27] dogmen was promoted to Room Voice by Shadestep.
[11:41:30] Shadestep: c::::
[11:41:46] #erisia: yeah i think this is fine
[11:41:53] Shadestep: oki, cool!
[11:41:59] #erisia: i can live without u-turn on mesprit, the para support is more important
[11:42:14] #erisia: someone should do a test battle really
[11:42:20] #erisia: i can't atm
[11:42:28] LucianVega: shadey
[11:42:35] Shadestep: n im gonna make the post
[11:42:42] Shadestep: wait actually
[11:42:45] Shadestep: ok ill fite ium
[11:42:49] #erisia: do the battle before the post
[11:42:54] #erisia: so we can make necessary changes lol
[11:43:11] LucianVega: link battle
[11:44:10] Shadestep: http://play.pokemonshowdown.com/battle-nu-389914758
[11:48:03] Kay: why is our only normal resist weak to all the coverage they run
[11:48:37] LucianVega: lol
[11:49:07] Kay: like how does the team beat tauros D:
[11:49:46] Kay: or kanga for that matter
[11:52:07] #erisia: yeah maybe we should fix that
[11:52:50] #erisia: mesprit could come in after a death and twave but that's not the best strat
[11:53:05] Shadestep: test
[11:53:06] Shadestep: ok
[11:53:15] Kay: I feel like replacing klinklang for a dedicated normal resist would work better
[11:53:36] Kay: ~~free miltank~~
[11:53:48] LucianVega: team would need normal psychic and scyther check in that slot
[11:53:54] #erisia: we could re-add regirock over mesprit and use a different fighting resist
[11:53:57] LucianVega: so few teamslots would be changed
[11:54:06] Punchshroom: there's still Steelix
[11:54:14] #erisia: or steelix
[11:54:39] #erisia: yeah i think this team still needs some work to fix that issue
[11:54:57] #erisia: i really like regirock as para is great for camerupt and we already have a ground type
[11:55:25] #erisia: we could use like offensive mesprit or something in the last slot
[11:55:36] #erisia: !ds psychic-type, nu
[11:55:42] #erisia: !ds psychic type, nu
[11:55:42] Claydol, Jynx, Malamar, Mesprit, Musharna, Xatu
[11:56:37] #erisia: shadestep what do you think
[11:56:46] #erisia: idk what mesprit set but specs sounds good
[11:57:07] Shadestep: hm? sorry i had to leave for a sec
[11:57:10] Shadestep: whats the concern
[11:57:27] #erisia: we're thinking of swapping klang for regirock and changing the mesprit set
[11:57:38] #erisia: for a better matchup against normal types
[11:57:52] #erisia: we already have a sweeper in lilligant so idk whether klang contributes too much
[11:57:56] Shadestep: hm fair
[11:58:02] Shadestep: yeah klinklang is kinda the oddball here
[11:58:15] #erisia: i think specs mesprit + def mantine is decent enough vs fighting types
[11:58:59] Shadestep: then we're
[11:59:04] Shadestep: reaaaally weak to shiftry though
[12:00:33] Shadestep: hmm
[12:00:53] #erisia: maybe just offensive colbur mesprit then
[12:00:59] #erisia: like calm mind + three attacks?
[12:02:17] Shadestep: offensive mesprit and then regi > kling?
[12:02:18] Shadestep: oki
[12:04:06] Shadestep: ~workshop end
[12:04:07] @BB-8-NU: Workshop session ended

After taking half an hour trying to find something that Politoed could which not every other NU water-type could to better, we decided to make a team with Specs Camerupt.
We started off with a FWG core with Specs Camerupt, Specs Mantine and Lum + Quiver Dance Lilligant. After some discussion we decided that standard defensive Mantine would be a better, as it provided a way to clear hazards from the field; most importantly Toxic Spikes, which the team ended up being a bit weak to after we took a second look at it. After that, we added standard defensive Mesprit + Klinklang, but eventually decided against it as Hariyama took on most roles Klinklang had, and we already have a set-up sweeper in Lilligant. We thought Specsprit would be the way to go at first, but decided against that and went with CM + 3 atks instead, as Colbur deemed necessary with the severe Shiftry weakness the team had, at that point. Regirock gave Thunder Wave support for Mesprit, as well as SR and another Fire resist. Lastly, we added AV Hariyama as a glue, since it's able to help with a lot of the weaknesses of the team, like Ice-types for example.

thanks to erisia, lucianvega, Punchshroom, nv and Blast for being great helps here :)
 

quziel

I am the Scientist now
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Top CAP Contributoris a Contributor to Smogonis a member of the Battle Simulator Staff

Liepard @ Life Orb
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Dark Pulse
- Encore
- Nasty Plot
- Copycat

Mawile @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Play Rough
- Iron Head
- Sucker Punch
- Swords Dance

Mesprit @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- U-turn
- Psychic
- Healing Wish

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Earth Power
- Recover
- Clear Smog

Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 220 SpD / 36 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Stone Edge

Roselia @ Eviolite
Ability: Natural Cure
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Spikes
- Toxic Spikes

[16:16] Rigas: anything particular in mind?
[16:16] Rigas: if not, I have recommendations
[16:16] #quziel: sec, I had a good one
[16:17] #quziel: sorry, just waiting for more people, give it like 1 minute
[16:18] +erisia: let's do linoone again >_>
[16:18] #quziel: I mean, I was gonna go for aggron+NP cat
[16:18] BiscuitRoman: wish i was here for the linoone one
[16:18] Tato2772: do specs gastro
[16:18] +erisia: some kind of tech aggron set would be cool
[16:19] #quziel: ok, so NP liepard is all kinds of cool, as it can clean like noone's business
[16:19] #quziel: and aggron can kill audino, and hurt yama, which are its main stops
[16:19] +erisia: but doesn't hitmonchan just stop this core outright
[16:19] #quziel: yeah, it does, but there is the rest of the team
[16:20] #quziel: if you feel like the core is bad, we could try another one
[16:20] Tato2772: do rocks mesprit
[16:20] +erisia: I don't necessarily
[16:20] +erisia: like if we're looking for something that beats fighting types and audino, what about SD mawile?
[16:20] #quziel: yeah, that's cooler, lets swap for that
[16:20] #quziel: either way, NP cat
[16:20] #quziel: !smogdex liepard
XY Liepard analysis, brought to you by Smogon University
[16:21] BiscuitRoman: awh i was gonna say scarf/lo mime
[16:21] +erisia: also /invite bb-8-nu imo
[16:21] #quziel: I ain't no global voice
[16:21] Watchog: quziel
[16:22] Watchog: are u running this
[16:22] #quziel: yeah
[16:22] Watchog: for orphic
[16:22] #quziel: uh, no, just because I wanted to
[16:22] Watchog: oh
[16:22] Watchog: okat
[16:22] Watchog: okay
[16:22] +erisia: I think room owner has permission to invite someone into their room
[16:22] +erisia: i can't do it fwiw
/roomowner - This room isn't designed for per-room moderation to be added
erisia was promoted to Room Moderator by quziel.
[16:22] #quziel: uh, any luck now?
[16:22] Watchog: invite
[16:22] Watchog: qq
[16:22] Watchog: nice
[16:22] Watchog: hes here
BB-8-NU was promoted to Room Moderator by quziel.
[16:23] @erisia: ~workshop new
[16:23] @BB-8-NU: A new workshop session was created
[16:23] @erisia: ~workshop add NP Liepard
[16:23] @BB-8-NU: NP Liepard added
[16:23] Watchog: can i have voice so i feel like i have authority
[16:23] Watchog: :D
[16:23] @erisia: ~workshop add SD Mawile
[16:23] @BB-8-NU: SD Mawile added
[16:23] carcy: so sd mawile + np pard?
[16:23] #quziel: I mean, I don't necessarily want to play favorites, so just gonna try not to voice too many people unless we have a million users join
[16:23] #quziel: uh, yeah
[16:23] Watchog: ok :[
[16:24] #quziel: so, we def need a mortar stop
[16:24] @erisia: mawile hits other dark types hard too which is nice
[16:24] Watchog: lanturn
[16:25] Watchog: wait
[16:25] @erisia: does it 1v1 malamar?
[16:25] Watchog: no
[16:25] Watchog: ignore me
[16:25] FK FrontLiner: hi guys
[16:25] FK FrontLiner: what are u guys building? :<
[16:25] @erisia: ~workshop team
[16:25] @BB-8-NU: NP Liepard / SD Mawile
[16:25] #quziel: eh, it needs a bit of damage to OHKO at +1
[16:25] FK FrontLiner: cool
[16:25] malin ☭: ive never build NU but ive been finding this tier cool
[16:25] malin ☭: so i just keep watching n_n
[16:26] Watchog: hi malin
[16:26] Watchog: :D!
[16:26] FK FrontLiner: can i help? ^^
[16:26] malin ☭: hi watchog c:
[16:26] @erisia: yeah liepard + mawile seems really solid
[16:26] Watchog: teach me uu
[16:26] Watchog: :D
[16:26] #quziel: yeah, feel free to suggest weaknesses/mons to add
[16:26] malin ☭: just throw celebi in every team
[16:26] @erisia: well we need hazards that don't clash with mawile
[16:26] Watchog: week to dual dance rhydon
[16:26] @erisia: mesprit is the obvious pick
[16:26] Watchog: eheheh
[16:26] FK FrontLiner: i feel like magmortar
[16:26] FK FrontLiner: just spams fblast
[16:26] @erisia: but maybe an offensive SR set to lure stuff?
[16:27] #quziel: yeah, HW mesp can also help a lot
[16:27] #quziel: or offensive can help too
[16:27] FK FrontLiner: tw mesp
[16:27] @erisia: oh healing wish but idk how helpful that is for something as frail as pard
[16:27] FK FrontLiner: cuz mawile is slow af
[16:27] #quziel: yeah, I realize that now
[16:27] #quziel: either way, lets go with rocks/3 attacks mesprit? or do we want twave support
[16:28] @erisia: hmmm mawile does like twave support
[16:28] FK FrontLiner: i feel like tw support is good here
[16:28] FK FrontLiner: cuz mawile
[16:28] @erisia: defensive pivot could be good
[16:28] @erisia: it also gives liepard encore opportunities
[16:28] #quziel: creep is like 16 speed now, right?
[16:28] Watchog: twave lanturn
[16:28] Watchog: oo
[16:28] #quziel: ok, it is
[16:29] #quziel: now, we need a mortar stop, a DD don stop, and an Aggron stop
[16:29] @erisia: why is mesprit so good at everything
[16:29] #quziel: dem base stats
[16:29] #quziel: oh, and a water stop too
[16:29] FK FrontLiner: gastro + yama
[16:29] @erisia: next time we should build around band mesprit :D
[16:29] #quziel: eh, prefer apicot berry mesprit
[16:29] #quziel: uh, gastro + yama could work well
[16:30] FK FrontLiner: also you have encore liepard
[16:30] FK FrontLiner: so u can stop boost if u predict it
[16:30] @erisia: ~workshop add Def Mesprit
[16:30] @BB-8-NU: Def Mesprit added
[16:31] #quziel: so, gastro would work well here
[16:31] FK FrontLiner: totally
[16:31] @erisia: !weak mawile
Mawile (ignoring abilities):
Weaknesses: Fire, Ground
Resistances: Bug, Dark, Fairy, Flying, Grass, Ice, Normal, Psychic, Rock
Immunities: Dragon, Poison
[16:31] FK FrontLiner: gastro + yama
[16:31] FK FrontLiner: and a ground resist
[16:32] @erisia: well mesprit is immune
[16:32] FK FrontLiner: ah yea
[16:32] #quziel: I mean, gastro takes most ground hits
[16:32] @erisia: I presume we'd want spikes support for liepard?
[16:32] #quziel: uh, yeah, that would work well
[16:32] #quziel: !ds nu, spikes
Cacturne, Ferroseed, Garbodor, Omastar, Smeargle
[16:32] @erisia: what about roselia
[16:32] #quziel: yeah, rose feels real cool
[16:32] @erisia: gastro + yama + roselia
[16:33] @erisia: also absorbs t spikes
[16:33] #quziel: gives us a cool rain stop, sets spikes, and fun stuff
[16:33] @erisia: and I don't think we /need/ a spinner with a grounded poison and no sr weak mons
[16:33] #quziel: yeah
[16:33] #quziel: so, we're going fake out yama to make tspikes go far, right?
[16:33] #quziel: wait, nvm, tspikes aren't amazing
[16:33] @erisia: oh is this going to be dual spikes?
[16:33] @erisia: like I have nothing against dual spikes roselia
[16:33] #quziel: yeah, we'd be better off with 2 stab/spikes/synthesis rose
[16:34] @erisia: we don't need it to last forever
[16:34] #quziel: I mean, tspikes does make it a lot easier for mawile and liepard to sweep/wallbreaker
[16:34] @erisia: exactly
[16:34] #quziel: as their counters are all pretty much grounded
[16:34] #quziel: so, we going offensive rose?
[16:34] TTFTW: balls out offensive and max speed sleep powder
[16:34] TTFTW: to beat xatu
[16:34] TTFTW: yn
[16:34] @erisia: sleep powder rose is lame
[16:34] TTFTW: ;(
[16:34] TTFTW: it sleeps garbodor
[16:34] TTFTW: which isn't lame
[16:35] @erisia: but you give up spikes, tspikes, giga drain, or sludge bomb
[16:35] @erisia: which are all great for this team
[16:35] TTFTW: you give up
[16:35] TTFTW: synthesis
[16:35] TTFTW: because idt
[16:35] TTFTW: it's that great on offensive roselia
[16:35] #quziel: I assume we're going clear smog gastro?
[16:35] TTFTW: and tspikes
[16:35] TTFTW: because most of the time
[16:36] @erisia: yeah if we have t spikes clear smog sounds good
[16:36] TTFTW: an opponent that knows what he's doing will be more prepared for tspikes
[16:36] @erisia: ~workshop add Gastrodon
[16:36] TTFTW: than for spikes
[16:36] @BB-8-NU: Gastrodon added
[16:36] @erisia: ~workshop add Hariyama
[16:36] @BB-8-NU: Hariyama added
[16:36] #quziel: uh, pdef gastro feels better for this team
[16:36] @erisia: ~workshop add Roselia
[16:36] @BB-8-NU: Roselia added
[16:36] #quziel: to make us not horrifically weak to arch
[16:36] FK FrontLiner: ~workshop team
[16:36] Earth: whats the current team
[16:36] #quziel: ~workshop team
[16:36] @erisia: ~workshop team
[16:36] @BB-8-NU: NP Liepard / SD Mawile / Def Mesprit / Gastrodon / Hariyama / Roselia
[16:36] @BB-8-NU: NP Liepard / SD Mawile / Def Mesprit / Gastrodon / Hariyama / Roselia
[16:37] @erisia: ngl this feels really solid
[16:37] @erisia: how the heck did we make a good team in like 20 mins
[16:37] FK FrontLiner: can someone plz pastebin me that
[16:37] #quziel: yeah, its pretty solid, though a teensy bit slow for my tastes
[16:37] #quziel: yeah, gimme a sec
[16:37] FK FrontLiner: idk but it seems good
[16:37] #quziel: oh, yeah, what do we want as last move on yama?
[16:37] #quziel: I'd assume edge, as we're pretty weak to zard?
[16:38] @erisia: if we go naïve LO on liepard
[16:38] FK FrontLiner: heavy slam <3
[16:38] @erisia: then copycat can revenge more fastmons
[16:38] #quziel: yama creep is like 36 or so, right?
[16:38] @erisia: which I think is better than liepard not taking recoil since we have backup in mawile
[16:39] #quziel: I sorta feel that HW would be real cool on mesprit
[16:40] @erisia: yeah
[16:41] @erisia: I don't think we need U-turn considering how bulky the rest of the team is
[16:41] #quziel: http://hastebin.com/uladehamiv.md
[16:41] #quziel: oh, shoot, was running u-turn for the whole encore stuff
[16:41] frillish fam: looks cool
[16:41] @erisia: plus we have mawile for malamar (ish)
[16:41] #quziel: but yeah, I get your point
[16:41] #quziel: and clear smog gastro
[16:41] #quziel: which can at least stall squid
[16:42] #quziel: http://hastebin.com/xonisuqiru.md
[16:42] #quziel: ok, so team is something
[16:42] #quziel: evs may be sub-optimal but they work well enough
[16:42] @erisia: hold up
[16:42] @erisia: I thought we were doing fake out on yama for t spikes
[16:42] #quziel: oh, thought we were real weak to zard, so went edge to catch on swtich
[16:42] #quziel: but fake out may be better
[16:43] @erisia: hmmm
[16:43] @erisia: do we need bullet punch?
[16:43] @erisia: I agree stone edge is nice
[16:43] @erisia: but yeah twave is great for mawile / yama / roselia
[16:44] @erisia: let me know when you're done and i'll fite you for a testrun
[16:44] #quziel: eh, bp is always something I like, if only for its ability to annoy a lot of mons
[16:44] #quziel: uh, yeah, just making the post


So, we started the teambuilding workshop with the aim to make a team around a cool threat in NP liepard, with support from Aggron, to wallbreak for it, however it was quickly pointed out that SD mawile can beat almost all of NP liepard's stops. After adding these two, we realized that we would appreciates a switchin to fighting types, and rocks, so pivot mesprit was a natural fit. After this, we needed a stop to DD rhydon, aggron, and fire types in general, so the Gastro and Hariyama were natural fits. Finally, we realized that spikes would really help the team, as well as having a better way to deal with some mons like ludicolo, so we added offensive Roselia.

Some options that could be changed would be running some recovery on Roselia over toxic spikes, running thunder-wave over U-turn on mesprit, or running blackglasses and a timid nature on liepard, although you give up its ability to revenge some mons with copycat if you do that.

Special thanks to erisia , @FKfrontliner and Watchog for helping us create the team.
 
Last edited:

PrinceLucian

Banned deucer.

Swellow @ Choice Specs
Ability: Scrappy
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- U-turn
- Boomburst
- Heat Wave
- Tailwind

Torterra @ Choice Band
Ability: Overgrow
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- Earthquake
- Bullet Seed
- Stone Edge

Magmortar @ Assault Vest
Ability: Vital Spirit
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Thunderbolt
- Hidden Power [Grass]
- Earthquake

Mantine @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 164 Def / 96 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Air Slash
- Defog
- Toxic

Aggron @ Shuca Berry
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stealth Rock
- Head Smash
- Heavy Slam
- Superpower

Weezing @ Black Sludge
Ability: Levitate
EVs: 248 HP / 148 Def / 112 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Sludge Bomb
- Taunt
- Pain Split


Swellow @ Choice Specs
Ability: Scrappy
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- U-turn
- Boomburst
- Heat Wave
- Tailwind

Torterra @ Choice Band
Ability: Overgrow
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- Earthquake
- Bullet Seed
- Stone Edge

Magmortar @ Assault Vest
Ability: Vital Spirit
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Thunderbolt
- Hidden Power [Grass]
- Earthquake

Mantine @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 164 Def / 96 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Air Slash
- Defog
- Toxic

Steelix @ Life Orb
Ability: Sheer Force
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Stealth Rock
- Iron Tail
- Earthquake
- Crunch

Weezing @ Black Sludge
Ability: Levitate
EVs: 248 HP / 148 Def / 112 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Sludge Bomb
- Taunt
- Pain Split

    1. LucianVega: so just like Advantage
    2. LucianVega: i hate not having check to every threat
    3. #Eternally: ok lucianvega, have fun building, im off to bed
    4. Advantage: LOL
    5. Advantage: i love lucianvega
    6. LucianVega: oh already Eternally
    7. Revolutionz: hi der
    8. #Eternally: «groupchat-eternally-bandedtorterraworkshop»
    9. LucianVega: lol
    10. LucianVega: he Revolutionz
    11. LucianVega: hi*
    12. #Eternally: use that link if people need more persuading to join
    13. Revolutionz: can anyone use it?
    14. LucianVega: kk
    15. LucianVega: rip he went to sleep already
    16. Advantage: f
    17. Camilas...: hi
    18. LucianVega: hi
    19. +Earth: hi camilas!
    20. Camilas...: :p
    21. LucianVega: so do u wanna build around speedy torterra or slowy one, i dont rly know if id oconsider it a decent check to Kabutops/dd don if its max speed
    22. LucianVega: or we can just decide to speed later after we finish tea
    23. LucianVega: team*
    24. +Earth: its better to decide later
    25. +Earth: imo
    26. Camilas...: the latter sounds fine yea
    27. Advantage: if possible outspeeding lanturn at least imo
    28. LucianVega: ye lanturn runs like 197 speed but
    29. Advantage: well i guess thats near max
    30. LucianVega: with aggron we would need to hit 201
    31. LucianVega: lol
    32. Low Ladder Heroes was promoted to Room Voice by lucianvega.
    33. Advantage: lanturn hits at least 200
    34. LucianVega: y
    35. Advantage: hm
    36. LucianVega: anyways this thing easily switches into Dons and things
    37. LucianVega: anything speedy that has u turn is cool
    38. Advantage: and regirock and steelix etc
    39. Advantage: swellow could work
    40. LucianVega: indeed
    41. Advantage: or scyther
    42. Advantage: etc
    43. LucianVega: damn man I wish scyther had 110 speed
    44. LucianVega: pyroar would be less annoying
    45. +Low Ladder Heroes: who doesnt
    46. LucianVega: lol
    47. +Low Ladder Heroes: so speedy or bulky torterra now?
    48. LucianVega: also SD zard is
    49. LucianVega: lets decide later
    50. LucianVega: i need my role compendium near
    51. Sobi: hi hi
    52. LucianVega: hii sobi
    53. +Low Ladder Heroes: hi
    54. LucianVega: is there also anything that appreciates xatu scyther gone and spedy?
    55. +Low Ladder Heroes: mesprit?
    56. LucianVega: since those are free switchins to rocks set lol
    57. LucianVega: i despise scarf mesprit,idk why but
    58. Advantage: primeape could be cool
    59. Advantage: i never use it >:(
    60. LucianVega: i dont either but xd
    61. LucianVega: they break same things
    62. +Low Ladder Heroes: bulk up ape is the real ape
    63. Advantage: hm mesprit seems fun tho
    64. +Earth: ape would be cool tbh
    65. Advantage: uturning on a lot of rockers
    66. Advantage: skunk too
    67. Advantage: scarf is good ive used it a lot
    68. LucianVega: scyther swellow were also good suggestions
    69. Advantage: should we take a vote?
    70. LucianVega: lets see first is there anything interesting speedy from Pu
    71. (The poll has ended – scroll down to see the results)
    72. LucianVega: lol that poll
    73. LucianVega: ,,
    74. +Low Ladder Heroes: rip
    75. Advantage: good poll imo
    76. Advantage: all heil uturn user
    77. Advantage: s
    78. +Low Ladder Heroes: lmao
    79. Revolutionz: u lookin for a revenge killer, Advantage?
    80. LucianVega: mesprit is pretty much easily pursuited
    81. Advantage: well
    82. LucianVega: welookin for cleaners tbh
    83. +Earth: primeape!!
    84. Advantage: im looking for smth that baits in stuff torterra threatens
    85. Revolutionz: go ape then
    86. LucianVega: id look for something that also hits decently hard
    87. Advantage: all of our choices uturn on stuff torterra can take advantage of
    88. Revolutionz: ape or swellow
    89. LucianVega: i like the scyther or swellow because
    90. Advantage: mesprit is good ive tested it a lot, but we can pick smth else nbd
    91. LucianVega: i really think scarf ape isnt that good
    92. Revolutionz: i'd go for swellow so u can outspeed tauros
    93. Advantage: yea i feel tht
    94. LucianVega: since it will just always u turn
    95. LucianVega: like scyther
    96. Poll ended next team member?
    97. 1. swellow (0 votes)
    98. 0%
    99. 2. scyther (1 vote)
    100. 20%
    101. 3. mesprit (prolly scarf) (2 votes)
    102. 40%
    103. 4. primeape (2 votes)
    104. 40%
    105. LucianVega: and scyther attracts
    106. LucianVega: more rocks
    107. LucianVega: than primeape
    108. (The poll has ended – scroll down to see the results)
    109. LucianVega: lol
    110. +Low Ladder Heroes: lmao
    111. Revolutionz: SWELLOW ALL DA WAY
    112. Advantage: polls are fun sry
    113. Revolutionz: oops caps
    114. Advantage: n_N
    115. LucianVega: swellowwwww
    116. LucianVega: love that mon
    117. +Earth: uh i wanted to vote for swellow
    118. +Earth: but someone talked
    119. +Earth: :(
    120. Advantage: o ok
    121. Advantage: so 4 to 1
    122. Advantage: swellow it is
    123. +Earth: ya
    124. Poll ended next team member?
    125. 1. swellow (3 votes)
    126. 50%
    127. 2. scyther (3 votes)
    128. 50%
    129. LucianVega: LOL
    130. Advantage: wow
    131. Advantage: mfw
    132. +Low Ladder Heroes: lmao
    133. +Blast: !pick swellow, scyther
    134. We randomly picked: swellow
    135. LucianVega: AH
    136. Advantage: bop
    137. LucianVega: yay
    138. +Low Ladder Heroes: swellow it is
    139. +Earth: swellow.
    140. Advantage: Blast so far we have tort+ swellow
    141. +Low Ladder Heroes: specs or guts?
    142. Advantage: so ur here early :D
    143. +Blast: :D
    144. LucianVega: specs
    145. Advantage: specs is better set atm imo
    146. +Earth: specs is the best
    147. +Low Ladder Heroes: thought so
    148. Advantage: unless we have good team support like probopass or smth
    149. LucianVega: both mons are strong so
    150. LucianVega: id say we got for support for next 4
    151. Advantage: ice
    152. Advantage: resist
    153. Advantage: plz
    154. Advantage: plz
    155. Advantage: plz
    156. Advantage: plz
    157. LucianVega: maybe 1 decently speedy mon
    158. LucianVega: yes
    159. +Earth: miltank?
    160. LucianVega: n
    161. In Gen 6, Miltank can learn Heal Bell from:
    162. anywhere (all moves are level-up/tutor/TM/HM in gen 6)
    163. LucianVega: thats a bit
    164. LucianVega: uh
    165. +Low Ladder Heroes: lanturn
    166. LucianVega: lanturn is borin
    167. Advantage: hm
    168. Richielleus: Ice resist
    169. LucianVega: lets check our options
    170. Richielleus: mag
    171. LucianVega: what stops our core first
    172. Advantage: how about av magmortar
    173. +Low Ladder Heroes: rp aurorus
    174. Richielleus: Yes
    175. Advantage: ice, fire resist
    176. Richielleus: av mag
    177. Advantage: helps vs rotom
    178. LucianVega: i always like AV mortars
    179. +Earth: same
    180. LucianVega: but
    181. Advantage: we can add hazard control later if thts cool
    182. +Low Ladder Heroes: we definitely need hazard control
    183. LucianVega: ofc
    184. Advantage: anyone opposed to magmortar?
    185. Advantage: this is a democracy
    186. LucianVega: plus this is bulky offense so magmortar is fitting the best tbh
    187. Advantage: feel free to object
    188. +Low Ladder Heroes: i like it here
    189. LucianVega: im using it on a lot of teams
    190. +Earth: i like mag ya
    191. Advantage: kk
    192. Advantage: ok so we could use a rocker, psychic resist, normal/flying resist so steelix or bronzor
    193. LucianVega: scyther and things like archeops looks like aids vs this team
    194. LucianVega: yep
    195. +Blast: bronzor.
    196. +Earth: lix.
    197. LucianVega: i also say
    198. +Blast: someone invite bb
    199. LucianVega: we need a Soft secondary fire resist
    200. Advantage: Blast did i tell u i caught a bronzor in my platinum run
    201. Advantage: i named it the goomy
    202. Advantage: n_n
    203. Sobi: n_n
    204. +Blast: n_n
    205. Advantage: lucianvega
    206. Advantage: type /invite bb8nu
    207. LucianVega: i cant invite
    208. Advantage: o u cant?
    209. LucianVega: BB-8-NU: Only global voices (+) and up can add me to rooms, sorry :(
    210. Sobi: Blast?
    211. LucianVega: thats the message
    212. Advantage: i cant either bc i dont have roomauth
    213. Advantage: hm
    214. LucianVega: lol
    215. Advantage was promoted to Room Voice by Advantage.
    216. +Blast: me neither
    217. Sobi: oo smart
    218. LucianVega: LOL
    219. +Advantage: ez
    220. +Advantage: af
    221. +Low Ladder Heroes: lol
    222. +Advantage: i cant devoice myself tho
    223. +Blast: voice me
    224. +Advantage: feelsbad
    225. +Blast: who made this room anyway
    226. BB-8-NU was promoted to Room Voice by lucianvega.
    227. LucianVega: eternally went sleep rip
    228. +Earth: eternally
    229. LucianVega: and left me and advantage
    230. LucianVega: oh we also need a special water check for team
    231. +Low Ladder Heroes: yes
    232. +Advantage: well
    233. +Advantage: we could be SUPER standard
    234. +Advantage: and complete the core of
    235. +Blast: ~workshop new
    236. LucianVega: so water, secondary fire, normal flying, defoger
    237. +Advantage: magmortar mantine/lanturn steelix
    238. LucianVega: ~workshop new
    239. +BB-8-NU: A new workshop session was created
    240. +Blast: :[
    241. +Advantage: lol
    242. LucianVega: ok how to add this?
    243. +Advantage: lucianvega can u devoice me
    244. +Low Ladder Heroes: sub wrath?
    245. +Earth: ~workshop add (pkmn) ?
    246. +BB-8-NU: Only the workshop host or a Room Moderator can add Pokemon
    247. +Advantage: /roomdeauth Advantage
    248. LucianVega: idk how to
    249. +Blast: ~workshop add band torterra
    250. LucianVega: oh
    251. +BB-8-NU: Only the workshop host or a Room Moderator can add Pokemon
    252. +Blast: sigh
    253. Blast was promoted to Room Voice by Advantage.
    254. LucianVega: lol
    255. +Blast: ~workshop add band torterra
    256. +BB-8-NU: Only the workshop host or a Room Moderator can add Pokemon
    257. Advantage: f
    258. LucianVega: kk
    259. +Blast: so band torterra / specs swellow / av mag?
    260. LucianVega: ~workshop add band torterra
    261. +BB-8-NU: band torterra added
    262. Advantage: yes Blast
    263. You are now blocking private messages, except from staff.
    264. LucianVega: Advantage you add
    265. Advantage: we're thinking about steelix next for obvious reasons
    266. LucianVega: idk how to add all at once
    267. Advantage: i cant lucianvega
    268. Advantage: only roommods
    269. +Blast: f
    270. LucianVega: ok
    271. LucianVega: id say steelix but eh
    272. Advantage: i mean it makes the most sense
    273. +Earth: it's the one that fits
    274. LucianVega: ~workshop add Specs Swellow
    275. +Earth: the most
    276. +BB-8-NU: Specs Swellow added
    277. LucianVega: ~workshop add AV magmortar
    278. +BB-8-NU: AV magmortar added
    279. LucianVega: im pretty sure a skuntank would fit great here
    280. Advantage: hm it could
    281. Advantage: we do need an eventual rocker and water resist tho
    282. LucianVega: its cuz
    283. +Earth: steelix+mantine ?
    284. Advantage: ye thats what i suggested
    285. LucianVega: psychic check audino check knock off switchin and defoger in 1
    286. Advantage: it's a bit standard tho Earth :s
    287. +Earth: i know
    288. +Low Ladder Heroes: what about poliwrath
    289. LucianVega: yea and this team is offensive paced
    290. Advantage: oo
    291. LucianVega: d
    292. Advantage: poli could fit but we need hazard control
    293. +Blast: ~workshop team
    294. +BB-8-NU: band torterra / Specs Swellow / AV magmortar
    295. LucianVega: poliwrath is cool but then it looks like all my teams
    296. Advantage: hm
    297. +Low Ladder Heroes: last slot hazard control?
    298. LucianVega: and then torterra wouldnt be needed
    299. +Low Ladder Heroes: kk
    300. LucianVega: since they fill the same role and poliwrath even more
    301. LucianVega: on offensive set
    302. +Low Ladder Heroes: I was looking at subpunch sets but ok
    303. Advantage: ok so hypothetically speaking if we add skunk
    304. LucianVega: we would need normal check flying check water resist secondary fire check
    305. Advantage: yea
    306. LucianVega: which is a bit too much for 2 last slots
    307. LucianVega: also malamar chek
    308. Advantage: [10:00:35] LucianVega: psychic check audino check knock off switchin and defoger in 1
    309. +Earth: i think that we really need steelix tbh
    310. +Low Ladder Heroes: tops?
    311. Advantage: uh is this rly an audino check
    312. LucianVega: well
    313. Advantage: bc special :s
    314. LucianVega: yes
    315. LucianVega: i use acid spray
    316. LucianVega: black sludge set
    317. Advantage: ohh
    318. Advantage: cool i like it
    319. LucianVega: thats my favourite
    320. Advantage: should we vote or just go with skunk
    321. Advantage: idk where everyone stands
    322. +Blast: sounds good
    323. LucianVega: i have an idea lets find more potential partners
    324. LucianVega: and then vote
    325. Advantage: can we use regirock :D
    326. LucianVega: we could but
    327. +Low Ladder Heroes: more water weakness?
    328. Advantage: actually wait hm
    329. LucianVega: that leads to fat balance
    330. Advantage: we kinda want to disguise our rocker huh
    331. Advantage: to allow torterra to smack stuff
    332. +Low Ladder Heroes: lead omastar?
    333. LucianVega: omastar can definitely be cool
    334. LucianVega: but
    335. LucianVega: yea its a
    336. LucianVega: flying normal resist,kabutops check and pairs ok with skuntank
    337. LucianVega: if Only if it had water absorb
    338. +Low Ladder Heroes: if only
    339. LucianVega: lol
    340. +Earth: dont we need a solid water check now
    341. LucianVega: bring seismitoad back please
    342. LucianVega: yes we do
    343. LucianVega: !dt palpitoad
    344. NFE
    345. PalpitoadWaterGroundSwift Swim
    346. HydrationWater AbsorbHP
    347. 75Atk
    348. 65Def
    349. 55SpA
    350. 65SpD
    351. 55Spe
    352. 69BST
    353. 384
    354. Dex#: 536 |  Gen: 5 |  Height: 0.8 m |  Weight: 17 kg (40 BP) |  Dex Colour: Blue |  Egg Group(s): Water 1 |  Evolution: Seismitoad (36)
    355. +Blast: flames
    356. Advantage: so i have a suggestion
    357. +Low Ladder Heroes: rofl lv
    358. Advantage: what about frillish
    359. LucianVega: ,
    360. Advantage: (no one mentioned a fighting resist yet js)
    361. +Low Ladder Heroes: right
    362. +Earth: ~workshop team
    363. +BB-8-NU: band torterra / Specs Swellow / AV magmortar
    364. Advantage: fire check, water check, hitmonchan/poli/samu check
    365. +Blast: you could use ferroseed + a fight resist
    366. Advantage: if u say mismag ill ban u
    367. Advantage: ;)
    368. +Blast: (;
    369. Sobi: ~workshop team
    370. Sobi: ;-;
    371. +Blast: it's my job to blastify as many workshop teams as possible
    372. +Low Ladder Heroes: ~workshop team
    373. +BB-8-NU: band torterra / Specs Swellow / AV magmortar
    374. Sobi: oo
    375. Advantage: mfw blastify
    376. LucianVega: if knock off wasnt in tier
    377. +Blast: i did it with like 2 already (cool)
    378. LucianVega: Rip pc died
    379. LucianVega: Now im in phone
    380. +Low Ladder Heroes: would colbur xatu fit anywhere?
    381. TTFTW: an archeops check
    382. Advantage: not rly Low Ladder Heroes
    383. TTFTW: has to fit
    384. +Low Ladder Heroes: thought so
    385. Advantage: we need a normal/flying resist and rocker
    386. Advantage: or water resist
    387. +Blast: use bronzor.
    388. LucianVega: lol
    389. LucianVega: ok a
    390. Advantage: ugh we're so weak to fighting it hurts my soul
    391. +Low Ladder Heroes: slap weezing on to team
    392. LucianVega: N
    393. LucianVega: Theres no rocker in existance that could finish the team then
    394. +Low Ladder Heroes: or or
    395. LucianVega: yes hitmonchan 6 0es
    396. Advantage: can we just dtich skunk and use mantine steelix magmortar core
    397. Advantage: >:(
    398. +Low Ladder Heroes: we can use band rocker torterra
    399. +Earth: Advantage: we need a normal/flying resist and rocker
    400. +Earth: lix D: or we could lure with like, SR aggron?
    401. bearalt: what's happening here :3
    402. Advantage: we are building a team 3:
    403. Advantage: ~workshop team
    404. +BB-8-NU: band torterra / Specs Swellow / AV magmortar
    405. bearalt: seems fun
    406. +Blast: ugh torterra has such shitty synergy with other rockers
    407. +Blast: :(
    408. Advantage: ^
    409. LucianVega: Mesprit for rocker
    410. LucianVega: And u turn
    411. Advantage: that doesnt solve anything
    412. LucianVega: Fighting check
    413. LucianVega: Nd then we add
    414. LucianVega: Water archeops check
    415. LucianVega: Ans scyther
    416. Advantage: max def frillish
    417. LucianVega: Lol
    418. TTFTW: throw in a scarf rotom
    419. TTFTW: if you use mesp
    420. LucianVega: Thats not a water check
    421. Advantage: hm
    422. LucianVega: Xd passho rotom
    423. TTFTW: yes it is x_x
    424. TTFTW: it checks waters such as floatl
    425. TTFTW: offensively
    426. TTFTW: just add a water resist in the last slot
    427. TTFTW: and you're gud :3
    428. Advantage: scarf lanturn
    429. Advantage: ?
    430. bearalt: obviously monferno for SR
    431. LucianVega: I mean dont we have skubtank?
    432. +Blast: use yama > mag
    433. +Blast: i hear that's a good water resist
    434. Advantage: lol
    435. LucianVega: Lol
    436. LucianVega: Onky guts tho
    437. +Earth: we dont have skuntank rn
    438. LucianVega: well
    439. bearalt: aurorus is a nice rocker tbh
    440. LucianVega: only other option over skuntank is weezing because we need knock off switchin and scyther check,fighting check anyway
    441. fpoa: ~workshop team
    442. LucianVega: but ew
    443. Advantage: weezing suks it doesnt even soak up tspikes
    444. LucianVega: lol
    445. Advantage: ~workshop team
    446. +BB-8-NU: band torterra / Specs Swellow / AV magmortar
    447. fpoa: o
    448. fpoa: where did eternally go >.<
    449. +Low Ladder Heroes: sleep
    450. Advantage: sleep
    451. fpoa: dipped out his own workshop
    452. fpoa: ugh
    453. Advantage: skunk doesnt fit can we get rid of it
    454. Advantage: :s
    455. +Blast: i made my own workshop
    456. fpoa: anyways youd definitely need a water resist
    457. +Blast: it's called the Blast Fan Club
    458. Advantage: steelix makes the most sense after magmortar
    459. Advantage: then mantine fits
    460. bearalt: does it have 1 member blast?
    461. Advantage: as standard as that is
    462. +Blast: y
    463. +Blast: D:
    464. LucianVega: or like
    465. +Low Ladder Heroes: I am afk for half an hour
    466. +Low Ladder Heroes: need to go out real quick
    467. bearalt: i'd be a member blast :3
    468. +Blast: :3
    469. LucianVega: lool
    470. LucianVega: we can always go shuca aggron mantine
    471. +Earth: +Earth: lix D: or we could lure with like, SR aggron?
    472. +Earth: !
    473. bearalt: lol
    474. Advantage: just use lix :(
    475. Advantage: its much more consistent than aggron
    476. bearalt: just be hip and use lure lix
    477. LucianVega: ye
    478. LucianVega: or like
    479. LucianVega: if we use regular steelix xatu is gonna be really annoying
    480. Advantage: hm
    481. LucianVega: i like my iron tail sheer force one
    482. Advantage: now that i think about it again, aggron could be cool
    483. LucianVega: and with torterra and weezing for last we would check normal types anyway
    484. Advantage: it keeps the opp guessing if aggron or tort is the rocker
    485. LucianVega: it can be cool
    486. Advantage: and no one rly runs rocks aggron
    487. LucianVega: yep
    488. Advantage: hm
    489. LucianVega: and steelix is so boring
    490. Advantage: so aggron it is?
    491. LucianVega: lets go with it
    492. LucianVega: weezing for last obv
    493. Advantage: im down
    494. LucianVega: or plume even
    495. Advantage: hm
    496. Advantage: i like plume more actually
    497. LucianVega: nononon
    498. LucianVega: no plume
    499. Advantage: why not
    500. LucianVega: cuz 2 grasses
    501. LucianVega: xd
    502. Advantage: both seem ok if u wanna use weezing
    503. LucianVega: weez also cheks malamar
    504. Advantage: so can plume xd
    505. LucianVega: we can also use tspikes on weez
    506. LucianVega: i mean
    507. LucianVega: defog+tspikes is really bad combination
    508. LucianVega: but it could be an option
    509. Advantage: do we even need tspikes
    510. Advantage: taunt wisp sludge bomb pain split
    511. LucianVega: swellow
    512. LucianVega: ye i always liked pain split weezing
    513. LucianVega: also since team is so slow we can go max speed timid magmortar
    514. LucianVega: team has more than enough power
    515. Advantage: ye
    516. Advantage: it can surprise kill stuff like kabutops which is much needed
    517. +Earth: ~workshop team
    518. LucianVega: indeed
    519. +BB-8-NU: band torterra / Specs Swellow / AV magmortar
    520. +Earth: did you guys add something
    521. +Earth: or not yet
    522. LucianVega: we can also run
    523. LucianVega: rocks + RP aggron
    524. Advantage: aggron mantine weezing
    525. LucianVega: i mean superpower is kinda ok but
    526. LucianVega: also im going taillwind for last slot on swellow cuz everything is broken
    527. LucianVega: in case swellow is near dead
    528. LucianVega: http://hastebin.com/zowiritiji.md
    529. +Earth: that looks solid tbh
    530. LucianVega: musharna looks annoying so toxic mantine is ok
    531. Advantage: good work guys, tht was fun



-So me and ~Eternally wanted to make a team around Choice band Torterra, so we decided to start a workshop. Its a pretty cool set since it also provides a decent defensive utility and being able to pivot into most stealth rock users to get a decent damage on something. First, we started with a core of specs swellow + torterra , since swellow is a pretty good speedy late game cleaner that provides U-turn support for Torterra, its switchins are mostly rock/ground types like Rhydon,steelix,regirock which Torterra easily beats. Magmortar was a nice switchin to ice types that threaten the core, its also a decent fire check to pokemon like pyroar that looked very annoying, and has a great matchup vs ghost types which threaten some of the members of team. Water types like samurot and floatzel had a good matchup vs our team, and we needed defog support as well, so Mantine was added. Aggron is a stealth rocker that has great matchup vs xatu, Shuca berry is a good option since we needed a better normal check. Weezing patched the fighting weakness, its also a malamar check and decent knock off switchin.

Pretty slow team, but with decent defensive backbone. Offensive physical Steelix can be ran over Aggron since sheer force hits pretty strong and still provides rocks,normal/flying/psychic check.

Tnx to Advantage, Blast, earth, lowladderheroes, Sobi for making this workshop cool.
 
Last edited:

erisia

Innovative new design!
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Regice is a pretty cool guy huehuehue.





After a lot of discussion over a few days, people wanted to build a team around Regice. We put a poll up to see whether people would rather use the Tank set with Thunder Wave or a Rock Polish set, which won out in the polls overall. We started off with RP Regice + Floatzel as a solid special attacking core, and added defensive Garbodor for Spikes + T-Spikes support to wear down opposing teams for our sweepers. Tank Rhydon has added to form a solid physically defensive core with Regice being able to pivot into special attacks if necessary, while also providing Stealth Rocks and using Megahorn to get rid of Malamar and Psychic-types. The workshop room then split in two, with some people wanting to swap Floatzel out for Ludicolo to provide an extra Ground/Water check and extra sweeper support, while others wanted to keep Floatzel and use it as their cleaner. The first team finished off with Guts Swellow as a good cleaner that can blow holes in things like Lanturn and Magmortar expecting to come in on Boomburst, helping Regice clean up, while also appreciating the team's coverage of its weaknesses. LO Hitmonchan was added last as a good offensive spinner for Regice and Swellow. Meanwhile, the second team swapped out Rhydon for SR Shuca Aggron to provide a better Psychic-type check. Offensive Claydol was then added for spin support, a solid Ground-immunity and general good synergy with Regice, and AV Lanturn was used to bolster the specially defensive side of the team wile helping overwhelm checks to Floatzel and Regice, trapping and weakening things with Whirlpool. I was really impressed with both teams for their creativity!

Shoutouts to PrinceLucian for doing most of the work on the second team, and nv, Orphic, ~Eternally, Shadestep, and everyone else who helped out!

Logs: http://pastebin.com/uaEjbCsy
 
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PrinceLucian

Banned deucer.

Swellow @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Brave Bird
- Facade
- Quick Attack

Poliwrath @ Life Orb
Ability: Water Absorb
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Scald
- Focus Blast
- Vacuum Wave
- Hidden Power [Grass]

Skuntank @ Shuca Berry
Ability: Aftermath
EVs: 252 SpA / 108 SpD / 148 Spe
Modest Nature
IVs: 0 Atk
- Acid Spray
- Dark Pulse
- Fire Blast
- Defog

Magmortar @ Assault Vest
Ability: Vital Spirit
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Thunderbolt
- Hidden Power [Grass]
- Earthquake

Mesprit @ Colbur Berry
Ability: Levitate
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
- Stealth Rock
- Psyshock
- U-turn
- Signal Beam

Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Rock Polish
- Earthquake
- Stone Edge

-So today we decided to build around Guts swellow, which isnt the best variant in this metagame, considering Specs boomburst hits normal resists harder than facade without recoil damage every turn. Guts facade on the other hand, hits stronger and has better matchup vs bulkier builds that specs set cant beat. With Guts swellow, we definitely needed something that breaks steel types right away, and also switches into rock types like Regirock that swellow cant touch. Poliwrath is also a great check to pokemon like kabutops/barbaracle/omastar/DD rhydon that most of them can setup vs swellow. It also breaks steel/rock types like cradily/ferroseed which most water types cannot. That being said, skuntank ofers us a nice defog support, grass check,psychic check and knock off switchin from pokemon like shiftry that annoys the core so far. Its also a great lure to Lix and forces switches with Acid spray,which also helps with bulkier builds. Magmortar is our secondary fire check, electric/ice/ghost check, this time we also went with Timid nature to add more speed to team and get the surprize kills. Mesprit is secondary ground check, fighting resist, malamar check and our stealth rock user, while giving our team a slow pivot with U-turn. And finally we got Rhydon, our normal/flying resist and secondary win condition that breaks more defensive cores with SD and a threat that every team needs to prepare for.

Special shotouts to Kay, Eternally, Aggron, erisia, pilobacon, luck o the irish and all ppl who participated.
 

etern

is a Community Leaderis a Top Tiering Contributoris a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a defending SCL Championis a Former Smogon Metagame Tournament Circuit Champion
NU Leader


We had a really fun workshop today after Electivire won the room poll. We decided to use an Electivire core from erisia's Archetype thread, consisting of Evire + Scarf Rotom + Garbodor since it takes advantage of the switches Evire forces, and breaks teams apart for Scarf Rotom to clean. Next, we wanted a Stealth Rocker that could take on Fire-types, while also being a good Normal resist. Initally we went with a Thick Fat Miltank, but realised that we were pretty weak to DD Rhydon, so we decided to give Spdef Solrock a try. With full Special Defense investment, it can take on all of the Fire-types in the tier, set up Stealth Rock, maintain longevity with Morning Sun, and check Normal-types like Kanga and non Iron Tail Tauros + DD Rhydon. Next, we wanted a Water resist, as well as something to mess with Set-up Sweepers, particularly Calm Mind users, so we went with Clear Smog Gastrodon. Finally, we wanted a good Psychic-type check with some strong priority. After debating over whether SD Mawile would work, erisia suggested SD Pawniard, which helps remedy the weakness to Psychic-types, while also being a solid Shiftry check. Overall this was an incredibly fun team to make, and it showcases some very underrated Pokemon, particularly Solrock.

Shoutouts to: nv erisia carcy OpenSerket Assassin Rogue and everyone else that contributed!


Replays:
http://replay.pokemonshowdown.com/nususpecttest-392033114
http://replay.pokemonshowdown.com/nususpecttest-392032189
http://replay.pokemonshowdown.com/nususpecttest-392039544
 
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erisia

Innovative new design!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Kangaskhan @ Assault Vest
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fake Out
- Return
- Earthquake
- Sucker Punch

Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
- Will-O-Wisp
- Sludge Bomb
- Taunt
- Toxic Spikes

Omastar @ Leftovers
Ability: Shell Armor
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Stealth Rock
- Spikes
- Scald
- Hidden Power Grass

Rotom @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Shadow Ball
- Thunderbolt
- Trick

Skuntank @ Lum Berry
Ability: Aftermath
EVs: 252 Atk / 112 SpD / 144 Spe
Adamant Nature
- Sucker Punch
- Poison Jab
- Pursuit
- Taunt

Jynx @ Leftovers
Ability: Dry Skin
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Nasty Plot
- Ice Beam
- Psyshock

So with Garbodor possibly about to rise into RU, we decided to do a little experiment: make a KangaSpikes team that doesn't use Garbodor! Overall Garbodor is a Pokemon that couldn't be replaced directly as it had such a variety of attributes, but we identified early on that Kangaskhan + Weezing + Omastar was a good core that could accomplish most of the same things. Defensive Omastar is pretty uncommon at the moment but nevertheless a good fit, using Hidden Power Grass to lure in Gastrodon and deal with Kabutops / Barbaracle more consistently. Rotom was chosen as our spinblocker as we needed a fast mon and felt that Mismagius overlapped a little too much with Weezing; Rotom also provided a nice Electric-type resistance and could use Trick to stallbreak or Volt Switch to seize momentum against offensive teams. We played around with a few hazard control ideas as we didn't want to lose to Toxic Spikes ourselves; Garbodor usually absorbs these on KangaSpikes teams. Hitmonchan, Claydol, and Xatu were all considered, but in the end we just went with Taunt Skuntank, which not only absorbs T-spikes but can also Taunt Defog users that might want to get rid of our own, and it covers the team's Psychic-type weakness nicely while providing some powerful priority for more speed control. The last pick was a toss-up between Jynx and Malamar; we needed a Scald switchin as well as some kind of wincon, and we went with the rare Substitute + 2 Attacks Jynx in the end due to its Ice-type resistance and ability to force switches. We also decided to try out AV Kanga in the end, as the team lacked a solid switch-in to strong special attacks, but Silk Scarf + Double Edge should be just as effective.

Shoutouts to Orphic, ~Eternally, nv, Yogibears, and everyone else who helped out!

Here's the logs: http://pastebin.com/Zunt0gLV
 

Orphic

perhaps
is a Tiering Contributor Alumnus
Kangaskhan @ Assault Vest
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fake Out
- Return
- Earthquake
- Sucker Punch

Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
- Will-O-Wisp
- Sludge Bomb
- Taunt
- Toxic Spikes

Omastar @ Leftovers
Ability: Shell Armor
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Stealth Rock
- Spikes
- Scald
- Hidden Power Grass

Rotom @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Shadow Ball
- Thunderbolt
- Trick

Skuntank @ Lum Berry
Ability: Aftermath
EVs: 252 Atk / 112 SpD / 144 Spe
Adamant Nature
- Sucker Punch
- Poison Jab
- Pursuit
- Taunt

Jynx @ Leftovers
Ability: Dry Skin
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Nasty Plot
- Ice Beam
- Psyshock

So with Garbodor possibly about to rise into RU, we decided to do a little experiment: make a KangaSpikes team that doesn't use Garbodor! Overall Garbodor is a Pokemon that couldn't be replaced directly as it had such a variety of attributes, but we identified early on that Kangaskhan + Weezing + Omastar was a good core that could accomplish most of the same things. Defensive Omastar is pretty uncommon at the moment but nevertheless a good fit, using Hidden Power Grass to lure in Gastrodon and deal with Kabutops / Barbaracle more consistently. Rotom was chosen as our spinblocker as we needed a fast mon and felt that Mismagius overlapped a little too much with Weezing; Rotom also provided a nice Electric-type resistance and could use Trick to stallbreak or Volt Switch to seize momentum against offensive teams. We played around with a few hazard control ideas as we didn't want to lose to Toxic Spikes ourselves; Garbodor usually absorbs these on KangaSpikes teams. Hitmonchan, Claydol, and Xatu were all considered, but in the end we just went with Taunt Skuntank, which not only absorbs T-spikes but can also Taunt Defog users that might want to get rid of our own, and it covers the team's Psychic-type weakness nicely while providing some powerful priority for more speed control. The last pick was a toss-up between Jynx and Malamar; we needed a Scald switchin as well as some kind of wincon, and we went with the rare Substitute + 2 Attacks Jynx in the end due to its Ice-type resistance and ability to force switches. We also decided to try out AV Kanga in the end, as the team lacked a solid switch-in to strong special attacks, but Silk Scarf + Double Edge should be just as effective.

Shoutouts to Orphic, ~Eternally, nv, Yogibears, and everyone else who helped out!

Here's the logs: http://pastebin.com/Zunt0gLV
I wanted to post this erisia :( especially since I hosted it and because I wanted to give a shoutout to Andersonba1210 for also being really helpful, he doesn't have a forum account but this is what we intended these workshops to do, help newer users and get them integrated, good to see!
 
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Logs: http://pastebin.com/wsVTF7sq

So we decided to build a team around Mr.Mime because it looks like a very cool and underrated pokémon. We decided to add Lix since it will give us Stealth Rock support and it looked like it pairs well with Mime. After that, we decided to add Vileplume as our Fighting check mon, then Lanturn to give us momentum and make it easier for us to get Mime in a safe way. Swellow was a cool choice since it gives us a ground and ghost immunity + speed. We decided to go for LO Hitmonchan to give us Hazard removal.

Mr. Mime @ Choice Specs
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Psyshock
- Focus Blast
- Healing Wish

Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 136 Atk / 128 SpD
Adamant Nature
- Heavy Slam
- Earthquake
- Toxic
- Stealth Rock

Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Giga Drain
- Moonlight
- Sleep Powder

Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 152 Def / 208 SpD / 108 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Thunder Wave
- Volt Switch
- Protect

Swellow @ Choice Specs
Ability: Scrappy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Heat Wave
- U-turn
- Sleep Talk

Hitmonchan (M) @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mach Punch
- Ice Punch
- Drain Punch
- Rapid Spin

Replay: http://replay.pokemonshowdown.com/nu-394163661

Huge thanks to quziel ~Eternally Advantage OpenSerket (Fragmented) nv and everyone who helped!
 
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So we decided to build around LO 4 attacks Victreebel which functions more or less like Venusaur in RU while also having nice priority in Sucker Punch. We added U-turn, Earth Power Archeops so that Victreebel can get in as safely as possible and fire off strong attacks, while also beating all common Archeops checks. Next we went with physically defensive Mawile which provided us with a cool Normal and Scyther resist while not sucking momentum. Pain Split was chosen because we decided on Rocky Helmet > Leftovers and it also works well with Mawile's naturally low HP. At this point, we found that we're pretty weak to most Water and Fire types as well as DD Rhydon so Gastrodon was a decent fit. Clear Smog is mainly for Calm Mind users and other slower set up Pokemon. Quiver Dance users such as Lilligant and Vivillon looked pretty threatening then, so Assault Vest Magmortar fit nicely, giving us another Pokemon that benefits from momentum that Archeops and Mawile generate and completing the FWG core with Gastrodon and Victreebel. At last, we needed a wincon and a fighting resist, and seeing how the team fares pretty well vs Steelix, we decided on Calm Mind Musharna. Signal Beam makes Musharna our primary Malamar check and also hits Shiftry which otherwise looked pretty threatening. The last change we made was changing the Archeops set to bulky Defog so we have some form of hazard control, seeing as we have 2 SR weak Pokemon and nothing appreciates Spikes being up. We kept U-turn because everything Earth Power hits is covered by multiple other members of the team.

Big thanks to ~Eternally, PrinceLucian, PursuitOfHappiny, Yogibears, Blast (thanks for inviting BB-8-NU) and everyone else who participated.

Victreebel @ Life Orb
Ability: Chlorophyll
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Leaf Storm
- Sludge Bomb
- Sucker Punch
- Hidden Power [Fire]

Archeops
Ability: Defeatist
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Acrobatics
- Defog
- U-turn
- Roost

Mawile @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock
- Baton Pass
- Play Rough
- Pain Split

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 244 HP / 252 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Earth Power
- Recover
- Clear Smog

Magmortar @ Assault Vest
Ability: Vital Spirit
EVs: 64 HP / 252 SpA / 192 Spe
Mild Nature
- Fire Blast
- Thunderbolt
- Hidden Power [Grass]
- Earthquake

Musharna @ Colbur Berry
Ability: Synchronize
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Signal Beam
- Psyshock
- Calm Mind
- Moonlight

Logs of the workshop: http://pastebin.com/i66i7kBx
 
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yogi

I did not succumb...
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You did a g'job of hosting it Carcy :3 sorry I couldn't have contributed more :( the team looks pretty darn solid tho, and fun too ^.^
 
Workshop logs: http://pastebin.com/yr6N5vcK


Tauros @ Life Orb
Ability: Sheer Force
Happiness: 0
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Frustration
- Fire Blast
- Earthquake
- Zen Headbutt

Altaria @ Choice Specs
Ability: Natural Cure
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Rest
- Draco Meteor
- Fire Blast
- Moonblast

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Earthquake
- Clear Smog
- Recover

Skuntank @ Expert Belt
Ability: Aftermath
EVs: 252 SpA / 108 SpD / 148 Spe
IVs: 0 Atk
- Defog
- Acid Spray
- Fire Blast
- Dark Pulse

Charizard
Ability: Blaze
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Acrobatics
- Will-O-Wisp
- Roost

Miltank @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Milk Drink
- Heal Bell
- Body Slam

FIRST VERSION
Today we decided to build a team around Specs Altaria. A very powerful mon that we don't see that often nowadays, and for those who are wondering, Moonblast is for the very scary Malamar. We added Tauros 'cause it'd be a strong and powerful core, and having a ghost immunity is always nice. Gastrodon - always - fits well as a Water check, and Clear Smog would help us against Malamar and some other setups mons. Adding skuntank will give us Psychic immunity, Defog support and having Acid Spray is always nice against Mega Audino etc. SD Zard paired well with the other mons, and Miltank gives us Ice/Fire check + SR Support.

Replay: http://replay.pokemonshowdown.com/nu-394527539


Piloswine @ Eviolite
Ability: Thick Fat
EVs: 220 HP / 252 Atk / 36 Spe
Adamant Nature
- Stealth Rock
- Ice Shard
- Icicle Crash
- Earthquake

Rotom @ Choice Scarf
Ability: Levitate
Happiness: 0
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Signal Beam
- Shadow Ball

Altaria @ Choice Specs
Ability: Natural Cure
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Rest
- Draco Meteor
- Fire Blast
- Moonblast

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Earthquake
- Clear Smog
- Recover

Skuntank @ Expert Belt
Ability: Aftermath
EVs: 252 SpA / 108 SpD / 148 Spe
IVs: 0 Atk
- Defog
- Acid Spray
- Fire Blast
- Dark Pulse

Charizard
Ability: Blaze
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Acrobatics
- Will-O-Wisp
- Roost

SECOND VERSION
After finishing the first team, we decided to make a 2nd version of it. It basically is the same team but with Rotom over Tauros since we didn't really appreciate the double fighting weakness. We also decided to use Piloswine as our rocker instead of Miltank because it looked like a cool choice in that team.

Replay: http://replay.pokemonshowdown.com/nu-394523071

Shoutouts to: PrinceLucian quziel erisia BiscuitSpartan BasedTurtleHD TTFTW and everyone else who helped!
 
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I wanted to post this erisia :( especially since I hosted it and because I wanted to give a shoutout to Andersonba1210 for also being really helpful, he doesn't have a forum account but this is what we intended these workshops to do, help newer users and get them integrated, good to see!
Thanks! I finally got an account! I enjoyed this process and hope to participate in more!
 

Mesprit @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Stealth Rock
- Psychic
- U-turn
- Knock Off

Aurorus @ Choice Specs
Ability: Refrigerate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hyper Voice
- Earth Power
- Stone Edge
- Freeze-Dry

Skuntank @ Lum Berry
Ability: Aftermath
EVs: 232 Atk / 132 SpD / 144 Spe
Lonely Nature
- Sucker Punch
- Pursuit
- Defog
- Fire Blast

Rotom @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hex
- Will-O-Wisp
- Pain Split

Samurott @ Lum Berry
Ability: Torrent
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Swords Dance
- Megahorn

Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Earthquake
- Fire Blast
- Zen Headbutt


So we wanted to build with specs aurorus + volt turn, and we used rocks mesp + fat rotom because they provide fighting/ground resists for aurorus as well as the voltturn. We added pursuit skunk as a check to ghost types that might annoy mesp and tauros, a mon we decided to add later. After skunk we added samurott + tauros in the formula of offensive water + fast mon for the last slots. As mentioned, tauros appreciates ghosts out of the way for it to spam rock climb, and samurott beats fat stuff with sd and soft checks fires, which are pretty threatening (wacan might be an option so you feel safer vs mortar) and is a one time water switch-in.

Shoutouts to ppl like galbia, Earth, GiveUUStarmie, lucianvega and other helpful users that helped with the team.

This team is very (dog) weak though so watch out!
http://replay.pokemonshowdown.com/nu-395663501
 

nv

The Lost Age
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So I decided that with the newly banned Speed Boost(s) + Baton Pass, I wanted to see how Combusken still faired in this meta, more specifically with its Swords Dance set. We decided to go with Choice Scarf Jynx since Combusken could wear down a lot of Jynx's checks and counters allowing it to clean up effectively. The next slot we had a hard time toying with as we needed a solid Fire and Normal resist while also providing Stealth Rock support. For this reason, we landed on 3 Attacks + SR Rhydon as it can hit things while still providing support to the team overall. The next three slots were sort of slapped on, but they work really well together and with the team. Garbodor provided a nice Fighting resist coupled with hazards, allowing the team to further complement the power of Combusken and Jynx. Shiftry serves as the team's main Psychic-type check and also lures in Skuntank with Explosion. Rotom rounds out the team as another Fighting check with a special offensive bulky spread thanks to ~Eternally :)

Overall, this team was a ton of fun to build and it played well from the testing period (didn't save replay tho :/) and this hopefully means that Combusken can still be relevant despite Speed Boost(s) + Baton Pass being banned.

Thanks to PrinceLucian ~Eternally erisia MaroGod Earth and others for the help! This one was particularly a lot of fun n_n
 

erisia

Innovative new design!
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nv wanted to build a team around the under-appreciated Special Charizard, so me and ~Eternally helped him start off by creating a core of Kabutops + Shiftry, which could both provide anti-hazard support depending on where the team went and helping fill out some good offensive coverage for the team. We then opened it up to a workshop where the last three members were picked; we ended up going with normal Steelix to provide a sturdy Normal resist, Rocks, and an Electric-type immune. Weezing then provided a sturdy Fighting-resist and helped us with checking DD Rhydon, and AV Yama filled in the gaps to deal with special attackers like Magmortar and Aurorus that would force us to sac a mon if they came in on Steelix or Weezing. We then looked more closely at the sets and gave Yama Earthquake so it could help lure Poison-types for Swords Dance Shiftry, so it could sweep more easily later. We thought that Defog was not as necessary on Shiftry any more given that Charizard was our only hazard weak mon. We also went with LO Kabutops to make the most of a strong Aqua Jet against offense.

Shoutouts to Earth, 0Nl, MaroGod, OpenSerket, and everyone else who helped out.

I'd also like to ask that if anyone holds a workshop in the future, you should do so with a clear core / objective in mind and make sure to refer to this thread to make sure you're not repeating something too recent. Also make sure to maintain a controlled room atmosphere so that it doesn't turn into a shouting match. If you want to do multiple workshops around one Pokemon for some reason, then plan it in advance and PM Orphic or someone about it.
 
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Rapture

I got so much time today
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Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Fire Blast
- Earthquake
- Iron Tail

Lilligant @ Choice Scarf
Ability: Own Tempo
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpD / 30 Spe
- Giga Drain
- Hidden Power [Rock]
- Petal Dance
- Healing Wish

Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Toxic Spikes
- Spikes
- Gunk Shot
- Seed Bomb

Mesprit @ Colbur Berry
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Ice Beam
- Signal Beam
- Psychic

Klinklang @ Leftovers / Shuca Berry
Ability: Clear Body
Shiny: Yes
EVs: 156 HP / 252 Atk / 100 Spe
Adamant Nature
- Shift Gear
- Gear Grind
- Return
- Substitute

Lanturn @ Assault Vest
Ability: Volt Absorb
EVs: 252 SpA / 96 SpD / 160 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Ice Beam
- Hidden Power [Fire] / Hidden Power [Grass]
- Volt Switch
- Scald

Me and some lads from the nu room decided to build around the core of wallbreaker Tauros + Scarf Lilligant. We decided to go with a more offensive kind of team for this core since its the playstyle Scarf lilli tends to do best on. So to start off we have Life Orb Tauros with a pretty standard moveset with the only interesting change being Iron Tail > Zen Headbutt since we wanted to give DD rhydon as little breathing room as possible versus our team. Scarf Lilligant follow next and is a pretty underrated choice considering the standard Quiver Dance variant is already threatening as hell to play around. I mainly wanted to use scarf since it threatens the majority of tauros checks with grass stab and its access to a fast Healing Wish is a godsend for offensive teams in helping to ease prediction. Opted to go with Hp rock since being able to hit fire types like charizard and magmortar is always useful. Now we have our hazard stacking core of rocky helmet Garbodor and offensive rocks Mesprit. The two share good synergy and manage to hit hard enough to keep up with our offensive core. Standard sets for these two overall, running u-turn over signal beam on Mesprit is an option if you're confident versus malamar. Klinklang brings another psychic check and a pretty strong win con in one slot. The speed evs allow you outspeed base speed 70's with the rest put into hp for bulk. Shuca berry can be used over leftovers if you want a more sturdy check to normal types and Archeops. AV Lanturn makes up the teams last and gives the team a ton of defensive utility while also being to pack a punch. while hp fire is good primarily for Ferroseed, hp grass can be useful for wearing down gastrodon, although hazards weaken it pretty easily.

big thanks to lolbro PrinceLucian and HJAD for helping out with the building process.

logs: http://pastebin.com/EEt4BXSB
 

Swellow @ Choice Specs
Ability: Scrappy
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- U-turn
- Boomburst
- Heat Wave
- Tailwind

Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 248 HP / 148 Def / 112 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Leech Seed
- Bullet Seed

Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 200 Def / 56 Spe
Impish Nature
- Spikes
- Toxic Spikes
- Gunk Shot
- Haze

Magmortar @ Assault Vest
Ability: Vital Spirit
EVs: 64 HP / 252 SpA / 192 Spe
Modest Nature
- Fire Blast
- Thunderbolt
- Hidden Power [Grass]
- Earthquake

Hitmonchan (M) @ Assault Vest
Ability: Iron Fist
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Rapid Spin

Golurk @ Choice Band
Ability: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spe
- Earthquake
- Shadow Punch
- Ice Punch
- Zen Headbutt

Some guys from the NU room and I decided to build a team around Band Golurk. We came up wih a Golurk+Swellow core because it seemed like a great choice. Garbodor gives us T-Spikes support and checked stuff that were annoying against the team, Haze is for the annoying Setup mons. Adding Ferroseed gives us Rocks support, water check, normal check, rock check and many other stuff. Magmortar gives us an alright check to Jynx but also an answer to both Lilli and Vivillon. Finally, AV 'Chan helps us with hazard removal and giving us more bulk special-wise.

Thanks to PrinceLucian quziel Yogibears erisia Shaneghoul and everyone else who helped.
Workshop logs: http://pastebin.com/WyNMGRB6
 

yogi

I did not succumb...
is a Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
this was actually really good fun to build with, forcing us to try and not use standard balance to patch the holes that the core initially created. tho it was a really long workshop :3
 

yogi

I did not succumb...
is a Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
Posting for Earth :3


Mesprit @ Colbur Berry
Ability: Levitate
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
- Psychic
- U-turn
- Stealth Rock
- Healing Wish

Jynx @ Leftovers
Ability: Dry Skin
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Nasty Plot
- Lovely Kiss
- Ice Beam

Vivillon @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sleep Powder
- Hurricane
- Energy Ball
- Endeavor

Hitmonchan @ Life Orb
Ability: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Rapid Spin

Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Polish
- Earthquake
- Stone Edge
- Swords Dance

Magmortar @ Assault Vest
Ability: Vital Spirit
EVs: 64 HP / 252 SpA / 192 Spe
Modest Nature
- Fire Blast
- Thunderbolt
- Hidden Power [Grass]
- Earthquake


So basically me and Earth were thinking that sub jynx is an absolute monster in this meta and decided that a HO team would be fun and challenging to build. We first decided that double sleep is such a hard thing to actually beat and went with vivillon; deciding between sash endeavour and sub, we finally picked sash because we though it would help put more offensive pressure on faster mon. We needed a spinner desperately so we all opted on using hitmonchan, as it offers both priority and decent offensive pressure. We next needed a somewhat defensive backbone to the team, so we went for colbur defensive mesprit and AV magmortar, giving stealth rock/healing wish coverage and a soft way of dealing with special threats/sleep, respectively. We finally went for a 2nd wincon and a secondary physical check (for normal types mainly) with DD rhydon.

Overall great fun to build. Shoutouts to Earth, Blast, Carcy and everyone else there ^.^

Replay (not the best, but it'll do): http://replay.pokemonshowdown.com/nususpecttest-398863433
We don't really have logs due to a server crash in the middle/near the end of building :(
 

Gourgeist-Super @ Colbur Berry
Ability: Frisk
EVs: 244 HP / 252 Def / 8 SpD / 4 Spe
Impish Nature
IVs: 0 Atk
- Will-O-Wisp
- Foul Play
- Synthesis
- Leech Seed

Mantine @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 236 Def / 20 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Substitute
- Scald
- Toxic
- Haze

Metang @ Eviolite
Ability: Clear Body
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Bullet Punch
- Meteor Mash
- Pursuit

Skuntank @ Lum Berry
Ability: Aftermath
EVs: 232 Atk / 132 SpD / 144 Spe
Adamant Nature
- Defog
- Taunt
- Pursuit
- Sucker Punch

Audino @ Audinite
Ability: Regenerator
EVs: 252 HP / 128 Def / 128 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Dazzling Gleam

Vigoroth @ Eviolite
Ability: Vital Spirit
Happiness: 0
EVs: 248 HP / 16 Atk / 16 Def / 216 SpD / 12 Spe
Careful Nature
- Bulk Up
- Facade
- Amnesia
- Slack Off

so yogibears wanted to do a stall workshop and i wanted to do a workshop around gourgeist, so we decided to do a stall team with gourgeist. we started with gourg+subtoxic mantine, then added metang as it can give us SR support, a psychic/jynx check and was pretty cool overall. skuntank can trap xatu, gives us taunt and defog utility. audino is a great wall that fits in all stall team, as it can give us wish and cleric support. vigoroth is a cool check to sleep powder abuser and can be our wincon.

replays:
http://replay.pokemonshowdown.com/nususpecttest-400150701
http://replay.pokemonshowdown.com/nu-400133630

thanks to Yogibears 0Nl erisia for the help.
workshop logs: http://pastebin.com/Lm1Xns2a
 
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