Miltank (F) @ Life Orb
Trait: Sap Sipper / Scrappy
EVs: 40 HP / 252 Atk / 216 Spd
Jolly Nature (+Spd, -SAtk)
- Double Edge / Return
- Earthquake
- Milk Drink
- Heal Bell / Punishment
Category: Underrated Set
What's different about the set: Miltank is rarely seen in RU, and even when it is seen, it is usually a defensive set designed to set up Stealth Rock and wall a variety of opponents with its fast Milk Drink. Despite having an only average Attack stat, Miltank can use its unique perks such as reliable recovery and Sap Sipper/Scrappy to set itself apart from the competition.
Why it works: Miltank may only have a base 80 Attack stat, but she still has the potential to hit like a truck! Thanks to her most powerful STAB move, Double Edge, Miltank will have no problem KOing what it needs to. If Miltank is running Sap Sipper and you can get in on a grass move, great for you! Now Miltank is extremely hard to wall without a levitating Ghost-type. Miltank is also capable of running scrappy to break through the ghosts that often plague this set (with the exception of cofagrigus). Even with a STAB Double Edge to work with, it may still have some trouble KOing very bulky opponents, this is where Milk Drink and Heal Bell come in! With a combination of these two very useful moves, as well as Miltank's excellent Speed and defensive stats, Miltank can often get past bulkier opponents by repeatedly using milk drink until it has a chance to attack again. Milk Drink is also useful for healing off all the combined recoil from Double Edge and Life Orb. Heal Bell takes care of status and also has the added bonus of curing any of your teammates as well! But Punishment is also a viable option here to hit Ghosts if you are running Sap Sipper on your Miltank. Overall, a Combination of decent enough power, amazing bulk and speed, great recovery options, and three amazing abilities to work with makes Miltank a great option for a tank!
Positives/Negatives: Depending on the ability you use Miltank will be slowed down or stopped by different things. Steelix and Rhydon are near full stops to this Miltank, taking little from any of its attacks and setting up Stealth Rock on it/attacking it/roaring it out. Cofagrigus is also a big pain for miltank to handle, even with Scrappy. Mummy cancels out scrappy on the first hit, leaving Miltank helpless. Ferroseed is also a good option to stop scrappy varients, but sap sipper varients just wear it down. Even with Milk Drink, the combined recoil from Double Edge and Life Orb can often prove too much for Miltank, and anything that can take a Double Edge and KO back can be considered a check. Thankfully, Miltank is stronger than it looks ;).
Very nice to be seeing offensive Miltank presented as an idea! I currently use a slightly modified variant, and still have to say it absolutely wrecks! So underrated and very commonly misjudged as, one being slow, and two not hitting hard!
Otherwise I just thought I should add some ideas I've managed to come across and hear from through PS!
Uxie @ Leftovers
Trait: Levitate
EVs: 96 HP / 188 SAtk / 224 Spd
Timid Nature
- Substitute
- Calm Mind
- Psychic
- Thunderbolt
Category: Underrated Moveset
What's different about the set?: Uxie are almost all commonly used as either some form of a lead to set up early game rocks, coupled with U-turn, or Uxie sets generally take advantage of its bulk in order to set up dual screens or perform the role of a SpecD or Def wall of the sorts. This set however is clearly designed to capitalize on its bulk in order to pull off a surprisingly offensive Calm Minding Uxie role. This especially adds to any surprise factor one may be willing to incorporate and acts as an extremely well specially orientated threat.
Why it works: Uxie's bulk manages to pull the set off quite nicely, opposed to something as Slowking, whom just doesn't have sufficient speed to sweep in any way (unless of course with trick room) to effectively pull off a calm mind set as Uxie would. Since Uxie is able to switch into other walls or defensive pokemon, generally set up a substitute on a status move that may be used, or tank a hit that may come its way, then proceed to Calm Mind and Substitute its way to satisfaction, it makes Uxie a real threat to any teams unprepared for it. Uxie can come in on Lanturn, Slowking, Amoonguss (seems to be being used more often these days 0_0), Cryognal (not the best to set up on due to lack of recovery), Ferroseed, and of course the oddly feared Smeagle. With at least one of these Pokemon being on most teams, having the correct timing can most definitely assure you a set up of sorts. Of course though, Uxie lacks a mode of recovery, often I find myself relying heavily on leftovers healing to recover any health lost to Substitute and attacks. However once you have pulled of 2 or so Calm Minds, the health begins coming back as you continue setting up or begin taking Pokemon down. Of course this set has some counters that I have found, one being Cinccino, due to its multi-hit attacks, which can break your current sub and deal approximately 60% i have found, which is enough to counter and defeat with at least 2 Calm Minds, if not, Psychic will only deal approximately 52-48$ i have found. Spiritomb acts as another threat to this set, especially when it opts to use a calm mind variant since its Dark Pulse can easily destroy your Uxie. Therefore the removal of said threats I have encountered so far would be greatly appreciated to Uxie. With that said, partnering Uxie with wish support from say Alomamola, Clefable or Audino would compensate for its lack of recovery, giving it the ability to get in there once more, and proceed to set up on the opponent, or use its deceivingly fast speed to deal some damage before it is knocked out.
Positives/Negatives: Of course, as I mentioned before, the lack of recovery really halts the longevity of the set. Durant (I forgot to mention) slaughters Uxie in just about all roles it takes, and so is still a threat to this one, you could opt to switch thunderbolt for HP Fire, but that would lose coverage against Crawdaunt, who would then proceed to destroy this set. However, the set is surprisingly quick, and can catch the opponent off guard given it sets up at the right time, I am laddering with it at the moment, and its abilities have helped me win at least half the battles I have played as of yet, so don't dis it 'til you try it! :)
Altaria @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 120 HP / 136 Spd
Modest Nature
- Draco Meteor
- Fire Blast
- Power Swap
- Rest
Category: Underrated to the extreme moveset.
What's different about this set?: Specifically speaking, I have seen a previous posted set by Molk, where Altaria was using Choice Specs instead, and noticed the calculations he had made. I really enjoyed what I saw about the set, and the damage it produced, so i began running a variant of mine using a Life Orb instead, just to offer Rest healing, and the opportunity to cripple an opponent special attacker with Power Swap to either enable another Draco Meteor, or to switch to something like, lets say Uxie xD and proceed to Substitute and set up before they switch out.
Why it works: Honestly, such an underrated Pokemon, it can fit on nearly any team in RU (especially due to absence of Dragon types and due to the fact it can ohko Druddigon the tyrant) due to its number of useful resistances and ability to produce large amounts of damage with single blows, that when the backlash occurs, can be taken advantage of. The set also manages to utilise Altaria's common switch ins, mainly Escavalier, Ferroseed, and the troublesom Steelix, with which Fire Blast ensures to bring them down to Sturdy or an ohko, leaving Altaria open to Draco Meteor spam for the duration of the game. It can commonly switch into status' during the game in order to absorb them, and either Rest them off for HP recovery or maintain pressure by double switching. Rocks of course reduce its longevity, but honestly in RU, a tier full of hazard dominance almost, a spinner is a must, and a spinner benefits Altaria exponentially. I am currently laddering with this Altaria set as well, and have noticed it performs very well in ohko'ing many, many Pokemon with Draco Meteor, and if not ohko'ing, severely injuring. A common switch in I noticed was Lanturn, with which Power Swap renders useless after 1 or 2 Draco Meteors, you can then safely pull a Rest and proceed to switch to any other Pokemon, or of course skip the rest in order to perhaps pull off a Dragon Dance of Swords Dance with any other Pokemon on your team.
Positives/Negatives: Please do not expect Altaria to shrug off absolutely every resisted hit, resisting a hit just ensures a safe switch of sorts. It is however, easy to launch a Draco Meteor with Altaria due to these resistances, and like any dragon, ice attacks are a big no no, especially those coming from Cryognal which could be a common switch in once they learn your set, you could Power Swap it, however for some reason they're actually realllly fast lol and will always ice beam you before you can Swap them, so thats a big no no to. Otherwise the set has been great fun to use while offering great results :)
Magmortar @ Life Orb
Trait: Vital Spirit
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Focus Blast
- Fire Blast
- Thunderbolt
- Flame Charge
Category: New, innovative moveset.
What's different about this set?: The main difference is the single attack, Flame Charge. Many people have tried it out on Entei and Emboar and have had some success, however no one, I believe, has tried it out on Magmortar. The aim of the attack isn't to hit hard, but to predict a switch, hence gaining the additional speed boost to outpace the anticipated switch in, and proceed to decimate your opponents team with the lurking offensive pressure Magmortar offers.
Why it works?: This set offers yet another surprising offensive surge, which can help dent your opponents team significantly. Once you manage to pull off the +1 speed boost, you outspeed Nidoqueen and can counter it Fire Blast for an ohko. Lanturn, even Emboar, Entei, and other resists to Magmortar's coverage are able to prevent you from gaining much momentum, especially Lanturn which hard walls this set. Therefore Magmortas has acted as either an early game threat (if no significant threats are present), or of course a later game sweeper. Lanturn threatens the set since bulky variants can take any attack you are to throw their way, Steelix can also 'revenge' kill Magmortar due to its Sturdy ability. A fresh Slowking can also force you out, unless you can pursuit trap it after Thunderbolt does a considerable amount to it, also Choice Scarf Cincinno's can outspeed even after a speed boost from Flame Charge and Rock Blast you into oblivion haha, othewise if your opponent isn't running a solid check to Magmortar, let alone a speedier, I guess harder hitting variant, then gg.
Positives/Negatives: Sorry that this one's shorter, but i'm tired of writing for now lol. Otherwise the set is vulnerable to entry hazards of any sorts, due to the hefty chunk Stealth Rock itself is dealing, rapid spin support should be opted for and can greatly benefit Magmortar's survivability, since Life Orb is taking that way very quickly. However, Magmortar offers the great ability to power though the opposing team and the metagame with his great coverage.