Profile: F Amadon

Trainer Name:
image.png
(description incoming)
Pokemon Team:
To-Do List:

Rental Counters:
0
Training Counters: 0
Judge Counters: 12

Facilities:
-
-
-

links to past battle

Items:

:oran berry: Oran Berry (Nat Gift: Poison)
:cheri berry: Cheri Berry (Nat Gift: Fire)
:pecha berry: Pecha Berry (Nat Gift: Electric)
:rawst berry: Rawst Berry (Nat Gift: Grass)
:lum berry: Lum Berry (Nat Gift: Flying)
:enigma berry: Enigma Berry (Nat Gift: Bug)
:figy berry: Figy Berry (Nat Gift: Bug)
:wiki berry: Wiki Berry (Nat Gift: Rock)
:mago berry: Mago Berry (Nat Gift: Ghost)
:aguav berry: Aguav Berry (Nat Gift: Dragon)
:iapapa berry: Iapapa Berry (Nat Gift: Dark)
:occa berry: Occa Berry (Nat Gift: Fire)
:passho Berry: Passho Berry (Nat Gift: Water)
:wacan berry: Wacan Berry (Nat Gift: Electric)
:rindo berry: Rindo Berry (Nat Gift: Grass)
:yache berry: Yache Berry (Nat Gift: Ice)
:chople berry: Chople Berry (Nat Gift: Fighting)
:kebia berry: Kebia Berry (Nat Gift: Poison)
:shuca berry: Shuca Berry (Nat Gift: Ground)
:coba berry: Coba Berry (Nat Gift: Flying)
:payapa berry: Payapa Berry (Nat Gift: Psychic)
:tanga berry: Tanga Berry (Nat Gift: Bug)
:charti berry: Charti Berry (Nat Gift: Rock)
:kasib berry: Kasib Berry (Nat Gift: Ghost))
:haban berry: Haban Berry (Nat Gift: Dragon)
:colbur berry: Colbur Berry (Nat Gift: Dark)
:babiri berry: Babiri Berry (Nat Gift: Steel)
:roseli berry: Roseli Berry (Nat Gift: Fairy)
:chilan berry: Chilan Berry (Nat Gift: Normal)
:bluk berry: Bluk Berry (Nat Gift: Fire)
:nanab berry: Nanab Berry (Nat Gift: Water)
:wepear berry: Wepear Berry (Nat Gift: Electric)
:pinap berry: Pinap Berry (Nat Gift: Grass)
:pomeg berry: Pomeg Berry (Nat Gift: Ice)
:cornn berry: Cornn Berry (Nat Gift: Bug)
:magost berry: Magost Berry (Nat Gift: Rock)
:rabuta berry: Rabuta Berry (Nat Gift: Ghost)
:nomel berry: Nomel Berry (Nat Gift: Dragon)
:spelon berry: Spelon Berry (Nat Gift: Dark)
:pamtre berry: Pamtre Berry (Nat Gift: Steel)
:watmel berry: Watmel Berry (Nat Gift: Fire)
:durin berry: Durin Berry (Nat Gift: Water)
:belue berry: Belue Berry (Nat Gift: Electric)

:fire gem: Fire Gem
:water gem: Water Gem
:electric gem: Electric Gem
:grass gem: Grass Gem
:ice gem: Ice Gem
:fighting gem: Fighting Gem
:poison gem: Poison Gem
:ground gem: Ground Gem
:flying gem: Flying Gem
:psychic gem: Psychic Gem
:bug gem: Bug Gem
:rock gem: Rock Gem
:ghost gem: Ghost Gem
:dragon gem: Dragon Gem
:dark gem: Dark Gem
:steel gem: Steel Gem
:normal gem: Normal Gem
:fairy gem: Fairy Gem

:eject button: Eject Button (2 owned)
:eject pack: Eject Pack
:red card: Red Card
:old gateau: (Old Gateau sprite) RageCandyBar
:weakness policy: Weakness Policy
:air balloon: Air Balloon
:luminous moss: Luminous Moss
:snowball: Snowball (2 owned)
:focus sash: Focus Sash
:focus band: Focus Band
:berserk gene: Berserk Gene
:grassy seed: Grassy Seed


.


:binding band: Binding Band
:covert cloak: Covert Cloak
:clear amulet: Clear Amulet
:big root: Big Root
:ability shield: Ability Shield
:flame orb: Flame Orb
:focus band: Focus Band
:light clay: Light Clay
:loaded dice: Loaded Dice
:macho brace: Macho Brace
:quick claw: Quick Claw
:shell bell: Shell Bell
:journal: Adventure Rules
:itemfinder: Barometer
:exp share: EXP Share
:lucky egg: Lucky Egg
:enigma stone: Enigma Stone
:muscle band: Muscle Band
:wise glasses: Wise Glasses
:life orb: Life Orb (2 owned)
:leftovers: Leftovers (2 owned)
:eviolite: Eviolite
:expert belt: Expert Belt
:bright-powder: BrightPowder
:kings rock: King's Rock
:silk scarf: Silk Scarf
:cleanse tag: Cleanse Tag
:razor fang: Razor Fang
:rocky helmet: Rocky Helmet
:shed shell: Shed Shell
:choice band: Choice Band
:choice scarf: Choice Scarf
:choice specs: Choice Specs
:float stone: Float Stone
:grip claw: Grip Claw
:ring target: Ring Target
:sticky barb: Sticky Barb
:iron ball: Iron Ball
:lagging tail: Lagging Tail
:scope lens: Scope Lens




Key Items:
Iceroot Carrot - Can immediately promote one Ice-type Pokemon to Stage 5, and can keep this as a token afterwards. Earned it with LouisCyphre for Season's Beatings 2021! (Was used to promote Lapras to Level 4 and unlock Gigantamax!)
:relic crown: Proof of Lunacy - The reward for completing Season's Beating 2021 with LouisCyphre with all of the limitations applied!

Prize Claims:
https://www.smogon.com/forums/threads/gen-9-profile-update-thread.3712764/post-9556497 L2 Unown, L4 Lapras, L4 Porygon-Z
https://www.smogon.com/forums/threads/gen-9-profile-update-thread.3712764/post-9637294 L0 Cubchoo, L0 Embirch, L2 Machamp, L2 Snorlax, L4 Alakazam, L4 Rotom, L4 Krilowatt, L4 Gengar, L4 Excadrill, L4 Gallade
https://www.smogon.com/forums/threads/prize-claiming-thread-gen-9.3711540/post-9639854 L4 and L0 Mimikyu, -40 RC, -22 JC, +5 TC, + all of Binding Band, Covert Cloak, Clear Amulet, Big Root, Ability Shield, Flame Orb, Focus Band, Light Clay, Loaded Dice, Macho Brace, Quick Claw, Shell Bell
https://www.smogon.com/forums/threads/gen-9-profile-update-thread.3712764/post-9641491 L4 Cyclohm, L4 Klinklang, L4 Delibird, L4 Stratagem, L4 Pyroak, L4 Stratagem
Templates:
:bw/X: @ No Item
Type 1/Type 2 | Ability 1/Ability 2/HA
[hide=effects]
filler
[/hide]HP: XX/XX | EN: 100
X/X/X/X/XX | Size/Weight
Combo Counter: 1
Status: OK

:bw/X: @ No Item
Type 1/Type 2 | Ability 1/Ability 2/HA
[hide=effects]
filler
[/hide]HP: XX/XX | EN: 100
X/X/X/X/XX | Size/Weight
Combo Counter: 1
Status: OK

A1



A2



A3

:bw/X: @ No Item
Type 1/Type 2 | Ability 1/Ability 2/HA
filler
HP: XX/XX | EN: 100
X/X/X/X/XX | Size/Weight
Combo Counter: 1
Status: OK

:bw/X: @ No Item
Type 1/Type 2 | Ability 1/Ability 2/HA
filler
HP: XX/XX | EN: 100
X/X/X/X/XX | Size/Weight
Combo Counter: 1
Status: OK

user to order
user to order
@me to ref

[HIDE=Pokemon Template - X the Y]
:bw/X:
Species (link to Bulbapedia) [Nickname] (Gender)

Stage 1/5

Types: Type 1/Type 2

Type and STAB effects - do %type type with ASBot to get the sprite

Abilities:

Ability 1 / Ability 2 / HA

Ability 1:

Ability 2:

Hidden Ability (don't forget that it has to be unlocked!)

Nature: Serious (+Spe, -Spe)

Stats:
HP: X
Atk: X
Def: X
SpA: X
SpD: X
Spe: XX
Size Class: X
Weight Class: X

Attacks:

INSERT MOVES HERE

[/HIDE]
 
Last edited:
Level 0s:

:sv/mime jr.:
Bubbles (Mime Jr.)
Level 0 EXP: 00 / 10

Serious nature
Typing: Psychic/Fairy
Abilities: Soundproof, Filter Hidden Ability: Technician

HP: 70
Attack: 2
Defen.: 4
Sp.Atk: 5
Sp.Def: 7
Speed: 60
Size: 1
Weight: 2

Movepool
Level 0:
Attract
Brick Break
Confide
Dazzling Gleam
Double Team
Facade
Flash
Hypnosis
Meditate
Mud-Slap
Protect
Psychic
Round
Shadow Ball
Signal Beam
Thunder Wave
Thunderbolt
Toxic
:sv/cubchoo:
Winnie (Cubchoo)
Level 0 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Ice
Abilities: Snow Cloak, Slush Rush Hidden Ability: Rattled [LOCKED]

HP: 80
Attack: 5
Defen.: 3
Sp.Atk: 5
Sp.Def: 3
Speed: 40
Size: 1
Weight: 1

Movepool
Level 0:
Aerial Ace
Attract
Avalanche
Confide
Crunch
Double Team
Facade
Growl
Ice Beam
Ice Punch
Liquidation
Mud-Slap
Night Slash
Play Nice
Play Rough
Protect
Rock Slide
Round
Shadow Claw
Slash
Strength
Surf
Toxic
X-Scissor
:sv/embirch:
Two Starters (Embirch)
Level 0 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Fire/Grass
Abilities: Leaf Guard, Reckless Hidden Ability: Chlorophyll [LOCKED]

HP: 85
Attack: 3
Defen.: 4
Sp.Atk: 5
Sp.Def: 3
Speed: 60
Size: 1
Weight: 2

Movepool
Level 0:
Ancient Power
Attract
Blaze Kick
Bullet Seed
Confide
Counter
Double Team
Earth Power
Energy Ball
Facade
Flamethrower
Flash
Flash Cannon
Petal Blizzard
Protect
Rock Slide
Round
Strength
Toxic
:sv/mimikyu:
Test Dummy (Mimikyu)
Level 0 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Ghost/Fairy
Abilities: Disguise

HP: 80
Attack: 7
Defen.: 6
Sp.Atk: 4
Sp.Def: 8
Speed: 96
Size: 1
Weight: 1

Movepool
Level 0:
Astonish
Attract
Confide
Dark Pulse
Dazzling Gleam
Double Team
Facade
Feint Attack
Play Rough
Protect
Psychic
Round
Shadow Ball
Shadow Claw
Slash
Thunder Wave
Thunderbolt
Toxic
X-Scissor
 
Last edited:
Level 1s:


:sv/jumbao:
According to All Known Laws of Aviation (Jumbao)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Grass/Fairy
Abilities: Trace, Overcoat Hidden Ability: Drought

HP: 95
Attack: 5
Defen.: 7
Sp.Atk: 9
Sp.Def: 7
Speed: 96
Size: 4
Weight: 5

Movepool
Level 0:
Attract
Brick Break
Bullet Seed
Confide
Dazzling Gleam
Double Team
Energy Ball
Facade
Flower Shield
Focus Blast
Play Rough
Protect
Round
Shadow Ball
Tackle
Toxic

Level 1:
Bulk Up
Detect
Fake Out
Leafage
Magic Coat
Magical Leaf
Rototiller
Safeguard
Sandstorm
Seed Bomb
Snore
Sunny Day
Swagger
:sv/durant:
MURDER (Durant)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Bug/Steel
Abilities: Swarm, Hustle Hidden Ability: Truant

HP: 80
Attack: 8
Defen.: 8
Sp.Atk: 4
Sp.Def: 4
Speed: 109
Size: 1
Weight: 3

Movepool
Level 0:
Aerial Ace
Attract
Bug Bite
Confide
Crunch
Double Team
Energy Ball
Facade
Feint Attack
Flash Cannon
Iron Head
Metal Burst
Protect
Rock Slide
Round
Sand Attack
Shadow Claw
Strength
Thunder Fang
Thunder Wave
Toxic
X-Scissor

Level 1:
Bite
Cut
Hone Claws
Metal Claw
Rock Climb
Rock Smash
Sandstorm
Snore
Swagger
Vise Grip
:sv/komala:
Chumley Huffington (Komala)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Normal
Abilities: Comatose

HP: 85
Attack: 8
Defen.: 5
Sp.Atk: 6
Sp.Def: 7
Speed: 65
Size: 1
Weight: 2

Movepool
Level 0:
Attract
Brick Break
Confide
Defense Curl
Double Team
Earthquake
Facade
Iron Head
Play Rough
Protect
Rock Slide
Round
Shadow Claw
Sing
Toxic
Zen Headbutt

Level 1:
Bulk Up
Calm Mind
Metal Claw
Rain Dance
Rapid Spin
Seed Bomb
Slam
Snore
Sucker Punch
Sunny Day
Swagger
Work Up
Yawn
:sv/infernape:
Captain Falcon (Infernape)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Fire/Fighting
Abilities: Blaze Hidden Ability: Iron Fist

HP: 90
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 108
Size: 3
Weight: 4

Movepool
Level 0:
Aerial Ace
Attract
Blaze Kick
Brick Break
Confide
Counter
Double Team
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Leer
Mud-Slap
Poison Jab
Protect
Rock Slide
Round
Shadow Claw
Strength
Thunder Punch
Toxic

Level 1:
Bulk Up
Calm Mind
Cut
Double Kick
Dual Chop
Ember
Fake Out
Flame Wheel
Hone Claws
Incinerate
Mach Punch
Power-Up Punch
Quick Guard
Roar
Rock Climb
Rock Smash
Role Play
Scratch
Snore
Sunny Day
Swagger
Swift
Taunt
Vacuum Wave
Will-O-Wisp
Work Up
:sv/darmanitan:
Store-Brand Stance Change (Darmanitan)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Fire
Abilities: Sheer Force Hidden Ability: Zen Mode

HP: 100
Attack: 10
Defen.: 4
Sp.Atk: 3
Sp.Def: 4
Speed: 95
Size: 3
Weight: 4

Movepool
Level 0:
Attract
Brick Break
Confide
Double Team
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Iron Head
Protect
Psychic
Rock Slide
Round
Strength
Tackle
Toxic
Zen Headbutt

Level 1:
Bite
Bulk Up
Ember
Extrasensory
Flame Wheel
Incinerate
Mega Punch
Power-Up Punch
Rage
Roar
Rock Smash
Snore
Sunny Day
Swagger
Taunt
Trick
Will-O-Wisp
Work Up
Yawn
:sv/tinkaton:
MC Hammer (Tinkaton)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Fairy/Steel
Abilities: Mold Breaker, Own Tempo Hidden Ability: Pickpocket

HP: 90
Attack: 6
Defen.: 6
Sp.Atk: 5
Sp.Def: 8
Speed: 94
Size: 1
Weight: 5

Movepool
Level 0:
Astonish
Brick Break
Facade
Flash Cannon
Play Rough
Protect
Rock Slide
Thunder Wave

Level 1:
Baby-Doll Eyes
Brutal Swing
Fairy Wind
Fake Out
Flatter
Metal Claw
Rock Smash
Slam
Sweet Kiss
:sv/castform:
Wouldn't You Like to Know (Castform)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Normal
Abilities: Forecast

HP: 85
Attack: 5
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 70
Size: 1
Weight: 1

Movepool
Level 0:
Attract
Avalanche
Confide
Defense Curl
Double Team
Energy Ball
Facade
Flamethrower
Flash
Ice Beam
Protect
Round
Shadow Ball
Tackle
Thunder Wave
Thunderbolt
Toxic

Level 1:
Cosmic Power
Defog
Ember
Hail
Incinerate
Ominous Wind
Powder Snow
Rain Dance
Sandstorm
Shock Wave
Snore
Sunny Day
Swagger
Swift
Water Gun
Water Pulse
Weather Ball
Work Up
:sv/delcatty:
Fair Play (Delcatty)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Normal
Abilities: Cute Charm, Normalize Hidden Ability: Wonder Skin

HP: 85
Attack: 5
Defen.: 5
Sp.Atk: 4
Sp.Def: 4
Speed: 90
Size: 2
Weight: 3

Movepool
Level 0:
Attract
Confide
Defense Curl
Double Team
Facade
Feint Attack
Flash
Growl
Hyper Voice
Ice Beam
Mud-Slap
Play Rough
Protect
Round
Shadow Ball
Sing
Strength
Tackle
Tail Whip
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt

Level 1:
Baby-Doll Eyes
Calm Mind
Cosmic Power
Disarming Voice
Echoed Voice
Fake Out
Heal Bell
Rain Dance
Rock Smash
Safeguard
Shock Wave
Snore
Sucker Punch
Sunny Day
Swagger
Sweet Kiss
Swift
Tickle
Water Pulse
Work Up
:sv/primarina:
Marina (Primarina)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Water/Fairy
Abilities: Torrent Hidden Ability: Liquid Voice

HP: 90
Attack: 5
Defen.: 5
Sp.Atk: 9
Sp.Def: 8
Speed: 60
Size: 2
Weight: 3

Movepool
Level 0:
Attract
Confide
Dazzling Gleam
Double Team
Energy Ball
Facade
Growl
Hyper Voice
Ice Beam
Liquidation
Play Rough
Protect
Psychic
Round
Shadow Ball
Sing
Surf
Toxic
Waterfall

Level 1:
Aqua Jet
Aromatic Mist
Baby-Doll Eyes
Bubble Beam
Calm Mind
Disarming Voice
Echoed Voice
Hail
Magic Coat
Pound
Rain Dance
Snore
Sparkling Aria (sig)
Swagger
Water Gun
Water Pulse
Weather Ball
Work Up
:sv/pawmot:
Captain Rat (Pawmot)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Electric/Fighting
Abilities: Volt Absorb, Natural Cure Hidden Ability: Iron Fist

HP: 85
Attack: 8
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 105
Size: 2
Weight: 3

Movepool
Level 0:
Brick Break
Crunch
Facade
Fire Punch
Focus Blast
Growl
Ice Punch
Play Rough
Protect
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt

Level 1:
Bite
Bulk Up
Charge
Discharge
Fake Out
Mach Punch
Metal Claw
Nuzzle
Quick Attack
Rain Dance
Scratch
Seed Bomb
Slam
Spark
Sunny Day
Sweet Kiss
Swift
Thunder Shock
 
Last edited:
Level 2s:


:sv/galvantula:
Spiderspider (Galvantula)
Level 2 EXP: 00 / 10

Serious nature
Typing: Bug/Electric
Abilities: Compoundeyes, Unnerve Hidden Ability: Swarm

HP: 85
Attack: 6
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 108
Size: 2
Weight: 2

Movepool
Level 0:
Attract
Bug Bite
Bug Buzz
Confide
Cross Poison
Double Team
Energy Ball
Facade
Feint Attack
Flash
Poison Jab
Protect
Round
Signal Beam
Slash
Thunder Wave
Thunderbolt
Toxic
X-Scissor

Level 1:
Absorb
Cut
Discharge
Rain Dance
Rock Climb
Shock Wave
Snore
Sucker Punch
Swagger
Swift

Level 2:
Agility
Disable
Infestation
Pin Missile
Rest
Rising Voltage
Screech
Secret Power
Sticky Web
String Shot
Thief
Thunder
Wild Charge
:sv/plusle:
Dos (Plusle)
Level 2 EXP: 00 / 10

Serious nature
Typing: Electric
Abilities: Plus Hidden Ability: Lightningrod

HP: 85
Attack: 4
Defen.: 3
Sp.Atk: 6
Sp.Def: 6
Speed: 95
Size: 1
Weight: 1

Movepool
Level 0:
Attract
Confide
Counter
Defense Curl
Double Team
Facade
Flash
Growl
Mud-Slap
Play Nice
Protect
Round
Signal Beam
Sing
Thunder Punch
Thunder Wave
Thunderbolt
Toxic

Level 1:
Charge
Discharge
Echoed Voice
Mega Punch
Nuzzle
Quick Attack
Rain Dance
Seismic Toss
Shock Wave
Snore
Spark
Swagger
Sweet Kiss
Swift
Tearful Look

Level 2:
Agility
Captivate
Charm
Covet
Double-Edge
Dynamic Punch
Entrainment
Fake Tears
Grass Knot
Iron Tail
Mega Kick
Nasty Plot
Rest
Secret Power
Thunder
Wild Charge
:sv/minun:
Deux (Minun)
Level 2 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Electric
Abilities: Minus Hidden Ability: Volt Absorb

HP: 85
Attack: 3
Defen.: 4
Sp.Atk: 6
Sp.Def: 6
Speed: 95
Size: 1
Weight: 1

Movepool
Level 0:
Attract
Confide
Counter
Defense Curl
Double Team
Facade
Flash
Growl
Mud-Slap
Play Nice
Protect
Round
Signal Beam
Sing
Thunder Punch
Thunder Wave
Thunderbolt
Toxic

Level 1:
Charge
Discharge
Echoed Voice
Mega Punch
Nuzzle
Quick Attack
Rain Dance
Seismic Toss
Shock Wave
Snore
Spark
Swagger
Sweet Kiss
Swift
Switcheroo
Tearful Look
Trump Card

Level 2:
Agility
Captivate
Charm
Covet
Double-Edge
Dynamic Punch
Entrainment
Fake Tears
Grass Knot
Iron Tail
Mega Kick
Nasty Plot
Rest
Secret Power
Thunder
Wild Charge
:sv/heliolisk:
Baromaster (Heliolisk)
Level 2 EXP: 00 / 10

Serious nature
Typing: Electric/Normal
Abilities: Dry Skin, Sand Veil Hidden Ability: Solar Power

HP: 85
Attack: 4
Defen.: 4
Sp.Atk: 8
Sp.Def: 7
Speed: 109
Size: 2
Weight: 2

Movepool
Level 0:
Attract
Confide
Dark Pulse
Double Team
Dragon Pulse
Facade
Fire Punch
Flash
Focus Blast
Glare
Hyper Voice
Mud-Slap
Protect
Rock Slide
Round
Signal Beam
Surf
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic

Level 1:
Brutal Swing
Charge
Cut
Discharge
Dragon Tail
Mega Punch
Parabolic Charge
Pound
Quick Attack
Rain Dance
Sandstorm
Shock Wave
Snore
Sunny Day
Swagger
Swift
Thunder Shock
Weather Ball

Level 2:
Agility
Dragon Rush
Eerie Impulse
Electric Terrain
Grass Knot
Iron Tail
Low Kick
Mega Kick
Razor Wind
Rest
Rising Voltage
Scale Shot
Secret Power
Solar Beam
Thunder
Wild Charge
:sv/vivillon:
Vivillain (Vivillon)
Level 2 EXP: 00 / 10

Serious nature
Typing: Bug/Flying
Abilities: Shield Dust, Compoundeyes Hidden Ability: Friend Guard

HP: 90
Attack: 4
Defen.: 4
Sp.Atk: 7
Sp.Def: 4
Speed: 89
Size: 2
Weight: 2

Movepool
Level 0:
Aerial Ace
Air Slash
Attract
Bug Bite
Bug Buzz
Confide
Double Team
Energy Ball
Facade
Flash
Harden
Poison Powder
Protect
Psychic
Round
Signal Beam
Stun Spore
Tackle
Toxic

Level 1:
Air Cutter
Aromatherapy
Calm Mind
Confuse Ray
Defog
Gust
Psybeam
Rain Dance
Safeguard
Sleep Powder
Snore
Sunny Day
Supersonic
Swagger
Swift

Level 2:
Dream Eater
Hurricane
Infestation
Iron Defense
Pollen Puff
Rest
Roost
Secret Power
Solar Beam
String Shot
Thief
:sv/beedrill:
Queenpin (Beedrill)
Level 2 EXP: 00 / 10

Adamant nature ( +Attack, -Special Attack )
Typing: Bug/Poison
Abilities: Swarm Hidden Ability: Sniper

HP: 85
Attack: 7
Defen.: 3
Sp.Atk: 4
Sp.Def: 6
Speed: 75
Size: 2
Weight: 3

Movepool
Level 0:
Aerial Ace
Attract
Brick Break
Bug Bite
Confide
Double Team
Facade
Flash
Harden
Poison Jab
Protect
Round
Toxic
X-Scissor

Level 1:
Air Cutter
Brutal Swing
Curse
Cut
Defog
Drill Run
False Swipe
Ominous Wind
Peck
Rage
Rock Smash
Silver Wind
Sludge Bomb
Snore
Sunny Day
Swagger
Swift
Twineedle

Level 2:
Agility
Assurance
Captivate
Double-Edge
Focus Energy
Fury Attack
Infestation
Iron Defense
Mega Drain
Payback
Pin Missile
Rest
Roost
Secret Power
Skull Bash
Solar Beam
String Shot
Sweet Scent
Swords Dance
Take Down
Thief
Toxic Spikes
Venoshock
:sv/rapidash:
Hyphen (Rapidash)
Level 2 EXP: 00 / 10

Serious nature
Typing: Fire
Abilities: Run Away, Flash Fire Hidden Ability: Flame Body

HP: 85
Attack: 7
Defen.: 5
Sp.Atk: 6
Sp.Def: 6
Speed: 105
Size: 4
Weight: 4

Movepool
Level 0:
Attract
Confide
Double Team
Facade
Flamethrower
Growl
Hypnosis
Play Rough
Poison Jab
Protect
Round
Smart Strike
Strength
Tackle
Tail Whip
Toxic

Level 1:
Curse
Double Kick
Drill Run
Echoed Voice
Ember
Flame Wheel
High Horsepower
Incinerate
Quick Attack
Rage
Snore
Sunny Day
Swagger
Swift
Will-O-Wisp

Level 2:
Agility
Captivate
Charm
Double-Edge
Fire Blast
Fire Spin
Flare Blitz
Fury Attack
Heat Wave
Inferno
Iron Tail
Low Kick
Megahorn
Morning Sun
Rest
Secret Power
Skull Bash
Solar Beam
Solar Blade
Swords Dance
Take Down
Wild Charge
:sv/chandelure:
Evoker (Chandelure)
Level 2 EXP: 00 / 10

Serious nature
Typing: Ghost/Fire
Abilities: Flash Fire, Flame Body Hidden Ability: Infiltrator

HP: 85
Attack: 4
Defen.: 7
Sp.Atk: 10
Sp.Def: 7
Speed: 80
Size: 2
Weight: 3

Movepool
Level 0:
Astonish
Attract
Confide
Dark Pulse
Double Team
Energy Ball
Facade
Flamethrower
Flash
Protect
Psychic
Round
Shadow Ball
Toxic

Level 1:
Acid
Calm Mind
Confuse Ray
Curse
Ember
Haze
Incinerate
Night Shade
Safeguard
Shock Wave
Smog
Snore
Sunny Day
Swagger
Taunt
Trick
Will-O-Wisp

Level 2:
Acid Armor
Burning Jealousy
Captivate
Clear Smog
Dream Eater
Fire Blast
Fire Spin
Heat Wave
Inferno
Minimize
Payback
Poltergeist
Rest
Secret Power
Solar Beam
Thief
:sv/wigglytuff:
Punk Rock (Wigglytuff)
Level 2 EXP: 00 / 10

Serious nature
Typing: Normal/Fairy
Abilities: Cute Charm, Competitive Hidden Ability: Frisk

HP: 110
Attack: 5
Defen.: 4
Sp.Atk: 6
Sp.Def: 4
Speed: 45
Size: 2
Weight: 2

Movepool
Level 0:
Attract
Brick Break
Confide
Counter
Dark Pulse
Dazzling Gleam
Defense Curl
Dizzy Punch
Double Team
Energy Ball
Facade
Feint Attack
Fire Punch
Flamethrower
Flash
Focus Blast
Hyper Voice
Ice Beam
Ice Punch
Mud-Slap
Play Nice
Play Rough
Protect
Psychic
Round
Shadow Ball
Sing
Strength
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Zen Headbutt

Level 1:
Bubble Beam
Calm Mind
Curse
Detect
Disarming Voice
Echoed Voice
Heal Bell
Incinerate
Magic Coat
Magical Leaf
Mega Punch
Pound
Power-Up Punch
Psywave
Rage
Rain Dance
Recycle
Role Play
Safeguard
Sandstorm
Seismic Toss
Shock Wave
Snore
Sunny Day
Swagger
Sweet Kiss
Swift
Taunt
Tickle
Water Gun
Water Pulse
Work Up

Level 2:
Amnesia
Blizzard
Captivate
Charm
Covet
Disable
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Fake Tears
Fire Blast
Focus Punch
Grass Knot
Heal Pulse
Ice Spinner
Mega Kick
Minimize
Misty Explosion
Misty Terrain
Nasty Plot
Nightmare
Present
Punishment
Rest
Scary Face
Screech
Secret Power
Skull Bash
Solar Beam
Spit Up
Stealth Rock
Steel Roller
Stockpile
Submission
Swallow
Take Down
Thief
Thunder
Wake-Up Slap
Wild Charge
Zap Cannon
:sv/exploud:
Max Volume (Exploud)
Level 2 EXP: 00 / 10

Serious nature
Typing: Normal
Abilities: Soundproof Hidden Ability: Scrappy

HP: 95
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 68
Size: 3
Weight: 4

Movepool
Level 0:
Astonish
Attract
Avalanche
Brick Break
Confide
Counter
Crunch
Defense Curl
Double Team
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Howl
Hyper Voice
Ice Beam
Ice Punch
Mud-Slap
Protect
Rock Slide
Round
Shadow Ball
Strength
Surf
Thunder Fang
Thunder Punch
Toxic
Zen Headbutt

Level 1:
Bite
Circle Throw
Disarming Voice
Echoed Voice
Extrasensory
Ice Fang
Incinerate
Mega Punch
Pound
Power-Up Punch
Rain Dance
Roar
Rock Climb
Rock Smash
Seismic Toss
Shock Wave
Smokescreen
Snore
Sunny Day
Supersonic
Swagger
Taunt
Teeter Dance
Water Pulse
Whirlwind
Work Up

Level 2:
Blizzard
Captivate
Double-Edge
Dynamic Punch
Fake Tears
Fire Blast
Hammer Arm
Hydro Pump
Low Kick
Mega Kick
Rest
Screech
Secret Power
Smelling Salts
Solar Beam
Take Down
Terrain Pulse
Whirlpool
:sv/roserade:
Lemonade (Roserade)
Level 2 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Grass/Poison
Abilities: Natural Cure, Poison Point Hidden Ability: Technician

HP: 85
Attack: 5
Defen.: 5
Sp.Atk: 9
Sp.Def: 8
Speed: 90
Size: 2
Weight: 2

Movepool
Level 0:
Attract
Bullet Seed
Confide
Dazzling Gleam
Double Team
Energy Ball
Facade
Flash
Mud-Slap
Petal Blizzard
Poison Jab
Protect
Round
Shadow Ball
Stun Spore
Toxic

Level 1:
Absorb
Aromatherapy
Cut
Extrasensory
Grass Whistle
Growth
Magical Leaf
Rain Dance
Razor Leaf
Seed Bomb
Sleep Powder
Sludge Bomb
Snore
Sunny Day
Swagger
Sweet Kiss
Swift
Venom Drench
Weather Ball

Level 2:
Captivate
Cotton Spore
Covet
Double-Edge
Grass Knot
Grassy Glide
Grassy Terrain
Ingrain
Leech Seed
Life Dew
Mega Drain
Nightmare
Pin Missile
Power Whip
Rest
Secret Power
Solar Beam
Spikes
Sweet Scent
Swords Dance
Synthesis
Toxic Spikes
Venoshock
:sv/ninjask:
Hoshido (Ninjask)
Level 2 EXP: 00 / 10

Serious nature
Typing: Bug/Flying
Abilities: Speed Boost Hidden Ability: Infiltrator

HP: 85
Attack: 7
Defen.: 4
Sp.Atk: 4
Sp.Def: 4
Speed: 160
Size: 1
Weight: 2

Movepool
Level 0:
Aerial Ace
Air Slash
Attract
Bug Bite
Bug Buzz
Confide
Double Team
Facade
Feint Attack
Flash
Harden
Mud-Slap
Night Slash
Protect
Round
Sand Attack
Shadow Ball
Slash
Toxic
X-Scissor

Level 1:
Absorb
Air Cutter
Cut
Defog
Dual Wingbeat
False Swipe
Gust
Hone Claws
Metal Claw
Ominous Wind
Sandstorm
Scratch
Silver Wind
Snore
Sunny Day
Swagger
Swift

Level 2:
Agility
Captivate
Double-Edge
Flail
Fury Swipes
Rest
Roost
Screech
Secret Power
Solar Beam
String Shot
Swords Dance
Thief
:sv/machamp:
Deadlift (Machamp)
Level 2 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Fighting
Abilities: Guts, No Guard Hidden Ability: Steadfast

HP: 95
Attack: 9
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 55
Size: 3
Weight: 5

Movepool
Level 0:
Attract
Brick Break
Confide
Counter
Cross Poison
Double Team
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Punch
Leer
Meditate
Mud-Slap
Poison Jab
Protect
Rock Slide
Round
Strength
Thunder Punch
Toxic

Level 1:
Bulk Up
Bullet Punch
Coaching
Curse
Detect
Dual Chop
False Swipe
High Horsepower
Incinerate
Karate Chop
Mega Punch
Power-Up Punch
Quick Guard
Rage
Rain Dance
Rock Climb
Rock Smash
Role Play
Seismic Toss
Snore
Sunny Day
Swagger
Tickle
Vacuum Wave
Vital Throw
Wide Guard
Work Up

Level 2:
Assurance
Captivate
Close Combat
Cross Chop
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Low Kick
Mega Kick
Payback
Rest
Revenge
Reversal
Rock Blast
Rolling Kick
Scary Face
Secret Power
Skull Bash
Smelling Salts
Stone Edge
Submission
Superpower
Take Down
Thief
Wake-Up Slap
:sv/snorlax:
Deadly Sins (Snorlax)
Level 2 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Normal
Abilities: Immunity, Thick Fat Hidden Ability: Gluttony

HP: 115
Attack: 8
Defen.: 5
Sp.Atk: 5
Sp.Def: 8
Speed: 30
Size: 4
Weight: 9

Movepool
Level 0:
Attract
Brick Break
Confide
Counter
Crunch
Defense Curl
Double Team
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Harden
Hyper Voice
Ice Beam
Ice Punch
Iron Head
Lovely Kiss
Mud-Slap
Protect
Psychic
Rock Slide
Round
Shadow Ball
Strength
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt

Level 1:
Bite
Bubble Beam
Chip Away
Curse
High Horsepower
Hold Back
Incinerate
Lick
Mega Punch
Power-Up Punch
Psywave
Rage
Rain Dance
Recycle
Refresh
Rock Climb
Rock Smash
Sandstorm
Seed Bomb
Seismic Toss
Shock Wave
Snore
Sunny Day
Swagger
Sweet Kiss
Water Gun
Water Pulse
Whirlwind
Work Up
Yawn

Level 2:
After You
Amnesia
Belch
Blizzard
Captivate
Charm
Covet
Double-Edge
Dynamic Punch
Fire Blast
Flail
Focus Punch
Gunk Shot
Hammer Arm
Hydro Pump
Mega Kick
Rest
Screech
Secret Power
Skull Bash
Solar Beam
Steel Roller
Stockpile
Submission
Superpower
Swallow
Take Down
Terrain Pulse
Thunder
Whirlpool
Wild Charge
Zap Cannon
:sv/unown:
Omnipotence (Unown)
Level 2 EXP: 00 / 10

Quiet nature ( +Special Attack, -Speed, Evasion -10 )
Typing: Psychic
Abilities: Levitate
See 5.10 "Unique Pokemon" in the Handbook.


While Unown is made of letters, Brooke sees the numbers latent in everything, as a mage whose specialty is magic that manipulates the stats of people- the ability to see units' stats and target friends and foes who share certain numbers. She uses divination via ice and water magic as well as augury and astrology.

HP: 80
Attack: 5
Defen.: 4
Sp.Atk: 6 (+)
Sp.Def: 4
Speed: 41 (-)
Size: 1
Weight: 1

Movepool
 
Last edited:
Level 4s:

:sv/klinklang:
Stick Shift (Klinklang)
Level 4 EXP: -- / 10

Mild nature ( +Special Attack, -Defense )
Typing: Steel
Abilities: Plus, Minus Hidden Ability: Clear Body

HP: 85
Attack: 7
Defen.: 7 (-)
Sp.Atk: 6 (+)
Sp.Def: 6
Speed: 90
Size: 1
Weight: 4

Movepool
Level 0:
Confide
Double Team
Facade
Flash Cannon
Protect
Round
Signal Beam
Thunder Wave
Thunderbolt
Toxic

Level 1:
Charge
Discharge
Gear Up
Magic Coat
Magnetic Flux
Recycle
Rock Smash
Sandstorm
Shock Wave
Snore
Swagger
Thunder Shock
Vise Grip

Level 2:
Assurance
Autotomize
Bind
Electric Terrain
Iron Defense
Metal Sound
Mirror Shot
Rest
Rising Voltage
Rock Polish
Screech
Secret Power
Steel Beam
Steel Roller
Thunder
Wild Charge
Zap Cannon

Level 3:
Charge Beam
Frustration
Gear Grind
Lock-On
Power Gem
Return
Telekinesis
Uproar
Volt Switch

Level 4:
Ally Switch
Endure
Giga Impact
Gravity
Hidden Power (Fire)
Hyper Beam
Magnet Rise
Shift Gear
Sleep Talk
Substitute
Trick Room
:sv/cyclohm:
Blue Cloud Yellow Dragon (Cyclohm)
Level 4 EXP: -- / 10

Calm nature ( +Special Defense, -Attack )
Typing: Electric/Dragon
Abilities: Shield Dust, Static Hidden Ability: Damp

HP: 100
Attack: 4 (-)
Defen.: 8
Sp.Atk: 8
Sp.Def: 7 (+)
Speed: 80
Size: 4
Weight: 4

Movepool
Level 0:
Aerial Ace
Attract
Confide
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Facade
Fire Fang
Flamethrower
Flash
Growl
Ice Beam
Leer
Mud-Slap
Protect
Round
Signal Beam
Strength
Surf
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Waterfall

Level 1:
Charge
Defog
Discharge
Double Hit
Dragon Breath
Dragon Dance
Dragon Rage
Dragon Tail
Gust
Hail
Heal Bell
Hone Claws
Ice Fang
Incinerate
Powder Snow
Rain Dance
Roar
Sandstorm
Shock Wave
Snore
Sonic Boom
Spark
Sunny Day
Swagger
Swift
Thunder Shock
Twister
Water Pulse
Weather Ball
Whirlwind

Level 2:
Aqua Tail
Blizzard
Captivate
Dragon Rush
Eerie Impulse
Electric Terrain
Fire Blast
Focus Energy
Hurricane
Hydro Pump
Iron Tail
Rest
Rising Voltage
Secret Power
Slack Off
Take Down
Thunder
Wild Charge
Zap Cannon

Level 3:
Bide
Breaking Swipe
Bulldoze
Charge Beam
Chilling Water
Electroweb
Frustration
Headbutt
Icy Wind
Light Screen
Lock-On
Muddy Water
Outrage
Power Gem
Return
Thrash
Torment
Volt Switch

Level 4:
Draco Meteor
Endure
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Ion Deluge
Magnet Rise
Natural Gift
Nature Power
Sleep Talk
Stomping Tantrum
Substitute
Trick Room
:sv/stratagem:
Rock Star (Stratagem)
Level 4 EXP: -- / 10

Lonely nature ( +Attack, -Defense )
Typing: Rock
Abilities: Levitate, Technician Hidden Ability: Sniper

HP: 95
Attack: 6 (+)
Defen.: 4 (-)
Sp.Atk: 9
Sp.Def: 5
Speed: 130
Size: 2
Weight: 3

Movepool
Level 0:
Aerial Ace
Ancient Power
Confide
Dazzling Gleam
Defense Curl
Double Team
Earth Power
Earthquake
Energy Ball
Facade
Flamethrower
Flash
Flash Cannon
Mud-Slap
Protect
Rock Slide
Round
Shadow Ball
Smart Strike
Tackle
Toxic
Zen Headbutt

Level 1:
Accelerock
Calm Mind
Cut
Echoed Voice
False Swipe
Hone Claws
Incinerate
Magnetic Flux
Ominous Wind
Quick Guard
Rain Dance
Rock Climb
Rock Smash
Sandstorm
Snore
Sunny Day
Swagger
Swift
Trick
Vacuum Wave
Weather Ball

Level 2:
Disable
Double-Edge
Fire Blast
Head Smash
Heat Wave
Iron Defense
Metal Sound
Meteor Beam
Rest
Rock Blast
Rock Polish
Secret Power
Stealth Rock
Stone Edge

Level 3:
Acrobatics
Bulldoze
Electro Ball
Frustration
Giga Drain
Headbutt
Laser Focus
Lock-On
Mud Shot
Paleo Wave (sig)
Power Gem
Return
Rock Tomb
Rollout
Smack Down
Speed Swap
Volt Switch

Level 4:
Acupressure
Embargo
Endure
Explosion
Giga Impact
Hidden Power (Electric)
Hyper Beam
Magnet Rise
Natural Gift
Nature Power
Sleep Talk
Substitute
:sv/pyroak:
Weapon Triangle Advantage (Pyroak)
Level 4 EXP: -- / 10

Sassy nature ( +Special Defense, -Speed, Evasion -10 )
Typing: Fire/Grass
Abilities: Rock Head, Battle Armor Hidden Ability: Contrary

HP: 105
Attack: 5
Defen.: 8
Sp.Atk: 5
Sp.Def: 7 (+)
Speed: 52 (-)
Size: 4
Weight: 5

Movepool
Level 0:
Ancient Power
Attract
Blaze Kick
Bullet Seed
Confide
Counter
Double Team
Dragon Pulse
Earth Power
Earthquake
Energy Ball
Facade
Flamethrower
Flash
Flash Cannon
Iron Head
Mud-Slap
Petal Blizzard
Protect
Rock Slide
Round
Strength
Toxic
Zen Headbutt

Level 1:
Absorb
Aromatherapy
Aromatic Mist
Brutal Swing
Dragon Breath
Dragon Dance
Dragon Tail
Ember
Flame Wheel
Grass Whistle
Growth
High Horsepower
Incinerate
Leafage
Magical Leaf
Psybeam
Roar
Rock Climb
Rock Smash
Safeguard
Seed Bomb
Snore
Sunny Day
Swagger
Swift
Will-O-Wisp

Level 2:
Amnesia
Burning Jealousy
Double-Edge
Fire Blast
Fire Spin
Flare Blitz
Grass Knot
Grassy Glide
Grassy Terrain
Heat Wave
Inferno
Iron Defense
Iron Tail
Leech Seed
Low Kick
Rest
Revenge
Rock Polish
Sand Tomb
Secret Power
Solar Beam
Solar Blade
Stealth Rock
Sweet Scent
Swords Dance
Synthesis
Take Down
Terrain Pulse
Wild Charge
Wood Hammer
Zap Cannon

Level 3:
Bulldoze
Flame Burst
Flame Charge
Frustration
Giga Drain
Headbutt
Heat Crash
Heavy Slam
Lava Plume
Leaf Tornado
Light Screen
Low Sweep
Petal Dance
Return
Rock Tomb
Scorching Sands
Throat Chop
Trailblaze
Worry Seed

Level 4:
Block
Burn Up
Endure
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Leaf Storm
Natural Gift
Nature Power
Overheat
Sleep Talk
Stomping Tantrum
Substitute
Water Sport
:sv/trevenant:
Danny Phantree (Trevenant)
Level 4 EXP: -- / 10

Adamant nature ( +Attack, -Special Attack )
Typing: Ghost/Grass
Abilities: Natural Cure, Frisk Hidden Ability: Harvest

HP: 90
Attack: 9 (+)
Defen.: 6
Sp.Atk: 4 (-)
Sp.Def: 6
Speed: 56
Size: 3
Weight: 3

Movepool
Level 0:
Astonish
Attract
Confide
Dark Pulse
Double Team
Earthquake
Energy Ball
Facade
Feint Attack
Focus Blast
Poison Jab
Protect
Psychic
Rock Slide
Round
Shadow Ball
Shadow Claw
Strength
Tackle
Toxic
X-Scissor

Level 1:
Branch Poke
Brutal Swing
Calm Mind
Confuse Ray
Curse
Cut
Growth
Hone Claws
Magic Coat
Magical Leaf
Power-Up Punch
Rock Smash
Role Play
Safeguard
Seed Bomb
Snore
Sucker Punch
Sunny Day
Swagger
Trick
Venom Drench
Will-O-Wisp

Level 2:
Disable
Dream Eater
Foul Play
Grass Knot
Grassy Glide
Ingrain
Leech Seed
Poltergeist
Rest
Secret Power
Solar Beam
Thief
Wood Hammer

Level 3:
Bulldoze
Dig
Drain Punch
Frustration
Giga Drain
Hex
Horn Leech
Phantom Force
Reflect
Return
Skitter Smack
Telekinesis
Worry Seed

Level 4:
Ally Switch
Bestow
Block
Destiny Bond
Endure
Forest's Curse
Giga Impact
Grudge
Hidden Power (Fire)
Hyper Beam
Imprison
Leaf Storm
Nature Power
Pain Split
Skill Swap
Sleep Talk
Spite
Substitute
Trick Room
:sv/porygon-z:
Dataminer (Porygon-Z)
Level 4 EXP: -- / 10

Timid nature ( +Speed, -Attack, Accuracy +10 )
Typing: Normal
Abilities: Adaptability, Download Hidden Ability: Analytic



A teenage girl whose cybernetic enhancements and impeccable luck carried her through hero school, she was worthless in a fight aside from everything just happening to go well around her. Her strongest attack for a long time was a weak laser finger gun. And just punching someone. She had the ability to record everything she saw and heard through her eyes, could access the internet wirelessly in her head, and knew all languages, including coding ones. However, all of her skill points were invested into technology and luck- which came in handy when she and her classmates got ahold of alien technology and she quickly added the ability to work with it to her arsenal. A swiss army toolbox and socialite surrounded by bruisers able to defend her, she kind of broke that campaign in half.

HP: 90
Attack: 5 (-)
Defen.: 5
Sp.Atk: 10
Sp.Def: 6
Speed: 104 (+)
Size: 1
Weight: 3

Movepool
Level 0:
Aerial Ace
Confide
Defense Curl
Double Team
Facade
Flash
Ice Beam
Protect
Psychic
Round
Shadow Ball
Sharpen
Signal Beam
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Zen Headbutt

Level 1:
Curse
Discharge
Magic Coat
Psybeam
Psywave
Rage
Rain Dance
Recycle
Shock Wave
Snore
Sunny Day
Swagger
Swift
Thunder Shock
Trick

Level 2:
Agility
Barrier
Blizzard
Double-Edge
Dream Eater
Eerie Impulse
Foul Play
Iron Tail
Nightmare
Recover
Rest
Secret Power
Skull Bash
Solar Beam
Take Down
Thief
Thunder
Zap Cannon

Level 3:
Bide
Charge Beam
Electroweb
Frustration
Guard Swap
Headbutt
Icy Wind
Lock-On
Power Swap
Psych Up
Psyshock
Reflect
Return
Speed Swap
Telekinesis
Teleport

Level 4:
Ally Switch
Conversion
Conversion 2
Endure
Giga Impact
Gravity
Hidden Power (Fairy)
Hyper Beam
Last Resort
Magnet Rise
Mimic
Natural Gift
Pain Split
Sleep Talk
Substitute
Trick Room
Wonder Room
:sv/alakazam:
Houdini (Alakazam)
Level 4 EXP: -- / 10

Bold nature ( +Defense, -Attack )
Typing: Psychic
Abilities: Synchronize, Inner Focus Hidden Ability: Magic Guard

HP: 80
Attack: 3 (-)
Defen.: 6 (+)
Sp.Atk: 10
Sp.Def: 7
Speed: 120
Size: 3
Weight: 3

Movepool
Level 0:
Attract
Confide
Counter
Dazzling Gleam
Double Team
Energy Ball
Facade
Fire Punch
Flash
Focus Blast
Ice Punch
Kinesis
Protect
Psychic
Psycho Cut
Round
Shadow Ball
Signal Beam
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Zen Headbutt

Level 1:
Calm Mind
Confusion
Curse
Magic Coat
Mega Punch
Night Shade
Psybeam
Psywave
Rage
Rain Dance
Recycle
Role Play
Safeguard
Seismic Toss
Shock Wave
Snore
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2:
Barrier
Captivate
Disable
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Focus Punch
Foul Play
Grass Knot
Iron Tail
Mega Kick
Nasty Plot
Nightmare
Psychic Terrain
Psycho Shift
Recover
Rest
Secret Power
Skull Bash
Submission
Take Down
Thief
Zap Cannon

Level 3:
Bide
Body Slam
Charge Beam
Dig
Drain Punch
Encore
Foresight
Frustration
Guard Split
Guard Swap
Headbutt
Knock Off
Laser Focus
Light Screen
Miracle Eye
Power Swap
Power Trick
Psych Up
Psyshock
Reflect
Return
Speed Swap
Telekinesis
Teleport
Torment

Level 4:
Ally Switch
Embargo
Endure
Fling
Future Sight
Giga Impact
Gravity
Hidden Power (Rock)
Hyper Beam
Imprison
Magic Room
Metronome
Mimic
Natural Gift
Skill Swap
Sleep Talk
Snatch
Stored Power
Substitute
Trick Room
Wonder Room
:sv/rotom:
Tipo-Ŝanĝado (Rotom)
Level 4 EXP: -- / 10

Timid nature ( +Speed, -Attack, Accuracy +10 )
Typing: Electric/Ghost
Abilities: Levitate
Has the command Forme Shift.

HP: 80
Attack: 3 (-)
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 105 (+)
Size: 1
Weight: 1

Other Formes:
:sv/Rotom-Mow:
Rotom-Cut
Typing:
Electric/Grass
Ability: Levitate
Knows Leaf Storm while in this forme.

HP: 80
Attack: 4 (-)
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 99 (+)
Size: 2
Weight: 3
:sv/Rotom-Frost:
Rotom-Freeze
Typing:
Electric/Ice
Ability: Levitate
Knows Blizzard while in this forme.

HP: 80
Attack: 4 (-)
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 99 (+)
Size: 4
Weight: 5
:sv/Rotom-Heat:
Rotom-Heat
Typing:
Electric/Fire
Ability: Levitate
Knows Overheat while in this forme.

HP: 80
Attack: 4 (-)
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 99 (+)
Size: 2
Weight: 3
:sv/Rotom-Fan:
Rotom-Spin
Typing:
Electric/Flying
Ability: Levitate
Knows Air Slash while in this forme.

HP: 80
Attack: 4 (-)
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 99 (+)
Size: 1
Weight: 2
:sv/Rotom-Wash:
Rotom-Wash
Typing:
Electric/Water
Ability: Levitate
Knows Hydro Pump while in this forme.

HP: 80
Attack: 4 (-)
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 99 (+)
Size: 3
Weight: 4

Movepool
Level 0:
Astonish
Confide
Dark Pulse
Double Team
Facade
Flash
Hyper Voice
Mud-Slap
Protect
Round
Shadow Ball
Signal Beam
Thunder Wave
Thunderbolt
Toxic

Level 1:
Charge
Confuse Ray
Defog
Disarming Voice
Discharge
Night Shade
Ominous Wind
Rain Dance
Shock Wave
Snore
Sucker Punch
Sunny Day
Swagger
Swift
Thunder Shock
Trick
Will-O-Wisp

Level 2:
Dream Eater
Eerie Impulse
Electric Terrain
Foul Play
Nasty Plot
Poltergeist
Rest
Rising Voltage
Secret Power
Thief
Thunder

Level 3:
Charge Beam
Electro Ball
Electroweb
Frustration
Hex
Light Screen
Psych Up
Reflect
Return
Telekinesis
Uproar
Volt Switch

Level 4:
Ally Switch
Endure
Helping Hand
Hidden Power (Fairy)
Natural Gift
Pain Split
Sleep Talk
Snatch
Spite
Stored Power
Substitute
Tera Blast
:sv/krilowatt:
Malpeza Salikoko (Krilowatt)
Level 4 EXP: -- / 10

Rash nature ( +Special Attack, -Special Defense )
Typing: Water/Electric
Abilities: Trace, Magic Guard Hidden Ability: Minus

HP: 115
Attack: 6
Defen.: 5
Sp.Atk: 7 (+)
Sp.Def: 4 (-)
Speed: 105
Size: 1
Weight: 2

Movepool
Level 0:
Attract
Confide
Counter
Dazzling Gleam
Double Team
Earth Power
Earthquake
Facade
Flash
Ice Beam
Ice Punch
Liquidation
Mirror Coat
Protect
Round
Signal Beam
Surf
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall

Level 1:
Aqua Jet
Bubble
Bubble Beam
Charge
Confuse Ray
Cut
Detect
Discharge
Echoed Voice
Fairy Wind
Hail
Hone Claws
Ice Shard
Magnetic Flux
Rain Dance
Recycle
Rock Smash
Safeguard
Shock Wave
Snore
Swagger
Swift
Thunder Shock
Water Gun
Water Pulse

Level 2:
Aqua Tail
Blizzard
Captivate
Eerie Impulse
Electric Terrain
Entrainment
Hydro Pump
Iron Tail
Low Kick
Payback
Rest
Rising Voltage
Secret Power
Thunder
Whirlpool
Wild Charge
Zap Cannon

Level 3:
Bulldoze
Chilling Water
Dive
Electro Ball
Electroweb
Flip Turn
Follow Me
Frustration
Fury Cutter
Heart Swap
Icy Wind
Low Sweep
Mind Reader
Muddy Water
Pounce
Return
Scald
Speed Swap
Torment
Volt Switch

Level 4:
Copycat
Endure
Fling
Giga Impact
Guillotine
Helping Hand
Hidden Power (Grass)
Hyper Beam
Imprison
Me First
Metronome
Natural Gift
Sheer Cold
Sleep Talk
Substitute
:sv/gengar:
Genghis Khan (Gengar)
Level 4 EXP: -- / 10

Timid nature ( +Speed, -Attack, Accuracy +10 )
Typing: Ghost/Poison
Abilities: Cursed Body

HP: 85
Attack: 4 (-)
Defen.: 5
Sp.Atk: 9
Sp.Def: 6
Speed: 127 (+)
Size: 3
Weight: 3

Movepool
Level 0:
Astonish
Attract
Brick Break
Confide
Counter
Dark Pulse
Dazzling Gleam
Double Team
Energy Ball
Facade
Fire Punch
Focus Blast
Hypnosis
Ice Punch
Poison Gas
Poison Jab
Protect
Psychic
Round
Shadow Ball
Shadow Claw
Shadow Punch
Strength
Thunder Punch
Thunder Wave
Thunderbolt
Toxic

Level 1:
Confuse Ray
Curse
Haze
Lick
Mega Punch
Night Shade
Ominous Wind
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Smash
Role Play
Seismic Toss
Sludge Bomb
Smog
Snore
Sucker Punch
Sunny Day
Swagger
Taunt
Trick
Will-O-Wisp

Level 2:
Acid Spray
Captivate
Clear Smog
Corrosive Gas
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Foul Play
Gunk Shot
Infestation
Mega Drain
Mega Kick
Nasty Plot
Nightmare
Payback
Poltergeist
Rest
Scary Face
Secret Power
Skull Bash
Submission
Take Down
Thief
Thunder
Toxic Spikes
Venoshock
Zap Cannon

Level 3:
Bide
Body Slam
Drain Punch
Encore
Frustration
Giga Drain
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Phantom Force
Psych Up
Return
Self-Destruct
Skitter Smack
Sludge Wave
Telekinesis
Torment
Uproar

Level 4:
Ally Switch
Destiny Bond
Embargo
Endure
Explosion
Fling
Giga Impact
Grudge
Hidden Power (Ground)
Hyper Beam
Imprison
Mean Look
Metronome
Mimic
Natural Gift
Pain Split
Perish Song
Reflect Type
Skill Swap
Sleep Talk
Snatch
Spite
Substitute
Tera Blast
Trick Room
Wonder Room
:sv/excadrill:
Drill King (Excadrill)
Level 4 EXP: -- / 10

Jolly nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: Ground/Steel
Abilities: Sand Rush, Sand Force Hidden Ability: Mold Breaker

HP: 100
Attack: 10
Defen.: 5
Sp.Atk: 3 (-)
Sp.Def: 5
Speed: 102 (+)
Size: 1
Weight: 3

Movepool
Level 0:
Aerial Ace
Attract
Brick Break
Confide
Double Team
Earth Power
Earthquake
Facade
Focus Blast
Iron Head
Mud-Slap
Poison Jab
Protect
Rock Slide
Round
Shadow Claw
Slash
Smart Strike
Strength
Toxic
X-Scissor

Level 1:
Brutal Swing
Cut
Drill Run
High Horsepower
Hone Claws
Metal Claw
Rapid Spin
Rock Climb
Rock Smash
Rototiller
Sandstorm
Scratch
Sludge Bomb
Snore
Swagger

Level 2:
Fury Swipes
Iron Defense
Metal Sound
Rest
Rock Blast
Sand Tomb
Secret Power
Skull Bash
Stealth Rock
Steel Beam
Submission
Swords Dance

Level 3:
Bulldoze
Crush Claw
Dig
Frustration
Mud Shot
Return
Rock Tomb
Scorching Sands

Level 4:
Endure
Fissure
Fling
Giga Impact
Hidden Power (Grass)
Horn Drill
Hyper Beam
Magnet Rise
Mud Sport
Sleep Talk
Stomping Tantrum
Substitute
:sv/gallade:
Vanguard (Gallade)
Level 4 EXP: -- / 10

Impish nature ( +Defense, -Special Attack )
Typing: Psychic/Fighting
Abilities: Steadfast, Sharpness Hidden Ability: Justified

HP: 85
Attack: 9
Defen.: 7 (+)
Sp.Atk: 4 (-)
Sp.Def: 8
Speed: 80
Size: 3
Weight: 4

Movepool
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Attract
Aura Sphere
Brick Break
Confide
Dazzling Gleam
Defense Curl
Double Team
Earthquake
Energy Ball
Facade
Fire Punch
Flash
Focus Blast
Growl
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Mud-Slap
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sing
Slash
Strength
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
X-Scissor
Zen Headbutt

Level 1:
Bulk Up
Calm Mind
Coaching
Confuse Ray
Confusion
Cut
Disarming Voice
Dual Chop
Echoed Voice
False Swipe
Magic Coat
Magical Leaf
Mega Punch
Night Shade
Power-Up Punch
Psybeam
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shadow Sneak
Shock Wave
Snore
Sunny Day
Swagger
Swift
Taunt
Trick
Vacuum Wave
Wide Guard
Will-O-Wisp
Work Up

Level 2:
Agility
Captivate
Charm
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Heal Pulse
Life Dew
Low Kick
Mega Kick
Misty Terrain
Nightmare
Psychic Terrain
Rest
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Swords Dance
Take Down
Thief
Triple Axel

Level 3:
Body Slam
Bulldoze
Charge Beam
Drain Punch
Draining Kiss
Encore
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Light Screen
Low Sweep
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Reflect
Return
Rock Tomb
Telekinesis
Teleport
Throat Chop
Torment

Level 4:
Ally Switch
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Grudge
Helping Hand
Hidden Power (Water)
Hyper Beam
Imprison
Magic Room
Mean Look
Memento
Metronome
Mimic
Natural Gift
Pain Split
Retaliate
Skill Swap
Sleep Talk
Snatch
Stored Power
Substitute
Synchronoise
Tera Blast
Trick Room
Wish
Wonder Room
:sv/mimikyu:
Mad Dummy (Mimikyu)
Level 4 EXP: -- / 10

Adamant nature ( +Attack, -Special Attack )
Typing: Ghost/Fairy
Abilities: Disguise

HP: 80
Attack: 8 (+)
Defen.: 6
Sp.Atk: 3 (-)
Sp.Def: 8
Speed: 96
Size: 1
Weight: 1

Movepool
Level 0:
Astonish
Attract
Confide
Dark Pulse
Dazzling Gleam
Double Team
Facade
Feint Attack
Play Rough
Protect
Psychic
Round
Shadow Ball
Shadow Claw
Slash
Thunder Wave
Thunderbolt
Toxic
X-Scissor

Level 1:
Baby-Doll Eyes
Bulk Up
Confuse Ray
Curse
Hone Claws
Night Shade
Rain Dance
Safeguard
Scratch
Shadow Sneak
Snore
Sunny Day
Swagger
Taunt
Trick
Will-O-Wisp
Work Up

Level 2:
After You
Beat Up
Burning Jealousy
Charm
Covet
Dream Eater
Infestation
Misty Terrain
Nightmare
Payback
Rest
Screech
Swords Dance
Take Down
Thief
Thunder
Wood Hammer

Level 3:
Charge Beam
Drain Punch
Draining Kiss
Frustration
Giga Drain
Hex
Leech Life
Light Screen
Phantom Force
Pounce
Psych Up
Return
Telekinesis
Trailblaze

Level 4:
Copycat
Destiny Bond
Embargo
Endure
Fling
Giga Impact
Grudge
Hidden Power (Steel)
Hyper Beam
Last Resort
Magic Room
Mimic
Pain Split
Sleep Talk
Snatch
Spite
Splash
Substitute
Tera Blast
Trick Room
 
Last edited:
Notable Pokemon (Legends, Adv Techs)


:sv/glastrier:
Pegasus (Glastrier)
Level 2 EXP: 00 / 10

Serious nature
Typing: Ice
Abilities: Chilling Neigh

HP: 95
Attack: 10
Defen.: 9
Sp.Atk: 5
Sp.Def: 8
Speed: 30
Size: 4
Weight: 11

Movepool
Level 0:
Avalanche
Crunch
Facade
Ice Beam
Protect
Round
Smart Strike
Tackle
Tail Whip
Zen Headbutt

Level 1:
Double Kick
Hail
High Horsepower
Mist
Snore
Snowscape
Taunt

Level 2:
Assurance
Blizzard
Close Combat
Double-Edge
Icicle Spear
Iron Defense
Megahorn
Payback
Rest
Scary Face
Superpower
Swords Dance
Take Down


:sv/delibird:
BIRD UP DUN DUN DUN (Delibird)
Level 4 EXP: -- / 10

Techniques:
Z-Moves

Serious nature ( +None, -None )
Typing: Ice/Flying
Abilities: Vital Spirit, Hustle Hidden Ability: Insomnia

HP: 80
Attack: 4
Defen.: 4
Sp.Atk: 5
Sp.Def: 4
Speed: 75
Size: 1
Weight: 2

Movepool
Level 0:
Aerial Ace
Air Slash
Attract
Avalanche
Brave Bird
Brick Break
Confide
Counter
Double Team
Drill Peck
Facade
Ice Beam
Ice Punch
Mud-Slap
Protect
Round
Signal Beam
Toxic

Level 1:
Air Cutter
Aurora Beam
Brutal Swing
Curse
Defog
Detect
Drill Run
Dual Wingbeat
Fake Out
Hail
Ice Shard
Mega Punch
Power-Up Punch
Quick Attack
Rain Dance
Rapid Spin
Recycle
Seed Bomb
Seismic Toss
Snore
Snowscape
Steel Wing
Swagger
Swift
Water Pulse
Weather Ball

Level 2:
Agility
Assurance
Blizzard
Captivate
Double-Edge
Focus Punch
Foul Play
Gunk Shot
Ice Ball
Ice Spinner
Icicle Spear
Mega Kick
Pluck
Present
Rest
Reversal
Secret Power
Sky Attack
Spikes
Take Down
Thief
Triple Axel

Level 3:
Acrobatics
Aurora Veil
Baton Pass
Body Slam
Bounce
Chilling Water
Fly
Frost Breath
Frustration
Headbutt
Icy Wind
Return
Rollout
Tailwind
Trailblaze

Level 4:
Bestow
Destiny Bond
Endure
Fling
Freeze-Dry
Future Sight
Giga Impact
Happy Hour
Helping Hand
Hidden Power (Electric)
Hyper Beam
Memento
Mimic
Natural Gift
Pay Day
Sleep Talk
Splash
Substitute
Tera Blast
:sv/lapras:
Encore (Lapras)
Level 4 EXP: -- / 10

Techniques:
Gigantimax (G-Max Resonance)

Bold nature ( +Defense, -Attack )
Typing: Water/Ice
Abilities: Water Absorb, Shell Armor Hidden Ability: Hydration



Claire Liastacia is a bard heron laguz- people with the ability to turn into majestic birds whose songs restore energy to their allies and harm their enemies. Claire's voice in particular, through extensive training, can sing quickly and powerfully even in human form and shift into a heron at a rapid rate, but her voice can only focus on one target. However, this comes at a notable cost- this character has 0 defense. Like, the only thing preventing negative defense was a ruling that it can't go lower than 0, otherwise she would have started the campaign at -3 defense. Even with this floor, she quickly developed a severe axe allergy in the dark forest where she was ambushed. And also enters shock whenever entering an archer or crossbowman's range.

HP: 105
Attack: 5 (-)
Defen.: 8 (+)
Sp.Atk: 6
Sp.Def: 7
Speed: 60
Size: 5
Weight: 6

Movepool
Level 0:
Ancient Power
Attract
Avalanche
Confide
Double Team
Dragon Pulse
Facade
Growl
Hyper Voice
Ice Beam
Iron Head
Liquidation
Protect
Psychic
Round
Signal Beam
Sing
Smart Strike
Strength
Surf
Thunderbolt
Toxic
Waterfall
Zen Headbutt

Level 1:
Aurora Beam
Bite
Bubble Beam
Confuse Ray
Curse
Dragon Breath
Dragon Dance
Dragon Rage
Drill Run
Echoed Voice
Hail
Heal Bell
Ice Shard
Mist
Psywave
Rage
Rain Dance
Refresh
Roar
Rock Smash
Safeguard
Shock Wave
Snore
Sparkling Aria
Swagger
Tickle
Water Gun
Water Pulse
Weather Ball

Level 2:
Aqua Tail
Blizzard
Captivate
Charm
Double-Edge
Dream Eater
Hydro Pump
Iron Tail
Life Dew
Megahorn
Nightmare
Rest
Secret Power
Skull Bash
Solar Beam
Take Down
Thunder
Whirlpool
Zap Cannon

Level 3:
Bide
Body Slam
Brine
Bulldoze
Dive
Foresight
Frost Breath
Frustration
Headbutt
Icy Wind
Outrage
Reflect
Return

Level 4:
Block
Body Press
Endure
Fissure
Freeze-Dry
Future Sight
Giga Impact
Helping Hand
Hidden Power (Ghost)
Horn Drill
Hyper Beam
Mimic
Natural Gift
Perish Song
Sheer Cold
Sleep Talk
Substitute
 
Last edited:
Trainer Name: Trankvila Parolado
Trankvila, warlock servant of the Raven Queen, brought back a second time for a new, adventurous task. This sure isn't saving Neverwinter from a mind flayer invasion! First a drow, then a shadar-kai, she's always favored the dark, but she's been assigned to bring light to this world one way or another.
Pokemon Team: Galvantula, Plusle, Minun, Rotom, Cyclohm, Heliolisk, Krilowatt
To-Do List: Fawnifer, Chinchou, Hypno, Magneton and Eviolite, Chandelure, Togekiss
W/L/T: 10/25/1

Rental Counters: 47
Training Counters: 29
Judge Counters: 28


Facilities:
https://www.smogon.com/forums/threa...lorina-liastacia-vs-santalune-forest.3659259/
https://www.smogon.com/forums/threads/realgam-tower-florina-liastacia.3685442
https://www.smogon.com/forums/threads/battle-tree-challenge-florina-liastacia.3696386/
https://www.smogon.com/forums/threads/safari-zone-f-amadon.3712142/

https://www.smogon.com/forums/threads/ill-bite-famous-last-words.3658381/ L vs 3 elec resists ;_:
https://www.smogon.com/forums/threads/nightblitz42-vs-florina-listacia-3v3-singles.3658350/ L vs unbreakable wall and Spider Web
https://www.smogon.com/forums/threads/sivanandi-vs-florina-liastacia.3658837 L vs myself not paying attention to combo thresholds
https://www.smogon.com/forums/threads/editors-note-keikaku-means-plan.3658618/ W as baby abuse
https://www.smogon.com/forums/threads/maxim-vs-florina.3658847/#post-8337708 W as baby abuse
https://www.smogon.com/forums/threads/battle-by-post-but-instead-of-a-competent-ref-its-me-geodude-vs-florina.3659227/ W with Elec spam
https://www.smogon.com/forums/threa...feree-sivanandi-vs-florina-liastacia.3660009/ Tie bc laziness
https://www.smogon.com/forums/threads/reffing-101-florina-liastacia.3659856/ W vs teacher Toon
https://www.smogon.com/forums/threa...ould-never-find-the-time.3684590/post-8860646 L, what do you mean I can't just abuse Plus and Minus against Gemini
https://www.smogon.com/forums/threa...great-new-shovel-its-ground-breaking.3684664/ L because I saw "Normal/Psychic" and was like "mmm Psychic weak to Ghost very juicy damage"
https://www.smogon.com/forums/threa...ts-are-spam-they-arent-its-just-puns.3684696/ L, Galvantula did 8 damage ;_;
https://www.smogon.com/forums/threads/florina-liastacia-vs-nightblitz42.3684854/ L, "holy shit making it sunny and giving Heliolisk a barb is brutal, that's -5hpa"
https://www.smogon.com/forums/threads/epicdrill-vs-florina-liastacia.3684856/#post-8865975 L, just outplayed
https://www.smogon.com/forums/threads/its-spring-time.3684752/#post-8895107 I only win when bullying new people
https://www.smogon.com/forums/threads/bring-the-whole-family-to-work.3684952/#post-8871212 See above
https://www.smogon.com/forums/threa...florina-liastacia.3659598/page-2#post-8876334 L
https://www.smogon.com/forums/threads/realgam-tower-florina-liastacia.3685442/#post-8876435 L
https://www.smogon.com/forums/threads/blinded-by-the-light-flash.3690114/#post-8962314 L, for some reason Vivillon was not the play against Rampardos
https://www.smogon.com/forums/threads/i-am-speed-flash.3690126/post-8962660 L, I didn't go 0-3!
https://www.smogon.com/forums/threa...florina-liastacia.3659598/page-3#post-8980162 L
https://www.smogon.com/forums/threa...florina-liastacia.3690201/page-2#post-8978745 L
https://www.smogon.com/forums/threa...florina-liastacia.3690875/page-2#post-8989113 W, smh beating up small children
https://www.smogon.com/forums/threads/realgam-tower-florina-liastacia.3685442/page-2#post-8996678 W
https://www.smogon.com/forums/threa...florina-liastacia.3691098/page-2#post-9015239 L
https://www.smogon.com/forums/threa...astacia-and-louiscyphre.3694249/#post-9045442 W
https://www.smogon.com/forums/threa...ia-vs-louiscyphre.3693953/page-2#post-9047165 L
https://www.smogon.com/forums/threads/realgam-tower-florina-liastacia.3685442/page-3#post-9074596 L
https://www.smogon.com/forums/threa...acia-vs-doduodrio.3697474/page-3#post-9129398 L
https://www.smogon.com/forums/threa...ia-vs-louiscyphre.3694467/page-2#post-9093315 L
https://www.smogon.com/forums/threa...florina-liastacia.3696961/page-2#post-9126255 L
https://www.smogon.com/forums/threa...florina-liastacia.3698632/page-2#post-9154155 L
https://www.smogon.com/forums/threa...acia-vs-doduodrio.3697474/page-3#post-9129398 L
https://www.smogon.com/forums/threa...florina-liastacia.3698632/page-2#post-9154155 L "hey this new person needs a Stage 1 partner oh heavens why are they all fully evolved"
https://www.smogon.com/forums/threads/porygong-show.3699490/#post-9162632 L 5* Porygon2 is better than 4* Porygon-Z
https://www.smogon.com/forums/threa...acia-vs-doduodrio.3699571/page-2#post-9201017 W with the power of Vivillion
https://www.smogon.com/forums/threads/creative-title.3705830/#post-9296807 L, the power of Vivillon does not beat Tyranitar
https://www.smogon.com/forums/threads/florina-liastacia-vs-theever.3705828/#post-9296916 L, or Gengar
https://www.smogon.com/forums/threa...ll-vs-florina-liastacia.3706552/#post-9329135 L, TLG vs epicdrill for Moltres
https://www.smogon.com/forums/threa...126-vs-florina-liastacia.3706813/post-9332818 L, these new people always start so strong :(
https://www.smogon.com/forums/threads/pepegasus-knight.3707888/page-2#post-9351643 L
https://www.smogon.com/forums/threa...-person-with-jet-washer.3697430/#post-9350725 L
https://www.smogon.com/forums/threads/viva-las-vengeance.3708573/#post-9350083 L
https://www.smogon.com/forums/threads/lets-get-the-party-started.3658334/
https://www.smogon.com/forums/threads/ill-bite-famous-last-words.3658381/
https://www.smogon.com/forums/threads/nightblitz42-vs-florina-listacia-3v3-singles.3658350/
https://www.smogon.com/forums/threads/why-was-2019-afraid-of-2020-they-had-a-fight-and-2021.3658540/
https://www.smogon.com/forums/threa...tton-on-the-plus-side-it-still-works.3659345/
https://www.smogon.com/forums/threads/max-raid-beta-dynamax-poliwhirl.3659416/
https://www.smogon.com/forums/threads/i-used-to-have-a-fear-of-hurdles-but-i-got-over-it.3684857
https://www.smogon.com/forums/threads/realgam-tower-maxim.3685021/#post-8870980
https://www.smogon.com/forums/threa...ge-gemini-taurus.3660161/page-10#post-8871180
https://www.smogon.com/forums/threa...7-and-slowandbruh.3685172/page-2#post-8873189
https://www.smogon.com/forums/threa...-tman87-vs-mowtom.3669097/page-2#post-8873537
https://www.smogon.com/forums/threads/realgam-tower-mowtom.3668352/page-2#post-8889448
https://www.smogon.com/forums/threa...-vs-gemini-taurus.3685405/page-2#post-8888688
https://www.smogon.com/forums/threads/blinded-by-the-light-flash.3690114/#post-8962314
https://www.smogon.com/forums/threads/i-am-speed-flash.3690126/#post-8962660
https://www.smogon.com/forums/threa...ge-gemini-taurus.3660161/page-13#post-8916418
https://www.smogon.com/forums/threads/safari-zone-epicdrill.3690185/
https://www.smogon.com/forums/threads/safari-zone-gemini-taurus.3690186/#post-8969036
https://www.smogon.com/forums/threads/battle-tree-challenge-chuckeroo777.3689967/page-2#post-8976562
https://www.smogon.com/forums/threa...-with-random-mons.3690110/page-2#post-8988601
https://www.smogon.com/forums/threads/battle-tree-mowtom.3660203/page-19#post-9012375
https://www.smogon.com/forums/threads/realgam-tower-tman87.3668119/page-2#post-8979635
https://www.smogon.com/forums/threads/safari-zone-beta-test-chuckeroo.3690664/#post-9032740
https://www.smogon.com/forums/threads/safari-zone-beta-testing-louiscyphre.3690551/#post-9032975
https://www.smogon.com/forums/threads/realgam-tower-epicdrill.3693685/#post-9036839
https://www.smogon.com/forums/threads/realgam-tower-louiscyphre.3693686/#post-9040523
https://www.smogon.com/forums/threads/realgam-tower-epicdrill.3693685/page-2#post-9042468
https://www.smogon.com/forums/threads/realgam-tower-epicdrill.3693685/page-2#post-9046009
https://www.smogon.com/forums/threa...1-theever-and-dogfish44.3694254/#post-9047026
https://www.smogon.com/forums/threads/seasons-beatings-2021-epicdrill-and-かたわれ時.3694257/#post-9047500
https://www.smogon.com/forums/threa...-nightblitz-and-indigon.3694379/#post-9052524
https://www.smogon.com/forums/threads/seasons-beatings-2021-mowtom-and-tman.3694380/#post-9053056
https://www.smogon.com/forums/threads/battle-tree-challenge-tman87.3659442/page-18#post-9060574
https://www.smogon.com/forums/threads/realgam-tower-epicdrill.3693685/page-3#post-9068106
https://www.smogon.com/forums/threads/gt1-r1-mowtom-vs-tman.3696959/page-2#post-9141510
https://www.smogon.com/forums/threads/realgam-tower-epicdrill.3693685/page-7#post-9149285
https://www.smogon.com/forums/threa...fes-forest-fiasco.3698726/page-2#post-9154541
https://www.smogon.com/forums/threa...l-vs-nightblitz42.3697830/page-2#post-9167096
https://www.smogon.com/forums/threads/gt1-r1-mowtom-vs-tman.3696959/page-2#post-9141510
https://www.smogon.com/forums/threads/realgam-tower-epicdrill.3693685/post-9283601
https://www.smogon.com/forums/threa...quick-flash-eve-vs-epic.3705239/#post-9284516
https://www.smogon.com/forums/threa...e-of-the-flo-vs-eve-vs-epic-triangle.3705829/
https://www.smogon.com/forums/threads/realgam-tower-epicdrill.3693685/page-10#post-9323561
https://www.smogon.com/forums/threads/realgam-tower-mowtom.3668352/page-5#post-9302380
https://www.smogon.com/forums/threa...gun-skiddo-vs-eve-flash.3708272/#post-9343515


Items:
:eject button: Eject Button (2 owned) - After being struck by an opposing Pokemon's attack (that wasn't boosted by Sheer Force, and the item wasn't knocked off), during that action, this may be activated by the player without using an action. To activate it use the trigger syntax or anything similar, without it taking a sub slot. The player can specify an attack, an opponent or make it activate after any attack. When activated, this item is consumed and the activating Pokemon may switch out at the end of the round to another of the player's Pokemon of their choosing (Cannot be chosen if Switch=KO or the player has no other available Pokemon)
:eject pack: Eject Pack - After the holder's stats are lowered, during that action, this item may be activated by the player without using an action. To activate it use the trigger syntax or anything similar, without it taking a sub slot. The player can specify one specific stat, one specific stat-lowering attack, or make it activate after any stat is lowered. When activated, this item is consumed and the activating Pokemon may do any one of the following:
1: Be guaranteed a successful dodge against the opposing Pokemon's next action.
2: Apply Pivoting to the holder.
:red card: Red Card - After being struck by an opposing Pokemon's attack, during that action, this may be activated by the player without using an action. To activate it use the trigger syntax or anything similar, without it taking a sub slot. The player can specify an attack, an opponent or make it activate after any attack. When activated, this item is consumed and the activating Pokemon may do any one of the following:
1: Guarantee that the opposing Pokemon cannot dodge the Pokemon's next action
2: Apply Phazing to the opponent.
:old gateau: (Old Gateau sprite) RageCandyBar - This may be activated at the very beginning of any action by the player without using the action. When activated, this item is consumed and the Pokemon gains a one (1) rank bonus to Attack and Special Attack, plus a 25% (x1.25) bonus to Speed, rounded up, for six (6) actions or until switched out. If the action is pushed back, so is the activation of this item, unless otherwise specified.
:weakness policy: Weakness Policy (2 owned) - When struck directly by a super-effective attack, the Pokemon's Attack, and Special Attack are increased by two (2) stages (adjusting the natural stages).
:air balloon: Air Balloon - This Pokemon floats above the earth when released or easily takes flight, granting the Hovering status. This item does not interfere with the Pokemon using any of its attacks and is consumed when the Pokemon takes twenty-five (25) damage. Non-damaging health reduction, such as using Substitute, does not damage the Air Balloon.
:luminous moss: Luminous Moss - Absorbs a Water-type attack used by the opponent, causing it to deal no damage and activating this item. When activated, this item is consumed and the Pokemon carrying it has its Special Defense boosted by one (1) (adjusting the natural stage).
:snowball: Snowball (2 owned) - Absorbs an Ice-type attack used by the opponent, causing it to deal no damage and activating this item. When activated, this item is consumed and the Pokemon carrying it has its Special Attack boosted by one (1) (adjusting the natural stage).
:focus sash: Focus Sash - Incoming attacks have their BAP reduced by five (5), but the holder's own attacks have their BAP reduced by three (3). At the end of the Round, destroy this item. This item cannot be Recycled.
:focus band: Focus Band - This item is activated when an attack would reduce the Pokemon's HP to zero. When activated, the Pokemon survives the triggering attack at 1 HP. If the triggering attack was a Multi-Hit Attack, this effect is ignored.
:berserk gene: Berserk Gene - This item can only be activated when the Pokemon is sent out and may be activated by the player without using an action. When activated, the item is consumed, the Pokemon is confused with four (4) counters, and has its Attack and Special Attack boosted by two (2) stages (adjusting the natural stages).
:lum berry: Lum Berry - Cures Paralysis, Sleep, Poison, Toxic Poison, Burn, Freeze, and Confusion. 2 uses. Nat Gift: 8 BAP Flying move.
:enigma berry: Enigma Berry - Restores ten (10) HP when hit by a super effective attack. The damage occurs before the healing. 2 uses. Nat Gift: 8 BAP Bug move.
:figy berry: Figy Berry - Restores fifteen (15) HP once, confuses Pokémon that are not Adamant, Brave, Naughty, or Lonely natured. If confused, the effect lasts until the end of the next round. Can't be Recycled.
:wiki berry: Wiki Berry - Restores fifteen (15) HP once, confuses Pokémon that are not Mild, Modest, Rash, or Quiet natured. If confused, the effect lasts until the end of the next round. Can't be Recycled.
:mago berry: Mago Berry - Restores fifteen (15) HP once, confuses Pokémon that are not Hasty, Jolly, Naive, or Timid natured. If confused, the effect lasts until the end of the next round. Can't be Recycled.
:aguav berry: Aguav Berry - Restores fifteen (15) HP once, confuses Pokémon that are not Calm, Careful, Gentle, or Sassy natured. If confused, the effect lasts until the end of the next round. Can't be Recycled.
:iapapa berry: Aguav Berry - Restores fifteen (15) HP once, confuses Pokémon that are not Bold, Impish, Lax, or Relaxed natured. If confused, the effect lasts until the end of the next round. Can't be Recycled.

:fire gem: Fire Gem - When using a Fire-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5).
:water gem: Water Gem - When using a Water-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5).
:electric gem: Electric Gem - When using a Electric-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5).
:grass gem: Grass Gem - When using a Grass-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5).
:ice gem: Ice Gem - When using a Ice-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5).
:fighting gem: Fighting Gem - When using a Fighting-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5).
:poison gem: Poison Gem - When using a Poison-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5).
:ground gem: Ground Gem - When using a Ground-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5).
:flying gem: Flying Gem - When using a Flying-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5).
:psychic gem: Psychic Gem - When using a Psychic-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5).
:bug gem: Bug Gem - When using a Bug-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5).
:rock gem: Rock Gem - When using a Rock-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5).
:ghost gem: Ghost Gem - When using a Ghost-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5).
:dragon gem: Dragon Gem - When using a Dragon-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5).
:dark gem: Dark Gem - When using a Dark-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5).
:steel gem: Steel Gem - When using a Steel-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5).
:normal gem: Normal Gem - When using a Normal-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5).
:fairy gem: Fairy Gem - When using a Fairy-type attack, this may be activated. When activated, boosts the Base Attack Power of the attack used by the Pokemon by five (5).
:occa berry: Occa Berry - Reduces type effectiveness of a super effective Fire-type move by one (1) stage (ex. 4x becomes 2x). It also cures any burn status resulting from the attack - Uses: 3 - Nat Gift - Type: Fire - BAP: 8
:passho Berry: Passho Berry - Reduces type effectiveness of a super effective Water-type move by one (1) stage (ex. 4x becomes 2x) - Uses: 3 - Nat Gift: - Type: Water - BAP: 8
:wacan berry: Wacan Berry - Reduces type effectiveness of a super effective Electric-type move by one (1) stage (ex. 4x becomes 2x). It also cures any paralysis status resulting from the attack - Uses: 3 - Nat Gift: Type: Electric - BAP: 8
:rindo berry: Rindo Berry - Reduces type effectiveness of a super effective Grass-type move by one (1) stage (ex. 4x becomes 2x). - Uses: 3 - Nat Gift - Type: Grass - BAP: 8
:yache berry: Yache Berry - Reduces type effectiveness of a super effective Ice-type move by one (1) stage (ex. 4x becomes 2x). It also cures any freeze status resulting from the attack - Uses: 3 - Nat Gift - Type: Ice - BAP: 8
:chople berry: Chople Berry - Reduces type effectiveness of a super effective Fighting-type move by one (1) stage (ex. 4x becomes 2x). - Uses: 3 - Nat Gift - Type: Fighting - BAP: 8
:kebia berry: Kebia Berry - Reduces type effectiveness of a super effective Poison-type move by one (1) stage (ex. 4x becomes 2x). - Uses: 3 - Nat Gift - Type: Poison - BAP: 8
:shuca berry: Shuca Berry - Reduces type effectiveness of a super effective Ground-type move by one (1) stage (ex. 4x becomes 2x). - Uses: 3 - Nat Gift - Type: Ground - BAP: 8
:coba berry: Coba Berry - Reduces type effectiveness of a super effective Flying-type move by one (1) stage (ex. 4x becomes 2x). - Uses: 3 - Nat Gift - Type: Flying - BAP: 8
:payapa berry: Payapa Berry - Reduces type effectiveness of a super effective Psychic-type move by one (1) stage (ex. 4x becomes 2x). - Uses: 3 - Nat Gift - Type: Psychic - BAP: 8
:tanga berry: Tanga Berry - Reduces type effectiveness of a super effective Bug-type move by one (1) stage (ex. 4x becomes 2x). - Uses: 3 - Nat Gift - Type: Bug - BAP: 8
:charti berry: Charti Berry - Reduces type effectiveness of a super effective Rock-type move by one (1) stage (ex. 4x becomes 2x). - Uses: 3 - Nat Gift - Type: Rock - BAP: 8
:kasib berry: Kasib Berry - Reduces type effectiveness of a super effective Ghost-type move by one (1) stage (ex. 4x becomes 2x). - Uses: 3 - Nat Gift - Type: Ghost - BAP: 8
:haban berry: Haban Berry - Reduces type effectiveness of a super effective Dragon-type move by one (1) stage (ex. 4x becomes 2x). - Uses: 3 - Nat Gift - Type: Dragon - BAP: 8
:colbur berry: Colbur Berry - Reduces type effectiveness of a super effective Dark-type move by one (1) stage (ex. 4x becomes 2x). - Uses: 3 - Nat Gift - Type: Dark - BAP: 8
:babiri berry: Babiri Berry - Reduces type effectiveness of a super effective Steel-type move by one (1) stage (ex. 4x becomes 2x). - Uses: 3 - Nat Gift - Type: Psychic - BAP: 8
:kasib berry: Kasib Berry - Reduces type effectiveness of a super effective Psychic-type move by one (1) stage (ex. 4x becomes 2x). - Uses: 3 - Nat Gift - Type: Psychic - BAP: 8
:roseli berry: Roseli Berry - Reduces type effectiveness of a super effective Fairy-type move by one (1) stage (ex. 4x becomes 2x). - Uses: 3 - Nat Gift - Type: Fairy - BAP: 8
:chilan berry: Chilan Berry - Reduces type effectiveness of a Normal-type move by one (1) stage (ex. 4x becomes 2x). - Uses: 3 - Nat Gift - Type: Normal - BAP: 8
:bluk berry: Bluk Berry - Nat Gift - Type: Fire - BAP 9+3 - Uses: 5
:nanab berry: Nanab Berry - Nat Gift - Type: Water - BAP 9+3 - Uses: 5
:Wepear berry: Wepear Berry - Nat Gift - Type: Electric - BAP 9+3 - Uses: 5
:pinap berry: Pinap Berry - Nat Gift - Type: Grass - BAP 9+3 - Uses: 5
:pomeg berry: Pomeg Berry - Nat Gift - Type: Ice - BAP 9+3 - Uses: 5
:cornn berry: Cornn Berry - Nat Gift - Type: Bug - BAP 9+3 - Uses: 5
:magost berry: Magost Berry - Nat Gift - Type: Rock - BAP 9+3 - Uses: 5
:rabuta berry: Rabuta Berry - Nat Gift - Type: Ghost - BAP 9+3 - Uses: 5
:nomel berry: Nomel Berry - Nat Gift - Type: Dragon - BAP 9+3 - Uses: 5
:spelon berry: Spelon Berry - Nat Gift - Type: Dark - BAP 9+3 - Uses: 5
:pamtre berry: Pamtre Berry - Nat Gift - Type: Steel - BAP 9+3 - Uses: 5
:watmel berry: Watmel Berry - Adds 4 final damage to Fire-type attacks. 4 uses. Nat Gift: 10 BAP Fire move.
:durin berry: Durin Berry - Adds 4 final damage to Water-type attacks. 4 uses. Nat Gift: 10 BAP Water move.
:belue berry: Belue Berry - Adds 4 final damage to Electric-type attacks. 4 uses. Nat Gift: 10 BAP Electric move.
Rotom Wash Washer - Allows Rotom to transform into Rotom-W. Rotom learns Hydro Pump while this item is attached.
Rotom Frost Fridge - Allows Rotom to transform into Rotom-F. Rotom learns Blizzard while this item is attached.
Rotom Cut Mower - Allows Rotom to transform into Rotom-C. Rotom learns Leaf Storm while this item is attached.
Rotom Heat Toaster - Allows Rotom to transform into Rotom-H. Rotom learns Overheat while this item is attached.
Rotom Spin Fan - Allows Rotom to transform into Rotom-S. Rotom learns Air Slash while this item is attached.
:journal: Adventure Rules - An instruction manual full of tips and battle strategies. Increases BAP by 1. The holder's Abilities can't reduce its own stats, reduce its HP, or increase the BAP of incoming moves.
:itemfinder: Barometer - A tool used for taking note of changes in wind speeds and other meteorological data. Increases BAP by 1. Activates the effects of the holder's Abilities that require the prescence of weather, excluding Evasion-boosting effects and Abilities with the #Form tag. Negates any HP loss the holder would suffer from Abilities that require the prescence of weather.
:exp share: EXP Share - A high-tech device that grants the holder battle experience against a variety of attacks. Increases BAP by 1. On sendout, for each Ability the holder has that boosts a stat(s) when struck depending on the move's category or Type, increases the corresponding stat(s) by one (1) Stage (adjusting the Natural Stage).
:lucky egg: Lucky Egg - A lucky charm said to bring the bearer great luck and good health. Reduces the BAP of incoming attacks by 1. At the end of each action, for each Ability the holder has that recovers HP when struck by a move, it regains 2 HP.
:enigma stone: Enigma Stone - On sendout, increase the holder's Defense and Special Defense by one (1) stage, adjusting the natural stages. Critical Hits against this Pokemon ignore half the Defense and Special Defense stage boosts, rounded up, instead of all of them.
:muscle band: Muscle Band - Increases the Attack Rank of the holder by one (1). Increases accuracy of the user's Physical moves by twenty (20).
:wise glasses: Wise Glasses - Increases the Special Attack Rank of the holder by one (1). Increases the accuracy of the user's Special moves by twenty (20).
:life orb: Life Orb (2 owned) - Increases the Base Attack Power of all attacks by three (3), but deals three (3) damage to the Pokemon for each attack it makes that hits successfully. If the holder either has the Magic Guard ability, or has the Sheer Force ability toggled on (and is using a Sheer Force-boosted attack), then they will take no recoil damage. The recoil is only one (1) damage if the attack is a single-hit move with four (4) Base Attack Power after ability adjustments. Attacks that hit multiple Pokemon only inflict recoil once.
:leftovers: Leftovers (2 owned) - Heals the Pokemon two (2) HP at the end of every one of the Pokemon's actions. Pokemon with the ability Gluttony have three (3) HP restored per action instead.
:eviolite: Eviolite - Increases the Defense and Special Defense of the Pokemon by half of its current ranks if the Pokemon is not fully evolved, rounded up.
:expert belt: Expert Belt - Increases the damage dealt by all non-STAB attacks that strike super effectively by four (4).
:bright-powder: BrightPowder - Reduces move accuracy of moves used against the Pokemon by ten (10). Caps opponent's accuracy at 90% for all moves without perfect accuracy before calculating field effects and Accuracy/Evasion stages.
:kings rock: King's Rock - All attacks used by the Pokemon that connect have a 10% chance to cause the opponent to flinch. Multi-hit moves have as many chances to flinch as hits made successfully.
:silk scarf: Silk Scarf - Increases the damage dealt by all Normal-type attacks used by the Pokemon by four (4).
:cleanse tag: Cleanse Tag - The Pokemon takes no direct HP damage from Entry Hazards, Weather, Leech Seed, Poisoning, Burn, Curse, and Partial Trapping moves. The Pokemon does not take Recoil from its own attacks (except for Struggle). It can still attack itself in confusion, and will still take damage from it. Toxic still increases in damage each round, although this item prevents the holder from taking any damage from the Poison.
:razor claw: Razor Claw - Raises the critical hit stage of the Pokemon by one (1) and the Base Attack Power of "Cut", "Cross", "Claw", "Scissor", "Scratch", "Swipe", or "Slash" moves is increased by three (3).
:razor fang: Razor Fang - Raises the critical hit stage of the Pokemon by one (1) and the Base Attack Power of moves containing the words "Fang", "Crunch", "Razor", "Bite", "Blade", or "Sword" is increased by three (3).
:rocky helmet: Rocky Helmet - Causes all contact attacks suffered by the Pokemon to deal 25% of the damage received to the opponent.
:scope lens: Scope Lens - Raises the critical hit stage of the Pokemon by two (2).
:shed shell: Shed Shell - Allows the Pokemon to switch in a Switch = OK battle regardless of trapping moves or abilities. Also, prevents residual damage from partial trapping moves.
:choice band: Choice Band - Increases the Attack rank of the holder by 33%, rounded up (e.g. 9 * 1.33 = 11.97 -> 12). The holder has its substitution limit reduced by two (2). The holder cannot give this item to any other Pokemon (This effect is not ignored by Klutz).
:choice scarf: Choice Scarf - Increases the Speed stat of the holder by 50%, rounded up (e.g. 91 * 1.5 = 136.5 -> 137). The holder has its substitution limit reduced by one (1). The holder cannot give this item to any other Pokemon (This effect is not ignored by Klutz).
:choice specs: Choice Specs - Increases the Special Attack rank of the holder by 33%, rounded up (e.g. 9 * 1.33 = 11.97 -> 12). The holder has its substitution limit reduced by two (2). The holder cannot give this item to any other Pokemon (This effect is not ignored by Klutz).
:float stone: Float Stone - The Pokemon's weight is cut in half, and all attacks used by the Pokemon with six (6) or less Base Power after ability adjustments have +1 priority. Priority is applied to the summed Base Power of a multi-hit move.
:grip claw: Grip Claw - The opponent cannot leave battle through the effects of moves, Abilities, and items while under the effect of the holder's Partial Trapping moves.
:ring target: Ring Target - The holder as well as any opposing pokemon lose its type immunities from abilities and typing.
:sticky barb: Sticky Barb - If the Pokemon makes contact with an attack, adds two (2) final damage to the attack (after all other damage is calculated). The equipped Pokemon receives two (2) damage at the end of each action. When contact is made by the holder, the opponent loses its original item and gets this one instead. This can only happen once.
:iron ball: Iron Ball - Reduces the Speed of the Pokemon by 50% (x0.5). Removes Hovering effects on the Pokemon and prevents the Pokemon from gaining Hovering. The attacks Fly, Sky Attack, Bounce, and Sky Drop will fail when used by the Pokemon. Circle Throw, Seismic Toss, Sky Drop, Storm Throw, and Vital Throw are impossible against a Pokemon with Iron Ball unless used by a Fighting-type Pokemon. Increases the Pokemon's final Weight Class by three (3). When the holder enters battle, this item gains the following effect until after the end of the next Round: “The holder does not leave play due to Phazing effects.”
:lagging tail: Lagging Tail - Causes the Pokemon to always move last within its priority bracket, regardless of Speed. The Pokemon's attacks will never miss an opponent and opponents' attacks will never miss the Pokemon. OHKO moves have normal accuracy when used with or against a Pokemon with this item.


Key Items:
Iceroot Carrot - Can immediately promote one Ice-type Pokemon to Stage 5, and can keep this as a token afterwards. Earned it with Lou for Season's Beatings 2021!
:relic crown: Proof of Lunacy - The reward for completing Season's Beating 2021 with Lou with all of the limitations applied!

Prize Claims:
the last claim of Gen 7, unofficially approved. Rest in peace two great mons.
First ref of the first battle of Gen 8, between LouisCyphre and LucarioOfLegends. +1 RC, +8 JC.
Man, Spider Web is a little wonky at low levels. But man, so is Simple. +2 JC, +1 RC, Stage 3 Plusle/Minun/Galvantula, +Rotom
Spooky Scary Type-Changers -2 JC, +1 RC, +1 TC
I feel bad, abusing these LCs +6 TC, -2 RC, -4 JC, +Monohm, +Helioptile
Elec OP +3 TC, +3 RC, -2 JC, Stage 3 Cyclohm/Rotom/Heliolisk
Dynamax Poliwhirl beta and Nightblitz vs Zelfie -2 RC, +4 TC, +6 JC, +Stage 3 Krilowatt
Poor new guy +2 RC, +5 JC
Fixing Hidden Power -1 TC
Failed Tree Run +2 TC, +2 RC, -12 JC
Reffing 101 and Tie vs Siv +6 TC, +9 RC, -1 JC
You mean I just... get the entire Rotom item bundle for free because I already bought most of it? Nice.
Let's get some New Person fodder. +Klink, +Ralts, +Scatterbug
Time to start buying items! Stage 3 Klinklang and Galalde, +Mime Jr., +Barometer, -1 RC, +2 JC
Preparations for Tierno +2 JC, -1 RC, -1 TC, +Wise Glasses, +Eject Button
Quick battle, quick prize claim. +6 JC, +2 RC, +2 TC
Triangles are crazy. +4 JC, +2 RC, +6 TC, +Nohface, +Cubchoo
Maxim's Tierno and Gemini's Tree +18 RC, +12 TC, +18 JC
Really preparing for higher-level play. -19 RC, -10 TC, +8 JC, +EXP Share, +Gem Bundle, +Excadrill
Mowtom vs TMan TLG ref rewards +4 RC, +12 JC
Horrible use of 20 JC. -20 JC, +7 RC, +7 TC
Reffing facilities pays well. -12 RC, -1 TC, +20 JC, +Vivillon, +Alakazam, +Porygon-Z, +Silk Scarf, +Life Orb
One Tree Floor down is progress! I can do this, I swear! Also newbie battles. +6 RC, +6 TC, -16 JC
okay HP Normal was funny but Porygon Z has Swift -1 TC
Just some battles +10 RC, +5 TC, +3 JC
Facilities are profitable +20 RC, +10 TC, +16 JC
Let's get an Unown, should be fun. And a Tree partner for it. Because I'm definitely skilled enough to get an Unown through Tree. +Unown, Riolu, Chandelure, 3 RC, 9 TC, 5 JC.
A facility win? Unprecedented. 9 RC, 10 TC, -34 JC, 4* Cyclohm, 4* Klinklang, Cleanse Tag
Facilities for days 40 RC, 27 TC, 27 JC
Big Purchase Gang -45 RC, -8 TC, -12 JC, +4*Gengar, +Snorlax, +Wigglytuff, +Exploud, +Machamp, +Shedinja, +Ninjask, +Leftovers, +Weakness Policy, +Lum Berry, +Choice Specs, +Choice Band, +RageCandyBar
oh shoot my berry -4 RC, +Engima Berry
Big gains +52 RC, +27 TC, +24 JC, +Glastrier, +5*Delibird, 2 Snowballs, 1 Eject Button, 1 Life Orb, 1 Natural Gift bundle, 1 Type-Resist Berry bundle, 1 Iceroot Carrot, 1 Proof of Lunacy
So close to triples +25 RC, +15 RC, +22 JC
Signing up for Sinnoh Mythos! +5 RC, +5 TC, -16 JC
I just want to make sure I have any item I might need, okay? -123 RC, +Enigma Stone, Eviolite, Expert Belt, Focus Sash, Leftovers, Muscle Band, BrightPowder, Rocky Helmet, Razor Claw, Razor Fang, King's Rock, Scope Lens, Shed Shell, Choice Scarf, Float Stone, Grip Claw, Ring Target, Iron Ball, Adventure Rules, Lucky Egg, Figy Berry, Wiki Berry, Mago Berry, Aguav Berry, Iapapa Berry, Luminous Moss, Air Balloon, Red Card, Eject Pack, Berserk Gene, Weakness Policy, Focus Band, Sticky Barb
A few more losses under my belt. +12 RC, +12 TC, -7 JC
INFINITE POWER +24 RC, -126 TC, -22 JC, upgrading Rotom, Alakazam, Excadrill, Porygon Z, Krilowatt, and Gallade to Stage 4, purchased a Stage 4 Stratagem
Nohface? More like Noh redeemable qualities. +4 RC, +5 TC, +10 JC, updated Nohface, purchased 1* Embirch
Thanks for the Pyroak profile Epicdrill -8 RC, -27 TC, +4* Pyroak, +Lagging Tail
Why do the CAPs I buy get nerfed :( +17 RC, +19 TC, +12 JC, updated Pyroak
Big Tree coming up -4 RC, +4 TC, +4 JC, +Beedrill, +Rapidash
I promise Cynthia is easier, I'm going to beat her -6 RC, -4 TC, -22 JC, +Pumpkaboo, +Trevenant
Giving my JC to the masses +7 RC, +6 C, -6 JC, +Roserade
Time for Gen 9. +4 TC, -24 JC, +4* Lapras
Templates:
:bw/X: @ No Item
Type 1/Type 2 | Ability 1/Ability 2/HA
[hide=effects]
filler
[/hide]HP: XX/XX | EN: 100
X/X/X/X/XX | Size/Weight
Combo Counter: 1
Status: OK

:bw/X: @ No Item
Type 1/Type 2 | Ability 1/Ability 2/HA
[hide=effects]
filler
[/hide]HP: XX/XX | EN: 100
X/X/X/X/XX | Size/Weight
Combo Counter: 1
Status: OK

A1



A2



A3

:bw/X: @ No Item
Type 1/Type 2 | Ability 1/Ability 2/HA
filler
HP: XX/XX | EN: 100
X/X/X/X/XX | Size/Weight
Combo Counter: 1
Status: OK

:bw/X: @ No Item
Type 1/Type 2 | Ability 1/Ability 2/HA
filler
HP: XX/XX | EN: 100
X/X/X/X/XX | Size/Weight
Combo Counter: 1
Status: OK

user to order
user to order
@me to ref

[HIDE=Pokemon Template - X the Y]
:bw/X:
Species (link to Bulbapedia) [Nickname] (Gender)

Stage 1/5

Types: Type 1/Type 2

Type and STAB effects - do %type type with ASBot to get the sprite

Abilities:

Ability 1 / Ability 2 / HA

Ability 1:

Ability 2:

Hidden Ability (don't forget that it has to be unlocked!)

Nature: Serious (+Spe, -Spe)

Stats:
HP: X
Atk: X
Def: X
SpA: X
SpD: X
Spe: XX
Size Class: X
Weight Class: X

Attacks:

INSERT MOVES HERE

[/HIDE]

:bw/galvantula:
Galvantula [Fulma Cimo (Epseranto - Lightning Bug)] (M)

trainer: Trudherbo

Fulma Cimo is a skittish guy, constantly spooked and rattled despite his appearance. He feels like he's treated like faint fodder and he resents it, fearing every time he's sent out. When cornered, though, he fights back hard.

Trudherbo is a halfling druid who lucked and smoked his way through Strahd's domain, Barovia. He is laid-back and chill, not in a "take the long road" way, but more of a "what happens, happens" way.

Stage 3/5
Types: Bug/Electric

STAB

STAB; immune to paralysis status.

Abilities:
Compoundeyes / Unnerve / Swarm

Compoundeyes: This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Unnerve: The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Swarm: When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by three (3). (eg Silver Wind goes from 6 to 9, X-Scissor from 8 to 11)

Nature: Serious (+Spe, -Spe)

Stats:
HP: 85
Atk: 6
Def: 5
SpA: 7
SpD: 5
Spe: 108
Size Class: 2
Weight Class: 2

Attacks:

Absorb
Agility
Attract
Bounce
Bug Bite
Bug Buzz
Camouflage
Charge Beam
Confide
Cross Poison
Cut
Disable
Discharge
Double Team
Electro Ball
Electroweb
Endure
Energy Ball
Facade
Feint Attack
Flash
Frustration
Fury Cutter
Gastro Acid
Giga Drain
Giga Impact
Hidden Power (Ice)
Hyper Beam
Infestation
Leech Life
Light Screen
Lunge
Pin Missile
Poison Jab
Poison Sting
Protect
Pursuit
Rain Dance
Rest
Return
Rock Climb
Round
Screech
Secret Power
Signal Beam
Slash
Sleep Talk
Snore
Speed Swap
Spider Web
Sticky Web
String Shot
Struggle Bug
Substitute
Sucker Punch
Swagger
Swift
Thief
Throat Chop
Thunder
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Wild Charge
X-Scissor
:bw/galvantula: @ No Item
Bug/Electric | Compoundeyes / Unnerve / Swarm
More accurate. Prevents eating berries. Stronger bug moves below 28 HP.
HP: 85/85 | EN: 100
6/5/7/5/108 | 2/2
Status: OK
:bw/plusle:
Plusle [Deux (Two - French)] (F)

Trainer: Ombra
Ombra is a shadowcaster and merchant, who got in over his head and never mastered the shadows much. He met Deux and Dos one night as he closed shop, and took the two in, where they brought some light to his life.

Deux is cheerful and energetic, like her brother. They worry about each other when one has to fight alone.

Stage 3/5
Types: Electric

STAB; immune to paralysis status.

Abilities:
Plus / Lightningrod

Plus: This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon's special attacks have their Base Attack Power increased by three (3). If this Pokemon has both Plus and Minus, this Pokemon's special attacks have their Base Attack Power increased by five (5) instead.

Lightningrod: These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric-type attack, they transfer the energy into their body, using it to increase their Special Attack (and adjust the natural stage) by one (1) stage, unless the user has a type immunity to Electric-type attacks. This Pokémon takes no damage from Electric-type attacks.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 85
Atk: 4
Def: 3
SpA: 6
SpD: 6
Spe: 95
Size Class: 1
Weight Class: 1

Attacks:

Agility
Attract
Baton Pass
Bestow
Captivate
Charge
Charge Beam
Charm
Confide
Copycat
Discharge
Double Team
Echoed Voice
Electro Ball
Encore
Endure
Entrainment
Facade
Fake Tears
Flash
Fling
Frustration
Grass Knot
Growl
Helping Hand
Hidden Power (Ice)
Iron Tail
Last Resort
Light Screen
Lucky Chant
Nasty Plot
Natural Gift
Nuzzle
Play Nice
Protect
Quick Attack
Rain Dance
Rest
Return
Round
Secret Power
Shock Wave
Sing
Sleep Talk
Spark
Substitute
Swagger
Sweet Kiss
Swift
Tearful Look
Thunder
Thunderbolt
Thunder Wave
Toxic
Volt Switch
Wild Charge
Wish


Tutor

Other

:bw/plusle: @ No Item
Electric | Plus / Lightningrod
+3 BAP to special moves with Minus partner on field. +1 SpA when hit with Elec, draws in Elec.
HP: 85/85 | EN: 100
4/3/6/6/95 | 1/1
Status: OK
:bw/minun:
Minun [Dos (Two - Spanish)] (M)

Trainer name: Malpleza
Ombra has an alter ego, a disguise, where he uses magic to change his hair and clothes white. This tickles Dos to no end, and so he swaps between the two whenever Dos is on the field.

Dos is cheerful and energetic, like his sister. They worry about each other when one has to fight alone.

Stage 3/5
Types: Electric

STAB; immune to paralysis status.

Abilities:
Minus / Volt Absorb

Minus: This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon's special attacks have their Base Attack Power increased by three (3). If this Pokemon has both Plus and Minus, this Pokemon's special attacks have their Base Attack Power increased by five (5) instead.

Volt Absorb: This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. Thunder Wave has no effect on the Pokemon.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 85
Atk: 3
Def: 4
SpA: 6
SpD: 6
Spe: 95
Size Class: 1
Weight Class: 1

Attacks:

Agility
Attract
Baton Pass
Captivate
Charge
Charge Beam
Charm
Confide
Copycat
Discharge
Double Team
Echoed Voice
Electro Ball
Encore
Endure
Entrainment
Facade
Fake Tears
Flash
Fling
Frustration
Grass Knot
Growl
Helping Hand
Hidden Power (Ice)
Iron Tail
Light Screen
Lucky Chant
Nasty Plot
Natural Gift
Nuzzle
Play Nice
Protect
Quick Attack
Rain Dance
Rest
Return
Round
Secret Power
Shock Wave
Sing
Sleep Talk
Spark
Substitute
Swagger
Sweet Kiss
Swift
Switcheroo
Tearful Look
Thunder
Thunderbolt
Thunder Wave
Toxic
Trump Card
Volt Switch
Wild Charge
Wish

Tutor

Other


:bw/minun: @ No Item
Electric | Minus / Volt Absorb
+3 BAP to special moves with Plus partner on field. Heals 50% of damage that would be taken from Elec moves.
HP: 85/85 | EN: 100
3/4/6/6/95 | 1/1
Status: OK
:bw/rotom:
Rotom [Tipo-Ŝanĝado - Type Changer (Esperanto)] (Genderless)

Trainer name: Taylor
Tipo is often found flitting about between device and device, animating and spectating for fun. Not attached to any one form, Tipo thinks of themselves as whatever catches their fancy.

Similarly to Tipo, Taylor is a changeling, who can change form as needed. Switching from form and gender as naturally as she breathed, he often chooses this androgynous form so that they can be recognized.

Stage 4/5
Types: Electric/Ghost or Water or Ice or Grass or Fire or Flying

STAB; immune to paralysis status.

STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.

STAB; no additional effects

STAB; immune to Hail damage, freeze status, and Sheer Cold.

STAB; immunity to Leech Seed and all moves tagged as #Powder

STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Unaffected by Spikes or Toxic Spikes. when switching in

STAB; immune to burn status

Abilities:
Levitate

Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.
Hovering:
The Pokemon is immune to Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power has -3 BAP when targeting the Pokemon. Dig and Dive will miss when targeting the Pokemon unless their user is at least SC 5, is Hovering, or is a Flying-type.

Nature: Timid (+Spe, -Atk)

Stats (base forme):
HP: 80
Atk: 3 (-)
Def: 6
SpA: 7
SpD: 6
Spe: 105 (+, +10% Accuracy)
Size Class: 1
Weight Class: 1

Stats (attachment forme):
HP: 80
Atk: 4 (-)
Def: 8
SpA: 8
SpD: 8
Spe: 99 (+, +10% Accuracy)
Size Class: 2 in Cut, 4 in Frost, 2 in Heat, 1 in Spin, 3 in Wash
Weight Class: 3 in Cut, 5 in Frost, 3 in Heat, 2 in Spin, 4 in Wash

Attacks:

Ally Switch
Astonish
Charge
Charge Beam
Confide
Confuse Ray
Dark Pulse
Defog
Disarming Voice
Discharge
Double Team
Dream Eater
Eerie Impulse
Electric Terrain
Electro Ball
Electroweb
Endure
Facade
Flash
Foul Play
Frustration
Helping Hand
Hex
Hidden Power (Fairy)
Hyper Voice
Light Screen
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Pain Split
Poltergeist
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Rising Voltage
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Stored Power
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp
Overheat (in Heat Forme)
Hydro Pump (in Wash Forme)
Blizzard (in Frost Forme)
Air Slash (in Spin Forme)
Leaf Storm (in Mow Forme)

:bw/rotom: @ No Item
Electric/Ghost | Levitate
Immune to paralysis. Hovering.
HP: 80/80 | EN: 100
3/6/7/6/105 | 1/1
Status: OK, +10% Accuracy


:bw/rotom-x: @ No Item
Electric/INSERT TYPE HERE DON'T FORGET THIS | Levitate
Immune to paralysis. Hovering.
HP: 80/80 | EN: 100
4/8/8/8/99 | ADJUST SiZE/WEIGHT FOR THE FORM
Status: OK, +10% Accuracy
:sm/heliolisk:
Heliolisk [Vetero Forto - Weather Strength (Esperanto)] (Female)

Trainer name: Nespera
Vetero Forto is very sore about losing her Barometer to a Sticky Barb, as it's happened twice. Adaptable to most situations, she uses creativity to get around her weaknesses.

Nespera is a woman who lived among dwarves for her childhood, learning crafting from them. She made the Barometer Vetero uses, and is similarly about using the tools available to their fullest.

Stage 3/5
Types: Normal/Electric

STAB

STAB; immune to paralysis status.

Abilities:
Dry Skin / Sand Veil / Solar Power (H)

Dry Skin: This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by one (1). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted. #Molded

Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. #Molded

Solar Power: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by three (3).

Nature: Serious (+Spe, -Spe)

Stats:
HP: 85
Atk: 4
Def: 4
SpA: 8
SpD: 7
Spe: 109
Size Class: 2
Weight Class: 2

Attacks:

Agility
Ally Switch
Attract
Breaking Swipe
Brutal Swing
Bulldoze
Camouflage
Charge
Charge Beam
Confide
Cut
Dark Pulse
Dig
Discharge
Double Team
Dragon Pulse
Dragon Rush
Dragon Tail
Eerie Impulse
Electric Terrain
Electrify
Electro Ball
Electroweb
Endure
Facade
Fire Punch
Flash
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Hidden Power (Ice)
Hyper Beam
Hyper Voice
Iron Tail
Light Screen
Low Kick
Low Sweep
Mega Kick
Mega Punch
Mud-Slap
Parabolic Charge
Pound
Protect
Psych Up
Quick Attack
Rain Dance
Razor Wind
Rest
Return
Rock Slide
Rock Tomb
Round
Sandstorm
Secret Power
Sleep Talk
Snore
Solar Beam
Substitute
Sunny Day
Surf
Swagger
Swift
Tail Whip
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
U-turn
Volt Switch
Weather Ball
Wild Charge
:sm/cyclohm:
Cyclohm [Blue Eyes Cloud Dragon] (Male)

Trainer name: Newall
Blue Eyes was a gift from the renowned dragon tamer Lum, a mount of Newall's own. Proud and strong, as most dragons are, Blue Eyes fights with valor. Newall does most of the healing for this group of trainers, but lives to create more than anything. Has a wife named Tiffany.

Stage 4/5
Types: Electric/Dragon

STAB; immune to paralysis status.

STAB

Abilities:
Shield Dust / Static / Damp (H)

Shield Dust: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.

Static: This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Self-Destruct, Explosion, or Mind Blown.

Nature: Calm (+SpD, -Atk)

Stats:
HP: 100
Atk: 4 (-)
Def: 8
SpA: 8
SpD: 7 (+)
Spe: 80
Size Class: 4
Weight Class: 4

Attacks:

Aerial Ace
Aqua Tail
Attract
Bide
Blizzard
Breaking Swipe
Bulldoze
Captivate
Charge
Charge Beam
Confide
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Earthquake
Eerie Impulse
Electo Ball
Electric Terrain
Electroweb
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Flash
Focus Energy
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power (Fairy)
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Icy Wind
Incinerate
Ion Deluge
Iron Tail
Leer
Light Screen
Lock-On
Magnet Rise
Mud-Slap
Muddy Water
Natural Gift
Nature Power
Outrage
Powder Snow
Power Gem
Protect
Rain Dance
Rest
Return
Rising Voltage
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonic Boom
Spark
Stomping Tantrum
Strength
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Thrash
Thunder
Thunder Fang
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon


:bw/cyclohm: @ No Item
Electric/Dragon | Shield Dust / Static / Damp
Immune to paralysis and secondary effects. 30% chance to para when hit with contact move. Prevents Explosion/Self-Destruct/Mind Blown.
HP: 100/100| EN: 100
4/8/8/7/80 | 4/4
Status: OK
:sm/krilowatt:
Krilowatt [Malpeza Salikoko - Light Shrimp (Esperanto)] (Female)

Trainer name: Julius
Malpeza talks with a bubbly voice and works well with Deux, although not so well with Dos. She's always ready to go hard or go home.

Julius is a more reserved fellow, but matches Malpeza's dedication and spirit.

Stage 4/5
Types: Electric/Water

STAB; immune to paralysis status.

STAB; no additional effects

Abilities:
Trace / Magic Guard / Minus (H)

Trace:
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Magic Guard: The Pokemon is endowed with a magical barrier of protection. It takes no direct HP damage from Entry Hazards, Weather, Leech Seed, Poisoning, Burn, Curse, and the ongoing effect of Partial Trapping moves. The Pokemon does not take Recoil from its own attacks (except for Struggle). It can still attack itself in confusion, and will still take damage from it. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.

Minus: This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon's special attacks have their Base Attack Power increased by three (3). If this Pokemon has both Plus and Minus, this Pokemon's special attacks have their Base Attack Power increased by five (5) instead.

Nature: Rash (+SpA, -SpD)

Stats:
HP: 115
Atk: 6
Def: 5
SpA: 7 (+)
SpD: 4 (-)
Spe: 105
Size Class: 1
Weight Class: 2

Attacks:

Aqua Jet
Aqua Tail
Attract
Blizzard
Bubble
Bubble Beam
Bulldoze
Captivate
Charge
Confide
Confuse Ray
Copycat
Counter
Cut
Dazzling Gleam
Detect
Discharge
Dive
Double Team
Earth Power
Earthquake
Echoed Voice
Eerie Impulse
Electric Terrain
Electro Ball
Electroweb
Endure
Entrainment
Facade
Fairy Wind
Flash
Fling
Flip Turn
Follow Me
Frustration
Fury Cutter
Giga Impact
Guillotine
Hail
Heart Swap
Helping Hand
Hidden Power (Grass)
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icy Wind
Imprison
Iron Tail
Liquidation
Low Kick
Low Sweep
Magnetic Flux
Me First
Metronome
Mind Reader
Mirror Coat
Muddy Water
Natural Gift
Payback
Protect
Rain Dance
Recycle
Rest
Return
Rising Voltage
Rock Smash
Round
Safeguard
Scald
Secret Power
Sheer Cold
Shock Wave
Signal Beam
Sleep Talk
Snore
Speed Swap
Substitute
Surf
Swagger
Swift
Tackle
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
Volt Switch
Water Gun
Water Pulse
Waterfall
Whirlpool
Wild Charge
Zap Cannon
 
Last edited:
:bw/klinklang:
Klinklang [Steampunk] (Genderless)

Trainer name: B455
Steampunk and B455 are animated by the same mysterious force, being metallic bodies brought to life. Statements of fact are what are most common for them, not accustomed to emotions.

Stage 4/5
Types: Steel

STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Plus / Minus / Clear Body

Plus: This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon's special attacks have their Base Attack Power increased by three (3). If this Pokemon has both Plus and Minus, this Pokemon's special attacks have their Base Attack Power increased by five (5) instead.

Minus: This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon's special attacks have their Base Attack Power increased by three (3). If this Pokemon has both Plus and Minus, this Pokemon's special attacks have their Base Attack Power increased by five (5) instead.

Clear Body: This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Nature: Rash (+SpA, -SpD)

Stats:
HP: 85
Atk: 7
Def: 8
SpA: 6 (+)
SpD: 5 (-)
Spe: 90
Size Class: 1
Weight Class: 4

Attacks:

Ally Switch
Assurance
Autotomize
Bind
Charge
Charge Beam
Confide
Discharge
Double Team
Electric Terrain
Endure
Facade
Flash Cannon
Frustration
Gear Grind
Gear Up
Giga Impact
Gravity
Hidden Power
Hyper Beam
Iron Defense
Lock-On
Magic Coat
Magnet Rise
Magnetic Flux
Metal Sound
Mirror Shot
Power Gem
Protect
Recycle
Rest
Return
Rising Voltage
Rock Polish
Rock Smash
Round
Sandstorm
Screech
Secret Power
Shift Gear
Shock Wave
Signal Beam
Sleep Talk
Snore
Steel Beam
Steel Roller
Substitute
Swagger
Telekinesis
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Trick Room
Uproar
Vise Grip
Volt Switch
Wild Charge
Zap Cannon

:bw/klinklang: @ No Item
Steel | Plus / Minus / Clear Body
+5 BAP to special attacks. Immune to opposing stat-lowering effects.
HP: 85 | EN: 100
7/8/6/5/90 | 1/4
Status: OK
:bw/gallade:
Gallade [Vanguard] (Transfemme and no one can stop me because gender is literally just flavor in BBP)

Trainer name: Deryn
Deryn is a paladin of glory, of heroism- of doing what's right when others do what's easy. Never faltering, never giving up, Deryn's headstrong attitude causes challenges but also pulls her through them.

Raised on stories of heroism, Vanguard met Deryn as the latter was liberating a silver mine from evil owners. Pressured by others to evolve into a Gallade, into a body she never felt comfortable with, Deryn's example inspires her to help others, and in doing so, help herself.

Stage 4/5
Types: Psychic/Fighting

STAB

STAB

Abilities: Steadfast / Justified

Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).

Nature: Impish (+Def, -SpA)

Stats:
HP: 85
Atk: 9
Def: 7 (+)
SpA: 4 (-)
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 4

Attacks:

Aerial Ace
Air Slash
Ally Switch
Attract
Aura Sphere
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Coaching
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double-Edge
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Energy Ball
Expanding Force
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Water)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Laser Focus
Leaf Blade
Leer
Life Dew
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Mega Kick
Mega Punch
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Solar Blade
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Throat Chop
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Triple Axel
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt



:bw/gallade: @ No Item
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move.
HP: 85/85 | EN: 100
9/7/4/8/80 | 3/4
Status: OK
:bw/excadrill:
Excadrill [Drill King] (M)

Trainer name: Nirmata
Nirmata straddles the line between confidence and arrogance, riding his and Drill King's power and ability. He talks a big game but can often back it up.

Drill King is less concerned with his power and more about enjoying himself and going all out, having fun.

Stage 4/5

Types: Ground/Steel

STAB; immune to Sandstorm.

STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

Sand Rush / Sand Force / Mold Breaker

Sand Rush: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables defensive Abilities the opponent has. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Abilities affected by Mold Breaker are tagged as #Molded. Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.

Nature: Jolly (+Spe, -SpA)

Stats:
HP: 100
Atk: 10
Def: 5
SpA: 3 (-)
SpD: 5
Spe: 102 (+, +10% Accuracy)
Size Class: 1
Weight Class: 3

Attacks:

Aerial Ace
Attract
Brick Break
Brutal Swing
Bulldoze
Confide
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Endure
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power (Grass)
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Magnet Rise
Metal Claw
Metal Sound
Mud Shot
Mud Sport
Mud-Slap
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sand Tomb
Sandstorm
Scorching Sands
Scratch
Secret Power
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Steel Beam
Stomping Tantrum
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor


:bw/excadrill: @ Barometer
Ground/Steel | Sand Rush / Sand Force / Mold Breaker
Fast as fuck boi. +2 BAP to sandstorm-typed atks. Breaks through #Molded abilities. Weather abilities are triggered, +1 BAP.
HP:100/100 | EN: 100
10/5/4/5/88 176| 1/3
Status: OK
:bw/mime jr:
Mime Jr. [Bubbles] (M)

Stage 1/5

Types: Psychic/Fairy

STAB

STAB

Abilities:

Soundproof / Filter / Technician

Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to moves tagged as #Sound other than an ally's or their own Heal Bell. #Molded

Filter: This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2). #Molded

Technician (Not yet unlocked): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 70
Atk: 2
Def: 4
SpA: 5
SpD: 7
Spe: 60
Size Class: 1
Weight Class: 2

Attacks:

Barrier
Baton Pass
Confusion
Copycat
Dazzling Gleam
Double Slap
Encore
Light Screen
Meditate
Mimic
Pound
Protect
Psybeam
Psychic
Recycle
Reflect
Role Play
Safeguard
Substitute
Sucker Punch
Teeter Dance
Tickle
Trick
:bw/cubchoo:
Cubchoo [Winnie] (Male)

Stage 1/5

Types: Ice

STAB; immune to Hail damage, freeze status, and Sheer Cold.

Abilities:

Snow Cloak / Slush Rush / Rattled

Snow Cloak: This Pokemon is used to snowy blizzard conditions and gains a flat 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. #Molded

Slush Rush: This Pokémon can move extremely fast when it is snowing or hailing, doubling (×2) its speed under hail conditions. Pokemon with this ability are immune to Hail damage.

Rattled: This Pokemon is easily frightened. Being struck by Intimidate or by a Ghost-, Bug-, or Dark-typed attack will raise its Speed by one (1) stage. If this ability was triggered by an opponent, the natural stage is also adjusted.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 80
Atk: 5
Def: 3
SpA: 5
SpD: 3
Spe: 40
Size Class: 1
Weight Class: 1

Attacks:

Bide
Blizzard
Brine
Charm
Endure
Flail
Frost Breath
Fury Swipes
Growl
Hail
Icy Wind
Play Nice
Powder Snow
Rest
Sheer Cold
Slash
Thrash
:ss/nohface:
Nohface [Haunt] (F)

Stage 1/5

Types: Ghost

STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.

Abilities: Frisk / Limber / Unnerve (HA)

Frisk: The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.

Limber: This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.

Unnerve: The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 80
Atk: 5
Def: 4
SpA: 3
SpD: 4
Spe: 80
Size Class: 1
Weight Class: 1

Attacks:

Scratch
Iron Defense
Lick
Metal Burst
Odor Sleuth
Feint Attack
Shadow Sneak
Curse
Copycat
Memento
Fake Out
Iron Head
Revenge
ShadowStrike
Hex
Perish Song

Embirch (Two Starters) [Male]

Stage 1/5

Types: Fire/Grass

STAB; immune to burn status.

STAB; immunity to Leech Seed and all moves tagged as #Powder.

Abilities: Leaf Guard / Reckless / Chlorophyll (HA)

Leaf Guard: In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Reckless: This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.

Chlorophyll: During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 85
Atk: 3
Def: 4
SpA: 5
SpD: 4
Spe: 60
Size Class: 1
Weight Class: 2

Attacks:

Sweet Scent
Bullet Seed
Leafage
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Leaf Tornado
Fire Spin
Petal Dance
Double-Edge
Flame Burst
Synthesis
Lava Plume
Zap Cannon

:bw/alakazam:
Alakazam [Houdini] (M)

Trainer name: Potenca
Houdini and Potenca are not owner and pet. They are peers, working together in research on truename magic. Potenca's tactical knowledge allows him to advise Houdini, but Houdini in the end chooses his own path. The Life Orb Houdini uses is an orb of their shared creation, of Houdini's truename amplifying him.

Stage 4/5

Types: Psychic

STAB

Abilities:

Synchronize / Inner Focus / Magic Guard

Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Inner Focus: This Pokemon has unshakable mental composure. It is immune to Intimidate. Also, Flinching does not prevent it from acting, but if it has another ability that would be activated by flinching, that ability still activates.

Magic Guard: The Pokemon is endowed with a magical barrier of protection. It takes no direct HP damage from Entry Hazards, Weather, Leech Seed, Poisoning, Burn, Curse, and the ongoing effect of Partial Trapping moves. The Pokemon does not take Recoil from its own attacks (except for Struggle). It can still attack itself in confusion, and will still take damage from it. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.

Nature: Bold (+Def, -Atk)

Stats:
HP: 80
Atk: 3 )-)
Def: 6 (+)
SpA: 10
SpD: 7
Spe: 120
Size Class: 3
Weight Class: 3

Attacks:

Ally Switch
Attract
Barrier
Bide
Body Slam
Calm Mind
Captivate
Charge Beam
Confide
Confusion
Counter
Curse
Dazzling Gleam
Dig
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Expanding Force
Facade
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Guard Split
Guard Swap
Headbutt
Hidden Power (Rock)
Hyper Beam
Ice Punch
Imprison
Iron Tail
Kinesis
Knock Off
Laser Focus
Light Screen
Magic Coat
Magic Room
Mega Kick
Mega Punch
Metronome
Mimic
Miracle Eye
Nasty Plot
Natural Gift
Night Shade
Nightmare
Power Swap
Power Trick
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psycho Cut
Psycho Shift
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Speed Swap
Stored Power
Submission
Substitute
Sunny Day
Swagger
Swift
Take Down
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Torment
Toxic
Tri Attack
Trick
Trick Room
Wonder Room
Zap Cannon
Zen Headbutt



:bw/alakazam: @ Life Orb
Psychic | Synchronize / Inner Focus / Magic Guard
Statuses statusers. Immune to flinches. No residual damage. +3 BAP to atks.
HP: 80/80 | EN: 100
4/4/10/7/120 | 3/3
Status: OK
:bw/porygon-z:
Porygon-Z [Dataminer] (Nonbinary (get it, because binary, code) gender is just flavor now don't take this from me)

Trainer name: Minerva
Minerva is from a great tower where magic is coded, a language one could speak and program. And Minerva is good at that programming, in amplifying her magic at the cost of having few uses of it.

Dataminer is a creation of hers, wove into being in the tower, and their potent shots are a blasting tool of unmatched strength.

Stage 4/5

Types: Normal

type

Abilities:

Adaptability / Download / Analytic

Adaptability: The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Download: At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost (adjusting the natural stage as well) on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) If this Pokemon is sent out vs 2 or more Pokemon, combine the Defense of all opponents and the Special Defense of all opponents to determine which stat is boosted.

Analytic: If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Nature: Timid (+Spe, -Atk)

Stats:
HP: 90
Atk: 5 (-)
Def: 5
SpA: 10
SpD: 6
Spe: 104 (+, +10% Accuracy)
Size Class: 1
Weight Class: 3

Attacks:

Aerial Ace
Agility
Ally Switch
Barrier
Bide
Blizzard
Charge Beam
Confide
Conversion
Conversion 2
Curse
Dark Pulse
Defense Curl
Discharge
Double Team
Double-Edge
Dream Eater
Eerie Impulse
Electroweb
Embargo
Endure
Facade
Flash
Foul Play
Frustration
Giga Impact
Gravity
Guard Swap
Headbutt
Hidden Power (Fighting)
Hyper Beam
Ice Beam
Icy Wind
Iron Tail
Last Resort
Lock-On
Magic Coat
Magnet Rise
Mimic
Nasty Plot
Natural Gift
Nightmare
Pain Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Sharpen
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Solar Beam
Speed Swap
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thief
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Trick Room
Uproar
Wonder Room
Zap Cannon
Zen Headbutt

Vivillon [Vivillain] (F)

Trainer: Viva
Viva and Vivillain are diametrically opposed, one in love with life, one determined to end it. Luckily, the latter is a Vivillon, and so cannot do much about her ambition.

Stage 3/5

Types: Bug/Flying

STAB

STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Unaffected by Spikes or Toxic Spikes. when switching in

Abilities:

Shield Dust / Compoundeyes / Friend Guard

Shield Dust: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.

Compoundeyes: This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Friend Guard: The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Nature: Serious (+Spe, -Spe)

Stats:
HP: 90
Atk: 4
Def: 4
SpA: 7
SpD: 4
Spe: 89
Size Class: 2
Weight Class: 2

Attacks:

Acrobatics
Aerial Ace
Aromatherapy
Attract
Bug Bite
Bug Buzz
Calm Mind
Confide
Double Team
Draining Kiss
Dream Eater
Energy Ball
Facade
Flash
Frustration
Giga Impact
Gust
Harden
Hidden Power (Ground)
Hurricane
Hyper Beam
Infestation
Light Screen
Poison Powder
Powder
Protect
Psybeam
Psych Up
Psychic
Quiver Dance
Rage Powder
Rain Dance
Rest
Return
Roost
Round
Safeguard
Secret Power
Sleep Powder
Sleep Talk
Solar Beam
String Shot
Struggle Bug
Stun Spore
Substitute
Sunny Day
Supersonic
Swagger
Tackle
Thief
Toxic
U-turn

:xy/vivillon-pokeball: @ Item
Bug/Flying | Shield Dust / Compoundeyes / Friend Guard
Nullifies secondary effects. Much more accurate. Protects allies.
HP: 90/90 | EN: 100
4/4/7/4/89 | 2/2
Status: OK
:bw/delibird:
Delibird [Cheer] (Male)

Stage 5/5

Types: Ice/Flying

STAB; immune to Hail damage, freeze status, and Sheer Cold.

STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Unaffected by Spikes or Toxic Spikes. when switching in.

Abilities:

Vital Spirit / Hustle / Insomnia

Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently.

Hustle: By default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect

Insomnia: This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack is increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.

Nature: Modest (+SpA, -Atk)

Keep in mind the ability stat boosts!

Stats:
HP: 80
Atk: 3 (-)
Def: 4
SpA: 6 (+)
SpD: 4
Spe: 75
Size Class: 1
Weight Class: 2

Attacks:

Aerial Ace
Agility
Assurance
Attract
Aurora Beam
Aurora Veil
Avalanche
Baton Pass
Bestow
Blizzard
Body Slam
Bounce
Brave Bird
Brick Break
Brutal Swing
Captivate
Confide
Counter
Curse
Defog
Destiny Bond
Detect
Double Team
Double-Edge
Drill Peck
Drill Run
Dual Wingbeat
Endure
Facade
Fake Out
Fling
Fly
Focus Punch
Freeze-Dry
Frost Breath
Frustration
Future Sight
Gunk Shot
Hail
Happy Hour
Headbutt
Helping Hand
Hidden Power (Electric)
Ice Ball
Ice Beam
Ice Punch
Ice Shard
Icicle Spear
Icy Wind
Mega Kick
Mega Punch
Memento
Mimic
Mud-Slap
Natural Gift
Pay Day
Pluck
Power-Up Punch
Present
Protect
Quick Attack
Rain Dance
Rapid Spin
Recycle
Rest
Return
Rollout
Round
Secret Power
Seed Bomb
Seismic Toss
Signal Beam
Sky Attack
Sleep Talk
Snore
Spikes
Splash
Steel Wing
Substitute
Swagger
Swift
Thief
Toxic
Triple Axel
Water Pulse
Weather Ball
 
Last edited:
:bw/beedrill:
Beedrill [Queenpin] (Female)

Stage 3/5

Types: Bug/Poison

STAB

STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction.

Abilities:

Swarm / Sniper (Unlocked)

Swarm: When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by three (3). (eg Silver Wind goes from 6 to 9, X-Scissor from 8 to 11)

Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +6 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 85
Atk: 7
Def: 3
SpA: 4
SpD: 6
Spe: 75
Size Class: 2
Weight Class: 3

Attacks:

Acrobatics
Aerial Ace
Agility
Assurance
Attract
Bide
Brick Break
Brutal Swing
Bug Bite
Captivate
Confide
Curse
Cut
Defog
Double Team
Double-Edge
Endeavor
Endure
Facade
False Swipe
Fell Stinger
Flash
Focus Energy
Frustration
Fury Attack
Fury Cutter
Giga Drain
Giga Impact
Harden
Hidden Power Fighting
Hyper Beam
Infestation
Laser Focus
Mega Drain
Mimic
Natural Gift
Payback
Pin Missile
Poison Jab
Poison Sting
Protect
Pursuit
Rage
Reflect
Rest
Return
Rock Smash
Roost
Round
Secret Power
Silver Wind
Skull Bash
Sleep Talk
Sludge Bomb
Snore
Solar Beam
String Shot
Struggle Bug
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Swords Dance
Take Down
Thief
Toxic
Toxic Spikes
Twineedle
U-turn
Venoshock
X-Scissor
:bw/rapidash:
Rapidash [Hyphen] (Agender)

Stage 3/5

Types: Fire

STAB; immune to burn status.

Abilities:

Run Away / Flash Fire / Flame Body (Unlocked)

Run Away: This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by three (3).

Flame Body: This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 85
Atk: 7
Def: 5
SpA: 6
SpD: 6
Spe: 105
Size Class: 4
Weight Class: 4

Attacks:

Agility
Ally Switch
Attract
Baton Pass
Bide
Body Slam
Bounce
Captivate
Charm
Confide
Curse
Double Kick
Double Team
Double-Edge
Drill Run
Echoed Voice
Ember
Endure
Facade
Fire Blast
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Frustration
Fury Attack
Giga Impact
Growl
Headbutt
Heat Wave
Hidden Power Water
High Horsepower
Horn Drill
Hyper Beam
Hypnosis
Incinerate
Inferno
Iron Tail
Low Kick
Megahorn
Mimic
Morning Sun
Mystical Fire
Natural Gift
Overheat
Pay Day
Play Rough
Poison Jab
Protect
Quick Attack
Rage
Reflect
Rest
Return
Round
Secret Power
Skull Bash
Sleep Talk
Smart Strike
Snore
Solar Beam
Solar Blade
Stomp
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tackle
Tail Whip
Take Down
Thrash
Throat Chop
Toxic
Wild Charge
Will-O-Wisp


:bw/stratagem:
Stratagem [Rock Out] (Genderless)

Trainer: Ladrán de Corazones
Ladrán, the Thief of Hearts, was a gladiator whose fighting ability was second only to their ability to play the crowd. There was only so much she could learn from non-lethal pit fighting, however, and so she left, on countless adventures to find glory and skill.

After helping in the defense of Clan Stonehammer, she was gifted the egg for a rare gem Pokemon, Stratagem; Rock Out soon became a steadfast companion whose precision and speed matched perfectly with Ladrán's. While Ladrán taught Rock Out many things as a Rebble, there's no doubt in who holds more power now.

Stage 4/5

Types: Rock

STAB; Reduces Base Attack Power of all incoming special attacks by three (3) during Sandstorm, immune to Sandstorm damage.

Abilities:

Levitate / Technician / Sniper (Unlocked)

Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit. Hovering: The Pokemon is immune to Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power has -3 BAP when targeting the Pokemon. Dig and Dive will miss when targeting the Pokemon unless their user is at least SC 5, is Hovering, or is a Flying-type.

Technician: This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +6 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Nature: Modest (+SpA, -Atk)

Stats:
HP: 95
Atk: 4 (-)
Def: 5
SpA: 10 (+)
SpD: 5
Spe: 130
Size Class: 2
Weight Class: 3

Attacks:

Accelerock
Acrobatics
Acupressure
Aerial Ace
Ancient Power
Bulldoze
Calm Mind
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
Facade
False Swipe
Fire Blast
Flamethrower
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Head Smash
Headbutt
Heat Wave
Hidden Power (Electric)
Hone Claws
Hyper Beam
Incinerate
Laser Focus
Lock-On
Magnet Rise
Magnetic Flux
Metal Sound
Meteor Beam
Mud Shot
Mud-Slap
Natural Gift
Nature Power
Ominous Wind
Paleo Wave
Power Gem
Protect
Quick Guard
Rain Dance
Rest
Return
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Smart Strike
Snore
Speed Swap
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
Zen Headbutt
:bw/unown:
Unown [Aaaaa] (Genderless)

Trainer name: Perfidante

Perfidante is the main character of his own story, and wants to believe he is the secret antagonist of many others'. Raised in a cult worshipping Gargauth, he was born with a spark of her power. He left the cult to masquerade as a "perfectly perfect" good boy who helped others, building influence and power before syphoning the worship of others into Gargauth.

He then proceeded to fail Gargauth and disappoint her at every chance.

Cast out, he found Aaaaa, and named them after his frustration, his powerlessness. Aaaaa was the best he could do, all he deserved, and it chafes on him.

Stage 3/5

Types: Psychic

STAB

Abilities:

Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit. #Molded

Hovering: The Pokemon is immune to Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power has -3 BAP when targeting the Pokemon. Dig and Dive will miss when targeting the Pokemon unless their user is at least SC 5, is Hovering, or is a Flying-type.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 80
Atk: 5
Def: 4
SpA: 5
SpD: 4
Spe: 48
Size Class: 1
Weight Class: 1

Attacks:

Hidden Power (Can choose BAP between 4-7, EN cost is always BAP-3)

TypeEffect
BugRestores HP equal to 50% of the damage dealt
DarkTaunts the target for 6 actions
DragonForces the target to switch out (or equivalent if Switch = KO)
Electric30% chance of inflicting paralysis, targets all adjacent Pokemon
Fairy20% chance of lowering Attack by 1 stage
FightingCalculates damage using Defense, 20% chance of lowering Defense by 1 stage
Fire30% chance of inflicting burn, targets all Pokemon except Unown
FlyingHigh critical hit chance, hits 3 adjacent opponents
Ghost20% chance of lowering Special Defense by 1 stage
Grass20% chance of inflicting sleep
Ground20% chance of lowering Accuracy by 1 stage
Ice20% chance of inflicting freeze, hits 3 adjacent opponents
Poison30% chance of inflicting bad poison
Psychic20% chance of inflicting confusion
Rock20% chance of inflicting flinch, hits 3 adjacent opponents
Steel20% chance of lowering Special Attack by 1 stage
Water20% chance of lowering Speed by 1 stage, douses the target for 3 actions

:bw/chandelure:
Chandelure [Evoker] (M)


Dianran is a fire genasi, a descendant of a genie and a human, a efreeti. And that's never been good enough for her. She believes that true geniehood is within reach, within the grasp of someone with genie blood, and is determined to work her way to it.
She summoned a fire elemental in this world, binding it to her service- a Litwick she named Evoker. She maintained this ownership of Evoker as he grew into a Chandelure, as any good efreeti should have an army of lesser elementals at their disposal. Evoker yearns for freedom, never agreeing to this servitude, and serves with a resigned silence.

Stage 3/5

Types: Ghost/Fire

STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.

Fire STAB; immune to burn status.

Abilities:

Flash Fire / Flame Body / Infiltrator

Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by three (3).

Flame Body: This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Infiltrator: Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Aurora Veil, Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 85
Atk: 4
Def: 7
SpA: 10
SpD: 7
Spe: 80
Size Class: 2
Weight Class: 3

Attacks:

Acid
Acid Armor
Ally Switch
Astonish
Attract
Calm Mind
Captivate
Clear Smog
Confide
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration
Giga Impact
Haze
Heat Wave
Hex
Hidden Power (Fighting)
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Mystical Fire
Night Shade
Overheat
Pain Split
Payback
Power Split
Protect
Psych Up
Psychic
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Sleep Talk
Smog
Snore
Solar Beam
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will-O-Wisp
:bw/riolu:
Riolu [Jackie] (F)

Trainer name: Rosie
Rosie is a low-ranking military officer, often put into horrible situations and told to make the best of it. And so she does.

Jackie, despite her best efforts, is a continuation of this trend, an LC Pokemon in a 3* world. Her plucky attitude helps Rosie not feel so hopeles, though.

Stage 3/5

Types: Fighting

STAB

Abilities:

Steadfast / Inner Focus / Prankster

Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Inner Focus: This Pokemon has unshakable mental composure. It is immune to Intimidate. Also, Flinching does not prevent it from acting, but if it has another ability that would be activated by flinching, that ability still activates.

Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 75
Atk: 5
Def: 3
SpA: 3
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 2

Attacks:

Agility
Attract
Bite
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Captivate
Circle Throw
Confide
Copycat
Counter
Cross Chop
Crunch
Detect
Dig
Double Team
Drain Punch
Earthquake
Endure
Facade
Feint
Final Gambit
Fling
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Frustration
Helping Hand
Hidden Power (Ground)
High Jump Kick
Howl
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metal Claw
Meteor Mash
Mind Reader
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Quick Attack
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Screech
Secret Power
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Work Up
Zen Headbutt
:bw/gengar:
Gengar [Genghis Khan] (M)

Trainer: Daniel Clementine
Daniel is a skilled illusionist whose creativity gels excellently with Genghis's skillset. Daniel's unaccustomed to powerful offensive attacks, as he was never able to wrap his head around evocation magic, but he's quick to find a solution out of a mess.

Tree:
Pokemon #: Genghis Khan the Gengar
Pokemon Ability: Levitate Cursed Body
Pokemon Attitude: Confident and cock-sure, Genghis is certain he is a force to be reckoned with, and refuses all evidence to the contrary.
Pokemon Background: Genghis was a war criminal mercenary in a past life, and death has not tamed his eagerness for a fight. He tried to take over a forest once, but was refuted by the fact that the forests denizens, being an amount higher than one, outnumbered him.

Stage 4/5

Types: Ghost/Poison

STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.

STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction.

Abilities:

Cursed Body

Cursed Body: When this Pokemon is struck by an opponent's attack, there is a 30% chance to inflict the attacker with the Disabled status. While Disabled, the attacker cannot use the move that struck this Pokemon.

Nature: Timid (-Atk, +Spe)

Stats:
HP: 85
Atk: 4 (-)
Def: 5
SpA: 9
SpD: 6
Spe: 127 (+, +10% acc)
Size Class: 3
Weight Class: 3

Attacks:

Ally Switch
Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confide
Confuse Ray
Corrosive Gas
Counter
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze
Headbutt
Hex
Hidden Power (Ground)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Imprison
Infestation
Knock Off
Laser Focus
Lick
Mean Look
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Nasty Plot
Natural Gift
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Poison Gas
Poison Jab
Poltergeist
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Role Play
Round
Scary Face
Secret Power
Seismic Toss
Self-Destruct
Shadow Ball
Shadow Claw
Shadow Punch
Skill Swap
Skitter Smack
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Snatch
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunder Punch
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-O-Wisp
Wonder Room
Zap Cannon
:bw/wigglytuff:
Wigglytuff [Punk Rock] (M)

Trainer: Rosie Neverember
Rosie is a young noble woman whose heritage holds power- the blood in her veins gives her magic and authority. When she speaks, others listen- a trait shared by Punk Rock, albeit for different reasons. As a sorcerer, Rosie does few things but does them well, which is complemented by Punk Rock's wide array of abilities and skills.


Stage 3/5

Types: Normal/Fairy

STAB

STAB

Abilities:

Cute Charm / Competitive / Frisk (HA)

Cute Charm: This Pokemon's natural cuteness causes Pokemon of the opposite gender to become Infatuated 30% of the time after striking with a contact move.

Competitive: This Pokemon has a major competitive streak, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Special Attack increases by two (2) stages.

Frisk: The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 110
Atk: 5
Def: 4
SpA: 6
SpD: 4
Spe: 45
Size Class: 2
Weight Class: 2

Attacks:

Ally Switch
Attract
Baton Pass
Bide
Blizzard
Body Slam
Bounce
Brick Break
Bubble Beam
Captivate
Charge Beam
Charm
Confide
Copycat
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Detect
Dig
Disable
Disarming Voice
Double Slap
Double Team
Double-Edge
Drain Punch
Draining Kiss
Dream Eater
Dynamic Punch
Echoed Voice
Endure
Facade
Fake Tears
Feint Attack
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Gravity
Gyro Ball
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Poison)
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Last Resort
Light Screen
Magic Room
Mega Kick
Mega Punch
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Nightmare
Perish Song
Play Nice
Play Rough
Pound
Power-Up Punch
Present
Protect
Psych Up
Psychic
Psywave
Punishment
Rage
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rollout
Round
Safeguard
Screech
Secret Power
Seismic Toss
Self-Destruct
Shadow Ball
Shock Wave
Sing
Skull Bash
Sleep Talk
Snatch
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Strength
Submission
Substitute
Sunny Day
Swagger
Swallow
Sweet Kiss
Take Down
Teleport
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Wake-Up Slap
Water Gun
Water Pulse
Wild Charge
Wish
Work Up
Zap Cannon
:bw/exploud:
Exploud [Max Volume] (F)

Trainer: Claire Liastacia
Claire is a heron-laguz bard, whose voice reenergizes her friends and harms her foes. Not well adjusted to combat herself, she hides behind Max, who has taken a liking to the soft Claire.

Tree
Pokemon #: Max, short for Max Volume
Pokemon Ability: Scrappy
Pokemon Attitude: Max is a (ironically) soft-spoken, kind Exploud who gets loud when she's angry, often on behalf of someone else.
Pokemon Background: Max works in musical composition- specifically, classical and orchestral music. A soft french horn is her favorite instrument.

Stage 3/5

Types: Normal

STAB

Abilities:

Soundproof / Scrappy (unlocked)

Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to moves tagged as #Sound other than an ally's or their own Heal Bell.

Scrappy: This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 95
Atk: 7
Def: 5
SpA: 7
SpD: 5
Spe: 68
Size Class: 3
Weight Class: 4

Attacks:

Astonish
Attract
Avalanche
Bite
Blizzard
Body Slam
Boomburst
Brick Break
Bulldoze
Captivate
Circle Throw
Confide
Crunch
Disarming Voice
Double Team
Earthquake
Echoed Voice
Endeavor
Endure
Extrasensory
Facade
Fake Tears
Fire Blast
Fire Fang
Fire Punch
Flamethrower
Fling
Focus Blast
Frustration
Giga Impact
Hammer Arm
Hidden Power (Steel)
Howl
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Low Kick
Mega Kick
Mega Punch
Natural Gift
Outrage
Overheat
Pound
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Screech
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Smack Down
Smelling Salts
Smokescreen
Snore
Solar Beam
Stomp
Stomping Tantrum
Strength
Substitute
Sunny Day
Supersonic
Surf
Swagger
Synchronoise
Take Down
Taunt
Thunder Fang
Thunder Punch
Torment
Toxic
Uproar
Water Pulse
Whirlpool
Whirlwind
Work Up
Zen Headbutt
:bw/machamp:
Machamp [Deadlift] (M)

Trainer: Minerva Clementine
A quarter-drow from Exandria, she is a military veteran who slings spell and sword skillfully and is used to being the voice of reason in the group. She's the main brainpower behind Deadlift, who provides plenty of brawn in Pokemon battles.

Stage 3/5

Types: Fighting

STAB

Abilities:

Guts / No Guard / Steadfast (Unlocked)

Guts: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the attack drop from burn.

No Guard: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 95
Atk: 9
Def: 6
SpA: 5
SpD: 6
Spe: 55
Size Class: 3
Weight Class: 5

Attacks:

Assurance
Attract
Bide
Body Slam
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Captivate
Close Combat
Confide
Counter
Cross Chop
Cross Poison
Curse
Darkest Lariat
Detect
Dig
Double Team
Double-Edge
Dual Chop
Dynamic Punch
Earthquake
Encore
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Foresight
Frustration
Giga Impact
Headbutt
Heavy Slam
Helping Hand
Hidden Power (Fairy)
High Horsepower
Hyper Beam
Ice Punch
Incinerate
Karate Chop
Knock Off
Leer
Light Screen
Low Kick
Low Sweep
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Payback
Poison Jab
Power Trick
Power-Up Punch
Protect
Quick Guard
Rage
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rolling Kick
Round
Scary Face
Secret Power
Seismic Toss
Skull Bash
Sleep Talk
Smack Down
Smelling Salts
Snore
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sunny Day
Superpower
Swagger
Take Down
Thief
Throat Chop
Thunder Punch
Tickle
Toxic
Vital Throw
Wake-Up Slap
Wide Guard
Work Up
:bw/snorlax:
Snorlax [Deadly Sins] (F)

Stage 3/5

Types: Normal

STAB

Abilities:

Immunity / Thick Fat / Gluttony

Immunity: This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Thick Fat: This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony: This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 115
Atk: 8
Def: 5
SpA: 5
SpD: 8
Spe: 30
Size Class: 4
Weight Class: 9

Attacks:

After You
Amnesia
Attract
Belch
Belly Drum
Bide
Bite
Blizzard
Block
Body Press
Body Slam
Brick Break
Bubble Beam
Bulldoze
Captivate
Charm
Chip Away
Confide
Counter
Covet
Crunch
Curse
Darkest Lariat
Defense Curl
Double Team
Double-Edge
Dynamic Punch
Earthquake
Encore
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flail
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Hammer Arm
Harden
Headbutt
Heat Crash
Heavy Slam
Hidden Power (Fairy)
High Horsepower
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Last Resort
Lick
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Odor Sleuth
Outrage
Pay Day
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Pursuit
Rage
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Screech
Secret Power
Seed Bomb
Seismic Toss
Self-Destruct
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Smack Down
Snatch
Snore
Solar Beam
Stockpile
Stomping Tantrum
Strength
Submission
Substitute
Sunny Day
Superpower
Surf
Swagger
Swallow
Tackle
Take Down
Thunder
Thunder Punch
Thunderbolt
Toxic
Uproar
Water Gun
Water Pulse
Whirlpool
Whirlwind
Wild Charge
Work Up
Yawn
Zap Cannon
Zen Headbutt
:bw/shedinja:
Shedinja [Tethered] (Genderless)

trainer: D-ro Resanigu

Tethered is, like their species applies, a hollow husk of a Pokemon. They were saved by D-ro as a mad, desperate bid to hold things to life at any cost. Losing much of their personality, Tethered's new form scares D-ro, who searches for a way to properly restore Tethered to life.

Stage 3/5

Types: Bug/Ghost

STAB

STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.

Abilities:

Wonder Guard

Wonder Guard: Pokemon with this ability suffer no damage from attacks that are not super effective. The Pokemon can still be damaged by Typeless attacks (such as Struggle). This ability cannot be removed or copied by any means.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 65
Atk: 7
Def: 4
SpA: 3
SpD: 3
Spe: 40
Size Class: 1
Weight Class: 1

Attacks:

Absorb
Acrobatics
Aerial Ace
Agility
Air Slash
Ally Switch
Attract
Baton Pass
Bide
Bug Bite
Bug Buzz
Captivate
Confide
Confuse Ray
Cut
Defog
Dig
Double Team
Dream Eater
Endure
Facade
False Swipe
Feint Attack
Final Gambit
Flail
Flash
Frustration
Fury Cutter
Fury Swipes
Giga Drain
Giga Impact
Grudge
Gust
Harden
Heal Block
Hex
Hidden Power (Rock)
Hone Claws
Hyper Beam
Leech Life
Metal Claw
Mind Reader
Mud-Slap
Natural Gift
Night Slash
Phantom Force
Protect
Rest
Return
Roost
Round
Sand Attack
Sandstorm
Scratch
Screech
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
Silver Wind
Slash
Sleep Talk
Snore
Solar Beam
Spite
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Telekinesis
Thief
Toxic
Trick
U-turn
Uproar
Will-O-Wisp
X-Scissor
:bw/ninjask:
Ninjask [Hoshido] (F)

Stage 3/5

Types: Type 1/Type 2

STAB

STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Unaffected by Spikes or Toxic Spikes. when switching in

Abilities:

Speed Boost / Infiltrator (unlocked)

Speed Boost: Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Infiltrator: Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Aurora Veil, Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 85
Atk: 7
Def: 4
SpA: 4
SpD: 4
Spe: 160
Size Class: 1
Weight Class: 2

Attacks:

Absorb
Acrobatics
Aerial Ace
Agility
Air Slash
Attract
Baton Pass
Bide
Bug Bite
Bug Buzz
Captivate
Confide
Cut
Defog
Dig
Double Team
Endure
Facade
False Swipe
Feint Attack
Final Gambit
Flail
Flash
Frustration
Fury Cutter
Fury Swipes
Giga Drain
Giga Impact
Gust
Harden
Hidden Power (Rock)
Hone Claws
Hyper Beam
Leech Life
Metal Claw
Mind Reader
Mud-Slap
Natural Gift
Night Slash
Protect
Rest
Return
Roost
Round
Sand Attack
Sandstorm
Scratch
Screech
Secret Power
Shadow Ball
Silver Wind
Slash
Sleep Talk
Snore
Solar Beam
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thief
Toxic
U-turn
Uproar
X-Scissor
:ss/Pyroak:
Pyroak [Au Contraire] (M)
Stage 4*
Types: Fire/Grass

STAB; immune to burn status.

STAB; immunity to Leech Seed and all moves tagged as #Powder.

Abilities:
Rock Head / Battle Armor / Contrary (unlocked)

Rock Head: This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.

Battle Armor: This Pokemon's thick armor prevents it from taking critical hits. #Molded

Contrary: By default this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0. When toggled, it has no effect. #Molded #Toggle

Nature: Sassy (+SpD, -Spe, -10% Eva)

Stats:
HP: 105
Atk: 5
Def: 8
SpA: 6
SpD: 7 (+)
Spe: 52 (-)
Size Class: 4
Weight Class: 5

Attacks:
Absorb
Amnesia
Ancient Power
Aromatherapy
Aromatic Mist
Attract
Blaze Kick
Block
Brutal Swing
Bulldoze
Bullet Seed
Burn Up
Burning Jealousy
Confide
Counter
Double Team
Double-Edge
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Glide
Grassy Terrain
Growth
Headbutt
Heat Crash
Heat Wave
Heavy Slam
Hidden Power (Fairy)
High Horsepower
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Head
Iron Tail
Lava Plume
Leaf Storm
Leaf Tornado
Leafage
Leech Seed
Light Screen
Low Kick
Low Sweep
Magical Leaf
Mud-Slap
Natural Gift
Nature Power
Overheat
Petal Blizzard
Petal Dance
Protect
Psybeam
Rest
Return
Revenge
Roar
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Scorching Sands
Secret Power
Seed Bomb
Sleep Talk
Snore
Solar Beam
Solar Blade
Stealth Rock
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Swords Dance
Synthesis
Terrain Pulse
Throat Chop
Toxic
Water Sport
Wild Charge
Will-O-Wisp
Wood Hammer
Worry Seed
Zap Cannon
Zen Headbutt


I own a legend? Legends are getting their own post.

:ss/glastrier:
Glastrier [Pegasus] (Male)

Stage 3/5

Types: Ice

STAB; immune to Hail damage, freeze status, and Sheer Cold.

Abilities:

Chilling Neigh

Chilling Neigh: When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat by one (1) stage, adjusting the natural stage.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 95
Atk: 10
Def: 9
SpA: 5
SpD: 8
Spe: 30
Size Class: 4
Weight Class: 11

Attacks:

Assurance
Avalanche
Blizzard
Body Press
Body Slam
Bulldoze
Close Combat
Crunch
Double Kick
Double-Edge
Endure
Facade
Giga Impact
Hail
Heavy Slam
High Horsepower
Hyper Beam
Ice Beam
Icicle Crash
Icicle Spear
Icy Wind
Iron Defense
Megahorn
Mist
Mud Shot
Outrage
Payback
Protect
Rest
Round
Scary Face
Sleep Talk
Smart Strike
Snarl
Snore
Stomp
Stomping Tantrum
Substitute
Superpower
Swords Dance
Tackle
Tail Whip
Take Down
Taunt
Thrash
Throat Chop
Torment
Uproar


:xy/pumpkaboo:
Pumpkaboo [All Hallow's Reave] (Female)

Stage 3/5

Types: Ghost/Grass

STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.

STAB; immunity to Leech Seed and all moves tagged as #Powder.

Abilities:

Pickup / Frisk / Insomnia (unlocked)

Pickup: This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.

Frisk: The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift. #Molded

Insomnia: This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack is increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 80
Atk: 5
Def: 5
SpA: 3
SpD: 4
Spe: 51
Size Class: 1
Weight Class: 1

Attacks:

Ally Switch
Astonish
Attract
Bestow
Bullet Seed
Charge Beam
Confide
Confuse Ray
Curse
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Endure
Energy Ball
Explosion
Facade
Fire Blast
Flame Charge
Flamethrower
Flash
Foul Play
Frustration
Giga Drain
Grass Knot
Gyro Ball
Hex
Hidden Power Fire
Imprison
Incinerate
Leech Seed
Light Screen
Mystical Fire
Nature Power
Pain Split
Protect
Psychic
Razor Leaf
Rest
Return
Rock Slide
Rock Smash
Round
Safeguard
Scary Face
Secret Power
Seed Bomb
Shadow Ball
Shadow Sneak
Skill Swap
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Substitute
Sunny Day
Swagger
Thief
Toxic
Trick
Trick Room
Trick-or-Treat
Will-O-Wisp
Worry Seed
:xy/trevenant:
Trevenant [Treebeard] (Male)

Stage 4/5

Types: Ghost/Grass

STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.

STAB; immunity to Leech Seed and all moves tagged as #Powder.

Abilities:

Natural Cure / Frisk / Harvest (unlocked)

Natural Cure: This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Frisk: The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift. #Molded

Harvest: At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot regrow it.

Nature: Adamant (+Atk, -SpA)

Stats:
HP: 90
Atk: 9 (+)
Def: 6
SpA: 4 (-)
SpD: 6
Spe: 56
Size Class: 3
Weight Class: 3

Attacks:

Ally Switch
Astonish
Attract
Bestow
Block
Branch Poke
Brutal Swing
Bulldoze
Calm Mind
Confide
Confuse Ray
Curse
Cut
Dark Pulse
Destiny Bond
Dig
Disable
Double Team
Drain Punch
Dream Eater
Earthquake
Endure
Energy Ball
Facade
Feint Attack
Focus Blast
Forest's Curse
Foul Play
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Glide
Growth
Grudge
Hex
Hidden Power Fire
Hone Claws
Horn Leech
Hyper Beam
Imprison
Ingrain
Leaf Storm
Leech Seed
Magic Coat
Magical Leaf
Nature Power
Pain Split
Phantom Force
Poison Jab
Poltergeist
Power-Up Punch
Protect
Psychic
Reflect
Rest
Return
Rock Slide
Rock Smash
Role Play
Round
Safeguard
Secret Power
Seed Bomb
Shadow Ball
Shadow Claw
Skill Swap
Skitter Smack
Sleep Talk
Snore
Solar Beam
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Tackle
Telekinesis
Thief
Toxic
Trick
Trick Room
Venom Drench
Will-O-Wisp
Wood Hammer
Worry Seed
X-Scissor
:ss/roserade:
Roserade [Lemonade] (Female)

Stage 3/5
Types: Grass/Poison

STAB; immune to Leech Seed and all moves tagged as #Powder.
STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction.

Abilities:
Natural Cure / Poison Point / Technician (H)

Natural Cure:
This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Poison Point:
By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.

Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Nature: Serious (No effect)

Stats:
HP: 85
Atk: 5
Def: 5
SpA: 9
SpD: 8
Spe: 90
Size Class: 2
Weight Class: 2

Attacks:

Absorb
Aromatherapy
Attract
Body Slam
Bullet Seed
Captivate
Confide
Cotton Spore
Cut
Dazzling Gleam
Double Team
Endure
Energy Ball
Extrasensory
Facade
Flash
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Terrain
Growth
Hidden Power Fire
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Life Dew
Magical Leaf
Mega Drain
Mind Reader
Natural Gift
Nature Power
Petal Blizzard
Petal Dance
Pin Missile
Poison Jab
Poison Sting
Power Whip
Protect
Psych Up
Rain Dance
Razor Leaf
Rest
Return
Round
Secret Power
Seed Bomb
Shadow Ball
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Spikes
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Swords Dance
Synthesis
Toxic
Toxic Spikes
Uproar
Venom Drench
Venoshock
Water Sport
Weather Ball
Worry Seed

Big things coming here ;)
:bw/lapras:
Lapras [Encore] (Male)

Stage 4/5

Types: Water/Ice

STAB

STAB; immune to Hail damage, freeze status, and Sheer Cold.

Abilities:

Water Absorb / Shell Armor / Hydration

Water Absorb: This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done.

Shell Armor: This Pokemon's thick, bony outer shell prevents it from taking critical hits.

Hydration: At the end of each Action, if the weather is Rain, this Pokemon is healed of all its Major Status Conditions. (This effect has the same timing as Weather-based damaging and healing effects.)

Nature: Bold (+Def, -Atk)

Stats:
HP: 105
Atk: 5 (-)
Def: 8 (+)
SpA: 6
SpD: 7
Spe: 60
Size Class: 5
Weight Class: 6

Attacks:

Ancient Power
Aqua Tail
Attract
Aurora Beam
Avalanche
Bide
Bite
Blizzard
Block
Body Press
Body Slam
Brine
Bubble Beam
Bulldoze
Captivate
Charm
Confide
Confuse Ray
Curse
Dive
Double Team
Double-Edge
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Rage
Dream Eater
Drill Run
Echoed Voice
Endure
Facade
Fissure
Foresight
Freeze-Dry
Frost Breath
Frustration
Future Sight
Giga Impact
Growl
Hail
Headbutt
Heal Bell
Helping Hand
Hidden Power Ghost
Horn Drill
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Shard
Icy Wind
Iron Head
Iron Tail
Life Dew
Liquidation
Megahorn
Mimic
Mist
Natural Gift
Nightmare
Outrage
Perish Song
Protect
Psychic
Psywave
Rage
Rain Dance
Reflect
Refresh
Rest
Return
Roar
Rock Smash
Round
Safeguard
Secret Power
Sheer Cold
Shock Wave
Signal Beam
Sing
Skull Bash
Sleep Talk
Smart Strike
Snore
Solar Beam
Sparkling Aria
Strength
Substitute
Surf
Swagger
Take Down
Thunder
Thunderbolt
Tickle
Toxic
Water Gun
Water Pulse
Waterfall
Weather Ball
Whirlpool
Zap Cannon
Zen Headbutt
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top