Profile: akela

This place seems strangely familiar...
Trainer Name: akela

Pokemon Team: Araquanid, Cursola, Fidgit, Mollux, Wishiwashi, Pincurchin, Naviathan
W/L/T:

Rental Counters:
3
Training Counters: 3
Judge Counters: 6

Current Battles:
Battle Slot 1: 6v6 Pyramids versus Dogfish44
Battle Slot 2:
Battle Slot 3:

Battle History:

Items:

Key Items:

Prize Claims:



Pokémon Organized:
Bug: Araquanid
Dark:
Dragon:
Electric: Pincurchin
Fairy:
Fighting:
Fire: Mollux
Flying:
Ghost: Cursola
Grass:
Ground: Fidgit
Ice:
Normal:
Poison: Fidgit*, Mollux*
Psychic:
Rock:
Steel: Naviathan
Water: Araquanid*, Naviathan*, Wishiwashi
 
Last edited:
Normal Sprite

Puddles (Araquanid) [F]
Stage 3*
Nature: Serious Nature
Type: Water / Bug

Abilities:
Water Bubble: This Pokémon is protected by a bubble of water which makes it immune to the Burn status and shifts Fire-type moves to their next level of resistance (e.g. ×2 -> ×1, ×1 -> ×0.5). Furthermore, the bubble helps strengthen its Water-type attacks, increasing their BAP by four (4).
Water Absorb: This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done.

Stats:
HP: 80
Atk: 3
Def: 4
SpA: 3
SpD: 6
Spe: 42
Size Class: 4
Weight Class: 4

Movepool:
Stage 3:
Aqua Ring
Attract
Aurora Beam
Bite
Blizzard
Bubble
Bubble Beam
Bug Bite
Bug Buzz
Confide
Crunch
Dive
Double Team
Endure
Entrainment
Facade
Frost Breath
Frustration
Giga Drain
Headbutt
Hidden Power
Hydro Pump
Ice Beam
Icy Wind
Infestation
Iron Defense
Leech Life
Liquidation
Lunge
Magic Room
Mirror Coat
Poison Jab
Power Split
Protect
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Scald
Sleep Talk
Snore
Soak
Spider Web
Spit Up
Sticky Web
Stockpile
Substitute
Surf
Swagger
Toxic
Waterfall
Water Gun
Water Sport
Wide Guard
Wonder Room
X-Scissor

Stage 4: (Locked)
Aqua Ring
Attract
Aurora Beam
Bite
Blizzard
Bubble
Bubble Beam
Bug Bite
Bug Buzz
Confide
Crunch
Dive
Double Team
Endure
Entrainment
Facade
Frost Breath
Frustration
Giga Drain
Headbutt
Hidden Power
Hydro Pump
Ice Beam
Icy Wind
Infestation
Iron Defense
Laser Focus
Leech Life
Liquidation
Lunge
Magic Coat
Magic Room
Mirror Coat
Poison Jab
Power Split
Protect
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Scald
Signal Beam
Sleep Talk
Snore
Soak
Spider Web
Spit Up
Sticky Web
Stockpile
Substitute
Surf
Swagger
Toxic
Waterfall
Water Gun
Water Pulse
Water Sport
Wide Guard
Wonder Room
X-Scissor

Stage 5: (Locked)

Normal Sprite

Eater of Worlds (Cursola) [F]
Stage 3*
Nature: Serious Nature
Type: Ghost

Abilities:
Weak Armor: By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a physical attack, reducing the Pokemon's Defense by one (1) stage for each hit and increasing their Speed by two (2) stages for each hit. When toggled, no effect.
Perish Body: If the Pokemon is struck by a contact attack, the Pokemon inflicts both itself and its attacker with the Doom status.

Stats:
HP: 80
Atk: 4
Def: 3
SpA: 6
SpD: 6
Spe: 30
Size Class: 2
Weight Class: 1

Movepool:
Stage 3:
Amnesia
Ancient Power
Astonish
Attract
Blizzard
Body Slam
Brine
Bulldoze
Calm Mind
Confuse Ray
Curse
Destiny Bond
Dig
Disable
Earth Power
Earthquake
Endure
Facade
Giga Drain
Giga Impact
Grudge
Hail
Harden
Haze
Head Smash
Hex
Hydro Pump
Hyper Beam
Ice Beam
Icicle Spear
Icy Wind
Iron Defense
Leech Life
Light Screen
Liquidation
Mirror Coat
Nature Power
Night Shade
Perish Song
Pin Missile
Power Gem
Protect
Psychic
Rain Dance
Reflect
Rest
Revenge
Rock Blast
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Scald
Screech
Self-Destruct
Shadow Ball
Sleep Talk
Snore
Spite
Stealth Rock
Stomping Tantrum
Stone Edge
Strength Sap
Substitute
Sunny Day
Surf
Tackle
Throat Chop
Water Pulse
Whirlpool
Will-O-Wisp

Stage 4: (Locked)
Stage 5: (Locked)


Hundred (Fidgit) [F]
Stage 3*
Nature: Serious Nature
Type: Poison / Ground

Abilities:
Persistent: This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanentl/y, and its BRT is increased by two (2) ranks.
Frisk: The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.

Stats:
HP: 90
Atk: 4
Def: 5
SpA: 4
SpD: 4
Spe: 105
Siz: 2
Wei: 4

Movepool:
Stage 3:
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Body Slam
Brutal Swing
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable
Double-Edge
Double Team
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power (Electric)
Hyper Beam
Instruct
Knock Off
Light Screen
Lucky Chant
Low Sweep
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Natural Gift
Poison Jab
Protect
Psych Up
Quick Guard
Quash
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Spikes
Spotlight
Stealth Rock
Sticky Web
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick Room
U-turn
Venom Drench
Venoshock
Whirlwind
Wide Guard
Wish
Wonder Room

Stage 4: (Locked)
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Block
Body Slam
Brutal Swing
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable
Double-Edge
Double Team
Drill Run
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Gastro Acid
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power (Electric)
Hyper Beam
Icy Wind
Instruct
Knock Off
Laser Focus
Light Screen
Lucky Chant
Low Sweep
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Ominous Wind
Poison Jab
Protect
Psych Up
Quick Guard
Quash
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rototiller
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Snore
Spikes
Spotlight
Stealth Rock
Sticky Web
Stomping Tantrum
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Tailwind
Taunt
Telekinesis
Thief
Throat Chop
Torment
Toxic
Toxic Spikes
Trick Room
Twister
U-turn
Venom Drench
Venoshock
Whirlwind
Wide Guard
Wish
Wonder Room

Stage 5: (Locked)


Lamp (Mollux) [M]
Stage 3*

Types: Fire/Poison
Nature: Serious Nature

Abilities:
Dry Skin: This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by one (1). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate: By default this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. When toggled, no effect.

Stats:
HP: 90
Atk: 2
Def: 4
Spa: 6
Spd: 5
Spe: 76
Siz: 3
Wei: 3

Movepool
Stage 3:

Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch
Bide
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Draining Kiss
Ember
Eruption
Explosion
Facade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power (Ice)
Hyper Beam
Inferno
Infestation
Lava Plume
Leech Life
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Solar Beam
Spotlight
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock
Water Gun
Will-O-Wisp
Withdraw

Stage 4: (Locked)
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Draining Kiss
Ember
Eruption
Explosion
Facade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power (Ice)
Hyper Beam
Inferno
Infestation
Iron Defense
Knock Off
Lava Plume
Leech Life
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Secret Power
Shock Wave
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solar Beam
Spotlight
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock
Water Gun
Will-O-Wisp
Withdraw

Stage 5 (Locked)


Solo Form


School Form

Wishiwashi [F]
Stage: 1

Nature: Serious Nature
Type: Water

Ability:
Schooling: On initial sendout, this Pokémon will call on its fellow Wishiwashi and merge into its School Forme. If at the end of an action this Pokémon's HP is under 25%, its fellow Wishiwashi lose the will to continue and this Pokémon reverts to its Solo Forme. If this Pokémon's HP is back above 25% HP at the end of an action, it will summon its fellow Wishiwashi again to take up School Forme. This ability cannot be removed from the Pokémon or copied by any means. Wishiwashi will transform from Schooling-Form to Solo-Form when its current HP is less than 17.5.

Stats:
Solo-Form:

HP: 70
Atk: 1
Def: 1
SpA: 2
SpD: 2
Spe: 40
Siz: 1
Wei: 1

Schooling-Form:
HP: 70
Atk: 6
Def: 6
SpA: 6
SpD: 6
Spe: 30
Siz: 7
Wei: 4

Movepool
Stage 3:

Aqua Ring
Aqua Tail
Attract
Beat Up
Brine
Bulldoze
Confide
Dive
Double-Edge
Double Team
Earthquake
Endeavor
Endure
Facade
Feint Attack
Frustration
Growl
Hail
Helping Hand
Hidden Power (Fire)
Hydro Pump
Ice Beam
Iron Tail
Liquidation
Mist
Mud Shot
Muddy Water
Protect
Rain Dance
Rest
Return
Round
Scald
Sleep Talk
Snore
Soak
Substitute
Surf
Swagger
Take Down
Tearful Look
Toxic
U-Turn
Uproar
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool

Stage 4: (Locked)
Aqua Ring
Aqua Tail
Attract
Beat Up
Brine
Bulldoze
Confide
Covet
Dive
Double-Edge
Double Team
Earthquake
Endeavor
Endure
Facade
Feint Attack
Frustration
Growl
Hail
Helping Hand
Hidden Power (Fire)
Hydro Pump
Ice Beam
Iron Tail
Liquidation
Mist
Mud Shot
Muddy Water
Protect
Rain Dance
Rest
Return
Round
Scald
Sleep Talk
Snore
Soak
Substitute
Surf
Swagger
Take Down
Tearful Look
Toxic
U-Turn
Uproar
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool

Stage 5: (Locked)


Pincurchin [F]
Stage 3*

Nature: Serious Nature
Type: Electric

Abilities:
Lightning Rod:
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric-type attack, they transfer the energy into their body, using it to increase their Special Attack (and adjust the natural stage) by one (1) stage, unless the user has a type immunity to Electric-type attacks. This Pokémon takes no damage from Electric-type attacks.
Electric Surge: Unless otherwise commanded by the trainer, when this Pokémon is sent out or when a Pokémon mega evolves into a Pokemon with this ability, it summons Electric Terrain which lasts 4 rounds (6 with Terrain Extender), expending 10 EN to do so.

Command: Activate Electric Surge - 9 En - Summons Electric Terrain to the field.

Stats:
HP:
70
Atk: 5
Def: 4
SpA: 4
SpD: 4
Spe: 15
Siz: 1
Wei: 1

Movepool:
Stage 3:

Acupressure
Assurance
Attract
Brine
Bubble Beam
Charge
Curse
Discharge
Electric Terrain
Endure
Facade
Fury Attack
Hex
Hydro Pump
Liquidation
Memento
Muddy Water
Payback
Peck
Pin Missile
Poison Jab
Protect
Rain Dance
Recover
Rest
Reversal
Round
Scald
Self-Destruct
Sleep Talk
Snore
Spark
Spikes
Substitute
Sucker Punch
Surf
Throat Chop
Thunder
Thunderbolt
Thunder Shock
Thunder Wave
Toxic Spikes
Venom Drench
Venoshock
Water Gun
Zing Zap

Stage 4: (Locked)
Stage 5: (Locked)


View attachment 230573
Naviathan [F]
Stage 3*

Types: Water / Steel
Nature: Serious

Abilities:
Guts:
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Heatproof: This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Light Metal: The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).

Stats:
HP:
100
Atk: 5
Def: 4
SpA: 4
SpD: 3
Spe: 97
Siz: 6
Wei: 9 (LM: 6)

Movepool
Stage 3

Anchor Shot
Attract
Bite
Blizzard
Brine
Brutal Swing
Bubble Beam
Calm Mind
Confide
Dive
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Drill Peck
Echoed Voice
Facade
Feather Dance
Feint
Flash Cannon
Frustration
Giga Impact
Gust
Hail
Haze
Hidden Power (Flying)
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Icicle Crash
Icicle Spear
Iron Head
Iron Tail
Liquidation
Metal Claw
Metal Sound
Metronome
Peck
Protect
Psychic Fangs
Rain Dance
Refresh
Rest
Retaliate
Return
Rock Smash
Round
Scald
Scary Face
Secret Power
Self-Destruct
Slack Off
Sleep Talk
Splash
Strength
Substitute
Surf
Swagger
Taunt
Thunder Fang
Toxic
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Wide Guard
Wild Charge

Stage 4 (Locked)
Anchor Shot
Attract
Bite
Blizzard
Brine
Brutal Swing
Bubble Beam
Calm Mind
Confide
Dive
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Drill Peck
Echoed Voice
Facade
Feather Dance
Feint
Flash Cannon
Frustration
Giga Impact
Gust
Hail
Haze
Hidden Power (Flying)
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icicle Crash
Icicle Spear
Icy Wind
Iron Defense
Iron Head
Iron Tail
Laser Focus
Liquidation
Metal Claw
Metal Sound
Metronome
Peck
Protect
Psychic Fangs
Rain Dance
Refresh
Rest
Retaliate
Return
Rock Smash
Round
Scald
Scary Face
Secret Power
Self-Destruct
Slack Off
Sleep Talk
Snore
Splash
Stomping Tantrum
Strength
Substitute
Surf
Swagger
Taunt
Thunder Fang
Thunder Punch
Toxic
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Wide Guard
Wild Charge

Stage 5 (Locked)

Light Metal Boosted Maneuvers

Bite
Brutal Swing
Dragon Breath
Echoed Voice
Feint
Gust
Hidden Power (Flying)
Icicle Spear
Icy Wind (Locked)
Metal Claw
Peck
Rock Smash
Round
Snore (Locked)
Water Gun
Water Pulse
Whirlpool
 
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