Pet Mod Poketypos (Sinistcha Slate)

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
isn't furant a defensive ghost switchin, though? with pex-esque mixed bulk and a ghost immunity i can't see it not being one.

you're still right, though. nerfed slaymin's signature move and nurshifu's spa accordingly.
Furant isn't a defensive mon, or rather, it's not a very good one. It's more akin to an offensive wallbreaker with very solid bulk even uninvested. It would rather throw out banded Extreme Speed to revenge kill something in a match than sit, take a hit and do next to nothing in return, especially since it's only form of real recovery is Rest.
 
Mythical
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36A3A5C1-E971-47C0-856D-291AF83B8026.png
Iphione
36A3A5C1-E971-47C0-856D-291AF83B8026.png
Type: Steel/Electric
Abilities: Tablets of Ruin, Static, H: Teravolt
Stats: 90 HP / 30 Atk / 80 Def / 100 SpA / 90 SpD / 90 Spe
Movepool Changes
Losses: All Water Moves
Additions: Thunderbolt, Discharge, Volt Switch, Rapid Spin, Reflect, Light Screen, Recover, Flash Cannon, Steel Beam, Recover, Spikes, Power Gem, Self-Destruct, Explosion, Magnet Rise, Thunder Shock, Iron Head, Spark, Wild Charge, Magnet Bomb, Thunder, Zap Cannon, Shadow Ball, Hex, Thunder Wave
Role: Defensive Utility mon which has reliable removal, hazards, decent offensive pressure, pivoting, recovery, screens
Flavor: An electrical spirit similar to rotom, IPihione inhabit various tablets and devices which channel their innate electrical abilities. They are playful and a tad mischievous, going from place to place and overall just being goofy fellas.
 
:ss/zarude:
Original Pokemon: Zarude
New Pokémon: Zarune (Zarude + Rune)
Type: Ground / Psychic
Abilities: Mold Breaker
Stats: 105 / 120 / 105 / 70 / 105 / 95 {BST: 600}
Weight: 110.0 kg
Movepool Changes:
  • + Runic Rebellion (Psychic | 80 BP | Contact | 100% Acc | 10 PP | Cures user’s non-volatile status conditions), Magic Coat, Zen Headbutt, Psychic Fangs, Trick, Earthquake, Stealth Rock
  • - All Grass-type moves, All Dark-type moves except Taunt
Height: will do if it wins
Flavor / Explanation: It’s a statue made from mud and clay resembling a type of primate.
Competitive Role: Pivot and rocker with a large utility movepool able to run a multitude of different sets similar to base Zarude with the added utility of Wandering Spirit to nullify abilities of switchins.

:rs/metagross:
Original Pokemon: Metagross
New Pokemon: Metagrave
Type: Ghost / Dragon
Abilities: Clear Body / Immunity
Stats: 90 / 125 / 110 / 95 / 110 / 70 {BST: 600}
Weight: 500.0 kg
Movepool Changes:
  • + Shadow Sneak, Shadow Claw, Spirit Shackle, Shadow Bone, Shadow Ball, Dragon Claw, Scale Shot, Dragon Hammer, Haze, Will-O-Wisp
  • - All Steel-type moves, All Psychic-type moves except Cosmic Power
Height: will do if it wins
Flavor / Explanation: It’s “face” is now a tombstone with crossbones, with pillar-like structures for the arms, which are somewhat spiky for the dragon portion
Competitive Role: Bulky Dragon spinblocker. Hits hard, has a lot of potential sets and can’t be easily removed via Toxic to boot.

:sv/great tusk:
Original Pokemon: Great Tusk
New Pokemon: Great Musk
Type: Poison / Steel
Abilities: Pressure
Stats: 115 / 121 / 71 / 63 / 113 / 87 {BST: 570}
Weight: 300.0 kg
Movepool Changes:
  • + Baneful Bunker, Gunk Shot, Poison Jab, Toxic, Toxic Spikes, Iron Defense
  • - All Ground-type moves except Earthquake, all Fighting-type moves except Bulk Up
Height: will do if it wins
Flavor / Explanation: It’s a muskox, the body / trunk portion is now attached to its body (it doesn’t have a trunk anymore) and is covered in hair and it has horns on the top of its head instead of tusks
Competitive Role: Spinner and Toxic Spiker that can go for more defensive sets or can can use Bulk Up sets to effectively clean late game
 
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Mythical

Original Pokemon: Mew
New Pokemon: Maw
Type: Dark
Abilities: Shed Skin
Stats: 110 HP / 90 Atk / 110 Def / 90 SpA / 110 SpD / 90 Spe
Weight: Same as Mew
Movepool Changes: no need

Height: Same as Mew
Flavor / Explanation: Evil Mew. The ancestor of all evil Pokémon.
Competitive Role: Defensive Dark-type that checks the powerful Ghost-type. Shed Skin allows it to run Rest, its only recovery move, more reliably.

Pseudo-Legendary

Original Pokemon: Dragonite
New Pokemon: Dragonote
Type: Dragon/Water
Abilities: Own Tempo / Punk Rock
Stats: 91 HP / 134 Atk / 75 Def / 110 SpA / 110 SpD / 80 Spe (BST: 600)
Weight: 404 lbs / 183.3 Kg
Movepool Changes:
+Sparkling Aria, Recover, Liquidation, Overdrive, Disarming Voice, Chilling Water
-All Flying-type moves

Height: 6'11 / 2.11m
Flavor / Explanation: A mysterious Dragonite of the seas with a beautiful voice. This Pokémon wants to be a part of your world.
Competitive Role: Can either work as a Dragon Dance sweeper or a special wallbreaker. Own Tempo gives it a invaluable immunity to Intimidate while also making its Outrage less risky. Meanwhile, Punk Rock boosts the power of its STAB move Sparkling Aria and various coverage moves.
 
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:ss/guzzlord:

New Pokemon: Gunklord
Original Pokemon: Guzzlord
Typing:

Ability: Corrosion
Stats: 113/109/89/103/89/67

Added Moves: Baneful Bunker, Gunk Shot, Toxic, Toxic Spikes
Removed Moves: All Dragon Moves

Description: Bulky Attacker with a good typing, only giving it a weakness to Ground. Corrosion allows Gunklord to poison everything, even with Toxic as a more conventional way or Baneful Bunker to protect itself and punish physical attackers. It can use powerful stabs such as Gunk Shot, Crunch, Knock Off and Poison Jab (for the physical side) or Dark Pulse, Sludge Bomb and Sludge Wave (for the special side), while also having great coverage options, like Earthquake, Fire Blast, Flamethrower, Gyro Ball, Heat Crash, Heat Wave, Heavy Slam, Iron Head, Stomping Tantrum, etc.

Flavor: Guzzlord but it's a big pile of trash. It likes eating trash.
 
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Great Husk Large.png
Great Husk.png
New Pokemon: Great Husk
Original Pokemon: Great Tusk
Type:

Abilities: Sturdy / Cursed Body
Stats: HP 92 / Atk 71 / Def 116 / SpA 114 / SpD 81 / Spe 96 / BST 570
Weight: 642.1 lbs - 291.3 kg
Height: 7'03" - 2.2 m
Movepool Changes::
  • +Scorching Sands, Shadow Ball, Hex, Phantom Force, Shadow Bone, Shadow Sneak, Spite, Grudge, Curse, Confuse Ray, Dark Pulse, Snarl, Payback, Sludge Wave, Belch, Poison Gas, Ice Beam, Flamethrower, Glare, Amnesia, Eerie Impulse.
  • -All Fighting-type moves, Megahorn, Sunny Day, Play Rough.
Description:
So, in short, Great Husk is basically a Donphan post-mortem. That's the flavor.
In regards to what they're meant to be, they're a hard-hitting, decently fast 'mon. They have an absolutely great offensive typing and pretty good defensive one too. On the offensive side the typing has 7 types which it hits for super effective, and none that resist it alone, while on the defensive side, it does have 5 weaknesses, however in exchange it gets two 2x resistances, one 4x resistance, and THREE immunities. They also have pretty good bulk to boot, at 92/116/81, and furthermore they have quite good offensive stats too! A great 114 Special Attack, making them, well, a STRONG special attacker, especially with the nice coverage they have, and their speed, at 96, ain't too shabby either. They could probably pair well with Taranitar, dealing with the rock types that would otherwise threaten Tar while also taking advantage of the sticky webs that can the latter can set up.

Gonna do more at some point
 
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Okay, veto time!
:sm/naganadel:
Arcanadel
Origin:
Naganadel
Type: Dragon / Ghost
Abilities: Magic Bounce | Power of Alchemy
Stats: HP-70 Atk-50 Def-70 SpA-127 SpD-127 Spe-96 BST: 540
Movepool Changes
Calm Mind, Psychic, Psyshock, Shadow Ball, Trick, Defog, Taunt, Recover
Description: Naganadel wears a wizard hat, becomes dark blue, and has purple and yellow star and moon patterns on its body. It’s stingers are now made of wood and are kind of twisted like a wizard’s staff. It’s abdomen becomes transparent and seems to hold some sort of liquid. you’re a wizard, harry.
Competitive Value: Arcanadel makes a good offensive hazard setter with Spikes and Toxic Spikes, but is probably better at hazard control, given access to Defog and Magic Bounce. Using a set-up move like Calm Mind or Nasty plot, Arcanadel can effectively sweep late game with its wide movepools of coverage. It can also pair Dragon Tail with its hazard setting moves to phase opponents. (Note that a secondary Ghost-typing lets it serve as a spinblocker, while access to a relatively fast Taunt lets it thwart opposing Defoggers).

Hazard Setter
Arcanadel @ Heavy-Duty Boots
Ability: Magic Bounce
EVs: 252 HP / 252 Spe / 4 SpD
Timid Nature
-Spikes
-Taunt
-Draco Meteor
-U-turn / Dragon Tail / Toxic Spikes / Recover

Choice Item
Arcanadel @ Choice Scarf / Choice Specs
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
-Shadow Ball
-Draco Meteor
-Flamethrower
-Trick / U-turn

Set-Up Sweeper
Arcanadel @ Leftovers
Ability: Magic Bounce
EVs: 252 SpA / 252 Spe / 4 Def
-Calm Mind / Nasty Plot
-Moongeist Beam
-Flamethrower / Sludge Bomb
-Recover / Draco Meteor

Defog
Arcanadel @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 SpD / 4 SpA
Careful Nature
-Defog
-Recover
-U-turn
-Draco Meteor

:sv/jirachi:
Miragi (Mirage + Jirachi)
Origin: Jirachi
Type: Psychic / Water
Abilities: Illusion | Prankster
Stats: Unchanged
Movepool Changes: + Blink (Teleport clone. Switch in takes half chip damage from hazards), Mirror coat
Description: Jirachi’s head gets pale tree leaves and it’s body is sky-blue.
Competitive Value: ver bulki pivot. wip
:naganadel: Arcanadel is very concerning due to it's high special attack, Moongeist Beam, really good bulk and Magic Bounce, and would overall be extremely difficult to answer as a result. Remove Magic Bounce and Moongeist Beam.
:jirachi: Miragi having Illusion here is a bit concerning and with it's extremely versatile movepool with both Cosmic Power and Calm Mind and its great movepool, it can snowball out of control very quickly. I'd remove Illusion here, and likely add some Water moves as this hasn't got any Water moves to use effectively.
:sv/victini:
Original Pokémon: Victini
New Pokémon: Vaccini
Type: Psychic / Poison
Abilities: Health Veil (Summons the effect of Safeguard for five turns on entering battle) / Merciless (Hidden)
Stats: 100 / 100 / 100 / 100 / 100 / 100 (600 BST)
Weight/Height: 0.4 m / 4.0 kg
Movepool Changes: + Lethal Injection (Poison-type V-create clone), Poison Jab, Gunk Shot, Toxic, Heal Bell, Recover, Sludge Bomb, Sludge Wave, Misty Terrain, Heal Pulse, Wish, Teleport, Venoshock, Purify, Needle Arm, Twineedle, Pin Missile, Fell Stinger
- Fire moves except Mystical Fire, Fusion Bolt, Bolt Strike, Glaciate, Scorching Sands

Flavor: A cute, Audino-like creature with a nurse aesthetic. Its arms end in wicked stingers resembling hypodermic needles.
Competitive: Weird Poison that can provide team support by protecting from status or just murder things with Lethal Injection and Merciless with Toxic Spikes support. Also able to do a Glowking impression with FuturePort and WishPort, but the lack of Regenerator hurts it there, as do its weaknesses to Earthquake and Knock Off.

:sv/goodra:
Original Pokémon: Goodra
New Pokémon: Gloodra
Type: Normal
Abilities: Sticky Hold (Knock Off no longer has boosted power against it + grants immunity to Poltergeist on top of existing effects) / Dry Skin / Poison Heal (Hidden)
Stats: 110 / 120 / 120 / 100 / 70 / 80 (600 BST)
Weight/Height: 1.8 m / 220.0 kg
Movepool Changes: + Glue Trap (Normal-type Octolock clone, lowers Speed each turn), Giga Drain, Corrosive Gas
- Dragon moves except Dragon Tail

Flavor: A mass of white glue, with a horn resembling the orange cap on a glue bottle. Incredibly sticky.
Competitive: Fat Normal stat stick with Poison Heal for longevity and STAB Facade. Can also be run with Dry Skin as a Water check. Reeeally doesn't like Roseroast.
:victini: Vaccini is way too strong of a cleric here. Mew bulk, Wishport, and denying status on incoming Pokemon sounds extremely dangerous for this meta, and not only that, it can go offensive with Merciless as well, which is also likely too strong due to Lethal Injection. I'd remove Health Veil altogether and remove either Lethal Injection or Merciless.
:goodra: 110/120/70 bulk and Poison Heal with an Octolock type move is extremely concerning and would make switching into this a nightmare due to the speed drop it provides. I'd get rid of Glue Trap entirely
Mythical
:ss/Marshadow:
Original Pokemon: Marshadow
New Pokemon: Tarshadow
Type: View attachment 494420 View attachment 494421
Abilities: Toxicate (Toxicate causes all Normal-type attacking moves used by the Pokémon to become Poison-type, and increase in power by 20%.)
Stats: 85 HP / 115 Attack / 90 Defense / 100 Special Attack / 95 Special Defense / 120 Speed | BST: 600
Weight: 22.2 kg (48.9 lbs)
Movepool Changes:
+ Gunk Shot
+ Sludge Wave
+ Hyper Voice
+ Sludge Bomb
+ Clear Smog
+ Quick Attack
+ Gastro Acid
- Focus Punch
- Close Combat
- Focus Blast
- Superpower
- Drain Punch
- Bulk Up
- Outrage
- Blaze Kick
Height: 0.7 m (2′04″)
Flavor / Explanation:
To be done.
Competitive Role:
Physical wallbreaker and special setup sweeper. Quite hard to wall due to coverage and has really good stats.
Tarshadow @ Choice Band
Ability: Toxicate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- Spectral Thief
- Quick Attack / Shadow Sneak
- Ice Punch
Tarshadow @ Choice Specs
Ability: Toxicate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hyper Voice
- Shadow Ball
- Aura Sphere
- Grass Knot
:Marshadow: Tarshadow should probably have Spectral Thief removed here, that move is likely still too much for it.
:sv/Darkrai:
Original Pokemon: Darkrai
New Pokemon: Darkred
Type: Fire
Abilities: Burning Anger - This Pokemon's Dark-Type moves become Fire-Type and have 1.2x power. Converted moves raise to 1.5x power instead if the target is a Fairy-type Pokemon.)
Stats: 70/115/70/135/90/120
Weight: 111.3 lbs.
Movepool Changes: - Ice-Type moves, + Fiery Wrath, + Fire Blast, Flamethrower, Ember, Flare Blitz, Fire Punch, Aura Sphere

Height: 4'11"
Flavor / Explanation: Darkrai but he is on fire. It lives in the sun and is literally too angry so all of it's anger is converted into burning things.
Competitive Role: Loses out on Dark coverage, but gets stronger/more consistent Fire STAB and the ability to screw over fairies in exchange.



:sv/Silvally:
Original Pokemon: Silvally
New Pokemon: Chillvally
Type: Ice
Abilities: ISG System - If this Pokemon is Chillvally, changes the type of moves of its held Memory to Ice-Type, and those moves get 1.3x power.
Stats: 95/95/95/95/95/95
Weight: 221.6 lbs.
Movepool Changes: - Multi Attack, + Icicle Crash, Icicle Spear, Powder Snow, Trailblaze, Fusion Bolt, Fusion Flare, Bolt Strike, Blue Flare, Glaciate

Height: 7'07"
Flavor / Explanation: Made by Ghetsis & Team Plasma as a back-up plan to freezing the world, but ultimately never surfaced due to having frozen the facility it was created in. It's built in a similar way to Silvally, but with the ultimate goal of freezing all threats instead.
Competitive Role: Note: there will not be a Normal memory. Chillvally ultimately functions like a not as great Silvally, though being able to get any of its moves to also be STAB is nice.
:Darkrai: This is way too strong for the current meta for the same reasons regular Darkrai would be. Remove Nasty Plot and lower the Special Attack by 20/25 points and remove Fiery Wrath or change its ability to something less strong.
:silvally: Remove the power boost that moves of the held Memory get or rework how the ability works. They already hit hard enough, the power boost likely makes this go overboard (Bolt Strike and Blue Flare hit 169 BP) considering Silvally's already fantastic coverage.
Mythical:
View attachment 494472
Original Pokemon: Melmetal
New Pokemon: Meltonin
Type: View attachment 494473/View attachment 494474
Ability:
Comatose/Bad Dreams
Stats:
HP: 140
Attack: 143
Defense: 62
Sp Attack: 78
Sp Defense: 146
Speed: 30
Moveset Changes
STAB:
+Night Terror +Zen Headbutt +Psyco Cut +Twin Beam +Confusion +Psybeam +Dream Eater +Astonish +Shadow Punch +Shadow Claw +Poltergeist +Shadow Ball
Coverage: +Brutal Swing +Beat Up +Fling +Wake Up Slap +Submission +Brick Break +Smelling Salts +Skitter Smack +Infestation +Sludge Bomb +Snore +Dark Pulse +Icy Wind +Absorb
Status: +Hypnosis +Sleep Talk +Meditate +Yawn +Curse +Quash +Chilly Reception
Loses: -All Steel-type Moves -Superpower
Night Terror/PP 25/ 100% Accuracy/60 BP/Psychic/Psysical/+1 Priority, only works if the user is asleep
Flavor: Melmetal is now made up of Melatonin, the chemical in the brain that induces sleep, its body is all slimy and pale purple, the nut that forms Melmetal's head is now a crystal ball.
Role: Meltonin is a very powerful wallbreaker, having fantastic coverage and a reliable, reasonably strong STAB priority move in Night Terror if you choose Comatose. Comatose, plus valuable immunities to Fighting and Normal allows its defensive typing to be useful under certain circumstances. It's massive special bulk is nothing to scoff at, allowing it to absorb Focus Blasts and Boombursts from the opponent. This alongside a sleep-inducing move in Hypnosis and weather setting move in Chilly Reception gives it valuable utility. Its main weaknesses are massive, however, being x4 weak to 2 of the best offensive types is bad enough, but it lacks ways to super-effectively hit Dark-types back aside from the unreliable Wake-up Slap, Submission, Skitter Smack, or Infestation.

Solo Legendary:
View attachment 494468
Original Pokemon: Urshifu
New Pokemon: Brrshifu
Type: View attachment 494484/View attachment 494485
Ability:
Unseen Fist
Hidden Ability: Cold Will (Boosts Ice, Fighting, and Dark type moves by 30% during Snow)
Stats:
HP: 100
Attack: 135
Defense: 95
Sp Attack: 42
Sp Defense: 80
Speed: 98
Moveset Changes
STAB Moves:
+Flurry Strike +Ice Shard +Triple Axel +Ice Spinner +Icicle Crash +Avalanche +Ice Ball +Powder Snow
Coverage: +Rapid Spin +Night Slash +Knock Off +Throught Chop +Acrobatics +Stone Edge +Accelerock +Flash Cannon +Snarl
Status: +Snowscape +Rain Dance +Roar +Spikes
Loses: -All Dark-type moves except shown above -All Water-type moves -Iron Defense
Flurry Strike/PP 10/ 95% Accuracy/70 BP/Ice/Psysical/Summons Snow after the move is used
Flavor: A Urshifu grizzled and greyed by the sheer cold, it postures itself like a sumo wrestler, has it's fur spiked by the cold.
Role: Brrshifu is a unique weather setter that can snowball (no pun intended) if left unckecked. It's combination of power, coverage, and utility is fantastic. The main thing holding it back is it's middling speed, sub par bulk, and exploitable weaknesses to common attacking types.
:melmetal: Meltonin is very difficult to switch into when it has Poltergeist off of 143 attack, please remove Poltergeist.
:urshifu: Brrshifu's current movepool is too strong for this meta. 135 attack CC and Triple Axel is pretty much unwallable by the metagame bar Soaperior (who it can still hit via Poison Jab) and likewise to base Urshifu, it's got STAB priority. I'd lower the attack around 15 points here and put it into Special Attack and remove sd.
:Cresselia: :Dachsbun:
Original Pokemon: Cresselia
New Pokemon: Croisselia
Type: Fairy
Abilities: Well-Baked Body
Stats: 120 / 85 / 120 / 85 / 110 / 60 (580 BST)
Weight/Height: 2kg and 2m of pure delicious pastry
Movepool Changes:

Removed: Lunar Blessing, Lunar Dance, Moonlight, Stored Power, Calm Mind, Psycho Cut, Future Sight, Expanding Force, Psychic Terrain, Rest, Sleep Talk.
Added: Sweet Scent, Aromatic Mist, Aromatherapy, Misty Terrain, Misty Explosion, Bake Pastry*, Teatime, Play Rough, Flame Charge.

*Bake Pastry
Fairy-Type. Status. 5 PP. Removes target's item. If the target has no item, it will be infatuated for 3 turns.
This pokemon cooks lots of deliciously fresh croissants. Other pokemon are so hungry to eat it that will throw away its items just to pick up the many croissants it can!
*Bake Pastry can't remove items that any other item-removal move can't.


Flavor: Baked Croisselia, fresh out of the oven, ready to be eaten. Croissants are named this way because of their formats, that remembers the crescent moon, and Cresselia is the lunar pokemon, that is shaped like the crescent moon. So here it is, it's fairy cousin that tastes delicious.

Competitive: Annoying support/wall that brings terror to anything not carrying super-effective coverage and fire-types. It does not have knock off, but has Bake Pastry, a item removing tool that can also annoy pokemon that has not items already. Too bad it has zero recovery.
:Cresselia: For the signature here, I would completely remove the infatuation on Pokemon without items, it's pretty uncompetitive.
:ss/naganadel:
Name: Archandel
Original: Naganadel
Type: Flying/Psychic
Abilities: Serene Grace / Neuroforce / Supreme Overlord (HA)
Stats: 70 / 90 / 70 / 120 / 70 / 120
Movepool Changes:
+ Sacred Sword, Sacred Fire, Light of Ruin, Photon Geyser, Prismatic Laser, Moonlight, Morning Sun, Expanding Force, Imprison, Psychic, Psystrike, Wing Attack, Psybeam
- all poison and dragon moves
Description: Big naganadel-shaped angel
Competitive Description: Strong attacker with potential for physical and special sets. (idk if all the big nukey flavor moves make it broken)
EDIT: do all these sad responses mean its broken or just bad or is the sub fine
This is much too strong with its current stats and movepool. I would remove all fire coverage from it as well as Nasty Plot.
Mythical
:sv/shaymin:
Original Pokémon: Shaymin
New Pokémon: Slaymin
Type: Dark/Ghost
Abilities: Sharpness
Stats: 100/130/95/105/90/70 (600)
Height/Weight: Same as Shaymin-Land
Movepool Changes:
Added:
Bite, Crunch, Cut, Slash, Night Slash, Lash Out, Pursuit, Sucker Punch, Throat Chop, Dark Pulse, Snarl, Shadow Claw, Shadow Ball, Shadow Sneak, Phantom Force, Bitter Malice, Night Shade, Ominous Wind, Curse, Grudge, Spite, Fury Cutter, Cross Poison, X-Scissor, Leaf Blade, Soul Reap
Soul Reap - Ghost | Physical | Power: 65 | Accuracy: 95% | PP: 5 | 30% chance of inflicting Ghost-type Curse on target. Slicing move. Makes contact.
Removed: All Grass moves except Worry Seed, Earth Power, Sunny Day, Tailwind, Sweet Kiss, Healing Wish, Sweet Scent, Swords Dance
Flavor: Its body is covered with razor-sharp blades that it uses to slash its opponents to pieces. It hides in the shadows and leaps out to ambush its targets, dispatching them with terrifying brutality. When it locks onto a target, it will not stop attacking until that target is dead. No one knows why Slaymin is so violent and aggressive. Legend states that it's an evil spirit that feeds on negative thoughts or life energy.
Role: Physical Wallbreaker
Pros:
-Great Attack stat bolstered by powerful Sharpness-boosted STAB and coverage
-Solid defenses and excellent defensive typing
-Soul Reap is a potent move with a 30% chance to rip away an extra quarter of the opponent's HP, turning a lot of 2HKOs into OHKOs
Cons:
-Low Speed makes it somewhat exploitable
-No reliable recovery makes it vulnerable to being worn down
-No setup besides Growth, so occasionally struggles to break fatter walls
Checks/Counters:
-Defensive: Furant, Urthwyrm, Intimidate Crowhat (sets without X-Scissor/Cross Poison)
-Offensive: Sapras, Taranitar, Soaperior

Paradox
:sv/scream-tail:

Original Pokémon: Scream Tail
New Pokémon: Steam Trail
Type: Water/Flying
Abilities: White Smoke, Steam Engine (HA: Incorporeal)
Incorporeal - This Pokémon receives 1/2 damage from contact attacks and is unaffected by entry hazards.
Stats: 115/65/65/115/99/111 (570)
Height/Weight: 1.2 m, 0.1 kg
Movepool Changes:
Added:
Scald, Steam Eruption, Water Gun, Surf, Mist, Haze, Gust, Whirlwind, Twister, Hurricane, Weather Ball, Mist Ball, Defog, Tailwind, Air Cutter, Air Slash, Icy Wind, Smog, Smokescreen, Hydro Steam
Removed: All Psychic moves except Rest, all Fairy moves except Misty Terrain, all Electric moves, Grass Knot, Blizzard, Ice Fang, Ice Punch, Fire Punch, Fire Fang, Sunny Day, Bulk Up, Drain Punch, Bite, Crunch, Boomburst, Wish
Flavor: This Pokémon appears to be a cloud of water vapor that's come to life somehow. It drifts through the air, blown from place to place by the wind. When threatened, it blasts its enemies with superheated steam, then throws up clouds of mist to hide itself.
Role: Fast Special Attacker, Hazard Removal
Pros:
-Fast, hits hard, and has solid special bulk
-Good offensive and defensive typing
-Wide coverage
-Incorporeal lets it come in on Stealth Rock and remove hazards easily without the need for Boots
-Incorporeal also helps patch up its poor Defense
-Scald and Steam Eruption let it spread burn easily, also patching up its poor Defense
-Hydro Steam and Fire coverage can make it a potent attacker on sun teams
-Fast Haze can stop opposing setup sweepers
Cons:
-No reliable recovery
-Double Electric weakness and no Ground coverage leaves it vulnerable to Electric-types
-Can't run all the attacks and coverage it wants plus Defog and Haze
-Could be a fantastic rain abuser but there's no setters right now
Checks/Counters:
-Defensive: Mud, Eelix, Appleton (sometimes)
-Offensive: Eelix, Wither Wing, Thunder Punch Bullibot (Long Reach or Punching Glove especially)

(art will come later)
:Shaymin: I'm not entirely sure how the signature move works here. If it procs Curse on the target without taking HP from the user (like how ghost Curse normally is), it's way too strong of a secondary effect. Even without this I think it's still broken too, it hits extremely hard with Sharpness and is bulky enough to take more than a few hits. I would remove Sharpness and maybe lower the attack stat slightly, and also please specify how the signature move works.
:Scream Tail: Steam Eruption hits too hard for this mon's speed tier, I would remove it and I would also recommend nerfing its ability as well.
Mythical

Original Pokemon: Mew
New Pokemon: Maw
Type: Dark
Abilities: Shed Skin
Stats: 110 HP / 90 Atk / 110 Def / 90 SpA / 110 SpD / 90 Spe
Weight: Same as Mew
Movepool Changes: no need

Height: Same as Mew
Flavor / Explanation: Evil Mew. The ancestor of all evil Pokémon.
Competitive Role: Defensive Dark-type that checks the powerful Ghost-type. Shed Skin allows it to run Rest, its only recovery move, more reliably.
:mew: Walling this mon's setup sets is going to be a lot more difficult than walling regular Mew, as Dark is a much better typing overall and set-up sets are a lot better now that it has Shed-Skin, especially with its increased bulk. I would change Shed Skin to something a bit weaker here and try to remove some of its coverage that allows it to hit Dark-types and Fighting-types here. Also, Rest is not this Pokemon's only recovery move here, just letting you know (it has Roost).
:sv/latias:
Original Pokémon: Latias
New Pokémon: Lavias
Type:

Abilities: Flame Body
Stats: 80 / 80 / 90 / 110 / 130 / 110 (600 BST)
Weight: same as Latias
Movepool Changes:
+ Smoke Ball (fire-type Mist Ball clone), Fire Blast, Lava Plume, Heat Wave, Flamethrower, Earth Power, Scorching Sands
- all Dragon moves, all Psychic attacks (not status moves)
Flavor/Explanation: Latias but made of lava.
:latias: Lavias is very bulky for its typing all things considered and alongside Lava Plume, trying to switch in to a physical attacker to beat it is risky. As a result, I recommend you remove Roost and Recover in order to nerf its defensive presence a little bit.
Sub/Pseudo
:cresselia:
Original Pokemon: Cresselia
New Pokemon: Stresselia
Type: Dark
Abilities: Pressure
Stats: 120/85/110/80/110/75
Weight/Height: same
Movepool Changes:
+ Power Trip, Bulk Up, Dark Pulse, Payback, Foul Play, Slack Off, Stomping Tantrum, Brick Break, Parting Shot
- All Fairy-type moves, All Psychic-type moves except Rest, Trick and Trick Room; Thunder Wave, Toxic
Flavour: Black/white colour scheme, those pink disks become clock faces
Role: Big Stall, Sweeper with Power Trip, I didn't make it part Poison so that it can at least get Toxic'd.
:cresselia: Similarly to Maw, dealing with Stresselia is going to be a lot more difficult than regular Cresselia due to its much better typing. I would remove Slack Off here to balance that out a bit more.

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Fragmented

procrastinating...
is a Pokemon Researcher
:cresselia: Similarly to Maw, dealing with Stresselia is going to be a lot more difficult than regular Cresselia due to its much better typing. I would remove Slack Off here to balance that out a bit more.
Removed Slack Off. Also read some of the feedback on discord, so the following changes were made:
120/85/110/80/110/75 -> 106/88/110/93/100/83
Weird spread. The initial spread was still obnoxiously bulky for the current mons in the mod, so bulk was further reduced such that Sapras can at least 3HKO with uninvested Moonblast. This makes RestTalk sets more manageable. Sub+Protect sets might still be problematic due to Pressure's PP stalling. Both these sets struggle against Taunt. Judowoodo bops it regardless.

88 Atk and 93 SpAtk means it hits slightly harder than before, and Sub+BoltBeam (with Charge Beam) might be a thing to watch out for.

Bulk Up -> Curse
To make it more vulnerable to Taunt, Curse replaces Bulk Up as the set up move of choice so that slower mons can outspeed. -1 83 Speed is just slow enough to get outsped by base 50 mons, so the based Mud can proceed to Haze and Toxic all over. Haze isn't affected by Pressure since it targets the whole field and not just the opponent.

Hopefully this gives it more counterplay.
 
:Shaymin: I'm not entirely sure how the signature move works here. If it procs Curse on the target without taking HP from the user (like how ghost Curse normally is), it's way too strong of a secondary effect. Even without this I think it's still broken too, it hits extremely hard with Sharpness and is bulky enough to take more than a few hits. I would remove Sharpness and maybe lower the attack stat slightly, and also please specify how the signature move works.
:Scream Tail: Steam Eruption hits too hard for this mon's speed tier, I would remove it and I would also recommend nerfing its ability as well.
all right, made some changes:
-nerfed slaymin's attack to 120 and put the extra points into def and spd
-replaced sharpness with tough claws, which gives less of a damage boost
-specified that the signature move does in fact proc curse on the target without taking hp from the user. also nerfed the chance to 20%. i don't consider this overpowered because it's a 65-power move with 95% accuracy, which makes it very risky to run for just the 20% chance of curse happening. i wouldn't even run it over night slash now
-removed steam eruption from steam trail
-changed incorporeal to take 3/4 damage from contact attacks instead of 1/2

edit: after further discussion, i've removed slaymin's signature move entirely
 
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Subs that are not allowed to be voted on are: Maw from MegaFlareon, Darkred and Chillvally from Yveltal for PU

votes are now open! remember to put (SV) for your self-votes. You can only self-vote your sub as second in one category. Voting lasts for 48 hours!
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Mythical: Iphione, Mechannon, Bianshee, Zarune
Legendary/Pseudo-Legendary: Fetagross, Sleektram, Saurshifu, Hydrogin, Flaxcalibur
UB/Paradox: Ion Variant, Iron Threads, Guzzwole, Butter Mane, Corn Jungle, Great Musk
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
Mythical: Tarshadow. Phiooze, Zarune, Vaccini, Bianshee, Straymin
Sub/Psuedo: Metafrost, Sleektram, Stresselia, Fetagross, Chesselia
UB/Paradox: Ion Variant, Iron Threads, Guzzwole, Butter Mane, Corn Jungle, Great Musk
 
Mythical: Melnettle, Skeloetta, Iphione
Sub/Pseudo-Legendary: Hydrygon, Chesselia, Saurshifu
Ultra Beast/Paradox: Iron Threads, Iron Wuggulis, Theremosso
 
Mythical.png
: Bianshee, Phiooze, Tarshadow, Zarune
Legendary.png
: Hydrogin, Chesselia (SV), Metafrost
Ultra Beast-Paradox.png
: Iron Threads, Bananadel, Sailing Moon, Faeramosa, Ion Variant
Man, what's wrong with Smogon notification these days?
 

Giyu

Love is the most twisted curse of them all
is a Site Content Manageris a Forum Moderatoris a Contributor to Smogon
Mythical: Vaccini, Tarshadow (SV), Bianshee
Sub-/Pseudo-Legendary: Hydrogin, Fetagross, Sleektram
Ultra Beast/Paradox: Iron Threads, Guzzwole, Butter Mane
 
Mythical: Zarune, Iphione, Skeloetta, Vaccini (SV)
Legendary: Metafrost, Sleektram, Electrier, Fetagross
Paradox: Candy Rocks, Iron Threads (SV), Iron Wuggulis, Great Musk
 

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