Pet Mod Poketypos (Sinistcha Slate)

:sv/Kingambit:
Original Pokemon: Kingambit
New Pokemon: Kingamblight
Type:

Abilities: Defiant / Corrosion / Poison Touch
Stats: 100/115/115/60/90/70 (550 BST)
Weight: 108.0 kg
Movepool Changes:
+ Gunk Shot, Toxic Spikes, Corrosive Gas, Acid Armor, Clear Smog, Sludge Bomb, Venoshock, Power Trip, Fire Punch, Ice Punch, Thunder Punch, Focus Punch
- all Steel-type moves, all Rock-type moves bar Stealth Rock, Air Slash, Attract, Confide, Cut, Dual Chop, False Swipe, Focus Blast, Fury Cutter, Guillotine, Hone Claws, Laser Focus, Low Sweep, Magnet Rise, Psycho Cut, Quick Guard, Role Play, Screech, Shadow Claw, Slash, X-Scissor, Zen Headbutt

Height: 2.0 m (same as Kingambit)
Flavor / Explanation: Kingamblight, while reminiscent of Kingambit, has no blades on its body, instead having sacs on its hands and head that administer a deadly poison.
Competitive Role: It's a Poison-type! Not only is it a capable Assault Vest user, it can run Swords Dance, hazards, general disruptive sets, you name it. Corrosion lets it poison Aurodactyl and Appleton, two prominent Pokemon who would be immune to poison otherwise.

:sv/Gastrodon:
Original Pokemon: Gastrodon
New Pokemon: Astrodon
Type:

Abilities: Sticky Hold / Synchronize / Magic Bounce
Stats: 101 / 78 / 78 / 92 / 87 / 39 (475 BST)
Weight: 29.9 kg (same as Gastrodon)
Movepool Changes:
+ Calm Mind, Psychic, Psyshock, Trick, Meteor Beam, Stored Power, Dazzling Gleam, Future Sight, Light Screen, Reflect, Psychic Terrain, Shadow Ball, Dark Pulse, Thunderbolt, Flash Cannon, Signal Beam, Sunny Day
- all Water-type moves bar Surf, Chilling Water, and Rain Dance, all Ground-type moves bar Earth Power, all Rock-type moves bar Ancient Power, Acid Armor, Blizzard, Body Slam, Captivate, Clear Smog, Confide, Double Team, Hail, Harden, Headbutt, Ice Beam, Infestation, Rock Smash, Skitter Smack, Sludge, Sludge Bomb, Sludge Wave, Strength, String Shot, Take Down, Trump Card

Height: 0.9 m (same as Gastrodon)
Flavor / Explanation: Astrodon seems to have descended to this world from beyond the stars. It looks strikingly similar to Gastrodon, which has left scientists scrambling to figure out the true origins of the Shellos line.
Competitive Role: Astrodon carves a niche for itself through Magic Bounce, which aids it in both setting up with Calm Mind and firing off Future Sights. It can also run more niche sets like Meteor Beam or Choiced if you so desire.
 
Last edited:
:sv/slither wing:
Original Pokémon: Slither Wing
New Pokémon: Slimy King
Type: Poison / Steel
Abilities: Regenerator / Poison Touch / Noxious Vibe
Noxious Vibe: While that Pokémon is on the field, all healings are halved
Stats: 115 / 107 / 70 / 96 / 70 / 101 | 570
Weight: 12.3 kg
Movepool Changes:
+ Sludge Bomb, S’udge Wave, Toxic, Poison Jab, Flash Cannon, Iron Head, Taunt, Parting Shot, Muddy Water, Work Up,
- Fighting Moves
Flavor: So, it has a crown, and is the same color as Muk with steel shards on it. It still has wings made of slime.
Role: It can pressure the bulky mons of the tier, set-up and pivot on them, while slowly chipping them with Noxious Vibe.
 
Last edited:
Y'know what? Fluff it, I'ma sub the whole family.
OUUBL.png
:
Demonaliant.png
(Very, very unfinished placeholder)

Original Pokemon: Iron Valiant
New Pokemon: Demonaliant
Type:

Abilities: Filter
Stats: 84 / 126 / 110 / 120 / 100 / 50 [BST: 590]
Weight: 202.0 kg
Movepool Changes: Take a look under here.
Aerial Ace, Agility, Air Slash, Assurance, Aura Sphere, Autotomize, Beat Up, Brick Break, Ceaseless Edge, Confide, Curse, Dark Pulse, Dazzling Gleam, Double Team, Dream Eater, Embargo, Endure, Facade, False Swipe, Feint Attack, Fire Punch, Flame Charge, Flare Blitz, Flash Cannon, Fling, Focus Blast, Foul Play, Frustration, Fury Cutter, Giga Impact, Guillotine, Headbutt, Hex, Hidden Power, Hone Claws, Hyper Beam, Iron Defense, Iron Head, Knock Off, Laser Focus, Lash Out, Leer, Magnet Rise, Mean Look, Metal Burst, Metal Claw, Metal Sound, Moonblast, Moonlight, Night Slash, Payback, Poison Jab, Poltergeist, Power-Up Punch, Protect, Psycho Cut, Pursuit, Quick Guard, Revenge, Reversal, Rock Polish, Role Play, Round, Scary Face, Screech, Secret Power, Skill Swap, Shadow Ball, Shadow Claw, Shadow Sneak, Slash, Snarl, Snatch, Spikes, Spite, Stealth Rock, Steel Beam, Stone Edge, Substitute, Sucker Punch, Swagger, Take Down, Taunt, Tera Blast, Thief, Throat Chop, Torment, X-Scissor, Zen Headbutt
Height: 1.5 m
Flavor / Explanation: A steel gargoyle-like creature with detachable wings that can be turned into 2 headed scythe.
Competitive Role: Hazards (Spikes, Stealth Rock) / Mixed Wallbreaker / Pivot (Devil's Gambit)

UURUBL.png
:
Fallane.png
(The elbows aren't sharp, they're just curly)
Original Pokemon: Gallade
New Pokemon: Fallane
Type:

Abilities: Rattled | Shadow Shield (HA)
Stats: 78 / 65 / 55 / 125 / 80 / 115 [BST: 518]
Weight: 110.0 kg
Movepool Changes: You know the drill.
Agility, Ally Switch, Blizzard, Calm Mind, Captivate, Confide, Confuse Ray, Curse, Dark Pulse, Defog, Destiny Bond, Disable, Double Team, Dream Eater, Embargo, Endure, Facade, Feint Attack, Flash, Foul Play, Frustration, Giga Impact, Grudge, Helping Hand, Hex, Hidden Power, Hyper Beam, Hypnosis, Ice Beam, Ice Punch, Icy Wind, Imprison, Lash Out, Memento, Nasty Plot, Night Shade, Nightmare, Ominous Wind, Pain Split, Payback, Phantom Force, Poltergeist, Protect, Psych Up, Psychic, Psyshock, Pursuit, Recover, Rest, Retaliate, Return, Role Play, Round, Scary Face, Secret Power, Shadow Ball, Shadow Sneak, Silver Wind, Skill Swap, Sleep Talk, Smokescreen, Snarl, Snatch, Snore, Spite, Stored Power, Substitute, Sucker Punch, Swagger, Taunt, Telekinesis, Tera Blast, Thief, Torment, Toxic, Trick, Trick Room, Uproar, U-turn, Will-O-Wisp, Wonder Room
Height: 1.9 m
Flavor / Explanation: There's a sprite for this one, just take a look at it.
Competitive Role: Hazard Control (Defog) / Pivot (U-turn) / Setup Sweeper (Calm Mind, Nasty Plot)

RU.png
:
Wardenoir.png
(These are legs btw, not a dress)
Original Pokemon: Gardevoir
New Pokemon: Wardenoir
Type:

Abilities: Light Metal | Full Metal Body (HA)
Stats: 78 / 80 / 125 / 65 / 115 / 55 [BST: 518]
Weight: 101.0 kg
Movepool Changes:
After You, Agility, Ally Switch, Autotomize, Block, Brick Break, Bulk Up, Bullet Punch, Close Combat, Confide, Curse, Defog, Destiny Bond, Double Team, Dream Eater, Endure, Facade, False Swipe, Flash Cannon, Frustration, Giga Impact, Healing Wish, Hidden Power, Hyper Beam, Imprison, Iron Defense, Iron Head, Laser Focus, Life Dew, Magnet Rise, Metal Burst, Metal Claw, Metal Sound, Poltergeist, Power Trick, Protect, Pursuit, Reflect, Rest, Retaliate, Return, Reversal, Round, Screech, Secret Power, Shadow Ball, Shadow Claw, Shadow Sneak, Shock Wave, Sleep Talk, Snore, Spite, Steel Beam, Stealth Rock, Substitute, Swagger, Swords Dance, Teleport, Thunder, Thunderbolt, Thunder Punch, Thunder Wave, Toxic, Trick Room, Volt Switch, Wide Guard, Wish
Height: 1.7 m
Flavor / Explanation: Yeah, this one also has a sprite, I just can't do Demonaliant by myself.
Competitive Role: Hazards (Stealth Rock) Hazard Control (Defog) / Pivot (Volt Switch) / Stall
 
Last edited:
:sv/slither wing:
Slither Bling
Origin:
Slither Wing
Type: Poison/Steel
Abilities: Poison Point / Intimidate | Toxic Debris
Stats: HP-87 Atk-117 Def-107 SpA-71 SpD-91 Spe-97 BST-570
Movepool Changes: -All Fighting moves except Body Press, Fire moves, Hurricane
+ Knock Off, Toxic Spikes, Dazzling Gleam, Starving Claw (Poison-type Leech Life clone), Quiver Dance, Swords Dance, Sludge Bomb, Gunk Shot, Nasty Plot, Drain Punch, Focus Blast, Doom Desire, Iron Head, Iron Tail, Flash Cannon, Dark Pulse
Flavor: Slither Bling’s body is composed of gold coins and similar treasures, and studded with gemstones. It stands on its back four legs using the front two as arms. Slither Bling uses the controlling power of wealth to corrupt entire populations, usually just for fun.
Competitive Value: Slither Bling uses a rare defensive typing along with Intimidate to take on a wide array of physical attackers. With Toxic Debris and Toxic Spikes, it can rapid-stack hazards in a single turn. Quiver Dance allows it to improve its low SpAttack and potentially sweep. It also has access to morning sun for recovery on defensive sets, and healing attacks like Drain Punch and Starving Claw if it runs Assault Vest (which has very powerful synergy with Intimidate).
Quiver Dance
Slither Bling@Aguav Berry
Ability: Intimidate
EVs: 252 SpA / 252 Spe / 4 Def
Modest Nature
- Quiver Dance
- Sludge Bomb
- Dazzling Gleam
- Focus Blast / Giga Drain

Note it’s coverage: Sludge Bomb kills Sapras, Dazzling Gleam for Urthwyrm, Focus Blast for Appleton, Giga Drain for Mud, etc.

Assault Vest
Slither Bling@Assault Vest
Ability: Intimidate
EVs: 252 HP / 252 SpD / 4 Def
Sassy Nature
- Starving Claw
- Doom Desire
- U-turn
- Knock Off / Drain Punch

:sv/volcarona: :type null:
Nullcarona
Origin:
Volcarona
Type: Normal
Abilities: RKS System
Stats: Volcarona
Movepool Changes: + Multi-Barrage (Special Multi-Attack) - Quiver Dance
Description: Volcarona becomes white, with a menacing rusty helmet covering its head. It’s fur becomes Type: Null’s mane thing and it’s wings resemble Type: Null’s tail.
Competitive Value: Nullcarona is the same as Volcarona, but it has the capacity to be any single type, and have a 120 base power STAB move corresponding to its typing.
Defensive
Nullcarona @ Fairy Memory
Ability: RKS System
EVs: 252 HP / 252 SpD / 4 SpA
Careful Nature
-Roost
-Multi-Barrage
-Wil-o-Wisp
-Giga Drain / Fiery Dance

:sv/weavile:
Beevile
Origin:
Weavile
Type: Bug/Dark
Ability: Tinted Lens / Poison Point |
Stats: HP-70 Atk-120 Def-75 SpA-35 SpD-85 Spe-125
Movepool Changes: - All Ice moves, Knock Off
+ Fell Stinger, Leech Life, First Impression, Gunk Shot, Pin Missile, Bug Buzz.
Description: Weavile but it’s red ear thingies are clear and shaped like bee wings, the red fans on its head and around its neck are yellow, it has additional bee wings on its back, the tail it replaced with a stinger, and its claws are thinner, straighter, and black. It also has another pair of arms and bug eyes.
Competitive Value: Beevile is a powerful sweeper, revenge killer, and cleaner. Pain Poison gives it a massive attack stat to go around spamming Bug and Dark STABs. While it may seem inbalanced with Swords Dance, keep in mind many things can wall its STAB combo, and it can’t run Tinted Lens alongside a decent Attack stat.
Swords Dance
Beevile @ Focus Sash
Ability: Tinted Lens
EVs: 252 Atk / 252 Spe / 4 Def
Jolly Nature
- Swords Dance
- Leech Life
- Crunch
- Poison Jab / Quick Attack / First Impression

Choice Band
Beevile @ Choice Band
Ability: Tinted Lens
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- First Impression
- Crunch
- Leech Life / Pin Missile
- Poison Jab / Gunk Shot
 
Last edited:

Original Pokémon: Glimmora
New Pokémon: Glimmaurora (evolves from Commet)
Type: Ice / Fire
Abilities: Levitate / Magic Guard (Hidden)
Stats: 83 / 90 / 55 / 81 / 86 / 130 (525 BST)
Weight/Height: 1.5 m / 15.0 kg
Movepool Changes: + Dazzling Spin (Mortal Spin clone, Fire-type, 50% chance to burn), Aurora Beam, Ice Shard, Ice Beam, Ice Spinner, Triple Axel, Blizzard, Lava Plume, Flare Blitz, Flamethrower, Fire Blast, Overheat, Mind Blown, Aurora Veil, Snowscape, U-turn, Acrobatics, Air Slash, Hurricane, Tailwind, Flame Charge
- Rock moves except Power Gem, Poison moves, Spikes, Iron Defense, Earth Power, Mud Shot, Spiky Shield

Flavor: A rocket-like creature based on auroras and fireworks. Seen streaking across the sky at high speeds, leaving beautiful trails of colour in its wake.
Competitive: Glimmaurora is primarily a speed demon and a breaker, though not without a few tricks up its sleeve (and not without its share of flaws). Dazzling Spin is a fantastic hazard removal tool, only blockable by Flash Fire Taranitar, and with a very useful 50% burn chance to boot. This complements Magic Guard, which saves it from its severe hazards weakness and enables it to run Life Orb and powerful recoil moves. On the physical side it has Flare Blitz, while on the special it has Mind Blown. Combined with U-turn to pivot and either Triple Axel or Ice Beam, it's got a very potent kit.

Unfortunately, its attacking stats leave quite a bit to be desired - this is made up for by the high BP attacks it can fire off, but Mind Blown, the stronger of the two, works off its weaker attacking stat. Further, Ice / Fire is not a great STAB combination, resisted by both Fire and Water - it can get around both with Power Gem and Energy Ball, but the unimpressive BP of these moves off only 81 SpA leaves them lacking, and it can't run STABs, Power Gem, Energy Ball, Dazzling Spin, and U-turn on the same set. Further, Eelix's SpD is too high for it to care about Energy Ball anyways, and Soaperior outspeeds it and murders it with Water Bubble STAB.


Original Pokémon: Maushold
New Pokémon: Laushold (evolves from Tandemite)
Type: Bug
Abilities: Compound Eyes / Sap Sipper / Technician (Hidden)
Stats: 84 / 75 / 70 / 55 / 75 / 111 (470 BST)
Weight/Height: 0.3 m / 5.8 kg
Movepool Changes: + Infestation Bomb (Population Bomb clone, Bug-type, not a slicing move), Attack Order, Defend Order, Heal Order, Earthquake, Bug Bite, Infestation, Fell Stinger, Spikes, Rock Blast, Pounce, Leech Life, Bulldoze, - Population Bomb, Super Fang, Bullet Seed, Hyper Voice, Shadow Claw, Seed Bomb, Encore, Thunder Wave (as compared to Maushold)

Flavor: As seen from the visuals, a pair of termite Pokémon with several little grubs. Louse + Maushold.
Competitive: Maushold really intrigues me from a gameplay standpoint in that it's built around having insane damage output with one single move and otherwise can't hit for shit. Laushold is another take on that basic design philosophy. In both cases, their main damage output comes from a move that has a poor offensive typing; Infestation Bomb can hit super-effectively, but is also resisted by much more, particularly Aurodactyl (and as the meta evolves we'll certainly get more Fires and Steels and Fairies and Fightings and several others). Laushold also has a few problems compared to Maushold - Maushold already needs to run Wide Lens for reliability but wants Protective Pads to avoid dying to Rocky Helmets and such. Laushold has the same problem, but also wants Heavy-Duty Boots, being weak to Stealth Rock. It can circumvent Wide Lens in a way by running Compound Eyes over Technician, sacrificing raw damage output for reliability and either Pads or Boots. It also has the ever-useful Tidy Up, along with, among other flavour moves, Heal Order and Spikes, which gives it some longevity that Maushold could only dream of and some utility on forced switches (albeit utility that using Tidy Up will clear).

Overall, Laushold functions like Maushold rotated a bit to the left; its increased options allow one to either run it with a higher ceiling but a lower floor compared to Maushold, the riskier option with Wide Lens Technician, or with a lower ceiling but also a higher floor, a safer option with Compound Eyes Pads or Boots.


Original Pokémon: Bellibolt
New Pokémon: Bullibot (evolves from Tadbump)
Type: Fighting / Steel
Abilities: Volt Absorb / Iron Fist / Long Reach (Hidden)
Stats: 109 / 103 / 91 / 64 / 83 / 45 (495 BST)
Weight/Height: 1.2 m / 280.0 kg
Movepool Changes: + Mach Punch, Drain Punch, Focus Punch, Hammer Arm, Counter, Focus Blast, Brick Break, Body Press, Bulk Up, Curse, Heavy Slam, Gyro Ball, Meteor Mash, Iron Head, Iron Defense, Bullet Punch, Steel Beam, Belly Drum, Ice Punch, Thunder Punch, Earthquake
- Water moves, Mud-Slap, Mud Shot, Parabolic Charge, Acid Spray, Confuse Ray, Electro Ball, Hyper Voice, Weather Ball

Flavor: An artificial Pokémon whose spring-loaded fists can pop out to pummel its enemies. Unfortunately, something in its programming went awry, and it's more aggressive than intended.
Competitive: Bullibot can fulfill a variety of roles, making up for its somewhat underwhelming statline. It has a lovely defensive profile combined with Volt Absorb and reliable recovery in Slack Off, Mach Punch and Bullet Punch for priority, Drain Punch to keep itself healthy, and multiple setup options - Curse if running Gyro Ball, Bulk Up if not, and of course the Belly Drum + priority combination that makes our good friend Azumarill tick. Belly Drum is likely its best niche, since unlike a lot of Belly Drummers it's not unfeasible for it to pull it off more than once thanks to Slack Off, Drain Punch, and Volt Absorb.

The caveat is that the meta as it is right now is not overly kind to it; lots of Grounds, most of the meta can hit it neutrally with at least one STAB, and its poor Speed does it no favours.
 

woo

The Neymar of Pet Mods
is a Pre-Contributor
:sv/roaring-moon:
Roaring Wool

Fluffy / Soundproof
91 / 127 / 63 / 119 / 83 / 107
+Cotton Guard, Moonblast, Dazzling Gleam, Calm Mind - Dark-type moves, Dragon Dance
lol
 
Last edited:
UU/RUBL:

:sv/tsareena: :glimmora: :muk: :starmie: (hi duo)
Original Pokemon: Tsareena
New Pokemon: Tsulfureena
Type: Poison/Rock
Abilities: Poison Touch / Corrosion (New effect: Poison-type Moves can hit Steel-types) (HA)
Stats: 80/97/83/50/84/116
Weight: same as base. get real
Movepool Changes:
+ Gunk Shot, Poison Jab, Sludge Bomb, Sludge Wave, Sludge, Cross Poison, Poison Sting, Stone Edge, Power Gem, Ancient Power, Rock Slide, Salt Cure
- All Grass-type Moves, excluding Trailblaze, High Jump Kick, Low Kick

Competitive Role: We don't have Fast Pivot mons. We don't have a physical Poison. So I made both. Tsulfureena's main role is using its high powered Poison/Rock-type STAB and then pivoting during a bad matchup due to being fast. This thing even gets Rapid Spin so it can perform a hazard control role while still keeping power, and Taunt can help shut down more bulkier mons/hazard setters. Also Poison Touch U-Turn is going to be funny and I don't care what you say, and Salt Cure is also funny. Can also be a pretty good crippler mon as well. Attack isn't as high as you would believe though.
 
Last edited:
:sv/ting-lu:
Original Pokémon: Ting-Lu
New Pokémon: Wing-Fu
Type:

Abilities: Technician / Scrappy
Stats: 110 / 135 / 125 / 90 / 55 / 55 (570 BST)
Weight: same as Ting-Lu
Movepool Changes:
+ Acrobatics, Aerial Ace, Air Cutter, Air Slash, Brave Bird, Defog, Dual Wingbeat, Feather Dance, Fly, Pluck, Sky Attack, Wing Attack, Arm Thrust, Circle Throw, Double Kick, Flying Press, Force Palm, Low Kick, Low Sweep
- all Dark and Ground moves
Flavor/Explanation: Looks like Ting-Lu, but has wings and stands on two legs.

:sv/sandy-shocks:
Original Pokémon: Sandy Shocks
New Pokémon: Candy Rocks
Type:

Abilities: Sweet Veil / Triage
Stats: 85 / 81 / 97 / 121 / 85 / 101 (570 BST)
Weight: same as Sandy Shocks
Movepool Changes:
+ Dazzling Gleam, Draining Kiss, Fleur Cannon, Misty Terrain, Moonblast, Moonlight, Sweet Kiss, Sweet Scent, Meteor Beam, Rock Blast, Rock Polish, Rock Slide, Rock Throw, Rock Tomb, Rock Wrecker, Calm Mind, Wish, Parabolic Charge
- all Electric and Ground moves except Thunder Wave and Volt Switch
Flavor/Explanation: Looks like Sandy Shocks, but made of rock candy.

:sv/tauros-paldea-blaze:
Original Pokémon: Tauros-Paldea-Blaze
New Pokémon: Tauros-Algae-Blade
Type:

Abilities: Chlorophyll / Anger Point / Sharpness
Stats: 75 / 110 / 105 / 30 / 70 / 100 (490 BST)
Weight: same as Tauros
Movepool Changes:
+Horn Leech, Leaf Blade, Solar Beam, Solar Blade, Synthesis, Aqua Cutter, Liquidation, Surf, Waterfall, Wave Crash
- all Fighting and Fire moves except Bulk Up, Double Kick, and Sunny Day
(I'm not sure how Raging Bull is coded, but ideally it should be Grass-type for Tauros-Algae-Blade.)
Flavor/Explanation: He's a semi-aquatic, algae-covered mammal of action. The tips of his horns are sharpened into blades.
 
Last edited:
OU/UUBL:

Volcarona NB.gif

(art if it wins)
Original Pokemon: Volcarona
New Pokemon: Voltomic
Type: Electric
Stats: 75/85/65/105/120/100 (550)
Abilities: Volt Absorb/Mold Breaker | Compound Eyes
Movepool Changes:
-All Bug Moves, All Fire Moves, Gust, Double Edge, Take Down, Whirlwind, Amnesia, Zen Headbutt, Fly, Tailwind, Solar Beam
+Thunderbolt, Thunder, Focus Blast, Flash Cannon, Thundershock, Charge
Weight: 18kg
Flavor/Explanation:
Evolves from Larvolta, doesnt have gender
Name comes from Volt + Atomic + Volcarona
It has the shape of Volcarona, but made completely out of electricity, has 3 giant orbs representing electrons, 2 rotating around and one on its center, and looks a bit glitchy, if it wins im probably drawing it
Competitive Role:
Calm Mind Sweeper, Specs User, Scarf User, Special Wallbreaker

UU/RUBL:

Donphan NB.gif

(art if it wins)
Original Pokemon: Donphan
New Pokemon: Donphume
Type: Psychic/Poison
Stats:
120/55/75/75/80/95 (500)
Abilities: Aroma Veil/Lingering Aroma | Neutralizing Gas
Movepool Changes:
-All Ground Moves, All Rock Moves, Thunder Fang, Fire Fang, Ice Fang, Trailblaze, Smart Strike, Body Slam, Seed Bomb, Assurance, Scary Face, Thief, Iron Head, Heavy Slam, Ice Spinner, Play Rough, Counter, Ice Shard
+Sludge Bomb, Psychic, Psyshock, Zen Headbutt, Future Sight, Extrasensory, Psybeam, Sludge, Venoshock, Confusion, Clear Smog, Acid, Mist, Hypnosis, Confuse Ray, Poison Gas, Toxic, Safeguard, Trick, Taunt, Haze, Healing Wish
Weight: 70kg
Flavor/Explanation:
Evolves from Phaspy
Name comes from Donphan + perfume + fume
An elephant in the shape of a donphan, without tusks, and the things that make donphan look like a tire replaced with holes where it releases gasses, and its lower body a bit wet with perfume liquid, and pink, if it wins im probably drawing it
Competitive Role:
Special Wall, Defensive Pivot

RU:
Resubbing the guy again!
Screenshot_20230207_103119.jpg

(sorry for having to screenshot the drawing now, my internet isnt working very well and it could not send the hd drawing in this sub)
Original Pokemon: Heracross
New Pokemon: Heradoze
Type: Steel/Rock
Stats
: 85/140/75/55/75/70 (BST: 500)
Abilities: Rock Head/Earth Eater | Mold Breaker
Movepool Changes: -Counter, Pin Missile, Throat Chop, Megahorn, Close Combat, Low Kick, Bullet Seed, Shadow Claw, Body Slam, Reversal, Stone Edge, Night Slash, Struggle Bug, Pounce, Bug Buzz, Trailblaze, Focus Blast, Brick Break
+Iron Head
Weight: 80kg
Flavor/Explanation: "This Pokemon helps humans by using its giant head claw to demolish old buildings, or destroy things in the way of new ones"
"With its inmense strengh it can brute force through the hardest of steels, and can break through stones"
Name comes from Heracross/Heracles + Bulldoze/Bulldozer
Competitive Role: Wallbreaker, Physically Offensive Attacker, Spikes Setter
 
Last edited:

Samtendo09

Ability: Light Power
is a Pre-Contributor
OU and UUBL
:dondozo:
Original Pokémon: Dondozo
New Pokémon: Gonzocko
Stats: 150 HP / 65 Atk / 75 Def / 90 SpA / 115 SpD / 35 Spe [BST: 530]
Typing:

Abilities: Parental Bond / Symbiosis | Berserk
Weight: 270 kg
Height: 10 m
Movepool Changes:
+ Bug Buzz, Signal Beam, Infestation, Work Up, Dragon Pulse, Draco Meteor, Dragon Claw, Dragon Breath, Dragon Rush, Twister, U-Turn, Fury Cutter, Flamethrower, Fire Blast, Thunderbolt, Thunder, Sludge Wave, Toxic, Flash, Sweet Scent, Giga Drain, Pounce, Dragon Tail, Roar, Firefly Light*
Firefly Dash: Bug-type; Special; 130 Base Power; 100% accuracy; 5 (8) PP; This move cannot be used consecutively, i.e. if used in Turn 1, it cannot be used again in Turn 2, but can be used again in Turn 3.
- All Water moves; Order Up
Role: Special Wallbreaker, Special Wall
Flavor: “A large dragon-like gecko with an uncanny resemblance of Dondozo in terms of bodyshape. It allows either a swarm of Volbeat or Illumise to stay over their scaly body for protection, and the Bug-type Pokémon, in return, provide either light or parfume to distract enemies. It seems to be a symbiotic bond similar to a parent and a child.”

Resubbing from a past slate, Gonzocko have a huge special bulk and access to either Parental Bond or Berserk, which are balanced by shaky defensive typing and lack of reliable recovery methods. Firefly Light help it to get around it’s passivity without over-relying on Berserk proccing, and Parental Bond allows it for Paralysis with effective ~50% via Dragon Breath (or the less accurate Thunder).

UU and RUBL
:Iron-Hands:
Original Pokémon: Iron Hands
New Pokémon: Baron Hands
Stats: 145 HP / 121 Atk / 67 Def / 69 SpA / 107 SpD / 61 Spe [BST: 570]
Typing:

Ability: Protosynthesis
Weight: 643.8 kg
Height: 2.7 m
Movepool Changes:
+Steel Beam, Steel Roller, Slack Off, Toxic
-All Electric type moves except Thunder Punch
Role: Physical Wallbreaker, Special Wall
Flavor: “Baron Hands is said to be around since the jurassic era according to a dubious magazine, having strength that can cause even a Tyrantrum to retreat in fear of brutal retaliation. It spit out poisonous substance that resulted from skeletons it ate.”

With access to Swords Dance, or even Belly Drum, Baron Hands can go into a physical wallbreaker, with a high special bulk proving to be a rarity among Fighting-type Pokémon. It can also be a special wall with it’s naturally high Special Defense, helpful typing that help it resists Dark, Ice, Dragon and opposing Steel, and being immune to Poison status via it’s own Steel-type allows it to not worry about Toxic Spikes or Toxic.

RU
:florges:
Original Pokémon: Florges
New Pokémon: Frosbes
Stats: 154 HP / 65 Atk / 112 Def / 63 SpA / 113 SpD / 45 Spe [BST: 552]
Typing:

Abilities: Filter | Sturdy
Weight: 100 kg
Height: 0.9 m
Movepool Changes:
+Recover, Chilling Water, Ice Beam, Blizzard, Powder Snow, Sludge Bomb, Sludge, Sludge Wave, Body Press, Frost Cloak*, Toxic Spikes, Spikes, Counter, Mirror Coat
-All Fairy type moves except Dazzling Gleam; Giga Drain, Grass Knot, Magical Leaf, Grassy Terrain
Frost Cloak: Ice-type; Special; 95 BP; hit the opponent with their own Special Attack instead of the user’s Special Attack.
Role: Mixed Wall, Body Press + Special Foul Play
Flavor: “Evoving from Frosette, which evolved from Frosébé, Frosbes prefers to avoid causing conflict and prefer to solve it peacefully. If a human or another Pokémon attacked it without any warning, Frosbes retaliate with Frost Cloak, a move that utilize the opponent’s Special Attack.”

Ice is an awful defensive typing, so what to do make a genuinely good one? With a statline that would be overpowered on a Pokémon with a good defensive typing, Frosbes can use Filter to make the super effective hits less effective against it, and both Body Press and Frost Cloak allows it to get around it’s passivity; the former is a mean surprise to opposing Steel-type, while Frost Cloak provide STAB and on the opponent’s own Special Attack.
 

Fragmented

procrastinating...
is a Pokemon Researcher
OU

Original Pokemon: Espathra
New Pokemon: Escethra
Type: Dark
Abilities: Opportunist/Stakeout/Moxie
Stats: 95/101/60/60/60/105
Weight: same
Movepool Changes:
+
Throat Chop, Night Slash, Sucker Punch, Dark Pulse, Aura Sphere, Jump Kick, Bulk Up, Parting Shot, Trop Kick, Trailblaze
- All Psychic moves bar Agility; All Fairy moves; Roost
Flavour: Bird that won't shut up
Role: Stakeout breaker

RU

Original Pokemon: Dachsbun
New Pokemon: Nachtbun
Type: Dark
Abilities: Prankster
Stats: 77/90/95/50/80/85
Weight: same
Movepool Changes:
+ Bulk Up, Moonlight, Thunder Wave
- Dazzling Gleam, Draining Kiss, Misty Terrain, Baby-Doll Eyes
Flavour: dark with stars, night loaf
Role: Annoying Prankster disruptor or Bulk Up sweeper
 
OU/UUBL
:ss/baxcalibur:
Roxcalibur
Rock/Fighting
stats
HP- 85
ATK- 115
DEF- 150
SPA- 90
SPD- 55
SPE- 105
BST- 600
Sharpness//Sturdy

New Moves: Stone Axe, Rock Slide, Accelerock, Smack Down, Ancient Power, Meteor Beam, Head Smash, Smart Strike, Iron Defense, Flash Cannon, Heavy Slam, Autotomize, Sacred Sword, Secret Sword, Air Slash

Removals: All Ice moves, Draco Meteor, Glaive Rush, Dragon Dance

Flavor: Roxcalibur is the sword in the stone, except instead of the hilt facing out it's the blade. Roxcalibur has a tall rocky body that comes to a sharp, flat point at the top, much like an axe head

Competitive: This pokemon has decent offensive stats and incredible physical defense, with great sharpness boosted STABs in sacred sword and stone axe. Its main drawback is its abysmal special defense and awful defensive typing


UU/RUBL
:sv/quagsire:
Magsiren
Fire/Dragon
stats
HP- 95
ATK- 85
DEF- 100
SPA- 40
SPD- 90
SPE- 20
BST- 430
Flash Fire/Dry Skin//Unaware

New Moves: Fire Lash, Flare Blitz, Flame Charge, Flamethrower, Lava Plume, Eruption, Draco Meteor, Dragon Dance, Dragon Rush, Dragon Claw, Outrage, Dragon Pulse, Coil

Removed Moves: Stealth Rock, All Water and Ice type moves except scald and haze


RU/NUBL
:sv/palossand:
Mallohand
Fairy/Dark
stats
HP- 85
ATK- 60
DEF- 90
SPA- 100
SPD- 110
SPE- 45
BST- 480
Sticky Hold/Water Compaction*//Tough Claws

New moves: Knock Off, Pursuit, Dark Pulse, Sucker Punch, Throat Chop, Foul Play, Moonblast, Draining Kiss, Play Rough, Taunt, Smore Up**, Focus Punch, Shadow Punch, Fire Punch, Misty Terrain

*Water Compaction now gives water immunity on top of its existing function

**Smore Up is shore up but fairy type and is boosted in misty terrain

Removed Moves: All Ground and Rock Type Moves, Poltergeist, Sludge Bomb, Flash Cannon
 
Last edited:
:sv/Clodsire:
New Pokemon: Cladsire
Original Pokemon: Clodsire
Type:

Abilities: Shell Armor/Rain Dish/Unaware
Stats: HP 130 / Atk 80 / Def 105 / SpA 45 / SpD 60 / Spe 10 / BST 430
Weight: 591.6 lbs - 268.3 kg
Height: 6'0" - 1.8 m
Movepool Changes::
  • +Iron Defense, Flash Cannon, Iron Tail, Metal Burst, Metal Sound, Steel Beam, Gear Up, Mirror Shot.
  • -All Poison-type moves.
Description:
“pokedex entry”

Clodsire but Armor.
Explanation. Role.

:sv/Tinkaton:
New Pokemon: Thinkaton
Original Pokemon: Thinkaton
Type:

Abilities: Analytic/Own Tempo/Klutz
Stats: HP 87 / Atk 50 / Def 53 / SpA 102 / SpD 113 / Spe 101 / BST 506
Weight: 28.7 lbs - 13.0 kg
Height: 2'07" - 0.8 m
Movepool Changes::
  • Brain Blast |
    |
    | 5 / 8 PP | 160 BP | 100% Accuracy | Has 50% recoil and a 20% chance to cause confusion to the target. | +0 priority | Flags: Authentic, Mirror, Protect, Pulse, Sound.
  • +Psychic, Psyshock, Psybeam, Extrasensory, Imprison, Stored Power, Trick.
  • -Gigaton Hammer, Heavy Slam, Ice Hammer, All Fairy-type moves.
Description:
“pokedex entry”

Tinkaton became big-brained but lost its hammer in exchange.
Explanation. Role.

:sv/Weavile:
New Pokemon: Weedvile
Original Pokemon: Weavile
Type:

Abilities: Cloud Nine/Flare Boost
Stats: HP 55 / Atk 80 / Def 65 / SpA 115 / SpD 75 / Spe 120 / BST 510
Weight: 42.0 lbs - 19.0 kg
Height: 6'09" - 2.1 m
Movepool Changes::
  • +Energy Ball, Petal Dance, Solar Beam, Bullet Seed, Jungle Healing, Worry Seed, Aromatherapy, Grass Whistle, Sludge Bomb, Sludge Wave, Sludge, Clear Smog, Smog, Corrosive Gas, Poison Gas, Dire Claw Ember, Fire Blast, Fire Spin, Smokescreen.
  • -All Ice-and-Water-type moves.
Description:
“pokedex entry”

Weavile, but bad for your lungs as opposed to your shins.
Explanation. Role.
 
Last edited:
all right, let me give this a shot
OU/UUBL
:sv/amoonguss:
Original Pokémon: Amoonguss
New Pokémon: Amogus
Type: Dark/Psychic
Abilities: Imposter,


whoops how did that get there, anyway here are my actual subs

F8291D07-1880-45F2-9C59-05F2EA8917CA.png

(please bear with me, i'm a mediocre artist at best)
Original Pokémon: Gholdengo
New Pokémon: Gholdengoo
Type: Steel/Poison
Abilities: Gooey, Flame Body (HA: Water Compaction)
Stats: 107/70/85/123/131/34 (550)
Height/Weight: Same as Gholdengo
Movepool Changes:
Added:
Acid, Acid Spray, Acid Armor, Sludge, Smog, Poison Gas, Sludge Bomb, Sludge Wave, Molten Blast, Lava Plume, Fire Punch, Flamethrower, Fire Blast, Will-o-Wisp, Toxic, Toxic Spikes
Removed: All Ghost-type moves, all Electric-type moves except Thunder Punch, Make It Rain, Low Kick, Low Sweep, Psychic, Focus Blast, Power Gem, Recover
Molten Blast - Steel | Special | Power: 90 | Accuracy: 100% | PP: 10 | 30% chance to burn or poison target.
Flavor: Its body is made up of extremely hot molten gold from one thousand melted coins. During the melting process, the gold absorbed toxins from other metals. Touching it is extremely dangerous—not only will you be horribly burned and lethally poisoned, the molten gold will cling to your body, weighing you down.
Role: Special Tank
Pros:
-Incredible defensive typing and bulk
-Great Sp. Atk with strong STABs and Fire coverage
-Superb special offense and defense make it a great special tank
-Can spread status with Will-o-Wisp, Toxic, and Toxic Spikes
-Molten Blast, Sludge Bomb and Lava Plume are also useful status-spreading options on more offensive sets
-Scary Nasty Plot sweeper on Trick Room teams
-Multiple options for punishing contact attackers
-Water Compaction can patch up its lackluster Defense if played correctly
Cons:
-Defense is not great, making it vulnerable to physical wallbreakers, especially if they primarily run non-contact moves
-Double Ground weakness
-Coverage is limited to STAB + Fire and effectively nothing else, leaving it walled by several common Pokémon
-No reliable recovery
Checks/Counters:
-Defensive: Mud, Aurodactyl, Eelix, Appleton
-Offensive: Arcamine, Urthwyrm, anything with Earthquake really

38673455-3E48-4197-844E-6B22393C34FF.png

Original Pokémon: Brute Bonnet
New Pokémon: Brine Bonnet
Type: Grass/Water
Abilities: Suction Cups, Filter (HA: Purifying Salt)
Stats: 111/79/99/127/99/55 (570)
Height/Weight: 1.1 m, 41.8 kg
Movepool Changes:
Added:
Salt Cure, Brine, Water Gun, Water Pulse, Bubble, Bubble Beam, Scald, Rain Dance, Surf, Whirlpool, Aqua Ring, Leech Seed, Ingrain
Removed: All Dark-type moves except Taunt, Clear Smog, Outrage, Pollen Puff, Rage Powder, Spore, Stomping Tantrum, Stun Spore, Zen Headbutt
Flavor: It appears to be an even more primeval relative of the Amoonguss line from half a billion years ago, before life left the oceans (the Scream Tail reports are full of shit, don't listen to them). Because nutrients are scarce in the hyper-saline brine pools where it makes its home, it moves very little, latching onto a rock and using the tentacles on its mushroom-like cap as filters to trap microscopic organisms, then bring them to the mouth located on the top of the cap. The black spots on its arms are thought to be primitive eyes.
Role: Slow Pivot, Bulky Special Attacker
Pros:
-Good bulk and decent defensive typing
-Purifying Salt adds a Ghost resist and status immunity, making it a solid status absorber
-Salt Cure is one of the best single moves in the game and gives Brine Bonnet a powerful way to dish out massive damage to Steel-types and Water-types even after switching out
-Leech Seed is also good for both residual damage and healing
-Reliable recovery in Synthesis
-Surprisingly potent Whirlpool trapper—combined with Salt Cure and Leech Seed, it can deal massive amounts of residual damage
Cons:
-Between Earth Power and Grass STAB, Brine Bonnet can answer Steel and Water well enough without Salt Cure, but Salt Cure is such a good move that it has trouble deciding what to run
-Weak to U-Turn, making it vulnerable to getting pivoted on
-No coverage against Flying or Bug (Salt Cure doesn't count because it's a weak physical move), which will matter a lot more as more are introduced
-Double weakness to Freeze-Dry, although the only thing that has it right now is Fweezing
-Purifying Salt's Ghost resist doesn't matter much because we only have one Ghost right now and it's also a Flying-type
Checks/Counters:
-Defensive: Covert Cloak Aurodactyl, Covert Cloak Appleton, Sapras, Furant
-Offensive: Smoninja, Roseroast, Starizard with Flying coverage

DDB24FC5-1F0D-48E1-B331-5DF51825E39B.png

Original Pokémon: Cryogonal
New Pokémon: Fryogonal
Type: Fire
Abilities: Levitate
Stats: 90/40/50/95/135/105 (515)
Height/Weight: 1.1 m, 0.1 kg
Movepool Changes:
Added:
Boil, Sunny Day, Ember, Flamethrower, Fire Blast, Will-o-Wisp, Incinerate, Fire Spin, Inferno, Lava Plume, Heat Wave, Burning Jealousy, Burn Up, Overheat
Boil - Fire | Special | Power: 70 | Accuracy: 100% | PP: 20 | Super-effective on Water. 10% chance to burn target.
Removed: All Ice moves except Haze, Bind, Chilling Water, Water Pulse, Rain Dance, Toxic, Hidden Power
Flavor: Through some mysterious process, a burning flame has coalesced into a solid, crystalline substance. Rumors state it's born of people who died in volcanic eruptions. It restrains its prey using its chain of flame and flash-boils them alive. Despite its fiery, aggressive appearance, it's surprisingly docile when not hunting. In areas of the world where this Pokémon lives, wild Fryogonal have developed a symbiotic relationship with humans—it cooks their food in exchange for a share of the result.
Role: Fast Special Tank, Hazard Control
Pros:
-Pure Fire is a surprisingly good defensive typing, especially with a Ground immunity
-Rapid Spin and Defog give multiple methods of hazard control
-Great special bulk, especially for something of its Speed
-Boil packs insane coverage into a single moveslot
-Will-o-Wisp and Lava Plume to spread burn, partially mitigating its terrible physical bulk
-Haze and Knock Off can be run in theory but I'm not certain how well they would work in practice
Cons:
-Miserable physical bulk leaves it very vulnerable to even resisted physical hits
-Struggles to break bulky mons with its mediocre Sp. Atk
-Coverage is lacking, with only Flash Cannon being really worth running
-Rocks weakness forces Boots onto it
Checks/Counters:
-Defensive: Aurodactyl, Urthwyrm, Furant
-Offensive: Soaperior, Arcamine, Beavor
 
Last edited:
OU/UUBL

Original Pokemon: Pelisert
New Pokemon: Pelisert
Type: Rock/Flying
Abilities: Dry Skin / Desert Storm* | Drought
*This pokemon wind moves won't check accuracy if sands storm is active. In addition, wind moves changes the weather to sand storm for 5 turns after used.

Stats: 60 / 50 / 70 / 95 / 100 / 65 (440 BST)
Weight/Height: [same]
Movepool Changes:

Removed: All water-type moves; All ice-type moves; Roost; Defog.
Added: Earth Power, Earthquake, Scorching Sands, Dig, Mud Shot, Sand Attack, Sand Tomb, Sandstorm, Shore Up, Rock Blast, Rock Slide, Stealth Rock, Rock Tomb, Stone Edge, Power Gem, Heat Wave, Sunny Day, Solar Beam.

Flavor: Evolving from Sangull, Pelisert is a bird perfectly adapted to the desert, so much that it became the main transport form on those places, since its giant rocky beak offers a really safe and climatized chamber for travelers. His feathers are so dry that almost looks like they are made of arenite. Rarely seen outside of desert areas, Pelisert is a messenger of the weather: where there is one, there is a long drought comming.

Competitive: Dry Skin gives it 2 immunities that both sand and sun teams really appreciates: ground and water. Desert Storm is a different and offensive way of casting a weather: attacking with a high base power move - Hurricane, and is also a anti-weather strategy since it will always activate after Drought/Snow Warning/Drizzle. On the other hand there is Drought, essential to any serious sun team, and this one comes with stab rock moves, ground immunity, stealth rock and u-turn, but good luck hitting hurricanes under sun.

============

RU

Original Pokemon: Rotom-Heat
New Pokemon: Rotom-Heal
Type: Electric/Normal
Abilities: Levitate [same]
Stats: 50 / 65 / 107 / 105 / 107 / 86 (520 BST) [same]
Weight/Height: [same]
Movepool Changes:

Removed: Overheat
Added: Revival Blessing

Flavor: This rotom takes the form of a defibrillator and uses nursery clothing. Normal fits better than fairy since fairy is more used for mythical cute creatures, and also Revival Blessing is a Normal-Type move.

Competitive: Yet another supportive rotom with a single 2x weakness, but this time bringing the unique niche of Revival Blessing to the tier. It can switch into both of smoninja's STAB moves while also beeing immune to the tier's most abundant typing, ground, due to its ability.
 
Last edited:
:sv/meowscarada:
Original Pokemon: Meowscarada
New Pokémon: Meowsparada (Meowscarada + Spar)
Type: Fighting / Poison
Abilities: Regenerator / Poison Touch
Stats: 81 / 115 / 70 / 71 / 70 / 123 {BST: 530}
Weight: 29.2 kg
Movepool Changes:
  • Gunk Shot, Poison Jab, Toxic, Toxic Spikes, Bulk Up, Close Combat, Cross Chop, Drain Punch, Swords Dance
  • - All Grass-type moves, All Dark-type moves except Knock Off, Sucker Punch, Taunt
Height: will do if it wins
Flavor / Explanation: Based off of cheetahs, the masquerade on its face now resembles that of a luchador mask, as well as it’s cape resembling a luchador cape.
Competitive Role: Fast Regenerator pivot and breaker.

:dp/gastrodon:
Original Pokemon: Gastrodon
New Pokemon: Gasdrogon (Gastrodon + Dragon) - form names unchanged; still West/East
Type: Dragon / Ghost
Abilities: Cursed Body / Storm Drain / Oblivious
Stats: 111 / 83 / 68 / 92 / 82 / 39 {BST: 475} (unchanged)
Weight: 25.9 kg
Movepool Changes:
  • + Draco Meteor, Dragon Tail, Dragon Pulse, Dragon Breath, Bitter Malice(see Zoroark-Hisui), Destiny Bond, Hex, Night Shade, Shadow Ball, Will-O-Wisp, Toxic Spikes
  • - All Ground-type moves, all Rock-type moves, all Water-type moves except Surf, Hydro Pump
Height: will do if it wins
Flavor / Explanation: Based on the Blue Glaucus, a dragon-like slug, has some glowing appendages to represent the ghostly part of this mon
Competitive Role: Bulky Dragon spinblocker with a lot of nice resistances and attack options but some common weaknesses to balance it out.


:sv/tatsugiri:
Original Pokemon: Tatsugiri
New Pokemon: Tatsuguru (Tatsugiri + Guru)
Type: Psychic / Fighting
Abilities: Trace / Magic Bounce
Stats: 68 / 120 / 87 / 50 / 100 / 50 {BST: 475}
Weight: 278.5 kg
Movepool Changes:
  • + Calm Mind, Healing Wish, Teleport, Stored Power, Psychic, Psyshock, Psyshield Bash(see Wyrdeer), Stored Power, Trick Room, Zen Headbutt, Body Press, Brick Break, Bulk Up, Close Combat,, Detect, Mat Block, Mach Punch, Power-Up Punch, Superpower, Knock Off
  • - All Dragon and Water moves
Height: will do this if it wins
Flavor / Explanation: The white part under it turns into a mat, has a more martial artist look to it.
Competitive Role: Bulky booster. Magic Bounce also makes it unable to be chipped down or Taunted, making its sets even stronger. Initial bulk is pretty poor however, and it’s quite slow
 
Last edited:
i see a distinct lack of offensive electrics...
RESUB #1
:sv/tatsugiri: RU
Original Pokemon:
Tatsugiri
New Pokemon: Tatsugears
Type: Steel/Electric
Abilities: Volt Absorb, Electric Surge, Iron Barbs(HA)
Stats: 100/107/95/30/85/58 (BST 475)
Weight: 52 kg
Movepool Changes: + Zing Zap, Iron Head, Stealth Rock, Volt Switch, Wild Charge, Thunder Wave, Gear Grind, Toxic, Volt Tackle, Zen Headbutt, Rock Slide, Stone Edge, Swords Dance, Iron Defense, Body Press, Magnet Rise, Teleport.
- All Water Moves, All Dragon Moves, All Ice Moves.

Height: 0.4 m
Flavor / Explanation: Spiky Gears, with a top gear and bottom gear, with the top gear being expressive and acting as the pokemon’s head. Not exactly sure how this one would work. Known as the "Rotation Pokemon". "The top gear commands the bottom gear to attack with it. Their combo attacks are well synced."
Competitive Role: Bulky pivot with a solid defensive typing and great utility movepool. However, it suffers from a lack of recovery and weakness to earthquakes.

RESUB #2
:gs/gyarados: UU/RUBL
Original Pokemon:
Gyarados
New Pokemon: Gyarabazz (Gyara + Bass + Buzz)
Type: Bug/Electric
Abilities: Punk Rock, Illuminate, Technician(HA)
Stats: 93/60/91/108/95/93 (BST 540)
Weight: 98.2 kg
Movepool Changes: +Bug Buzz, Overdrive, Eerie Spell, U-Turn, Volt Switch, Defog, Hyper Voice, Parting Shot, Thunderbolt, Thunder Wave, Roost
-All Water moves, all Fire moves, all Ice Moves, all Dragon Moves except Dragon Pulse, all previously known Flying moves


Height: 3.1 m
Flavor / Explanation: Dragonfly with the shape of a Gyarados. Yellow compound eyes, green body, and wings mysteriously resembling Gyarados fins. Evolves from Magiamp. Known as the "Buzzing Pokemon". "This pokemon's buzzes can reach up to 200 decibels, causing pain to those who hear it."
Competitive Role: Punk Rock wallbreaker with lackluster coverage, but solid stabs and interesting utility options. Struggles to hurt ground types Mud and Arcamine and has a tough time with Sapras as well.

:sv/Quaquaval: OU/UUBL
Original Pokemon:
Quaquaval
New Pokemon: Quaquevil
Type: Dark/Poison
Abilities: Dancer, Aroma Veil, Adrenaline(HA)
Stats:
96/101/105/51/85/92 (BST 530)
Weight: 53.8 kg
Movepool Changes: +Knock Off, Sucker Punch, Night Slash, Zen Headbutt, Poison Jab, Gunk Shot, Toxic, Toxic Spikes, Lunar Dance, Sneakstrike, Night Daze
-All water moves, All Ice moves, Roost

Height: 1.6 m
Flavor / Explanation: Based on a consort, it tricks and distracts others into doing it’s bidding with various tactics such as dance and illusion involving scent. Evolves from Quaxsly and Quaxfell.
Competitive Role: Bulky annoying disruptive pivot or a offensive cleaner with an excellent typing and a wide array of good moves.

This pokemon’s Speed is raised by 1 stage if it attacks and KOes another pokemon.

Contact, Dark Type, Physical, Base Power 65, Boosts the user’s attack stat by 1.
 
Last edited:
OU/UUBL
crunchy sprite alert
Original Pokémon: Great Tusk
New Pokémon: Late Dusk
Type: Dark/Fire
Abilities: Flash Fire, Cloud Nine (Wonder Skin)
Stats: 110/72/66/140/120/62
Weight: 1807.8 lbs - 820 kg
Height: 10’2 - 3.1m
Added Moves: Fire Blast, Flamethrower, Will O’ Wisp, Dark Pulse, Heat Wave, Inferno, Incinerate, Snarl
Removed Moves: All Ground moves excepting Bulldoze, Close Combat, Brick Break, Ice Spinner, Smart Strike, Stealth Rock, Rapid Spin, Grass Knot
Flavor: “In ancient times, this creature was revered as the one who carried the sun around the world. It is said that it was at its most powerful when the sun was setting, and the bright colors of the sunset were this creature sending its power throughout the sky.”
Similar in appearance to Great Tusk, but the signature tusks are replaced by bright, beautifully colored streams of flame curving upward. The fur on Late Dusk’s back and feet is much more wild and large, colored the same as the fire.
Role: A powerful, dangerous Fire-type wall breaker. Its massive Special attack and defense, when combined with its potentially Flash Fire-boosted Fire Blasts and Heat Waves, allows Late Dusk to have a very simple game plan- fire off moves until you either can’t break something or die.

UU/RUBL

Original Pokémon: Magnezone
New Pokémon: Magnabone
Type: Ghost
Abilities: Cursed Body/Forewarn (Graveyard Shift)
This Pokemon's damaging Ghost-type moves go last in their priority bracket, but have 1.5x power.
Stats: 70/110/135/110/40/70 (535)
Weight: 264.8 lbs - 120 kg
Height: Same as Magnezone
Added Moves: Shadow Bone, Phantom Force, Shadow Sneak, Shadow Punch, Shadow Ball, Night Slash, Spite, Grudge
Removed Moves: All Electric moves except Thunderbolt and Thunder Wave, All Steel moves except Iron Head, Heavy Slam and Gyro Ball, Toxic
Flavor: "Rumors say that Magnabone was the result of an ancient spirit of a spiteful Pokemon growing powerful enough to possess the bones of an entire graveyard. It terrorizes grave robbers and those disrespectful of the dead that make up its body, giving it the name the "Spectral Justice.""
A large cloud of purple spiritual energy surrounds Magnabone's main body. The body itself is made up of, surprisingly, bones- a large amount of bones make a couple rings around the center, two large skeletal hands replace the front magnets of Magnezone's body, the eyes are Duskull-like fireballs in cyclopic skulls, et cetera. Evolves from Magnanight.
Role: Speaking of simple game plans, Magnabone's is perhaps even more simple than Late Dusk's. Its high physical bulk in conjunction with its incredibly powerful yet very slow Graveyard Shift-boosted Shadow Bones, Phantom Forces and Shadow Balls lets Magnabone wreak havoc on anything without sufficient bulk to take a hit- but this all comes at a major cost. Not only is Magnabone slow, it is incredibly specially frail. Anything that can outspeed and hit Ghost types for at least neutral damage will be able to make quick work of Magnabone.

May do an RU one later, brain out of ideas atm
 

Bloopyghost

guging
is a Pre-Contributor
OU&UUBL

Original Pokémon: Roaring Moon
New Pokémon: Sailing Moon
Stats: 85 HP / 109 Atk / 111 Def / 115 SpA / 71 SpD / 99 Spe / 590 BST
Typing:

Abilities: Lunar Crisis
If the opposing Pokemon has a non-volatile status condition, this Pokemon's highest stat is multiplied by 1.3, or by 1.5 if the highest stat is Speed.
(This ability is not affected by Booster Energy)
Weight: 350.0 kg
Movepool Changes:
+ Ally Switch, Dazzling Gleam, Defog, Draining Kiss, Dream Eater, Fairy Wind, Heal Bell, Imprison, Magic Coat, Moonblast, Moonlight, Play Rough, Psycho Shift, Refresh, Sweet Kiss, Toxic
- All Dragon-type moves bar Dragon Dance, Dragon Pulse & Dragon Tail, Dark Pulse, Jaw Lock, Throat Chop
Role: No I did not just recycle half of my ability sub for Book of Enigmas why do you ask With its decent typing, wide movepool and well-rounded stats; Sailing Moon is able to efficiently run DD or defensive sets. DD has Play Rough and EQ for near unresisted coverage and can use Roost for more setup opportunities. Fire Blast can be used instead to nail Aurodactyl and Appleton. Refresh is a more niche option for DD, letting it freely absorb status if desired. Defensive sets can check mons such as Judowoodo and Crowhat while providing support through Defog or Heal Bell. Toxic is useful for both crippling the opponent and activating Lunar Crisis to bolster its Def. Speaking of, Lunar Crisis can be a strong ability but it works best with teammates that can spread status like Eelix. If the opponent's team is sufficiently weakened through status, Adamant DD can bust through walls with greater ease while Jolly DD can clean up against faster teams. I figure that its middling special bulk, reliance on Boots and 4MSS should keep it in check.
Height: 2.0 m
Flavor: weeb shit

UU&RUBL

Original Pokémon: Gastrodon
New Pokémon: Gastronaut
Stats: 111 HP / 73 Atk / 78 Def / 92 SpA / 92 SpD / 29 Spe / 475 BST
Typing:

Abilities: Overcoat / Storm Drain | Cloud Nine
Weight: 89.9 kg
Movepool Changes:
+ Corrosive Gas, Energy Ball, Gravity, Guard Split, Gunk Shot, Meteor Beam, Power Gem, Power Split, Sludge Wave, Thunder, Thunderbolt, Thunder Wave, Toxic Spikes, Trick Room, Venom Drench, Venoshock, Wonder Room
- Hydro Pump, Liquidation, Scald, Surf, Waterfall
Role: SpD wall with a weird but effective defensive profile helped by Storm Drain. Solid Smoninja switch-in.
Height: 0.9 m
Flavor: space slug. it spits acid into meteors to use as shells or smth
 
(OU/UUBL)
Ceruledge --> Terahedge
:sv/ceruledge:
Type: Grass / Ground
Abilities: Seed Sower (Flower Veil)
Stats: 75 / 125 / 100 (+20) / 60/ 80 (-20) / 85
Extra: Genderless
Weight: 231.5 lbs / 105 kg (Significantly Heavier)
Height: (same)
Added Moves: Horn Leech, Leaf Blade, Wood Hammer, Headlong Rush, Spikes, Leech Seed, Rock Polish, Sacred Sword, Synthesis, Stone Edge, Rock Slide, Aqua Cutter, Smart Strike, Trailblaze, Bullet Seed, Rock Blast, Grassy Glide, Grassy Terrain, Spiky Shield, Worry Seed, Energy Ball, Giga Drain, Stomping Tantrum, Mud Bomb
Removed Moves: All Fire moves, All Ghost moves (besides Shadow Claw, Confuse Ray), Clear Smog, Reflect/Light Screen/Ally Switch
Flavor: A hedge grown out of a stony golem that curiously takes the shape of Ceruledge. It seems to believe itself far more paragon than it's ghostly counterpart, carrying itself pridefully and gracefully. The armor which normally lines Ceruledge is a neat, bright green hedge, which rests upon a base of deep caked mud. The fires which adorn its blades and helm are instead small, delicate flowers in bright pinks, yellows, and whites. In between the cracks in it's armor, deep green brambles hold the creature together, leaking out over behind it's shoulders to form a sort of collar.
Role: This mon can preform many different roles. It's most immediately apparent is a Bulk Up sweeper. Horn Leech allows it to recover HP from it's hits like Ceruledge does normally, with the added bonus that Flower Gift can both block status from the opponent as well as prevent Headlong Rush's defense drops from ruining its bulk. (Yes, this is how it works). It can also sweep, utilizing Swords Dance and Rock Polish to increase a relevant stats, or it riff off of Chesnaught using some combination of Spikes, Leech Seed, and Spiky Shield.

Edit: I read the exact same passage and got the exact opposite meaning in my head. I am a fool

(UU/RUBL)
Armarouge --> Armarogue
:sv/armarouge:
Type: Dark / Steel
Abilities: Nasty Surprise (Mirror Armor)
If this pokemon successfully uses a move that contact with the foe and they have no held item, their held item is now a Sticky Barb.
(note: order should be such that a single use of Knock Off / Thief against an opponent holding an item does not activate this ability.)
Stats: 55 (-30) / 80 (+20) / 100 / 105 (-20) / 80 / 105 (+30)
Weight: 92.6 lbs. / 42.0 kg (Significantly Lighter)
Height: (same)
Added Moves: (Armarouge already gets Dark Pulse and Flash Cannon) Knock Off, Foul Play, Smart Strike, Spikes, Toxic Spikes, Taunt, Trick, Payback, Assurance, Thief, Beat Up, Fake Tears, Baton Pass, Metal Burst, Acid Spray, Water Shuriken, Acrobatics, Feint
Removed Moves: All Fire moves, All Psychic moves (aside from Calm Mind), Solar Beam, Aura Sphere, Dragon Pulse
Flavor: I don't have time lol, there's a different creature inheriting the armor and the armor is in significantly worse condition.
Role: Haha do you like TrickBarb Clefable? Wish it had Spikes and Toxic Spikes? Here's a mon that makes progress spamming hazards and Knock Off, which when used a second time against an itemless opponent gives them a Sticky Barb courtesy of Nasty Surprise. With these, despite middling offensive stats, this pokemon can still consistently put opponents without Magic Guard on a timer. While it can force some switches with it's high speed and decently powerful attacks, it has notably poor bulk and no (legal) pivoting moves, meaning it can't hit the field too many times against strong attackers and mainly has it's niche in breaking stall.
 
Last edited:

Bloopyghost

guging
is a Pre-Contributor
Horn Leech allows it to recover HP from it's hits like Ceruledge does normally, with the added bonus that, so long as you don't terastalize, Flower Gift can both block status from the opponent as well as prevent Headlong Rush's defense drops from ruining its bulk. (Yes, this is how it works).
This is in fact not how it works.
Screenshot 2023-02-12 015809.png

Screenshot 2023-02-12 015702.png

There are no abilities in the game that prevent self-inflicted stat drops. Also, Tera does not exist in this format so the Tera point is moot.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top