Pokemon FireRed and LeafGreen In-Game Tier List (GP 2/2)

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Adeleine

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The following Pokemon have many flaws and bad matchups, but they also have some positive traits and good matchups that prevent them from being outright bad.

Bellsprout
:rs/bellsprout:
Availability: Early-game (Route 24, level 12-14) (LG).
Typing: Grass / Poison is great for Misty, Lt. Surge, Giovanni, Lorelei, and Bruno, but it is typically bad elsewhere.
Stats: Victreebel is powerful both physically and specially, but it's rather frail and has middling Speed.
Movepool: The Bellsprout line learns Growth, Vine Whip, and Sleep Powder fairly early, while Razor Leaf comes at level 42 if Weepinbell is (I assume?) left unevolved. Once available, the Sunny Day and Solar Beam and Sunny Day TMs offer a really powerful STAB move. It's also possible to teach it the Giga Drain TM. The Secret Power TM provides a strong coverage move early on.
Major Battles: The Bellsprout line wins against Misty, Lt. Surge, and Giovanni (RC) while performing well against Lorelei with Sleep Powder and Growth. However, in other major battles, it will mostly be useless, not taking down more than one foe with the exception of foe, except against Bruno.
Additional Comments: Victreebel is a really situational Pokemon that either performs very well or can't do much. overall. Chlorophyll is a great ability that lets Victreebel outspeed most threats under sun. Evolve Weepinbell with a Leaf Stone from Celadon Department Store immediately, unless planning you plan on it learning Razor Leaf. (in vacuum, having weep till lvl 42 for a 55 bp move feels pretty inefficient with solar and giga available. if razor indeed worth it sometimes, maybe specify why, eg smth about these tm(s) being contested etc?)

Caterpie

:rs/caterpie:
Availability: Early-game (Viridian Forest, level 3-5).
Typing: Bug / Flying is good for Erika, but leaves Butterfree weak to it's weak for Lt. Surge, Blaine, and Lorelei.
Stats: Butterfree has mostly bad stats, outside of its decent Special Attack and Special Defense, though they're decent for the early-game.
Movepool: Butterfree learns Sleep Powder and Silver Wind by level. By TMs, it learns Psychic, Giga Drain, and Aerial Ace, which provide good coverage. Psybeam at level 34 provides an alternative to Psychic if the TM is taken.
Major Battles: Butterfree beats Brock's Geodude, but it is shaky against Misty, Lt. Surge, and Blaine. It wins against Erika, Koga, and Giovanni (RC) while performing well against Sabrina. In general, Butterfree simply puts slower foes to sleep with Compound Eyes Sleep Powder and takes them down. This strategy is useful throughout the entire game, including at the Elite Four.
Additional Comments: Butterfree is a decent Pokemon in spite of its below-average stats thanks to its early availability, Sleep Powder + Compound Eyes, and its great coverage, though it is held back by the rate at which it defeats opponents. there are just plenty of foes that outspeed and beat it. (I imagine something like this makes sense? original felt a bit unclear. change as needed)

Drowzee
:rs/drowzee:
Availability: Early-game (Route 11, levels 11, 13, or 15).
Typing: Pure Psychic type gives the line advantages against Erika, Koga, and Bruno while being neutral elsewhere.
Stats: Hypno's stats are all average aside from its good base 115 Special Defense.
Movepool: Drowzee starts with Confusion and gets Headbutt for coverage at level 17, with Meditate at level 29 to boost boosting Headbutt's power. Aside from Psychic at level 35 and Calm Mind via TM, nothing little else is relevant, though the Brick Break TM can be taught if desired.
Major Battles: Hypno is pretty good for Lt. Surge, Erika, and Koga. Sabrina is Hypno's high point, easily sweeping as it easily sweeps her with Headbutt, particularly with Meditate boosts. Blaine, Giovanni, and Bruno can be overpowered with Calm Mind. Every other fight is average for Hypno, including Agatha, despite Agatha stacking Poison-types, (I imagine? changeable) as most of her Pokemon are faster and therefore able to can use their status-inducing moves.
Additional Comments: Hypno isn't a bad Pokemon, but it is sorely outclassed by other Psychic-types due to it lacking power. Hypno's base 67 Speed, while serviceable, can occasionally be a hindrance as well.

Eevee (Flareon)
:rs/flareon:
Availability: Mid-game (Celadon Mansion, level 25).
Typing: Fire helps against Erika and is mostly neutral elsewhere with the exception of elsewhere, except against Blaine and Giovanni. (+ Lance, right? or am i missing smth)
Stats: Flareon has outstanding Attack, solid special bulk, and good Special Attack. However, it's physically frail and rather slow.
Movepool: Flareon doesn't learn many moves by level-up, so it should be taught a few TMs, the most important one being Flamethrower. Sunny Day, Fire Blast, Return, Secret Power, Dig, and Shadow Ball are other TMs that Flareon can make good use of.
Major Battles: Flareon wins against Erika, Koga, and Sabrina while doing alright against other Gym Leaders. Against the Elite Four, Flareon does really well against Agatha with Shadow Ball, has an above-average performance against Lorelei, and is fairly good against the Champion but is bad for Bruno and Lance.
Additional Comments: Flareon performs decently well thanks to its mostly solid stats and movepool options. However, it's heavily reliant on immediate TMs (Flamethrower in particular) because it doesn't learn any useful move by level. It is also let down by its poor Speed, which can make significant contributions difficult to achieve. (this is a bit vague and has a bit of trouble fitting w "performs decently well"; maybe you could clarify a bit) Evolve Eevee with a Fire Stone from the Celadon Department Store immediately.

Eevee (Jolteon)
:rs/jolteon:
Availability: Mid-game (Celadon Mansion, level 25).
Typing: Pure Electric is good offensively, being super effective against for Lorelei, only resisted by Erika and Giovanni's types, and neutral elsewhere.
Stats: Jolteon outspeeds everything and has great special stats. However, its other stats are below average.
Movepool: The Thunderbolt TM is Jolteon's only strong and reliable move option. Rain Dance and Thunder via TMs can also be taught to provide a stronger STAB option. Shock Wave through TMs via TM is a temporary remedy if Thunderbolt isn't available to Jolteon immediately. It also learns moves of various types, but all of them are physical and have low Base Power, thus so Jolteon won't hit hard with them.
Major Battles: Jolteon performs well against Koga, Sabrina, and Blaine, although it doesn't outright win against the latter and can't do anything against Giovanni. Against the Elite Four, Jolteon has a good performance against Lorelei and Agatha, (AC) and it can take down a few Electric-weak Pokemon. Pokemon from Lance and the Champion. (I imagine?)
Additional Comments: Jolteon is a decent Electric-type that does alright in major battles and easily defeats Water- and Flying-types. However, it struggles heavily against bulkier opponent like Bruno opponents with bulkier teams, like Bruno, and won't do anything against Electric-resistant Pokemon. It's also really reliant on learning the costly Thunderbolt TM immediately.

Electabuzz
:rs/electabuzz:
Availability: Late-game (Power Plant, level 32 or 35).
Typing: Electric is mostly neutral, useful for Lorelei, and terrible against Giovanni.
Stats: Electabuzz has great Speed and decent offensive stats, though it's rather frail physically.
Movepool: Although Electabuzz comes with Thunder Punch, it is recommended to teach it Thunderbolt to pick up some OHKOs. Electabuzz also learns various coverage moves, such as Psychic, Brick Break, and Strength. Thunder + with Rain Dance is a stronger alternative to Thunderbolt.
Major Battles: Electabuzz is decent against Sabrina and Blaine and can take on most of Lorelei's Pokemon. It can also take out some of Giovanni's Pokemon using coverage moves, as well as the Electric-weak Pokemon in the endgame.
Additional Comments: Electabuzz's late arrival and rarity offset its good qualities, which include a good offensive typing and good coverage moves to get around its Electric-types' (I imagine?) usual checks.

Farfetch'd
:rs/farfetchd:
Availability: Early-game (trade a Spearow in a house in Vermilion City).
Typing: Normal / Flying is strong against Erika, only weak to against Lorelei's Ice-types and Lt. Surge, and neutral elsewhere.
Stats: Farfetch'd has mediocre stats all around; it's frail and doesn't have great Speed and Attack to make up for that.
Movepool: Farfetch'd learns Fury Attack at level 16, Swords Dance at level 31, and Agility at level 36. The Fly and Cut HMs can be taught, with the former providing a good STAB move. Aerial Ace TM can also be learned by TM, and it's a good STAB option that lets it Farfetch'd win handily against Agatha. Steel Wing via TMs TM can be used, but Farfetch'd will barely use it.
Major Battles: Farfetch'd does alright against Lt. Surge and wins against Erika, Koga, and Sabrina thanks to Swords Dance and its STAB moves. Afterwards, Farfetch'd won't be helpful, outside of sweeping Agatha with Swords Dance, Agility, and Aerial Ace.
Additional Comments: In spite of its low stats, Farfetch'd is a good Pokemon that performs really well in the mid-game thanks to Swords Dance. It offers great utility by performing decently while having two HMs in its moveset. In addition, Farfetch'd will level up quickly thanks to its boosted experience gain from the in-game trade. The traded Farfetch'd, CH'DING, comes with an Adamant nature, an IV spread of 20/25/21/24/15/20, and Stick as a held item.

Geodude (Trade)
:rs/golem:
Availability: Early-game (Mt. Moon (1F), levels 7-9).
Typing: Rock / Ground gives Golem an edge against Lt. Surge, Koga, and Blaine, while making it weak to but it's weak for Misty, Erika, Giovanni, Lorelei, and Bruno.
Stats: Golem has good Attack and great Defense. However, its other stats are bad.
Movepool: By level, the Geodude line learns Defense Curl, Rock Throw, Magnitude, Self-destruct, Self-Destruct, Rollout, and Earthquake, most of which provide strong STAB moves. It doesn't need any TMs to function well.
Major Battles: Golem easily defeats Lt. Surge and does well against Koga, Blaine, and Sabrina. However, in other battles, Golem tends to lose easily to super effective moves and will only take down a few foes at most, though Self-destruct most. Self-Destruct can net a KO if needed, though.
Additional Comments: Golem is a Pokemon with some extremely good matchups and some extremely bad matchups elsewhere. However, it's really self-sufficient and won't require any TMs to be used to its best.

Goldeen
:rs/goldeen:
Availability: Mid-game (Fuschia City (Super Rod), level 20-30 as Seaking).
Typing: Pure Water gives Seaking an edge against Blaine and Giovanni and is only resisted by Erika, Lorelei, and Lance's types.
Stats: Seaking has mostly average stats, outside of its good Attack.
Movepool: Seaking must be taught the Surf HM when caught. The Ice Beam TM is a good move to have against Lance. The Rain Dance TM can be learned to power Rain Dance by TM can power up STAB moves but will get few uses. (even w swift swim? up to you if you wanna mention) Return, Secret Power, and Hyper Beam through TMs are usable options against Sabrina.
Major Battles: Seaking sweeps Blaine and Giovanni and performs decently against Koga and Sabrina. It doesn't perform well elsewhere, though Ice Beam will help against Erika and Lance.
Additional Comments: Seaking is a potent Water-type, as it's easily available and is decent against most Gym Leaders without requiring contested TMs, with the exception of Ice Beam for select matchups. Unfortunately, it has very limited use outside of Gym Leaders against the Elite Four (I imagine?) due to its average stats.

Hitmonchan
:rs/hitmonchan:
Availability: Mid-game (Fighting Dojo, level 25).
Typing: Hitmonchan's Fighting typing doesn't provide it with many notable advantages advantageous matchups other than Lorelei: many opponents foes are resistant or immune to Fighting. Koga, Agatha, and Lance are bad for Hitmonchan in particular.
Stats: Hitmonchan has good base 105 Attack and 110 Special Defense with a decent base 76 Speed, though its other stats are poor.
Movepool: Hitmonchan starts out with Brick Break through TMs. by TM. The Bulk Up TM is essential for setup, while the Strength HM and the Rock Slide tutor round out Hitmonlee's coverage. The elemental punches are irrelevant due to Hitmonchan's awful Special Attack.
Major Battles: Hitmonchan usually boosts with Bulk Up once or twice in major battles, though it is unlikely you will ever sweep with it due to its fragility. At best, you will get a couple KOs with it before fainting. More setup and healing can help achieve sweeps in the later portions of the game, though this is rather inefficient.
Additional Comments: While attractive on paper, Hitmonchan plays like a STAB-less Normal-type (added hyphen) 70% of the time in practice due to Fighting being resisted so often, so it is mostly outclassed by other Pokemon with STAB type advantages over opponents.

Hitmonlee
:rs/hitmonlee:
Availability: Mid-game (Fighting Dojo, level 25).
Typing: Hitmonlee's Fighting typing doesn't provide it with many notable advantages advantageous matchups other than Lorelei: many opponents foes are resistant or immune to Fighting. Koga, Agatha, and Lance are particularly bad for Hitmonlee.
Stats: Hitmonlee has excellent base 120 Attack and 110 Special Defense with great base 87 Speed, though its other stats are abysmal.
Movepool: Hitmonlee's most reliable starting move is Brick Break. (is other starting option worth mentioning in case brick break is contested? up to you) The Bulk Up TM is essential for setup, while the Strength HM and the Rock Slide tutor round out Hitmonlee's coverage.
Major Battles: Hitmonlee generally boosts with Bulk Up once or twice in major battles, though it is unlikely you will ever sweep with it due to its fragility. At best, you will get one or two KOs before fainting. More setup and healing can help achieve sweeps in the later portions of the game, though this is rather inefficient.
Additional Comments: While attractive on paper, Hitmonlee plays like a STAB-less Normal-type (added hyphen) 70% of the time in practice due to Fighting being resisted so often, so it is heavily outclassed by other Pokemon with STAB type advantages over opponents.

Horsea
:rs/horsea:
Availability: Mid-game (Vermillion City (Super/Good Rod), level 15-35 (FR, Super Rod) or levels 5-20 (LG, Good Rod)).
Typing: Pure Water helps Seadra against Blaine and Giovanni, is and it's only resisted by Erika, Lorelei, and Lance, and is neutral elsewhere. Lance's types.
Stats: Seadra has great Special Attack and Defense and good Speed. However, it's really vulnerable to special moves.
Movepool: When caught, Horsea should be taught Surf by HM immediately. The Ice Beam TM is a good move option to use against Lance. Rain Dance can be taught to boost its Water-type moves.
Major Battles: Seadra wins against Blaine and Giovanni and does quite well against Erika and Lance, (AC) assuming it has Ice Beam. In other important battles, Seadra won't do much outside of netting a few KOs.
Additional Comments: Seadra is a decent Water-type because it's easily available, does really well in several important battles, and only requires the Ice Beam TM. However, outside of a few matchups, Seadra won't be able to do much due to its poor special bulk and lack of coverage. LG players can catch Horsea with a Good Rod, albeit at a low level, as the Super Rod ones are at a 4% encounter rates. (to me this phrasing implies LG can catch it w super rod, but availability section seems to imply only FR can do that. maybe a clarification in either section would help) FR players can also catch it directly as a Seadra in Pallet Town with a Super Rod, though it also has a 4% encounter rate.

Krabby
:rs/krabby:
Availability: Mid-game (Vermillion City (Super Rod), levels 15-25).
Typing: Pure Water helps Kingler against Blaine and Giovanni and is only resisted by Erika and Lorelei's types.
Stats: Kingler has really high Attack and Defense, (AC) as well as above-average Speed. However, it lacks in special bulk and Special Attack.
Movepool: Kingler mostly uses Surf and Strength via HMs, which also have uses outside of battles. Kingler can also learn the Rock Tomb and Ice Beam by TMs.
Major Battles: Kingler wins against Blaine and Giovanni and is mostly below-average elsewhere. It can get a few KOs in other major battles but will never be able to contribute much.
Additional Comments: Krabby does well against Blaine and Giovanni but tends to not do much elsewhere due to its poor Special Attack and bulk. However, it has some utility by being able to fit fitting Strength and Surf in its moveset while still performing alright in battles.

Machop (Trade)
:rs/machamp:
Availability: Mid-game (Rock Tunnel (1F), level 16 or 17).
Typing: Fighting is resisted throughout the entire region, most notably including against Erika, Koga, Agatha, and Sabrina. On the other hand, it provides Machamp with a great matchup against Lorelei.
Stats: Machamp has very high Attack and decent bulk, though it is rather slow. However, Machop's stats are fairly bad, making it slightly hard to train at the beginning.
Movepool: Machop should be taught given the Brick Break TM and Rock Slide tutor immediately. It can also be taught Bulk Up for setup and Strength by HM as coverage. Hyper Beam can be taught to Machamp before Strength to improve the Erika matchup.
Major Battles: Machamp sweeps Erika with Bulk Up or Hyper Beam and Koga thanks to Guts. It can take on most of Sabrina's and Blaine's Pokemon. Machamp sweeps Giovanni and can take on Lorelei, Bruno, and Lance with Bulk Up, though it will often require healing to perform well.
Additional Comments: Outside of Machop being slightly difficult to train at the beginning due to its low stats, Machamp requires significant setup in virtually every matchup after Sabrina in order to consistently OHKO foes, which proves inefficient at times. This is further worsened by the its need for healing in the endgame fights in order to not be overwhelmed by foes while setting up. fights, as otherwise foes will overwhelm it during setup.

Magnemite
:rs/magnemite:
Availability: Late-game (Power Plant, level 31 or 34 as Magneton).
Typing: Electric / Steel provides Magneton with great matchups against Sabrina, Lorelei, Bruno, and Lance. However, it leaves Magneton very vulnerable to against Blaine, Giovanni, and Bruno.
Stats: Magneton has one of the highest Special Attack stats in the entire game. Outside of good Defense, its other stats are average at best, however.
Movepool: Magneton almost exclusively uses Thunderbolt through TMs, by TM, with Thunder + Rain Dance also being an option. Its other attacking options include are mostly physical moves, which Magneton doesn't use well.
Major Battles: Magneton performs well against Sabrina, Lorelei, and Agatha and can also shrug off most of Lance's attacks. attacks against Lance. However, Magneton cannot take on anything that resists its STAB moves. Electric. (I assume?)
Additional Comments: Magneton's fantastic typing and Special Attack are greatly counterbalanced by a lacking movepool and a late arrival. It is recommended that you catch it directly as a Magneton, as Magnemite comes rather underleveled. Note that Magneton is slightly less common in FireRed.

Meowth
:rs/Meowth:
Availability: Early-game (Route 5, level 10, 12, 14, or 16).
Typing: Pure Normal is neutral in most matchups, except for Bruno, where it's bad, and Agatha, where it's helpful.
Stats: Persian has great Speed but otherwise below-average stats.
Movepool: By level up, Meowth gets Pay Day and Screech. The Return and Secret Power TMs provide great STAB moves, (AC) and Shadow Ball may be useful against Agatha. Hyper Beam is also a valuable move to get some KOs.
Major Battles: Persian wins against Sabrina and does well against Agatha, assuming it has Shadow Ball. It's mostly average in other major battles and will only get a few KOs with Screech + a STAB move.
Additional Comments: Despite its early arrival, Persian is a mediocre Pokemon because of its low stats. Its main usefulness comes from Pay Day, allowing it to generate which generates money to afford Game Corner TMs with less effort and in higher amounts. It is also strong enough against Route Trainers trainers that it can reliably spam Pay Day.

Oddish
:rs/oddish:
Availability: Early-game (Route 24, level 12-14) (FR).
Typing: Grass / Poison is great for Misty, Lt. Surge, Giovanni, Lorelei, and Bruno, but it is mostly bad elsewhere.
Stats: Vileplume is a powerful special attacker that is fairly bulk. bulky. However, it's slow.
Movepool: The Oddish line learns Absorb, Acid, and Sleep Powder by level. The Giga Drain TM, once available, is a stronger STAB move. The Sunny Day and Solar Beam and Sunny Day TMs offer a really powerful STAB move. Secret Power through TMs is greatly appreciated for a strong coverage move early on.
Major Battles: The Oddish line wins against Misty, Lt. Surge, and Giovanni, and it performs well against Lorelei. However, in other major battles, it will mostly be useless, taking down at best one foe, except against Bruno, where it performs slightly better.
Additional Comments: Vileplume is a really situational Pokemon that either performs very well or can't do much. overall. Chlorophyll is a great ability that lets Vileplume outspeed most threats after under sun. Evolve Gloom with a Leaf Stone from Celadon Department Store immediately.

Pikachu
:rs/pikachu:
Availability: Early-game (Viridian Forest, level 3 or 5).
Typing: Electric makes Pikachu somewhat useful against Misty and great against Lorelei. However, it has little use against Brock, Erika, and Giovanni.
Stats: Raichu is a fast Pokemon with decent Special Attack, but rather low bulk.
Movepool: Pikachu starts out with mostly an a mostly unspectacular moveset, consisting of Thundershock Thunder Shock and Thunder Wave at level 8. Notably, Pikachu learns Thunderbolt at level 26, thus not requiring the TM. It can also be taught Dig and Brick Break for coverage and Thunder + Rain Dance for a stronger STAB move.
Major Battles: Pikachu is incapable of defeating Misty's Starmie, though it can paralyze and weaken it. It can contribute to against Lt. Surge with Dig and performs decently against Sabrina, Koga, and Blaine, though it will struggle to sweep the latter two. It can take out some of Lorelei's Pokemon and Electric-weak Pokemon from the other endgame fights. Lance and the Champion. (I imagine?)
Additional Comments: Despite learning Thunderbolt naturally, Pikachu has numerous flaws, including an unspectacular movepool until it learns Thunderbolt, difficulties with OHKOing foes without hitting super effectively, achieving OHKOs with neutral hits, and a 5% encounter rate, which makes it fairly annoying to find. Evolve it with Thunder Stone after learning it learns Thunderbolt.

Pinsir
:rs/pinsir:
Availability: Mid-game (buy at Game Corner for 2500 coins, level 18) (LG).
Typing: Bug is only good for providing Pinsir with resistances to against Erika and Giovanni. It is mostly irrelevant elsewhere, as Pinsir doesn't learn STAB moves and is only weak to Blaine's type.
Stats: Pinsir has great Attack and Defense and is fairly fast, though its other stats are poor.
Movepool: Pinsir can learn most of its moves almost immediately; it will mainly use the Brick Break TM, Strength HM, and Rock Slide tutor to deal damage. Bulk Up through TMs by TM gives it an opportunity to set up. Swords Dance at level 49 allows Pinsir to set up more quickly against the endgame opponents, though Bulk Up makes it easier to set up against physical foes, so either option is fine.
Major Battles: Pinsir can sweep every Gym Leader and rival fight before the Pokemon League with setup. Notably, it is a rather consistent sweeper, as Hyper Cutter makes it more effective against counteracts the various Intmidate Intimidate users. It is fairly good against the Elite Four, though it either will have to heal, (AC) if using Bulk Up, (AC) or will not fail to sweep some fights with Swords Dance due to lacking Defense boosts.
Additional Comments: Pinsir is all-around a great sweeper thanks to a high Attack stat, a great movepool, and Hyper Cutter. However, it is fairly expensive to buy and is a chore to maintain due to a Slow growth rate. Pinsir can also be caught in the Safari Zone (Center Area), but it is rare and hard to capture, so it's generally not worth it.

Poliwag
:rs/poliwag:
Availability: Mid-game (Viridian City (Super Rod), levels 20-30 as Poliwhirl).
Typing: Water / Fighting gives Poliwrath an edge against Blaine, Giovanni, (moved comma) and Lorelei while being weak to but weaknesses against Erika, Sabrina, and Lance.
Stats: Poliwrath has well-rounded stats.
Movepool: The Surf HM and Brick Break TM provide strong STAB moves. Bulk Up and Ice Beam can also be learned. are other possible TMs.
Major Battles: Poliwrath wins against Blaine and Giovanni while doing well against Lorelei and Bruno. In other battles, it has a below-average performance but still can get a few KOs.
Additional Comments: Poliwrath is a decent Water-type, but it requires several TMs and only dominates a few matchups.

Rattata
:rs/rattata:
Availability: Early-game (Route 1, levels 2-4).
Typing: Pure Normal is neutral most of the time, with the exception of Brock and Bruno except against Brock and Bruno, where it's generally bad.
Stats: Raticate has great Speed and good Attack for the earlier portions of the game. However, its other stats are mostly average and even its good stats fall off later on.
Movepool: By level up, level, Rattata learns Hyper Fang at level 13. The Secret Power and Return TMs provide great STAB options, with the Hyper Beam TM providing a nuke. The Shadow Ball TM can also be learned used to improve the Agatha matchup.
Major Battles: Raticate wins against Misty, Lt. Surge, and Sabrina and does well against Erika with Hyper Beam. In other matchup, matchups, it's mostly average and will only net a few KOs.
Additional Comments: Raticate is an alright Pokemon thanks to its very early availability and great performance in early- to early- and mid-game. However, it starts becoming worse due to its average stats and won't contribute too much in late-game battles.

Scyther
:rs/scyther:
Availability: Mid-game (Buy at Game Corner for 5500 coins, level 25) (FR).
Typing: Bug / Flying is good against Erika, weak to against Blaine and Lorelei, and neutral elsewhere.
Stats: Scyther boasts good Attack and Speed and has average bulk.
Movepool: Scyther learns Swords Dance and Agility by level up. It should be taught the Aerial Ace TM immediately when caught. It can be taught Hyper Beam through TMs by TM as a strong finishing move and Steel Wing through TMs move, and Steel Wing by TM can find uses against Rock-types.
Major Battles: Scyther wins against Erika and Sabrina with Aerial Ace and Koga and Agatha thanks to the combination of Swords Dance and Swords Dance + Aerial Ace. What sets Scyther apart is that Aerial Ace makes it capable of sweeping Aerial Ace letting it sweep even with accuracy drops or evasion boosts. In other major battles outside of Lorelei and Lance's, it performs decently outside of Lorelei and Lance, being able to take down a few foes.
Additional Comments: Scyther is a strong Pokemon that can set up and win mid-battle but is held back by the fact that it's very expensive to buy. It can also be caught at the Safari Zone (Central Area) at level 23, though it is rare and hard to catch, thus so this route is also ineffcient.

Seel
:rs/seel:
Availability: Late-game (Seafoam Island (B4F), level 30, 32, or 34).
Typing: Water / Ice is a good offensive typing, being super effective against Blaine, Giovanni, and Lance's types.
Stats: Dewgong has middling stats except for above-average HP and Special Defense.
Movepool: Once Dewgong is (I imagine?) caught, the Surf HM is mandatory and a powerful STAB option. Ice Beam is another important move that Dewgong learns either with the by TM or at level 51, (AC) and it is an improvement from Aurora Beam, a move it has when caught. Strength can also be taught for additional coverage.
Major Battles: Dewgong wins against Sabrina, Blaine, and Giovanni and does well versus Lance's Dragon-types. However, it won't do much outside of these battles, save for KOing some of the rival's Pokemon.
Additional Comments: Even though it comes late, Dewgong guarantees a win against Blaine and Giovanni, (AC) and it's also a great Pokemon to use against Lance without requiring the Ice Beam TM. Thick Fat is really helpful for Blaine. You can also obtain Seel from an in-game trade in Cinnabar Lab for a Ponyta, but this Seel skips Blaine and requires you to go out of your way to the Sevii Islands. The traded Seel, SEELOR, comes with a Bold nature, Thick Fat as an ability, and an IV spread of 24/15/22/16/23/22.

Shellder
:rs/shellder:
Availability: Mid-game (Vermillion City (Super Rod), levels 15-25) (FR).
Typing: Water / Ice helps Shellder against Erika, Blaine, Giovanni, and Lance, is resisted by Lorelei's team, and is weak to Bruno's type.
Stats: Cloyster has enormous physical bulk, good offensive stats, and above-average Speed, but detrimental special frailty.
Movepool: Shellder learns Aurora Beam at level 22. The Surf HM and Ice Beam TM provide strong STAB options. Rain Dance via TMs TM can be learned to boost Surf's power.
Major Battles: Cloyster wins against Erika (assuming it has Ice Beam), Koga, and Giovanni while performing well versus Blaine and Lance, though Cloyster risks getting KOed by strong special moves such as like Fire Blast and Dragonite's Outrage. It otherwise won't perform well outside of KOing a few foes.
Additional Comments: Cloyster is an alright Water-type that mostly performs well and only requires the Ice Beam and Rain Dance TMs. TM. (movepool seemed to imply rain dance is optional) However, it's part of the Slow level up group and thus will take time to train. In addition, its low special bulk means it performs slightly worse than other Water-types against opponents like Lance.

Slowpoke
:rs/slowpoke:
Availability: Mid-game (Fuchsia City (surfing), levels 20-40).
Typing: Water / Psychic gives Slowpoke advantages against Blaine, Giovanni, and Bruno, as well as a mostly favorable Agatha matchup. It is typically neutral elsewhere. (added period)
Stats: Slowbro has solid bulk all around with great Defense and Special Attack, though its Speed is a dismal base 30.
Movepool: Level 40 Slowpoke comes with Psychic already learned. The Surf, Ice Beam, and Calm Mind items TMs round out its moveset.
Major Battles: Slowbro does great against Sabrina with Surf, 2HKOing or OHKOing her Pokemon (Venomoth is OHKOed by Psychic). Blaine's entire team is OHKOed by Surf, but chip damage and Bite flinches make the matchup unreliable. Giovanni is cleanly swept by Surf, but Lorelei is a struggle due to chip damage and status effects. Bruno and Lance require setup and healing in order to be swept sweep and about half of Agatha's team is defeated with falls to +1 Psychic.
Additional Comments: Slowbro isn't ranked higher entirely due to its low Speed forcing it to take heavy chip damage in major battles, leaving it more vulnerable to secondary effects than most other Pokemon. Repels allow you to catch Slowpoke at very high levels. Slowpoke can be obtained before Koga with a Super Rod if desired, though Slowpoke's encounter rates range from 1% to 5% (depending on location) and location). Also, here it can come underleveled (because fishing levels cannot be controlled with Repels), which is worsened exacerbated by Slowpoke's Slow growth rate and terrible stats until evolution. In addition, Koga's accuracy- and evasion-changing moves can make the matchup awkward. (maybe just worth mentioning this last sentence in major battles? up to you)

Venonat
:rs/venonat:
Availability: Mid-game (Route 15, level 24 or 26).
Typing: Bug / Poison provides resistances to for Erika and Koga but is weak to against Blaine. It has no use offensively, as Venomoth doesn't use STAB moves.
Stats: Venomoth has below-average stats outside of its good Speed and Special Attack.
Movepool: Venomoth learns Sleep Powder by level up. level. Through TMs, it learns Psychic, Giga Drain, and Aerial Ace. Secret Power and Return are fringe options to hit Sabrina's Pokemon harder. (moderately surprised sludge bomb ™ isnt an option, but i dont' know this game at all, just dont include it if it doesn't make sense)
Major Battles:
Venomoth wins against Erika (if evolved), Koga, and Giovanni and is average against Sabrina and Blaine. It performs decently against the Elite Four thanks to Sleep Powder and its coverage.
Additional Comments: Venomoth is a decent Pokemon thanks to the combination of Sleep Powder and great coverage, though it greatly depends on the Psychic TM to function and its damage output suffers from a lack of STAB. Shield Dust can prove helpful to dodge a secondary effect. effects.

Voltorb
:rs/voltorb:
Availability: Mid-game (Route 10, level 14, 16, or 17).
Typing: Electric is mostly neutral, useful against Lorelei, and terrible against Erika and Giovanni.
Stats: Electrode is the fastest Pokemon in the game. Its other stats are average at best.
Movepool: Voltorb should be taught Shock Wave through TMs by TM immediately, which upgrades to Thunderbolt or Thunder + Rain Dance through TMs. It can learn and reliably use Reflect and Light Screen through TMs. Self-destruct Self-Destruct at level 27 and Explosion at level 54 are moves it can use to deal damage for the last time before fainting. similarly reliable with its high Speed. (I imagine this makes sense?) Flash can also be taught to make navigating Rock Tunnel easier if not planning on using the easier, since Voltorb does not require its fourth moveslot.
Major Battles: Electrode performs decently against Sabrina, Koga, and Blaine with Thunderbolt, though it will struggle to sweep the latter two. It can take on Electric-weak Pokemon in the endgame, some of which can be found on Lorelei's team. It can also KO a dangerous foe with a well-timed Self-destruct Self-Destruct or Explosion.
Additional Comments: Voltorb is a mostly decent Pokemon, as it can swiftly take out foes with STAB moves. However, it struggles against bulky Pokemon and is generally walled by anything that resists Electric.

Vulpix
:rs/vulpix:
Availability: Mid-game (Route 8, levels 15-18) (LG).
Typing: Fire is only useful against Erika. In fact, it is quite bad against Blaine and Lorelei.
Stats: Ninetales has mostly decent stats with particularly great Special Defense and Speed.
Movepool: Vulpix learns Flamethrower via TMs TM or at level 35 if left unevolved. Outside of this, it can also be taught Sunny Day and Fire Blast to hit as hard as possible. Dig is a possible coverage move to hit Fire-resistant Pokemon.
Major Battles: Ninetales sweeps Erika with Ember or Flamethrower. It is decent against Koga, Sabrina, and Giovanni, though the latter two will require sun and (in the case of Giovanni) Fire Blast. It can take on some of the rival's Pokemon and performs decently against Agatha.
Additional Comments: It is recommended that you evolve Vulpix with a Fire Stone immediately and teach it Flamethrower via TMs TM instead of waiting to learn it by level, as Vulpix is very weak. Ninetales can afford to wait some time for Flamethrower, if needed, as Ember serves it well before Koga. As a whole, Ninetales is mostly a decent Pokemon that can spam Flamethrower, but the lack of Fire-weak major opponents after Erika and Ninetales's poor movepool impact its usefulness.
 
Last edited:

Adeleine

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D-tier
The following Pokemon generally have more negative traits than positive, but they are still able to perform well in a handful of matchups. These Pokemon, while bad, have enough power to be somewhat usable in matchups outside their positive ones.

Aerodactyl
:rs/aerodactyl:
Availability: Late-game (revive from Old Amber at Cinnabar Lab, level 5)
Typing: Rock / Flying is only particularly helpful against Blaine and Bruno.
Stats: Aerodactyl boasts some of the best top-class Speed and sizeable Attack, but the rest of it its stats are mediocre at best.
Movepool: Aerodactyl has a severe lack of strong moves to utilize its base 105 Attack and will primarily use Ancient Power, Rock Slide, Wing Attack, Fly, Steel Wing, Iron Tail, and Earthquake. This, however, is just enough for it to squeak by.
Major Battles: Aerodactyl reliably sweeps only Sabrina. It is likely to will likely be too underleveled to sweep other opponents, though it can take out a few of their Pokemon.
Additional Comments: Despite the great offensive stats, Aerodactyl is a rather inefficient choice due to coming late and requiring a lot of investment to catch up in levels, which is only worsened by the Slow experience group. The Old Amber can be obtained in the back room of the Pewter Museum of Science, though Cut will be required to reach it.

Cubone
:rs/cubone:
Availability: Mid-game (Pokemon Tower (3F), level 17 or 19).
Typing: Pure Ground gives Marowak an advantage against Blaine and Giovanni but makes it weak to Erika and Lorelei's types.
Stats: Marowak has above-average Attack, great physical bulk, and alright special bulk. However, it's really slow.
Movepool: Marowak learns Bone Club, Headbutt, (removed formatting) and Bonemerang by level up. Once available, the Earthquake TM should be taught because it's more accurate than Bonemerang. Rock Slide and Strength can also be taught for coverage.
Major Battles: Marowak will never sweep due to its low Speed. It can take down a few foes against Koga, Sabrina, Blaine, and Giovanni.
Additional Comments: Marowak is a mediocre Pokemon due to its really low Speed and Ground typing not being very useful at this point of the game. useful, given when it's found. It's possible to find a Thick Club to double its Attack, but it's this is very time-consuming, as the item is found on wild Cubone only 5% of the time (which is worsened by its 9% encounter rate) and even then, Cubone rate). Even with Thick Club, Marowak will still struggle with Speed in many matchups.

Diglett
:rs/diglett:
Availability: Early-game (Diglett's Cave, levels 15-22).
Typing: Ground typing gives Dugtrio advantages against Lt. Surge, Giovanni, Blaine, and Agatha, though it is weak to Misty, Erika, and Lorelei's types.
Stats: Dugtrio has blistering 120 base Speed and decent 80 base base 120 Speed and decent base 80 Attack, though it is also one of the frailest Pokemon in the game with base 35/50/70 defenses.
Movepool: Level 17 or higher Diglett start with Dig and Magnitude for STAB, with either upgrading to Earthquake, either at either level 51 or via TM around the same time. Dugtrio can learn Aerial Ace and Secret Power or Return via TMs to round out its moveset.
Major Battles: After a spectacular Lt. Surge matchup, Dugtrio fails to do anything significant to against Erika and Koga—even the latter's Muk is shaky due to Minimize. Sabrina is okay if you can roll Magnitude 8 or higher on most of her Pokemon. Dugtrio is decent for Blaine, but it must deal with double Intimidate and the powerful Fire Blast. From this point onward, Dugtrio falls off; any strong attack 2HKOes or even OHKOes it in the late-game, and it isn't useful against the Elite Four at all.
Additional Comments: A level 29 or 31 Dugtrio can be found at a 5% rate (easier with Repel and a level 23+ Pokémon), which and it then can take on Misty's Starmie due to the level difference, although it is hard to catch. Despite having serviceable stats as Dugtrio, it Diglett is a terrible pick because of its fragility and middling power unless hitting a weakness, which the prevalence of Levitate and Intimidate on major opponents' teams further complicates.

Dratini
:rs/dratini:
Availability: Mid-game (buy at Game Corner for 2800 (FR) or 4600 coins (LG), level 18 (FR) or 24 (LG)).
Typing: Offensively poor, offering Dragon offers no STAB for its Dratini's main Water- and Electric-type coverage moves. It is defensively good, (AC) with resistances that are particularly useful against Erika and Blaine, but with a weakness to it brings a weakness for Lorelei.
Stats: Pitiful as a 300 BST Dratini. Throughout its useful life, Dragonair's Dratini has a pitiful 300 base stat total. Throughout Dragonair's useful timespan, its low bulk often results in it being 2HKOed when dealt neutral damage sees neutral attacks 2HKO it in major battles. Its base 84 Attack is its best offense, though it relies on the lower base 70 Special Attack. Dragonite's stats are all-around great, assuming you manage to evolve Dragonair in time for the Elite Four.
Movepool: Dratini has a terrible level-up moveset, (AC) with only Dragon Rage having relevance. TMs like Water Pulse, Shock Wave, and Secret Power (which can upgrade to Return) are the best moves for immediate use and training. Surf and the Thunderbolt and/or Ice Beam TMs are necessary for Dragonair to continue to be viable, though if assuming Dratini was bought from the Game Corner, it won't have immediate access to the Game Corner TMs. Dragon Claw through TMs can help Dragonite OHKO Lance's Dragonair.
Major Battles: Dratini struggles against most rival fights and Koga. It is capable of performing well against Sabrina (with Secret Power), Blaine (with Surf), and Bruno (if it knows Wing Attack as a Dragonite). The Elite Four overpowers Dragonair if it hasn't evolved. Other Gym Leader matchups can be improved with the Game Corner TMs.
Additional Comments: Dratini requires significant investment in order to be usable, such as numerous Rare Candies to evolve into Dragonite in time for the Elite Four to compensate for Four, given its Slow growth rate. In addition, the line is completely reliant on TMs like Shock Wave, Secret Power, Ice Beam, and Thunderbolt to be viable, some of which won't be available to it immediately due to their cost at the Game Corner. Dratini can be caught at the Safari Zone with a Super Rod, but it is difficult to catch and thus still not efficient either.

Ekans
:rs/ekans:
Availability: Early-game (Route 4 (post-Mt. Moon area), levels level 6, 8, 10, or 12) (FR).
Typing: Poison is all-around unhelpful for Ekans, save for giving it resistances to for a few opponents, such as Erika and Bruno.
Stats: Arbok has mostly average stats, which quickly fall off during the mid-game.
Movepool: Ekans's movepool before Bite at level 13 or the Dig and Secret Power TMs is more-or-less unusable. Glare at level 20 can provide help against Misty alongside Bite, (removed formatting) and Screech at level 28 allows Arbok to OHKO some bulkier foes. Hyper Beam for power and Giga Drain for Rock / Ground types are other TM options.
Major Battles: Arbok can beat Misty's Starmie with Bite and Glare and contribute to beating Lt. Surge with Dig. After this, Arbok pretty much relies on using Screech and then a physical move to KO anything, though Giga Drain lets it net a few OHKOs against Rock / Ground type Pokemon.
Additional Comments: Ekans is terrible until evolution, which is further worsened by it potentially coming underleveled. In addition, Arbok is good only for a short amount of time, as its average stats cause it to be slow at KOing things make it slow at KOing foes later on.

Geodude (No Trade)
:rs/graveler:
Availability: Early-game (Mt. Moon (1F), levels 7-9).
Typing: Rock / Ground gives Graveler an edge against Lt. Surge, Koga, and Blaine (RC) while making it weak to being weak against Misty, Erika, Giovanni, Lorelei, and Bruno.
Stats: Graveler has above-average Attack and good Defense. However, its other stats are bad.
Movepool: By level, the Geodude line learns Defense Curl, Rock Throw, Magnitude, Self-destruct, Self-Destruct, Rollout, and Earthquake, most of which provide strong STAB moves. It doesn't need any TMs to function.
Major Battles: Graveler easily defeats Lt. Surge and does well against Koga. However, in other battles, Graveler tends to lose easily to super effective moves and will only take down a few foes at most, though Self-destruct Self-Destruct can net a KO if needed.
Additional Comments: Graveler is a mostly mediocre Pokemon that packs a few matchups under its belt without relying on TMs. However, its terrible stats tend to prevent it from dominating other matchups.

Grimer
:rs/grimer:
Availability: Late-game (Pokemon Mansion (1F-3F), level 28 (both games) or 30 (LG)).
Typing: Poison is all-around unhelpful for the remainder of the game, save for giving it a resistance to resistances for Bruno and Agatha.
Stats: Muk is bulky with great Attack, though it is rather slow.
Movepool: Muk starts out with Sludge, which upgrades to Sludge Bomb at level 47. Acid Armor at level 34 allows Muk to perform well against physical attackers. Giga Drain lets it OHKO the various Rock / Ground type Pokemon in the endgame and Brick Break can be helpful against Lorelei. Other TMs like Thunderbolt and Flamethrower can also be used, but Muk has poor Special Attack.
Major Battles: Muk can KO some of Sabrina's and Giovanni's Pokemon, though it won't be sweeping any of them. either team. It can set up Acid Armor on Bruno and easily sweep. It can also contribute to against Lorelei, though it will take out only a few Pokemon at best.
Additional Comments: Grimer comes late and its typing isn't particularly useful to compensate for the late arrival. LG players can also catch it directly as a Muk.

Jigglypuff
:rs/jigglypuff:
Availability: Early-game (Route 3, level 3, 5, or 7).
Typing: Normal gives Wigglytuff mostly neutral matchups, except against Bruno, whose type hits it super effectively.
Stats: Wigglytuff has great HP, but its other stats aren't particularly great, which means it cannot take full advantage of its wide movepool.
Movepool: Jigglypuff has no attacking moves until Pound at level 9. It can learn Rollout at level 19 if unevolved, which can combine with Defense Curl. The Mega Kick tutor and Secret Power TM provide it with strong STAB moves early on, which can upgrade to Return. Wigglytuff learns various special TMs, such as Psychic, Ice Beam, and Thunderbolt, though they are typically only useful in the mid-game.
Major Battles: Wigglytuff can beat Misty with Defense Curl + Rollout or Mega Kick, both of which suffer from accuracy issues. Wigglytuff easily sweeps Lt. Surge and can take on most of Sabrina's Pokemon. Its performance elsewhere is subpar, though the special TMs can improve some Gym Leader matchups.
Additional Comments: Outside of Beyond requiring a slight amount of switch grinding training until it learns an attacking move, Jigglypuff is highly dependent on TMs to remain relevant throughout the game, only to fall off at the Pokemon League anyways. You can evolve Jigglypuff with a Moon Stone after learning Pound or after learning Rollout. It is worth mentioning that Jigglypuff can level up fairly quickly later on thanks to the Fast experience group.

Kabuto
:rs/kabuto:
Availability: Late-game (revive from Dome Fossil at Cinnabar Lab, level 5).
Typing: Water / Rock helps Kabuto against Blaine, Giovanni, (removed formatting) and Lorelei, but makes it weak to Bruno. it's weak to Bruno's type.
Stats: Kabutops has great Attack, good Defense, and above-average Speed. Its Special Attack and Defense are average, though.
Movepool: Kabuto should be taught its strongest moves in Rock Slide and Surf when obtained. Rain Dance is another good move that boosts Surf's power and activates Swift Swim.
Major Battles: Kabutops wins against Blaine and Giovanni and does really well against Sabrina. Against the Elite Four, it performs well against Lorelei and Agatha but won't do much outside of these battles.
Additional Comments: Despite its mostly good performance, Kabuto is barely worth using (RC) because it comes late and at a really low level, thus so catching up in levels will be difficult. This is further worsened by the Slow experience group.

Kangaskhan
:rs/kangaskhan:
Availability: Mid-game (Safari Zone (Area 1), level 25).
Typing: Normal is neutral almost everywhere, save for Bruno's battle, where it's bad.
Stats: Kangaskhan has all-around decent stats, save for poor Special Attack.
Movepool: Kangaskhan can be taught Strength, Hyper Beam, and Surf immediately, with Return also being an option later on. Shadow Ball can also be used if desiring a good Agatha matchup.
Major Battles: Kangaskhan performs well against all Gym Leaders, sweeping Erika with Hyper Beam and Sabrina. It is decent against most of the Elite Four, though it won't sweep any of them.
Additional Comments: Kangaskhan is a great Pokemon, but the sheer annoyance of finding it (4% encounter rate) and catching it in the Safari Zone (optional) hold it back significantly.

Koffing
:rs/koffing:
Availability: Late-game (Pokemon Mansion (1F-3F), level 28 (both games) or 30 (FR)).
Typing: Poison is all-around unhelpful for the remainder of the game, save for giving it a resistance to Weezing resistances for Bruno and Agatha. (worth mentioning levitate and giovanni?)
Stats: Weezing is physically bulky and has decent offenses.
Movepool: Koffing starts out with Sludge and can be taught various TMs for coverage, such as Thunderbolt, Thunder + Rain Dance, Flamethrower, and Fire Blast. Explosion and Destiny Bond at levels 44 and 51 are very fringe options that can allow for Weezing to take something down before it faints itself.
Major Battles: Koffing is generally limited to taking out only some of each major opponent's teams and will never sweep team, never sweeping consistently. Furthermore, Agatha and Lance can withstand its attacks with little difficulty.
Additional Comments: Koffing comes late and its typing isn't particularly useful to compensate for the late arrival. FR players can also catch it directly as a Weezing.

Machop (No Trade)
:rs/machoke:
Availability: Mid-game (Rock Tunnel (1F), level 16 or 17).
Typing: Fighting is resisted throughout the entire region, most notably including against Erika, Koga, Agatha, and Sabrina. On the other hand, it provides Machoke with a great matchup against Lorelei.
Stats: Outside of good Attack, Machoke has all-around poor stats, which impacts its usefulness in all of its matchups.
Movepool: Machop should be taught the Brick Break TM and Rock Slide tutor immediately. It can also be taught Bulk Up for setup and Strength as coverage.
Major Battles: Machoke will struggle to sweep any fight consistently, as it requires setup to achieve OHKOs. However, its poor bulk and Speed mean that setting up will be very hard. Guts can be helpful to hit harder against Erika and Koga, though.
Additional Comments: Due to all-around poor stats and the need to set up, Machoke is mostly inefficient.

Magmar
:rs/magmar:
Availability: Late-game (Mt. Ember, level 38 or 40) (LG).
Typing: Fire is all-around unhelpful due to hitting almost nothing super effectively and leaving Magmar weak to Giovanni and Lorelei's types.
Stats: Magmar has decent Speed and offensive stats (RC) but is rather frail.
Movepool: Magmar comes with Sunny Day and Fire Punch, which upgrades to Flamethrower shortly after. It can also learn various coverage moves through TMs, such as Brick Break, Strength, and Psychic.
Major Battles: Magmar is good for Sabrina, Giovanni, and the Route 22 rival fight. It is typically unhelpful at the Elite Four, though its coverage moves can help it against Lorelei and Agatha.
Additional Comments: Magmar comes late and requires going out of your way to the Sevii Islands. On top of this, its performance is shaky, (AC) with only a few good matchups.

Moltres
:rs/moltres:
Availability: Late-game (Mt. Ember, level 50).
Typing: Fire / Flying is all-around unhelpful, as it hits very few Pokemon super effectively and gives it a 4x weakness to the various Rock-type moves in the endgame, as well as a weakness to against Lorelei.
Stats: Moltres has all-around high stats that are further improved by a high initial level.
Movepool: Moltres comes with Flamethrower and can be taught Fly for secondary STAB, Sunny Day to increase its damage output, (removed checker mark) and Fire Blast for a stronger STAB move.
Major Battles: Moltres sweeps Sabrina and can take on the Route 22 rival fight, Giovanni, and Agatha. It is rather unhelpful against the rest of the Elite Four, only taking out a member or two before fainting.
Additional Comments: Despite the great stats and high level, Moltres has an unhelpful typing and requires going out of your way to the Sevii Islands. Combined with the fact that it also comes With it also coming very late into the game, Moltres's great qualities are overshadowed.

Omanyte
:rs/omanyte:
Availability: Late-game (revive from Dome Fossil at Cinnabar Lab, level 5).
Typing: A Water / Rock typing helps Kabuto Omanyte against Blaine and Giovanni but makes it weak to Bruno. Bruno's type.
Stats: Omastar has really high Special Attack and great Defense. However, it's slow and has average special bulk.
Movepool: Omastar should be taught the Surf HM and Rain Dance TM when caught. The Ice Beam TM is also useful and improves its matchup against Lance. Rock Slide through tutors by tutor is also an option.
Major Battles: Omastar wins against Sabrina, Blaine, and Giovanni. Against the Elite Four, it performs well against Agatha and the Champion and alright against Lance, but it won't do much in other battles.
Additional Comments: In spite of its above-average performance, Omanyte is barely worth using (RC) because it comes late and at a really low level, thus so catching up in levels will be difficult. This is further worsened by its Slow growth rate.

Paras
:rs/Paras:
Availability: Early-game (Mt. Moon (B2F), level 10 or 12).
Typing: Paras's Grass / Bug typing helps against Misty, Lt. Surge, and Giovanni but is terrible almost everywhere else.
Stats: Parasect has some average stats (I imagine something like this? change as desired) but low Speed and Special Attack.
Movepool: By level up, Parasect learns Spore at level 27. Bullet Seed, Return, Aerial Ace, Giga Drain, and Dig are other TMs that can be taught to Paras.
Major Battles: Parasect wins against Misty and Lt. Surge and performs well against Giovanni. However, in most other important battles, Parasect won't be able to do much more than two KOs.
Additional Comments: In spite of its early arrival, access to Spore, and great performance against Misty and Lt. Surge, Parasect is a mostly terrible Pokemon due to its typing and bad stats. It's also a hassle to train due to its low Speed and many weaknesses.

Pidgey
:rs/pidgey:
Availability: Early-game (Route 1, levels 2-5).
Typing: Normal / Flying is only useful for Erika and some of Bruno's Pokemon, being particularly bad for Brock, Lt. Surge, and Lorelei.
Stats: The line's stats before fully evolving are mediocre, which makes even type-advantageous (added hyphen) matchups difficult. Furthermore, by the time it evolves fully, its Pidgeot's stats will have fallen off and thus won't be that useful either.
Movepool: Pidgey starts out with Tackle and, not long after that, Gust, which upgrades to Wing Attack and Fly. Tackle upgrades to Secret Power, then to Return. Other useful moves include Hyper Beam, Steel Wing, and Featherdance. Feather Dance.
Major Battles: Pidgey won't be very useful in any fight until it fully evolves, only being somewhat helpful against Erika. Pidgeot sweeps Sabrina and can KO some of the weaker Pokemon from the other opponents' teams, but it will rarely achieve significant victories.
Additional Comments: Despite the very early arrival, Pidgey's average stats throughout the game and poor movepool make it a rather mediocre Pokemon as a whole.

Ponyta
:rs/ponyta:
Availability: Late-game (Kindle Road, level 31 or 34).
Typing: A Fire typing is all-around unhelpful, as it hits almost nothing super effectively and leaves Ponyta weak to Giovanni and Lorelei's types.
Stats: Rapidash is fast and has decent offensive stats, though it is rather frail.
Movepool: Rapidash can be taught Flamethrower or Fire Blast through TMs, (AC) alongside the Sunny Day TM to boost their power. Strength and Solar Beam are coverage options.
Major Battles: Rapidash is good for Sabrina and Giovanni and can take out a few Pokemon in the Route 22 rival fight. Rapidash is typically unhelpful against the Elite Four, as it will be quickly overwhelmed with its poor type matchups and bulk. (I imagine something like this? change as desired)
Additional Comments: Ponyta comes late and requires going out of your way to the Sevii Islands. In addition, its Fire typing is unhelpful. Ponyta can also be caught directly as a Rapidash.

Rhyhorn
:rs/rhyhorn:
Availability: Mid-game (Safari Zone (Area 2), level 26).
Typing: Rock / Ground makes Rhyhorn useful for Koga, Blaine, and Agatha, though it tends to be subpar elsewhere.
Stats: Rhydon has excellent HP, Attack, and Defense, though its other stats are very bad.
Movepool: Rhyhorn can be taught Dig, Rock Slide, and Strength immediately, the former upgrading to Earthquake via TMs. TM. Rhydon rarely uses its fourth moveslot, so it can be taught Surf for HM utility.
Major Battles: Rhydon can sweep Koga and performs decently against Sabrina and Blaine. It struggles against Giovanni, as Earthquake discourages the use of Dig. Rhydon can take on some of Bruno's and Agatha's Pokemon, but it will likely take out only a few.
Additional Comments: Rhyhorn is fairly weak until it evolves into Rhydon, which is worsened by its late evolution and Slow growth rate. Even as a Rhydon, it only has a few good matchups and is subpar in others.

Sandshrew
:rs/sandshrew:
Availability: Early-game (Route 4 (post-Mt. Moon area), levels level 6, 8, 10, or 12) (LG).
Typing: Ground is helpful against Lt. Surge and Blaine, though it makes Sandslash weak to Erika and Lorelei's types.
Stats: Sandslash has good Attack and Defense, though its other stats are rather poor.
Movepool: Sandshrew's movepool before the Dig and Secret Power TMs is more-or-less unusable. Sandslash doesn't learn a lot of other useful moves, outside of Brick Break, Strength, and Earthquake via TMs.
Major Battles: Sandslash sweeps Lt. Surge easily and contributes to against Sabrina, Lorelei, and Bruno. It is typically unhelpful elsewhere, as it is hit hard by special attacks or simply doesn't KO the foes fast quickly enough.
Additional Comments: Sandshrew is terrible until evolution, which is further worsened by it potentially coming underleveled. In addition, Sandslash is good only for a short amount of time, as its movepool is poor and it isn't powerful enough to take full advantage of coverage moves.

Tangela
:rs/tangela:
Availability: Late-game (Route 21, levels 18-27).
Typing: Grass is only helpful against Giovanni and Lorelei.
Stats: Tangela has great Defense and Special Attack, but its other stats are poor.
Movepool: Tangela can be immediately taught Solar Beam and Sunny Day, which are aided by Growth, which it starts with. (if something else, just replace this as appropriate) Sleep Powder is a starting move for Tangela that are lower than level 22. (is it better to go for sub-22 or for high level?)
Major Battles: Tangela generally puts a foe to sleep and sets up Growth until it is ready to sweep with Sunny Day and Solar Beam. This strategy is effective only against Sabrina, Lorelei, and Bruno. Tangela can also sweep Giovanni without Sleep Powder.
Additional Comments: Tangela is mostly a hassle to use due to requiring extensive setup to sweep its only few good matchups. You can also obtain a Tangela by trading a Venonat at the Cinnabar Lab, but it won't have Sleep Powder, forcing you to go to the Sevii Islands to relearn it. (is this trade worthwhile despite the downside for eg the level or boosted exp? maybe this answer intertwines w whether catching high level tangela is worth) The traded Tangela, TANGENY, comes with an IV spread of 22/17/25/16/23/20 and a Sassy nature.

Tauros
:rs/tauros:
Availability: Mid-game (Safari Zone (Area 3), level 25).
Typing: Normal is neutral almost everywhere, save for Bruno's battle, where it's bad.
Stats: Tauros has all-around decent stats save for Special Attack.
Movepool: Tauros can be taught Strength, Hyper Beam, and Surf immediately, with Return also being an option later on. It also learns various coverage moves, such as Rock Slide, Earthquake, and Ice Beam, but it will rarely use them.
Major Battles: Tauros performs well against all Gym Leaders, sweeping Erika with Hyper Beam and Sabrina. It is decent against Lorelei and Bruno, though it won't sweep any either of them.
Additional Comments: Tauros is a great Pokemon, but the sheer annoyance of finding it (4% encounter rate) and catching it in the Safari Zone (optional) hold it back significantly. It also levels up slowly, so it will be annoying to keep up in levels.

Weedle
:rs/weedle:
Availability: Early-game (Viridian Forest, level 3-5).
Typing: Bug / Poison typing helps Beedrill against Misty and Erika, but it is otherwise terrible.
Stats: Beedril has above-average Attack, Special Defense, and Speed for the early portions of the game. However, its other stats are really low and its stats fall off quickly into the mid-game.
Movepool: Beedrill learns Twineedle at level 20. The Giga Drain, Secret Power, and Brick Break TMs can be taught for additional coverage.
Major Battles: (<- bolded) Beedrill wins against Misty, Lt. Surge, and Erika. However, its performance is mostly bad afterwards.
Additional Comments: In spite of its early arrival and alright early- to and mid-game performance, Beedrill is a mostly mediocre Pokemon due to its bad stats and typing, which stop being useful after Erika.

Zubat
:rs/zubat:
Availability: Early-game (Mt. Moon (1F), levels 6-10).
Typing: Flying / Poison gives Golbat an edge against Erika, Giovanni, and Bruno but makes it weak to Lt. Surge, Sabrina, and Lorelei's types.
Stats: Golbat has mostly average stats, outside of its good Speed and alright Attack.
Movepool: Zubat learns Bite at level 16 and Wing Attack at level 21. Giga Drain can be taught to help against the Rock / Ground type Pokemon. Shadow Ball can improve the Agatha matchup a bit. Before learning Bite, Zubat has only Leech Life, making it particularly difficult to use effectively.
Major Battles: Golbat wins against Misty, Erika, and Giovanni (RC) while doing alright against Sabrina. In other matchups, it tends to struggle and won't be able to achieve much.
Additional Comments: Despite Golbat being good for a few key fights, it's generally an inefficient Pokemon due to its average stats, which fall off fairly quickly, and because it's difficult to train with only Leech Life until it learns Bite.

E-tier
The following Pokemon are considered the least efficient options for completing the games. They have few-to-no good matchups or fail to justify their inconvenient availability.
Chansey
:rs/chansey:
Availability: Mid-game (Safari Zone (Area 2), level 26).
Typing: Normal makes all matchups neutral, is neutral for all major opponents, save for Bruno, whose Pokemon hit Chansey super effectively.
Stats: Chansey can wall pretty much every special attacker through its titanic HP and Special Defense. Unfortunately, its other stats are very poor, especially its Attack and Defense, which happen to be the lowest in the game.
Movepool: Chansey's viable movepool comes attacks come exclusively from TMs. It learns a variety of special moves such as Ice Beam, Thunderbolt, Blizzard, Fire Blast, Flamethrower, and Psychic. Calm Mind's damage boost is also greatly appreciated. Soft-boiled Soft-Boiled and Sing are the only notable level-up moves, with the former allowing Chansey to heal its teammates in the overworld.
Major Battles: Chansey will generally require many Calm Mind boosts to OHKO and 2HKO its opponents. foes. It will also need healing when facing major opponents with mostly physical attackers, as those will wear Chansey down quickly, if not overwhelm it. Chansey can potentially fish for freezes with Ice Beam and Blizzard if its ability is Serene Grace.
Additional Comments: Outside of being very difficult to encounter (4% encounter rate) and catch, Chansey requires numerous resources, such as TMs and healing items, to function properly and properly. Also, it either takes a lot of time to sweep, (AC) even with Calm Mind, (AC) or outright loses regardless of the investment provided to it. This makes Chansey a wildly inefficient Pokemon to use.

Ditto
:rs/ditto:
Availability: Mid-game (Route 13, level 25).
Typing: Normal typing makes Ditto take neutral damage from most attacks before transforming.
Stats: Ditto's stats before transformation are poor; it will likely be outsped and hit hard before it transforms, which severely limits its usefulness afterwards. After transforming, Ditto also retains its poor HP, making it rather easy to wear down.
Movepool: Transform, then the moveset of whatever it transformed into.
Major Battles: Ditto is generally best off transforming into the opponent's ace Pokemon to hopefully clear out the remaining Pokemon. Even if it does transform successfully, Ditto is still unlikely to accomplish any significant achievements.
Additional Comments: Ditto is by far the worst Pokemon you can possibly use in FRLG, as it is simply too inconsistent. Wild Ditto hold Metal Powder 5% of the time, which can help Ditto take less damage before transforming.

Lickitung
:rs/lickitung:
Availability: Mid-game (trade Golduck (FR) or Slowbro (LG) at the Route 18 gate).
Typing: Normal is neutral against in all major matchups, except against Bruno, where the typing is bad.
Stats: Lickitung is decently bulky, but its offensive stats and Speed are mediocre.
Movepool: Lickitung can be taught Strength immediately for a good STAB move. It learns a variety of special moves, such as Surf, Thunderbolt, and Ice Beam, but it makes poor use of them due to its low Special Attack. Return optionally can be optionally taught, but if Lickitung a high-level Pokemon is traded for Lickitung, and thus it (I imagine?) is obtained at a high level, it Return (package deal w/ previous check) is unlikely to become more powerful than Strength.
Major Battles: Lickitung is generally limited to KOing the weaker members of the major opponent it's facing. Against the Elite Four, Lickitung will end up being mostly a deadweight, as it will struggle to KO even their weakest Pokemon.
Additional Comments: Despite the trade experience boost, Lickitung is a terrible choice for an efficient run, as it not only performs terribly, but also requires a lot of investment in getting Slowbro or Golduck if you want to use Lickitung investment&mdash;catching a low-level Slowpoke or Psyduck and training it until evolution&mdash;to use (I imagine, givn what the sentence after this implies? change as desired) as soon as possible. This hassle can be circumvented by first beating Koga and then catching a high-leveled Slowpoke or Psyduck with Surf, though it means Lickitung comes later. The traded Lickitung, MARC, has Own Tempo as an ability and an IV spread of 24/19/21/15/23/21.

Onix
:rs/onix:
Availability: Mid-game (Rock Tunnel (B1F), levels 13, 15, or 17).
Typing: Rock / Ground makes Onix incredibly useful against Lt. Surge and can help it against Koga and Blaine. However, it is typically mediocre at best in other matchups.
Stats: Onix has great Speed, but it has incredibly low offensive stats, which quickly fall off in the mid-game. In addition, its high Defense is counterbalanced by poor HP and Special Defense.
Movepool: Onix can be taught Dig through TMs, which upgrades to Earthquake, and Rock Slide through tutors. Onix also comes with Screech, which can help it KO some bulkier Pokemon. Strength through via HM is an option for additional coverage.
Major Battles: Onix's only good matchup whatsoever is Lt. Surge, assuming you go out of your way to obtain it before facing him. Onix is typically mediocre in other fights, including ones where it has a type advantage, as its poor Attack means it will take forever to KO the foe and its poor special bulk means that it can be lets it get overwhelmed fairly quickly.
Additional Comments: Due to its poor offensive stats and special bulk, Onix is an inefficient Pokemon that Pokemon, and it also requires a sidetrack in order to participate in its only good matchup.

Porygon
:rs/porygon:
Availability: Mid-game (buy at Game Corner for 9999 (FR) or 6666 (LG) coins, level 26 (FR) or 18 (LG)).
Typing: Normal gives Porygon neutral matchups, save for except versus Bruno, against whom it is bad.
Stats: Porygon's only somewhat decent stat is its base 85 Special Attack.
Movepool: Porygon requires TMs such as Psychic, Ice Beam, and Thunderbolt. However, the latter two are unlikely to be available to it immediately, (AC) given how many coins were just spent on it. Porygon's strongest STAB moves are Tri Attack at level 36 and Return through TMs.
Major Battles: Porygon can perform well against Erika, Koga, and Giovanni if it can hit them super effectively. It can also take on most of Sabrina's Pokemon with STAB moves. Porygon tends to be bad against the Elite Four, as the Pokemon there are simply too bulky for it.
Additional Comments: Although Porygon is not entirely useless, it simply requires too much investment between buying it and requiring using TMs (some of which also have to must be bought from the Game Corner) in order to perform acceptably.


Untiered
The following Pokemon are in the Kanto Pokedex (RC) but cannot be tiered, as they can be obtained only after becoming a Champion or through events.
Mew
:rs/mew:

Mewtwo
:rs/mewtwo:
 
Last edited:

Ryota Mitarai

Shrektimus Prime
is a Tiering Contributoris a Contributor to Smogonis a Top Smogon Media Contributor
you are a legend, thank you for your hard work as always

(to me this phrasing implies LG can catch it w super rod, but availability section seems to imply only FR can do that. maybe a clarification in either section would help)
the situation is that it's available in both games with Super Rod, but in LG, SR ones are at a 4% encounter rate. I tried rewording it to make this clearer

(moderately surprised sludge bomb ™ isnt an option, but i dont' know this game at all, just dont include it if it doesn't make sense)
Viability was determined up until the Champion fight; anything that is exclusive to post-game (such as the Sludge Bomb TM) was not taken into account for the Pokémon's viability.
:Smogjynx:

most of the other comments have also been addressed, but figured I'd elaborate a bit on those

HTMLing
 

Ryota Mitarai

Shrektimus Prime
is a Tiering Contributoris a Contributor to Smogonis a Top Smogon Media Contributor
Code

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As always, CSS code is copy/pasted, almost everything was generated with a script, blah blah blah, you know the drill

it's been a while since I last coded anything for Smogon, but validation seems to pass.

Once this is about to be deployed, I will also edit the RBY article to link to this one

Lumari
 
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