can we get an extension for Edge as well?
Fixed, the code was checking if the opposing pokemon has levitate but since abilties dont exist in gen1 and 2 it crashed each time before a calculation, here is the updated index.js it should be also up to date on chrome store in the next few days.
Maxouille did this (Showdown Randbats Tooltip): https://www.smogon.com/forums/threads/pokémon-showdown-randbats-tooltip.3686306/post-9274142I expect that someone else could try to upload the tooltip with a different name ("Showdown Randbats Tooltip"?)
First of all, thank you for your work, this is a greatly appreciated tool for the randbats community, specially for people trying to get into more competitive randbats enviroments.done, see https://chrome.google.com/webstore/...ooltip/ipfdjoljmkcfabfppnclebjgbehjemch?hl=en. I also added MarcoSupper improvements. I'm just not sure how I feel about typecharts.
Regarding Marco's damage rolls, can I suggest making them toggleable or even not really there until/unless they are correctly calculated? They can really be confusing, specially if the Tooltip description doesn't come with a warning about its limitations.Things it doesn't account for:
Own pokemons ability
Enemy pokemons ability
Enemy pokemons item
"Special" Attacks (Attacks that don't have a fixed Basepower (ex.: Lowkick), use other stats (ex.: Body Press) or have fixed values(ex.: Seismic Toss))
Psyshock works correctly and is the only exeption to the before mentioned "Special" Attacks
Seconded. It's only possible to see their weaknesses by hovering over their little sprites under one's avatar. This is an issue because they only appear there after they've been sent out and revealed in battle.Can you add the ability to see your own Pokémon's weakness?
There have been several extensions linked in this thread by various users - that's cool to see, but I will not be linking to them from my OP because I do not own the code and want to make it clear that I only take responsibility for my versions of the extension (which still works and is being updated, you just need to install it manually).
Thanks for the bug report - I think I fixed this in v1.1.2.At least Wishiwashi formes seem to be bugged on stats at least some of the time, not sure if it's just replays.
Can you add the ability to see your own Pokémon's weakness?
No. These feature requests are unrelated to random battles and are instead feature requests for Pokémon Showdown. The randbats tooltip extends the default Pokémon Showdown one, so if Pokémon Showdown decides to add this feature the randbats tooltip will get it for free.Seconded. It's only possible to see their weaknesses by hovering over their little sprites under one's avatar. This is an issue because they only appear there after they've been sent out and revealed in battle.
Awesome! Thank you very much!Pokémon Showdown Randbats Tooltip v1.3.0
Support has been added for the brand new "[Gen 9] Random Battle" format. In the new format, instead of having a single set of options like in past formats, Pokémon can now have one or more roles which each have their own set options. The tooltip will show the global set information initially, but as the battle progresses and more information is revealed that the tooltip can use to narrow down a Pokémon's role the set information should get more precise.
Users who missed v1.2.0 which added computed statistics might have questions about what the percentages mean - the percentages correspond to how often Pokémon will have that option in practice (and if that percentage is 100% the percentage will be elided). Note, however, that these percentages will only update if information revealed in battle cause the set options themselves to change (i.e. due to a forme change or due to a Pokémon's "role" being detected) - you should always look at the top half of the tooltip provided directly from Pokémon Showdown to track revealed information, the statistics always reflect the general case (and may add up to slightly more or less than 100% due to rounding off the values for display purposes).
*I've attempted to resubmit a modified version of the tooltip extension to Chrome with all trademarked intellectual property removed (and as such it will be called the "Showdown Randbats Tooltip" if it does get approved), though the Chrome extension approval process is fairly slow and even if approved it may get DMCAed again in the future - sadly, downloading the manually installing latest release directly is the only guaranteed way to ensure the extension will not get yeeted by lawyers, though makes updates trickier).
wtherockb opened a PR a while back for this (thanks!) and my reasoning for not including it still holds (the existing tooltip aims to do one relatively simple thing well, not many complicated things that are mostly correct but sometimes subtly wrong and which some people might not want). This sort of feature is deemed out of scope for the tooltips I own and publish, though there are a variety of alternative extensions that have proliferated in the ecosystem and they are welcome to include this functionality.By The Way, a suggestion I thought of: taking the image above as an example, what if the highlight in red (movements that have a 100% chance of being in the set) already appeared by default in the place where I highlighted in blue even before the pokémons used these moves? Because they are 100% confirmed, right? Would suffice to put something like Swords Dance (32/32) and Wood Hammer (24/24).
Thank you for reporting this, and especially for including a replay link! This has been fixed in v1.3.1 (which should also be available in the Firefox and Chrome stores whenever they get around to reviewing it).Maybe it's just here, but I don't think so since it's working on other pokemons. The extension did not show Zoroark-Hisui's information even though the Zoroark was exposed. Since the extension also works on replays, I'll leave the replay here (it didn't work on replay either): https://replay.pokemonshowdown.com/gen9randombattle-1744866388
Yeah it's experimental use the show dex if you want proper calcs i will update this after the entrance exam, this summer.I'm not sure if this is where I should be reporting bugs, but I'm not sure where else to report them.
the extension keeps outputting insanely high damage calcs for things that absolutely shouldn't be doing that much damage.View attachment 484870View attachment 484871
usually happens after doing one random battle, it does happen consistently through a battle, but sometimes it just works normally? super bizarre.