Enigma Berry has two entries in the item list. Unsure if it specifically counts as a bug, though...
Fixed, thanks!weird interaction with multiscale/heavy duty boots, calc doesn't account for boots negating rocks damage when looking at damage:
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This is because Zoroark and Zoroark-Hisui do not have a fixed level in Random Battles. Their levels are automatically set equal to the level of the 6th Pokemon in your party, so that the Illusion is not given away. You can just change it manually to whatever level you get.Zoroark and Zoroark-Hisui have their levels set to 0 in the Random Battles S/V Calculator, making calculations as if they were level 100 display.
Wait actually, we've been struggling implementing the latest Ruin ability update with Showdex (same Ruin abilities cancelling each other out), and this part really confused us. If we turn on the Ruin ability toggles, it applies to both Pokemon (even the one with the Ruin ability, which it shouldn't affect). We were also confused on why the toggles are there if the Ruin abilities are applied automatically when set as an ability, but we assumed it was for doubles right? Since you might want to calc the damage for the two other non-Ruin pokemon on the field, while still needing the Ruin effect to apply to them. Idk it's very confusing to explain even haha.Idea: X of Ruin as buttons (power spot, etc.) instead of ability with button being pressed automatically when having a pokemon (this is for doubles)
I 2nd this, I've tried this and it doesn't on ShowdownMold Breaker ignoring Tablets of Ruin in calc when it doesn't on Showdown
Alternatively, could we have it so Analytic has a checkbox like Stakeout for when we want to see the calcs? That'd make it a lot more convenient to calc damage on switches.Analytic gives you the damage boost on a speed tie, can this behavior be removed? It can lead to confusing calcs in lategame situations
Expanding Force is single-target when Psychic Terrain is not active, and double-target when Psychic Terrain is active. The calc in your screenshot is accurate (and 100% replicable using sample sets of both those mons).There is no spread damage reduction when selecting doubles as the field
Additionally, would be possible so that we can have 2 Pokemon on each side?
vs252+ Atk Technician Scizor Aerial Ace vs. 252 HP / 0 Def Abomasnow: 274-324 (71.3 - 84.3%) -- guaranteed 2HKO after Leftovers recovery
I did some testing both on Showdown and on my Platinum file, and my testing Scizors consistently seemed to do more damage with Sharp Beak than without, so I'm fairly sure this isn't intentional.252+ Atk Sharp Beak Scizor Aerial Ace vs. 252 HP / 0 Def Abomasnow: 220-260 (57.2 - 67.7%) -- guaranteed 2HKO after Leftovers recovery