Rules and arena said:Format: 3v3 Singles (Gym Leader brings 6)
DQ: 72 hours
Substitutions: 3 per Pokemon
Switch: OK
Abilities: All
Items: On
Mega Evolutions: 1
Z-Moves: 1
Recoveries / Chills: Infinite
Arena: Peter's Purple Poison Public Pool for People and Pokemon - Challenge Mode Edition
Turn Order: Gym Leader sends out Pokemon first.
Effects:
- Default weather is Amplified Artificial Acid Rain. AAAR is kinda like normal rain, but with a lot of added effects. All of the effects are: Boosts the BAP of Water moves by 3, Weakens the BAP of Psychic moves by 3, all Pokemon lose 1 HP per action unless they are Poison, Water, or Bug-type, activates rain abilities, and does not weaken the power of weather based healing moves or Solar Beam, can only be replaced by weather rocks (this was meant to be in the rules post since the Normal Mode version has this)
- Normal Poison now deals 3 damage per action, Toxic poison Starts at 2 DPA. Being around so much poison helps strengthen the effects poison, causing more damage.
- When a Pokemon is Poisoned, the Gastro Acid effect is put on the Pokemon for 6 actions. Resets if a poisoned Pokemon is switched out and comes back in still poisoned. The pool helps amplify the effects of poison, causing Pokemon to lose some of their special power for a little while.
- Fissure fails when used. How are you able to cause a Fissure in a pool?
Codifications:
- Camouflage: Poison
- Nature Power: Sludge Bomb
- Secret Power: 30% Chance to Badly Poison
- Default weather is Amplified Artificial Acid Rain. AAAR is kinda like normal rain, but with a lot of added effects. All of the effects are: Boosts the BAP of Water moves by 3, Weakens the BAP of Psychic moves by 3, all Pokemon lose 1 HP per action unless they are Poison, Water, or Bug-type, activates rain abilities, and does not weaken the power of weather based healing moves or Solar Beam, can only be replaced by weather rocks (this was meant to be in the rules post since the Normal Mode version has this)
- Normal Poison now deals 3 damage per action, Toxic poison Starts at 2 DPA. Being around so much poison helps strengthen the effects poison, causing more damage.
- When a Pokemon is Poisoned, the Gastro Acid effect is put on the Pokemon for 6 actions. Resets if a poisoned Pokemon is switched out and comes back in still poisoned. The pool helps amplify the effects of poison, causing Pokemon to lose some of their special power for a little while.
- Fissure fails when used. How are you able to cause a Fissure in a pool?
Codifications:
- Camouflage: Poison
- Nature Power: Sludge Bomb
- Secret Power: 30% Chance to Badly Poison
Team Leader
Tentacruel [Female] [a cool tent]
Types: Water/Poison
Abilities: Clear Body / Liquid Ooze / Rain Dish (Unlocked)
Nature: Modest (+1 Special Attack, -1 Attack)
Stats:
HP: 90
Atk: 2 (-1)
Def: 3
SpA: 4 (+1)
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 21
MC: 0
Attacks:
Level Up
Poison Sting
Supersonic
Constrict
Acid
Toxic Spikes
Water Pulse
Wrap
Acid Spray
Bubble Beam
Water Gun
Hydro Pump
Sludge Wave
Hex
Reflect Type
Wring Out
Barrier
Poison Jab
TM/HM
Protect
Substitute
Dive
Scald
Sludge Bomb
Endure
Whirlpool
Infestation
Venoshock
Toxic
Ice Beam
Brine
Surf
Rain Dance
Hidden Power (Fire)
Hyper Beam
Double Team
Mimic
Thief
Bide
Reflect
Blizzard
Dazzling Gleam
Rest
Sleep Talk
Swords Dance
Secret Power
Attract
Payback
Egg
Aqua Ring
Mirror Coat
Rapid Spin
Knock Off
Muddy Water
Safeguard
Haze
Acupressure
Confuse Ray
Bubble
Tutor
Magic Coat
Giga Drain
Icy Wind
Gengar [Male] [Nappy]
Types: Ghost/Poison
Abilities: Cursed Body
Nature: Timid (+15% Speed, +19% Accuracy, -1 Attack)
Stats:
HP: 90
Atk: 2 (-1)
Def: 3
SpA: 5
SpD: 3
Spe: 127 (110 * 1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Mega Gengar [Male] [Nappy]
Types: Ghost/Poison
Abilities: Cursed Body/Shadow Tag (M)
Nature: Timid (+15% Speed, +26% Accuracy, -1 Attack)
Stats:
HP: 90
Atk: 2 (-1)
Def: 3
SpA: 7
SpD: 3
Spe: 150 (130 * 1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 24
MC: 0
Attacks:
Level Up
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Dream Eater
Hex
Shadow Punch
Destiny Bond
TM/HM
Protect
Substitute
Sludge Bomb
Shadow Ball
Will-O-Wisp
Focus Blast
Dazzling Gleam
Taunt
Hyper Beam
Psychic
Torment
Infestation
Thunderbolt
Venoshock
Endure
Energy Ball
Counter
Bide
Metronome
Hidden Power (Fire)
Explosion
Thunder
Zap Cannon
Rest
Sleep Talk
Toxic
Egg
Disable
Clear Smog
Perish Song
Reflect Type
Scary Face
Tutor
Skill Swap
Icy Wind
Foul Play
Pain Split
Giga Drain
Laser Focus
Wonder Room
Mimic
Knock Off
Snatch
Event
Sludge Wave
Drapion [Male] [</scorpion>]
Types: Poison/Dark
Abilities: Battle Armor / Sniper / Keen Eye (Unlocked)
Nature: Adamant (+1 Attack, -1 Special Attack)
Stats:
HP: 90
Atk: 4 (+1)
Def: 4
SpA: 2 (-1)
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 19
MC: 4
Attacks:
Level Up
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Pursuit
Bug Bite
Poison Fang
Scary Face
Thunder Fang
Ice Fang
Fire Fang
Night Slash
Crunch
Cross Poison
Toxic Spikes
Fell Stinger
TM/HM
Protect
Substitute
Infestation
X-Scissor
Dig
Earthquake
Brick Break
Taunt
Torment
Rock Slide
Toxic
Poison Jab
Thief
Endure
Rock Tomb
Giga Impact
Swords Dance
Rest
Sleep Talk
Payback
Hone Claws
Facade
Rock Smash
Rain Dance
Egg
Agility
Iron Tail
Whirlwind
Twineedle
Pursuit
Slash
Poison Tail
Confuse Ray
Tutor
Aqua Tail
Stomping Tantrum
Fury Cutter
Mud-Slap
Venusaur [Male] [Thickums]
Types: Grass/Poison
Abilities: Overgrow / Chlorophyll (Unlocked)
Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)
Stats:
HP: 90
Atk: 4 (+1)
Def: 3
SpA: 4
SpD: 4
Spe: 69 (80 / 1.15)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Mega Venusaur [Male] [Thickums]
Types: Grass/Poison
Abilities: Overgrow / Chlorophyll (Unlocked) / Thick Fat (M)
Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)
Stats:
HP: 90
Atk: 5 (+1)
Def: 5
SpA: 5
SpD: 5
Spe: 69 (80 / 1.15)
Size Class: 5
Weight Class: 5
Base Rank Total: 25
MC: 4
Attacks:
Level Up
Growl
Tackle
Vine Whip
Poison Powder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Leech Seed
Petal Dance
Synthesis
Petal Blizzard
Solar Beam
Double-Edge
TM/HM
Protect
Substitute
Bide
Energy Ball
Sludge Bomb
Earthquake
Roar
Sunny Day
Hidden Power (Fire)
Light Screen
Reflect
Toxic
Egg
Giga Drain
Endure
Power Whip
Skull Bash
Leaf Storm
Tutor
Knock Off
Frenzy Plant
Worry Seed
Block
Event
Weather Ball
Nidoking [Male] [Regal]
Types: Poison/Ground
Abilities: Poison Point / Rivalry / Sheer Force (Unlocked)
Nature: Mild (+1 Special Attack, -1 Defense)
Stats:
HP: 90
Atk: 4
Def: 2 (-1)
SpA: 4 (+1)
SpD: 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9 MC: 0 AC: 5/5
Attacks:
Level Up
Leer
Peck
Focus Energy
Double Kick
Poison Sting
Fury Attack
Horn Attack
Helping Hand
Megahorn
Chip Away
Earth Power
Poison Jab
TM/HM
Protect
Substitute
Sludge Bomb
Shadow Claw
Ice Beam
Earthquake
Sludge Wave
Thunderbolt
Flamethrower
Rock Slide
Taunt
Torment
Focus Blast
Bide
Bubble Beam
Shadow Ball
Egg
Counter
Disable
Endure
Iron Tail
Sucker Punch
Tutor
Stealth Rock
Super Fang
Ice Punch
Fire Punch
Crobat [Male] [Bruce]
Types: Poison/Flying
Abilities: Inner Focus / Infiltrator (Unlocked)
Nature: Mild (+1 Special Attack, -1 Defense)
Stats:
HP: 90
Atk: 3
Def: 2 (-1)
SpA: 4 (+1)
SpD: 3
Spe: 130
Size Class: 3
Weight Class: 4
Base Rank Total: 20
MC: 9
Attacks:
Level Up
Absorb
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Swift
Poison Fang
Leech Life
Screech
Air Slash
Mean Look
Quick Guard
Venoshock
Cross Poison
Screech
Haze
TM/HM
Protect
Substitute
Fly
Sludge Bomb
U-Turn
Roost
Taunt
Torment
Thief
Shadow Ball
Acrobatics
Endure
Hidden Power (Fighting)
Double Team
Giga Impact
Egg
Brave Bird
Whirlwind
Giga Drain
Defog
Zen Headbutt
Pursuit
Nasty Plot
Steel Wing
Quick Attack
Tutor
Heat Wave
Super Fang
Sky Attack
Tailwind
Mimic
Event
Flail
Team Challenger
Saxton [Colossoil] (M)
Nature: Jolly (+15% Spe, +14% Acc, -1 SpA)
Type:
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Rebound: (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Unnerve: (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2-
SpD: Rank 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 21
MC: 0
Attacks:
Drill Run
Leer
Tackle
Rototiller
High Horsepower
Bubblebeam
Peck
Horn Attack
Bite
Mud-Slap
Rapid Spin
Body Slam
Magnitude
Pursuit
Bounce
Dig
Stockpile
Swallow
Spit Up
Crunch
Megahorn
Encore
Fake Out
Fire Fang
Fissure
Horn Drill
Sand Tomb
Sucker Punch
Thunder Fang
Water Spout
Roar
Toxic
Hidden Power [Grass]
Taunt
Protect
Smack Down
Earthquake
Brick Break
Double Team
Sludge Bomb
Sandstorm
Rock Tomb
Façade
Rest
Attract
Endure
Giga Impact
Retaliate
Stone Edge
Bulldoze
Rock Slide
Dragon Tail
Poison Jab
Swagger
Sleep Talk
U-Turn
Substitute
Snarl
Rock Smash
Strength
Dive
Aqua Tail
Iron Tail
Knock Off
Snatch
Superpower
Splendid Screen [Aegislash-S] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost-types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Stance Change: (Passive) This Pokemon changes its stance from Shield Forme to Blade Forme when ordered to use a damaging attack (regardless of that attack's success or failure to execute), and will revert to Shield Forme when using the move King's Shield. Non-damaging attacks will retain the Pokemon's current Forme at the time of use.
Stats:
HP: 90
Atk: Rank 3+
Def: Rank 6
SpA: Rank 2
SpD: Rank 6
Spe: 52-
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Eyelander [Aegislash-B] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Stats:
HP: 90
Atk: Rank 7+
Def: Rank 2
SpA: Rank 6
SpD: Rank 2
Spe: 52-
Size Class: 3
Weight Class: 4
Base Rank Total: 21
MC: 0
Attacks:
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Slash
Iron Defense
Night Slash
Power Trick
Iron Head
Head Smash
King's Shield
Sacred Sword
Destiny Bond
Wide Guard
Toxic
Hidden Power [Water]
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Shadow Ball
Brick Break
Double Team
Reflect
Facade
Rest
Attract
False Swipe
Retaliate
Shadow Claw
Giga Impact
Gyro Ball
Rock Slide
Swagger
Sleep Talk
Substitute
Flash Cannon
Rock Smash
Confide
Cut
After You
Block
Magnet Rise
Shock Wave
Snore
Spite
T-1000 [Metagross] (-)
Nature: Careful (+1 SpD, -1 SpA)
Type:
: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
Abilities:
Clear Body: (Passive) This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 90
Atk: Rank 5
Def: Rank 5
SpA: Rank 2-
SpD: Rank 4+
Spe: 70
Size Class: 4
Weight Class: 9 [7 LM]
Base Rank Total: 22
T-X [Mega Metagross] (-)
Nature: Hasty (-1 Def, +15% Spe, +19% Acc)
Type:
Mega Ability:
Tough Claws: (Passive) This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Stats:
HP: 90
Atk: Rank 6
Def: Rank 6
SpA: Rank 3-
SpD: Rank 5+
Spe: 110
Size Class: 4
Weight Class: 11 [9 LM]
Base Rank Total: 27
MC: 0
Moves:
Magnet Rise
Metal Claw
Take Down
Confusion
Pursuit
Scary Face
Bullet Punch
Agility
Psychic
Meteor Mash
Hammer Arm
Hyper Beam
Psyshock
Toxic
Light Screen
Protect
Earthquake
Shadow Ball
Brick Break
Double Team
Reflect
Sludge Bomb
Sandstorm
Aerial Ace
Facade
Endure
Explosion
Giga Impact
Gyro Ball
Bulldoze
Rock Slide
Grass Knot
Substitute
Flash Cannon
Block
Dynamic Punch
Gravity
Headbutt
Ice Punch
Icy Wind
Iron Defense
Iron Head
Mimic
Selfdestruct
Signal Beam
Stealth Rock
Thunder Punch
Trick
Zen Headbutt
Hold Back
Saxton [Colossoil] (M)
Nature: Jolly (+15% Spe, +14% Acc, -1 SpA)
Type:
Abilities:
Rebound: (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Unnerve: (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2-
SpD: Rank 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 21
MC: 0
Attacks:
Drill Run
Leer
Tackle
Rototiller
High Horsepower
Bubblebeam
Peck
Horn Attack
Bite
Mud-Slap
Rapid Spin
Body Slam
Magnitude
Pursuit
Bounce
Dig
Stockpile
Swallow
Spit Up
Crunch
Megahorn
Encore
Fake Out
Fire Fang
Fissure
Horn Drill
Sand Tomb
Sucker Punch
Thunder Fang
Water Spout
Roar
Toxic
Hidden Power [Grass]
Taunt
Protect
Smack Down
Earthquake
Brick Break
Double Team
Sludge Bomb
Sandstorm
Rock Tomb
Façade
Rest
Attract
Endure
Giga Impact
Retaliate
Stone Edge
Bulldoze
Rock Slide
Dragon Tail
Poison Jab
Swagger
Sleep Talk
U-Turn
Substitute
Snarl
Rock Smash
Strength
Dive
Aqua Tail
Iron Tail
Knock Off
Snatch
Superpower
Splendid Screen [Aegislash-S] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Abilities:
Stance Change: (Passive) This Pokemon changes its stance from Shield Forme to Blade Forme when ordered to use a damaging attack (regardless of that attack's success or failure to execute), and will revert to Shield Forme when using the move King's Shield. Non-damaging attacks will retain the Pokemon's current Forme at the time of use.
Stats:
HP: 90
Atk: Rank 3+
Def: Rank 6
SpA: Rank 2
SpD: Rank 6
Spe: 52-
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Eyelander [Aegislash-B] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Stats:
HP: 90
Atk: Rank 7+
Def: Rank 2
SpA: Rank 6
SpD: Rank 2
Spe: 52-
Size Class: 3
Weight Class: 4
Base Rank Total: 21
MC: 0
Attacks:
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Slash
Iron Defense
Night Slash
Power Trick
Iron Head
Head Smash
King's Shield
Sacred Sword
Destiny Bond
Wide Guard
Toxic
Hidden Power [Water]
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Shadow Ball
Brick Break
Double Team
Reflect
Facade
Rest
Attract
False Swipe
Retaliate
Shadow Claw
Giga Impact
Gyro Ball
Rock Slide
Swagger
Sleep Talk
Substitute
Flash Cannon
Rock Smash
Confide
Cut
After You
Block
Magnet Rise
Shock Wave
Snore
Spite
T-1000 [Metagross] (-)
Nature: Careful (+1 SpD, -1 SpA)
Type:
Abilities:
Clear Body: (Passive) This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 90
Atk: Rank 5
Def: Rank 5
SpA: Rank 2-
SpD: Rank 4+
Spe: 70
Size Class: 4
Weight Class: 9 [7 LM]
Base Rank Total: 22
T-X [Mega Metagross] (-)
Nature: Hasty (-1 Def, +15% Spe, +19% Acc)
Type:
Mega Ability:
Tough Claws: (Passive) This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Stats:
HP: 90
Atk: Rank 6
Def: Rank 6
SpA: Rank 3-
SpD: Rank 5+
Spe: 110
Size Class: 4
Weight Class: 11 [9 LM]
Base Rank Total: 27
MC: 0
Moves:
Magnet Rise
Metal Claw
Take Down
Confusion
Pursuit
Scary Face
Bullet Punch
Agility
Psychic
Meteor Mash
Hammer Arm
Hyper Beam
Psyshock
Toxic
Light Screen
Protect
Earthquake
Shadow Ball
Brick Break
Double Team
Reflect
Sludge Bomb
Sandstorm
Aerial Ace
Facade
Endure
Explosion
Giga Impact
Gyro Ball
Bulldoze
Rock Slide
Grass Knot
Substitute
Flash Cannon
Block
Dynamic Punch
Gravity
Headbutt
Ice Punch
Icy Wind
Iron Defense
Iron Head
Mimic
Selfdestruct
Signal Beam
Stealth Rock
Thunder Punch
Trick
Zen Headbutt
Hold Back
Huh? I could have sworn I was analyzing a Dragon Gym match just a second ago... Well anyway, here's the pool again! I'd advise against trying a dip though, it's even more acidic than its Normal Mode counterpart.
The only unusual sight in Yoshiblaze's team is Crobat, a Pokémon rarely seen in BBP as whole. I wonder what would make it effective here? Other than that, it's the trusty team he always brings and has proven to be quite solid.
Geodude, on the other hand, brought two Steel-types and one Ground-type, hoping to make good use of the former's immunity and the latter's SE hits. Colossoil and Aegislash are goodstuff mons but Metagross brings the additional Psychic typing to the table, making it a really interesting pick.
And now for the tango to begin.
Yoshiblaze sends out and equipsThe only unusual sight in Yoshiblaze's team is Crobat, a Pokémon rarely seen in BBP as whole. I wonder what would make it effective here? Other than that, it's the trusty team he always brings and has proven to be quite solid.
Geodude, on the other hand, brought two Steel-types and one Ground-type, hoping to make good use of the former's immunity and the latter's SE hits. Colossoil and Aegislash are goodstuff mons but Metagross brings the additional Psychic typing to the table, making it a really interesting pick.
And now for the tango to begin.
Geodude6 sends out, equips and orders
Yoshiblaze orders
I ref