[OVERVIEW]
Pelipper's coveted Drizzle helps make it a premier choice for rain setter, with STAB Hurricane for pesky Grass-types and Tailwind providing further value to rain teams. These traits make it a more offensive option than its rival setter Politoed, which has greater bulk and range of utility options for a more supportive role. Hurricane is great for removing Grass-types like Rillaboom, Amoonguss, and Tsareena on behalf of teammates such as Urshifu-R and Kingdra, which are also prime beneficiaries of rain. Using Pokemon like them, and other rain teammates like Zapdos and Tornadus, is vital for making full use of Pelipper's utility. Unfortunately, outside of super effective hits, Pelipper is underwhelming offensively, and it's often a vulnerable target if left on the field due to its subpar bulk and middling Speed. Its particularly low Special Defense means even strong neutral attacks can be quite threatening. The problem is worsened by Pelipper's weakness to common Pokemon such as Kyurem-B, Tapu Fini, Zeraora, and Dragapult. This harms Pelipper's ability to set rain multiple times when needed, something the more defensive Politoed is usually better at doing.
[SET]
name: Rain Setter
move 1: Hurricane
move 2: Weather Ball / Scald
move 3: Tailwind
move 4: Protect
item: Eject Button / Damp Rock
ability: Drizzle
nature: Modest
evs: 132 HP / 192 SpA / 184 Spe
[SET COMMENTS]
* Hurricane is strong, unable to miss in rain, and deals with Grass-types such as Rillaboom and Amoonguss, which resist rain-boosted Water-type attacks.
* Weather Ball is a powerful attack when used in rain, and it's generally Pelipper's strongest offensive option, but it's heavily reliant on weather dominance to be effective. Scald is a slightly weaker alternative that is functional outside of rain while offering burn utility.
* Tailwind helps make up for Pelipper's paltry Speed stat, and it provides utility to teammates. One important example use is to counter opposing Tailwind, which cramps Swift Swim partners like Kingdra.
* Protect keeps Pelipper safe while stalling field conditions such as Trick Room and Tailwind.
* Eject Button helps Pelipper switch out after setting rain, getting more offensive Pokemon in immediately to effectively use rain turns. On the other hand, Damp Rock increases how long rain lasts, meaning Pelipper needs to switch in less often.
* The given EV spread allows Pelipper to outspeed the majority of the unboosted metagame in Tailwind, up to and including Dragapult and Zeraora. Combined with a Modest nature, the Special Attack EVs make Hurricane a guaranteed 2HKO on standard Amoonguss through Sitrus Berry, while the remaining EVs are placed into HP to maximize Pelipper's limited bulk.
[STRATEGY COMMENTS]
Other Options
=============
Wide Guard is useful for stopping strong spread attacks, most notably Zygarde's Thousand Arrows and Diancie's Diamond Storm. U-turn lets Pelipper pivot out to teammates to maintain momentum, though it's less useful if already carrying Eject Button. Focus Sash and Sitrus Berry are item options, but they are generally less effective in keeping rain up throughout the match than Eject Button and Damp Rock. Hydro Pump is Pelipper's strongest attack in rain and notably can KO standard Diancie; however, the minor increase in power over Weather Ball is brought down by suboptimal accuracy.
[CREDITS]
- Written by: [[Yoda2798, 243662]]
- Quality checked by: [[zee, 501951], [Memoric, 215000]]
- Grammar checked by: [[Finland, 517429]]
Pelipper's coveted Drizzle helps make it a premier choice for rain setter, with STAB Hurricane for pesky Grass-types and Tailwind providing further value to rain teams. These traits make it a more offensive option than its rival setter Politoed, which has greater bulk and range of utility options for a more supportive role. Hurricane is great for removing Grass-types like Rillaboom, Amoonguss, and Tsareena on behalf of teammates such as Urshifu-R and Kingdra, which are also prime beneficiaries of rain. Using Pokemon like them, and other rain teammates like Zapdos and Tornadus, is vital for making full use of Pelipper's utility. Unfortunately, outside of super effective hits, Pelipper is underwhelming offensively, and it's often a vulnerable target if left on the field due to its subpar bulk and middling Speed. Its particularly low Special Defense means even strong neutral attacks can be quite threatening. The problem is worsened by Pelipper's weakness to common Pokemon such as Kyurem-B, Tapu Fini, Zeraora, and Dragapult. This harms Pelipper's ability to set rain multiple times when needed, something the more defensive Politoed is usually better at doing.
[SET]
name: Rain Setter
move 1: Hurricane
move 2: Weather Ball / Scald
move 3: Tailwind
move 4: Protect
item: Eject Button / Damp Rock
ability: Drizzle
nature: Modest
evs: 132 HP / 192 SpA / 184 Spe
[SET COMMENTS]
* Hurricane is strong, unable to miss in rain, and deals with Grass-types such as Rillaboom and Amoonguss, which resist rain-boosted Water-type attacks.
* Weather Ball is a powerful attack when used in rain, and it's generally Pelipper's strongest offensive option, but it's heavily reliant on weather dominance to be effective. Scald is a slightly weaker alternative that is functional outside of rain while offering burn utility.
* Tailwind helps make up for Pelipper's paltry Speed stat, and it provides utility to teammates. One important example use is to counter opposing Tailwind, which cramps Swift Swim partners like Kingdra.
* Protect keeps Pelipper safe while stalling field conditions such as Trick Room and Tailwind.
* Eject Button helps Pelipper switch out after setting rain, getting more offensive Pokemon in immediately to effectively use rain turns. On the other hand, Damp Rock increases how long rain lasts, meaning Pelipper needs to switch in less often.
* The given EV spread allows Pelipper to outspeed the majority of the unboosted metagame in Tailwind, up to and including Dragapult and Zeraora. Combined with a Modest nature, the Special Attack EVs make Hurricane a guaranteed 2HKO on standard Amoonguss through Sitrus Berry, while the remaining EVs are placed into HP to maximize Pelipper's limited bulk.
[STRATEGY COMMENTS]
Other Options
=============
Wide Guard is useful for stopping strong spread attacks, most notably Zygarde's Thousand Arrows and Diancie's Diamond Storm. U-turn lets Pelipper pivot out to teammates to maintain momentum, though it's less useful if already carrying Eject Button. Focus Sash and Sitrus Berry are item options, but they are generally less effective in keeping rain up throughout the match than Eject Button and Damp Rock. Hydro Pump is Pelipper's strongest attack in rain and notably can KO standard Diancie; however, the minor increase in power over Weather Ball is brought down by suboptimal accuracy.
[CREDITS]
- Written by: [[Yoda2798, 243662]]
- Quality checked by: [[zee, 501951], [Memoric, 215000]]
- Grammar checked by: [[Finland, 517429]]
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