Bumping this thread with something completely unrelated to the above lol (mostly copy-pasted from Discord):
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Was wondering if anyone could help me with this doubles-based damage query:
I was watching a speedrun of HGSS and the streamer said that when a move like Discharge is used, the damage is applied separately to every Pokemon instead of at the same time in order of speed. So like say you’re attacking Pokemon A and Pokemon B with a spread move. Pokemon A is faster, and takes damage with spread reduction and it faints. Then, damage is calculated for Pokemon B, but since there isn’t another Pokemon on the field anymore, Pokemon B’s damage is calculated as if it’s the only one on the field and doesn’t get the spread damage reduction.
My questions are:
1. Is this uniquely a Gen 4 thing or is it also in Gen 3? (streamer says that in later gens damage is calculated at the same time)
2. Is this in-game only or does it also affect Vs. Battles?
3. Is this implemented on PS?
Just wondering because I had never heard about this before.
Here’s the link to the video:
(2:52:43-2:55:10 is where the discussion takes place)
Summary of the few minutes of the video:
Streamer says Bellossom being paralyzed is important because it makes Parasect faster than Bellossom. So Parasect takes damage first, and thus takes it with spread reduction, and is not KO’d. If Bellossom weren’t paralyzed it would’ve taken damage first and been KO’d, and THEN the game would do damage calculation on the Parasect, see that it’s on the field alone, and calculate without spread damage, thus KOing the Parasect too.
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Let me know if anything about the above isn't clear and I can try and explain it better. But yeah, I had just never heard of this mechanic before so I was wondering if it was known. I can do some testing on PS I guess to see if it's implemented but yeah.