After battling a bit with some friends, we decided to begin our own Pokemon League. I immediately chose Water, because it allows me to play fast and offensively and it can counter a lot of types.
I've tested this team a couple of times already and I seem to struggle the most with Steel, Grass and Fairy. Any suggestions regarding those matchups are appreciated, but general improvements are as well of course.
Pelipper @ Leftovers
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- U-turn
- Hurricane
- Roost
- Defog
Pelipper does exactly what you ask of him, bring the rain into play, U-Turn out as a wall gets switched in and set up a sweep for Swampert/Kingdra. In case I get overloaded, I can Defog the opponents hazards away, but ideally I have Stealth Rocks up myself so that can be countereffective sometimes.
Roost for healing and Hurricane is there to be able to check grass-types like M-Venusaur.
Swampert-Mega @ Swampertite
Ability: Damp --> Swift Swim
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Waterfall
- Superpower
My first Swift Swimmer is the monstrous M-Swampert. He can function as a lead when I suspect the opponent leads with a weather setter who is slower than Pelipper, like Hippowdon. Because of his great bulk and insane attack, he forces a lot of switches which synergizes well with Stealth Rock. Waterfall and Earthquake are his main STABs and I chose Superpower as the fourth move, however I'm considering changing this to Sludge Wave or Ice Punch because of the attack decrease after using Superpower. I could also exchange some HP for extra Speed, but I'm not sure what Speed point to go for exactly and I like the extra bulk.
Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Draco Meteor
- Ice Beam
- Surf
You can't have a rain team without Kingdra, right? M-Swampert and Kingdra are both machines in the rain, and they can take on each others counters pretty well. Hydro Pump is the main attack and can one shot a lot of opponents. Draco Meteor is the strongest option outside of rain, but Kingdra forces itself out by using it. Ice Beam is necessary coverage and Surf is for cleaning late-game. I'm considering changing Surf to HP Electric or Flash Cannon to gain some more coverage as I almost always use Hydro Pump for the increased damage.
Greninja @ Choice Scarf
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Dark Pulse
- Gunk Shot
- U-turn
Greninja is my personal favourite because he's extremely versatile. Not only is he a very reliable revenge killer, but he can also function as an excellent anti-lead. The combination of Ice Beam, Dark Pulse and Gunk Shot can hit a lot of opponents very hard. Garchomp, Tapu Koko and Tapu Bulu are all big threats that Greninja outspeeds and one shots. U-Turn is for pivoting out to keep momentum if I suspect a wall is getting switched in. I'm considering changing U-Turn to either HP Fire, HP Electric or Extrasensory, but I don't know what will help my team the most.
Gyarados @ Flyinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Bounce
- Taunt
- Dragon Dance
Gyarados is the second physical sweeper and can work really well even if my rain doesn't come off. He can set up with Taunt and Dragon Dance against an opposing wall like Chansey, and then start snowballing the opponent with STAB Waterfall. Bounce is crucial in the Grass matchup and Supersonic Skystrike usually ensures himself at least 1 Moxie boost.
Keldeo @ Leftovers / Lum Berry?
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Scald
- Taunt
- Calm Mind
Keldeo is the newest addition to my team, and I haven't really decided what set I should give it. I originally wanted to use Choice Specs with HP Electric and Icy Wind, but the IV gods blessed me with HP Dragon which just doesn't really do anything. I then wanted to use a stallbreaking set with Taunt and Calm Mind, but as Gyarados already takes up the Z-move spot and I think Supersonic Skystrike is too crucial to lose, I don't really know what item to give to Keldeo. The STAB moves in Secret Sword and Scald speak for itself and allow Keldeo to function as my primary answer to the Normal and Steel core.
As I said before, the Steel, Grass and Fairy matchups seem to trouble me the most. I also automatically lose when set up sweepers like Bisharp get a few boosts off and then can outspeed and one shot my whole team. This doesn't happen often, though. I hope you enjoyed reading and any suggestions are more than welcome!
I've tested this team a couple of times already and I seem to struggle the most with Steel, Grass and Fairy. Any suggestions regarding those matchups are appreciated, but general improvements are as well of course.
Pelipper @ Leftovers
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- U-turn
- Hurricane
- Roost
- Defog
Pelipper does exactly what you ask of him, bring the rain into play, U-Turn out as a wall gets switched in and set up a sweep for Swampert/Kingdra. In case I get overloaded, I can Defog the opponents hazards away, but ideally I have Stealth Rocks up myself so that can be countereffective sometimes.
Roost for healing and Hurricane is there to be able to check grass-types like M-Venusaur.
Swampert-Mega @ Swampertite
Ability: Damp --> Swift Swim
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Waterfall
- Superpower
My first Swift Swimmer is the monstrous M-Swampert. He can function as a lead when I suspect the opponent leads with a weather setter who is slower than Pelipper, like Hippowdon. Because of his great bulk and insane attack, he forces a lot of switches which synergizes well with Stealth Rock. Waterfall and Earthquake are his main STABs and I chose Superpower as the fourth move, however I'm considering changing this to Sludge Wave or Ice Punch because of the attack decrease after using Superpower. I could also exchange some HP for extra Speed, but I'm not sure what Speed point to go for exactly and I like the extra bulk.
Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Draco Meteor
- Ice Beam
- Surf
You can't have a rain team without Kingdra, right? M-Swampert and Kingdra are both machines in the rain, and they can take on each others counters pretty well. Hydro Pump is the main attack and can one shot a lot of opponents. Draco Meteor is the strongest option outside of rain, but Kingdra forces itself out by using it. Ice Beam is necessary coverage and Surf is for cleaning late-game. I'm considering changing Surf to HP Electric or Flash Cannon to gain some more coverage as I almost always use Hydro Pump for the increased damage.
Greninja @ Choice Scarf
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Dark Pulse
- Gunk Shot
- U-turn
Greninja is my personal favourite because he's extremely versatile. Not only is he a very reliable revenge killer, but he can also function as an excellent anti-lead. The combination of Ice Beam, Dark Pulse and Gunk Shot can hit a lot of opponents very hard. Garchomp, Tapu Koko and Tapu Bulu are all big threats that Greninja outspeeds and one shots. U-Turn is for pivoting out to keep momentum if I suspect a wall is getting switched in. I'm considering changing U-Turn to either HP Fire, HP Electric or Extrasensory, but I don't know what will help my team the most.
Gyarados @ Flyinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Bounce
- Taunt
- Dragon Dance
Gyarados is the second physical sweeper and can work really well even if my rain doesn't come off. He can set up with Taunt and Dragon Dance against an opposing wall like Chansey, and then start snowballing the opponent with STAB Waterfall. Bounce is crucial in the Grass matchup and Supersonic Skystrike usually ensures himself at least 1 Moxie boost.
Keldeo @ Leftovers / Lum Berry?
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Scald
- Taunt
- Calm Mind
Keldeo is the newest addition to my team, and I haven't really decided what set I should give it. I originally wanted to use Choice Specs with HP Electric and Icy Wind, but the IV gods blessed me with HP Dragon which just doesn't really do anything. I then wanted to use a stallbreaking set with Taunt and Calm Mind, but as Gyarados already takes up the Z-move spot and I think Supersonic Skystrike is too crucial to lose, I don't really know what item to give to Keldeo. The STAB moves in Secret Sword and Scald speak for itself and allow Keldeo to function as my primary answer to the Normal and Steel core.
As I said before, the Steel, Grass and Fairy matchups seem to trouble me the most. I also automatically lose when set up sweepers like Bisharp get a few boosts off and then can outspeed and one shot my whole team. This doesn't happen often, though. I hope you enjoyed reading and any suggestions are more than welcome!