Other Tiers Orre Colosseum (Now Playable!)

Japanese Doubles Tournament Results

Hey all! With Orre Cup X commencing in two weeks I want to share some Japanese teams for inspiration.

Grandmas Cookin and I met two Japanese players at Worlds 2023 in Yokohama and discovered they have a thriving in-person ADV scene. They mostly play 3v3 Singles but they have had some 4v4 Doubles tournaments. The main difference between Orre Colosseum and Japanese Doubles is that they play at lv. 50, meaning they do not use Tyranitar, Agility Metagross, Crunch Raikou or Hydro Pump Suicune.

Below are the results from their most recent in-person Doubles tournaments (2017-2018). Hopefully these teams inspire teambuilding!

4th round off
Blog post: http://1192at.blog70.fc2.com/blog-entry-371.html (includes Singles and Doubles)
Rules: Best-of-1 round-robin pools with best-of-1 top cut. Closed teamsheet.
4th round off Results - Copy.png



5th round off
Blog post: http://1192at.blog70.fc2.com/blog-entry-400.html (includes Singles and Doubles)
Rules: Best-of-1 round-robin pools with best-of-1 top cut. Closed teamsheet.
5th round off Results - Copy.png



6th round off
Blog post: http://1192at.blog70.fc2.com/blog-entry-420.html (includes Singles and Doubles)
Rules: Best-of-1 round-robin with best-of-1 top cut. Closed teamsheet.
6th round off Results - Copy.png


 
OCX winning team report

On the 30h of September, the biggest tournament yet took place in Orre Colosseum: Orre Cup 10!

OCX saw a record breaking 64 players compete for the coveted Emerald cartridge prize as well as 105€ in prize money! The tournament had 9 rounds (6 Swiss rounds + Top 8) and took 6 hours.
The tour post can be found here: https://www.smogon.com/forums/threa...rt-for-winner-if-10-more-people-join.3727426/
You can see all the 64 teams here: https://www.reddit.com/r/stunfisk/comments/16ye6pz
LRXC streamed the whole thing: https://www.youtube.com/live/aVV6nm_2-54?si=xgP8vyu_F9QUohyT


I won the tournament with my Sand (SwampTar) team and wanted to give you all a little team report, if you want a more in-depth look into it check out my video:

Davillain (Tyranitar) (F) @ Leftovers
Ability: Sand Stream
EVs: 236 HP / 224 Def / 36 SpA / 12 SpD
Relaxed Nature
Protect
Rock Slide
Crunch
Thunder Wave

It can take 2 CB Tauros EQs with Lefties recovery, non-Mystic Water Hydro Pumps and pretty much any fighting type move not coming off a Medicham. 36 in SpA just to deal solid damage and get easy 2HKOs on Latios with sand. Female so it won't get infatuated by Clefables.
The bulk focuses on defense to survive in this Metagross and EQ ridden metagame.
The goal is to set up sand, Protect to accumulate chip and stay healthy, paralyze opponents and paraflinch them to chip them and bite holes into the opponent with Crunch.

Dafrog (Swampert) (M) @ Shell Bell
Ability: Torrent
EVs: 200 HP / 136 Atk / 160 SpA / 12 Spe
Brave Nature
Protect
Hydro Pump
Earthquake
Icy Wind

Swampert is another sand immune that can lead with Tyranitar to accumulate chip and slow down the opponent for the mons in the back. It's most important task in supporting Tyranitar is to deal with Metagross and other sand immunes like Marowak. EQ does considerable damage into Meta which you can often pick up the KO into with a Tyranitar Crunch or Latios Tbolt.

Dagenius (Metagross) @ Lum Berry
Ability: Clear Body
EVs: 248 HP / 96 Atk / 84 Def / 68 SpD / 12 Spe
Adamant Nature
Protect
Meteor Mash
Earthquake
Explosion

Metagross is the dominant meta threat and of course cannot be absent from a sand team. Another bulky, boom-resisting mon that has a neutral matchup into opposing Metas. It lives a +2 252 Atk Meta EQ 50% of the time. Its most important job is to take the onslaught of attacks and retaliate with substantial hits or explode to tear the opponent's team apart, so it's ripe for the pickings. It can live 2 Zapdos Tbolts.

Daflash (Tauros) @ Choice Band
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
Double-Edge
Earthquake
Hidden Power [Ghost]
Return

Tauros is the perfect mon for the back of the team. It Intimidates opposing Marowaks and picks up KOs on meta staples Zapdos and Latis after sand chip. Don't understimate the value that Intimidate can bring to this EQ weak team!

Daberserk (Zapdos) @ Magnet
Ability: Pressure
EVs: 120 HP / 252 SpA / 136 Spe
Modest Nature
Detect
Thunderbolt
Drill Peck
Hidden Power [Grass]

Zapdos outspeeds 252 Speed Heracross and any Metagross. It's the main answer into Metagross and Swampert, both of which are a pain for Tyranitar. Magnet Tbolt can KO frail mons like Medicham after a couple turns of sand chip. Drill Peck is there to patch up the Heracross matchup.

Daprince (Latios) @ Cheri Berry
Ability: Levitate
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
Protect
Dragon Claw
Psychic
Thunderbolt

Latios is the main answer to fighting types that threaten Ttar. It keeps up the speed of this slow team and deals with Rain teams and water types like Kingdra and Starmie. Most importantly, it adds another EQ-immune mon.

Here's the paste: https://pokepast.es/94a30740413a9a6b
 
https://www.smogon.com/ingame/bc/xd-orre

If someone is interested in play with the original game, this guide help and the speed tiers are this:

598 + 1 ninjask

546 +2 kangaskhan

532 + 2 jumpluff

530 +2 qwilfish

525 + 1 ninjask

512 + 2 gyarados

438 + 1 hitmonlee +1 heracross

436 +1 houndoom

420 +1 blaziken

414 + 1 glalie

412 +2 hitmonlee (very rare)

410 +2 exegcutor omastar

409 +1 kangaskhan

408 electrode

404 +2 kingdra

399 ninjask

398 +2 gorebyss

394 + 1 heracross +2 ludicolo

390 aerodactyl

389 jolteon, crobat

388 jolteon crobat +2 vileplume

386 +2 shiftry

384 +1 gyarados

382 +2 dragonite

378 swellow

376 +1 altaria +2 kabutops

374 +2 scizor

368 sceptile

366 alakazam +2 marowak

364 dugtrio (2)

358 starmie

357 starmie

356 raikou (2)

355 persian aerodactyl

350 ninjask

347 latios latias tauros gengar

346 tauros gengar

344 espeon gengar

343 tauros swellow

342 gengar

336 manectric

335 manectric

334 sceptile

332 electabuzz

331 rapidash

325 charizard dodrio

324 salamence entei (2) charizard

323 typhlosion charizard slaking salamence zapdos

322 slaking dodrio

321 fearrow salamence

320 raichu

316 + 1 mr.mime

315 + 1 blaziken

310 sharpedo jynx arcanine (2)

309 houndoom jynx xatu + 1 hitmonlee (very rare)

305 magmar

302 moltres

299 zangoose

295 flygon zapdos

292 hitmonlee heracross

291 houndoom

287 stantler pinsir nidoking

286 + 1 dragonite

280 blaziken

279 gyarados

276 grumpig glalie

274 +1 marowak

273 kangaskhan

272 +2 weezing

266 jumpluff

265 qwilfish

263 heracross

256 gyarados

255 victreebel dragonite

254 butterfree

251 gardevoir altaria

241 smeargle

233 primeape

231 breloom

221 cacturne sandslash

211 Spinda mr mime

210 blaziken

206 hitmonlee

205 exegcutor omastar

203 articuno

202 kingdra suicune

199 nidoking gorebyss

198 misdreavus

197 ludicolo

194 vileplume

193 milotic shiftry

192 venusaur

191 milotic dragonite meganium gardevoir

188 grumpig meganium shedinja kabutops metagross blastoise

187 scizor feraligatr

183 marowak

181 nidoqueen claydol

178 kingler

176 shedinja

174 metagross

171 skarmory

169 dewgong politoed

162 hypno

161 vaporeon flareon

160 claydol walrein umbreon

159 scizor

154 lapras

153 clefable (follow me)

152 hitmontop swampert clefable

151 tyranitar

149 lapras

140 eevee machamp

139 blissey

138 cacturne

136 weezing

128 regirock muk

125 ditto

124 marowak

120 armaldo

119 golem

115 regice

113 togetic

108 togetic

107 granbull

99 quagsire

96 wobbuffet

94 snorlax

93 snorlax

92 steelix

91 slowking

89 slowking

88 lickitung quagsire

82 dusclops

79 parasect slowbro

38 shuckle
 
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Turn on the Screens!
Orre Colosseum's latest metagame shift

1700727991566.gif

During Orre Cup X, our largest tournament to date, screens emerged as a winning tool that brought three teams into Top 8. While occasionally used on ladder, screens were not expected to see high placements on Latias and Zapdos. Players instead prepared for Thunder Wave, Swagger, and Substitute. While these moves performed well in the top 16, three top cut teams proved the viability of a previously uncommon tool. Subsequent testing on ladder has shown screens to be a metagame staple.

OCX 2nd Place Team
OCX 3rd Place Team
OCX 6th Place Team

Explanation
Screens (Reflect and Light Screen) provide the same damage reduction utility in Orre Colosseum as they do in many VGC formats. However Orre Colosseum has several unique characteristics that make them more powerful than in later generations.

Shorter Games
Due to ADV Doubles switch-in mechanics, the lack of effective pivot Fake Out users, and the prevalence of booming, Orre Colosseum battles tend to last fewer turns than most VGC formats. Thus despite the lack of Light Clay, 5 turns of screens has a longer relative duration.

Setup Safety
Orre Colosseum has relatively few set-up options. Stat-boosting moves have poor distribution and Trick Room doesn't exist. Light Screen and Reflect resemble Substitute because they punish Protect with a non-targeting benefit. Other support staples have easy counterplay: Thunder Wave can be stopped with Lum Berry/Cheri Berry/Natural Cure/Lightningrod, Icy Wind can be stopped with White Herb and Clear Body, and both can be stopped with Substitute. In contrast, screens and Substitute provide value simply by clicking them.

Accessibility
Screens are available on the 2nd/3rd ranked Pokémon in the format: Lati@s. With a high base 110 speed, Lati@s can activate a screen before the opponent has a chance to move, immediately reducing their damage. Screen(s) are available on Zapdos (Light Screen), the 4th ranked Pokémon in the format, as well as the uniquely fast high-tier Pokémon Starmie (both) and Raikou (Reflect).

Metagame Matchups
Orre Colosseum's metagame has developed around the MetaLatiZap combat triangle. These Pokémon are expected to 2HKO their positive matchups. Screens change these 2HKOs into 3HKOs, as well as achieving additional unique survival thresholds.

252+ Atk Metagross Meteor Mash vs. 4 HP / 0 Def Latias: 202-238 (66.8 - 78.8%) -- guaranteed 2HKO
252+ Atk Metagross Meteor Mash vs. 4 HP / 0 Def Latias through Reflect: 135-159 (44.7 - 52.6%) -- 22.7% chance to 2HKO [Jolly Metagross fails to 2HKO through Reflect]

252+ Atk Choice Band Metagross Meteor Mash vs. 4 HP / 0 Def Latias: 303-357 (100.3 - 118.2%) -- guaranteed OHKO
252+ Atk Choice Band Metagross Meteor Mash vs. 4 HP / 0 Def Latias through Reflect: 202-238 (66.8 - 78.8%) -- guaranteed 2HKO

252 SpA Latias Ice Beam vs. 4 HP / 0 SpD Zapdos: 202-238 (62.7 - 73.9%) -- guaranteed 2HKO
252 SpA Latias Ice Beam vs. 4 HP / 0 SpD Zapdos through Light Screen: 136-160 (42.2 - 49.6%) -- guaranteed 3HKO

252+ SpA Zapdos Thunderbolt vs. 252 HP / 0 SpD Metagross: 181-214 (49.7 - 58.7%) -- 99.6% chance to 2HKO
252+ SpA Zapdos Thunderbolt vs. 252 HP / 0 SpD Metagross through Light Screen: 122-144 (33.5 - 39.5%) -- guaranteed 3HKO

252+ SpA Arcanine Overheat vs. 252 HP / 0 SpD Metagross: 459-540 (126 - 148.3%) -- guaranteed OHKO
252+ SpA Arcanine Overheat vs. 252 HP / 0 SpD Metagross through Light Screen: 306-360 (84 - 98.9%) -- guaranteed 2HKO

252+ SpA Zapdos Thunderbolt vs. 4 HP / 0 SpD Raikou: 83-98 (25.7 - 30.4%) -- guaranteed 4HKO
252+ SpA Zapdos Thunderbolt vs. 4 HP / 0 SpD Raikou through Light Screen: 56-66 (17.3 - 20.4%) -- possible 5HKO [Zapdos can no longer break Raikou Substitute]

Example Replays
OCX Swiss Round 4, Game 1
zioziotrip uses Light Screen to allow Latias and Raikou to outdamage SlymRed.

OCX Top 8, Game 1
Sabaku uses Light Screen + Leftovers Latias to wall Clas's choice of four special attackers.

OCX Top 4, Game 2
Sabaku uses Light Screen to ensure Metagross survives Arcanine Overheat. Snowpoint Music uses Reflect to ensure Arcanine survives the turn for a Selfdestruct field wipe.

Ladder, Game 2
I use Reflect to survive a +2 Metagross while Wolf Legend G2 uses Light Screen to prolong that Metagross's lifespan.

Counterplay
While counterplay exists against screens, most options have downsides or poor distribution that don't justify spending a move slot. It is likely that screens will have a permanent presence in Orre Colosseum akin to Substitute, but this is subject to further metagame development.

Taunt
Taunt prevents the use of screens. However it only lasts two turns in ADV, making it less useful. Fast users: Electrode, Aerodactyl, Crobat, Alakazam, Persian, Sneasel.

Encore
Encore punishes the use of screens after they've been used. However they do not prevent the damage reduction. Notable users: Alakazam, Jumpluff, Clefable.

Brick Break
Brick Break removes screens from the field. However, it has a low 75 BP and will only deal viable damage from Fighting-types, which themselves are weak in this format. Notable users: Heracross, Medicham, Hariyama.

Boom
Explosion Metagross and Selfdestruct Snorlax still achieve OHKOs despite Reflect. However, this requires sacrificing a Pokémon.

Thunder Wave
Thunder Wave exploits the turns used by screens players to set up their screens. Trading paralysis for screens can be beneficial in the long term, as screens only last five turns and paralysis is permanent.

Conclusion
Screens users, namely Latias, have fundamentally shifted they way Orre Colosseum is played. While Reflect and Light Screen aren't mandatory for teams, they provide sufficient value that every player should expect to face them regularly.
 
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Mt Battle 3 signups are open!

Our standard format league competition is starting a new season on January 1st. You still have 3 days to sign up for it, as registration closes on December 29th.

If you wanna join us for weekly Best of 5 matches (closed teamsheets) first in round robin, then in a single elimination top cut, make sure to sign up for MB3!

You'll find the link to signups as well as all the rules in our discord, which you have to be a member of in order to join.
 
With MB3 now over, I would like to highlight a few recent meta developments I have noticed.

Strong performers

:rs/arcanine: with an exceptional 81.8% win rate, :arcanine: has proved itself as a formidable A rank threat, being a support Pokemon with excellently balanced stats that can power up its team without being passive itself. Often paired with :starmie:, the closed teamsheet ruleset allowed :arcanine: to bluff its impressive moveset, forcing the opponent to account for the possibility of HP Grass or Ice, Crunch, Extreme Speed, Helping Hand, Protect and more niche options.

:rs/alakazam: has impressed me with success on teams that utilise the synergy of its fast Encore with multiple Explosion/Self-destruct users (:metagross:, :snorlax:, :gengar:), forcing protects and then locking the opponent into that move for 3-6 turns. This very offensive team structure is hard to use but very rewarding if done well.

:rs/aerodactyl: being faster than :starmie:, :raikou:, :alakazam: and anything slower, :aerodactyl: achieved an 83.3% win rate capitalising on the recent trend of “Blitzkreig” teams that have been getting faster and frailer, :aerodactyl: is something that wasn’t on most player’s radars because of having weak STAB moves, Rock Slide having an effective base power of 37.5 due to Spread Reduction, but nonetheless proved its value in MB3, often paired with :raikou:.

:rs/registeel: while only used by our eventual Champion, Lhions, in both uses it had a dominant showing. In particular what stood out to me was the combination of boosting :registeel: with Skill Swap :gengar:, granting :registeel: a valuable Ground immunity that meant only Fire or Fighting moves could hit for Super Effective damage. I suspect we will see more of this iron giant in the future.

Weak performers

:rs/gengar: going into MB3 expectations were high for :gengar:, who is supposedly superior with closed teamsheets due to its wide movepool making it unpredictable. However :gengar: suffered from a low win rate of 36.7%. It appears to have had more success in a supportive role, such as Skill Swap for :registeel: but offensive :gengar: struggled to break through the defensive cores of :latias:, :metagross: and :zapdos: that have stayed at the top of the usage tables.

:rs/gyarados: has fallen far from the heights of GyaraWak’s tournament success, it seems that its buddy :marowak: has found better use on teams that drop the liability of :gyarados: in matchups against the omnipresent :zapdos: and instead pairing :marowak: with other Electric weak pokemon like :suicune: or :starmie:.
 
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Mt. Battle 3 Usage Stats

MB3 Usage12 Overall Image.png


SpriteSpeciesFrequencyUsage RateWin RateWins
:metagross:Metagross10592.1%47.6%50
[:latias: & :latios:][Lati@s][100][87.7%][50.0%][50]
:zapdos:Zapdos8070.2%53.8%43
:snorlax:Snorlax7162.3%54.9%39
:latios:Latios6153.5%45.9%28
:latias:Latias4640.4%58.7%27
:starmie:Starmie4136.0%53.7%22
:tauros:Tauros3833.3%44.7%17
:gengar:Gengar3026.3%36.7%11
:swampert:Swampert2320.2%52.2%12
:arcanine:Arcanine2219.3%81.8%18
:marowak:Marowak2118.4%42.9%9
:raikou:Raikou1815.8%44.4%8
:gyarados:Gyarados1714.9%41.2%7
:tyranitar:Tyranitar1311.4%38.5%5
:moltres:Moltres1210.5%33.3%4
:alakazam:Alakazam108.8%60.0%6
:hariyama:Hariyama87.0%50.0%4
:suicune:Suicune76.1%57.1%4
:aerodactyl:Aerodactyl65.3%83.3%5
:sceptile:Sceptile65.3%33.3%2
:heracross:Heracross43.5%50.0%2
:regice:Regice43.5%25.0%1
:wobbuffet:Wobbuffet43.5%25.0%1
:houndoom:Houndoom32.6%66.7%2
:ludicolo:Ludicolo32.6%33.3%1
:medicham:Medicham32.6%0.0%0
:breloom:Breloom21.8%0.0%0
:clefable:Clefable21.8%0.0%0
:dugtrio:Dugtrio21.8%100.0%2
:dusclops:Dusclops21.8%100.0%2
:kangaskhan:Kangaskhan21.8%50.0%1
:registeel:Registeel21.8%100.0%2
:steelix:Steelix21.8%0.0%0
:blissey:Blissey10.9%100.0%1
:charizard:Charizard10.9%0.0%0
:claydol:Claydol10.9%100.0%1
:dewgong:Dewgong10.9%0.0%0
:electrode:Electrode10.9%100.0%1
:jolteon:Jolteon10.9%0.0%0
:jynx:Jynx10.9%100.0%1
:kingdra:Kingdra10.9%0.0%0
:magmar:Magmar10.9%0.0%0
:mr. mime:Mr. Mime10.9%100.0%1
:quagsire:Quagsire10.9%100.0%1
:sandslash:Sandslash10.9%0.0%0
:slaking:Slaking10.9%100.0%1
:slowbro:Slowbro10.9%0.0%0

oopsgtg summed up the metagame shifts pretty well. The league format (Best-of-5, closed teamsheets, and team switching every round) encouraged creative teambuilding that still functions. I believe Suicune+Marowak will be a high tier composition moving forward, and that Alakazam compositions can win tournaments after some exploration.
 

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