Other Tiers Orre Colosseum (Now Playable!)

"The pleasure, harshness, and depth of Double Battles... You do understand, don't you?"

Orre Colosseum
Welcome to Orre Colosseum! This is a format centered around the Orre Colosseum game mode in Pokemon XD: Gale of Darkness. The rules are exactly the same, the only difference is that you can play against other humans!

For those that aren't familiar, the resulting format is essentially ADV VGC. It's fast-paced, explosive, and has a lot of room for creativity.

This is not meant as a replacement for ADV Doubles OU, but as an alternative, with quite a few key differences.

  • All Pokemon from the first three generations are allowed, except Restricted ("Box" Legendaries) & Mythicals.​
  • Item Clause (no duplicate items), Species Clause & Sleep Clause​
  • Team Preview​
  • Bring 4 out of 6​
  • The format is Double Battles, with standard Gen III mechanics.​
  • Soul Dew is banned.​
Gen III Mechanics
  • When a Pokemon is made to faint, the replacement is sent in before the turn ends.​
  • No Physical/Special split. Moves are either Physical or Special based on their type.​
  • Hidden Power has 70 BP.​
  • Protect has a 1/2 chance of working in succession, instead of 1/3.​
  • Spread moves have 50% damage reduction, instead of 75%.​
  • Spread moves that target the entire field (Earthquake, Explosion) have no spread reduction.​
  • Type-specific boosting items like Charcoal only boost moves by 10%.​
  • Steel resists Ghost and Dark.​
  • Explosion deals double damage.​
  • Sandstorm does not boost Rock types' Sp.Def.​
  • Ability-summoned weather conditions are permanent.​
  • Surf does not damage your ally.​
  • Critical hits do 2x damage.​


Much like in Doubles OU, Metagross remains a premiere threat. Steel typing, Intimidate immunity, and, of course, Explosion. Meta-defining, and should probably be on your team.

Despite the Soul Dew ban, Latios & Latias remain excellent additions to almost any team, with their combination of speed, power & versatility.

Immune to both Explosion & Earthquake, Gengar is possibly the best Metagross pairing, and a great lead Pokemon in general, with fantastic Special coverage.

A reliable Choice Band user with powerful STAB moves and the excellent Intimidate ability.

A menacing Choice Band user that outspeeds almost everything.

A flexible special attacker with an amazing speed tier.

A powerful offensive presence that resists Explosion and chips teams away with Sand.

A phenomenally bulky tank with the strongest Explosion in the game.

The premier Rain abuser, with well-rounded stats and an excellent defensive typing.

A strong and bulky tank that provides support with Fake Out.

A fearsome offensive threat with access to Dragon Dance and the excellent Intimidate ability.

A destructive Fire-type with the moves and typing to hard-counter Metagross.

An unpredictable threat with Thunder Wave, Dragon Dance, and the excellent Intimidate ability.

A fantastic special attacker with Thunder Wave and exceptional typing.

A powerful sweeper with an amazing speed tier.

A flexible Rain abuser with great typing and Fake Out.

The strongest physical attacker with terrifying STAB Earthquake and the supportive Lightningrod ability.

A fragile but fierce physical threat that provides support with Fake Out.

Viability Rankings

Sample Teams

Orre Cup Results


Orre Colosseum is essentially the first ever VGC format. While it wasn't called VGC at the time, a series of official tournaments took place in 2005 that effectively used these rules. [1][2][3][4]

The only difference is that anything exclusive to Emerald and XD (such as the Battle Frontier tutors) was not allowed, as those games weren't released at the time. Furthermore, they used Level 50 rather than 100, which caused Tyranitar & Dragonite to be banned, neither of which are top tier threats.

We decided to base the format on the Orre Colosseum game mode in XD, as it felt like the most complete version of the format, without any unnecessary limitations.


In order to play, simply message the following command to someone on Pokemon Showdown:
/challenge gen3doublesou @@@ teampreview, item clause, freeze clause mod, !sleep clause mod, stadium sleep clause, exact hp mod, picked team size = 4, !evasion moves clause, !ohko clause, -Mew, -Celebi, -Jirachi, -Deoxys, -Deoxys-Attack, -Deoxys-Defense, -Deoxys-Speed, +Wobbuffet, +Wynaut, +Latios, +Latias, -Soul-Dew, +Bright-Powder, +Lax-Incense, +move: Swagger
Discord: https://discord.gg/cSZE6MZX5Q

Here's an example match, modified to 6v6 to showcase more Pokemon.

Finally, here's Smogon's guide to the game mode in Pokemon XD. And the original Reddit post.
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I've updated the OP with some more details and general pizzazz. This thread will now serve as the main discussion hub for the meta (alongside the Discord).

For now the format is playable via custom challenge commands. It works fine, although rematching doesn't work, so you have to send the full command every time. Would be cool if the format was added to Showdown, in order to fix that and make the whole process quicker.
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is a Community Contributor
Level 60 Speed Tiers
Orre Cup was originally played at level 60, now that the game is played at level 100, these Speed tiers are out of date but keeping them here for history's sake.

Only doing these as baseline numbers (252+nature, 252 neutral, or 0 neutral), so no modifiers unless they're extremely important (Swift Swim, Chlorophyll, Speed Boost)
417 / Ninjask / 160 / +Spe / 252 / +1
326 / Kingdra, Qwilfish / 85 / Neutral / 252 / +2
312 / Shiftry / 80 / Neutral / 252 / +2

290 / Ludicolo / 70 / Neutral / 252 / +2
278 / Ninjask / 160 / +Spe / 252 / 0
254 / Exeggutor, Omastar / 55 / Neutral / 252 / +2
253 / Ninjask / 160 / Neutral / 252 / 0
251 / Electrode / 140 / +Spe / 252 / 0
238 / Aerodactyl, Jolteon, Crobat / 130 / +Spe / 252 / 0
232 / Swellow / 125 / +Spe / 252 / 0
229 / Electrode / 140 / Neutral / 252 / 0
225 / Dugtrio, Alakazam, Sceptile / 120 / +Spe / 252 / 0
218 / Starmie, Raikou / 115 / +Spe / 252 / 0
217 / Aerodactyl, Jolteon, Crobat / 130 / Neutral / 252 / 0
212 / Latios, Latias, Gengar, Tauros / 110 / +Spe / 252 / 0
211 / Swellow / 125 / Neutral / 252 / 0
205 / Manectric / 105 / +Spe / 252 / 0
205 / Dugtrio, Alakazam, Sceptile / 120 / Neutral / 252 / 0

199 / Flygon, Salamence, Zapdos, / 100 / +Spe / 252 / 0
199 / Starmie, Raikou / 115 / Neutral / 252 / 0
193 / Latios, Latias, Gengar, Tauros / 110 / Neutral / 252 / 0
192 / Arcanine, Houndoom / 95 / +Spe / 252 / 0
187 / Manectric / 105 / Neutral / 252 / 0
185 / Moltres, Kangaskhan / 90 / +Spe / 252 / 0
181 / Flygon, Salamence, Zapdos / 100 / Neutral / 252 / 0
179 / Heracross, Suicune, Kingdra, Qwilfish / 85 / +Spe / 252 / 0
175 / Arcanine, Houndoom / 95 / Neutral / 252 / 0
173 / Gyarados, Milotic / 81 / +Spe / 248 / 0
172 / Blaziken, Dragonite, Gardevoir, Medicham, Shiftry / 80 / +Spe / 252 / 0
169 / Moltres, Kangaskhan / 90 / Neutral / 252 / 0
163 / Heracross, Suicune, Kingdra, Qwilfish / 85 / Neutral / 252 / 0
159 / Breloom, Cloyster, Magneton, Metagross / 70 / +Spe / 252 / 0
158 / Gyarados, Milotic / 81 / Neutral / 252 / 0
157 / Blaziken, Dragonite, Gardevoir, Medicham, Shiftry / 80 / Neutral / 252 / 0
152 / Scizor / 65 / +Spe / 252 / 0
147 / Tyranitar / 61 / +Spe / 248 / 0
146 / Swampert, Lapras / 60 / +Spe / 252 / 0
145 / Breloom, Cloyster, Magneton, Metagross, Ludicolo / 70 / Neutral / 252 / 0
139 / Scizor / 65 / Neutral / 252 / 0
134 / Tyranitar / 61 / Neutral / 252 / 0
133 / Swampert, Lapras / 60 / Neutral / 252 / 0
131 / Moltres / 90 / Neutral / 0 / 0
127 / Exeggutor, Machamp, Ursaring, Omastar / 55 / Neutral / 252 / 0
126 Marowak, Armaldo / 45 / +Spe / 252 / 0
120 / Milotic / 81 / Neutral / 0 / 0
115 Marowak, Armaldo / 45 / Neutral / 252 / 0
113 / Claydol / 75 / Neutral / 0 / 0
107 / Skarmory / 70 / Neutral / 0 / 0
101 / Scizor, Umbreon, Vaporeon / 65 / Neutral / 0 / 0

95 / Swampert, Lapras, Weezing, Clefable / 60 / Neutral / 0 / 0
89 / Blissey, Machamp / 55 / Neutral / 0 / 0
83 / Donphan, Hariyama, Registeel, Regirock / 50 / Neutral / 0 / 0
63 / Wobbuffet / 33 / Neutral / 0 / 0
59 / Snorlax, Slowbro, Slowking, Steelix / 30 / Neutral / 0 / 0
53 / Dusclops / 25 / Neutral / 0 / 0

Role Compendium (WIP)
Boomers: :camerupt::claydol::cloyster::electrode::exeggutor::forretress::gengar::golem::metagross::muk::qwilfish::regice::regirock::registeel::shiftry::snorlax::steelix::weezing:
Baton Pass: :dodrio::espeon::jolteon::medicham::ninjask::scizor::swellow::umbreon::vaporeon::zapdos:
Follow Me: :clefable::electabuzz::magmar::mr. mime::raichu:
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Just want to mention that we have decided to remove the Level 60 restriction, since Orre Colosseum can be played at any level past 60, so it felt like an unnecessary limitation.

Also we've been getting quite a few new members recently, so do join our Discord if you want to try it out!!
Item Tier List
Generation III's items are mostly underwhelming. Since Orre Colosseum Doubles enforces Item Clause, the limitation of held items is more of a factor in teambuilding than most other formats. Certain Pokémon benefit from being able to use items that others can't (e.g. Thick Club, White Herb), increasing their relative strength and making them more viable.

A Tier
Items that are consistently strong or situationally amazing

Choice Band
This is the immediate first choice when looking at a physical 'mon. In this fast-paced format, an immediate x1.5 damage boost is incredible - especially when the next highest immediate boost is... x1.1 from type-enhancers. Choice Band enables many OHKOs and 2HKOs, turning Tauros and Aerodactyl from okay to respected sweepers and Slaking from strong to frightening. It improves the stature of physical attackers, who often have weaker movepools/stats than special attackers (looking at you HP Flying Gyarados/Salamence). Finally, Choice Band Metagross is the premier threat of the format. Look at these damage calcs:

  • 252+ Atk Choice Band Metagross Explosion vs. 252 HP / 0 Def Metagross: 366-431 (100.5 - 118.4%) -- guaranteed OHKO ("It's not very effective...")
  • 252+ Atk Choice Band Metagross Explosion vs. 252 HP / 0 Def Tyranitar: 423-498 (104.7 - 123.2%) -- guaranteed OHKO ("It's not very effective...")
  • 252+ Atk Choice Band Metagross Meteor Mash vs. 4 HP / 0 Def Latias: 303-357 (100.3 - 118.2%) -- guaranteed OHKO
  • 252+ Atk Choice Band Metagross Meteor Mash vs. 252 HP / 0 Def Latios: 334-393 (91.7 - 107.9%) -- 50% chance to OHKO
  • 252+ Atk Choice Band Metagross Meteor Mash vs. 0 HP / 252 Def Snorlax: 285-336 (61.8 - 72.8%) -- guaranteed 2HKO
  • 252+ Atk Choice Band Metagross Meteor Mash vs. 4 HP / 0 Def Zapdos: 158-186 (49 - 57.7%) -- 96.1% chance to 2HKO
Choice Band has two downsides: it can be played around in Games 2 & 3 of a set once it's revealed in Game 1 (choice-lock into EQ can be game-losing), and it discourages Protect, permitting easily double-targeting. However, the trade-off is worth the power. In a format where turns are limited, KOs are more significant than 6v6, and you can only run one Leftovers and one Lum Berry, Choice Band is phenomenal. Expect to see it on most teams.
This is an excellent item that works on almost every Pokémon. Leftovers increases the longevity of bulky Pokémon such as Metagross and Snorlax. In tandem with the omnipresent Protect, it recovers a fair amount of HP. Fake Out users such as Ludicolo and Hariyama appreciate the recovery more due to the free turns bought by flinches. Substitute users such as Zapdos and Lati@s appreciate the added recovery and can even win 1v1 endgames due to the stalling enabled.

Leftovers' effectiveness is limited by the format (Doubles, 4v4, Explosions galore): most Pokémon don't last more than 3-4 turns. However it is the undisputed best defensive item in a format absent of stronger tools from Gens. IV and later. Expect to see it on all teams.
Lum Berry
This is an excellent item that works on almost every Pokémon. Lum Berry is the best insurance against disruption of one's game plan. Worried about WoW turning your Metagross into a sitting spider? Lum Berry helps with that. The momentum of your Sun sweeping Shiftry stops once paralyzed? Lum Berry helps with that. Facing a surprise Jynx player who rolls 75/25s to try to win games? Lum Berry helps with that. Lum Berry's added benefit is that it can gain significant momentum by wasting one of an opposing player's attacks. Finally, it sees some use with Swagger for sweeping potential. Lum Berry is best placed on sweepers who want their offensive presence to be uninterrupted.

Lum Berry's effectiveness is reduced in Games 2 & 3 of sets, where the lack of surprise means you won't get surprise free turns. Unlike Choice Band and Leftovers, which have a consistent effect almost every turn, Lum Berry can be dead-weight if one doesn't face status. Its versatility in stopping disruption, however, is important enough to warrant use on many sweepers. Expect to see it on all teams.
  • Thick Club - Item Clause makes Marowak even better relative to the format. The underwhelming nature of other items is good enough reason to put Marowak on your team
  • White Herb - provides Overheat users a second full-power shot. Negates Intimidate on physical attackers/Exploders. Negates Icy Wind. Outclasses Liechi Berry. Expect this on most Gengar.
  • Petaya Berry - can naturally proc or self-proc by Substitute/Endure. Boosting a fast sweeper like Starmie or Timid Latios can change 2HKOs to OHKOs, swinging games
  • Salac Berry - can naturally proc or self-proc by Substitute/Endure. Transforming a bulky sweeper like Zapdos or Modest Latios into the fastest Pokémon on the field can swing games. Frail Fighting-types (Medicham, Blaziken, Heracross) will opt for this with Endure+Reversal​
B Tier
Items that are consistently useful or situationally strong

  • Quick Claw - 20% chance to go first is high. Fantastic choice for Snorlax and Regis
  • Shell Bell - provides consistent HP to sweepers if Leftovers is already taken
  • Brightpowder - the evasion buff is relatively strong compared to alternative items. A decent filler item, especially for leads
  • King's Rock - possibly useful for fast Icy Wind
C Tier
Items that are consistently weak or situationally useful

Type-enchancers (Charcoal, Miracle Seed, etc.), Chesto Berry, Liechi Berry, Persim Berry

Cheri Berry, Focus Band, Lansat Berry, Lax Incense, Scope Lens, Starf Berry

D Tier
Items that are consistently irrelevant or situationally weak
  • Sitrus Berry
  • DeepSeaScale
  • Flavor berries (Figy Berry, Wiki Berry, etc.)
  • Light Ball
  • Sea Incense
  • Apicot Berry
  • Ganlon Berry
  • Lucky Punch
  • Pecha Berry
  • Rawst Berry
  • Stick
  • etc.
F Tier
Items that have no effect in-battle or are banned
  • PokéBalls
  • Mail
  • Potions
  • Amulet Coin
  • Soul Dew
  • Etc.

Revision List
2022-10-27 - Initial List
2022-11-05 - Lum Berry to A+. Cheri Berry to C. Separated B and C tiers.
2022-11-17 - White Herb to A, Quick Claw to B+, Liechi Berry to C+
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is a Community Contributor
There's been a lot of talk in the Discord about getting this meta really developed, and I think the best way to do that is by making some preliminary Viability Rankings. Some people have already made their own in Tier Maker, but I hope to make this one a little more formal by making it here. Not necessarily putting them in any order within subranks.

S Rank
(Pokemon who define the metagame and have a place on just about any serious team)
Metagross ./sprf_xd_376.png
Latios ./sprf_xd-S_381.png
Gengar ./sprf_xd-S_094.png

  • Metagross is one of the defining Pokemon of this game, boasting an incredible typing, great bulk and attack, and strong moves which include the likes of Meteor Mash, Earthquake, and the coveted Explosion. Metagross resists both opposing Rock Slides and Explosions as well as having the ability Clear Body which prevents opposing Pokemon from lowering its Attack with Intimidate. Access to Agility can also make it a great anti-offense tool when needed. Basically every team should have a Metagross on it.
  • Latios is banned in standard ADV DOU with good reason. He's super fast and strong with his STAB Psychics and decent array of other coverage moves. Versatility can be found throughout his sets between full attacking, Calm Mind, support with Thunder Wave, Icy Wind, and Recover, or even a rare Dragon Dance.
  • Gengar is the quintessential Ghost-type of the metagame. With great Speed, access to strong special coverage moves, and great support options like Will-o-Wisp, Gengar becomes able to force several Pokemon to run certain moves to take care of it. Being immune to Earthquake and Explosion while having access to Explosion itself gives it a great niche in beating certain threats. Its main downside is the fact that it only Speed ties with the Lati twins and other base 110s, potentially leading to some awkward 50/50s.

A+ Rank (Pokemon that have a significant impact on the metagame)
Latias ./sprf_xd-S_380.png
Zapdos ./sprf_xd-S_145.png

  • Latias is very similar to her brother Latios, just with a more defensive focus. Latios is slightly superior for his stronger offensive presence, but bulkier teams can sometimes prefer the better support that Latias offers.
  • Zapdos is famously great in ADV. As the only Electric-type Pokemon immune to Earthquake, it both makes a great teammate for Earthquake users who usually struggle with bulky Waters and Grasses, and a great deterrent for Choice Banded opponent spamming Earthquake. 125 Special Attack is nothing to scoff at and STAB Thunderbolts with HP Grass coverage make it hard to deal with. Drill Peck can be used to check Ground types like Breloom and Ludicolo, Baton Pass can allow for free switching or passing Agility boosts, and even Metal Sound could be used to make certain walls easier to wear down.

A rank (Pokemon who are generally good in the metagame)
Arcanine ./sprf_xd-S_059.png
Raikou ./sprf_xd_243.png
Starmie ./sprf_xd-S_121.png
Marowak ./sprf_xd_105.png
Snorlax ./sprf_xd-S_143.png
Tauros ./sprf_xd-S_128.png

  • Arcanine is the least obviously powerful Intimidate user, but good support options in Helping Hand, Charm, and Roar coupled with good offensive tools in Flamethrower and Extremespeed, Arcanine can definitely find a spot on teams that need the support, though Earthquake weakness can leave it a little lacking sometimes. It carves a niche over other Intimidate users by having the ability to beat Metagross.
  • Raikou shares some similarities with Starmie as a fast answer to Water-types. With a much stronger Thunderbolt thanks to STAB, access to Calm Mind, and actually beating Zapdos setting it apart. It can face some competition from Jolteon when it comes to the Speed department, but the power and potential of being a wincon makes it preferable in most situations.
  • Starmie is a fantastic Pokemon for the Orre Colosseum metagame. When Speed is so important, beating the normal base 110s sets it apart from other Water-types. In addition, it has tools to beat opposing Water-types with Thunderbolt and the coveted Recover for longevity. With these traits it can match up well against the Lati twins, Gengar, and even has a decent matchup against non-exploding Metagross.
  • Marowak is notable for being a strong, albeit slow, physical attacker. STAB Earthquakes boosted by Thick Club in a generation where Knock Off and Trick are close to nonexistent is greatly appreciated. Its mono-Ground typing leaves it with few weaknesses and its access to Lightningrod makes it a perfect partner for Pokemon like Gyarados, Suicune, and Aerodactyl. Its reliance on Thick Club can be a nuisance in usual play, but due to Orre Colosseum's Item Clause, it makes choosing item slots for your other Pokemon a little easier.
  • Snorlax is an absolute unit. Amazing bulk and a great 110 Attack along with a general lack of good Fighting-types in the meta make it hard for many teams to handle. It's notably the only Pokemon with a STAB boom move in ADV, meaning that it has one of the strongest base-powered attacks in the game. Not ending there however, its access to Earthquake and Shadow Ball means it can deal with pretty much any usual Normal-type check as well. Choice Band, Curse, Toxic+Rest stalling, SubPunch, and even Belly Drum sweeping, Snorlax can do it all pretty well.
  • Tauros is a fast and powerful Normal-type Pokemon, offering strong STAB Double-Edges and having great coverage to handle most of its checks. Intimidate is a great ability that gives it a form of team support as well, and can sometimes make up for its somewhat lacking bulk.

A- Rank (Pokemon who are good in the metagame but may have some shortcomings)
Suicune ./sprf_xd_245.png
Milotic ./sprf_xd-S_350.png
Gyarados ./sprf_xd_130.png
Salamence ./sprf_xd-S_373.png
Tyranitar ./sprf_xd-S_248.png
Dusclops ./sprf_xd_356.png
Moltres ./sprf_xd_146.png
Regirock ./sprf_xd_377.png
Aerodactyl ./sprf_xd-S_142.png

  • Suicune and Milotic perform similar roles as bulky Water-types, though have some notable differences. Suicune works much better as a Calm Mind wincon, with STAB Surf and either Ice Beam or Icy Wind to round out coverage. Milotic acts the same but trades the offensive utility of Calm Mind for the defensive utility of Recover and access to Hypnosis. Both can also use Hydro Pump for a stronger STAB move but are fairly weak to Zapdos and Explosions.
  • Intimidate users are definitely some of the most important Pokemon in any Doubles format no matter what generation you're in. It's no different in Orre Colosseum. Every viable Intimidate user has something that sets it apart from the others. Gyarados' great typing gives it few weaknesses, the biggest of which can be negated by a Marowak partner. Salamence has the stats to run a mixed spread if it wants to and has the highest base Attack of all Intimidate Pokemon.
  • Tyranitar is notable as the only weather setter in the generation outside of Ubers. Sand Stream allows Tyranitar to wear down Pokemon throughout the game, and its mixed offenses with great coverage moves and good typing helps it check things like Zapdos, the Lati twins, Gengar, and is a safe out against the rare Shedinja. However, automatic permanent Sandstorm is a double-edged sword. With item clause only allowing for the use of one Leftovers, any Pokemon not immune to Sandstorm gets worn down much easier, both on your opponent's side and your own. It also struggles a bit versus Metagross. Make sure your own team isn't too hurt by the constant residual damage and you'll be fine!
  • Dusclops is another useful Ghost-type, and that's about where its similarities to Gengar stop. Unlike the former, Dusclops is extremely passive and offers virtually no offensive presence in a normal game. It makes up for this in bulk and support though, as moves like Helping Hand, Seismic Toss, and Imprison can set it apart from Gengar while moves like Icy Wind and Will-o-Wisp can further help teammates.
  • Moltres can struggle a bit in a metagame so full of Rock Slides, but its ability to spread burns with Will-o-Wisp, heal with Morning Sun, and do insane damage with STAB Fire Blast and Overheat makes Moltres a very potent special attacker. It appreciates Orre's lower use of rain teams and does a great job beating one of the best Pokemon in the tier in Metagross, but still has to be wary of Zapdos, Water-types, and Tyranitar.
  • Regirock performs a few different roles. As one of, if not the bulkiest Pokemon on the physical side, it does a great job of deterring opposing Explosions while also being able to use Explosion itself. It also has the ability to live even Choice Band Metagross' Meteor Mash and fire back with a decently strong Earthquake.
  • Aerodactyl can sometimes be overlooked in a metagame like this, but it can't be stressed how important that Speed is in a generation before Choice Scarf was introduced. Aero luckily has enough Speed to outpace base 110s even with an Adamant nature (though falls short of 115s like Raikou), allowing it to further boost its power. STAB Rock Slides and Earthquakes are no joke, although it does make Aerodactyl pretty one-dimensional.

B rank (Pokemon who are situationally good or have very specific good matchups)
Hariyama ./sprf_xd-S_297.png
Persian ./sprf_xd_053.png
Kangaskhan ./sprf_xd_115.png
Swampert ./sprf_xd_260.png
Politoed ./sprf_xd_186.png
Houndoom ./sprf_xd_229.png
Alakazam ./sprf_xd_065.png
Clefable ./sprf_xd-S_036.png
Togetic ./sprf_xd_176.png
Kingdra ./sprf_xd-S_230.png
Ludicolo ./sprf_xd-S_272.png
Flygon ./sprf_xd_330.png
Heracross ./sprf_xd_214.png
Regice ./sprf_xd-S_378.png
Registeel ./sprf_xd_379.png
Blissey ./sprf_xd_242.png

  • Fake Out users work very well in Doubles formats and this is no exception. Hariyama is notably one of the only viable Fighting-types and offers Knock Off support as well as being strong physically. Persian is fast and has good support in Icy Wind, Hypnosis, and Charm though it is extremely frail. Kangaskhan offers the strongest STAB Fake Out and has much more physical coverage and bulk when compared to Persian at the cost of Speed.
  • Swampert is another one of the best bulky Waters in the generation. Trading a better matchup against the Electrics like Zapdos and Raikou for a 4x Grass weakness. With a notable lack of viable Grass-types and less flexibility on movesets to run Hidden Power Grass, Swampert's excellent bulk and typing let it have some great success in the tier. However, even with a good defensive typing, Swampert can be held back a little by its low Speed and its lack of recovery doesn't leave it much room to take repeated attacks as such a defensive Pokemon.
  • Politoed is pretty much the only viable Damp user. This gives it a very specific niche as a Pokemon immune to Explosion but prevents it entirely. While it doesn't have any overwhelming offensive prowess, it does have some decent support options like Hypnosis, Perish Song, and Icy Wind that can make it have a place on certain teams.
  • Houndoom offers a great niche in the current metagame. Flash Fire helps it to check opposing Fire-types while its own dual STAB coverage is extremely strong. Whether using Flamethrower for consistent damage, or Overheat for a one-time nuke to anything that doesn't resist it, it along with Crunch can take a serious chunk out of most Pokemon. Access to Will-o-Wsip and Taunt help it with support as well, but its Speed tier leaves a little to be desired and it has about as much bulk as a spaghetti noodle, so can't be expected to take many hits at all.
  • Alakazam is a fast and strong special attacker. Outspeeding most of the unboosted metagame, Alakazam carves its niche by getting off strong hits with its wide coverage options and decent support options before opponents can attack. Its strong STAB Psychic and access to the elemental punches gives it near perfect coverage, while support options like Encore, Knock Off, and Trick help with things it can't break through. However, its bulk is abysmal. Any physical hit will destroy it and it doesn't appreciate strong special attacks either.
  • Follow Me users are the only form of redirection in the metagame, and they are few and far between. Clefable and Togetic are pretty similar in essence, both have access to Encore, screens, Thunder Wave, and Soft-Boiled; one of the more consistent forms of recovery. Clefable has slightly more bulk on average and offers Icy Wind, while Togetic offers Helping Hand, Yawn, and Baton Pass. Both are pretty passive but the support of Follow Me is great support for a ton of sweepers.
  • Rain isn't usually as good in the faster pace of 4v4 as it is in 6v6 doubles, but in some matchups it can be very good. Kingdra offers good stats across the board, and has the highest Special Attack out of the viable Swift Swim users but lacks a strong secondary STAB move. Ludicolo is much slower and slightly weaker but offers a secondary STAB, Fake Out, Icy Wind, and a slightly wider selection of coverage moves.
  • Flygon has one of the strongest STAB Earthquakes in the game and some decent mixed coverage options to go along with it, although being in the already crowded base 100 Speed tier can be a little underwhelming.
  • Heracross has access to one of the strongest moves in the game with its Swarm boosted STAB Megahorn which it can easily activate by using Endure. It also has access to Reversal, further helping the Endure strategy. This strategy can be easily thwarted by spread moves and priority however, so it may not always be the best.
  • Regice is the counterpart to Regirock, being much more specially bulky. This allows it to easily check Pokemon like the Lati twins, Zapdos, Starmie and other Water-types thanks to having BoltBeam coverage. However, it is utterly destroyed by Metagross and Explosion users, leaving it slightly lower in viability.
  • Registeel is a middle ground between the other two Regis. It does similar things to the other two, with the added benefit of having a Steel-typing and all of its great resistances. Registeel doesn't have as much offensive utility as the others, meaning it usually has to rely on Seismic Toss and Explosion to do damage, but its typing makes it able to easily Toxic/Thunder Wave many threatening Pokemon and wall them like the Lati twins and Gengar. It severely fights for a slot as a Steel-type with Metagross however, making it mostly outclassed.
  • Blissey is Blissey. Similarly a special wall like Regice, but with reliable recovery in exchange for offensive ability. It still walls basically every special attacker, but the metagame is overwhelmingly physically oriented, leaving it much less useful then it could be.

C rank (Pokemon who have very small niches or are considered gimmicks)
Electrode ./sprf_xd-S_101.png
Manectric ./sprf_xd-S_310.png
Steelix ./sprf_xd_208.png
Umbreon ./sprf_xd-S_197.png
Gardevoir ./sprf_xd-S_282.png
Sceptile ./sprf_xd-S_254.png
Breloom ./sprf_xd-S_286.png
Ursaring ./sprf_xd-S_217.png
Qwilfish ./sprf_xd-S_211.png
Dewgong ./sprf_xd-S_087.png
Shiftry ./sprf_xd_275.png
Victreebel ./sprf_xd-S_071.png
Exeggutor ./sprf_xd-S_103.png
Slaking ./sprf_xd_289.png
Medicham ./sprf_xd-S_308.png
Blaziken ./sprf_xd_257.png
Ninjask ./sprf_xd-S_291.png
Shedinja ./sprf_xd_292.png
Porygon2 ./sprf_xd-S_233.png

I'm still actively working on this but wanted to get it out before this weekend. Any suggestions can be sent to me in the Discord server, but I thought this was a decent enough start for most people looking to getting into the meta.
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From my very limited experience in ADV Doubles, I remember Dewgong being a pretty decent pick. A dedicated support slot is probably a lot less valuable given the breakneck pace of games here, but having Fake Out, the bulk to take one of basically any hit in the game as long as it's partner is alive, and Encore to brutally punish opposing Protects is almost certainly worth something. Most likely a B tier mon.

It's tempting to look at the top 4 I see here and say something nice about Houndoom, though looking then at... everything in both A and A- makes me a lot less certain. Still, outspeeding and threatening an OHKO on Metagross with a 100% accurate move (which can be done while Timid if you opt for Charcoal) is nice, and Endure + Salac probably has a some potential as a way to call out obvious Booms before trying to chunk something on the way out. Potential for C tier.
Houndoom is definitely decent, having crunch for latis/gar is a niche over moltres. Charizard should also be placed around the moltres tier, dragon claw for latis and mence and also blaze boosted fire attacks are stronk.

Anyway, this meta is actually offensive enough that this is no joke:

Tauros (M) @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Hyper Beam
- Earthquake
- Hidden Power [Ghost]/

Honestly, these games are so fast and the setup moves in the format are weak enough that I think this actually isn't meme tier. Tauros is a pretty good mon, fast with intimidate, but it's stab hyper beam is actually absurd. Going from double edge, you guarantee the OHKO on zapdos/moltres/mence/latios/latias, and you can OHKO starmie at -1. Even without clean OHKOs, the power boost is significant and there's a lot of things that can be chipped into range by rock slides or even sandstorm chip without lefties, it can also soften them impact of intimidates.

If you want to get into actual meme territory, you can pair it with something like roar zapdos and roar into the Tauros the turn it hyper beams to switch it out and avoid the recharge turn.

Speaking of Zapdos:

Zapdos @ Lum Berry
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Protect
- Light Screen

Light screen is a pretty great 4th move on the bird. Games are quick enough that the screen lasts a significant portion of a game, and there are a lot of special attackers in this tier. Usually better vs latios than clicking hp:ice and praying for the 3hko.

Bomb Squad (Jynx) (F) @ King's Rock
Ability: Oblivious
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Ice Beam
- Lovely Kiss
- Fake Out
- Icy Wind

Sleep is good in this meta because nothing preps for it cause the sleepers suck. Jynx probably sucks the least. Sleeping Metagross is one of the few ways to stop the boom outside of stab fire moves. Ice beam is a good stab but Jynx is slower than a lot of the things it wants to ice beam. The last two slots you can slot in stuff like psychic or protect, the first two moves are the ones that matter. Petaya berry would be cool if it activated mid turn. King's rock icy wind is fun.

Swampert @ Salac Berry
Ability: Torrent
EVs: 28 Atk / 252 SpA / 228 Spe
Hasty Nature
- Substitute
- Hydro Pump
- Ice Beam
- Earthquake

Protect is super common in doubles (duh) and sub punishes protect, and Offpert is a great abuser of subs. Speed mark outspeeds max base 110s after salac. Want to test protect over EQ since getting a sub up tends to invite double targeting from the opponent, first to break the sub then KO you before you can spam sub to activate your berry, and protecting a subbed mon that's being double targeted probably just wins you the game on the spot.
If you're reading this, go join the discord and get involved rfn

I made a youtube video talking about how I won the discord's latest Orre Cup tournament, definitely check that out!

The metagame feels very balanced, Metagross obviously has the most insane damage output but you can force CB sets to lock into a bad move or boom pretty easily // non CB sets struggle to hit the same absurd damage output. I think Metagross is the scariest on paper but Gengar might actually be the scariest in practice, and I was able to put in a lot of work by using a Gengar set with 4 moves people probably wouldn't assume to be related to each other. The discord really likes this bulky Dragon Fang Latios to OHKO 4 HP opposing Latios but I gotta say I felt like I really liked Lum Berry for the moment.

Item Clause makes building feel a bit more calculated in a meta where you otherwise have a lot of safe choices. I think it's a fun layer to add to building here.

I have definitely not played enough to make my full VR, but I think the top 3 are Gengar > Metagross > Latios in that order.

Like I talk about in the video, I really wanted to use Houndoom in this tournament and I'm glad I did! It seemed to perform very solidly. Some of the next Pokemon I'll be building with are Raikou, Heracross, and maybe some weathers.

Really hope to see more people playing this :)
Sample Teams Compendium
Courtesy of many players on our Discord.

Selected Sample Teams
These teams have proven success in tournament play and in casual battles. They're examples of serious designs intended to win. "OC"="Orre Cup"

Gyarawak Refined by Nnico Iosi (OC1 1st->current version)

Zapdos-Swampert v1.0 by Mosquito (OC3 1st)
Report: https://pastebin.com/Ewf0kkPa

Boom Perish by Akiak (OC3 2nd->OC4 5th->OC5 3rd->current version)

Orre Cup 5 by Grandmas Cookin (OC5 1st)

Tanky Intimidate Spam by Nnico Iosi (OC5 2nd->OC6 4th)

Orre Cup 6 by Acheron (OC6 1st)

Rain by For 4LOM

Additional Teams
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Orre Cup Results

I am going to post the results Orre Cups here. If you see any errors please let me know.










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Orre Colosseum Role Compedium


















Choice Band:

Lum Berry:

Liechi Berry:

Petaya Berry:

Salac Berry:

White Herb:

Quick Claw:

Bright Powder:

Thick Club:

Lightning Rod:

Flash Fire:

Icy Wind:

Fake Out:

Helping Hand:

Follow Me:




Thunder Wave:



Sleep Powder:


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Orre Colosseum Viability Rankings

With the conclusion of Orre Cup 6, the Orre Colosseum community has collaborated to create the first-ever viability rankings! Users ranked individual 'mons via Google Form, with the adjusted mean creating a preliminary list. After discussion on Discord, three more Pokémon were added to C, two Pokémon were moved from A- to A, and the three Pokémon in D tier were removed. The end result is v1 of the Viability Rankings.

Below are the rankings along with explanations of each Pokémon's roles and shortcomings. If a Pokémon is missing, it either hasn't seen enough usage to accurately assess, or it was judged to be nonviable.

S Tier
These Pokémon can fit onto any team and will come out in nearly every game. If your goal is to win, you certainly use at least one of these Pokémon.


The "big six" S tier Pokémon all have fantastic stats, solid typing, and sufficient moveset variety while having few glaring weaknesses. Their usage has been disproportionately higher than the rest of the Pokédex in tournament play. They're easy to put onto a team or they compress enough roles into one team slot. With the format defined by Earthquake and exploding, it's no surprise that 4/6 are immune to ground, 3/6 can explode, and 2/6 resist exploding.

Metagross is the undisputed best Pokémon in the format. Its traits all compound to make a physical tank that every team desires: great bulk, amazing Attack, a high-power STAB, access to both Earthquake and Explosion, immunity to Intimidate and Icy Wind, and resistances to most types (especially Normal). It's an immediate addition to almost every team because few Pokémon can serve as a better physical tank. While it isn't perfect, every single team in the format must have a way to deal with it.
Snorlax serves as the format's best check to special attackers: it takes most of them four hits to KO Snorlax, who hits back with high-power, rarely resisted STAB Normal moves. In addition, it sports the strongest move in the format in STAB Selfdestruct. Many teams add Snorlax as their answer to Lati@s, which really cannot beat it.
Latios and Latias are the format's premier special attackers, boasting stats and typing that synergize perfectly with Metagross. Both have the bulk and resistances to survive nearly everything, as well as outrunning most of the format. Latios hits hard with a fantastic variety of coverage moves, making it the Lati of choice if attacking is the only goal. Latias trades slightly lower damage-output for even higher bulk, making it the Lati of choice when intending to use one of its countless supporting moves.
Gengar fills a unique niche with immunity to both Earthquake and exploding; its presence forces opponents to use single-target moves, which are easier to handle. Despite its lack of special STABs, its exceptional versatility allows it to cover the weaknesses of a team with its special coverage attacks and support moves. Finally, it threatens the fastest relevant Explosion.
Zapdos isn't as overwhelmingly strong as the other five, but it serves as the Metagross counter that fares best against the rest of the format. Its well-balanced stats, few polarizing matchups, and high-power STAB Thunderbolt makes it an easy pick to balance out a team.

A Tier
These Pokémon have rare qualities that can vastly improve a team, generally good stats, and advantageous matchups against some top tier threats.


The A tier Pokémon are usually the choices that differentiate serious teams from each other. They may not be as generally strong as the S tiers, but their specific traits often set the direction of games or stop S tiers from steamrolling. Most serious teams will carry one or two of these to complement their S tier 'mons.

The A+ Pokémon have good neutral matchups and threaten specific S tiers, but their minor flaws and lower BSTs prevent them from being as omnipresent as S tiers.

Tauros threatens OHKOs or 2HKOs on most of the format (namely Latios and Zapdos) with STAB Double-Edge. Its base 110 speed ties Lati@s & Gengar, and it has Intimidate to check non-Clear Body physical attackers. However it's incredibly predictable and almost always runs a Choice Band set; it fails to deal enough damage without it.
Arcanine threatens a OHKO on Metagross with White Herb Overheat. It supports teams with great bulk, Intimidate, Helping Hand, and Extremespeed. However its main STAB is often resisted, and its bulk is balanced by its weakness to the omnipresent Earthquake.
Starmie outruns and OHKOs Gengar. It resists Meteor Mash and can use attacking or support moves before Lati@s, Gengar, and Tauros can act. However its lack of Levitate, average bulk, and average base 100 Sp. Atk means it will be overlooked in favor of Lati@s.

The A Pokémon have good neutral matchups and bulk, but aren't as generally threatening or well-rounded as the S tiers or A+ tiers.

Ludicolo is a Metagross counter with great typing that can support a team with Fake Out and Icy Wind. Under Rain, it becomes a threatening sweeper, netting OHKOs and 2HKOs with Hydro Pump. However, it's held back by its average base 90 Sp. Atk.
Hariyama has high bulk and attack and supports a team with Fake Out and Helping Hand. These two moves make it a great pivot Pokémon when paired with Intimidate users. However, it lacks a strong STAB move, is resisted by most S tiers, is crippled by Intimidate, and is weak to Psychic from Lati@s.
Suicune is the bulkiest Water-type and can support teams with Icy Wind. Calm Mind sets are a threatening win-condition if Explosion and Thunderbolt can be removed. However, its damage output is low aside from Hydro Pump, it takes neutral damage from Earthquake, and it loses to Electric-types.
Swampert is a bulky Water-type that beats Electric-types, boasts STAB Earthquake, checks Metagross, and has the coverage to run mixed sets. It can support teams with Icy Wind. However, its relatively low speed requires a trade off of bulk to outrun Metagross, and it relies on weaker non-STAB coverage to deal any damage to Lati@s.
Marowak is incredibly threatening with the strongest Earthquake in the game, and its use of Thick Club saves valuable items for its teammates. With Lightningrod, it covers Electric-weak Pokémon and forms half of the dangerous GyaraWak core. However, it has even lower speed than Swampert, has to compromise its average bulk to outrun Metagross, and relies on non-STAB coverage to damage Flying-types/Levitaters.

The A- Pokémon each have a crippling weakness that limits their exceptional strengths.

Gyarados is a Metagross counter, Intimidater, and strong Dragon Dancer, but relies on the low-BP Hidden Power Flying for STAB and automatically loses to Thunderbolt unless supported by Lightningrod.
Raikou outruns the base 110 speed S tier 'mons and is a great special sweeper, but it automatically loses to the omnipresent Earthquake.
Alakazam outruns even Raikou and Starmie, boasts Fake Out immunity, hits hard with STAB Psychic, and punishes Protect with Encore, but it automatically loses to most physical attacks.

B Tier
These Pokémon have niche strategies that can roll over unprepared teams, can check a top tier Pokémon, or have several good qualities that improve any team.


The B Tier is best understood as the point where general matchups and overall team strength are sacrificed for specific strategies and matchups. These Pokémon may be dedicated support Pokémon with no damage threats, may have subpar bulk and typing, are simply too slow for their otherwise decent stats, or require investment to set up properly. When considering B tier Pokémon, one will often have to design a team around the B Tier. There aren't any unifying traits within the sub tiers, but B+ 'mons have been proven stronger than B and B- 'mons.

S Tier Counters
Moltres is the best Metagross counter, OHKOing it and resisting Meteor Mash+Earthquake. It suffers from an often-resisted STAB and is usually outclassed by Zapdos.
Regice counters Lati@s and Zapdos with insane special bulk and STAB Ice Beam/Icy Wind. It's slow and auto-loses to Metagross.
Houndoom OHKOs Metagross, OHKOs Gengar, and almost KOs Lati@s. It's frail, and because it's only base 95 speed, it will take high damage from Lati@s and Zapdos before it can attack.

Pure Support
(These Pokémon have no offensive pressure.)
Dusclops can be the keystone of ImprisonBoom teams, or it can threaten a win condition with Leftovers+Will-o-Wisp+Pain Split.
Clefable and Togetic are the two relevant Follow Me users; the former has better neutral typing while the latter exchanges Earthquake-immunity for Ice and Electric weaknesses.
Jumpluff speedties base 110 S tier 'mons and offers Sleep Powder and Helping Hand.

Investment Sweepers
(These Pokémon require specific conditions to be threatening.)
Kingdra requires rain to be set (either by teammates or itself); once it is, it threatens rain-boosted STAB Hydro Pump while maintaining good bulk.
Shiftry and Exeggutor require sun to be set; once it is, they outrun the format and threaten Explosion.
Slaking requires Skill Swap to be useful; once it's set, it an incredibly bulky and strong sweeper with a respectable base 100 Speed.

Fake Out with Shortcomings
Kangaskhan is a good generalist with Fake Out, Icy Wind, and STAB Double-Edge but is limited by its mediocre ability and base 95 Atk.
Jynx offers STAB Ice Beam, Icy Wind, Fake Out, and Lovely Kiss but has low physical bulk and auto-loses to Metagross.

Generalists with Shortcomings
Bulky Rock-types enjoy Normal resistance at the expense of low-BP STABs and weaknesses to Earthquake and Meteor Mash. Regirock has Clear Body and Explosion; Rhydon has STAB Earthquake, Megahorn, and Lightningrod; Tyranitar has Sand Stream and Dragon Dance.
Mid-bulk Fighting-types have high Atk. and threaten Endure+Salac Berry+Reversal sweeping at the expense of poor defensive typings and weak Fighting STABs (sans Reversal). Heracross has Megahorn, Medicham has Pure Power and Fake Out, and Blaziken has Blaze+Overheat,
Crobat outruns most of the format, can snipe mons with super effective hits, but has average Atk. and a Psychic-weakness.
Salamence has many great tools (Intimidate, high stats, Hydro Pump, Fire Blast) but is outclassed as a Dragon Dancer by Gyarados and outclassed by Lati@s as a special-sweeping Dragon.
Pinsir has good bulk and great Attack, Intimidate-immunity, and Earthquake-resistance., but relies on the the low-BP Hidden Power Bug for STAB.
Aerodactyl outruns most of the format and is immune to Earthquake. However, it needs Choice Band for damage, is reliant on the low-BP Hidden Power (Rock, Ghost, or Flying), and is OHKOed by Metagross.
Milotic is a bulky Water with Recover but is outclassed in every other way by Suicune.

C Tier
These Pokémon have good qualities but major shortcomings. They may not perform very well in the current metagame or be too hard to pull off most of the time, but they can pose serious problems if the opponent doesn't have consistent ways of dealing with them.

:registeel::armaldo::dewgong::mr. mime::electrode::breloom::claydol::persian::flygon::omastar::politoed::ninjask::shedinja:

These Pokémon are generally weak but offer one or two unique threats. When using them, one's entire team should be built around them.

Registeel: Win-condition with Iron Defense, Amnesia, and Seismic Toss; no immediate pressure.
Armaldo: Solid offensive and defensive typing; weak to Meteor Mash and low speed.
Dewgong: Fake Out and Encore with STAB Ice Beam; middling Sp. Atk and autoloses to Zapdos.
Mr. Mime: Fake Out or Follow Me with decent support options; pitiful physical bulk.
Electrode: Second-fastest Pokémon that can paralyze or Explode; low bulk and low damage-output otherwise.
Breloom: Spore and high attack; mediocre speed, no strong physical STABs, weak to Psychic and Ice.
Claydol: STAB Earthquke, Levitate, and Explosion; mediocre Atk., medicore speed, takes neutral from Steel and Normal.
Persian: Fastest Fake Out with Icy Wind; average bulk and little damage output.
Flygon: Decent speed, decent bulk, and STAB Earthquake; auto-loses to Dragon Claw/Ice Beam Lati@s and HP Ice Zapdos.
Omastar: Strongest rain sweeper with Normal-resistance; Earthquake-weak and low speed.
Politoed: Bulky Water-type with Icy Wind, Helping Hand, and Damp; outclassed by other bulky Waters otherwise.
Ninjask: Fastest Pokémon and has Speed Boost, Swords Dance, and Baton Pass; mediocre Attack and pitiful bulk.
Shedinja: Win-condition with Wonder Guard; it auto-loses to any super-effective move and should only be used in open-teamsheet battles.

Revision Table
2023-02-22 - Tier List v1
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