The team started from SD Virizion, a really powerful threat in the RU meta thanks to his coverage and power. Obviously I needed a check to Fletchinder, as he ruined my sweep. Looking through the mons which resisted flying i found Rampardos the one which helped Virizion more, checking Fletch and setting up rocks. The main reason I choosed him is because of his access to Pursuit, which helped me to get some cool
residual damage on Fletchinder when it switches out! Qwilfish was added to bring another Fletch check, a spike setter and a fighting check. Fletchinder and Meloetta were added to pressure more opposite defoggers/spinners, and they also abuse of the EH. Hitmontop was added as a Tyrantrum check and it also gives hazard control, necessary with Fletchinder. I tested the team a bit on the ladder, and it didn't have many issues againist standard offensive/defensive cores, although I have to play with predictions againist things like Spiritomb to baitkill them with Hitmontop. Taunt can be used over will-o-wisp on Fletchinder to play better againist stall.