Tailwind Offense.












Here is my Tailwind offense I have created which revolves around strong breakers in the tier. I find Tailwind to be one of the more difficult forms of offense to build around but this is a good example of what I view a good Tailwind team should look like.
The team consists of 3 of the more effective Tailwind mons in the tier, Lead Rocks Mew, a unique Full Incense Whimsicott set, and Eject Button Tornadus-I, and 3 hard-hitting breakers.
SD Crawdaunt was chosen as it's got excellent coverage and having this with +2 speed thanks to TW makes it extremely difficult to revenge kill.
Nasty Plot Thundurus-T acts as a pseudo-electric immunity and is one of the hardest-hitting special mons. Finally, Mega Metagross, as the team needed a steel type, I opted for a sub-power-up-punch set as a way to stack boosts and break common balance teams.
Mew has a simple role, rocks up, tailwind, and boom. Whimsicott has a Full Incense in order to be the slowest pokemon in the field when using U-turn after setting up Tailwind. Eject Button on Torn-I is to setup TW and switch out on the same turn to maximize TW turns.
The team consists of 3 of the more effective Tailwind mons in the tier, Lead Rocks Mew, a unique Full Incense Whimsicott set, and Eject Button Tornadus-I, and 3 hard-hitting breakers.
SD Crawdaunt was chosen as it's got excellent coverage and having this with +2 speed thanks to TW makes it extremely difficult to revenge kill.
Nasty Plot Thundurus-T acts as a pseudo-electric immunity and is one of the hardest-hitting special mons. Finally, Mega Metagross, as the team needed a steel type, I opted for a sub-power-up-punch set as a way to stack boosts and break common balance teams.
Mew has a simple role, rocks up, tailwind, and boom. Whimsicott has a Full Incense in order to be the slowest pokemon in the field when using U-turn after setting up Tailwind. Eject Button on Torn-I is to setup TW and switch out on the same turn to maximize TW turns.
252 SpA Life Orb Gengar Shadow Ball vs. 240 HP / 4 SpD Mew: 338-400 (84.2 - 99.7%) -- guaranteed 2HKO
+3 252+ SpA Manaphy Surf vs. 240 HP / 4 SpD Mew: 334-394 (83.2 - 98.2%) -- guaranteed 2HKO
+3 252+ SpA Manaphy Surf vs. 240 HP / 4 SpD Mew: 334-394 (83.2 - 98.2%) -- guaranteed 2HKO
Last edited: