Resource ORAS LC Good Cores

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Numel + staryu + chespin




Numel @ Eviolite
Ability: Oblivious
Level: 5
EVs: 196 HP / 196 Def / 76 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Fire Blast/Lava plume
- Earth Power
- Will-O-Wisp


Staryu @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 116 HP / 156 Def / 236 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psychic
- Recover
- Rapid Spin


Chespin @ Eviolite
Ability: Bulletproof
Level: 5
EVs: 68 HP / 28 Atk / 236 Def / 156 SpD
Careful Nature
- Spikes
- Seed Bomb
- Drain Punch
- Synthesis

Oh look a cute little fire, water and grass core ^_^
It's a pretty daim defencive core while it could also work on bulky offencive.
I like the core because it shows the beautifull use of chespin and numel who are as we all know uncommon.
Numel is a greatly underrated poke, mostly because people don't know how to use it properly. Oblivious allows you to freely spam Will-O and set SR even against mienfoo with taunt or any taunt user for that matter.
Ground type makes it hard for chinchou/skrelp to switch in, fire blast misses out on some 2HKO's/KO's but this is easly solved with hazard set up, Lava plume works but i prefer damage if you can actualy make good use of it, especially when you have will-o already.
this core beats the most common Volt-Turn pokes as resault it also beats Volt-turn teams who are so common it's rediculess.
Chespin's use in this team is to force out pokes like gastly, foongus, skrelp who right now aren't too common but still fully block them.
Drain punch is better over lowsweep because you outspeed or are to slow against the oponant anyway in this core(while i can see it have use with some what slower pokes like 23 Hp mienfoo(bulky)). The core looks nice and it's a very easy to build around core cause it has barely any weaknesses.
Most notably Timburr is a problem to this core.(Even tho strayu can 2hko if any hazard is on the field)


The team:
Ground-Eruption (Numel) @ Eviolite
Ability: Oblivious
Level: 5
EVs: 196 HP / 196 Def / 76 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Fire Blast
- Earth Power
- Will-O-Wisp

BlueEyeGoldStar (Staryu) @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 116 HP / 156 Def / 236 Spe
Jolly Nature
- Psychic
- Scald
- Recover
- Rapid Spin

Living Shield (Chespin) @ Eviolite
Ability: Bulletproof
Level: 5
EVs: 68 HP / 28 Atk / 236 Def / 156 SpD
Careful Nature
- Spikes
- Seed Bomb
- Drain Punch
- Synthesis


Now i have a second core for those who dislike originality(so do i, mostly because original referes to poorly made, even tho the core i just showed you isn't poor at all):

A bulky/ballenced core idk if i would list this as ballenced or just defencive but i will go with ballenced!
reason behind it is it works extreemly well, it's extreemly common and new people definatly should try to build around this core as it beats most of the current balenced teams aswell as supporting them.



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Ponyta + staryu+ pumpkaboo


Ponyta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 Atk / 236 Def / 196 Spe
Jolly Nature
- Flare Blitz
- Will-O-Wisp
- Morning Sun
- Toxic


Staryu @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 116 HP / 156 Def / 236 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psychic
- Recover
- Rapid Spin


Pumpkaboo-Super @ Eviolite
Ability: Frisk
Level: 5
EVs: 204 HP / 36 Def / 236 SpD / 28 Spe
Careful Nature
- Bullet Seed
- Shadow Sneak
- Will-O-Wisp
- Synthesis

This more common core is very mutch known by now yet i see people run the weirdest things on these pokes like leech seed on pumpkin.
I wanted to post this team to show more use to pumpkin it's realy easy to build with and i am still suprised to see so few teams run it even though it prefectly counters abra, omanyte, Checks LO gastly(6,3% shadowball damag) and many more wall breaks and even supports all it's resistances like water(scald is a thing, true), grass , electric and most notably ground aka diglett/drilbur area! Finaly the poke also has acces to Will-O-Wisp AND blocks spinners making set up by other members allot more effective.
Staryu even with defence investment lacks to survive some of the more powerfull physical attacks like LO EQ from diglett but does handle pokes like archen very well who is a known breaker of slower Volt-Turn teams.
Ponyta is there to beat basicaly every physical attacker with exception of timburr who beats 2/3 members.
Same weakness situation as previous team however this one provides slightly different coverage and is more suitable on/for balenced teams.
Most notable again being Timburr because gut's can abuse the fact this team has 3 burners
Scald burn, Flame Body burn and Will-O-Wisp Third-degree burns

The team for any of those who did like to just Copy Past
Gass Fire (Ponyta) @ Eviolite
Ability: Flame Body
Level: 5
Shiny: Yes
EVs: 76 Atk / 236 Def / 196 Spe
Jolly Nature
- Flare Blitz
- Will-O-Wisp
- Morning Sun
- Toxic

BlueEyeGoldStar (Staryu) @ Eviolite
Ability: Natural Cure
Level: 5
Shiny: Yes
EVs: 116 HP / 156 Def / 236 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psychic
- Recover
- Rapid Spin

Spooky Treat (Pumpkaboo-Super) @ Eviolite
Ability: Frisk
Level: 5
EVs: 204 HP / 36 Def / 236 SpD / 28 Spe
Careful Nature
- Bullet Seed
- Shadow Sneak
- Will-O-Wisp
- Synthesis
 
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Core:


Chew weed~ (Pancham) @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 140 HP / 180 Atk / 100 Def / 52 SpD / 12 Spe
Adamant Nature
- Drain Punch
- Knock Off
- Parting Shot
- Zen Headbutt


Sanic! (Zigzagoon) @ Berry Juice
Ability: Pickup
Level: 5
EVs: 132 HP / 196 Atk / 28 Def / 108 SpD / 36 Spe
Adamant Nature
- Extreme Speed
- Thief
- Gunk Shot
- Belly Drum

Offencive core:
This is literaly as close of a zigzagoon core as you could get, while yes i know making a full team with diglett,cottonee and other support pokes to make the set up of zigzagoon optimal, This core, can basicaly allow most of that already.In fact this core can be put on so many Offencive teams, especialy well on trapper teams that normaly ask for mienfoo, can get this poke as support aswell + ballenced teams(the core is offencive tho): you can place this core on allot of ballenced teams especialy the once with momentum/gothita :3
Pancham covers ziggz checks and ziggy pancham's if it set up easy as that.
This core's point however isn't to sweep with just ziggy, meaning you have support and room to sweep with others aswell.

Other info:
Normaly pancham suits well on bulky offencive teams that need easier set up/momentum but this team can make use of it anyway ^_^.

While there are allot of flaws this core shows the most optimal for 1 partner to allow a ziggy sweep or atleast a 2 free kills
Coverage: Pancham deals with any check(pawniard,sturdy juicers and more) to zigzagoon with super damage can can scout AND allow easier set up for zigzagoon
zigzagoon in return can deal with fletchling, gothita, (potentialy abra if you are max HP) and spritzee
only pokes that can block this combo deal with pancham before the ziggy set up OR are:
abra(if ziggy receaved 50% damage or more), archen Offencive archen is able to KO you back :/
Yes set up like SR from another poke is very very helpfull.
For this:
defencive tirtouga OR bulky pawniard can fill the slot very well these are both on preference but i chose those because these deal with archen aswell ^_^

Those who like to just Copy Past both set's instantly:
Chew weed~ (Pancham) @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 140 HP / 180 Atk / 100 Def / 52 SpD / 12 Spe
Adamant Nature
- Drain Punch
- Knock Off
- Parting Shot
- Zen Headbutt

Sanic! (Zigzagoon) @ Berry Juice
Ability: Pickup
Level: 5
EVs: 132 HP / 196 Atk / 28 Def / 108 SpD / 36 Spe
Adamant Nature
- Extreme Speed
- Thief
- Gunk Shot
- Belly Drum






I will just edit this one aswell:
Forget the fact i needed to poste it because someone kelpt complaining about not having an account to post it BUT i can see it have viable use and it's nice to put a poke like this in some form of sun shine:



TogePass (Togepi) @ Eviolite
Ability: Serene Grace
Level: 5
EVs: 236 HP / 156 Def / 76 SpD / 36 Spe
Bold Nature
IVs: 0 Atk
- Dazzling Gleam
- Nasty Plot
- Soft-Boiled
- Baton Pass

AcidNukeTown (Skrelp) @ Eviolite
Ability: Adaptability
Level: 5
EVs: 36 HP / 116 Def / 196 SpA / 116 SpD / 40 Spe
Modest Nature
IVs: 0 Atk / 30 Spe
- Scald
- Sludge Bomb
- Hidden Power [Psychic]
- Toxic Spikes


NastVirus (Porygon) @ Eviolite/Berry Juice
Ability: Trace/Download
Level: 5
EVs: 156 HP / 40 Def / 240 SpA / 40 Spe
Modest Nature
- Psychic
- Tri Attack
- Hidden Power [Fighting]
- Recover/Agility

Main description:
The idea behind this is to show how powerfull and demolishing a special based team can be: 3 pokes that have very nice synergy in just groups of 2 and even better if combo'd up.
The core is bulky has slow momentum, t-spike and 2 pokes to fear for, and 1 to laugh at.
I run trace on porygon cause: it makes you revenge Diglett and wall Chinchou
All other is self explaining.
Sadly the team has 1 obvious weakness: ground (Drilbur+ pokes with ground coverage rater) so it's a thing to keep in mind
Download + agility+Juice for single handed sweeping, trace + recover+Evio to make you less diglett weak, HP psychic makes you beat coragunk, HP fire can be usefull but in this case i prefer psychic


Other:
Nasty pass by togepi a forgoten or atleast disgusted poke if it's on the opponants preview(exept if you enjoy easy win's) This set will make you think twice cause bulky pass is ready to nuke teams!
Skrelp a poke who likes to switch/slowly attack ,take a hit and demolish what is right infront of it: imagin it like this: slow momentum from Pass meaning no damage taken while switching, +2 special attack boost and being able to properly use it to pick up KO's on even resisting pokes.
Porygon: a poke that can revenge trappers like diglett in normal play because of it's ability trace and is able to viably take on the metagame
all 3 of them can be cut into 3 teams of 2 pokes if you want aswell (you could basicaly do that with spritzee aswell) however this one can show even more use then just calm mind sprizee, while yes this is no where near as good as calm mind spritzee but it's not ment to it's ment to make you break you after a slowmomentum baton pass

I Edited this from what is said in the main list, now it's agilygon knowing that can make just a bit more use + is better then i anticipated with a +2 boost/very slow momentum.

TogePass (Togepi) @ Eviolite
Ability: Serene Grace
Level: 5
EVs: 236 HP / 156 Def / 76 SpD / 36 Spe
Bold Nature
IVs: 0 Atk
- Dazzling Gleam
- Nasty Plot
- Soft-Boiled
- Baton Pass

NastVirus (Porygon) @ Eviolite
Ability: Download
Level: 5
EVs: 40 Def / 240 SpA / 200 Spe
Modest Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Tri Attack
- Psychic
- Hidden Power [Fighting]
- Agility

AcidNukeTown (Skrelp) @ Eviolite
Ability: Adaptability
Level: 5
EVs: 36 HP / 116 Def / 196 SpA / 116 SpD / 40 Spe
Modest Nature
IVs: 0 Atk / 30 Spe
- Scald
- Sludge Bomb
- Hidden Power [Psychic]
- Toxic Spikes





Just a small notice:


Drilbur @ Life Orb/Eviolite
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 236 Atk / 212 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Swords Dance


Hippopotas @ Eviolite
Ability: Sand Stream
Level: 5
EVs: 132 HP / 20 Atk / 212 Def / 100 SpD / 20 Spe
Impish Nature
- Stealth Rock
- Whirlwind
- Earthquake
- Slack Off

I don't need to explain this more: it's the most viable weathers aside from sun and the easiest weather to use in ballenced teams.
Simple, good old sand + drilburr that's all there is to it.
You can run Lo on drilbur and make it go for damage against SR weakend foe's
Evio allows you to get bulkier and more durable, mostly suited for bulkier ballenced teams.

Import:
Drilbur @ Life Orb/Eviolite
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 236 Atk / 212 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Swords Dance

Hippopotas @ Eviolite
Ability: Sand Stream
Level: 5
EVs: 132 HP / 20 Atk / 212 Def / 100 SpD / 20 Spe
Impish Nature
- Stealth Rock
- Whirlwind
- Earthquake
- Slack Off


I can't beleave people actualy listed hail before even listing this, common/Well Known core, it's practicaly no brain but i don't see how it's not seposed to be in this tread o-o
 
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Berks

has a Calm Mind
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ZIG-ZOR

Zigzagoon @ Berry Juice
Ability: Pickup
Level: 5
EVs: 132 HP / 196 Atk / 108 Def / 28 SpD / 36 Spe
Adamant Nature
- Belly Drum
- Extreme Speed
- Seed Bomb / Thief
- Protect / Thief


Zorua @ Life Orb
Ability: Illusion
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
IVs: 19 HP
- Knock Off
- Sucker Punch
- U-turn
- Memento

OR

Zorua @ Choice Scarf
Ability: Illusion
Level: 5
EVs: 156 Atk / 116 SpA / 236 Spe
Lonely Nature
- Knock Off
- Pursuit
- Extrasensory / HP Fite
- U-turn / Memento

Everybody knows Ziggy is a threat, but like, what stops it?? Stuff like Gastly, Pawniard, Timburr, the likes. That's where Zorua comes in! Make Zorua pose as Ziggy, and the opponent will automatically send in their premier Ziggy Check™. Should you elect to use Life Orb Zorua, you can utilize such things as Sucker Punch and Memento to remove Gastly and allow Ziggy to set up on a -2 -2 opponent. On the other hand, the Choice Scarf set is guaranteed to demolish any Gastly, and can surprise mons like Timburr or Pawniard with appropriate coverage. Zorua is also generally good as a Dark-type attacker, and since it shares Fighting-type checks with Ziggy, it can wear them down. Just don't Memento on Pawn and you should be having a nifty lil time
 

Shellder @ Eviolite
Ability: Skill Link
Level: 5
EVs: 236 Atk / 36 Def / 196 Spe
Adamant Nature
- Icicle Spear
- Rock Blast
- Ice Shard
- Shell Smash

Diglett @ Life Orb
Ability: Arena Trap
Level: 5
EVs: 236 Atk / 36 SpD / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Sucker Punch
- Substitute

sheldig is great, use it. shellder is one of the best cleaners in the meta being able to setup up on a lot and is stopped by really little (OHKOs standard mienfoo after rocks!). Simple to use, diglett is broken, shellder is useful even if it doesn't sweep, and is one of the few sweepers who isn't hindered by fletchling.

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Corphish @ Eviolite
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 236 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Aqua Jet
- Crabhammer

Gothita @ Choice Scarf
Ability: Shadow Tag
Level: 5
EVs: 240 SpA / 28 SpD / 240 Spe
Modest Nature
- Psychic
- Trick
- Thunderbolt
- Hidden Power [Fire]

i've been spreading this everywhere, it really is a fantastic core. Corphish just destroys teams in this meta, and gothita supports it well, removing ferroseed, fighters (mostly croagunk), and foongus.
 

tcr

sage of six tabs
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bienvenida a la mazmorra de jodienda


ZIG-ZOR

Zigzagoon @ Berry Juice
Ability: Pickup
Level: 5
EVs: 132 HP / 196 Atk / 108 Def / 28 SpD / 36 Spe
Adamant Nature
- Belly Drum
- Extreme Speed
- Seed Bomb / Thief
- Protect / Thief


Zorua @ Life Orb
Ability: Illusion
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
IVs: 19 HP
- Knock Off
- Sucker Punch
- U-turn
- Memento

OR

Zorua @ Choice Scarf
Ability: Illusion
Level: 5
EVs: 156 Atk / 116 SpA / 236 Spe
Lonely Nature
- Knock Off
- Pursuit
- Extrasensory / HP Fite
- U-turn / Memento

Everybody knows Ziggy is a threat, but like, what stops it?? Stuff like Gastly, Pawniard, Timburr, the likes. That's where Zorua comes in! Make Zorua pose as Ziggy, and the opponent will automatically send in their premier Ziggy Check™. Should you elect to use Life Orb Zorua, you can utilize such things as Sucker Punch and Memento to remove Gastly and allow Ziggy to set up on a -2 -2 opponent. On the other hand, the Choice Scarf set is guaranteed to demolish any Gastly, and can surprise mons like Timburr or Pawniard with appropriate coverage. Zorua is also generally good as a Dark-type attacker, and since it shares Fighting-type checks with Ziggy, it can wear them down. Just don't Memento on Pawn and you should be having a nifty lil time
This actually looks really really cool to use, whoever thought it up is innovating hard.
 

Berks

has a Calm Mind
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This actually looks really really cool to use, whoever thought it up is innovating hard.
>implying i didnt think up the core i posted

jk idk who first thought of it cause i've been tryna get zorua to be good for 5ever but you can bet your ass at least that the Scarf set is mine n_n
 
Chespin @ Eviolite
Ability: Bulletproof
Level: 5
EVs: 196 Atk / 76 Def / 236 SpD
Adamant Nature
- Bulk Up
- Synthesis
- Seed Bomb
- Drain Punch

Topito (Diglett) @ Life Orb/focus sash
Ability: Arena Trap
Level: 5
Shiny: Yes
EVs: 236 Atk / 36 SpD / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Sucker Punch
- Substitute/Memento

Chinchou @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 52 Def / 72 SpA / 76 SpD / 220 Spe
Timid Nature
- Volt Switch
- Scald
- Hidden Power [Ground]
- Sucker Punch


Chespin bulk up is a good set, but people can stop it easy with fire or poison types. Diglett trap both and if you run memento, give a chance to chespin to use bulk up and sweep.
Chinchou stop flying and fire types.
 
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The Avalanches

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Amaura + Croagunk -- Offensive


Amaura @ Choice Scarf
Ability: Refrigerate / Snow Warning
EVs: 60 HP / 220 SpA / 228 Spe
Modest / Timid nature
- Hyper Voice / Blizzard
- Earth Power
- Thunderbolt
- Ancient Power

OR

Amaura @ Berry Juice
Ability: Refrigerate
EVs: 60 HP / 220 SpA / 228 Spe
Modest / Timid nature
- Hyper Voice
- Earth Power
- Substitute
- Thunder Wave / Rock Polish


Croagunk @ Eviolite
Ability: Dry Skin
EVs: 132 HP / 28 Atk / 116 Def / 108 SpA / 116 SpD
Quiet Nature
- Drain Punch
- Sludge Bomb
- Vacuum Wave
- Knock Off

Amaura's Ice-type STAB moves are crazily strong, and it is a good Pokemon, despite the enormous amount of weaknesses it has. Croagunk can take on all of the Water-types that Amaura hates in addition to consistently beating many of the Steel-types in the tier with Drain Punch. Its typing even lets it take on some of the common Fighting-types in the tier, using Sludge Bomb to wear them down after Knocking Off their Eviolites. Upon Croagunk weaking its checks, Amaura can simply run through opposing teams late-game with its powerful STAB options. Amaura helps out Croagunk too, as it is a reliable switch in to Fletchling and can threaten most other Flying-types too. This core is weak to Fire-types, but that can be easily patched up.
 

Anthiese

formerly Jac
is a Battle Simulator Moderator Alumnus
A frail as fudge three mon core that's all about statusing and abusing said status



Ribberto (Froakie) @ Berry Juice
Ability: Protean
Level: 5
EVs: 152 Atk / 104 SpA / 188 Spe
Naive Nature
IVs: 0 HP / 30 Atk / 30 SpA
- Toxic Spikes
- Scald / Hydro Pump
- U-turn
- Hidden Power [Grass] / Ice Beam / Taunt

> Hazard Froakie has a lot of utility in being one of the only non-Poison mons without TSpikes, however Protean DOES change its typing to Poison for that turn. Beware.
> Scald's still Scald, free 30% burn
> U-Turn allows for an easy escape and more opportunity to set up or start ruining lives
> HP Grass is trouble for Water Types, but Ice Beam hits Grass / Flying. Taunt is a freebie with being so "fast"
> 14/14 Offenses + Protean gives some meat to your attacks, 17 Speed is super common but you still get to outpace defensive mons which is important.



Goliath (Helioptile) @ Berry Juice
Ability: Dry Skin
Level: 5
EVs: 12 Def / 192 SpA / 92 SpD / 196 Spe
Timid Nature
- Glare
- Volt Switch
- Surf
- Hidden Power [Ground]

or

Slizard (Helioptile) (F) @ Berry Juice
Ability: Dry Skin
Level: 5
EVs: 4 HP / 192 SpA / 92 SpD / 196 Spe
Timid Nature
- Thunderbolt / Thunder
- Surf
- Glare
- U-turn

> Special Helio has better coverage but can be blocked out from retreating from Grounds and Elec absorbing mons
> 15 SpA ensures as much damage as possible
> Glare paralyzes all except Elecs + Limbers
> Thunderbolt / Thunder = accurate / powerful



Carcinogen (Gastly) (F) @ Berry Juice
Ability: Levitate
Level: 5
EVs: 116 HP / 196 SpA / 196 Spe
Timid Nature
- Hex
- Venoshock
- Substitute
- Disable

or

Brittney Brittney (Gastly) (F) @ Berry Juice
Ability: Levitate
Level: 5
EVs: 200 SpA / 200 Spe
Timid Nature
- Hex
- Venoshock
- Substitute / Sucker Punch
- Hidden Power [Fighting]

> Hex and Venoshock double in power when the target is statused (Poisoned in Venoshock's case) making them 130 BP attacks, perfect to break apart the opposition
> SubDisable allows you to "stall" out Knock Off users who cant really hit Gastly and also keep it alive versus monoattacking opponents as well
> Substitute and Sucker Punch allows you to play with Pawniard and lull it into letting you KO it with HP Fight
 

Shellder @ Eviolite
Ability: Skill Link
Level: 5
EVs: 236 Atk / 36 Def / 196 Spe
Adamant Nature
- Icicle Spear
- Rock Blast
- Ice Shard
- Shell Smash

Diglett @ Life Orb
Ability: Arena Trap
Level: 5
EVs: 236 Atk / 36 SpD / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Sucker Punch
- Substitute

sheldig is great, use it. shellder is one of the best cleaners in the meta being able to setup up on a lot and is stopped by really little (OHKOs standard mienfoo after rocks!). Simple to use, diglett is broken, shellder is useful even if it doesn't sweep, and is one of the few sweepers who isn't hindered by fletchling.

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Corphish @ Eviolite
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 236 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Aqua Jet
- Crabhammer

Gothita @ Choice Scarf
Ability: Shadow Tag
Level: 5
EVs: 240 SpA / 28 SpD / 240 Spe
Modest Nature
- Psychic
- Trick
- Thunderbolt
- Hidden Power [Fire]

i've been spreading this everywhere, it really is a fantastic core. Corphish just destroys teams in this meta, and gothita supports it well, removing ferroseed, fighters (mostly croagunk), and foongus.
Can confirm that both of these cores are pretty ballin. On Shelldig tho, try using memento on diglett over Rick Slide, and running Fletch with Corph and Goth really rounds out the core.
 
Skrelp+ Ferroseed + timburr, by now everyone should know this core.(Ballenced Core)(Bulky offencive team suited core)


Shiny=Win (Skrelp) @ Eviolite
Ability: Adaptability
Level: 5
Shiny: Yes
EVs: 36 HP / 116 Def / 200 SpA / 116 SpD / 40 Spe
Modest Nature
- Sludge Wave
- Scald
- Hidden Power [Fire]
- Toxic Spikes


Doin'Flips (Ferroseed) @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
Careful Nature
- Iron Head
- Bullet Seed
- Stealth Rock
- Thunder Wave


Bulky-Builder (Timburr) @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up


For those Who do not know it yet: This is one of the most amazing cores for LC having Hazard stack, set up ,wall breaking raw power and defencive syn all in 1 core+ being viable in the current meta.
T-wave is there to paralyse: flying pokes, poison types and steel types allowing Timburr/Skrelp to check or atleast have an advantage 1v1 against them Note: Skrelp is able to Nuke team members after item/speed have been removed (chip damage could also work but ok).
All others are effected by T-spikes and SR will be racking up reguardless of type(be awair they are easly removed but T-spike/SR happen to be the easiest to set hazards in LC).
Timburr can with these teammates actualy set up early game having little to no costs from doing so. The only counters it has get demolished by both teammates, checks do exist however so it can't just set up on every poke and roll with it.
There are literaly too many positives in syn to name in this team(there are also few notable negatives), the best positive is it has amazing neutral pressure reguardless of the meta, what currently is realy good. (Wish support/Hazard removing would be amazing for this Core)

Skrelp @ Eviolite
Ability: Adaptability
Level: 5
Shiny: Yes
EVs: 36 HP / 116 Def / 200 SpA / 116 SpD / 40 Spe
Modest Nature
- Sludge Wave
- Scald
- Hidden Power [Fire]
- Toxic Spikes

Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
Careful Nature
- Iron Head
- Bullet Seed
- Stealth Rock
- Thunder Wave

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up
 
Last edited:
Drilbur, Skrelp and Houndour Offensive core

Excavador (Drilbur) (M) @ Eviolite
Ability: Mold Breaker
Level: 5
Shiny: Yes
EVs: 36 HP / 76 Atk / 36 Def / 236 SpD / 52 Spe
Adamant Nature
- Earthquake
- Rock Tomb
- Stealth Rock
- Rapid Spin
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Skrelp @ Eviolite
Ability: Adaptability
Level: 5
EVs: 116 Def / 196 SpA / 196 SpD
Modest Nature
- Scald
- Sludge Wave
- Rest
- Sleep Talk

Houndour @ Life Orb
Ability: Flash Fire
Level: 5
EVs: 36 Atk / 196 SpA / 36 SpD / 236 Spe
Hasty Nature
IVs: 0 HP
- Fire Blast
- Dark Pulse
- Sucker Punch
- Flame Charge


~Drilbur is a good sr setter and spiner, maybe the better.

~Houndour flame Charge can sweep a team without misses =(
If you are trapped by lo diglett is a great option use flame charge.

~Skrelp stop the fight and water spam clearly with his powerful stab. Restalk is for more longevity.

~Drilbur is a good option vs Volturn and a great spiner but is weak to pumkaboo, houndour is a good switch because of flash fire
~My evspread on drilbur is for magnemite and hydro pump surskit. It can live abra without energyball.
 
Last edited:
Drilbur, Skrelp and Houndour Offensive core

Excavador (Drilbur) (M) @ Eviolite
Ability: Mold Breaker
Level: 5
Shiny: Yes
EVs: 36 HP / 76 Atk / 36 Def / 236 SpD / 52 Spe
Adamant Nature
- Earthquake
- Rock Tomb
- Stealth Rock
- Rapid Spin
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Skrelp @ Eviolite
Ability: Adaptability
Level: 5
EVs: 116 Def / 196 SpA / 196 SpD
Modest Nature
- Scald
- Sludge Wave
- Rest
- Sleep Talk

Houndour @ Life Orb
Ability: Flash Fire
Level: 5
EVs: 76 Atk / 196 SpA / 236 Spe
Hasty Nature
IVs: 0 HP
- Fire Blast
- Dark Pulse
- Sucker Punch
- Flame Charge


~Drilbur is a good sr setter and spiner, maybe the better.

~Houndour flame Charge can sweep a team without misses =(
If you are trapped by lo diglett is a great option use flame charge.

~Skrelp stop the fight and water spam clearly with his powerful stab. Restalk is for more longevity.

~Drilbur is a good option vs Volturn and a great spiner but is weak to pumkaboo, houndour is a good switch because of flash fire.
I like the idea of the pokes but why those weird EV's they don't do anything that standert spreads wouldn't do or in case of skrelp the extra special def can be switched into HP and speed rater, especialy when the 36 speed = 10(what on itself makes you able to speed tie the 10 speed bench) + Rock tomb makings you outspeed the 14 speed bench and speed tie 15 speed pokes(what isn't too important but k).The updated Rest-Talk spread would do the job perfecty fine but if you want more fire power you can also run the Special attacker spread.
The drilbur spread i asume you run that mutch to live abra? Knowing that did properly be enough to live 2 psychics from it, but it would die to LO or Energie ball anyway :/ ,Idk how the standert spread wouldn't work for that one.
 
I like the idea of the pokes but why those weird EV's they don't do anything that standert spreads wouldn't do or in case of skrelp the extra special def can be switched into HP and speed rater, especialy when the 36 speed = 10(what on itself makes you able to speed tie the 10 speed bench) + Rock tomb makings you outspeed the 14 speed bench and speed tie 15 speed pokes(what isn't too important but k).The updated Rest-Talk spread would do the job perfecty fine but if you want more fire power you can also run the Special attacker spread.
The drilbur spread i asume you run that mutch to live abra? Knowing that did properly be enough to live 2 psychics from it, but it would die to LO or Energie ball anyway :/ ,Idk how the standert spread wouldn't work for that one.
My evspread on drilbur is for surskit and magnemite.I forget to said that sorry. And he can live abra without lo energyball, but that isnt my priority.
Edited.
 
Since this thread is kinda dead I'm gonna try to revive it with this epic core i made up while dreaming. (ye i dream of pokemon sometimes it's not weird )

Stunky @ Eviolite
Ability: Aftermath
Level: 5
EVs: 120 HP / 84 Atk / 112 SpA / 192 Spe
Mild Nature
- Hidden Power [Fighting]
- Pursuit
- Explosion
- Sludge Bomb

Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Calm Mind
- Wish
- Protect
- Moonblast

I used this core vs queenofluvdiscs in lc open I think (and won :d), and the core has shown lots of success on ladder as well.
Pretty much, spritzee sweeps, and stunky deals with some of its checks/counters such as pawniard with hp fight, ghastly with pursuit, and even croagunk with explosion!!!!
A good addition to this core would be goth as it can trap mons this core is weak to such as skrelp and foongus.
I'd like to see what the rest of you think of this core and how i could improve it Oo
e: this is my first time posting in this thread so don't bully me for not writing an article on a core D:
 
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A really tanky core I've developed that has worked amazingly well for me is Foonguss Pony and Evio Tirt. Usually I lead with tirt to set rocks and let it easily take any hits people are trying to do. If Mienfoo comes out, Pony can come in for flame body hax or wisp it. I run pony with 18 speed because there's nothing with 18 or 19 speed it badly wants to outspeed. Tirt can 1v1 sash abra with energy ball to attest to its bulk and foonguss is just brutal at shutting down a lot of common switchins, I use HP fire for ferroseed but hp fighting bops pawniard.

Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 148 Def / 236 SpD
Calm Nature
- Spore
- Hidden Power [Fire]
- Giga Drain
- Sludge Bomb

Ponyta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 72 HP / 160 Def / 80 Atk / 196 Spe
Bold Nature
IVs: 30 Atk / 30 SpA
- Flare Blitz
- Will-O-Wisp
- Morning Sun
- Wild Charge

Tirtouga @ Eviolite
Ability: Solid Rock
Level: 5
EVs: 84 HP / 172 Def / 236 SpD
Impish Nature
- Aqua Jet
- Earthquake
- Stealth Rock
- Stone Edge

I actually use special pony with Fire Blast and HP grass because the rest of my team is physical, hence the weird IV's because I just changed the attacks and SpA to Atk when posting the set. It's not as strong but grass coverage is great at bopping tirts and omanyte and fire blast can surprise a lot of switchins along with you not getting punished by recoil damage. Not as good as physical in most cases which is why I put down physical set here, but my team works really well with special
 
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Cheryl.

Celesteela is Life

TorStarvy!
This is a nice and simple offensive FWG core made around the monster that is Life Orb Torchic. As we all know, LO Torchic is a great wallbreaker or late-game cleaner, but it needs some support, like hazard removal. Staryu to the rescue, Rapid Spinning the hazards away while absorbing status thanks to Natural Cure, having realiable recovery in Recover, and keeping a good offensive presence. To complete the FWG core, I added my favorite LC Grass type, Snivy, who can wallbreak with Leaf Storm and just be a total badass. (Also late-game cleaner, especially if Chic passes Speed Boosts to it) Overall, this core's weaknesses, like Fletchling, can be compensated for by teammates and overall this is an excellent FWG core that has amazing offensive presence and also using one of my favorite LC mons, Torchic! Enjoy!

Torchic @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 36 Def / 200 SpA / 36 SpD / 236 Spe
Modest Nature
- Fire Blast
- Hidden Power [Grass]
- Protect
- Baton Pass

Staryu @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 36 HP / 200 SpA / 240 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Ice Beam
- Recover

Snivy @ Eviolite
Ability: Contrary
Level: 5
EVs: 240 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Synthesis
- Glare
- Hidden Power [Flying] / Hidden Power [Ground]


- BrandonBeast =)
 


People will hate me for this, Thunderwave team/Core, both use as abuse can be done with this core as it serves an easy start for people who want to make a team around this idea.
-Timburr can Knock Off items and assures Steel/Rock types do not stand a chance.
-Porygon abuses Download with it's dangerous high Special Attack and the solved Speed problem allowing it to pierce teams fairly well, if only it had some Knock Off support....
-Snubbull filles up the weakness in Fight but also gives me anti-Knock Off Support, something simalar to Knock Off support and another general wall, the spread Snubble runs optimizes it's Defencive uses as investing it into Special Defence isn't important when you aren't ment to be hit by any Special Attack under anycondition. Running Eviolite would makes slightly easier to wear down, while Diglett is already checked by 2 pokes in this Core.

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up

Porygon @ Eviolite
Ability: Download
Level: 5
EVs: 236 HP / 36 Def / 236 SpA
Modest Nature
- Tri Attack
- Psychic
- Thunder Wave
- Recover

Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 196 Atk / 196 Def / 36 SpD / 36 Spe
Adamant Nature
- Play Rough
- Earthquake
- Thunder Wave
- Thief
 
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The Avalanches

pokemon tcg
is a Contributor Alumnusis a Smogon Media Contributor Alumnus
Gonna update this list pretty soon, in the meantime, enjoy this new offensive core from me.


Elekid @ Life Orb
Ability: Vital Spirit
Level: 5
EVs: 240 SpA / 236 Spe
Timid Nature
IVs: 1 HP / 30 Atk / 30 SpA
- Thunderbolt
- Volt Switch
- Psychic
- Hidden Power Grass

Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Stealth Rock / Pursuit

It's no secret that I am hugely obsessed with Elekid lately, and I've slapped it on many teams in that time. Pawniard is an excellent partner to it, as it provides Knock Off and Stealth Rock support, vastly softening the Fighting-types that switch into it, allowing Elekid's strong Special Attacks to pick them off. Elekid's lightning-fast Speed tier and access to Volt Switch allow it to punish its specially-bulky switch-ins, particularly Cottonee, Spritzee, and Pumpkaboo, by bringing Pawniard directly in. Although this core is desperately weak to Ground-type attacks and can't switch into Fighting-type attacks, this can be patched up with a Fairy-type, particularly Cottonee, as it provides further Knock Off support as well as a means to defeat Chinchou, while Elekid and Pawniard do a great job of beating up birds. Pursuit or even Brick Break are viable alternatives for Pawniard if it does not require the slot for Stealth Rock.
 
A really tanky core I've developed that has worked amazingly well for me is Foonguss Pony and Evio Tirt. Usually I lead with tirt to set rocks and let it easily take any hits people are trying to do. If Mienfoo comes out, Pony can come in for flame body hax or wisp it. I run pony with 18 speed because there's nothing with 18 or 19 speed it badly wants to outspeed. Tirt can 1v1 sash abra with energy ball to attest to its bulk and foonguss is just brutal at shutting down a lot of common switchins, I use HP fire for ferroseed but hp fighting bops pawniard.

Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 148 Def / 236 SpD
Calm Nature
- Spore
- Hidden Power [Fire]
- Giga Drain
- Sludge Bomb

Ponyta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 72 HP / 160 Def / 80 Atk / 196 Spe
Bold Nature
IVs: 30 Atk / 30 SpA
- Flare Blitz
- Will-O-Wisp
- Morning Sun
- Wild Charge

Tirtouga @ Eviolite
Ability: Solid Rock
Level: 5
EVs: 84 HP / 172 Def / 236 SpD
Impish Nature
- Aqua Jet
- Earthquake
- Stealth Rock
- Stone Edge

I actually use special pony with Fire Blast and HP grass because the rest of my team is physical, hence the weird IV's because I just changed the attacks and SpA to Atk when posting the set. It's not as strong but grass coverage is great at bopping tirts and omanyte and fire blast can surprise a lot of switchins along with you not getting punished by recoil damage. Not as good as physical in most cases which is why I put down physical set here, but my team works really well with special
Here's a replay showing how well these three work together to the point that I didn't even need to use my other three pokemon. Obviously my opponent not being as good played a factor as well into how large the victory was, but I still think all 3 pokemon showed off what they do for the core extremely well. Tirt ate up super effective attacks like they were nothing while doing consistent damage and setting rocks. Ponyta did the hard hitting and being the one able to stay in and heal. Foonguss took all the remaining hits while putting to sleep and just all around being unkillable; all 3 could've lived if he hadn't gotten a crit ice beam. http://replay.pokemonshowdown.com/lc-304911047
 
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Melon

WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
Eh, I use this thread so much I may as well give back a bit.

Corphish @ Eviolite
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 236 Spe
Adamant Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Superpower

Tirtouga @ Eviolite
Ability: Solid Rock
Level: 5
EVs: 4 HP / 212 Atk / 92 Def / 180 Spe
Adamant Nature
- Waterfall
- Stone Edge
- Zen Headbutt
- Shell Smash

Ahh, one of my favorite cores of all time, popularized back in X/Y by SuperPowerDude. The main idea here is that Corphish and Tirtouga share many of the same checks and counters, so you use Corphish throughout the game to weaken the opposing grasses and stuff to ease a sweep in the end game with Tirt. Corphish is running it's standard set, but for this core I personally like using Superpower over Dragon Dance and Swords Dance, due to it's ability to lure in and kill Ferroseed after Knocking Off on the switch, which makes the sweep for Tirtouga much easier. For this core Tirtouga is very customizable, being able to run either BJ Sturdy or SS Solid Rock, as well as being able to run a variety of different moves such as Aqua Jet or Earthquake, I just put what I personally feel is the most consistent of the sets up above. After a Shell Smash, Zen Headbutt is able to OHKO Foongus after a Knock Off from Corphish and it has a 50% chance to OHKO standard fast Mienfoo, and Stone Edge and Waterfall are powerful STABs, capable of destroying most things in Tirts way at +2. What this core generally wants from it's four other team members is a consistent way to break Abra's Focus Sash, Stealth Rocks, more Knock Off, possibly from a fighter to help with opposing Pawniard, to weaken things like Spritzee, and some switch-ins to Grass and Electric Type attacks.
 

Cheryl.

Celesteela is Life
+

Amaura + Carvanha

I have been loving this core lately. While the sets are interchangable, I feel like this core works best with Choice Scarf Snow Warning Amaura + Blizzard Special Vanha, as Snow Warning makes Blizzard 100% accurate on Vanha, and Blizzard from Special Vanha is an OHKO on Cottonee, which is pretty huge. Amaura also protects Carvanha from Fletchling and other Flying types, and is also an additional answer to Grass types, although it's not the best one. Carvanha can help break walls so Scarf Amaura can clean up late-game, and if it can't, well, Vanha's always there! Good partners for this core are a Fighting answer, as this core gets demolished by Timburr and Croagunk, and probably a Fighting type too, as the core is also weak to Pawniard. Overall, I really like this core, as Amaura needs more love, and Special Vanha is bae!

Amaura @ Choice Scarf
Ability: Snow Warning
EVs: 60 HP / 220 SpA / 228 Spe
Modest Nature
- Blizzard
- Earth Power
- Thunderbolt
- Ancient Power

Carvanha @ Life Orb
Ability: Speed Boost
EVs: 236 SpA / 36 SpD / 236 Spe
Modest Nature
- Protect
- Hydro Pump
- Dark Pulse
- Blizzard

 

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