Resource ORAS LC Good Cores


Balance Core
Aight so this Stunky/Timburr core is fairly straight forward. Gastly, Gothita, and in particular Abra give Timburr heaps of trouble, and even though people love pointing out that timburr can be bulky enough to live a psychic, it then is incapable of sweeping. Stunky's job is to remove those pesky mons through pursuit trapping (and to a lesser degree fairies through sludge bomb), and it can also provide Memento support to pave the way for a Bulk Up sweep.
Stunky @ Eviolite
Ability: Aftermath
Level: 5
EVs: 16 HP / 12 Atk / 224 Def / 68 SpA / 188 SpD
Sassy Nature
- Sucker Punch
- Pursuit
- Defog/Memento
- Sludge Bomb

Charpenti (Timburr) @ Eviolite
Ability: Guts
Level: 5
EVs: 76 HP / 196 Def / 236 SpD
Careful Nature
- Bulk Up
- Drain Punch
- Knock Off
- Mach Punch
 
Is it just me, or are the sets in the Foo+Chou+Vesta core not really that offensive? For instance, Chinchou's set is ResTalk. Sorry, but I dont think any pokemon using ResTalk is primarily offensive... I think a more appropriate placement for that core would be balance, unless you change the set Chinchou is using to the bulky attacker set that most people are using anyway...

That being said, FerroSpritz is a fantastic defensive core that is not listed yet. There are others, but I can't think of them.
 
oiii

+
ELESKIT OFFENSIVE STICKY WEB CORE yee

ayy

EleSkit is a very good Sticky Web core to use as a duo to build your Sticky Web teams around. Surskit gets up Sticky Web, and Elekid fires off powerful Life Orb attacks. While Sticky Web doesn't support Elekid too much, due to its already incredible speed , however, Elekid beats things that the opponent might want to lead with to beat Surskit, such as Taunt Mienfoo, Fletchling, boosting Water-types that can threaten an offensive team (like Tirtouga and Corphish), and boosting Fighting-types (such as Bulk Up Timburr and Nasty Plot Croagunk).

Elekid @ Life Orb
Level: 5
Ability: Static
EVs: 240 SpA / 236 Spe
IVs: 0 HP
Timid Nature/Rash Nature
- Thunderbolt
- Volt Switch
- Psychic/Cross Chop
- Hidden Power Ground/Grass

Surskit @ Focus Sash
Level: 5
Ability: Swift Swim
EVs: 36 HP / 20 Def / 196 SpA / 20 SpD / 236 Spe
Timid Nature
- Sticky Web
- Hydro Pump/Scald
- Ice Beam
- Protect

=========​

(so fucking cute 10/10) |
(i'd say a 7) |
(meh, 5/10)
DEFENSIVE SAND CORE
yee

This is a fairly known XY defensive core that people used to build around Sand Stream Hippopotas. Hippopotas' role is to set Stealth Rocks and sponge hits fairly well, not to mention that Earthquake does a reasonable chunk to many 'Mons, and it can phase using Whirlwind. Vullaby could take on Fighting-types better, and it removes hazards using Defog. Vullaby is also a very tanky 'Mon and can deal some major damage with Brave Bird, Knock Off also cripples several 'Mons. Under Sandstorm, Lileep is very bulky. Because of Sand, Lileep receives a 1.5x boost to its Special Defense stat, making it extremely bulky with Defense investment and an Eviolite. Lileep can take on Chinchou and other Water-types, which would otherwise annihilate this core.

Lileep @ Eviolite
Level: 5
Ability: Storm Drain
EVs: 228 HP / 140 Def / 140 SpD
Calm Nature
- Stealth Rock
- Giga Drain
- Recover
- Ancient Power

Hippopotas @ Eviolite
Level: 5
Ability: Sand Stream
EVs: 212 HP / 20 Atk / 212 Def / 20 SpD / 20 Spe
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind/Rock Tomb

Vullaby @ Eviolite
Level: 5
Ability: Overcoat
EVs: 116 HP / 236 Def / 76 SpD / 36 Spe
Impish Nature
- Defog
- Roost
- Knock Off
- Brave Bird


 
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oiii

+
ELESKIT OFFENSIVE STICKY WEB CORE yee

ayy

EleSkit is a very good Sticky Web core to use as a duo to build your Sticky Web teams around. Surskit gets up Sticky Web, and Elekid fires off powerful Life Orb attacks. While Sticky Web doesn't support Elekid too much, due to its already incredible speed , however, Elekid beats things that the opponent might want to lead with to beat Surskit, such as Taunt Mienfoo, Fletchling, boosting Water-types that can threaten an offensive team (like Tirtouga and Corphish), and boosting Fighting-types (such as Bulk Up Timburr and Nasty Plot Croagunk).

Elekid @ Life Orb
Level: 5
Ability: Static
EVs: 240 SpA / 236 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Psychic/Cross Chop
- Hidden Power Ground/Grass

Surskit @ Focus Sash
Level: 5
Ability: Swift Swim
EVs: 36 HP / 20 Def / 196 SpA / 20 SpD / 236 Spe
Timid Nature
- Sticky Web
- Hydro Pump/Scald
- Ice Beam
- Protect
The HP evs should be enough to it reach 19, and cross chop with a timid nature, I think you should post this with the rash nature as elekid can keep checking fletch and use cross chop otherwise, good to go
 
don't shoot now nigga,, just call me when u need me,,- spritz god

|

FERROSPRITZ

-god

FerroSpritz is a very common ORAS LC core, acting as a very good backbone for Stall, or even Balanced teams. Their synergy is very nice if you play correctly. Ferroseed provides your team with hazards, and a resistance to Steel and Poison, so Spritzee is gonna stay alive a lot more. Ferroseed gives you hazards, and resists all of Spritzee's weaknesses, pretty much. But what is Spritzee doing for Ferroseed? A lot. Spritzee takes most Fire-types in the tier when it's at a decent amount of HP,checks all fighting types that scare out Ferroseed (barring Croagod), then tops it off with Wish support, which helps Ferroseed SO MUCH because Leech Seed is the only viable recovery that Ferroseed has; which doesn't help it survive the entire battle.
Spritzee @ Eviolite
Level: 5
Ability: Aroma Veil
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Aromatherapy
- Wish
- Protect
- Moonblast

Ferroseed @ Eviolite
Level: 5
Ability: Iron Barbs
EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
Careful Nature
- Leech Seed
- Bullet Seed
- Spikes/Stealth Rock
- Protect/Spikes/Thunder Wave


It's not your time 'cause I ain't done yet,,

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poryspritz
-god
PorySpritz is another nice ORAS LC core for Stall and Balanced teams. Spritzee helps Porygon a lot by taking most hits that Porygon might not be able to take, like Fighting-type moves (barring Croagunk, again lol), or Knock Off. Also, if Porygon is stuck in a tight spot, Spritzee can pass wishes to it. Not to mention that Spritzee can take away annoying status that Porygon is inflicted with.
Spritzee @ Eviolite
Level: 5
Ability: Aroma Veil
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Aromatherapy
- Wish
- Protect
- Moonblast

Porygon @ Eviolite
Level: 5
Ability: Download
EVs: 236 HP / 36 Def / 236 SpA
Modest Nature
- Tri Attack
- Shadow Ball
- Ice Beam/Psychic
- Recover


FRIENDLY REMINDER THAT SOMETIMES IN BOTH OF THESE CORES YOU CAN RUN CALM MIND SPRITZ AS A NASTY WIN CONDITION, BECAUSE IT IS SO GODLY.
Spritzee @ Eviolite
Level: 5
Ability: Aroma Veil
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Calm Mind
- Wish
- Protect
- Draining Kiss/Moonblast
 
Last edited:
oiii

+
ELESKIT OFFENSIVE STICKY WEB CORE yee

ayy

EleSkit is a very good Sticky Web core to use as a duo to build your Sticky Web teams around. Surskit gets up Sticky Web, and Elekid fires off powerful Life Orb attacks. While Sticky Web doesn't support Elekid too much, due to its already incredible speed , however, Elekid beats things that the opponent might want to lead with to beat Surskit, such as Taunt Mienfoo, Fletchling, boosting Water-types that can threaten an offensive team (like Tirtouga and Corphish), and boosting Fighting-types (such as Bulk Up Timburr and Nasty Plot Croagunk).

Elekid @ Life Orb
Level: 5
Ability: Static
EVs: 240 SpA / 236 Spe
IVs: 0 HP
Timid Nature/Rash Nature
- Thunderbolt
- Volt Switch
- Psychic/Cross Chop
- Hidden Power Ground/Grass

Surskit @ Focus Sash
Level: 5
Ability: Swift Swim
EVs: 36 HP / 20 Def / 196 SpA / 20 SpD / 236 Spe
Timid Nature
- Sticky Web
- Hydro Pump/Scald
- Ice Beam
- Protect

its an interesting idea, but first of all this isn't exactly a core to build around.
more importantly, pawniard is one of the most common mons in lc right now, and giving a free defiant boost is not a good idea. maybe include a fighting type into this core will help with that.
 
its an interesting idea, but first of all this isn't exactly a core to build around.
more importantly, pawniard is one of the most common mons in lc right now, and giving a free defiant boost is not a good idea. maybe include a fighting type into this core will help with that.
???
I mean, that's a given. Just because a core has a weakness doesn't mean it's not a core you can build around. EleSkit is a proven core that is virtually used in every semi decent Sticky Web team ever, it's a tried and proven core. Obviously, anyone that uses Sticky Web should prepare for Pawniard regardless, and any good Sticky Web would have several answers to a +2 Pawniard. Also, you kind of contradicted yourself at the end. How is it not a core to build around, if you're going to build around it by adding a Fighting-type?
 
I'm gonna compile a list of cores off the top of my head and expand or remove in time.

+Offensive:

Pawniard + Gothita

RP Archen + LO Gastly

Omanyte + cottonee

Houndour+ Croagunk

CM Spritz + timburr

Magnemite + SD Pancham

Cb Bunny + Archen

-------

+Balance:

Mienfoo + Chinchou

Timburr + Ponyta

Archen + Chinchou

Pawniard + Foongus

Skrelp + Magnemite

------

+Defensive:

Munchlax + Cottonee

Tirt+ Pony + Foong

Staryu + Vullaby + Ferroseed
 
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The Avalanches

pokemon tcg
is a Contributor Alumnusis a Smogon Media Contributor Alumnus
Hey guys, thanks a bunch for these excellent cores, some of them are pretty fantastic. I know I've been a bit slack as of late, but I plan on editing the OP as soon as possible. Keep them coming!
 
Posting an offensive core:

Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Calm Mind
- Wish
- Moonblast
- Protect / Aromatherapy

Diglett @ Life Orb / Focus Sash
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Sucker Punch / Memento
- Substitute / Stealth Rock / Protect / Sucker Punch

The basis of this core is simple: Spritzee has trouble getting past Pokemon that resist its STABs, meaning Steel, Poison, and Fire types. Diglett can trap Steel, Poison, and Fire types, helping to support a successful Spritzee sweep. Of course there are some mons Diglett can have trouble trapping, namely Scarfed Pawniard, Ferroseed, Foongus, and Gastly, so of course this core isn't perfect, but it is a great starting point for teams in this meta.
 
forgot i reserved this lol sorry


BALANCED CORE

This is a core that aims to keep hazards like Spikes, Stealth Rock, and Sticky Web on the field. It's fairly common, and for good reason- it is very good at what it does. LC is a difficult tier to keep hazards up in, due to the large amount of Defoggers in the tier. There are also many viable Rapid Spinners, which means spinblocking is quite difficult as well. There are, however, two Pokemon in the tier that can do one of those things: Pawniard is an excellent Defog deterrent, and Pumpkaboo is the premier spinblocker. The construction of this core is simple, in that it just combines the two to deter your opponent from removing hazards. Pumpkaboo beats the most common spinners: it only loses to Staryu if it gets frozen, Drilbur if it switches in on LO Shadow Claw (which is rare, to say the least) or if it already has an SD and has Shadow Claw, in which case Pumpkaboo must still have either taken chip damage or switch in to lose, and Sandshrew has no chance to beat it outside of critical hits. Pawniard, similarly, stops most of the common Defoggers in the tier- Vullaby and Archen both lose to it. This core also has some decent type synergy, with Pumpkaboo being immune to the Fighting-type moves that threaten Pawniard. Good teammates for the core are a Pokemon that resists Fire-type attacks, since both are weak to those attacks (Ponyta is especially annoying), and Pokemon that set hazards, like Trubbish and Dwebble.

INFAMY IS WONDERFUL (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch

INFAMY IS BEAUTIFUL (Pumpkaboo-Super) @ Eviolite
Ability: Frisk
Level: 5
EVs: 44 HP / 196 Def / 236 SpD / 28 Spe
Careful Nature
- Shadow Sneak
- Will-O-Wisp
- Bullet Seed
- Synthesis
 
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im clever

pawniard + hazards ahah :)

Pawniard is a very good Pokemon in the current metagame, boasting two amazing STABs and the strongest Knock Off in the tier. Pawniard can be a nasty win condition by using Swords Dance, be a good Pursuit trapper, and even set Stealth Rock, albeit rare and a waste of a Pawniard. One good feature of Pawniard is Defog, so having a Pawniard on a team that sets multiple hazards helps a lot, because Defiant will discourage the use of Defog, or you'd have a +2 Pawniard on your case. This core is very simple, just pair up a good hazard setter (Ferroseed, Dwebble etc.), add a Pawniard, and you're set.

Pawniard @ Eviolite or Life Orb
Level: 5
Ability: Defiant
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance / Pursuit / Brick Break


Dwebble @ Berry Juice
Level: 5
Ability: Sturdy
EVs: 236 Atk / 236 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Rock Blast
- Knock Off

Ferroseed @ Eviolite
Level: 5
Ability: Iron Barbs
EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
Careful Nature
- Leech Seed
- Bullet Seed
- Spikes / Stealth Rock
- Protect / Spikes / Thunder Wave
 

Shrug

is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Past SPL Championis a Past SCL Champion
LCPL Champion


LC is a very physically-oriented metagame, to the point where most bulky pokemon invest predominantly in Defense over Special Defense. This core takes advantage of that while also having great synergy overall, plus people seem to vastly underprepare for these two mons, leading to some wins in team preview. It works as follows: Snivy comes in through the flow of battle into something that it likes (that could be Chou, Drillbur, etc) and usually subs turn 1. From there, it can Knock Off (things like Mag, Croagunk, either things that need the BJ for survivability or are piss-weak without the Evio) or Glare (fastmons like Pony which try and outrun), setting the table for other mons on the team. After the sub is broken, it usually comes out; it'll be used again. Bring it in a second time, triggering Berry Juice, and fire off Leaf Storms in most situations. Considering you've weakened their counter / check with the first time Snivy was in, you have a good shot at having Leaf Storms build, meaning you have to be revenged by Snivy enemy #1: Fletchling. Let Fletch KO Snivy for a free move to Omanyte, as Oma Shell Smashes in Fletch's face and usually sweeps the other team. (This also works with Pony vs. Snivy -> Omanyte). Bonus points if you Knock Off Gunk's Evio the first time you come in, then 2HKO with Leaf Storm, killing one of the few true answers to both mons.

Sets:
@ Berry Juice
Ability: Contrary
EVs: 156 HP / 232 SpA / 92 Spe
Timid Nature
- Leaf Storm
- Substitute
- Knock Off
- Glare

Berry Juice allows Snivy easy recovery off of subs and taking weak damage, while Contrary is vital for getting Leaf Storm boosts. Timid + 92 Speed to hit 15, which outspeeds Bulkyfoo + other mons; obvious special attack and extra HP as taking hits from Drillbur and Chou is more important than tying Mienfoo / Fast Chinchou. Leaf Storm is a wrecking ball, Sub allows for Snivy to snipe with support moves / play prediction games, Knock Off as purely a support move to weaken checks / counters, and Glare for para on nearly everything.

@ Eviolite
Ability: Shell Armor
EVs: 76 HP / 196 SpA / 236 Spe
Modest Nature
- Shell Smash
- Hydro Pump
- Ice Beam
- Earth Power

Typical Shell Smash Helix is really underutilized, wielded properly it can ruin days. Evio gives bulk; Shell Armor stops crits during setup. EVs maximize Speed and power, the fact that Oma hits 13 Speed while Modest is very important as it races by 17 Speed Scarfers like Mienfoo and Chinchou. Smash + Hydro gets kills on even Bulkyfoo, Ice Beam and Earth Power give coverage.

Importable:
Snivy @ Berry Juice
Ability: Contrary
Level: 5
EVs: 156 HP / 232 SpA / 92 Spe
Timid Nature
- Leaf Storm
- Substitute
- Knock Off
- Glare

Omanyte @ Eviolite
Ability: Shell Armor
Level: 5
EVs: 76 HP / 196 SpA / 236 Spe
Modest Nature
- Shell Smash
- Hydro Pump
- Ice Beam
- Earth Power
 
REVIVING THIS PLANE


CHOUFLOON OFFENSIVE (balanced?) core

The goal of this core is to set up boosts with Drifloon and then pass it to Chinchou, and hopefully cut a hole into the opposing team. Chinchou is a great recipient because it resists a lot of Drifloon's weaknesses, such as Electric and Ice, and it can take a Knock Off or a Stone Edge. Drifloon can use either Calm Mind or Stockpile as a boosting move, Calm Mind being used mainly to achieve high damage, while Stockpile is just a general utility to support your entire team; not just Chinchou or any other recipient you might have paired with it. Things I suggest you set up on could be Abra, Snubbull, Ferroseed (Chinchou can't touch it though, Vulpix is a fun recipient too!).

evora evora evora (Drifloon) @ Berry Juice
Ability: Unburden
Level: 5
EVs: 36 HP / 164 Def / 84 SpD / 196 Spe
Timid Nature
- Calm Mind
- Shadow Ball
- Will-O-Wisp
- Baton Pass

formidable (Chinchou) @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 232 SpA / 224 Spe
Modest Nature
- Volt Switch
- Hydro Pump
- Dazzling Gleam
- Thunderbolt
 
Combustion (Skrelp) @ Eviolite
Ability: Adaptability
Level: 5
Shiny: Yes
EVs: 116 Def / 196 SpA / 116 SpD / 80 Spe
Modest Nature
- Scald
- Sludge Bomb
- Hydro Pump
- Toxic Spikes

Peekaboo (Pumpkaboo-Super) @ Eviolite
Ability: Frisk
Level: 5
EVs: 204 HP / 36 Def / 236 SpD / 32 Spe
Careful Nature
- Bullet Seed
- Will-O-Wisp
- Leech Seed
- Synthesis

Skrelp, Pumpkaboo Balanced Core
The idea here is that Skrelp hits like a truck with STABs and can force switches pretty easily. I believe that Toxic Spikes is one of the most effective hazards in Little Cup currently as well; Skrelp can lay down spikes predicting switches or just spread status in general (main reason why sludge bomb is being used over sludge wave). Pumpkaboo pairs well with Skrelp not just because of typing synergy, but also because it is one of the best spin blockers in the tier. Add this to its decent special bulk, and Pumpkaboo can take hits pretty well from Abra or Drilbur and return a Bullet Seed or Synthesis up the damage.
 
|
im clever

pawniard + hazards ahah :)

Pawniard is a very good Pokemon in the current metagame, boasting two amazing STABs and the strongest Knock Off in the tier. Pawniard can be a nasty win condition by using Swords Dance, be a good Pursuit trapper, and even set Stealth Rock, albeit rare and a waste of a Pawniard. One good feature of Pawniard is Defog, so having a Pawniard on a team that sets multiple hazards helps a lot, because Defiant will discourage the use of Defog, or you'd have a +2 Pawniard on your case. This core is very simple, just pair up a good hazard setter (Ferroseed, Dwebble etc.), add a Pawniard, and you're set.

Pawniard @ Eviolite or Life Orb
Level: 5
Ability: Defiant
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance / Pursuit / Brick Break


Dwebble @ Berry Juice
Level: 5
Ability: Sturdy
EVs: 236 Atk / 236 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Rock Blast
- Knock Off

Ferroseed @ Eviolite
Level: 5
Ability: Iron Barbs
EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
Careful Nature
- Leech Seed
- Bullet Seed
- Spikes / Stealth Rock
- Protect / Spikes / Thunder Wave
Good idea here. I'd also recommend Pumpkaboo as a spinblocker which covers the fighting weakness pretty decently.
 
Offensive Set-Up Core : Dragon Dance Tyrunt + Nasty Plot Croagunk.



Tyrunt @ Eviolite
Ability: Strong Jaw
Level: 5
EVs: 52 HP / 124 Atk / 76 SpD / 212 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Stone Edge
- Fire Fang

DD Tyrunt is really an amazing wallbreaker with two powerfuls STABs, only resisted by steel, who are beaten by Fire Fang + Strong Jaw. This pokémon is also a great fletch counter. He has only problems with Fairies, Fighting types and also some steel/normal types who can take a hit and kill/twave him. All the threats are beaten by the mon behind.



Croagunk @ Berry Juice
Ability: Dry Skin
Level: 5
EVs: 52 HP / 116 Def / 188 SpA / 116 SpD / 36 Spe
Modest Nature
- Nasty Plot
- Sludge Bomb
- Focus Blast / Icy Wind
- Vacuum Wave

Nasty Plot Croagunk is also one of greatest NP in this metagame. Croagunk NP is a perfect counter for fairies/fighting, and can even beat steel/normal and take priorities such as Vaacum Wave/Mach Punch and even Ice Shard. Also, he has problems with birds and especially Acrobatics. Birds are lured and now Tyrunt caneasily take an acro and then set up. It's the same for croagunk who can set-up on all the fighting, and rk Pawniard. The coverage is almost perfect.
Focus Blast is you want a second powerful STAB, Icy Wind if you want to beat dril on the switch, who breaks the core, due to the only same weakness ground, who is the only bad point of the core.



Importable:
Tyrunt @ Eviolite
Ability: Strong Jaw
Level: 5
EVs: 52 HP / 124 Atk / 76 SpD / 212 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Stone Edge
- Fire Fang

Croagunk @ Berry Juice
Ability: Dry Skin
Level: 5
EVs: 52 HP / 116 Def / 188 SpA / 116 SpD / 36 Spe
Modest Nature
- Nasty Plot
- Sludge Bomb
- Focus Blast
- Vacuum Wave
 
Last edited:

fran17

(1999)
is a Tiering Contributor Alumnus
Balanced Core:
+


Agility Porygon is an incredible late game cleaner in this meta because high special attack and good coverage, mixed with good defense even without eviolite. Cottonee gives many possibility for setting up an Agility because his access to Encore, Memento plus Prankster.

Porygon @ Life Orb / Eviolite
Ability: Download
Level: 5
EVs: 68 Def / 240 SpA / 200 Spe
Modest Nature
- Agility
- Tri Attack
- Psychic
- Hidden Power [Fighting]

Cottonee @ Eviolite
Ability: Prankster
Level: 5
EVs: 36 HP / 116 Def / 196 SpD / 160 Spe
Timid Nature
- Encore
- Memento
- Dazzling Gleam / Tailwind
- Knock Off / Stun Spore / Giga Drain
 
Last edited:
Balanced Core:
+


Agility Porygon is an incredible late game cleaner in this meta because high special attack and good coverage, mixed with good defense even without eviolite. Cottonee gives many possibility for setting up an Agility because his access to Encore, Memento plus Prankster.

Porygon @ Life Orb / Eviolite
Ability: Download
Level: 5
EVs: 68 Def / 240 SpA / 200 Spe
Modest Nature
- Agility
- Tri Attack
- Psychic
- Hidden Power [Fighting]

Cottonee @ Eviolite
Ability: Prankster
Level: 5
EVs: 36 HP / 116 Def / 196 SpD / 160 Spe
Timid Nature
- Encore
- Memento
- Dazzling Gleam
- Knock Off / Stun Spore / Giga Drain
Slash tailwind behind dazzling gleam for when porygon just wants to slap shit for 3 or 2 turns
 

Fiend

someguy
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Offensive core:
+
+


Chinchou screws up Fletchling which saves the core from being steamrolled by it. It also lures in and Volt Switches on Pump which is then Pursuit trapped by Houndour if you forgo Dark Pulse. Scald burns wear everything down too, which is, of course, nice. Hound can also pick off Fletchling (if it is at about 13 HP and you get a healthy roll) in the event Chinchou goes down. Chinchou makes the lives of Magnemite and Ponyta difficult, two 'mons who would otherwise really mess with most teams. Snivy in return 2HKOes Porygon (a mon which annoys FF Houndour and Chinchou), opposing Houndours, and most pokemon in general. The provided Knock Off support is greatly loved by both Houndour and Chinchou; Houndour especially capitalizes on this if it gains +1 speed. The last great contribution Snivy has is deterring sticky web, or even actually abusing it with great power. Foongus can be a slight trouble, but if switched into Chinchou on a Volt Switch, it quickly becomes a non issue (at least for the time) thanks to Houndour. Houndour can run about 8 moves viably so it is quite a ain for opposing teams. It's rarity also upps the unpredictability. However the set I left below is imo the best wallbreaker for this core as very few viable things don't get 2HKoed by some combo over the moves. Snivy makes many of these become KOes. And the last 3 team slots can only add to this ability. Remember SR and hazard removal.

Get rid of Fletchling, at least Para pony, kill ghastly, and remove the native scarf mon, get rid of the x4 grass resist, and Snivy wins.
Get rid of most evolites, wear down some fighters, injure a couple of priority mons, kill Pory and Hound wins.
I don't think Chinchou ever cleans up tbh.


Anarchy (Snivy) @ Berry Juice
Ability: Contrary
Level: 5
EVs: 236 SpA / 252 Spe
Modest Nature
- Leaf Storm
- Knock Off
- Substitute
- Glare

Death (Houndour) @ Life Orb
Ability: Flash Fire
Level: 5
EVs: 36 Atk / 196 SpA / 36 SpD / 236 Spe
Hasty Nature
IVs: 0 HP
- Fire Blast / Flamethrower
- Sucker Punch
- Pursuit / Dark Pulse
- Flame Charge

Pestilence (Chinchou) @ Eviolite / Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 148 SpA / 72 Spe
Bold Nature
- Rest / Heal Bell
- Sleep Talk / Hidden Power [Ground]
- Volt Switch
- Scald
 
fish fish fish

balance core corphish x ferroseed


This is a pretty solid core I've been toying around with the past few days, and it's been giving me good results. The core in itself is pretty simple. Ferroseed sets hazards for Corphish to clean up late game. But don't forget, Ferroseed helps Corphish set up easily, because Ferroseed beats things that Corphish can't take on, like Elekid, Chinchou, or Foongus, for example. Corphish can also set up on things that would normally beat Ferroseed, like Mienfoo, (possibly Scarf because Taunt prevents set up) Fire-types like Houndour, and other mons. With Ferroseed's help, Corphish can set up late game with impunity and sweep.

GLASSY SKIES (Corphish) @ Eviolite
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 236 Spe
Adamant Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Swords Dance

MYSTERY OF IT (Ferroseed) @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
Careful Nature
- Leech Seed
- Bullet Seed
- Stealth Rock
- Protect

 
hi can this get more activity thanks haha : - )

x

skrelpthitaSKRELPTHITAskrelpthita

Skrelp is a very underused Pokemon in LC, which is surprising, because Skrelp's damage output is invaluable if given the right support. Gothita is a great Pokemon to pair with Skrelp, because of Shadow Tag. A very popular check to Skrelp is Chinchou. After very little prior damage, Chinchou is easily knocked out by an Energy Ball, and if the Chinchou is Eviolite, you'd knock it down to the point where it can't switch into another Sludge Wave / Gunk Shot. Gothita can also trap one of Skrelp's only counters, Croagunk, although you can run HP Psychic for Croagunk, it generally isn't really worth it. Not only does Gothita trap things for Skrelp, Gothita can help out Skrelp by using Trick to take away other Pokemon's Eviolites, making Skrelp's wallbreaking job a whole lot easier.
pepe (Skrelp) @ Eviolite
Ability: Adaptability
Level: 5
EVs: 36 HP / 116 Def / 200 SpA / 116 SpD / 40 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Sludge Wave
- Toxic Spikes
- Rest

Gothita @ Choice Scarf
Ability: Shadow Tag
Level: 5
EVs: 240 SpA / 240 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire] / Trick
- Psychic
- Thunderbolt
- Energy Ball


pepe (Skrelp) @ Eviolite
Ability: Adaptability
Level: 5
EVs: 36 HP / 200 Atk / 116 Def / 116 SpD / 40 Spe
Modest Nature
IVs: 0 Atk
- Waterfall
- Gunk Shot
- Toxic Spikes / Hidden Power [Fire] / Scald
- Rest

Gothita @ Choice Scarf
Ability: Shadow Tag
Level: 5
EVs: 240 SpA / 240 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Trick / Hidden Power [Fire]
- Psychic
- Thunderbolt
- Energy Ball


pepe (Skrelp) @ Eviolite
Ability: Adaptability
Level: 5
EVs: 36 HP / 116 Def / 200 SpA / 116 SpD / 40 Spe
Modest Nature
- Hydro Pump
- Sludge Wave
- Thunderbolt
- Scald / Hidden Power [Fire] / Hidden Power [Psychic]

Gothita @ Choice Scarf
Ability: Shadow Tag
Level: 5
EVs: 240 SpA / 240 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Trick / Hidden Power [Fire]
- Psychic
- Thunderbolt
- Energy Ball
 
two offensive cores


What does Timburr not like? Fairies. Fairies completely wall Bulk Up Timburr, and can smack it around with their STAB, so they are naturally good switch-ins to Timburr. This is where Skrelp comes in. Considering how few good switch-ins there are to Skrelp (only Ferroseed and Croagunk), it can be hard to properly regulate how much Skrelp can do in a given match. Give Skrelp an opportunity to switch in, and something will get hurt. Fairies present the perfect opportunity for this. If the opponent has no proper switch in to Skrelp, they have to force something else to take the blow, or simply lose their Fairy, at which point Timburr can come in and wreck house with little fear of losing. Obviously, Fairies are not the only check for Bulk Up Timburr, so additional team support is required to handle the rest of them. Both members of the core hate Psychic-types, so a check to Abra (and subsequently Gothita) is mandatory. Teammates could be added that take further advantage of Skrelp nuking stuff. This could be considered a balance core, but given the aim is to nuke Pokemon with Skrelp or sweep with Timburr, it is far more offensive.

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Knock Off
- Mach Punch
- Bulk Up

Skrelp @ Eviolite
Ability: Adaptability
Level: 5
EVs: 196 Def / 196 SpA / 116 SpD
Bold Nature
- Hydro Pump
- Sludge Wave
- Rest
- Sleep Talk



This is a pair that has been popping up on VoltTurn teams as of late. The point is simple: Mienfoo brings in a lot of Poison-types, as well as Ponyta and Larvesta, which are generally things that Diglett can trap and KO with limited prior damage. Mienfoo can easily provide that prior damage through U-turn and Knock Off. This core is absolutely phenomenal on VoltTurn teams, as the constant switching provides easy opportunities for Diglett to come in and kill something. The presence of Volt Switch and U-turn on Diglett's team also lets it run Life Orb for easier kills. This can pave way for several sweepers, notably Timburr and Pawniard.

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 76 Atk / 196 Def / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- U-turn
- Acrobatics / Taunt / Fake Out (actually really good for getting chip damage)

Diglett @ Life Orb
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Sucker Punch
- Substitute / Memento
 
Defensive Core

+


I've been using this a bit recently and it looks and plays really solid.
- - - - -
Skrelp @ Eviolite
Ability: Adaptability
Nature: Bold
-Rest
-Sleep Talk
-Scald
-Sludge Bomb
EVs: 196 Def/116 HP/36 SpA/ 36 Spe

Porygon @ Eviolite
Ability: Trace
Nature: Calm
- Recover
- Tri Attack
- Shadow Ball
- Thunder Wave
EVs: 236 HP/196 Def/76 SpD
_ _ _ _ _ _ _ _ _ _

Skrelp pairs excellently with Porygon, mending it's glaring weakness to the common fighting type. Even without Eviolite Skrelp can handle every fighter in the tier well(minus ZHeadbutt Pancham) and threaten them out with it's high powered STABS, boosted by Adaptability. Porygon can easily switch into the powerful special attackers that threaten Skrelp such as Chinchou, non LO Abra, and Gastly using it's high special bulk.

The sets are standard, simply maximizing bulk and longevity with Rest + Sleep Talk and Recover. Shadow Ball + Tri Attack allows Porygon to hit what it walls back hard, and Thunder Wave is extremely useful for the paralysis chance and to slow down faster Pokémon. You can also run a hazard stacker set on Skrelp if you pair this core with Spritzee for Wish Support.
 

The Avalanches

pokemon tcg
is a Contributor Alumnusis a Smogon Media Contributor Alumnus
Glad to see this project is still active, you guys are pumping out a whole heap of cores.

I'll take a little time tomorrow in order to update the entries, maybe throw in a few of my own, hopefully get the defensive cores post back to normal.
 

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