Ginger Princess
Girl moding so hard rn
Discuss any changes or small edits you'd like to see in uploaded analyses.
these analyses are being overhauled due to home atm. this will be fixed soonhttps://www.smogon.com/dex/ss/pokemon/dragapult/1v1/
"Choice Specs Dragapult is a simple offensive set that outspeeds any Pokemon not utilizing Choice Scarf."
outdated by Zeraora release. You can add "except Zeraora" at the end
BH Seismitoad doesn't say thatWhat do I do if there’s a slight inconsistency in an analysis? (Mostly referring to BH Seismitoad mentioning Solar Blade Darmanitan-Galar-Zen despite saying Galarian Darmanitan-Z earlier in the analysis) Or maybe I’m paying too much attention to detail.
That line does not say that. Reload your page.Referring to this section on Imposter:
“Seismitoad's typing gives it an exploitable 4x weakness to Grass-type attacks, so Imposter users like Wobbuffet are useful teammates to scout for lure sets like Power Whip Zeraora and Solar Blade Darmanitan-Galar-Zen.”
Seismitoad's typing gives it an exploitable 4x weakness to Grass-type attacks, so Imposter users like Wobbuffet are useful teammates to scout for lure sets like Power Whip Zeraora and Solar Blade Galarian Darmanitan-Z.
NFE Vulpix has Solar Beam mentioned, which it doesn't naturally learn it. Ninetales does get it, but not Vulpix. Perhaps its referring to Energy Ball?"Solar Beam can also be used instead of Toxic to threaten Water-types like Palpitoad and Wartortle; "
ZU's is up to date now. Sorry for the late update! ZU went through so many VR updates, bans, and also had so many on-site + in progress analyses that the QC team was booked with those priorities first. It should be accurate at the time of this post.Not sure if this is the right place for this, but are there any plans to update the reservation spreadsheet? That thing is really far out of date (like, Sneasel is still listed under ZU despite the fact that it was banned in February, and also every single Pokemon under ZU is listed as unreserved). Sorry if this sounded aggressive, I just wanted to bring it up.
Yep, looks good now, only one problem: the Silvally-Water cells contain the sheet’s header as opposed to having the Unreserved cell colored green.ZU's is up to date now. Sorry for the late update! ZU went through so many VR updates, bans, and also had so many on-site + in progress analyses that the QC team was booked with those priorities first. It should be accurate at the time of this post.
Thank you for the thought-out, constructive post about the project! I and the rest of the mods / CnC leaders haven’t had a second to discuss this together, but I’ll give my thoughts.hello
it’s no secret that the state of analyses in gen 8 is not very good. even ou is having struggles getting past the sample set phase as we near 1 year post-tundra. oms have been hit by this especially hard; i can’t speak for others like aaa and mnm but in bh it’s been super rough having everything pre-dlc2 be invalidated and struggling to get started afterwards cause of all the suspects we’ve had to get through. i can barely imagine putting in all that work when things like court change suspect or dp remakes are on the horizon.
so what should we do with the analysis format? i think to make it as dynamic and up-to-date as possible, analyses should be an extension of existing metagame discussion. we should start with the existing good teams and high-level games as groundwork for analyses, rather than saying a bunch of empty stuff like “ground type goes well with fairy type, wow”.
here’s an example set for this new format:
[SET]
name: Fur Coat
move 1: Hex
move 2: Nuzzle
move 3: Core Enforcer
move 4: Roost
item: Rocky Helmet
ability: Fur Coat
nature: Modest
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
[SET COMMENTS]
This set serves as both a physical wall that can shrug off many attackers and as a very threatening Pokemon that can break open teams with Nuzzle + Hex. Lunala does a poor job switching into STAB or otherwise boosted Dark- and Ghost-type moves as well as Sunsteel Strike users, but other than that it has no notable weaknesses. Rocky Helmet forces foes to recover more often, giving Lunala more opportunities to click Nuzzle and Hex while staying healthy itself. Core Enforcer performs well against some Poison Heal Regigigas sets such as Glacial Lance/Precipice Blades and also deals notable damage to Zygarde-C, which is immune to Nuzzle.
[EXAMPLE TEAM] https://pokepast.es/97f272fcf82bf4d8
Here, Soundproof Dialga and Spectral Thief Poison Heal Regigigas are employed to counter every Xerneas variant as well as other special attackers like Kyurem-W and Spectrier. Glacial Lance Regigigas can break through Zygarde-C and Dialga can punish overly passive setups with Trick. Triage Celesteela takes advantage of Lunala weakening and paralyzing specially defensive walls such as Ice Scales Zamazenta-C. Imposter Chansey provides a Giratina switchin and a counter to Kartana’s Sunsteel Strike.
[EXAMPLE GAME] https://replay.pokemonshowdown.com/gen8balancedhackmons-1365854626
After scouting sets with Imposter Chansey to ensure Lunala doesn’t take a poison or paralysis, the breaking gameplan can begin. Celesteela is sent in first to weaken Heatran, opening the game up for Lunala to break through. Dialga and Chansey help manage the opposing offensive initiative, which would otherwise be quicker at making progress than Lunala is. Ho-Oh is annoying to break through, but loses to both Toxic and Nuzzle long-term and lacks the power necessary to KO Lunala.
what are the advantages of this new format?
- i like the idea of moving to set-based instead of mon-based analyses in general. i could write 10 paragraphs on triage celesteela (i probably have by now) but every word i write about psea celesteela is an absolute slog. in the same vein, even something like spikes or boots on fc lunala is something i’m much less familiar with than someone who actually used it would be.
- people like writing about their teams and games cause it’s fun.
- less work to do overall—don’t have to worry about all the weird ways to use the set in team options. this feels especially hard in oms where the number of possibilities is so high and it feels like a lot of analyses can default to recommending generally solid mons like zamac or imposter then conjuring up some explanation for why they synergize with the set.
- the sets that ‘feel’ viable but everyone hates and no one actually uses (specs adapt lunala might be one example) don’t have to be written about.
- providing concrete examples does wonders for showing how metas are built and played at a high level. also current metagame knowledge! wow!
what are the disadvantages/questions of this new format?
- qc gets kind of weird here. obviously not all teams/games should make it through, but it’s hard to rigorously enforce it, you have to make a choice between letting ladder hero type stuff in and being elitist which does not sound very fun either way.
- in general, which games are more helpful to include? is it more helpful to include an extremely subtle win against a similarly skilled player where the mon puts in 1.2 mons’ worth of work, or a more dominant win against a ladder player where the mon immediately gives you a winning position? should multiple games be included for this purpose?
- it might be hard to find games that showcase a more passive mon that never wins games on its own, like a prank set in bh. is it ok to provide replays where, for example, the set is sacrificed to get small damage on a key threat and prevent it from auto winning? is it ok to have staged replays that serve the purpose of demonstrating what the set does?
- you might have a slow time if there’s no big tour going on at the time. there’s a risk of people just not being very active in the meta in general, which you can’t solve with this.
- this format is a bit less comprehensive and leaves some holes about how to get started on the metagame in a more general sense compared to the old analysis format (for example, removing the “usage tips” section for a bh prank mon might leave a new player confused on how to use it to combat setup). i think the best way to get around this is to work on more general metagame guides or articles.
- checks/counters and other options are kind of annoying if we are moving to a set-based thing, maybe checks/counters should be moved to set as well?
- slight set variations are really difficult here. to use an earlier example, should i have to slash boots or spikes on fc lunala despite being unqualified to talk about them? should each variation require its own team and replay?
- there’s a little issue with team and game privacy, hopefully there aren’t many potential contributors who are dissuaded by having to reveal their team.
om analyses were cool in gen 7, and i think we have a big opportunity to make them even cooler now despite the poor hand gen 8 has dealt us. i would appreciate any help in improving this new format and working through the concerns. thanks for reading!!!
This counts as QC approval, go ahead and move it to GP!https://www.smogon.com/forums/threads/prankster-groudon-qc-1-2.3707401/#post-9343412
For this analysis, would I be able to move to GP or would I need Drago to explicitly give the QC 2/2?