Monotype OkeyDogi ROUND 2 (Fighting) [QC: 2/2] [GP: 1/1]

Pengairxan

D_RUNNIN
is a Contributor to Smogon
[SET]
Okidogi @ Black Sludge
Name: Bulk Up (Fighting)
Ability: Toxic Chain / Guard Dog
EVs: 252 HP / 240 SpD / 16 Spe
Careful Nature
- Bulk Up
- Drain Punch
- Poison Jab / Gunk Shot
- Knock Off

[SET COMMENTS]
Okidogi finds a solid role on Fighting teams thanks to its Fairy-type neutrality and incredible natural bulk that allows it to serve as an incredible wincon. Bulk Up allows Okidogi to become an unstoppable force, allowing its attacks to muscle past foes such as Azumarill, along with being able to make physical attacks from the likes of Chien-Pao and the Ogerpon formes negligible. Drain Punch is Okidogi's Fighting-type STAB move of choice, providing a solid recovery and wallbreaking tool in one slot. Poison Jab is vital in allowing Okidogi to check key Fairy-type Pokemon such as Azumarill, Clefable, and Enamorus, while Gunk Shot provides a strong-but-risky power boost over Poison Jab, OHKOing threats like Primarina and Clefable while 2HKOing Amoonguss after a Bulk Up along with avoiding Rocky Helmet chip damage. Knock Off provides key utility, allowing Okidogi to hit Ghost-types like Gholdengo, Flutter Mane, and Dragapult that would otherwise wall it, along with removing items such as Heavy-Duty Boots, making switch-ins such as Pecharunt less reliable. Both Toxic Chain and Guard Dog provide immense utility, with Toxic Chain being able to put walls such as Quagsire and Skeledirge on a timer, which may come in to stop Okidogi, while Guard Dog prevents Intimidate from the likes of Gyarados from stopping it. The EV spread is used to maximize Okidogi's bulk, allowing it to survive threatening attacks like +2 Hydreigon's Earth Power, Choice Specs Walking Wake's Draco Meteor, and Tornadus-T's Hurricane all while still getting the jump on threats like Adamant nature Azumarill.

Great Tusk assists Okidogi by scaring out Poison-type threats like Pecharunt and Toxapex with its Ground-type STAB moves and providing entry hazard support with Stealth Rock and Rapid Spin. In return, Okidogi assists Great Tusk by scaring away Fairy-types like Clefable and Enamorus. Choice Specs Iron Valiant's high Special Attack can crush physical walls like Toxapex, Archaludon, and Sableye that would otherwise stop Okidogi, while Okidogi can scare off Steel-types like Choice Scarf Gholdengo, Hisuian Goodra, and Scizor. Iron Hands serves as a specially bulky compliment to Okidogi, being able to pivot Okidogi in with Volt switch and check bulky Water-types like Toxapex and Pelipper. Sneasler provides a complement to Okidogi thanks to its high Speed and more immediate power allowing it to remove blockades like Hatterene and Primarina that would otherwise cause Okidogi problems. Along with spreading status with Poison Touch and Dire Claw should Okidogi be using Guard Dog. Breloom can effortlessly deal with Unaware walls such as Dondozo, Clodsire, and Quagsire thanks to its incredible Grass-type STAB moves, along with using Spore to provide a safe switch in and setup turns for Okidogi. Keldeo with its Water typing can take on Fire- and Ground-types attempting to burn or remove Okidogi such as Skeledirge, Moltres, and the Landorus formes. Gallade threatens out the Poison-types that would usually wall Okidogi such as Toxapex and Clodsire thanks to its Psychic-type STAB moves, allowing for Okidogi to safely set up. Choice Band Zamazenta's incredible Speed tier allows it to remove foes such as Iron Valiant, Chien-Pao, and Gouging Fire, which can cause issues for Okidogi. Galarian Zapdos provides a solid Ground-immune Pokemon and can check bulky walls Okidogi struggles with like Amoonguss. Choice Scarf Urshifu-R can easily outspeed and remove Gliscor and the Landorus formes, which Okidogi notably struggles with, while Okidogi handles the Grass-types like Hydrapple and Meowscarada that threaten Urshifu-R out.

[STRATEGY COMMENTS]
Other Options
=============
Fighting
-----------
Ice Punch gives Okidogi a solid tool for hitting Flying- and Dragon-types like Gliscor, Dragonite, and Garchomp for immense damage, along with an option that hits harder than Knock Off. Taunt prevents Haze from Toxapex and Articuno or Will-O-Wisp from the likes of Galarian Weezing, which can be annoying, while Substitute is useful to set up in the face of walls like Amoonguss and Galarian Weezing. Finally, Psychic Fangs allows for Okidogi to hit Poison-type threats like opposing Okidogi and Clodsire for incredible damage. However, all of these options come with a similar downside of making Okidogi completely walled by Gholdengo, which can turn Okidogi into setup fodder should one choose to drop Knock Off for these options.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Fighting Analysis by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality Checked by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
https://www.smogon.com/forums/members/boomp.637295/
Grammar Checked by:
https://www.smogon.com/forums/members/gambit_gamin.652656/
https://www.smogon.com/forums/members/sulo.528036/
 
Last edited:

CaptainDaimyo

Love is a rebellious bird that none can tame...
is a Contributor to Smogon
Add Remove Comment Highlight

[SET]
Okidogi @ Black Sludge
Name: Bulk Up (Fighting)
Ability: Toxic Chain / Guard Dog
EVs: 252 HP / 240 SpD / 16 Spe
Careful Nature
- Bulk Up
- Drain Punch
- Poison Jab
- Knock Off

[SET COMMENTS]
Okidogi finds a solid role on Fighting-type teams thanks to its Fairy-type neutrality and incredible natural bulk which allows it to serve as an incredible win condition. Bulk up is what allows Okidogi to become an unstoppable force allowing its attacks to muscle past bulky walls such as Amoonguss along with being able to make physical attacks from the likes of Chien-Pao and Iron Boulder negliable Some of the examples mentioned here aren't really that great (moonguss will still wall you and can spore you, Iron Boulder outspeeds you and can OHKO with Zen Headbutt) Pls change. Drain punch is Okidogi's Fighting STAB of choice providing a solid recovery and breaking tool in one slot. Poison Jab is vital in allowing Okidogi to check key fairies such as Azumaril, Clefable, and Enamorus. Knock off provides key utility allowing Okidogi to hit Ghost-types like Gholdengo, Flutter Mane, and Dragapult which would otherwise allude it. Both Toxic Chain and Guard Dog provide immense utility with Toxic Chain being able to put walls such as Quagsire and Skeledirge who may come in to stop Okidogi on the clock while Guard Dog allows from Intimdates prevents Intimidate from the likes of Gyarados and Landorus-T from stopping it. The EV spread maximize Okidogi's bulk, allowing it to survive threatening attacks like Gholdengo's Psychic, +2 Hydreigon's Earth Power, Choice Specs Walking Wake's Draco Meteor, and Tornadus-T's Hurricane while still getting the jump on threats like Adamant Azumarill.

Great Tusk assists Okidogi by scaring out Poison-type threats like Pecharunt and Toxapex with its Ground-type STAB and providing hazard support by setting Stealth Rock and removing it while Okidogi assists Great Tusk by scaring away the Fairy-types like Iron Valiant Clefable (Clef is a better mention imo since some valiants run psyshock) and Enamorus who pray on Great Tusk's low special defense. Iron Valiant's high special attack can crush physical walls like Toxapex, Archaludon, and Sableye who would otherwise stop Okidogi while Okidogi can scare off Steel-types like Gholdengo, Hisuian Goodra and Scizor. Iron Hands serves as a specially bulky compliment to Okidogi able to pivot Okidogi in with Volt switch and shocking bulky Water-types like Toxapex and Dondozo. Sneasler provides a compliment to Okidogi thanks to its high speed and more immeditate power allowing it to shiftly remove blockades like Hatterene and Primarina which would otherwise cause Okidogi problems Also mention Sneasler's ability to fast pivot as well as status spreading via dire claw + poison touch esp when running Guard Dog. Breloom can effortlessly deal with Unaware Blockades such as Dondozo, Clodsire, and Quagsire thanks to its incredible Grass-type STAB along with using Spore to provide safe a safe switch in and setup turns for Okidogi. Keldeo with its Water typing can take on Fire-types attemping to burn Okidogi such as Skeledirge, Volcarona, and Talonflame Ninetales. Gallade threatens out the Poison-types that would usually wall Okidogi such as Toxapex, Pecharunt, and Galarian Weezing thanks to its supreme Psychic-type STAB allowing for Okidogi to safely setup without having to worry.

Add the ff as teammates:
- Zama, great speed tier and sweeper, band sets being able to remove specs valiant, pao, and gouging fire is rlly appreciated by okidogi
- Galarian Zapdos provides a Ground immunity and band sets can check bulky mons okidogi struggles with like amoonguss and skarm
- Scarf Urshifu-R can outspeed and remove Gouging Fire, both lando formes, and bax


[STRATEGY COMMENTS]
Other Options
=============
Fighting
-----------
Ice punch gives Okidogi a solid tool for hitting Flying-, and Dragon-types like Gliscor, Dragonite, and Garchomp for immense damage along with an option that hits harder than Knock off onto bulky neutral targets that have previously been knocked off. Taunt prevents Haze from Toxapex and Articuno which can prove annoying while Substitute is useful to set up in the face of Pokemon like Amoonguss and Galarian Weezing mention how taunt prevents will-o-wisp too. Finally Psychic fangs allows for Okidogi to hit Poison-type threats like Toxapex and Galarian Weezing for incredible damage. However all of these options come with a similar downsides of making Okidogi completely walled by Gholdengo who can turn Okidogi into setup food should once choose to drop Knock Off for these options.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Fighting Analysis by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality Checked by:
???
???
Grammar Checked by:
?????
Tag me once these have been implemented ty
 

CaptainDaimyo

Love is a rebellious bird that none can tame...
is a Contributor to Smogon
Same colors
[SET]
Okidogi @ Black Sludge
Name: Bulk Up (Fighting)
Ability: Toxic Chain / Guard Dog
EVs: 252 HP / 240 SpD / 16 Spe
Careful Nature
- Bulk Up
- Drain Punch
- Poison Jab
- Knock Off

[SET COMMENTS]
Okidogi finds a solid role on Fighting-type teams thanks to its Fairy-type neutrality and incredible natural bulk which allows it to serve as an incredible win condition. Bulk up Capitalize is what allows Okidogi to become an unstoppable force allowing its attacks to muscle past bulky walls such as Mandibuzz and Skarmory (Your attacks do nothing against Mandi and Skarm even when boosted, Skarm can also ID) along with being able to make physical attacks from the likes of Chien-Pao and Slither Wing (has EQ) negliable. Drain punch Capitalize is Okidogi's Fighting STAB of choice providing a solid recovery and breaking tool in one slot. Poison Jab is vital in allowing Okidogi to check key fairies Capitalize such as Azumarill, Clefable, and Enamorus. Knock off provides key utility allowing Okidogi to hit Ghost-types like Gholdengo, Flutter Mane, and Dragapult which would otherwise allude it Add its utility purpose, removing items such as HDB is really good. Both Toxic Chain and Guard Dog provide immense utility with Toxic Chain being able to put walls such as Quagsire and Skeledirge who may come in to stop Okidogi on the clock while Guard Dog prevents Intimidate from the likes of Gyarados and Landorus-T from stopping it. The EV spread maximize Okidogi's bulk, allowing it to survive threatening attacks like Gholdengo's Psychic, +2 Hydreigon's Earth Power, Choice Specs Walking Wake's Draco Meteor, and Tornadus-T's Hurricane while still getting the jump on threats like Adamant Azumarill.

Great Tusk assists Okidogi by scaring out Poison-type threats like Pecharunt and Toxapex with its Ground-type STAB and providing hazard support by setting Stealth Rock and removing it while Okidogi assists Great Tusk by scaring away the Fairy-types like Clefable and Enamorus who pray on Great Tusk's low special defense. Iron Valiant's high special attack can crush physical walls like Toxapex, Archaludon, and Sableye who would otherwise stop Okidogi while Okidogi can scare off Steel-types like Gholdengo, Hisuian Goodra and Scizor. Iron Hands serves as a specially bulky compliment to Okidogi able to pivot Okidogi in with Volt switch and shocking bulky Water-types like Toxapex and Dondozo. Sneasler provides a compliment to Okidogi thanks to its high speed and more immeditate power allowing it to shiftly remove blockades like Hatterene and Primarina which would otherwise cause Okidogi problems along with spreading status with Poison Touch and Dire Claw should Okidogi be using Guard Dog. Breloom can effortlessly deal with Unaware Blockades such as Dondozo, Clodsire, and Quagsire thanks to its incredible Grass-type STAB along with using Spore to provide safe a safe switch in and setup turns for Okidogi. Keldeo with its Water typing can take on Fire-types attemping to burn Okidogi such as Skeledirge, Volcarona, and Ninetales. Gallade threatens out the Poison-types that would usually wall Okidogi such as Toxapex, Pecharunt, and Galarian Weezing thanks to its supreme Psychic-type STAB allowing for Okidogi to safely setup without having to worry. Choice Band Zamazenta's incredible speed tier allows it to remove blockades such as Iron Valiant, Chien-Pao and Gouging Fire which can cause serve headaches for Okidogi. Galarian Zapdos provides a solid ground immunity and can check bulky beasts walls Okidogi struggles with like Amoonguss and Skarmory. Choice Scarf Urshifu-R can easily outspeed and remove Gouging Fire, the Landorus formes and Baxcalibur which Okidogi notably struggles with. Mention what Okidogi does in return, such as handling Grass-types

[STRATEGY COMMENTS]
Other Options
=============
Fighting
-----------
Ice punch gives Okidogi a solid tool for hitting Flying-, and Dragon-types like Gliscor, Dragonite, and Garchomp for immense damage along with an option that hits harder than Knock off onto bulky neutral targets that have previously been knocked off. Taunt prevents Haze from Toxapex and Articuno or Will-O-Wisp from the likes of Galarian Weezing which can prove annoying while Substitute is useful to set up in the face of Pokemon like Amoonguss and Galarian Weezing. Finally Psychic fangs allows for Okidogi to hit Poison-type threats like Toxapex and Galarian Weezing for incredible damage. However all of these options come with a similar downsides of making Okidogi completely walled by Gholdengo who can turn Okidogi into setup food should once choose to drop Knock Off for these options.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Fighting Analysis by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality Checked by:
???
???
Grammar Checked by:
?????
Ill take one more look at this once implemented
 

CaptainDaimyo

Love is a rebellious bird that none can tame...
is a Contributor to Smogon
Same colors
[SET]
Okidogi @ Black Sludge
Name: Bulk Up (Fighting)
Ability: Toxic Chain / Guard Dog
EVs: 252 HP / 240 SpD / 16 Spe
Careful Nature
- Bulk Up
- Drain Punch
- Poison Jab
- Knock Off

[SET COMMENTS]
Okidogi finds a solid role on Fighting-type teams thanks to its Fairy-type neutrality and incredible natural bulk which allows it to serve as an incredible win condition. Bulk Up is what allows Okidogi to become an unstoppable force allowing its attacks to muscle past bulky walls foes such as Archaludon and Forretress Okidogi and Hydrapple along with being able to make physical attacks from the likes of Chien-Pao and the Ogerpon formes negligible. Drain Punch is Okidogi's Fighting STAB of choice providing a solid recovery and breaking tool in one slot. Poison Jab is vital in allowing Okidogi to check key Fairies such as Azumarill, Clefable, and Enamorus. Knock off provides key utility allowing Okidogi to hit Ghost-types like Gholdengo, Flutter Mane, and Dragapult which would otherwise allude it along with removing items such as Heavy-Duty boots making switch ins such as Pecharunt less reliable. Both Toxic Chain and Guard Dog provide immense utility with Toxic Chain being able to put walls such as Quagsire and Skeledirge who may come in to stop Okidogi on the clock while Guard Dog prevents Intimidate from the likes of Gyarados and Landorus-T from stopping it. The EV spread maximize Okidogi's bulk, allowing it to survive threatening attacks like Gholdengo's Psychic, +2 Hydreigon's Earth Power, Choice Specs Walking Wake's Draco Meteor, and Tornadus-T's Hurricane while still getting the jump on threats like Adamant Azumarill.

Great Tusk assists Okidogi by scaring out Poison-type threats like Pecharunt and Toxapex with its Ground-type STAB and providing hazard support by setting Stealth Rock and removing it while Okidogi assists Great Tusk by scaring away the Fairy-types like Clefable and Enamorus who pray on Great Tusk's low special defense. Iron Valiant's high special attack can crush physical walls like Toxapex, Archaludon, and Sableye who would otherwise stop Okidogi while Okidogi can scare off Steel-types like Gholdengo, Hisuian Goodra and Scizor. Iron Hands serves as a specially bulky compliment to Okidogi able to pivot Okidogi in with Volt switch and shocking bulky Water-types like Toxapex and Dondozo. Sneasler provides a compliment to Okidogi thanks to its high speed and more immeditate power allowing it to shiftly remove blockades like Hatterene and Primarina which would otherwise cause Okidogi problems along with spreading status with Poison Touch and Dire Claw should Okidogi be using Guard Dog. Breloom can effortlessly deal with Unaware Blockades such as Dondozo, Clodsire, and Quagsire thanks to its incredible Grass-type STAB along with using Spore to provide safe a safe switch in and setup turns for Okidogi. Keldeo with its Water typing can take on Fire-types attemping to burn Okidogi such as Skeledirge, Volcarona, and Ninetales. Gallade threatens out the Poison-types that would usually wall Okidogi such as Toxapex, Pecharunt, and Galarian Weezing thanks to its supreme Psychic-type STAB allowing for Okidogi to safely setup without having to worry. Choice Band Zamazenta's incredible speed tier allows it to remove blockades such as Iron Valiant, Chien-Pao and Gouging Fire which can cause serve headaches for Okidogi. Galarian Zapdos provides a solid ground immunity and can check bulky walls Okidogi struggles with like Amoonguss and Skarmory. Choice Scarf Urshifu-R can easily outspeed and remove Gouging Fire, the Landorus formes and Baxcalibur which Okidogi notably struggles with while Okidogi handles the Grass types like Breloom Hydrapple and Meowscarada that threaten Urshifu-R out.

[STRATEGY COMMENTS]
Other Options
=============
Fighting
-----------
Ice punch gives Okidogi a solid tool for hitting Flying-, and Dragon-types like Gliscor, Dragonite, and Garchomp for immense damage along with an option that hits harder than Knock off onto bulky neutral targets that have previously been knocked off. Taunt prevents Haze from Toxapex and Articuno or Will-O-Wisp from the likes of Galarian Weezing which can prove annoying while Substitute is useful to set up in the face of Pokemon like Amoonguss and Galarian Weezing. Finally Psychic fangs allows for Okidogi to hit Poison-type threats like Toxapex and Galarian Weezing for incredible damage. However all of these options come with a similar downsides of making Okidogi completely walled by Gholdengo who can turn Okidogi into setup food should once choose to drop Knock Off for these options.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Fighting Analysis by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality Checked by:
???
???
Grammar Checked by:
?????
QC 1/2
 

boomp

Never Give Up
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
[SET]
Okidogi @ Black Sludge
Name: Bulk Up (Fighting)
Ability: Toxic Chain / Guard Dog
EVs: 252 HP / 240 SpD / 16 Spe
Careful Nature
- Bulk Up
- Drain Punch
- Poison Jab
- Knock Off

[SET COMMENTS]
Okidogi finds a solid role on Fighting-type teams thanks to its Fairy-type neutrality and incredible natural bulk which allows it to serve as an incredible win condition. Bulk Up is what allows Okidogi to become an unstoppable force allowing its attacks to muscle past bulky foes such as Azumarill, Okidogi and Hydrapple along with being able to make physical attacks from the likes of Chien-Pao and the Ogerpon forms formes negligible. Drain Punch is Okidogi's Fighting STAB of choice providing a solid recovery and breaking tool in one slot. Poison Jab is vital in allowing Okidogi to check key Fairies such as Azumarill, Clefable, and Enamorus. Knock off provides key utility allowing Okidogi to hit Ghost-types like Gholdengo, Flutter Mane, and Dragapult which would otherwise allude it along with removing items such as Heavy-Duty boots making switch ins such as Pecharunt less reliable. Both Toxic Chain and Guard Dog provide immense utility with Toxic Chain being able to put walls such as Quagsire and Skeledirge who may come in to stop Okidogi, on the clock while Guard Dog prevents Intimidate from the likes of Gyarados and Landorus-T (Landorus T is still deleting Okidogi with Eq + with this set you have nothing to check/Scare lando.)from stopping it. The EV spread maximize Okidogi's bulk, allowing it to survive threatening attacks like Gholdengo's Psychic, +2 Hydreigon's Earth Power, Choice Specs Walking Wake's Draco Meteor, and Tornadus-T's Hurricane while still getting the jump on threats like Adamant Azumarill.

Great Tusk assists Okidogi by scaring out Poison-type threats like Pecharunt and Toxapex with its Ground-type STAB and providing hazard support by setting Stealth Rock and removing hazards with Rapid Spin. it while Okidogi assists Great Tusk by scaring away the Fairy-types like Clefable and Enamorus who pray on Great Tusk's low special defense.(Break this into two sentences. Start the second sentence with Okidogi assists Great Tusk... also Great Tusk handles fire types like Gouging Fire as well) Choice Specs Iron Valiant's high special attack can crush physical walls like Toxapex, Archaludon, and Sableye who would otherwise stop Okidogi while Okidogi can scare off Steel-types like Choice Scarf Gholdengo, Hisuian Goodra and Scizor. Iron Hands serves as a specially bulky compliment to Okidogi being able to pivot Okidogi in with Volt switch and checks shocking bulky Water-types like Toxapex and Pelipper Dondozo. Sneasler provides a compliment to Okidogi thanks to its high speed and more immediate immeditate power allowing it to shiftly remove blockades like Hatterene and Primarina which would otherwise cause Okidogi problems along with spreading status with Poison Touch and Dire Claw should Okidogi be using Guard Dog.(Either break this into two sentences or add a semi colon by problems.) Breloom can effortlessly deal with Unaware Blockades such as Dondozo, Clodsire, and Quagsire thanks to its incredible Grass-type STAB along with using Spore to provide safe a safe switch in and setup turns for Okidogi. Keldeo with its Water typing can take on Fire-types attempting attemping to burn Okidogi such as Skeledirge, Volcarona, and Moltres Ninetales. (Keldeo takes out Ground types as well. Landos and friends.) Gallade threatens out the Poison-types that would usually wall Okidogi such as Toxapex, Pecharunt, and Clodsire Galarian Weezing (Pecharunt is a chance to 2hko while gallade doesnt want to take on geezing, we dont want gallade to be wisp.) thanks to its supreme Psychic-type STAB allowing for Okidogi to safely setup without having to worry. Choice Band Zamazenta's incredible speed tier allows it to remove foes blockades such as Iron Valiant, Chien-Pao and Gouging Fire which can cause issues serve headaches for Okidogi. Galarian Zapdos provides a solid ground immunity and can check bulky walls Okidogi struggles with like Amoonguss and Skarmory. Choice Scarf Urshifu-R can easily outspeed and remove Gouging Fire,(It doesnt easily remove Gouging fire, its a roll to 2hko it.) the Landorus forms formes and Baxcalibur which Okidogi notably struggles with while Okidogi handles the Grass types like Hydrapple and Meowscarada that threaten Urshifu-R out.

[STRATEGY COMMENTS]
Other Options
=============
Fighting
-----------
Ice punch gives Okidogi a solid tool for hitting Flying-, and Dragon-types like Gliscor, Dragonite, and Garchomp for immense damage along with an option that hits harder than Knock off Capitalize the O onto bulky neutral targets that have previously been knocked off. Taunt prevents Haze from Toxapex and Articuno or Will-O-Wisp from the likes of Galarian Weezing which can prove annoying while Substitute is useful to set up in the face of Pokemon like Amoonguss and Galarian Weezing. Finally Psychic fangs allows for Okidogi to hit Poison-type threats like opposing Okidogi Toxapex and Clodsire Galarian Weezing for incredible damage. However all of these options come with a similar downsides of making Okidogi completely walled by Gholdengo who can turn Okidogi into setup fodder food should once choose to drop Knock Off for these options.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Fighting Analysis by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality Checked by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
???
Grammar Checked by:
?????
will take a look after the implements, TY.
 

boomp

Never Give Up
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
Add Remove
[SET]
Okidogi @ Black Sludge
Name: Bulk Up (Fighting)
Ability: Toxic Chain / Guard Dog
EVs: 252 HP / 240 SpD / 16 Spe
Careful Nature
- Bulk Up
- Drain Punch
- Poison Jab
- Knock Off

[SET COMMENTS]
Okidogi finds a solid role on Fighting teams thanks to its Fairy-type neutrality and incredible natural bulk which allows it to serve as an incredible win condition. Bulk Up allows Okidogi to become an unstoppable force allowing its attacks to muscle past foes such as Azumarill, along with being able to make physical attacks from the likes of Chien-Pao and the Ogerpon forms negligible. Drain Punch is Okidogi's Fighting STAB of choice providing a solid recovery and breaking tool in one slot. Poison Jab is vital in allowing Okidogi to check key Fairies such as Azumarill, Clefable, and Enamorus. Knock off provides key utility allowing Okidogi to hit Ghost-types like Gholdengo, Flutter Mane, and Dragapult which would otherwise allude it along with removing items such as Heavy-Duty boots making switch ins such as Pecharunt less reliable. Both Toxic Chain and Guard Dog provide immense utility with Toxic Chain being able to put walls on a timer such as Quagsire and Skeledirge who may come in to stop Okidogi, while Guard Dog prevents Intimidate from the likes of Gyarados from stopping it. The EV spread maximize Okidogi's bulk, allowing it to survive threatening attacks like +2 Hydreigon's Earth Power, Choice Specs Walking Wake's Draco Meteor, and Tornadus-T's Hurricane while still getting the jump on threats like Adamant Azumarill.

Great Tusk assists Okidogi by scaring out Poison-type threats like Pecharunt and Toxapex with its Ground-type STAB and providing hazard support by setting Stealth Rock and removing hazards with Rapid Spin. In return While Okidogi assists Great Tusk by scaring away the Fairy-types like Clefable and Enamorus. Choice Specs Iron Valiant's high special attack can crush physical walls like Toxapex, Archaludon, and Sableye who would otherwise stop Okidogi while Okidogi can scare off Steel-types like Choice Scarf Gholdengo, Hisuian Goodra and Scizor. Iron Hands serves as a specially bulky compliment to Okidogi being able to pivot Okidogi in with Volt switch and checks bulky Water-types like Toxapex and Pelipper. Sneasler provides a compliment to Okidogi thanks to its high speed and more immediate power allowing it to remove blockades like Hatterene and Primarina which would otherwise cause Okidogi problems; along with spreading status with Poison Touch and Dire Claw should Okidogi be using Guard Dog. Breloom can effortlessly deal with Unaware walls Blockades such as Dondozo, Clodsire, and Quagsire thanks to its incredible Grass-type STAB along with using Spore to provide a safe switch in and setup turns for Okidogi. Keldeo with its Water typing can take on Fire- and Ground-types attempting to burn or remove Okidogi such as Skeledirge, and Moltres, and the Landorus forms. Gallade threatens out the Poison-types that would usually wall Okidogi such as Toxapex, and Clodsire thanks to its Psychic-type STAB allowing for Okidogi to safely setup. Choice Band Zamazenta's incredible speed tier allows it to remove foes such as Iron Valiant, Chien-Pao and Gouging Fire which can cause issues for Okidogi. Galarian Zapdos provides a solid ground immunity and can check bulky walls Okidogi struggles with like Amoonguss. Choice Scarf Urshifu-R can easily outspeed and remove the Landorus forms and Baxcalibur which Okidogi notably struggles with while Okidogi handles the Grass types like Hydrapple and Meowscarada that threaten Urshifu-R out.

[STRATEGY COMMENTS]
Other Options
=============
Fighting
-----------
Ice punch gives Okidogi a solid tool for hitting Flying-, and Dragon-types like Gliscor, Dragonite, and Garchomp for immense damage along with an option that hits harder than Knock Off. Taunt prevents Haze from Toxapex and Articuno or Will-O-Wisp from the likes of Galarian Weezing which can be prove annoying while Substitute is useful to set up in the face of walls Pokemon like Amoonguss and Galarian Weezing. Finally Psychic fangs allows for Okidogi to hit Poison-type threats like opposing Okidogi and Clodsire for incredible damage. However all of these options come with a similar downside downsides of making Okidogi completely walled by Gholdengo who can turn Okidogi into setup fodder should one once choose to drop Knock Off for these options.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Fighting Analysis by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality Checked by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
???
Grammar Checked by:
?????
QC 2/2 after implements, Well done!
 

Pengairxan

D_RUNNIN
is a Contributor to Smogon
Pengairxan QC allowed me to have gunk shot added to the set as an alternative for poison jab (same effect, just higher power and lower acc)
You want that as a slash or other option?

Gunk shot provides a strong but risky boost over Poison Jab being able to OHKO threats like Primarina, and Clefable and 2HKO Amoonguss after a Bulk Up.
 
amcheck, implement if you'd like
Add Remove Comment
[SET]
Okidogi @ Black Sludge
Name: Bulk Up (Fighting)
Ability: Toxic Chain / Guard Dog
EVs: 252 HP / 240 SpD / 16 Spe
Careful Nature
- Bulk Up
- Drain Punch
- Poison Jab / Gunk Shot
- Knock Off

[SET COMMENTS]
Okidogi finds a solid role on Fighting teams thanks to its Fairy-type neutrality and incredible natural bulk which allows it to serve as an incredible win condition. Bulk Up allows Okidogi to become an unstoppable force, (AC) allowing its attacks to muscle past foes such as Azumarill, along with being able to make physical attacks from the likes of Chien-Pao and the Ogerpon forms formes negligible. Drain Punch is Okidogi's Fighting-type STAB of choice, (AC) providing a solid recovery and breaking tool in one slot. Poison Jab is vital in allowing Okidogi to check key Fairies Fairy-type Pokemon such as Azumarill, Clefable, and Enamorus, (AC) while Gunk shot Shot provides a strong but risky boost over Poison Jab, (AC) being able to OHKO threats like Primarina, (RC) and Clefable, while 2HKOing and 2HKO Amoonguss after a Bulk Up along with avoiding Rocky Helmet chip. Knock off Off provides key utility allowing Okidogi to hit Ghost-types like Gholdengo, Flutter Mane, and Dragapult which would otherwise allude wall it, (AC) along with removing items such as Heavy-Duty boots Boots, (AC) making switch-ins (Add Hyphen) such as Pecharunt less reliable. Both Toxic Chain and Guard Dog provide immense utility, (AC) with Toxic Chain being able to put walls on a timer such as Quagsire and Skeledirge on a timer, (AC) who which may come in to stop Okidogi, while Guard Dog prevents Intimidate from the likes of Gyarados from stopping it. The EV spread is used to maximize Okidogi's bulk, allowing it to survive threatening attacks like +2 Hydreigon's Earth Power, Choice Specs Walking Wake's Draco Meteor, and Tornadus-T's Hurricane while still getting the jump on threats like Adamant nature Azumarill.

Great Tusk assists Okidogi by scaring out Poison-type threats like Pecharunt and Toxapex with its Ground-type STAB and providing hazard support by setting Stealth Rock and removing hazards with Rapid Spin. In return, (AC) Okidogi assists Great Tusk by scaring away the Fairy-types like Clefable and Enamorus. Choice Specs Iron Valiant's high special attack Special Attack can crush physical walls like Toxapex, Archaludon, and Sableye who which would otherwise stop Okidogi, (AC) while Okidogi can scare off Steel-types like Choice Scarf Gholdengo, Hisuian Goodra, (AC) and Scizor. Iron Hands serves as a specially bulky compliment to Okidogi, (AC) being able to pivot Okidogi in with Volt switch and checks check bulky Water-types like Toxapex and Pelipper. Sneasler provides a compliment to Okidogi thanks to its high speed and more immediate power allowing it to remove blockades like Hatterene and Primarina which would otherwise cause Okidogi problems; along with spreading status with Poison Touch and Dire Claw should Okidogi be using Guard Dog. Breloom can effortlessly deal with Unaware walls such as Dondozo, Clodsire, and Quagsire thanks to its incredible Grass-type STAB along with using Spore to provide a safe switch in switch-in and setup set-up turns for Okidogi. Keldeo with its Water typing can take on Fire- and Ground-types attempting to burn or remove Okidogi such as Skeledirge, Moltres, and the Landorus forms. Gallade threatens out the Poison-types that would usually wall Okidogi such as Toxapex, (RC) and Clodsire thanks to its Psychic-type STAB, (AC) allowing for Okidogi to safely setup. Choice Band Zamazenta's incredible speed tier allows it to remove foes such as Iron Valiant, Chien-Pao, (AC) and Gouging Fire which can cause issues for Okidogi. Galarian Zapdos provides a solid ground Ground-type immunity and can check bulky walls Okidogi struggles with like Amoonguss. Choice Scarf Urshifu-R can easily outspeed and remove Gliscor and the Landorus forms formes which Okidogi notably struggles with, (AC) while Okidogi handles the Grass-types (Add Hyphen) like Hydrapple and Meowscarada that threaten Urshifu-R out.

[STRATEGY COMMENTS]
Other Options
=============
Fighting
-----------
Ice punch Punch gives Okidogi a solid tool for hitting Flying-, (RC) and Dragon-types like Gliscor, Dragonite, and Garchomp for immense damage, (AC) along with an option that hits harder than Knock Off. Taunt prevents Haze from Toxapex and Articuno or Will-O-Wisp from the likes of Galarian Weezing which can be annoying, (AC) while Substitute is useful to set up in the face of walls like Amoonguss and Galarian Weezing. Finally Psychic fangs Fangs allows for Okidogi to hit Poison-type threats like opposing Okidogi and Clodsire for incredible damage. However, (AC) all of these options come with a similar downside of making Okidogi completely walled by Gholdengo, which (AC) who can turn Okidogi into setup set-up fodder should one choose to drop Knock Off for these options.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Fighting Analysis by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality Checked by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
https://www.smogon.com/forums/members/boomp.637295/
Grammar Checked by:
?????
 

Sulo

shifting stars
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator
National Dex Leader
GP 1/1; did my check over gambit's, credit us both
Add Remove Comment
[SET]
Okidogi @ Black Sludge
Name: Bulk Up (Fighting)
Ability: Toxic Chain / Guard Dog
EVs: 252 HP / 240 SpD / 16 Spe
Careful Nature
- Bulk Up
- Drain Punch
- Poison Jab / Gunk Shot
- Knock Off

[SET COMMENTS]
Okidogi finds a solid role on Fighting teams thanks to its Fairy-type neutrality and incredible natural bulk that which allows it to serve as an incredible wincon. win condition. Bulk Up allows Okidogi to become an unstoppable force, (AC) allowing its attacks to muscle past foes such as Azumarill, along with being able to make physical attacks from the likes of Chien-Pao and the Ogerpon forms formes negligible. Drain Punch is Okidogi's Fighting-type STAB move of choice, (AC) providing a solid recovery and wallbreaking tool in one slot. Poison Jab is vital in allowing Okidogi to check key Fairies Fairy-type Pokemon such as Azumarill, Clefable, and Enamorus, (AC) while Gunk shot Shot provides a strong-but-risky added hyphens power boost over Poison Jab, (AC) OHKOing being able to OHKO threats like Primarina, (RC) and Clefable while 2HKOing and 2HKO Amoonguss after a Bulk Up along with avoiding Rocky Helmet chip damage. Knock off Off provides key utility, (ac) allowing Okidogi to hit Ghost-types like Gholdengo, Flutter Mane, and Dragapult that which would otherwise allude wall it, (AC) along with removing items such as Heavy-Duty boots Boots, (AC) making switch-ins (Add Hyphen) such as Pecharunt less reliable. Both Toxic Chain and Guard Dog provide immense utility, (AC) with Toxic Chain being able to put walls on a timer such as Quagsire and Skeledirge on a timer, (AC) who which may come in to stop Okidogi, while Guard Dog prevents Intimidate from the likes of Gyarados from stopping it. The EV spread is used to maximize Okidogi's bulk, allowing it to survive threatening attacks like +2 Hydreigon's Earth Power, Choice Specs Walking Wake's Draco Meteor, and Tornadus-T's Hurricane all while still getting the jump on threats like Adamant nature Azumarill.

Great Tusk assists Okidogi by scaring out Poison-type threats like Pecharunt and Toxapex with its Ground-type STAB moves and providing entry hazard support with Stealth Rock and by setting Stealth Rock and removing hazards with Rapid Spin. In return, (AC) Okidogi assists Great Tusk by scaring away the Fairy-types like Clefable and Enamorus. Choice Specs Iron Valiant's high special attack Special Attack can crush physical walls like Toxapex, Archaludon, and Sableye who that would otherwise stop Okidogi, (AC) while Okidogi can scare off Steel-types like Choice Scarf Gholdengo, Hisuian Goodra, (AC) and Scizor. Iron Hands serves as a specially bulky compliment to Okidogi, (AC) being able to pivot Okidogi in with Volt switch and checks check bulky Water-types like Toxapex and Pelipper. Sneasler provides a complement compliment to Okidogi thanks to its high Speed speed and more immediate power allowing it to remove blockades like Hatterene and Primarina that which would otherwise cause Okidogi problems, remove semicolon, add period along with spreading status with Poison Touch and Dire Claw should Okidogi be using Guard Dog. Breloom can effortlessly deal with Unaware walls such as Dondozo, Clodsire, and Quagsire thanks to its incredible Grass-type STAB moves, along with using Spore to provide a safe switch in switch in and setup setup turns for Okidogi. Keldeo with its Water typing can take on Fire- and Ground-types attempting to burn or remove Okidogi such as Skeledirge, Moltres, and the Landorus formes. forms. Gallade threatens out the Poison-types that would usually wall Okidogi such as Toxapex, (RC) and Clodsire thanks to its Psychic-type STAB moves, (AC) allowing for Okidogi to safely set up. added space between set up Choice Band Zamazenta's incredible Speed speed tier allows it to remove foes such as Iron Valiant, Chien-Pao, (AC) and Gouging Fire, (ac) which can cause issues for Okidogi. Galarian Zapdos provides a solid ground immunity Ground-immune Pokemon and can check bulky walls Okidogi struggles with like Amoonguss. Choice Scarf Urshifu-R can easily outspeed and remove Gliscor and the Landorus forms formes, which Okidogi notably struggles with, (AC) while Okidogi handles the Grass-types (Add Hyphen) like Hydrapple and Meowscarada that threaten Urshifu-R out.

[STRATEGY COMMENTS]
Other Options
=============
Fighting
-----------
Ice punch Punch gives Okidogi a solid tool for hitting Flying-, (RC) and Dragon-types like Gliscor, Dragonite, and Garchomp for immense damage, (AC) along with an option that hits harder than Knock Off. Taunt prevents Haze from Toxapex and Articuno or Will-O-Wisp from the likes of Galarian Weezing, (ac) which can be annoying, (AC) while Substitute is useful to set up in the face of walls like Amoonguss and Galarian Weezing. Finally, (ac) Psychic fangs Fangs allows for Okidogi to hit Poison-type threats like opposing Okidogi and Clodsire for incredible damage. However, (AC) all of these options come with a similar downside of making Okidogi completely walled by Gholdengo, which (AC) who can turn Okidogi into setup setup fodder should one choose to drop Knock Off for these options.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Fighting Analysis by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality Checked by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
https://www.smogon.com/forums/members/boomp.637295/
Grammar Checked by:
?????

Sulo5GP.gif


GP Team done
 

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