National Dex Offensive Iron Moth [QC 2/2] [GP 1/1]

hi.naming is hard

disoriented birds
is a Site Content Manageris a Forum Moderatoris a Tiering Contributoris a Contributor to Smogon
[SET]
Offensive (Iron Moth) @ Heavy-Duty Boots
Ability: Quark Drive
Tera Type: Grass / Fairy / Ground
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Energy Ball / Dazzling Gleam / Tera Blast
- U-turn / Morning Sun

[SET COMMENT]
With decent offensive stats, unique typing and wide movepool, Heavy-Duty Boots Iron Moth is a great offensive threat that is capable of checking popular threats such as Choice Specs Iron Valiant and Mega Scizor and keeps momentum up if needed. Fiery Dance is favored over other Fire-type moves because with its boost, Iron Moth is able to break through lesser sturdy checks like Gliscor. Energy Ball paired with Tera Grass is usually the first choice to reverse its matchup against Water-, Ground-, and Rock-type Pokemon such as Alomomola, Ting-Lu, and Garganacl. Dazzling Gleam boosted by Tera Fairy allows it to blow up Zamazenta, Dragon-type Pokemon like Garchomp and Raging Bolt that it otherwise struggles against. Tera Blast combined with Tera Ground lets it OHKO its biggest predator, Heatran, as well as hit popular special walls like Galarian Slowking and Toxapex for super effective damage. All three coverage moves also help Iron Moth beat Tyranitar after it switches into entry hazards multiple times. The last slot is usually reserved for utility. U-turn takes advantage of Iron Moth's ability to lure in checks such as Galarian Slowking and Clodsire and pivots wallbreaker teammates like Mega Tyranitar and Mega Medicham in, aiding a more offensive playstyle; Morning Sun boosts Iron Moth's longevity, enabling it to stay healthy and check opposing Mega Scizor and Iron Valiant throughout the game. Because of its mediocre Base Power moves, Iron Moth often struggles with bulky walls; therefore, it appreciates hazard support from teammates like Gliscor, Hisuian Samurott, and Ferrothorn to chip at checks such as Heatran and Garganacl, while powerful wallbreakers such as Mega Medicham, Mega Tyranitar, and Weavile improve its matchup against sturdy walls that ignore hazard chip damage like Galarian Slowking, Toxapex, and Blissey. Mega Tyranitar and Weavile especially help in chipping and even eliminating those walls with Pursuit support, which often relieves the urgency for Iron Moth to use Tera as well. In return, Iron Moth can pressure and threaten physical walls like Slowbro and Great Tusk that its teammates have trouble with. Iron Moth also appreciates slow pivots that can bring it safely onto the field, such as Galarian Slowking and Alomomola.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/hi-naming-is-hard.598642/
Quality checked by:
https://www.smogon.com/forums/members/sulo.528036/
https://www.smogon.com/forums/members/nashrock.607310/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 
Last edited:

Sulo

shifting stars
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator
National Dex Leader
[SET]
Offensive(Iron Moth) @ Heavy-Duty Boots
Ability: Quark Drive
Tera Type: Grass / Fairy / Ground
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Energy Ball / Dazzling Gleam / Tera Blast
- U-turn / Morning Sun

[SET COMMENT]
With a decent offensive stats and wide move pool, Boots Iron Moth is one of the top threats in the tier, commonly seen on many BO team. this is a somewhat weak introduction and doesn't really highlight what moth does; i wouldn't frame it as a top threat, for one, and i'd also mention its ability to offensively check mons like specs valiant and msciz Dual STABs are mandatory, where Fiery Dance is favoured over other Fire-type moves with higher base power due to its chance to increase Iron Moth's damage output by rising its Special Attack. this is self explanatory dex info, mention fiery dance making it harder for less sturdy checks like glisc and garg to effectively beat it, especially with tera The third coverage along with its tera type can vary depends on the need of the team. Energy Ball paired with tera Grass is usually the first pick to reverse its matchup against Water- and Ground-type Pokemons such as Alomomola, Ting-Lu and Ursaluna. Dazzling Gleam boosted by tera Fairy allows it to blow the Dragon-type Pokemons like Garchomp and Raging Bolt that it struggles without it. Tera Blast combined with tera Ground lets it OHKO its biggest predator - Heatran. u definitely need to add a better mu into incoming pex/gking, those are huge targets. also mention that tera ground and grass being chosen let iron moth beat ttar after it's chipped by hazards The last slot is usually reserved for utility: U-turn keeps the momentum up, aiding more offensive play style; Morning Sun boosts Iron Moth's longevity, enabling it to stay healthy throughout the game. this doesn't add much relevant info; highlight uturns ability to bring in wallbreakers that take advantage of moth checks, and then mention morning sun allowing moth to check mons long term instead Because of its mediocre base power moves, Iron Moth is usually incapable of OHKOing the opposing pokemon, therefore it appreciates powerful wallbreakers as teammate, such as Mega Medicham and Mega Tyranitar. In return, Iron Moth can pressure and threat physical walls like Slowbro and Great Tusk the aforementioned teammates have trouble with.

teammates section should def be more fleshed out. mention the following:
+ hazard support to make it harder for mons like garg, ttar, and chomp to switch into moth
+ mons with a good mu into moth checks that dont care about hazards otherwise
+ pursuit support to help vs mtias and gking, which is especially helpful if not using tera ground for the latter
+ pivots that can bring moth in on mons it offensively pressures bc it hates hard switching in on its own


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/hi-naming-is-hard.598642/
Quality checked by:
https://www.smogon.com/forums/members/sulo.528036/

Grammar checked by:

lmk when done and i'll take another look
 

hi.naming is hard

disoriented birds
is a Site Content Manageris a Forum Moderatoris a Tiering Contributoris a Contributor to Smogon
[SET]
Offensive(Iron Moth) @ Heavy-Duty Boots
Ability: Quark Drive
Tera Type: Grass / Fairy / Ground
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Energy Ball / Dazzling Gleam / Tera Blast
- U-turn / Morning Sun

[SET COMMENT]
With a decent offensive stats and wide move pool, Boots Iron Moth is one of the top threats in the tier, commonly seen on many BO team. this is a somewhat weak introduction and doesn't really highlight what moth does; i wouldn't frame it as a top threat, for one, and i'd also mention its ability to offensively check mons like specs valiant and msciz Dual STABs are mandatory, where Fiery Dance is favoured over other Fire-type moves with higher base power due to its chance to increase Iron Moth's damage output by rising its Special Attack. this is self explanatory dex info, mention fiery dance making it harder for less sturdy checks like glisc and garg to effectively beat it, especially with tera The third coverage along with its tera type can vary depends on the need of the team. Energy Ball paired with tera Grass is usually the first pick to reverse its matchup against Water- and Ground-type Pokemons such as Alomomola, Ting-Lu and Ursaluna. Dazzling Gleam boosted by tera Fairy allows it to blow the Dragon-type Pokemons like Garchomp and Raging Bolt that it struggles without it. Tera Blast combined with tera Ground lets it OHKO its biggest predator - Heatran. u definitely need to add a better mu into incoming pex/gking, those are huge targets. also mention that tera ground and grass being chosen let iron moth beat ttar after it's chipped by hazards The last slot is usually reserved for utility: U-turn keeps the momentum up, aiding more offensive play style; Morning Sun boosts Iron Moth's longevity, enabling it to stay healthy throughout the game. this doesn't add much relevant info; highlight uturns ability to bring in wallbreakers that take advantage of moth checks, and then mention morning sun allowing moth to check mons long term instead Because of its mediocre base power moves, Iron Moth is usually incapable of OHKOing the opposing pokemon, therefore it appreciates powerful wallbreakers as teammate, such as Mega Medicham and Mega Tyranitar. In return, Iron Moth can pressure and threat physical walls like Slowbro and Great Tusk the aforementioned teammates have trouble with.

teammates section should def be more fleshed out. mention the following:
+ hazard support to make it harder for mons like garg, ttar, and chomp to switch into moth
+ mons with a good mu into moth checks that dont care about hazards otherwise
+ pursuit support to help vs mtias and gking, which is especially helpful if not using tera ground for the latter
+ pivots that can bring moth in on mons it offensively pressures bc it hates hard switching in on its own


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/hi-naming-is-hard.598642/
Quality checked by:
https://www.smogon.com/forums/members/sulo.528036/

Grammar checked by:

lmk when done and i'll take another look
done
 

Sulo

shifting stars
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator
National Dex Leader
[SET]
Offensive(Iron Moth) @ Heavy-Duty Boots
Ability: Quark Drive
Tera Type: Grass / Fairy / Ground
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Energy Ball / Dazzling Gleam / Tera Blast
- U-turn / Morning Sun

[SET COMMENT]
With a decent offensive stats, unique typing and wide move pool, Boots Iron Moth is a great offensive threat that is capable of checking popular threats in the tier such as Choice Specs Iron Valiant and Mega Scizor and keeps the momentum up if needed. Fiery Dance is favoured over other Fire-type moves because with a boost from it, Iron Moth is able to break through lesser sturdy checks like Gliscor; with tera and coverage, it can take further advantage of the boost and choose to beat its different checks depending on the need of the team. Energy Ball paired with tera Grass is usually the first pick to reverse its matchup against Water- and Ground-type garg is a rock type Pokemons such as Alomomola, Ting-Lu and Garganacl. Dazzling Gleam boosted by tera Fairy allows it to blow the Dragon-type Pokemons like Garchomp and Raging Bolt that it can struggle without it. Tera Blast combined with tera Ground lets it OHKO its biggest predator - Heatran, as well as hitting popular special walls like Galarian Slowking and Toxapex for supper effective damage. All three coverages also help Iron Moth to beat Tyranitar after it switches into hazards multiple times. The last slot is usually reserved for utility: U-turn takes advantage of Iron Moth's ability to lure in checks such as Galarian Slowking and Clodsire and pivots wallbreaker teammates like Mega Tyranitar and Mega Medicham in, aiding more offensive play style; Morning Sun boosts Iron Moth's longevity, enabling it to stay healthy and check opposing Mega Scizor and Iron Valiant throughout the game. Because of its mediocre base power moves, Iron Moth often struggles with bulky walls, therefore it appreciates hazard supports from teammates like Gliscor, Hisuian Samurott and Ferrothorn to chip checks such as Garchomp and Garganacl, while powerful wallbreakers such as Mega Medicham, Mega Tyranitar and Weavile improves its MU with sturdy walls that ignores hazard chip like Closire when i said "don't care" i meant mons like pex and more obvious boots users like dnite, replace clod w one of those and Blissey. The latter two with pursuit support especially help in chipping and even eliminating those walls, this often relieves the urgency for Iron Moth to use tera as well. In return, Iron Moth can pressure and threaten physical walls like Slowbro and Great Tusk those aforementioned teammates have trouble with. Iron Moth also appreciates slow pivots that can bring it safely onto the field, such as Galarian Slowking and Alomomola.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/hi-naming-is-hard.598642/
Quality checked by:
https://www.smogon.com/forums/members/sulo.528036/
Grammar checked by:

Sulo4QC.gif


1/2.
 
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Nashrock

nothing to say and nothing to lose
is a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributor

[SET]
Offensive(Iron Moth) @ Heavy-Duty Boots
Ability: Quark Drive
Tera Type: Grass / Fairy / Ground
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Energy Ball / Dazzling Gleam / Tera Blast
- U-turn / Morning Sun

[SET COMMENT]
With a decent offensive stats, unique typing and wide move pool, Boots Iron Moth is a great offensive threat that is capable of checking popular threats in the tier such as Choice Specs Iron Valiant and Mega Scizor and keeps the momentum up if needed. Fiery Dance is favoured over other Fire-type moves because with a boost from it, Iron Moth is able to break through lesser sturdy checks like Gliscor; with tera and coverage, it can take further advantage of the boost and choose to beat its different checks depending on the need of the team (this is self-explanatory in the coverage part). Energy Ball paired with tera Tera Grass is usually the first pick to reverse its matchup against Water-, Ground- and Rock-type Pokemons such as Alomomola, Ting-Lu and Garganacl. Dazzling Gleam boosted by tera Fairy allows it to blow the Dragon-type Pokemons like Garchomp and Raging Bolt that it can struggle without it (zama as well). Tera Blast combined with tera Ground lets it OHKO its biggest predator - Heatran, as well as hitting popular special walls like Galarian Slowking and Toxapex for supper effective damage. All three coverages also help Iron Moth to beat Tyranitar after it switches into hazards multiple times. The last slot is usually reserved for utility: U-turn takes advantage of Iron Moth's ability to lure in checks such as Galarian Slowking and Clodsire and pivots wallbreaker teammates like Mega Tyranitar and Mega Medicham in, aiding more offensive play style; Morning Sun boosts Iron Moth's longevity, enabling it to stay healthy and check opposing Mega Scizor and Iron Valiant throughout the game. Because of its mediocre base power moves, Iron Moth often struggles with bulky walls, therefore it appreciates hazard supports from teammates like Gliscor, Hisuian Samurott and Ferrothorn to chip checks such as Garchomp Heatran and Garganacl, while powerful wallbreakers such as Mega Medicham, Mega Tyranitar and Weavile improves its MU with sturdy walls that ignores hazard chip like Galarian Slowking, Toxapex,(AC) and Blissey. The latter two with pursuit support especially help in chipping and even eliminating those walls, this often relieves the urgency for Iron Moth to use tera as well. In return, Iron Moth can pressure and threaten physical walls like Slowbro and Great Tusk those aforementioned teammates have trouble with. Iron Moth also appreciates slow pivots that can bring it safely onto the field, such as Galarian Slowking and Alomomola.
 

SolarBeam

not on fire (yet)
is a Contributor to Smogon
1/1, GP Team done

blue = add
red = remove
(orange) = comment


[SET]
Offensive (add space) (Iron Moth) @ Heavy-Duty Boots
Ability: Quark Drive
Tera Type: Grass / Fairy / Ground
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Energy Ball / Dazzling Gleam / Tera Blast
- U-turn / Morning Sun

[SET COMMENT]
With a decent offensive stats, unique typing, (AC) and a wide move pool movepool, Heavy-Duty Boots Iron Moth is a great offensive threat that is capable of checking popular threats in the tier (already implied) such as Choice Specs Iron Valiant and Mega Scizor and keeps the momentum up if needed. Fiery Dance is favoured favored over other Fire-type moves because with a its boost from it, Iron Moth is able to break through lesser less sturdy checks like Glisco Gliscor. Energy Ball paired with Tera Grass is usually the first pick its first choice to reverse its matchup against Water-, Ground-, (AC) and Rock-type Pokemons Pokemon such as Alomomola, Ting-Lu, (AC) and Garganacl. Dazzling Gleam boosted by Tera Fairy allows it to blow the up Zamazenta (RC) and Dragon-type Pokemons Pokemon like Garchomp and Raging Bolt that it can otherwise struggle against without it. Tera Blast combined with Tera Ground lets it OHKO its biggest predator, (replaced dash with comma) Heatran, as well as hitting hit popular special walls like Galarian Slowking and Toxapex for supper super effective damage. All three coverages coverage moves also help Iron Moth to beat Tyranitar after it switches into entry hazards multiple times. The last slot is usually reserved for utility. (replaced colon with period) U-turn takes advantage of Iron Moth's ability to lure in checks such as Galarian Slowking and Clodsire and pivots wallbreaker teammates like Mega Tyranitar and Mega Medicham in, aiding a more offensive play style playstyle; Morning Sun boosts Iron Moth's longevity, enabling it to stay healthy and check opposing Mega Scizor and Iron Valiant throughout the game. Because of its mediocre base power Base Power moves, Iron Moth often struggles with bulky walls; (replaced comma with semicolon) therefore, (AC) it appreciates hazard supports support from teammates like Gliscor, Hisuian Samurott, (AC) and Ferrothorn to chip at checks such as Heatran and Garganacl, while powerful wallbreakers such as Mega Medicham, Mega Tyranitar, (AC) and Weavile improves improve its MU with matchup against sturdy walls that ignores ignore hazard chip damage like Galarian Slowking, Toxapex, and Blissey. The latter two with pursuit support Mega Tyranitar and Weavile especially help in chipping at and even eliminating those walls with Pursuit support, this which often relieves the urgency for Iron Moth to use tera Tera as well. In return, Iron Moth can pressure and threaten physical walls like Slowbro and Great Tusk those aforementioned that its teammates have trouble with. Iron Moth also appreciates slow pivots that can bring it safely onto the field, such as Galarian Slowking and Alomomola.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/hi-naming-is-hard.598642/
Quality checked by:
https://www.smogon.com/forums/members/sulo.528036/
https://www.smogon.com/forums/members/nashrock.607310/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 

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