OU Offensive Great Tusk

Taka

coastin' like crazy
is a Site Content Manageris an official Team Rateris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogon
PUPL Champion
[SET]
name: Offensive
move 1: Headlong Rush
move 2: Close Combat / Ice Spinner
move 3: Knock Off
move 4: Rapid Spin
item: Heavy-Duty Boots / Leftovers / Booster Energy
ability: Protosynthesis
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Fighting / Steel

[SET COMMENTS]
Great Tusk is the best offensive Rapid Spin user and a fantastic wallbreaker thanks to its typing, bulk, and high-Base Power STAB attacks. Great Tusk takes on a plethora of physical attackers in the tier, including Kingambit, Garchomp, and Scizor while also threatening entry hazard setters such as Glimmora, Ting-Lu, Clodsire, and Garganacl. Knock Off prevents Air Balloon Gholdengo from completely spinblocking Great Tusk, and it also removes items such as Rocky Helmet, Leftovers, and Heavy-Duty Boots from defensive Pokemon that commonly switch into Great Tusk such as Dondozo, Corviknight, and Hatterene. Ice Spinner lets Great Tusk take on Dragonite, Roaring Moon, and Garchomp more easily, though the lack of Close Combat leaves Great Tusk walled by Corviknight and Rotom-W. Maximum Speed investment paired with a Jolly nature ensures that Great Tusk is able to outspeed Rotom-W, non-Choice Scarf Gholdengo, and Jolly Dragonite. Tera Fighting makes Great Tusk much better at taking on Water- and Ice-types such as Chien-Pao and Quaquaval while making Close Combat significantly harder to switch into; alternatively, Tera Steel lets Great Tusk flip its type weaknesses and take on Pokemon like Iron Valiant, Chien-Pao, and Tera Flying Roaring Moon. Heavy-Duty Boots prevents Great Tusk from being worn down by Toxic Spikes and Spikes, letting it remove entry hazards consistently throughout a match; however, Leftovers provides Great Tusk with a form of recovery. Booster Energy is a niche option that provides Great Tusk with a one-time boost to its Attack, making it an immediately threatening wallbreaker without the use of Terastallization.

Great Tusk takes on Dark-type Pokemon such as Kingambit, and Ting-Lu, so Pokemon weak to Dark such as Dragapult, Gholdengo, Slowking, and Skeledirge appreciate Great Tusk; Slowking and Dragapult in particular are able to pivot in Great Tusk with Chilly Reception and U-turn, respectively. Great Tusk is also able to take on entry hazard setters such as Ting-Lu and Garchomp and remove entry hazards from the field, so Pokemon that can be overwhelmed by hazards such as Chien Pao, Dondozo, Ting-Lu, and Garganacl appreciate Great Tusk's presence. Great Tusk struggles to take on faster special attackers such as Iron Valiant, Espathra, Dragapult, and Volcarona, so special walls such as Clodsire, Ting-Lu, and Toxapex are great partners. Great Tusk also has difficulty with physical walls such as Dondozo, Tera Water and Tera Fairy Garganacl, and Tera Fairy Skeledirge. Spikes support from Ting-Lu, Glimmora, and Garchomp wears down these checks into range of Great Tusk's attacks, especially when paired with Knock Off. Wallbreakers such as Chien-Pao, Choice Specs Iron Valiant, Gholdengo, Iron Hands, and Breloom make for good partners by being able to overwhelm shared checks; Gholdengo is a noteworthy wallbreaker for also blocking opposing hazard removal, which wears down Great Tusk’s checks and limits Chien-Pao’s entry. Chien-Pao is difficult for Great Tusk to take on, forcing Great Tusk to Terastallize, so partners such as Quaquaval, Iron Hands, and Garganacl help take it on. Torkoal is also an excellent partner for Great Tusk, setting up the sun to activate Protosynthesis and weaken Water-type attacks, while supporting other wallbreakers that can pressure the aforementioned physical walls, such as Choice Band Roaring Moon, Scovillain, and Slither Wing.

[CREDITS]
- Written by: [[Takatk, 595062]]
- Quality checked by: [[chimp, 197439], [Tysonslayer, 349443]]
- Grammar checked by: [[autumn, 384270]]
 
Last edited:
Am check
Implement what you want to
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[SET]
name: Offensive
move 1: Headlong Rush
move 2: Close Combat / Ice Spinner
move 3: Knock Off
move 4: Rapid Spin
item: Heavy-Duty Boots / Leftovers / Booster Energy
ability: Protosynthesis
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Fighting / Steel

[SET COMMENTS]
Great Tusk is the best offensive Rapid Spin user and a fantastic potent wallbreaker thanks to its typing, decent bulk, and high base power STAB-type attacks in Headlong rush and Close Combat. Great Tusk is able to take on a plethora of physical attackers in the tier, including Kingambit, Iron Hands, and Scizor. Great Tusk also threatens entry hazard setters such as Glimmora, Ting-Lu, Clodsire, and Garganacl with its STAB ground and fighting type moves. Knock Off is important to prevent Air Balloon Gholdengo from completely spinblocking Great Tusk, while also removing Leftovers and Rocky Helmet from defensive Pokemon that commonly switch into Great Tusk, such as Dondozo, Corviknight, Garganacl, and Hatterene. Ice Spinner is a useful coverage option which improves its matchup against common Dragon types like Dragonite , Roaring Moon and Garchomp . to let Great Tusk take on Dragonite, Roaring Moon, and Garchomp easier, though However , the lack of Close Combat leaves Great Tusk walled by Corviknight and Rotom-Wash. Maximum speed investment paired with a Jolly nature ensures that Great Tusk is able to outspeed Glimmora, non scarf Gholdengo, and Jolly Dragonite. Tera Fighting makes Great Tusk much better at taking on Water- and Ice-types such as Chien-Pao and Quaquaval, while making Great Tusk's Close Combat significantly harder to switch into. Tera Steel is another option to let Great Tusk flip its type weaknesses and take on Fairy-, Flying-, and Ice-types like Iron Valiant, Tera Flying Roaring Moon, and Chien-Pao. Heavy-Duty Boots helps Great Tusk not be worn down by Toxic Spikes and Spikes entry hazards, letting it remove entry hazards them consistently throughout a match. However, Leftovers provides Great Tusk with a form of recovery which Great Tusk lacks otherwise lacks , allowing it to take on physical attackers like Kingambit and Iron Hands throughout a game. Booster Energy is a niche option that provides Great Tusk with a one-time 1.3x boost to its Attack stat, making it an immediately threatening wallbreaker without the need of using use of Terastallization.

Great Tusk is able to take on Dark-type Pokemon such as Kingambit, and Ting-Lu, so Pokemon that appreciate these Dark-types being pressured are great partners for Great Tusk. This includes Dragapult, Gholdengo, Slowking, and Skeledirge. Slowking and Dragapult in particular are able to bring in Great Tusk with their pivoting moves chilly reception and u-turn respectively . Great Tusk is also able to take on entry hazard setters such as Ting-Lu, Glimmora, and Garchomp, and remove entry hazards from the field,(this part seems bit repetitive) so hazards-weak Pokemon such as Chien-Pao, Iron Moth, Torkoal, and Baxcalibur appreciate Great Tusk's presence hazard control capabilities. Great Tusk struggles to take on faster special attackers such as Iron Valiant, Espathra, Dragapult, and Volcarona, so special walls such as Unaware Clodsire and Toxapex are great partners for Great Tusk. Great Tusk also has difficulty with breaking physical walls such as Dondozo, Tera Water/Fairy Garganacl, Tera Fairy Skeledirge, and Defensive Dragonite, so Spikes support . It appreciates hazard support from Ting-Lu, Glimmora, and Garchomp which make its job easier by crippling the mons switching in . and Strong wallbreakers such as Choice Specs Dragapult, Nasty Plot and / Choice Specs Gholdengo, Choice Band Iron Hands , and Choice Specs Iron Valiant make for good partners for Great Tusk (how?) Dragapult and Iron Valiant are hard hitters which can poke holes in enemy defenses , creating chances for Great Tusk to clean . Iron Hands checks mons including Dondozo and Corviknight , which would otherwise wall Great Tusk. Gholdengo helps to keep hazards intact , thereby crippling the opposing mons . Finally, Chien-Pao is difficult for Great Tusk to take on and forces Great Tusk to terastallize, so partners such as Azumarill, Torkoal, Garganacl (loses to sacred sword variants), Iron Hands, and Quaquaval help take on Chien-Pao. Torkoal is also an excellent partner for Great Tusk by setting up the sun to activate Protosynthesis and weaken Water-type attacks for Great Tusk. ( Felt like it was jumping to and fro from one topic to another , just add it before or after the wallbreaker segment)

[CREDITS]
- Written by: [[Takatk, 595062]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
First am check , hopefully its up to the mark :psyglad:
 
Last edited:

chimp

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[SET]
name: Offensive
move 1: Headlong Rush
move 2: Close Combat / Ice Spinner
move 3: Knock Off
move 4: Rapid Spin
item: Heavy-Duty Boots / Leftovers / Booster Energy
ability: Protosynthesis
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Fighting / Steel

[SET COMMENTS]
Great Tusk is one of the best offensive Rapid Spin user and a fantastic wallbreaker thanks to its typing, bulk, and high base power STAB-type attacks. Great Tusk is able to take on a plethora of physical attackers in the tier, including Kingambit, Iron Hands, and Scizor. Great Tusk also threatens entry hazard setters such as Glimmora, Ting-Lu, Clodsire, and Garganacl. Knock Off is important to prevent Air Balloon Gholdengo from completely spinblocking Great Tusk, while also removing Leftovers from defensive Pokemon that commonly switch into Great Tusk, such as Dondozo, Corviknight, Garganacl, and Hatterene. While all of these things are true, Knock Off just has so much utility that limiting to just removing Leftovers feels like doing it a disservice. Ice Spinner is a useful coverage option to let Great Tusk take on Dragonite, Roaring Moon, and Garchomp easier, though the lack of Close Combat leaves Great Tusk walled by Corviknight and Rotom-Wash. Maximum speed investment paired with a Jolly nature ensures that Great Tusk is able to outspeed Glimmora, Gholdengo, and Jolly Dragonite. Tera Fighting makes Great Tusk much better at taking on Water- and Ice-types such as Chien-Pao and Quaquaval, while making Great Tusk's Close Combat significantly harder to switch into. Tera Steel is another option to let Great Tusk flip its type weaknesses and take on Fairy-, Flying-, and Ice-types like Iron Valiant and Tera Flying Roaring Moon, and Chien-Pao. Tera Fighting is better at dealing with Chien-Pao than Steel, in my opinion. Heavy-Duty Boots helps Great Tusk not be worn down by Toxic Spikes and Spikes, letting it remove entry hazards consistently throughout a match. However, Leftovers provides Great Tusk with a form of recovery to take on physical attackers like Kingambit and Iron Hands throughout a game. Redundant, as this is mentioned earlier. Booster Energy is a niche option that provides Great Tusk with a one-time 1.3x boost to its Attack stat, making it an immediately threatening wallbreaker without the use of Terastallization.

Great Tusk is able to take on Dark-type Pokemon such as Kingambit, and Ting-Lu, so Pokemon that appreciate these Dark-types being pressured are great partners for Great Tusk. This includes Dragapult, Gholdengo, Slowking, and Skeledirge. These two sentences can be combined. Slowking and Dragapult in particular are able to bring in Great Tusk with their pivoting moves. Which moves? List them here. Great Tusk is also able to take on entry hazard setters such as Ting-Lu, Glimmora, and Garchomp, and remove entry hazards from the field, so hazards-weak Pokemon such as Chien-Pao, Iron Moth, Torkoal, and Baxcalibur appreciate Great Tusk's presence. Great Tusk struggles to take on faster special attackers such as Iron Valiant, Espathra, Dragapult, and Volcarona, so special walls such as Unaware Clodsire and Toxapex are great partners for Great Tusk. Great Tusk also has difficulty with physical walls such as Dondozo, Tera Water/Fairy Garganacl, Tera Fairy Skeledirge, and Defensive Dragonite, Dnite seems a shaky check for Tusk since Ice Spinner is fairly common so Spikes support from Ting-Lu, Glimmora, and Garchomp, and wallbreakers such as Choice Specs Dragapult, Nasty Plot and Choice Specs Gholdengo, Choice Band Iron Hands, and Choice Specs Iron Valiant make for good partners for Great Tusk. Seperate these two points, both Spike support and Wallbreaker support deserve their own explanations. Be more specific with the wallbreakers, just listing some sets doesn't necessarily help the reader. Why use those specifically? Finally, Chien-Pao is difficult for Great Tusk to take on and forces Great Tusk to terastallize, so partners such as Azumarill, Torkoal, Garganacl, Iron Hands, and Quaquaval help take on Chien-Pao. Torkoal is also an excellent partner for Great Tusk by setting up the sun to activate Protosynthesis and weaken Water-type attacks for Great Tusk. Haphazardly throwing Torkoal onto a team is not necessarily the best option, so this line can be a bit misleading. If you are going to mention Sun, I think it deserves a little bit more, as running Torkoal means commiting to the archetype it provides. What other aspects of Sun (as a teambuilding archetype) benefits Tusk? Other Photosynthesis Pokemon? Scovillian?

[CREDITS]
- Written by: [[Takatk, 595062]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
QC 1/2 once implemented. Also give credit to pratik2007 if you could. : )
 

CaptainDaimyo

Love is a rebellious bird that none can tame...
is a Contributor to Smogon
Also AMQC
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[SET]
name: Offensive
move 1: Headlong Rush
move 2: Close Combat / Ice Spinner
move 3: Knock Off
move 4: Rapid Spin
item: Heavy-Duty Boots / Leftovers / Booster Energy
ability: Protosynthesis
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Fighting / Steel

[SET COMMENTS]
Great Tusk is one of the best offensive Rapid Spin user and a fantastic wallbreaker thanks to its typing, decent physical bulk Tusk's special bulk sucks, and high base power STAB-type attacks. Great Tusk is able to take on a plethora of physical attackers in the tier, including Kingambit, Iron Hands, and Scizor Perhaps you can add non-Scarf Gholdengo, although it has to be wary of Shadow Ball. Great Tusk also threatens entry hazard setters such as Glimmora, Ting-Lu, Clodsire, and Garganacl. Knock Off is important to prevent Air Balloon Gholdengo from completely spinblocking checking Great Tusk, while also removing items such as Rocky Helmet, Leftovers, and Heavy-Duty Boots from defensive Pokemon that commonly switch into Great Tusk, such as Dondozo, Corviknight, Garganacl, and Hatterene Perhaps you can also add examples of offensive Pokemon that Knock Off is useful against. Ice Spinner is a useful coverage option to let Great Tusk take on Dragonite, Roaring Moon, and Garchomp easier Tera Flying Kingambit is a noteworthy mention as well, though the lack of Close Combat leaves Great Tusk walled by Corviknight and Rotom-Wash Move this sentence before Knock Off. Maximum speed investment paired with a Jolly nature ensures that Great Tusk is able to outspeed Glimmora, non-Scarf Gholdengo, and Jolly unboosted Dragonite. Tera Fighting makes Great Tusk much better at taking on Water- and Ice-types such as Chien-Pao and Quaquaval, while making Great Tusk's Close Combat significantly harder to switch into. Tera Steel is another option to let Great Tusk flip its type weaknesses and take on Fairy-, Flying-, and Ice-types I'd remove Ice-types altogether since Chien-Pao is really the only Ice-type worth running rn imo, and Tera Fighting takes on Chien-Pao better coz Chien can run Sacred Sword (referring to chimp). Even Baxcalibur that's less viable still has EQ coverage like Iron Valiant and Tera Flying Roaring Moon. Heavy-Duty Boots helps Great Tusk not be worn down by Toxic Spikes and Spikes, letting it remove entry hazards consistently throughout a match. However, Leftovers provides Great Tusk with a form of recovery. Booster Energy is a niche option that provides Great Tusk with a one-time 1.3x Let's try not to be too technical? boost to its Attack stat, making it an immediately threatening wallbreaker without the use of Terastallization.

Great Tusk is able to take on Dark-type Pokemon such as Kingambit, and Ting-Lu, so Dark-type weak Pokemon such as Dragapult, Gholdengo, Slowking, and Skeledirge appreciate Great Tusk. Slowking and Dragapult in particular are able to bring in Great Tusk with Chilly Reception and U-turn respectively. Great Tusk is also able to take on entry hazard setters such as Ting-Lu, Glimmora, and Garchomp, and remove entry hazards from the field, so hazard-weak Pokemon such as Chien-Pao, Iron Moth, Torkoal, and Baxcalibur Tera Flying Roaring Moon is a more noteworthy mention imo since appreciate Great Tusk's presence. Great Tusk struggles to take on faster special attackers such as Iron Valiant, Espathra, Dragapult, Chien-Pao, and Volcarona, so special walls such as Clodsire and Toxapex are great partners for Great Tusk. Great Tusk also has difficulty with physical walls such as Dondozo, Tera Water/Fairy Garganacl, and Tera Fairy Skeledirge. Spikes Entry hazards support from Ting-Lu, Glimmora, and Garchomp wears down these checks into range of Great Tusk's attacks, especially when paired with Great Tusk's access to Knock Off. Wallbreakers such as Choice Band Azumarill, Gholdengo, Iron Hands, Breloom, and Choice Specs Iron Valiant make for good partners for Great Tusk by being able to consistently break past the aforementioned checks. Gholdengo is a noteworthy wallbreaker for also blocking hazard removal for Great Tusk Mention as well that it can check Iron Valiant sets that don't run Shadow Ball. Finally, Chien-Pao is difficult for Great Tusk to take on and forces Great Tusk to terastallize, so partners such as Azumarill, Garganacl, Iron Hands, and Quaquaval help take on Chien-Pao Perhaps you can merge the Chien-Pao mention to your previous sentences since most of the Pokemon you mentioned are also in the wallbreaking teammates section, so its quite redundant. Torkoal is also an excellent partner for Great Tusk by setting up the sun to activate Protosynthesis and weaken Water-type attacks for Great Tusk and supports other wallbreakers that can pressure the aforementioned physical walls such as Choice Band Roaring Moon, Volcarona, Scovillain, and Slither Wing.

[CREDITS]
- Written by: [[Takatk, 595062]]
- Quality checked by: [[chimp, 197439], [pratik2007, 586373], [username3, userid3]]
- Grammar checked by: [[username1, userid1]]
 
Add Remove Comments
[SET]
name: Offensive
move 1: Headlong Rush
move 2: Close Combat / Ice Spinner
move 3: Knock Off
move 4: Rapid Spin
item: Heavy-Duty Boots / Leftovers / Booster Energy
ability: Protosynthesis
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Fighting / Steel

[SET COMMENTS]
Great Tusk is one of the best offensive Rapid Spin user and a fantastic wallbreaker thanks to its typing, bulk, and high base power STAB-type attacks. Great Tusk is able to take on a plethora of physical attackers in the tier, including Kingambit, Iron Hands Garchomp, and Scizor. Great Tusk also threatens entry hazard setters such as Glimmora, Ting-Lu, Clodsire, and Garganacl. Knock Off is important to prevent Air Balloon Gholdengo from completely spinblocking Great Tusk, while also removing items such as Rocky Helmet, Leftovers, and Heavy-Duty Boots from defensive Pokemon that commonly switch into Great Tusk, such as Dondozo, Corviknight, Garganacl, (Garganacl never wants to switch into Great Tusk) and Hatterene.(this sentence drags on for a bit so end one part about how it helps with Gholdengo and continue another sentence how it helps with defensive mons.) Ice Spinner is a useful coverage option to let Great Tusk take on Dragonite, Roaring Moon, and Garchomp easier, though the lack of Close Combat leaves Great Tusk walled by Corviknight and Rotom-Wash. Maximum speed investment paired with a Jolly nature ensures that Great Tusk is able to outspeed Glimmora, Gholdengo, and Jolly Dragonite. Tera Fighting makes Great Tusk much better at taking on Water- and Ice-types such as Chien-Pao and Quaquaval, while making Great Tusk's Close Combat significantly harder to switch into. Tera Steel is another option to let Great Tusk flip its type weaknesses and take on Fairy-, Flying-, and Ice-types like Iron Valiant and Tera Flying Roaring Moon. Heavy-Duty Boots helps Great Tusk not be worn down by Toxic Spikes and Spikes, letting it remove entry hazards consistently throughout a match. However, Leftovers provides Great Tusk with a form of recovery. Booster Energy is a niche option that provides Great Tusk with a one-time 1.3x boost to its Attack stat, making it an immediately threatening wallbreaker without the use of Terastallization.

Great Tusk is able to take on Dark-type Pokemon such as Kingambit, and Ting-Lu, so Dark-type weak Pokemon such as Dragapult, Gholdengo, Slowking, and Skeledirge appreciate Great Tusk. Slowking and Dragapult in particular are able to bring in Great Tusk with Chilly Reception and U-turn respectively. Great Tusk is also able to take on entry hazard setters such as Ting-Lu, Glimmora (Great Tusk hardly can come into Glimmora until it knows its moves and even then takes a good chunk for Ep) , and Garchomp, and remove entry hazards from the field, so hazard-weak Pokemon such as Chien-Pao, Iron Moth, Torkoal, and Baxcalibur appreciate Great Tusk's presence. (replace the mention for the latter 3 with Volcarona, Cinderace, and Dragonite respectively much more relevant mons rn.) Great Tusk struggles to take on faster special attackers such as Iron Valiant, Espathra, Dragapult, and Volcarona, so special walls such as Clodsire, Ting-Lu and Toxapex are great partners for Great Tusk. Great Tusk also has difficulty with physical walls such as Dondozo, Tera Water/Fairy Garganacl, and Tera Fairy Skeledirge. Spikes support from Ting-Lu, Glimmora, and Garchomp wears down these checks into range of Great Tusk's attacks, especially when paired with Great Tusk's access to Knock Off. Wallbreakers such as Choice Band Azumarill Chien-Pao, Gholdengo, Iron Hands, Breloom, and Choice Specs Iron Valiant (mention Iron val before iron hands and breloom) make for good partners for Great Tusk by being able to consistently break past the aforementioned checks (reword this part to how they can help overwhelm check the aforementioned checks since some don't immediately break them.). Gholdengo is a noteworthy wallbreaker for also blocking hazard removal for Great Tusk. Finally, Chien-Pao is difficult for Great Tusk to take on and forces Great Tusk to terastallize, so partners such as Azumarill, Garganacl, Iron Hands, and Quaquaval (reorder this to Quaquaval > iron hands > Garganacl) help take on Chien-Pao. Torkoal is also an excellent partner for Great Tusk by setting up the sun to activate Protosynthesis and weaken Water-type attacks for Great Tusk and supports other wallbreakers that can pressure the aforementioned physical walls such as Choice Band Roaring Moon, Scovillain, and Slither Wing.

[CREDITS]
- Written by: [[Takatk, 595062]]
- Quality checked by: [[chimp, 197439], [pratik2007, 586373], [username3, userid3]] (only keep QC members in here)
- Grammar checked by: [[username1, userid1]]

I wanna look at this one more time before properly giving it a stamp
 

Taka

coastin' like crazy
is a Site Content Manageris an official Team Rateris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogon
PUPL Champion
Add Remove Comments
[SET]
name: Offensive
move 1: Headlong Rush
move 2: Close Combat / Ice Spinner
move 3: Knock Off
move 4: Rapid Spin
item: Heavy-Duty Boots / Leftovers / Booster Energy
ability: Protosynthesis
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Fighting / Steel

[SET COMMENTS]
Great Tusk is one of the best offensive Rapid Spin user and a fantastic wallbreaker thanks to its typing, bulk, and high base power STAB-type attacks. Great Tusk is able to take on a plethora of physical attackers in the tier, including Kingambit, Iron Hands Garchomp, and Scizor. Great Tusk also threatens entry hazard setters such as Glimmora, Ting-Lu, Clodsire, and Garganacl. Knock Off is important to prevent Air Balloon Gholdengo from completely spinblocking Great Tusk, while also removing items such as Rocky Helmet, Leftovers, and Heavy-Duty Boots from defensive Pokemon that commonly switch into Great Tusk, such as Dondozo, Corviknight, Garganacl, (Garganacl never wants to switch into Great Tusk) and Hatterene.(this sentence drags on for a bit so end one part about how it helps with Gholdengo and continue another sentence how it helps with defensive mons.) Ice Spinner is a useful coverage option to let Great Tusk take on Dragonite, Roaring Moon, and Garchomp easier, though the lack of Close Combat leaves Great Tusk walled by Corviknight and Rotom-Wash. Maximum speed investment paired with a Jolly nature ensures that Great Tusk is able to outspeed Glimmora, Gholdengo, and Jolly Dragonite. Tera Fighting makes Great Tusk much better at taking on Water- and Ice-types such as Chien-Pao and Quaquaval, while making Great Tusk's Close Combat significantly harder to switch into. Tera Steel is another option to let Great Tusk flip its type weaknesses and take on Fairy-, Flying-, and Ice-types like Iron Valiant and Tera Flying Roaring Moon. Heavy-Duty Boots helps Great Tusk not be worn down by Toxic Spikes and Spikes, letting it remove entry hazards consistently throughout a match. However, Leftovers provides Great Tusk with a form of recovery. Booster Energy is a niche option that provides Great Tusk with a one-time 1.3x boost to its Attack stat, making it an immediately threatening wallbreaker without the use of Terastallization.

Great Tusk is able to take on Dark-type Pokemon such as Kingambit, and Ting-Lu, so Dark-type weak Pokemon such as Dragapult, Gholdengo, Slowking, and Skeledirge appreciate Great Tusk. Slowking and Dragapult in particular are able to bring in Great Tusk with Chilly Reception and U-turn respectively. Great Tusk is also able to take on entry hazard setters such as Ting-Lu, Glimmora (Great Tusk hardly can come into Glimmora until it knows its moves and even then takes a good chunk for Ep) , and Garchomp, and remove entry hazards from the field, so hazard-weak Pokemon such as Chien-Pao, Iron Moth, Torkoal, and Baxcalibur appreciate Great Tusk's presence. (replace the mention for the latter 3 with Volcarona, Cinderace, and Dragonite respectively much more relevant mons rn.) Great Tusk struggles to take on faster special attackers such as Iron Valiant, Espathra, Dragapult, and Volcarona, so special walls such as Clodsire, Ting-Lu and Toxapex are great partners for Great Tusk. Great Tusk also has difficulty with physical walls such as Dondozo, Tera Water/Fairy Garganacl, and Tera Fairy Skeledirge. Spikes support from Ting-Lu, Glimmora, and Garchomp wears down these checks into range of Great Tusk's attacks, especially when paired with Great Tusk's access to Knock Off. Wallbreakers such as Choice Band Azumarill Chien-Pao, Gholdengo, Iron Hands, Breloom, and Choice Specs Iron Valiant (mention Iron val before iron hands and breloom) make for good partners for Great Tusk by being able to consistently break past the aforementioned checks (reword this part to how they can help overwhelm check the aforementioned checks since some don't immediately break them.). Gholdengo is a noteworthy wallbreaker for also blocking hazard removal for Great Tusk. Finally, Chien-Pao is difficult for Great Tusk to take on and forces Great Tusk to terastallize, so partners such as Azumarill, Garganacl, Iron Hands, and Quaquaval (reorder this to Quaquaval > iron hands > Garganacl) help take on Chien-Pao. Torkoal is also an excellent partner for Great Tusk by setting up the sun to activate Protosynthesis and weaken Water-type attacks for Great Tusk and supports other wallbreakers that can pressure the aforementioned physical walls such as Choice Band Roaring Moon, Scovillain, and Slither Wing.

[CREDITS]
- Written by: [[Takatk, 595062]]
- Quality checked by: [[chimp, 197439], [pratik2007, 586373], [username3, userid3]] (only keep QC members in here)
- Grammar checked by: [[username1, userid1]]

I wanna look at this one more time before properly giving it a stamp
implemented but i was wondering about why we mention volc, dnite, and cinder over the aforementioned three, since these typically only run boots and the previously mentioned three all commonly run non boots sets.
 
implemented but i was wondering about why we mention volc, dnite, and cinder over the aforementioned three, since these typically only run boots and the previously mentioned three all commonly run non boots sets.
Iron moth runs specs / booster energy , torkoal runs heat rock , bax is UUBL and generally sees less usage in OU . Volc has to always run boots , dnite appreciates boots to keep its multiscale intact , cinderace also doesnt really wanna take the rocks chip
 
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[SET]
name: Offensive
move 1: Headlong Rush
move 2: Close Combat / Ice Spinner
move 3: Knock Off
move 4: Rapid Spin
item: Heavy-Duty Boots / Leftovers / Booster Energy
ability: Protosynthesis
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Fighting / Steel

[SET COMMENTS]
Great Tusk is one of the best offensive Rapid Spin user and a fantastic wallbreaker thanks to its typing, bulk, and high base power STAB-type attacks. Great Tusk is able to take on a plethora of physical attackers in the tier, including Kingambit, Garchomp, and Scizor. Great Tusk also threatens entry hazard setters such as Glimmora, Ting-Lu, Clodsire, and Garganacl. Knock Off is important to prevent Air Balloon Gholdengo from completely spinblocking Great Tusk. Knock Off is also used to remove items such as Rocky Helmet, Leftovers, and Heavy-Duty Boots from defensive Pokemon that commonly switch into Great Tusk, such as Dondozo, Corviknight, and Hatterene. Ice Spinner is a useful coverage option to let Great Tusk take on Dragonite, Roaring Moon, and Garchomp easier, though the lack of Close Combat leaves Great Tusk walled by Corviknight and Rotom-Wash. Maximum speed investment paired with a Jolly nature ensures that Great Tusk is able to outspeed Glimmora Rotom-Wash, Gholdengo, and Jolly Dragonite. (specify that you are faster then non scarf Gholdengo) Tera Fighting makes Great Tusk much better at taking on Water- and Ice-types such as Chien-Pao and Quaquaval, while making Great Tusk's Close Combat significantly harder to switch into. Tera Steel is another option to let Great Tusk flip its type weaknesses and take on Fairy-, Flying-, and Ice-types like Iron Valiant and Tera Flying Roaring Moon. Heavy-Duty Boots helps Great Tusk not be worn down by Toxic Spikes and Spikes, letting it remove entry hazards consistently throughout a match. However, Leftovers provides Great Tusk with a form of recovery. Booster Energy is a niche option that provides Great Tusk with a one-time boost to its Attack stat, making it an immediately threatening wallbreaker without the use of Terastallization.

Great Tusk is able to take on Dark-type Pokemon such as Kingambit, and Ting-Lu, so Dark-type weak Pokemon such as Dragapult, Gholdengo, Slowking, and Skeledirge appreciate Great Tusk. Slowking and Dragapult in particular are able to bring in Great Tusk with Chilly Reception and U-turn respectively. Great Tusk is also able to take on entry hazard setters such as Ting-Lu, and Garchomp, and remove entry hazards from the field, so hazard-weak Pokemon such as Chien-Pao, Volcarona, Cinderace, and Dragonite appreciate Great Tusk's presence. Great Tusk struggles to take on faster special attackers such as Iron Valiant, Espathra, Dragapult, and Volcarona, so special walls such as Clodsire, Ting-Lu, and Toxapex are great partners for Great Tusk. Great Tusk also has difficulty with physical walls such as Dondozo, Tera Water/Fairy Garganacl, and Tera Fairy Skeledirge. Spikes support from Ting-Lu, Glimmora, and Garchomp wears down these checks into range of Great Tusk's attacks, especially when paired with Great Tusk's access to Knock Off. Wallbreakers such as Chien Pao, Choice Specs Iron Valiant, Gholdengo, Iron Hands, and Breloom make for good partners for Great Tusk by being able to either break past the aforementioned checks or wear out their recovery PP. (just reword it to being able to overwhelm shared checks.) Gholdengo is a noteworthy wallbreaker for also blocking hazard removal for Great Tusk. (how exactly does this benefit Great Tusk.) Finally, Chien-Pao is difficult for Great Tusk to take on and forces Great Tusk to terastallize, so partners such as Quaquaval, Iron Hands, and Garganacl help take on Chien-Pao. Torkoal is also an excellent partner for Great Tusk by setting up the sun to activate Protosynthesis and weaken Water-type attacks for Great Tusk and supports other wallbreakers that can pressure the aforementioned physical walls such as Choice Band Roaring Moon, Scovillain, and Slither Wing.

[CREDITS]
- Written by: [[Takatk, 595062]]
- Quality checked by: [[chimp, 197439], [Tysonslayer, 349443]]
- Grammar checked by: [[username1, userid1]]

QC 2/2 Good job

implemented but i was wondering about why we mention volc, dnite, and cinder over the aforementioned three, since these typically only run boots and the previously mentioned three all commonly run non boots sets.
Even tho the mons run boots they still appreciate hazard removal and are more relevant picks rn then the mons you mentioned
 

Tea Guzzler

forever searching for a 10p freddo
is a Site Content Manageris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributor
AMGP, implement as desired but needs official verification first
add remove comment
(AS) = add semi-colon, (RC) = remove comma, (AC) = add comma, (AH) = add hyphen
[SET]
name: Offensive
move 1: Headlong Rush
move 2: Close Combat / Ice Spinner
move 3: Knock Off
move 4: Rapid Spin
item: Heavy-Duty Boots / Leftovers / Booster Energy
ability: Protosynthesis
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Fighting / Steel

[SET COMMENTS]
Great Tusk is one of the best afaik tusk is one of two offensive spinners (the other being treads), so maybe just using "the best offensive..." might be better? down to you offensive Rapid Spin user users and a fantastic wallbreaker thanks to its typing, bulk, and high base power STAB-type Base Power STAB attacks. Great Tusk is able to takes on a plethora of physical attackers in the tier, including Kingambit, Garchomp, and Scizor, while also threatening. Great Tusk also threatens entry hazard setters such as Glimmora, Ting-Lu, Clodsire, and Garganacl. Knock Off is important to prevents Air Balloon Gholdengo from completely spinblocking Great Tusk, and it also removes. Knock Off is also used to remove items such as Rocky Helmet, Leftovers, and Heavy-Duty Boots from defensive Pokemon that commonly switch into Great Tusk, such as Dondozo, Corviknight, and Hatterene. Ice Spinner is a useful coverage option to let lets Great Tusk take on Dragonite, Roaring Moon, and Garchomp easier, though the lack of Close Combat leaves Great Tusk walled by Corviknight and Rotom-Wash. Maximum speed Speed investment paired with a Jolly nature ensures that Great Tusk is able to outspeed Rotom-Wash, Non-Choice Scarf Gholdengo, and Jolly Dragonite. Tera Fighting makes Great Tusk much better at taking on Water- and Ice-types such as Chien-Pao and Quaquaval, while making Great Tusk's Close Combat significantly harder to switch into.; alternatively, (AS) Tera Steel is another option to let lets Great Tusk flip its type weaknesses and take on Fairy-, Flying-, and Ice-types like Iron Valiant and Tera Flying Roaring Moon. Heavy-Duty Boots helps Great Tusk not be worn down by Toxic Spikes and Spikes, letting it remove entry hazards consistently throughout a match.; (AS) However, however, Leftovers provides Great Tusk with a form of recovery. Booster Energy is a niche option that provides Great Tusk with a one-time boost to its Attack stat, making it an immediately threatening wallbreaker without the use of Terastallization.

Great Tusk is able to takes on Dark-type Pokemon such as Kingambit, (RC) and Ting-Lu, so Dark-type weak Pokemon weak to Dark such as Dragapult, Gholdengo, Slowking, and Skeledirge appreciate Great Tusk.; (AS) Slowking and Dragapult in particular are able to bring pivot in Great Tusk with Chilly Reception and U-turn respectively. Great Tusk is also able to take on entry hazard setters such as Ting-Lu, (RC) and Garchomp, and remove entry hazards from the field, so hazard-weak Pokemon such as Chien-Pao, Volcarona, Cinderace, and Dragonite appreciate Great Tusk's presence. Great Tusk struggles to take on faster special attackers such as Iron Valiant, Espathra, Dragapult, and Volcarona, so special walls such as Clodsire, Ting-Lu, and Toxapex are great partners for Great Tusk. Great Tusk also has difficulty with physical walls such as Dondozo, Tera Water/Fairy Garganacl, and Tera Fairy Skeledirge. and Garganacl; (AS) Spikes support from Ting-Lu, Glimmora, and Garchomp wears down these checks into range of Great Tusk's attacks, especially when paired with Great Tusk's access to Knock Off. Wallbreakers such as Chien-Pao (AH), Choice Specs Iron Valiant, Gholdengo, Iron Hands, and Breloom make for good partners for Great Tusk by being able to overwhelm shared checks.; (AS) Gholdengo is a noteworthy wallbreaker for also blocking opposing hazard removal for Great Tusk, which wears down Great Tusk’s checks and limits Chien-Pao’s (AH) entry. Chien-Pao is difficult for Great Tusk to take on, and forces forcing Great Tusk to terastallize Terastallize, so partners such as Quaquaval, Iron Hands, and Garganacl help take it on Chien-Pao. Torkoal is also an excellent partner for Great Tusk by setting up the sun to activate Protosynthesis and weakening Water-type attacks for Great Tusk and supports , while supporting other wallbreakers that can pressure the aforementioned physical walls, (AC) such as Choice Band Roaring Moon, Scovillain, and Slither Wing.

[CREDITS]
- Written by: [[Takatk, 595062]]
- Quality checked by: [[chimp, 197439], [Tysonslayer, 349443]]
- Grammar checked by: [[username1, userid1]]
 

Taka

coastin' like crazy
is a Site Content Manageris an official Team Rateris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogon
PUPL Champion
AMGP, implement as desired but needs official verification first
add remove comment
(AS) = add semi-colon, (RC) = remove comma, (AC) = add comma, (AH) = add hyphen
[SET]
name: Offensive
move 1: Headlong Rush
move 2: Close Combat / Ice Spinner
move 3: Knock Off
move 4: Rapid Spin
item: Heavy-Duty Boots / Leftovers / Booster Energy
ability: Protosynthesis
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Fighting / Steel

[SET COMMENTS]
Great Tusk is one of the best afaik tusk is one of two offensive spinners (the other being treads), so maybe just using "the best offensive..." might be better? down to you offensive Rapid Spin user users and a fantastic wallbreaker thanks to its typing, bulk, and high base power STAB-type Base Power STAB attacks. Great Tusk is able to takes on a plethora of physical attackers in the tier, including Kingambit, Garchomp, and Scizor, while also threatening. Great Tusk also threatens entry hazard setters such as Glimmora, Ting-Lu, Clodsire, and Garganacl. Knock Off is important to prevents Air Balloon Gholdengo from completely spinblocking Great Tusk, and it also removes. Knock Off is also used to remove items such as Rocky Helmet, Leftovers, and Heavy-Duty Boots from defensive Pokemon that commonly switch into Great Tusk, such as Dondozo, Corviknight, and Hatterene. Ice Spinner is a useful coverage option to let lets Great Tusk take on Dragonite, Roaring Moon, and Garchomp easier, though the lack of Close Combat leaves Great Tusk walled by Corviknight and Rotom-Wash. Maximum speed Speed investment paired with a Jolly nature ensures that Great Tusk is able to outspeed Rotom-Wash, Non-Choice Scarf Gholdengo, and Jolly Dragonite. Tera Fighting makes Great Tusk much better at taking on Water- and Ice-types such as Chien-Pao and Quaquaval, while making Great Tusk's Close Combat significantly harder to switch into.; alternatively, (AS) Tera Steel is another option to let lets Great Tusk flip its type weaknesses and take on Fairy-, Flying-, and Ice-types like Iron Valiant and Tera Flying Roaring Moon. Heavy-Duty Boots helps Great Tusk not be worn down by Toxic Spikes and Spikes, letting it remove entry hazards consistently throughout a match.; (AS) However, however, Leftovers provides Great Tusk with a form of recovery. Booster Energy is a niche option that provides Great Tusk with a one-time boost to its Attack stat, making it an immediately threatening wallbreaker without the use of Terastallization.

Great Tusk is able to takes on Dark-type Pokemon such as Kingambit, (RC) and Ting-Lu, so Dark-type weak Pokemon weak to Dark such as Dragapult, Gholdengo, Slowking, and Skeledirge appreciate Great Tusk.; (AS) Slowking and Dragapult in particular are able to bring pivot in Great Tusk with Chilly Reception and U-turn respectively. Great Tusk is also able to take on entry hazard setters such as Ting-Lu, (RC) and Garchomp, and remove entry hazards from the field, so hazard-weak Pokemon such as Chien-Pao, Volcarona, Cinderace, and Dragonite appreciate Great Tusk's presence. Great Tusk struggles to take on faster special attackers such as Iron Valiant, Espathra, Dragapult, and Volcarona, so special walls such as Clodsire, Ting-Lu, and Toxapex are great partners for Great Tusk. Great Tusk also has difficulty with physical walls such as Dondozo, Tera Water/Fairy Garganacl, and Tera Fairy Skeledirge. and Garganacl; (AS) Spikes support from Ting-Lu, Glimmora, and Garchomp wears down these checks into range of Great Tusk's attacks, especially when paired with Great Tusk's access to Knock Off. Wallbreakers such as Chien-Pao (AH), Choice Specs Iron Valiant, Gholdengo, Iron Hands, and Breloom make for good partners for Great Tusk by being able to overwhelm shared checks.; (AS) Gholdengo is a noteworthy wallbreaker for also blocking opposing hazard removal for Great Tusk, which wears down Great Tusk’s checks and limits Chien-Pao’s (AH) entry. Chien-Pao is difficult for Great Tusk to take on, and forces forcing Great Tusk to terastallize Terastallize, so partners such as Quaquaval, Iron Hands, and Garganacl help take it on Chien-Pao. Torkoal is also an excellent partner for Great Tusk by setting up the sun to activate Protosynthesis and weakening Water-type attacks for Great Tusk and supports , while supporting other wallbreakers that can pressure the aforementioned physical walls, (AC) such as Choice Band Roaring Moon, Scovillain, and Slither Wing.

[CREDITS]
- Written by: [[Takatk, 595062]]
- Quality checked by: [[chimp, 197439], [Tysonslayer, 349443]]
- Grammar checked by: [[username1, userid1]]
late but just implemented this, ready for a final gp check now
 

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
1/1 GP Team done
[SET]
name: Offensive
move 1: Headlong Rush
move 2: Close Combat / Ice Spinner
move 3: Knock Off
move 4: Rapid Spin
item: Heavy-Duty Boots / Leftovers / Booster Energy
ability: Protosynthesis
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Fighting / Steel

[SET COMMENTS]
Great Tusk is the best offensive Rapid Spin user and a fantastic wallbreaker thanks to its typing, bulk, and high-Base Power STAB attacks. Great Tusk takes on a plethora of physical attackers in the tier, including Kingambit, Garchomp, and Scizor (RC) while also threatening entry hazard setters such as Glimmora, Ting-Lu, Clodsire, and Garganacl. Knock Off prevents Air Balloon Gholdengo from completely spinblocking Great Tusk, and it also removes items such as Rocky Helmet, Leftovers, and Heavy-Duty Boots from defensive Pokemon that commonly switch into Great Tusk such as Dondozo, Corviknight, and Hatterene. Ice Spinner lets Great Tusk take on Dragonite, Roaring Moon, and Garchomp easier more easily, though the lack of Close Combat leaves Great Tusk walled by Corviknight and Rotom-W. Maximum Speed investment paired with a Jolly nature ensures that Great Tusk is able to outspeed Rotom-W, non-Choice Scarf Gholdengo, and Jolly Dragonite. Tera Fighting makes Great Tusk much better at taking on Water- and Ice-types such as Chien-Pao and Quaquaval (RC) while making Close Combat significantly harder to switch into; alternatively, Tera Steel lets Great Tusk flip its type weaknesses and take on Fairy-, Flying-, and Ice-types like Iron Valiant and Tera Flying Roaring Moon. (just say what pokemon it can take on instead of listing the type chart imo otherwise it gets confusing when you havent given an ice example) Heavy-Duty Boots helps Great Tusk not be prevents Great Tusk from being worn down by Toxic Spikes and Spikes, letting it remove entry hazards consistently throughout a match; however, Leftovers provides Great Tusk with a form of recovery. Booster Energy is a niche option that provides Great Tusk with a one-time boost to its Attack, making it an immediately threatening wallbreaker without the use of Terastallization.

Great Tusk takes on Dark-type Pokemon such as Kingambit, and Ting-Lu, so Pokemon weak to Dark such as Dragapult, Gholdengo, Slowking, and Skeledirge appreciate Great Tusk; Slowking and Dragapult in particular are able to pivot in Great Tusk with Chilly Reception and U-turn, (AC) respectively. Great Tusk is also able to take on entry hazard setters such as Ting-Lu and Garchomp (RC) and remove entry hazards from the field, so hazard-weak Pokemon such as Chien-Pao, Volcarona, Cinderace, and Dragonite appreciate Great Tusk's presence. (idk if its worth giving eamples that never drop boots and would never switch into knock - maybe just mention things that struggle with spikestack instead) Great Tusk struggles to take on faster special attackers such as Iron Valiant, Espathra, Dragapult, and Volcarona, so special walls such as Clodsire, Ting-Lu, and Toxapex are great partners. Great Tusk also has difficulty with physical walls such as Dondozo, Tera Water and Tera Fairy Garganacl, and Tera Fairy Skeledirge. Spikes support from Ting-Lu, Glimmora, and Garchomp wears down these checks into range of Great Tusk's attacks, especially when paired with Knock Off. Wallbreakers such as Chien-Pao (hyphen), Choice Specs Iron Valiant, Gholdengo, Iron Hands, and Breloom make for good partners by being able to overwhelm shared checks; Gholdengo is a noteworthy wallbreaker for also blocking opposing hazard removal, which wears down Great Tusk’s checks and limits Chien-Pao’s entry. Chien-Pao is difficult for Great Tusk to take on, forcing Great Tusk to Terastallize, so partners such as Quaquaval, Iron Hands, and Garganacl help take it on. Torkoal is also an excellent partner for Great Tusk, (AC) by setting up the sun to activate Protosynthesis and weaken Water-type attacks (RC) while supporting other wallbreakers that can pressure the aforementioned physical walls, such as Choice Band Roaring Moon, Scovillain, and Slither Wing.

[CREDITS]
- Written by: [[Takatk, 595062]]
- Quality checked by: [[chimp, 197439], [Tysonslayer, 349443]]
- Grammar checked by: [[username1, userid1]]
 

Taka

coastin' like crazy
is a Site Content Manageris an official Team Rateris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogon
PUPL Champion
(idk if its worth giving examples that never drop boots and would never switch into knock - maybe just mention things that struggle with spikestack instead)

I implemented everything, but for this part I might need to be checked since I added those examples because of the qcs earlier
 

Taka

coastin' like crazy
is a Site Content Manageris an official Team Rateris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogon
PUPL Champion
1/1 GP Team done
[SET]
name: Offensive
move 1: Headlong Rush
move 2: Close Combat / Ice Spinner
move 3: Knock Off
move 4: Rapid Spin
item: Heavy-Duty Boots / Leftovers / Booster Energy
ability: Protosynthesis
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Fighting / Steel

[SET COMMENTS]
Great Tusk is the best offensive Rapid Spin user and a fantastic wallbreaker thanks to its typing, bulk, and high-Base Power STAB attacks. Great Tusk takes on a plethora of physical attackers in the tier, including Kingambit, Garchomp, and Scizor (RC) while also threatening entry hazard setters such as Glimmora, Ting-Lu, Clodsire, and Garganacl. Knock Off prevents Air Balloon Gholdengo from completely spinblocking Great Tusk, and it also removes items such as Rocky Helmet, Leftovers, and Heavy-Duty Boots from defensive Pokemon that commonly switch into Great Tusk such as Dondozo, Corviknight, and Hatterene. Ice Spinner lets Great Tusk take on Dragonite, Roaring Moon, and Garchomp easier more easily, though the lack of Close Combat leaves Great Tusk walled by Corviknight and Rotom-W. Maximum Speed investment paired with a Jolly nature ensures that Great Tusk is able to outspeed Rotom-W, non-Choice Scarf Gholdengo, and Jolly Dragonite. Tera Fighting makes Great Tusk much better at taking on Water- and Ice-types such as Chien-Pao and Quaquaval (RC) while making Close Combat significantly harder to switch into; alternatively, Tera Steel lets Great Tusk flip its type weaknesses and take on Fairy-, Flying-, and Ice-types like Iron Valiant and Tera Flying Roaring Moon. (just say what pokemon it can take on instead of listing the type chart imo otherwise it gets confusing when you havent given an ice example) Heavy-Duty Boots helps Great Tusk not be prevents Great Tusk from being worn down by Toxic Spikes and Spikes, letting it remove entry hazards consistently throughout a match; however, Leftovers provides Great Tusk with a form of recovery. Booster Energy is a niche option that provides Great Tusk with a one-time boost to its Attack, making it an immediately threatening wallbreaker without the use of Terastallization.

Great Tusk takes on Dark-type Pokemon such as Kingambit, and Ting-Lu, so Pokemon weak to Dark such as Dragapult, Gholdengo, Slowking, and Skeledirge appreciate Great Tusk; Slowking and Dragapult in particular are able to pivot in Great Tusk with Chilly Reception and U-turn, (AC) respectively. Great Tusk is also able to take on entry hazard setters such as Ting-Lu and Garchomp (RC) and remove entry hazards from the field, so hazard-weak Pokemon such as Chien-Pao, Volcarona, Cinderace, and Dragonite appreciate Great Tusk's presence. (idk if its worth giving eamples that never drop boots and would never switch into knock - maybe just mention things that struggle with spikestack instead) Great Tusk struggles to take on faster special attackers such as Iron Valiant, Espathra, Dragapult, and Volcarona, so special walls such as Clodsire, Ting-Lu, and Toxapex are great partners. Great Tusk also has difficulty with physical walls such as Dondozo, Tera Water and Tera Fairy Garganacl, and Tera Fairy Skeledirge. Spikes support from Ting-Lu, Glimmora, and Garchomp wears down these checks into range of Great Tusk's attacks, especially when paired with Knock Off. Wallbreakers such as Chien-Pao (hyphen), Choice Specs Iron Valiant, Gholdengo, Iron Hands, and Breloom make for good partners by being able to overwhelm shared checks; Gholdengo is a noteworthy wallbreaker for also blocking opposing hazard removal, which wears down Great Tusk’s checks and limits Chien-Pao’s entry. Chien-Pao is difficult for Great Tusk to take on, forcing Great Tusk to Terastallize, so partners such as Quaquaval, Iron Hands, and Garganacl help take it on. Torkoal is also an excellent partner for Great Tusk, (AC) by setting up the sun to activate Protosynthesis and weaken Water-type attacks (RC) while supporting other wallbreakers that can pressure the aforementioned physical walls, such as Choice Band Roaring Moon, Scovillain, and Slither Wing.

[CREDITS]
- Written by: [[Takatk, 595062]]
- Quality checked by: [[chimp, 197439], [Tysonslayer, 349443]]
- Grammar checked by: [[username1, userid1]]
done
 

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