OU Offensive Dragon Dance Dragonite

[SET]
name: Offensive Dragon Dance
move 1: Dragon Dance
move 2: Extreme Speed
move 3: Earthquake
move 4: Fire Punch / Ice Spinner / Roost
item: Heavy-Duty Boots
tera type: Normal
ability: Multiscale
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Multiscale combined with solid natural bulk, a high Attack stat, and Dragon Dance enable Dragonite become a deadly set-up sweeper. Extreme Speed is an excellent move for any physical sweeper, due to its high power and initiative over other priority users such as Chien-Pao. Earthquake provides coverage against bulky foes such as Toxapex, Garganacl, and Clodsire. Fire Punch OHKOes Scizor and 2HKOes physically defensive Corviknight after a Dragon Dance and Stealth Rock. Alternatively, Ice Spinner hits opposing Dragonite, Great Tusk, and Dragapult super effectively, notably OHKOing Dragapult after a Dragon Dance. Heavy-Duty Boots + Roost improves Dragonite's longevity and possibly enables it to retain Multiscale and obtain multiple boosts; preserving Multiscale is particularly useful for surviving Draco Meteor from Timid Choice Specs Dragapult. However, the loss of coverage against targets such as Corviknight and Air Balloon Gholdengo is noticeable. Tera Normal turns Extreme Speed into an incredibly powerful STAB priority move capable of shredding offensive teams after a single boost, and a timely typing change also removes Dragonite's weaknesses to Ice, Fairy, and Dragon, which can buy a free turn to set up. An Adamant nature is preferred since it maximizes the power of Extreme Speed, which often makes makes Speed stats irrelevant, but a Jolly nature can also be used to outspeed the Normal-immune Dragapult after a Dragon Dance, which is especially useful if Dragonite is running Ice Spinner.

Offensive Dragon Dance Dragonite regularly serves as a potent win con on offensive teams that can also act as a revenge killer against fast and frail threats. Multiscale Dragonite's considerable bulk, as well as Ghost immunity with Tera Normal provides significant defensive utility for offensive teams. In particular, teams using frail offensive Pokemon such as Chien-Pao and Iron Valiant appreciate the defensive utility Dragonite brings. In return, these Pokemon can help wallbreak for a late-game Dragonite sweep. Entry hazard support from Great Tusk, Glimmora, or Garchomp is appreciated to weaken Pokemon such as Chien-Pao and Iron Valiant into range of boosted Extreme Speed. Dual screens support from Grimmsnarl and Shed Tail support from Orthworm are potential options that can supplement Dragonite's already great bulk and virtually guarantee the ability to acquire multiple boosts. Since Dragonite struggles against bulky Unaware users such as Dondozo and Skeledirge, a teammate that can switch into and check these Pokemon, such as Rotom-W, is appreciated. Rotom-W can cripple these physical walls with Trick, gain momentum against them with Volt Switch, and absorb Will-O-Wisp from Skeledirge.

[CREDITS]
- Written by: [[nimzowitsch, 272785]]
- Quality checked by: [[chimp, 197439], [Milo, 540138], [CaptainDaimyo, 602431]]
- Grammar checked by: [[Isaiah, 375662]]
 
Last edited:
QC ready!

A few questions:

1. Is it appropriate to include Silk Scarf as a slashed option besides HDB? I do know that some teams with good hazard control can probably get away with it.
2. What are the merits of Hurricane to hit Great Tusk and Dondozo?
 
AMQC
Add Remove Comment
[SET]
name: Offensive Dragon Dance
move 1: Dragon Dance
move 2: Extreme Speed
move 3: Earthquake
move 4: Fire Punch / Ice Spinner / Roost
item: Heavy-Duty Boots
tera type: Normal
ability: Multiscale
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Dragon Dance in conjunction with Tera Normal turns Extreme Speed into an incredibly powerful STAB priority move capable of shredding offensive teams after a single boost. Earthquake provides coverage against targets resistant or immune to Normal, such as non-Air Balloon Gholdengo and Kingambit. Fire Punch OHKOs Scizor unboosted and 2HKOs physically defensive Corviknight at +1 with Stealth Rock up Perhaps you can also mention Air Balloon Gholdengo here, which walls Dragonite without Fire Punch. Ice Spinner hits Great Tusk and Dragapult Dragon-types super effecitvely, OHKOing the latter after a Dragon Dance. while Roost is an option to improve Dragonite's longevity and possibly re-enable it to obtain multiple boosts Multiscale You can transfer your Multiscale + Dragon Dance combination from the item sentence here. However, the loss of coverage against targets such as Corviknight and Air Balloon Gholdengo is noticeable. Heavy-Duty Boots is the preferred option as it enables Dragonite to always retain Multiscale, which greatly facilitates setting up Dragon Dance This phrase fits in better with your explanation for Roost. You can replace it with how Dragonite can switch in much safer and setup into hazards. A timely Tera Normal removes Dragonite's weaknesses to Ice, Fairy, and Dragon, which can buy a free turn to set up. An Adamant nature is preferred to maximize the power of Extreme Speed Dragonite's sweeping prowess, but a Jolly nature can also be used to outspeed Dragapult after a Dragon Dance, which is especially useful if Dragonite is running Ice Spinner.

Offensive Dragon Dance Dragonite serves as a potent win condition on offensive teams that can also act as a revenge killer against fast and physically frail threats such as Meowscarada and Roaring Moon. Screens support from Grimmsnarl and/or Shed Tail support from Orthworm can supplement Dragonite's already great bulk and virtually guarantee the ability to help it acquire multiple Dragon Dance boosts. Entry hazard support from Great Tusk, Glimmora, or Garchomp is appreciated to weaken Pokemon such as Chien-Pao and Roaring Moon into range of boosted Extreme Speed I think this can probably be generalized to include all of Dragonite's moves. Since Dragonite struggles against bulky Unaware users such as Dondozo and Skeledirge, a teammate that can switch in on and check these Pokemon, such as Rotom-Wash, is appreciated. Rotom-Wash can cripple these physical walls with Trick, gain momentum against them with Volt Switch, and absorb Will-O-Wisp from Skeledirge You can probably also mention here how Rotom-Wash's status spreading can help Dragonite break. Dragonite's considerable bulk in conjunction with Multiscale, as well as Ghost immunity with Tera Normal provides significant defensive utility for offensive teams. In particular, teams using frail offensive Pokemon such as Chien-Pao and Iron Valient Valiant appreciate the defensive utility Dragonite brings. In return, these Pokemon can help wallbreak for a late-game Dragonite sweep What Pokemon do Chien-Pao and Iron Valiant wallbreak to help Dragonite sweep?.

[CREDITS]
- Written by: [[nimzowitsch, 272785]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 

chimp

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[SET]
name: Offensive Dragon Dance
move 1: Dragon Dance
move 2: Extreme Speed
move 3: Earthquake
move 4: Fire Punch / Ice Spinner / Roost
item: Heavy-Duty Boots
tera type: Normal
ability: Multiscale
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Dragon Dance in conjunction with Tera Normal turns Extreme Speed into an incredibly powerful STAB priority move capable of shredding offensive teams after a single boost. Earthquake provides coverage against targets resistant or immune to Normal-type attacks, such as Gholdengo and Kingambit. Both of these options are covered for by Fire Punch, especially Gholdengo who commonly runs Air Balloon. I would focus on some more specific Pokemon that Earthquake hits for, like Garganacl, Toxapex and Clodsire, all of which require quite substantial chip to be KO'd by booted Extreme Speed and don't particularly care about Fire Punch Fire Punch OHKOs Scizor unboosted and 2HKOs physically defensive Corviknight at +1 after a Dragon Dance with Stealth Rock up. Ice Spinner hits Great Tusk and Dragapult super effecitvely, OHKOing the latter after a Dragon Dance. Also mention opposing Dragonite. Roost is an option to improve Dragonite's longevity and possibly enable it to obtain multiple boosts. Also mention how it allows Dragonite to regain Multiscale. However, the loss of coverage against targets such as Corviknight and Air Balloon Gholdengo is noticeable. Heavy-Duty Boots is the preferred option as it enables Dragonite to always retain Multiscale, which greatly facilitates setting up Dragon Dance. I think it is worth mentioning that keeping Multiscale up allows Dragonite to check some threats, in a pinch, it might not otherwise be able to. It can take a Specs Dragapult's Draco Meteor before Terstallization, for example. A timely Tera Normal removes Dragonite's weaknesses to Ice, Fairy, and Dragon, which can buy a free turn to set up. I know Tera Normal boosting Extreme Speed is mentioned earlier but I think it's worth mentioning again if you are going to cover the purposes of running Tera Normal. An Adamant nature is preferred to maximize the power of Extreme Speed, The reason Dragonite runs Adamant is because of the priority that Extreme Speed grants, making Speed stats mostly useless. think that should be made more clear. but a Jolly nature can also be used to outspeed Dragapult after a Dragon Dance, which is especially useful if Dragonite is running Ice Spinner.

Offensive Dragon Dance Dragonite serves as a potent win condition on offensive teams that can also act as a revenge killer against fast and physically frail threats such as Meowscarada and Roaring Moon. Screens support from Grimmsnarl and/or Shed Tail support from Orthworm can supplement Dragonite's already great bulk and virtually guarantee the ability to acquire multiple boosts. I would move this sentence towards the end, in my opinion hazard setters/unaware checks are more of a priority for supporting Dragonite. Entry hazard support from Great Tusk, Glimmora, or Garchomp is appreciated to weaken Pokemon such as Chien-Pao and Roaring Moon into range of boosted Extreme Speed. Since Dragonite struggles against bulky Unaware users such as Dondozo and Skeledirge, a teammate that can switch in on and check these Pokemon, such as Rotom-Wash, is appreciated. Rotom-Wash can cripple these physical walls with Trick, gain momentum against them with Volt Switch, and absorb Will-O-Wisp from Skeledirge. Dragonite's considerable bulk in conjunction with Multiscale, as well as Ghost immunity with Tera Normal provides significant defensive utility for offensive teams. In particular, teams using frail offensive Pokemon such as Chien-Pao and Iron Valient appreciate the defensive utility Dragonite brings. In return, these Pokemon can help wallbreak for a late-game Dragonite sweep.

[CREDITS]
- Written by: [[nimzowitsch, 272785]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Implement and then its QC 1. Stole some things from CaptainDaimyo. Thanks : )
 

Milo

I'm Your Man
is a Community Contributor
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[SET]
name: Offensive Dragon Dance
move 1: Dragon Dance
move 2: Extreme Speed
move 3: Earthquake
move 4: Fire Punch / Ice Spinner / Roost
item: Heavy-Duty Boots
tera type: Normal
ability: Multiscale
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Dragon Dance in conjunction with Tera Normal turns Extreme Speed into an incredibly powerful STAB priority move capable of shredding offensive teams after a single boost. This sentence belongs at the end of the paragraph. I would just start the introduction as something similar to the Bulky Dragonite analysis which is "With the combination of its solid natural bulk, valuable typing, reliable recovery in Roost, and Multiscale" Don't ctrl + v, just use this as a reference. You can start with Dragonite's qualities and lead into something like "in coalition with Dragon Dance is an amazing late game sweeper" Talk here about Extreme Speed first Earthquake provides coverage against bulky foes weak to Ground-type attacks, such as Toxapex, Garganacl, and Clodsire. Fire Punch OHKOs Scizor and 2HKOs physically defensive Corviknight after a Dragon Dance with Stealth Rock up. Ice Spinner, alternatively, hits opposing Dragonite, Great Tusk, and Dragapult super effecitvely, OHKOing the latter after a Dragon Dance. Roost is an another option over Fire Punch to improve Dragonite's longevity and possibly enable it to regain Multiscale and obtain multiple boosts. However, the loss of coverage against targets such as Corviknight and Air Balloon Gholdengo is noticeable. Heavy-Duty Boots is the preferred item option as it enables Dragonite to always retain Multiscale, which enhances its defensive utility and greatly facilitates setting up Dragon Dance. With Multiscale, Dragonite can survive Draco Meteor from Timid Choice Specs Dragapult, even without Terastalization. There's a space here for some reason Tera Normal grants Dragonite STAB on Extreme Speed, and a timely type change also removes Dragonite's weaknesses to Ice, Fairy, and Dragon, which can buy a free turn to set up. An Adamant nature is preferred since Extreme Speed's priority makes Speed stats often irrelevant, Reword this to make the point that an Adamant nature maximises Extreme Speed's damage output before making the point that its Speed is less important but a Jolly nature can also be used to outspeed the Normal-immune Dragapult after a Dragon Dance, which is especially useful if Dragonite is running Ice Spinner.

Offensive Dragon Dance Dragonite serves as a potent win condition on offensive teams that can also act as a revenge killer against fast and frail threats physically frail threats such as Meowscarada and Roaring Moon. Already talked about this Entry hazard support from Great Tusk, Glimmora, or Garchomp is appreciated to weaken Pokemon such as Chien-Pao and Iron Valiant Roaring Moon into range of a boosted Extreme Speed. Screens support from Grimmsnarl and/or Shed Tail support from Orthworm can supplement Dragonite's already great bulk and virtually guarantee the ability to acquire multiple boosts. Since Dragonite struggles against bulky Unaware users such as Dondozo and Skeledirge, a teammate that can switch in on and check these Pokemon, such as Rotom-Wash, is appreciated. Rotom-Wash can cripple these physical walls with Trick, gain momentum against them with Volt Switch, and absorb Will-O-Wisp from Skeledirge. Dragonite's considerable bulk in conjunction with Multiscale, as well as Ghost immunity with Tera Normal provides significant defensive utility for offensive teams. In particular, teams using frail offensive Pokemon such as Chien-Pao and Iron Valient appreciate the defensive utility Dragonite brings. In return, these Pokemon can help wallbreak for a late-game Dragonite sweep. Move this part before mentioning the entry hazard partners.

[CREDITS]
- Written by: [[nimzowitsch, 272785]]
- Quality checked by: [[chimp, 197439], [Milo, 540138]]
- Grammar checked by: [[username1, userid1]]

Lmk when this is implemented and I'll give one more look
 
Add Comment Remove Highlight

[SET]
name: Offensive Dragon Dance
move 1: Dragon Dance
move 2: Extreme Speed
move 3: Earthquake
move 4: Fire Punch / Ice Spinner / Roost
item: Heavy-Duty Boots
tera type: Normal
ability: Multiscale
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Dragon Dance in conjunction with Tera Normal turns Extreme Speed into an incredibly powerful STAB priority move capable of shredding offensive teams after a single boost. This sentence belongs at the end of the paragraph. I would just start the introduction as something similar to the Bulky Dragonite analysis which is "With the combination of its solid natural bulk, valuable typing, reliable recovery in Roost, and Multiscale" Don't ctrl + v, just use this as a reference. You can start with Dragonite's qualities and lead into something like "in coalition with Dragon Dance is an amazing late game sweeper" Talk here about Extreme Speed first Earthquake provides coverage against bulky foes weak to Ground-type attacks, such as Toxapex, Garganacl, and Clodsire. Fire Punch OHKOs Scizor and 2HKOs physically defensive Corviknight after a Dragon Dance with Stealth Rock up. Ice Spinner, alternatively, hits opposing Dragonite, Great Tusk, and Dragapult super effecitvely, OHKOing the latter after a Dragon Dance. Roost is an another option over Fire Punch to improve Dragonite's longevity and possibly enable it to regain Multiscale and obtain multiple boosts. However, the loss of coverage against targets such as Corviknight and Air Balloon Gholdengo is noticeable. Heavy-Duty Boots is the preferred item option as it enables Dragonite to always retain Multiscale, which enhances its defensive utility and greatly facilitates setting up Dragon Dance. With Multiscale, Dragonite can survive Draco Meteor from Timid Choice Specs Dragapult, even without Terastalization. There's a space here for some reason Tera Normal grants Dragonite STAB on Extreme Speed, and a timely type change also removes Dragonite's weaknesses to Ice, Fairy, and Dragon, which can buy a free turn to set up. An Adamant nature is preferred since Extreme Speed's priority makes Speed stats often irrelevant, Reword this to make the point that an Adamant nature maximises Extreme Speed's damage output before making the point that its Speed is less important but a Jolly nature can also be used to outspeed the Normal-immune Dragapult after a Dragon Dance, which is especially useful if Dragonite is running Ice Spinner.

Offensive Dragon Dance Dragonite serves as a potent win condition on offensive teams that can also act as a revenge killer against fast and frail threats physically frail threats such as Meowscarada and Roaring Moon. Already talked about this Entry hazard support from Great Tusk, Glimmora, or Garchomp is appreciated to weaken Pokemon such as Chien-Pao and Iron Valiant Roaring Moon into range of a boosted Extreme Speed. Screens support from Grimmsnarl and/or Shed Tail support from Orthworm can supplement Dragonite's already great bulk and virtually guarantee the ability to acquire multiple boosts. Since Dragonite struggles against bulky Unaware users such as Dondozo and Skeledirge, a teammate that can switch in on and check these Pokemon, such as Rotom-Wash, is appreciated. Rotom-Wash can cripple these physical walls with Trick, gain momentum against them with Volt Switch, and absorb Will-O-Wisp from Skeledirge. Dragonite's considerable bulk in conjunction with Multiscale, as well as Ghost immunity with Tera Normal provides significant defensive utility for offensive teams. In particular, teams using frail offensive Pokemon such as Chien-Pao and Iron Valient appreciate the defensive utility Dragonite brings. In return, these Pokemon can help wallbreak for a late-game Dragonite sweep. Move this part before mentioning the entry hazard partners.

[CREDITS]
- Written by: [[nimzowitsch, 272785]]
- Quality checked by: [[chimp, 197439], [Milo, 540138]]
- Grammar checked by: [[username1, userid1]]

Lmk when this is implemented and I'll give one more look
Implemented!
 

Isaiah

Here today, gone tomorrow
is a Site Content Manageris an official Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Tiering Contributoris a Top Contributor
UM/OM Leader
[SET]
name: Offensive Dragon Dance
move 1: Dragon Dance
move 2: Extreme Speed
move 3: Earthquake
move 4: Fire Punch / Ice Spinner / Roost
item: Heavy-Duty Boots
tera type: Normal
ability: Multiscale
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Multiscale combined with solid natural bulk, a high Attack stat, and Dragon Dance enable Dragonite become a deadly set-up sweeper. Extreme Speed is an excellent move for any physical sweeper, boasting due to its high power and initiative over other priority users such as Chien-Pao. Earthquake provides coverage against bulky foes such as Toxapex, Garganacl, and Clodsire. Fire Punch OHKOes Scizor and 2HKOes physically defensive Corviknight after a Dragon Dance withand Stealth Rock up. Ice Spinner, aAlternatively, Ice Spinner hits opposing Dragonite, Great Tusk, and Dragapult super effectitvely, notably OHKOing the latterDragapult after a Dragon Dance. RHeavy-Duty Boost is another option over Fire Punch to+ Roost improves Dragonite's longevity and possibly enables it to regtain Multiscale and obtain multiple boosts. However, the loss of coverag; preserving Multiscale against particurlargets such as Cly useful for surviknight and Air Balloon Gholdengo is notving Draco Meteor from Timid Choiceable. Heavy-Duty Boots is the preferred item as it enables Dragonite Specs Dragapult. However, the loss of coverage against to always rgetain Multiscale, whis such enhances its defensive utilityCorviknight and greatly facilitates setting up DragAir Balloon Dance. With Multiscale, Dragonite can survive Draco Meteor from Timid Cho (Moved the whole HDB/Multiscale thing since it was just repeating facts that were already stated, but feel free to move it back if no longer accurate) Gholdengo is notice Specs Dragapultable. Tera Normal turns Extreme Speed into an incredibly powerful STAB priority move capable of shredding offensive teams after a single boost, and a timely typinge change also removes Dragonite's weaknesses to Ice, Fairy, and Dragon, which can buy a free turn to set up. An Adamant nature is preferred since it maximizes the power of Extreme Speed, whose priorityich often makes Speed stats often irrelevant, but a Jolly nature can also be used to outspeed the Normal-immune Dragapult after a Dragon Dance, which is especially useful if Dragonite is running Ice Spinner.

Offensive Dragon Dance Dragonite regularly serves as a potent wincondition on offensive teams that can also act as a revenge killer against fast and frail threats. Multiscale Dragonite's considerable bulk in conjunction with Multiscale, as well as Ghost immunity with Tera Normal provides significant defensive utility for offensive teams. In particular, teams using frail offensive Pokemon such as Chien-Pao and Iron Valiant appreciate the defensive utility Dragonite brings. In return, these Pokemon can help wallbreak for a late-game Dragonite sweep. Entry hazard support from Great Tusk, Glimmora, or Garchomp is appreciated to weaken Pokemon such as Chien-Pao and Iron Valiant into range of boosted Extreme Speed. SDual screens support from Grimmsnarl and/or Shed Tail support from Orthworm are potential options that can supplement Dragonite's already great bulk and virtually guarantee the ability to acquire multiple boosts. Since Dragonite struggles against bulky Unaware users such as Dondozo and Skeledirge, a teammate that can switch in onto and check these Pokemon, such as Rotom-Wash, is appreciated. Rotom-Wash can cripple these physical walls with Trick, gain momentum against them with Volt Switch, and absorb Will-O-Wisp from Skeledirge.

[CREDITS]
- Written by: [[nimzowitsch, 272785]]
- Quality checked by: [[chimp, 197439], [Milo, 540138]]
- Grammar checked by: [[username1, userid1Isaiah, 375662]]

GP 1/1
GP Team Done
 
[SET]
name: Offensive Dragon Dance
move 1: Dragon Dance
move 2: Extreme Speed
move 3: Earthquake
move 4: Fire Punch / Ice Spinner / Roost
item: Heavy-Duty Boots
tera type: Normal
ability: Multiscale
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Multiscale combined with solid natural bulk, a high Attack stat, and Dragon Dance enable Dragonite become a deadly set-up sweeper. Extreme Speed is an excellent move for any physical sweeper, boasting due to its high power and initiative over other priority users such as Chien-Pao. Earthquake provides coverage against bulky foes such as Toxapex, Garganacl, and Clodsire. Fire Punch OHKOes Scizor and 2HKOes physically defensive Corviknight after a Dragon Dance withand Stealth Rock up. Ice Spinner, aAlternatively, Ice Spinner hits opposing Dragonite, Great Tusk, and Dragapult super effectitvely, notably OHKOing the latterDragapult after a Dragon Dance. RHeavy-Duty Boost is another option over Fire Punch to+ Roost improves Dragonite's longevity and possibly enables it to regtain Multiscale and obtain multiple boosts. However, the loss of coverag; preserving Multiscale against particurlargets such as Cly useful for surviknight and Air Balloon Gholdengo is notving Draco Meteor from Timid Choiceable. Heavy-Duty Boots is the preferred item as it enables Dragonite Specs Dragapult. However, the loss of coverage against to always rgetain Multiscale, whis such enhances its defensive utilityCorviknight and greatly facilitates setting up DragAir Balloon Dance. With Multiscale, Dragonite can survive Draco Meteor from Timid Cho (Moved the whole HDB/Multiscale thing since it was just repeating facts that were already stated, but feel free to move it back if no longer accurate) Gholdengo is notice Specs Dragapultable. Tera Normal turns Extreme Speed into an incredibly powerful STAB priority move capable of shredding offensive teams after a single boost, and a timely typinge change also removes Dragonite's weaknesses to Ice, Fairy, and Dragon, which can buy a free turn to set up. An Adamant nature is preferred since it maximizes the power of Extreme Speed, whose priorityich often makes Speed stats often irrelevant, but a Jolly nature can also be used to outspeed the Normal-immune Dragapult after a Dragon Dance, which is especially useful if Dragonite is running Ice Spinner.

Offensive Dragon Dance Dragonite regularly serves as a potent wincondition on offensive teams that can also act as a revenge killer against fast and frail threats. Multiscale Dragonite's considerable bulk in conjunction with Multiscale, as well as Ghost immunity with Tera Normal provides significant defensive utility for offensive teams. In particular, teams using frail offensive Pokemon such as Chien-Pao and Iron Valiant appreciate the defensive utility Dragonite brings. In return, these Pokemon can help wallbreak for a late-game Dragonite sweep. Entry hazard support from Great Tusk, Glimmora, or Garchomp is appreciated to weaken Pokemon such as Chien-Pao and Iron Valiant into range of boosted Extreme Speed. SDual screens support from Grimmsnarl and/or Shed Tail support from Orthworm are potential options that can supplement Dragonite's already great bulk and virtually guarantee the ability to acquire multiple boosts. Since Dragonite struggles against bulky Unaware users such as Dondozo and Skeledirge, a teammate that can switch in onto and check these Pokemon, such as Rotom-Wash, is appreciated. Rotom-Wash can cripple these physical walls with Trick, gain momentum against them with Volt Switch, and absorb Will-O-Wisp from Skeledirge.

[CREDITS]
- Written by: [[nimzowitsch, 272785]]
- Quality checked by: [[chimp, 197439], [Milo, 540138]]
- Grammar checked by: [[username1, userid1Isaiah, 375662]]

GP 1/1
GP Team Done
Implemented, but maybe look it over one more time
 

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