SS OU Obsta-Knight Gimmick Team.

This is a team I made and got all the way up to 1300. What are your thoughts and any advice that can make it better?

https://pokepast.es/21ccfc9c0b485aaf

Corviknight @ Weakness Policy
Ability: Mirror Armor
EVs: 72 Atk / 184 SpD / 252 Spe
Jolly Nature
- Power Trip
- Roost
- Bulk Up
- Agility
Notes: Get rid of Corviknight checks and set up on foes that can't do much against it, mainly Landorus. I wanted to use Pressure for stall, but Mirror Armor helps reflect stat drops, especially against Landorus. I think the EVs need tweaking though.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Power Whip
- Knock Off
- Spikes
- Leech Seed
Notes: Use Leech Seed on anything that switches and use Knock Off if you think a Grass type is coming in.

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 116 Def / 140 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Draining Kiss
- Taunt
- Calm Mind
Note: Set up the terrain to protect Garchomp and Ferrothorn from Burn, and taunt status users. Scald if you think a physical Grass-type *cough* Kartana *cough* is coming in. Moonblast would've increased damage output, but I prioritized survivability with Draining Kiss.

Garchomp @ Leftovers
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Scale Shot
- Fire Fang
- Swords Dance
Notes: 'Nuff said

Blacephalon @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Shadow Ball
- Psychic
- Trick
Note: Meant to ruin stall mons and lock foes out of good items. Don't use it on setup sweepers IF Blacephalon is slower or against Prankster sweepers.

Obstagoon @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Facade
- Knock Off
- Close Combat
- Parting Shot
Note: Ment to deal with Special Walls like Chansey.
One word: Hit-and-run.
 

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