Project NU Next Best Thing [Week 35: Gastrodon]

roxie

https://www.youtube.com/@noxiousroxie
is a Tutoris a Dedicated Tournament Hostis a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Congratulations waterbend on winning the Doublade cycle with Solar Blade :power_herb:!

Cycle 34 - Danger!!!

:ss/grimmsnarl:

Have you been using Grimmsnarl lately? Well let me tell you, this guy is quite dangerous. In my opinion, Choice Band is one of its best and most prominent set, however, there is much room for exploration! It's Dark+Fairy coverage is unresisted by everything unless you're using something unorthodox like Mawile. Submissions for Grimmsnarl will end on April 26th, Have fun and stay safe because he does have a Pickpocket!
Choice Band - Darkest, Spirit/PR, Sucker/Pwhip, Superpower/Pwhip (Can post CB but 1 of these moves has to be changed)
 

Lilo

formerly Test Techles
is a Tiering Contributor
reserving scarf grimm

Grimmsnarl (M) @ Choice Scarf
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Darkest Lariat
- Superpower
- Play Rough
- Trick

I think we can all agree that CB Grim is the biggest menace compared to other sets it offers but I think that scarf Grim is not bad at all, since it does outspeed anything lower than 328 while being able to deal huge amounts of damage.
What separates it from other scarfers is the fact that it has a Prankster trick (under it's... Sleeves?! Ha-ha... No? ok).

Power whip > Superpower is an option for the annoying waters mainly Quag (or catching Silv-Ground); Jolly could be used to outspeed Tauros and surprise ohko it w/ Superpower as long as there are rocks up; Yellow Magic (Twave) might be an option over Trick
 
Last edited:

quziel

I am the Scientist now
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Top CAP Contributoris a Contributor to Smogonis a member of the Battle Simulator Staff
Grimmsnarl (M) @ Protective Pads
Ability: Prankster
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Taunt
- Darkest Lariat
- Sucker Punch
- Spirit Break

No burns from Talon, no helmet from Weez, no effect spore from Plume. Abuses passive play heavily, and lets you do really ballsy stuff like Taunt on a predicted roost vs Talon and then Sucker on the Turn to KO it. Generally speaking I think band is more consistent, but this is a nice option to play a longer game when you are feeling your predictive skills.
 
Grimmsnarl (M) @ Ring Target
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Trick
- Play Rough
- Sucker Punch
- Darkest Lariat

Trick the mudsdale and spam volt switch.Trick the copperajah/stakataka and spam sludge bomb with specs dragalge or give ring target to talonflame and enjoy multi-attack spam with groundvally.
 

blooclipse

formerly Bluecliqse
reserving resttalk bulk up
this is a stupid set

Rest Talk Bulk Up Grimmsnarl
Grimmsnarl (M) @ Leftovers / Life Orb
Ability: Prankster
EVs: 252 HP / 252 Atk / 4 SpD OR 252 HP / 4 Atk / 252 SpD
Adamant Nature
- Bulk Up
- Rest
- Sleep Talk
- Darkest Lariat / Play Rough

fun set

Prankster RestTalk lets Grimm heal and attack before the opponent does, and since bulk up is also prankster affected, Grimm will almost always be at +1 before the opponent attacks.
Darkest lariat is usually preferred because missing can sometimes be detrimental and the power loss is extremely minimal. Darkest Lariat also ignores opponents defense boosts which could be situationally helpful in a bulk up war against something like Braviary.
Leftovers is also usually preferred because the passive healing is very nice, but LO can also be considered because the damage boost is potentially helpful, and recoil isn't usually a problem because of rest.
Bulk up is the boosting move of choice. (if grimm learned calm mind I would've picked that lol)

This set lets Grimm act as a wincon lategame, by setting up to +6 and often winning on the spot once there are no dark / fairy resists left.
 
Last edited:

wooper

heavy booty-doots
is a Forum Moderator
spectacles
:ss/grimmsnarl:
Grimmsnarl (M) @ Choice Specs
Ability: Prankster
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
IVs: 0 Atk
- Trick
- Dark Pulse
- Dazzling Gleam
- Burning Jealousy / Focus Blast​

kind of just a worse sylv, but unresisted stabs is cool! speed is for adamant max speed golurk and machamp with the remainder in hp but you can just as easily run max/max. 95 base spatk is nothing to scoff at, hitting 317 with modest max investment and 475 with the specs boost. i figure it's a cool lure :psysly:

252+ SpA Choice Specs Grimmsnarl Burning Jealousy vs. 252 HP / 252+ SpD Escavalier: 284-336 (82.5 - 97.6%) -- 62.5% chance to OHKO after Stealth Rock (ohko on offensive sets)

252+ SpA Choice Specs Grimmsnarl Focus Blast vs. 156 HP / 252 SpD Copperajah: 346-408 (81.6 - 96.2%) -- 18.8% chance to OHKO after Stealth Rock
252+ SpA Choice Specs Grimmsnarl Focus Blast vs. 0 HP / 92 SpD Assault Vest Copperajah: 278-328 (72.2 - 85.1%) -- guaranteed 2HKO
252+ SpA Choice Specs Grimmsnarl Focus Blast vs. 0 HP / 0 SpD Assault Vest Copperajah: 314-370 (81.5 - 96.1%) -- 18.8% chance to OHKO after Stealth Rock (for max/max av sets)
 
Last edited:
Screener Grimmsnarl

Grimmsnarl @ Mental Herb
Ability: Prankster
EVs: 252 HP / 252 Atk /4 Spe
Adamant Nature
- Play Rough
- Darkest Lariat
- Light Screen
- Reflect


This Grimmsnarl as an offensive Screener with the possibility to avoid usig Spe EVs thanks to its ability Prankster.
The double STAB combination is here to avoid being too weak to Taunt.
Light Clay was just perfect in order to extend the duration of the screens, but is banned so Mental Herb is here to prevent a first Taunt from stopping us from setting up the screens.
 
Last edited:
Screener Grimmsnarl

Grimmsnarl @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Atk /4 Spe
Adamant Nature
- Play Rough
- Darkest Lariat
- Light Screen
- Reflect


This Grimmsnarl as an offensive Screener with the possibility to avoid usig Spe EVs thanks to its ability Prankster.
The double STAB combination is here to avoid being too weak to Taunt.
Light Clay is just perfect in order to extend the duration of the screens.
Not to be that guy, but isn't Light Clay banned?
 

roxie

https://www.youtube.com/@noxiousroxie
is a Tutoris a Dedicated Tournament Hostis a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top