*Deep breath*
Here goes nothing Hi OU, I've been playing pokemon and using Showdown! for a few years now, but this will be the first suspect test that I've participated in. I firmly believe that we shouldn't touch Terastallization, at least for the time being. We should let the meta develop for a bit, and we definitely need to ban a few mons (like Chi-Yu for starters) in the meantime, but I think we should
hold off on Tera.
As much as Smogon tells people they are about balance, Showdown! is the most accessible way to play pokemon against other people. There are many, many casual fans who use it purely for the sake of enjoyment. You can't just tell them that if they don't like the bans to go play somewhere else, because there really
is nowhere else to play. On PS! you can log in, build a team in 5 minutes, and hop on the ladder to play immediately. Nowhere else is 6v6 so accessible. I think that the opinions of the elite are important, but the best players will continue to play pretty much no matter what we do. The experience of regular fans should also mean something, and if we can make a (mostly) competitive game while keeping it as close to in-game as possible, then we should. (I say "mostly" because hydro pump is my mortal enemy. It says 80%, but I don't believe it for a second!). I believe that we shouldn't mess with such an integral part of the game unless it proves
absolutely necessary to preserve balance, and in my opinion, it hasn't yet.
I acknowledge that the game entirely revolves around Terastallization now, but that's not necessarily bad. SV isn't just gen 8 but with Ting-Lu and Gholdengo, nor should we reduce it to such. It should be its own entity. I see Tera as closer to gen 5 weather than to z-moves; it completely warps the meta around itself, but people found ways to play with it. It took a bunch of bans before the meta was playable, (some would argue it needed even more), but it was balanced. Not all games in gen 5 were fought with weather, but the vast majority were, and the game was fine either way.
I think that people are falsely representing Tera as an automatic win-button if a player makes one good move with it. In some cases, it is, obviously, but at that point is it really Tera's fault or the player's? Any solution short of an outright ban will keep at least some "50/50s," but the complexity that Tera adds beside those select scenarios is positive and healthy for the metagame. Deciding when and which pokemon to Terastallize should be the thing that decides many games in gen 9. It isn't brainless, it takes skill to do so intelligently and effectively. It adds another layer in the teambuilder and in-battle. However, not all games
have to be decided by Tera, as one player could just maneuver around an opponet's Terastallized 'mon and win without ever needing to use their own. Of course some games will come down to "who can get their big Tera threat in first and win?" But that's how offensive games go anyways, and positioning your pokemon to sweep takes skill too.
Here's my rankings and thoughts on each proposed solution:
- Reveal Tera types on team preview:
- Team preview doen't show me my opponent's sets, items, abilities, or ev's, which drastically change which of my 'mons beats each of theirs. This is revealed throughout the battle, and sometimes, by the time I have a crucial piece of information, it's too late and I lose anyway. Why should terastallization be any different? I will say, this is an interesting idea, like an agreement that you'll simply share your info with your opponent before the game. This is by far the best option in my opinion. Who knows, maybe this will be the thing that keeps Tera from being broken, but I still think we need to wait and see.
- Restrict Tera types to STAB types:
- I think it's too restrictive. It limits Tera to making offensive 'mons stronger and excludes the cool (and skillful) defensive applications. This one reduces Tera to essentially weaker z-moves, but any 'mon can use it.
- Only 1st pokemon can Tera:
- Reduces the amount of possibilities to 18, but in practice it's like 2-4 viable types. Still a lot of uncertainty, but it loses the spirit of Terastallization and what makes it so unique - the fact that any pokmon can do it.
- Outright ban:
- This will just make the game unfun just like gen 8 and I'll probably never play OU, but that's just me. If y'all are monsters enough to choose this then I'll stick to gens 4-7 and natdex.
At the end of the day, there is no perfect solution; we'll never please everybody. But, I think that we should give the infant metagame some time befiore we ban the core mechanic to these games. We definitely need to address things like Chi-Yu with or without Tera, so maybe start there and see if that helps. Maybe we get to a point where the meta is unplayable with Tera, and at that point we revisit it and say "yeah, this needs to go," but until there is
undeniable proof that Tera's the thing that's broken, I'm voting
no ban.