Zneon
uh oh
Aight so I am not that great at teambuilding, in fact I'm still learning, so if there's anything I should fix please let me know, but this is one of my first teams when I getting back into OU, and I wanted to test out Kartana, so I made this balance team, which seemed to do well for me on the ladder today.
Kartana @ Normalium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Sacred Sword
- Giga Impact
This is obviously the star of the show, this will be my wallbreaker / sweeper with Normalium Z being able to break through checks like Tornadus-T and for the most part Tangrowth, Sacred Sword is there of course because I don't want to be walled by Heatran and Ferrothorn forever, Leaf Blade is there to completely dent mons are unresisted because of Kart's superb attack stat and STAB, and Swords Dance to make Kart incredibly threatening late game or even sweep when its checks are gone by my other mons, so this is the mon I build around.
Toxapex @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic Spikes
- Scald
- Haze
- Recover
I felt out of all the Pokemon to be my second mon for the team, Toxapex was perfect, because it just reliably covers Kartana's weaknesses so well and consistently as well, I gave it Calm to sponge up special hits, which is something Kart can never really do, and which the Tspikes support, Pex can help Kart even more with its sweeping capabilities, as well as cripple defensive mons like Chansey, Alomomola and Mega Sableye, by forcing them to use their Recovery move most of the time, or force them to switch. Scald burns are always useful for the support because strong physical attackers can always be a big problem for my team without having a way to deal with them, Recover to always keep my Pex healthy and overall improve its longevity in a match, and Haze to deal with set up sweepers that can be a huge problem for my team, so Pex will be the defensive backbone.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 52 Def / 76 SpD / 136 Spe
Jolly Nature
- Defog
- Knock Off
- Roost
- Earthquake
So, Earthquake can do some damage to me, Landorus-T is always threatening and if its Scarf and locks itself into Earthquake, I would lose 100% so I needed to find a mon that is immune to Earthquake and still be a useful asset to my team, so I've chosen Gliscor, now why have I chosen Gliscor over Landorus-T, well because of Roost, with roost I can keep Gliscor healthy, which allows Gliscor be useful and provide utility for the team for most of the match, Defog because it will be my main defogger because it can potentially deal with the majority of SR setters, Knock Off for the added utility, just to cripple mons like Chansey for example, Roost to keep Gliscor healthy in a match, and Earthquake is its attacking move to threaten mons like Heatran and Toxapex.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 176 SpD / 80 Spe
Serious Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Protect
- Stealth Rock
We have Heatran next, I've chosen Heatran because it can add a layer of protection for my Kartana, and with its amazing resistances, it fits well with my team. Lava Plume is the move I've chosen because despite being weaker than Magma Storm, it has a 30% burn chance just like Scald, meaning that it can also cripple physical threats with burns, Toxic is the second move because of Protect, which allows it to cripple mons with prolonged toxic damage, therefore potentially putting them in range of where Kartana can end them with one of its moves, Protect there for extra Leftovers recovery as well as punish mons like Mega Lopunng for using High Jump Kick, and Stealth Rock to put rack up consistent damage on mons as they switch in, causing more pressure on them and eventually putting them in range of dying to Kartana and some of the other Pokemon in the team.
Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Roost
Next up is Tapu Koko, it will be not only a wallbreaker, but also be a handy pivot with Volt Switch, Magnet is there to do really good damage with Volt Switch and Thunderbolt, without getting recoil from Life Orb, or locking myself into one of those moves from Choice Specs, Volt Switch is for the high power, that is further boosted by Magnet, and to provide momentum for the rest of my team, Thunderbolt is my main STAB that puts a dent to anything that doesn't resist it, or just straight up 2HKO them with it, HP Ice for everything that is immune to Volt Switch, the biggest culprits being Landorus-T and Gliscor, which can 2HKO both of them on the switch, and Roost to keep Tapu Koko healthy and to potentially outlive its checks in a match
Alakazam-Mega @ Alakazite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Psychic
- Recover
- Shadow Ball
Last will be Mega Alakazam, now I've chosen this as my main special wallbreaker, that can be used to break down defensive mons with its power, Focus Blast is used for Pokemon like Heatran, Tyranitar, Greninja and Ferrothorn, who are resisted or immune to its main STAB, which will be its next move being Psychic, this is, like I said, its main STAB that is used to severely cripple mons that aren't resisted or immune to it, unless they special sponges like Chansey, which with the Tspikes support, can't switch into Mega Alakazam forever since they will eventually drop to the toxic damage. Recover for the added longevity and allowing it to outlive its checks so it can potentially clean up late game with my other offensive threats in the team, and Shadow Ball to hit Psychics that would wall Alakazam otherwise, which Jirachi and Tapu Lele for example.
But to conclude, I am doing pretty well with this team, I am not the best teambuilder, like I said I'm still learning, but I am getting there, I'm still fairly new to the competitive scene since I've only played for 3 months. But if there is anything I need to change or fix, do let me know, feedback is always appreciated, have a great day everyone!
Kartana @ Normalium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Sacred Sword
- Giga Impact
This is obviously the star of the show, this will be my wallbreaker / sweeper with Normalium Z being able to break through checks like Tornadus-T and for the most part Tangrowth, Sacred Sword is there of course because I don't want to be walled by Heatran and Ferrothorn forever, Leaf Blade is there to completely dent mons are unresisted because of Kart's superb attack stat and STAB, and Swords Dance to make Kart incredibly threatening late game or even sweep when its checks are gone by my other mons, so this is the mon I build around.
Toxapex @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic Spikes
- Scald
- Haze
- Recover
I felt out of all the Pokemon to be my second mon for the team, Toxapex was perfect, because it just reliably covers Kartana's weaknesses so well and consistently as well, I gave it Calm to sponge up special hits, which is something Kart can never really do, and which the Tspikes support, Pex can help Kart even more with its sweeping capabilities, as well as cripple defensive mons like Chansey, Alomomola and Mega Sableye, by forcing them to use their Recovery move most of the time, or force them to switch. Scald burns are always useful for the support because strong physical attackers can always be a big problem for my team without having a way to deal with them, Recover to always keep my Pex healthy and overall improve its longevity in a match, and Haze to deal with set up sweepers that can be a huge problem for my team, so Pex will be the defensive backbone.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 52 Def / 76 SpD / 136 Spe
Jolly Nature
- Defog
- Knock Off
- Roost
- Earthquake
So, Earthquake can do some damage to me, Landorus-T is always threatening and if its Scarf and locks itself into Earthquake, I would lose 100% so I needed to find a mon that is immune to Earthquake and still be a useful asset to my team, so I've chosen Gliscor, now why have I chosen Gliscor over Landorus-T, well because of Roost, with roost I can keep Gliscor healthy, which allows Gliscor be useful and provide utility for the team for most of the match, Defog because it will be my main defogger because it can potentially deal with the majority of SR setters, Knock Off for the added utility, just to cripple mons like Chansey for example, Roost to keep Gliscor healthy in a match, and Earthquake is its attacking move to threaten mons like Heatran and Toxapex.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 176 SpD / 80 Spe
Serious Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Protect
- Stealth Rock
We have Heatran next, I've chosen Heatran because it can add a layer of protection for my Kartana, and with its amazing resistances, it fits well with my team. Lava Plume is the move I've chosen because despite being weaker than Magma Storm, it has a 30% burn chance just like Scald, meaning that it can also cripple physical threats with burns, Toxic is the second move because of Protect, which allows it to cripple mons with prolonged toxic damage, therefore potentially putting them in range of where Kartana can end them with one of its moves, Protect there for extra Leftovers recovery as well as punish mons like Mega Lopunng for using High Jump Kick, and Stealth Rock to put rack up consistent damage on mons as they switch in, causing more pressure on them and eventually putting them in range of dying to Kartana and some of the other Pokemon in the team.
Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Roost
Next up is Tapu Koko, it will be not only a wallbreaker, but also be a handy pivot with Volt Switch, Magnet is there to do really good damage with Volt Switch and Thunderbolt, without getting recoil from Life Orb, or locking myself into one of those moves from Choice Specs, Volt Switch is for the high power, that is further boosted by Magnet, and to provide momentum for the rest of my team, Thunderbolt is my main STAB that puts a dent to anything that doesn't resist it, or just straight up 2HKO them with it, HP Ice for everything that is immune to Volt Switch, the biggest culprits being Landorus-T and Gliscor, which can 2HKO both of them on the switch, and Roost to keep Tapu Koko healthy and to potentially outlive its checks in a match
Alakazam-Mega @ Alakazite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Psychic
- Recover
- Shadow Ball
Last will be Mega Alakazam, now I've chosen this as my main special wallbreaker, that can be used to break down defensive mons with its power, Focus Blast is used for Pokemon like Heatran, Tyranitar, Greninja and Ferrothorn, who are resisted or immune to its main STAB, which will be its next move being Psychic, this is, like I said, its main STAB that is used to severely cripple mons that aren't resisted or immune to it, unless they special sponges like Chansey, which with the Tspikes support, can't switch into Mega Alakazam forever since they will eventually drop to the toxic damage. Recover for the added longevity and allowing it to outlive its checks so it can potentially clean up late game with my other offensive threats in the team, and Shadow Ball to hit Psychics that would wall Alakazam otherwise, which Jirachi and Tapu Lele for example.
But to conclude, I am doing pretty well with this team, I am not the best teambuilder, like I said I'm still learning, but I am getting there, I'm still fairly new to the competitive scene since I've only played for 3 months. But if there is anything I need to change or fix, do let me know, feedback is always appreciated, have a great day everyone!