Hey everyone, I've been playing a lot of dpp nfe recently, even building/assisting it in nfepl and imo the vr is pretty outdated. Proposing the following changes to the dpp nfe vr:
A to S: Murkrow has had an exceedingly good showing in nfepl, really only needing 3 moves to be effective and having the fourth slot open for coverage/roost/surprise factor (examples are hp ground, hp fire, dark pulse). It needs to be played well to be deadly but can perform the roles of wallbreaker, cleaner and trapper without difficulty. Even gets a decent amount of opportunities to switch in, usally only limited by rocks, which can be further mitigated through its natural synergy with spinners. It also helps that a lot of checks to Murkrow are pretty underrated/underused rn, examples being Lairon, Flaaffy and Magnemite (which is also why I think hp ground is usally the best 4th move). The only common defensive check to it rn is Metang, which isn't even great at it bc sucker is neutral and is also one of the easiest mons to chip. The rise of (sleep) rose is also a major boon for it, further cementing its place in the meta (which is at the top).
A to A+: Look at your teams rn and I guarantee piloswine rips through at least half of them. So many good mons in this meta are weak to either ground or ice, and in a tier without eviolite, it doesn't need to get supereffective hits in to claim ko's. The only thing holding this mon back is its weakness to a lot of top mons' attacks (like roselia, wartortle, metang or monferno) and its low speed. Lack of thick fat also means it doesn't provide a lot of resistances, so it doesn't get nearly as many switchins as something like metang (which is just as slow). Being slow and frail is a death sentence in dpp nfe but pilo is definitely bulky enough to withstand some good neutral hits. Sub lo and sub lefties are both great since it forces a lot of switches, not to mention priority ice shard which is always great in dpp
B+ to A-: Marshtomp is great defensive glue in general due to its good stats, checking a lot of common threats, having a decent support movepool and not even doing bad damage. It also has some set variety in a potential yawn, protect, ice punch etc. Can even run cb for the mixup. Don't really have much else to say on Marshtomp, just that it gets used enough to be in the A ranks.
A- to B+: Seadra isn't bad by any means, but I rarely find myself having a reason to slot this on a team over marsh or wart (or even tenta). Being an offensive water with good natural defense is handy, but it still falls flat vs staples like rose or wart w/o making heavy predictions. Having a wart/marsh to spin/rock/status feels more useful in a lot of situations (maybe I'm biased bc my tenta usage is sky-high but still). I've also seen people using this mon on rain but it genuinely sucks there.
B- to B+: Clef is a weird mon because despite lacking the bulk to imitate dpp ou clef, it's still immensely useful in a lot of common scenarios, being a great switchin to a horde of special attackers like rose/missy/grov/tang/yanma/flaaffy due to magic guard (in dpp magic guard ignores para btw) and recovery. It's helpful vs threats like kad and rain too while demolishing hail. A lot of the aforementioned mons and playstyles like spikestack are gaining popularity and clef's rank should reflect that.
B- to B+: Lairon is an underrated sidegrade to metang since it's actually a lot better at checking some things that metang wants to check. (examples being kad, missy, murky, bat, shelgon) Offensive variants are dangerous and roar sets pair well with sand and/or hazard stack.
B- to B: Tentacool compresses a lot of valuable utility into a single slot, freeing up the rest of the team. It provides tspikes+grounded poison, spin, defensive check to a bunch (most notably a rain answer not weak to coverage and a reliable monf check). Another way to put it is viewing tenta as a sort of rose-wart hybrid, not being as good as either but being good enough to deserve a spot on a decent amount of teams.
B to B+: Not sure why Yanma fell off a cliff vr-wise, lead is still annoying and speed boost hasn't stopped being a good cleaner. It has a great speed tier and has no trouble outspeeding scarfers and some rain mons due to protect. If rocks can be kept off it even has a good amount of switchin opportunities.
B- to A-: Shelgon is a legitimate threat, and has pretty good defenses/typing to back it up. There's only one pokemon in the A ranks that resists its stab (it also helps that people refuse to use the other good steels) and even it doesn't do that great vs it because of fire fang and shelgon having 100 base defense. you really don't need any particular item or fourth move so it can easily run protect to prevent something booming on it or running yache/lum to further increase its survivability. The biggest factor holding Shelgon back is that even +2 jolly gets outsped by common scarfers, some rain mons and +1 yanma (jolly is still necessary since you do outspeed monf).
B to C: Being a mixed rain abuser (with pursuit) is cool but it's generally inferior to horsea/oma/kabu.
C to UR: I see no reason to ever use this, even on a wack fire spam build Quilava seems better.
UR to B+: I was genuinely surprised to see that Magnemite isn't ranked since it enables a lot of the best mons to be even better pretty easily while not even being a horrible standalone mon. With sub/mrise/tbolt/filler (usally hp grass, hp fire, flash cannon, twave or boom) and max speed timid it reliably traps and removes Metang and Lairon (for Bronzor it depends on the sets). Imo it's actually better than Diglett despite its trapping being a lot more widespread due to Diglett's immense frailty while Magnemite can safely switch in on its main targets on anything that isn't eq. Furthermore, steel typing is broken in dpp and its additional electric typing allows it to thwart birdspam along with the usual suspects. Electric stab isn't common in the meta and it threatens a decent amount of mons, but it really shines when pairing it with mons that appreciate steels being gone (a lot of these are at the top of the vr already). Examples include missy, rose, bat, murky, kad, viggy, kadabra, yanma and shelgon notably making birdspam even better and dragmag or psyspam potentially dangerous. B+ might seem pretty egregious for a previously unranked mon but in a lot of games getting rid of the steel is super valuable. I'll end this by posting a dpp game from nfepl where a magnemite team made by me (and excellently piloted by shiloh) won a game.
https://replay.pokemonshowdown.com/smogtours-gen4uu-573796
That's all from me, have a good day :)