New/Creative movesets - Little Cup edition!

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homies, it's time to go over something that I take all credit for.

Starly @ Life Orb
Ability: Reckless
Level: 5
EVs: 196 Spd / 236 Atk / 36 HP / 40 Def
Adamant Nature
- Brave Bird
- Double-Edge
- U-turn
- Quick Attack
This is the set I've been using with Sticky Web. Starly hits like a truck with these moves. It's like it's big brother Staraptor, minus Close Combat. It also gets Heat Wave, which is isn't very good compared to the sheer power of Reckless Brave Bird.
and calcs for honor:

236+ Atk Life Orb Reckless Starly Brave Bird vs. 0 HP / 188+ Def Eviolite Ferroseed: 12-16 (60 - 80%) -- guaranteed 2HKO
236+ Atk Life Orb Reckless Starly Brave Bird vs. 236 HP / 196 Def Eviolite Porygon: 13-17 (50 - 65.3%) -- guaranteed 2HKO
236+ Atk Life Orb Reckless Starly Brave Bird vs. 252 HP / 236 Def Eviolite Tentacool: 17-21 (73.9 - 91.3%) -- guaranteed 2HKO
236+ Atk Life Orb Reckless Starly Brave Bird vs. 236 HP / 196+ Def Munchlax: 23-29 (69.6 - 87.8%) -- guaranteed 2HKO
236+ Atk Life Orb Reckless Starly Brave Bird vs. 196 HP / 76 Def Eviolite Lickitung: 16-19 (57.1 - 67.8%) -- guaranteed 2HKO
236+ Atk Life Orb Reckless Starly Brave Bird vs. 212 HP / 196+ Def Eviolite Spritzee: 13-17 (48.1 - 62.9%) -- 93.8% chance to 2HKO

Now, a set to be used on non-web teams:
Starly @ Choice Scarf
Ability: Reckless
Level: 5
EVs: 116 Spd / 236 Atk / 36 SDef / 36 HP / 40 Def
Adamant Nature
- Brave Bird
- Double-Edge
- U-turn
- Quick Attack

Pretty much the same set, but adjusted for the 14 speed scarfer. This set can revenge kill the ever-common fighting types incredibly easy, just not hitting as hard as the LO set. This is not meant for wallbreaking like the other set, just as a powerful revenge killer. I doubt I really need to do calcs for fighting types, because it's pretty obvious a Reckless Brave Bird wrecks their shit.

In conclusion, it's pretty much a ghetto Murkrow right now, but after the rather-inevitable ban of it, Starly will be the spiritual successor.
 
Inkay@Focus Sash
(EVs are max/max with extra thrown to HP and Def)
Adamant
Superpower
Rock Slide
Night Slash
Topsy-Turvy

I run this set on a sticky web team as a failsafe for Pawniard. Shits all over it if hazards aren't up, and if my sash gets broken, Topsy-Turvy forces it out while failing Sucker Punch. Hits 15 speed, which lets it outspeed common scarfers after Sticky Web. Sash Topsy-Turvy catches almost everyone off-guard, and it's always great to have something that wrecks Pawn on a sticky web team.
 

GlassGlaceon

My heart has now been set on love
Inkay@Focus Sash
(EVs are max/max with extra thrown to HP and Def)
Adamant
Superpower
Rock Slide
Night Slash
Topsy-Turvy

I run this set on a sticky web team as a failsafe for Pawniard. Shits all over it if hazards aren't up, and if my sash gets broken, Topsy-Turvy forces it out while failing Sucker Punch. Hits 15 speed, which lets it outspeed common scarfers after Sticky Web. Sash Topsy-Turvy catches almost everyone off-guard, and it's always great to have something that wrecks Pawn on a sticky web team.
wait how does this switch into pawn again?
 

Star

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Inkay@Focus Sash
(EVs are max/max with extra thrown to HP and Def)
Adamant
Superpower
Rock Slide
Night Slash
Topsy-Turvy

I run this set on a sticky web team as a failsafe for Pawniard. Shits all over it if hazards aren't up, and if my sash gets broken, Topsy-Turvy forces it out while failing Sucker Punch. Hits 15 speed, which lets it outspeed common scarfers after Sticky Web. Sash Topsy-Turvy catches almost everyone off-guard, and it's always great to have something that wrecks Pawn on a sticky web team.
lol to make sure you don't get rekt by pawn use this thing called Timburr. (or Croagunk)
 
There isn't enough space for Timburr on the team. Inkay is also a great way to discourage defogging(nothing like nabbing an evasion boost).
 

doomsday doink

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Towering over the animal kingdom, from atop Pride Rock, the mighty Simba watches over all the Pokemon residing in LC...



Litleo @ Choice Scarf
Ability: Moxie
Level: 5
EVs: 180 Spd / 196 Atk / 132 SAtk
Naive Nature
- Return
- Crunch
- Wild Charge
- Fire Blast

Litleo has great mixed attacking stats, and Moxie makes its Atk viable enough to sweep after nabbing a quick boost from switching in and KOing a weak Pokemon. Return is for the STAB, Crunch hits Misdreavus (who can't do much to Litleo if it doesn't carry the HP Fighting), Wild Charge for the coverage and then Fire Blast as the secondary STAB. Although Moxie is the highlighted part of this set, Fire Blast is superior to Fire Fang (Litleo's best physical Fire attack) and the SpAtk Litleo already has is enough to dish some damage. The EVs allow Litleo to outspeed scarfed Pawn and scarfed Meditite while the other EVs allow Litleo to contend with other sweepers.
 
Banded Ponyta tears holes in teams.

Ponyta @ Choice Band
Ability: Flame Body
Level: 5
EVs: 236 ATK / 76 SP.DEF / 196 SPD
Adamant/Jolly Nature
- Flare Blitz
- Wild Charge
- Return/Double Edge
- Morning Sun

Ponyta has ridiculous attack and speed, and very few non-scarfed things can outspeed it without priority. Flare Blitz is its most powerful STAB move, and Wild Charge is it's best coverage. It's third attack move is mostly filler, because Ponyta doesn't have much in the name of coverage, but Ponyta doesn't really need much else Body Slam, Iron Tail, or Quick Attack could also be used in that slot. Morning Sun is there in case of Knock Off, and Flame Body is used to try and deter physical attackers, and makes Water types think twice about using Aqua Jet. Adamant is probably better than Jolly, but both are good. With Adamant, Ponyta hits 19 Attack but only 18 Speed, while she has 19 Speed and 18 Attack if Jolly. It's mainly up to preference for which Nature to use. Because Ponyta's access to Morning Sun is unreliable, using it as a sweeper isn't a good idea. Instead, it's main role is to punch teams, and it can often get two or three kills in a match before it finishes itself off.

I'm not good at making custom EV spreads, so if there's a better spread for this set, tell me and I'll test it out.
 

Star

is a Tournament Directoris a Member of Senior Staffis a Top Tiering Contributoris a Past SPL Championis the defending RU Circuit Championis a Former Old Generation Tournament Circuit Champion
OGC & Tour Head
Banded Ponyta tears holes in teams.

Ponyta @ Choice Band
Ability: Flame Body
Level: 5
EVs: 236 ATK / 76 SP.DEF / 196 SPD
Adamant/Jolly Nature
- Flare Blitz
- Wild Charge
- Return/Double Edge
- Morning Sun

Ponyta has ridiculous attack and speed, and very few non-scarfed things can outspeed it without priority. Flare Blitz is its most powerful STAB move, and Wild Charge is it's best coverage. It's third attack move is mostly filler, because Ponyta doesn't have much in the name of coverage, but Ponyta doesn't really need much else Body Slam, Iron Tail, or Quick Attack could also be used in that slot. Morning Sun is there in case of Knock Off, and Flame Body is used to try and deter physical attackers, and makes Water types think twice about using Aqua Jet. Adamant is probably better than Jolly, but both are good. With Adamant, Ponyta hits 19 Attack but only 18 Speed, while she has 19 Speed and 18 Attack if Jolly. It's mainly up to preference for which Nature to use. Because Ponyta's access to Morning Sun is unreliable, using it as a sweeper isn't a good idea. Instead, it's main role is to punch teams, and it can often get two or three kills in a match before it finishes itself off.

I'm not good at making custom EV spreads, so if there's a better spread for this set, tell me and I'll test it out.
Honestly banded Pony is a shit hole. First of it MUST run 19 speed to even be decent. It's bulk isn't so great without eviolite, and this set s just ASKING for Chinchou to sit all over it. Pony is just so much better off with an Eviolite and it hits hard enough anyway.
 
Yes, it's beaten by Chinchou one-on-one, but Chinchou is going to take a lot damage when switching in, especially Scarf Chinchou. Also, that's what teammates are for. A set is not bad because a single Pokemon walls it, no matter how prevalent that Pokemon is.

236 Atk Choice Band Ponyta Flare Blitz vs. 0 HP / 52 Def Eviolite Chinchou: 11-13 (45.8 - 54.1%) -- 59.4% chance to 2HKO
(11, 11, 11, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13)

Other Chinchou can take the hit better (3HKO) but Banded Ponyta tears through a large amount of other threats.

And this set isn't supposed to be bulky, it's supposed to hit hard and tear a hole in the opponent's team before it takes itself out. Eviolite Pony might be better (it probably is) but this set functions quite well, and it fills a different role for the team.
 
Pumpkaboo-Super @ Eviolite
Ability: Frisk
Level: 5
EVs: 124 HP / 116 Def / 156 SDef / 68 Atk
Relaxed Nature
IVs: 0 Spd
- Explosion
- Seed Bomb/Shadow Sneak
- Trick Room
- Will-O-Wisp/Toxic

Trick room suicide lead Pumpkaboo. Pretty straightforward, you use trick room and take a hit, then explode to do a lot of damage and get your TR sweeper in safely with enough Trick room turns to spare. Alternatively, if you're facing something that can shrug of an explosion, toxic or WoW are options as well. Seed Bomb/Shadow sneak are STAB attacks, though shadow sneak is weak, it hits ghost types that are immune to explosion and the priority can help outside of trick room.

Pumpkaboo's pretty bulky with an eviolite, even adamant eviolite Pawniard only has a 6.3% chance of OHKOing it with Knock off. It's grass typing also means it's immune to spore, which could stop other TR setters.
 
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T-Bolt said:
Pumpkaboo's pretty bulky with an eviolite, even adamant eviolite Pawniard only has a 6.3% chance of OHKOing it with Knock off.
But what is Pumpkaboo gonna do to Pawniard? Explosion won't KO Pawniard, even if it's Scarfed and Will-o-Wisp isnt going to stop it from OHKOing you with Knock Off, which it can btw.

68 Atk Pumpkaboo-Super Explosion vs. 0 HP / 0 Def Pawniard: 9-11 (42.8 - 52.3%) -- 44.9% chance to 2HKO
236+ Atk Pawniard Knock Off (97.5 BP) vs. 124 HP / 116+ Def Pumpkaboo-Super: 26-32 (108.3 - 133.3%) -- guaranteed OHKO

T-Bolt said:
It's grass typing also means it's immune to spore, which could stop other TR setters.
Unless Foongus, Shroomish or Paras are running TR, I think you'll be okay
 
But what is Pumpkaboo gonna do to Pawniard? Explosion won't KO Pawniard, even if it's Scarfed and Will-o-Wisp isnt going to stop it from OHKOing you with Knock Off, which it can btw.

68 Atk Pumpkaboo-Super Explosion vs. 0 HP / 0 Def Pawniard: 9-11 (42.8 - 52.3%) -- 44.9% chance to 2HKO
236+ Atk Pawniard Knock Off (97.5 BP) vs. 124 HP / 116+ Def Pumpkaboo-Super: 26-32 (108.3 - 133.3%) -- guaranteed OHKO


Unless Foongus, Shroomish or Paras are running TR, I think you'll be okay
That calc uses non-eviolite Pumpkaboo, unless Pawniard runs LO, it only has a 6.3% chance of OHKOing Pumpkaboo.

Trick room has negative priority, so the spore user could use spore to prevent a Trick room user from using trick room.

The point of using a bulky pokemon is to ensure that you set up Trick room against a variety of opponents, even ones that have super effective moves against you. The point of this set is to conserve momentum, ensure that you don't need to try and pull a risky switch to get your TR sweeper in, and get the maximum mileage out of Trick room.

Trick room suicide leads do exist, this set here is actually pretty much inspired by Gouregeist's TR suicide lead set in OU.
 
I actually have this Pumpkaboo set on my Azurill team, and have Dwebble set up hazards first.

Focus Sash
Ability: Frisk
Level: 5
EVs: 124 HP / 228 Atk / 156 SDef
Brave Nature
IVs: 0 Spd
- Trick Room
- Explosion
- Will-O-Wisp
- Destiny Bond

The point is to Trick Room as they break the sash, then Destiny Bond(Or if you think you can OHKO, explode)
 

doomsday doink

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AnybodyAgrees said:
Focus Sash
Ability: Frisk
Level: 5
I agree with the idea of a Focus Sash over Eviolite, because you don't need to worry about whether the opponent will get a lucky crit or something.

T-Bolt said:
Trick room suicide leads do exist, this set here is actually pretty much inspired by Gouregeist's TR suicide lead set in OU
They definitely do exist, and it can definitely ruin an opponent's day. But the idea of a Bulky Suicide lead isn't as great as just throwing on a sash and investing EVs in Atk in order to do some serious damage with Explosion.
 

doomsday doink

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Snover @ Eviolite
Ability: Snow Warning
Level: 5
EVs: 116 SDef / 196 Def / 196 HP
Bold Nature
- Blizzard
- Hidden Power [Fighting]
- Giga Drain
- Ice Shard

As opposed to the standard Choice Scarf Snover, Bulky Snover can take hits and dish back some damage. Blizzard is for 100% accurate STAB in Hail, HP Fighting rekks Pawn (who can't OHKO with anything), Giga Drain is secondary STAB with recovery benefits, and Ice Shard is for finishing off threats. The given EVs allow Snover to get 3KOed by Timburr's Mach Punch and 2KOed by Pawniard's Iron Head.

Some calcs for reference:
236+ Atk Pawniard Iron Head vs. 196 HP / 196+ Def Eviolite Snover: 14-20 (56 - 80%) -- guaranteed 2HKO
236+ Atk Pawniard Knock Off (97.5 BP) vs. 196 HP / 196+ Def Eviolite Snover: 9-12 (36 - 48%) -- guaranteed 3HKO
196+ Atk Timburr Drain Punch vs. 196 HP / 196+ Def Eviolite Snover: 14-18 (56 - 72%) -- guaranteed 2HKO
196+ Atk Timburr Mach Punch vs. 196 HP / 196+ Def Eviolite Snover: 8-12 (32 - 48%) -- 17.6% chance to 3HKO
 

Charmander (M) @ Life orb DRAGON DANCING SWEEPER
Ability: Blaze
EVs: 252 Spd / 172 Atk / 84 SAtk
Hasty Nature (+Spd -Def)
- Outrage
- Dragon Dance
- Crunch
- Flare Blitz

Say hello to one of the best DD sweepers in the whole metagame the best opportunity to use this is when your opponent pokemon has a weakness to fire on that turn you should DD that will make the pokemon coming slower unless they are choice scarf but because it has max speed it will probably outspeed anyways then it proceeds to sweep if you think you can take another hit DD up again but if you get too greedy it will probably die since it is very frail.

However, this set is in no ways perfect as it is easily OHKO'ed by flame orb/Guts mach punch timburr and cant hurt bulky water types most priority moves or faster choice scarfers will KO him before you can say Charmander he is very frail but he truly shines when set up.

Overall this set is a great adittion an can be used as a physical sweeper on most teams that need a setter upper
 

The Avalanches

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Charmander (M) @ Life orb DRAGON DANCING SWEEPER
Ability: Blaze
EVs: 252 Spd / 172 Atk / 84 SAtk
Hasty Nature (+Spd -Def)
- Outrage
- Dragon Dance
- Crunch
- Flare Blitz

Say hello to one of the best DD sweepers in the whole metagame the best opportunity to use this is when your opponent pokemon has a weakness to fire on that turn you should DD that will make the pokemon coming slower unless they are choice scarf but because it has max speed it will probably outspeed anyways then it proceeds to sweep if you think you can take another hit DD up again but if you get too greedy it will probably die since it is very frail.

However, this set is in no ways perfect as it is easily OHKO'ed by flame orb/Guts mach punch timburr and cant hurt bulky water types most priority moves or faster choice scarfers will KO him before you can say Charmander he is very frail but he truly shines when set up.

Overall this set is a great adittion an can be used as a physical sweeper on most teams that need a setter upper
Why do you have a hasty nature and SpA EVs?

EDIT: Your EVs look a bit wonky too. This is what DD Char should run IMO.

EVs: 180 Atk / 92 Def / 116 SpD / 76 Spe
 
For the Pumpkaboo, wouldn't it be best to have 0 EVs and IVs in everything apart from atk?

Pumpkaboo@Sash
Ability: Frisk
Nature: Brave
IVs: 0HP / 31Atk / 0Def / 0SpA / 0SpD / 0Spe
EVs: 228Atk
-Trick Room
-Destiny Bond
-Explosion
-Bullet Seed/Seed Bomb
 
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Rowan

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Posted this in the cores thread but i feel it should go here too. Not saying I invented it, I know loads of people have thought it up but it's a semi-rare set that you might need to watch out for

Fletchling @ Apicot Berry
Ability: Gale Wings
Level: 5
EVs: 196 Atk / 180 Spd / 92 Def
Adamant Nature
- Swords Dance
- Acrobatics
- Natural Gift
- Roost / U-turn

15 Speed to outspeed Restalk Chou and Modest Magnemite. Needs SR Support

beats Berry Juice Chinchou on the switch in
196+ Atk Apicot Berry Fletchling Natural Gift (100 BP Ground) vs. 0 HP / 52 Def Chinchou: 20-24 (83.3 - 100%) -- 56.3% chance to OHKO after Stealth Rock

beats Eviolite RestTalk Chou
+2 196+ Atk Apicot Berry Fletchling Natural Gift (100 BP Ground) vs. 76 HP / 212+ Def Chinchou: 32-38 (128 - 152%) -- guaranteed OHKO

beats Magnemite
+2 196+ Atk Apicot Berry Fletchling Natural Gift (100 BP Ground) vs. 0 HP / 0 Def Magnemite: 68-80 (357.8 - 421%) -- guaranteed OHKO

beats Pawniard except it doesn't because Pawniard outspeeds and uses Knock Off
+2 196+ Atk Apicot Berry Fletchling Natural Gift (100 BP Ground) vs. 0 HP / 36 Def Eviolite Pawniard: 22-26 (104.7 - 123.8%) -- guaranteed OHKO
 
Why do you have a hasty nature and SpA EVs?

EDIT: Your EVs look a bit wonky too. This is what DD Char should run IMO.

EVs: 180 Atk / 92 Def / 116 SpD / 76 Spe
i meant to put adamant/jolly i don't know why i did that and th ev's are meant to be 196 attack 78 defence 96 special defence and 96 in speed
 
I dont know if this is original or not, but i made this gastly as an efficient offensive anti-lead in the hazard-stacking Dwebble meta pre-bans

Gastly @ Focus Sash
Ability: Levitate
Level: 5
EVs: 196 Spd / 196 SAtk / 116 SDef
Timid Nature
- Destiny Bond
- Icy Wind
- Shadow Ball
- Sludge Bomb / Hidden Power Fighting

This set was made pre-meditite ban, when leads were usually either hazard-stacking dwebble or scarfed pawniard. Back then i used HP fighting over sludge bomb due to the dearth of Pawn, but the usefulness has since lessened. To deal with dwebble/general sturdy shenanigans is to use Icy Wind to deal a slight amount of damage and then smack them with a newly buffed ghost STAB.

The idea is to lead with Gastly, and either slow anything faster-abra, misdreavus, the occasional random elekid or magby-or severely dent anything slower than it with its STABS (the only things in LC which resist the combination are Pawniard, Krookodile and Stunky-none of which you should be staying in to face). if you are unable to kill off the opponent, which doesnt happen often, you should be able to outspeed and D-bond. The sash is the crux of the set-dont try to do anything with this gastly unless its at full health.

An all-out attacker is better covered by either a scarf or LO set, but the combination of natural power and decently-powered STABS allows it to take down at least one opponent, usually two, and occasionally, against an unprepared team, three or four.
 
Goldeen @ Berry Juice
Ability: Lightningrod
Level: 5
EVs: 220 Atk / 36 SDef / 252 Spd
Jolly Nature
- Waterfall
- Knock Off
- Drill Run
- Megahorn / Poison Jab

Along with the snazziest 3d model of them all, Goldeen is great at swapping into Magnemite and Chinchou. With Lightningrod, Goldeen only has one weakness to grass and can take Volt Switches and Hydro Pumps well with its medium bulk. Goldeen just manages to reach 17 speed, which allows it to outspeed or tie with many threats and smack them around with one of its various coverage moves. It manages to just survive various threats and 2hko them.

220 Atk Goldeen Waterfall vs. 0 HP / 0- Def Houndour: 32-42 (152.3 - 200%) -- guaranteed OHKO
220 Atk Goldeen Knock Off (97.5 BP) vs. 36 HP / 0 Def Eviolite Misdreavus: 12-16 (52.1 - 69.5%) -- guaranteed 2HKO
220 Atk Goldeen Drill Run vs. 0 HP / 52 Def Eviolite Chinchou: 12-16 (50 - 66.6%) -- guaranteed 2HKO
220 Atk Goldeen Drill Run vs. 0 HP / 0- Def Elekid: 22-26 (104.7 - 123.8%) -- guaranteed OHKO

236 SpA Magnemite Flash Cannon vs. 0 HP / 36 SpD Goldeen: 7-9 (33.3 - 42.8%) -- guaranteed 3HKO
232+ SpA Chinchou Hydro Pump vs. 0 HP / 36 SpD Goldeen: 8-9 (38 - 42.8%) -- guaranteed 3HKO
196+ Atk Fletchling Acrobatics (110 BP) vs. 0 HP / 0 Def Goldeen: 16-19 (76.1 - 90.4%) -- guaranteed 2HKO

When you force electric types out you can hit the switch-in with a knock off for utility as well. Mainly you just use it as a counter to electric types or thunderbolt-spamming pokemon and hit the switch in or the pokemon with a decently powerful attack.
 
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