Project National Dex OU: Victim of the Week v2 (Week 23: Tapu Bulu)

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Giyu

Tomioka
is a Site Content Manageris a Forum Moderatoris a Contributor to Smogon
:bw/Serperior:
Serperior @ Leftovers :Leftovers:
Ability: Contrary
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Hidden Power [Fire]
- Taunt
- Glare

Serperior is able to switch into Leech Seed and Taunt Ferrothorn to prevent paralysis with Thunder Wave or setting up Stealth Rock/Spikes. It's essentially setup fodder with Leaf Storm and once +6 is acheived, Hidden Power Fire finishes it off.
 
reserving mega charizard y

:ss/charizard mega y:
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Solar Beam
- Scorching Sands
- Roost

Mega Charizard Y is a check to ferrothorn, as it kills it with a super effective flamethrower. It can switch in on most of ferrothorn's moves, but it fears thunder wave.

Offensive calcs:
252 SpA Charizard-Mega-Y Flamethrower vs. 252 HP / 252+ SpD Ferrothorn in Sun: 672-792 (190.9 - 225%) -- guaranteed OHKO

:Defensive calcs:
0 Atk Ferrothorn Knock Off vs. 0 HP / 4 Def Charizard-Mega-Y: 55-65 (18.5 - 21.8%) -- guaranteed 3HKO after Stealth Rock
0 Atk Ferrothorn Gyro Ball (108 BP) vs. 0 HP / 4 Def Charizard-Mega-Y: 67-80 (22.5 - 26.9%) -- 39.5% chance to 2HKO after Stealth Rock
0 Atk Ferrothorn Power Whip vs. 0 HP / 4 Def Charizard-Mega-Y: 37-44 (12.4 - 14.8%) -- 100% chance to 4HKO after Stealth Rock
4 Def Ferrothorn Body Press vs. 0 HP / 4 Def Charizard-Mega-Y: 45-53 (15.1 - 17.8%) -- 25.5% chance to 3HKO after Stealth Rock
 
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Miyoko

Nature lover
is an official Team Rateris a Tiering Contributor
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Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Magma Storm
- Stealth Rock
- Taunt
Heatran is always the best OU check for Ferro But, it is weak to BP so if we miss twice our magma storm then ofc I get 2HKOed by Ferro. Other things are probably fine
 
Reserving reuniclus(again)

Counter: Calm Mind Reuniclus

:reuniclus: :Fightinium Z: / :Electrium Z:

Reuniclus @ Fightinium Z / Electrium Z
Ability: Magic Guard
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock / Stored Power
- Recover
- Focus Blast / Thunder

Passive damage is ferrothorn's selling point, with knock off amplifying the impact of it, but reuniclus is unphazed by all of the stuff ferrothorn threatens it due to magic guard while happily setting up calm minds. The Z-crystal will prevent knock off from being boosted, so you don't need to click recover as much. Also you can invest in 48 speed evs in case you want to outrun a pex that invested in 4 speed evs.

0 Atk Ferrothorn Knock Off vs. 252 HP / 212+ Def Reuniclus: 80-96 (18.8 - 22.6%) -- possible 5HKO

Worst case scenario: if you ran out of pp on psychic STAB and used the z
+6 0 SpA Reuniclus Thunder vs. 252 HP / 232+ SpD Ferrothorn: 126-148 (35.7 - 42%) -- 89.6% chance to 3HKO after Leftovers recovery
 
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Milo

I'm Your Man
is a Community Contributor
Voting is up for this week!

Counters
:bw/Serperior:
Serperior @ Leftovers :Leftovers:
Ability: Contrary
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Hidden Power [Fire]
- Taunt
- Glare

Serperior is able to switch into Leech Seed and Taunt Ferrothorn to prevent paralysis with Thunder Wave or setting up Stealth Rock/Spikes. It's essentially setup fodder with Leaf Storm and once +6 is acheived, Hidden Power Fire finishes it off.
Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- V-create
- U-turn
- Bolt Strike
- Zen Headbutt
reserving mega charizard y

:ss/charizard mega y:
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Solar Beam
- Scorching Sands
- Roost

Mega Charizard Y is a check to ferrothorn, as it kills it with a super effective flamethrower. It can switch in on most of ferrothorn's moves, but it fears thunder wave.

Offensive calcs:
252 SpA Charizard-Mega-Y Flamethrower vs. 252 HP / 252+ SpD Ferrothorn in Sun: 672-792 (190.9 - 225%) -- guaranteed OHKO

:Defensive calcs:
0 Atk Ferrothorn Knock Off vs. 0 HP / 4 Def Charizard-Mega-Y: 55-65 (18.5 - 21.8%) -- guaranteed 3HKO after Stealth Rock
0 Atk Ferrothorn Gyro Ball (108 BP) vs. 0 HP / 4 Def Charizard-Mega-Y: 67-80 (22.5 - 26.9%) -- 39.5% chance to 2HKO after Stealth Rock
0 Atk Ferrothorn Power Whip vs. 0 HP / 4 Def Charizard-Mega-Y: 37-44 (12.4 - 14.8%) -- 100% chance to 4HKO after Stealth Rock
4 Def Ferrothorn Body Press vs. 0 HP / 4 Def Charizard-Mega-Y: 45-53 (15.1 - 17.8%) -- 25.5% chance to 3HKO after Stealth Rock
View attachment 422922
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Magma Storm
- Stealth Rock
- Taunt
Heatran is always the best OU check for Ferro But, it is weak to BP so if we miss twice our magma storm then ofc I get 2HKOed by Ferro. Other things are probably fine
Reserving reuniclus(again)

Counter: Calm Mind Reuniclus

:reuniclus: :Fightinium Z: / :Electrium Z:

Reuniclus @ Fightinium Z / Electrium Z
Ability: Magic Guard
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock / Stored Power
- Recover
- Focus Blast / Thunder

Passive damage is ferrothorn's selling point, with knock off amplifying the impact of it, but reuniclus is unphazed by all of the stuff ferrothorn threatens it due to magic guard while happily setting up calm minds. The Z-crystal will prevent knock off from being boosted, so you don't need to click recover as much. Also you can invest in 48 speed evs in case you want to outrun a pex that invested in 4 speed evs.

0 Atk Ferrothorn Knock Off vs. 252 HP / 212+ Def Reuniclus: 80-96 (18.8 - 22.6%) -- possible 5HKO

Worst case scenario: if you ran out of pp on psychic STAB and used the z
+6 0 SpA Reuniclus Thunder vs. 252 HP / 232+ SpD Ferrothorn: 126-148 (35.7 - 42%) -- 89.6% chance to 3HKO after Leftovers recovery
 

Milo

I'm Your Man
is a Community Contributor
Congratulations to WM2N for winning this week of Victim of the Week!

Our new Victim will be Mega Scizor!

:ss/scizor-mega:

How will YOU punish this mon? Submissions end Friday!
 

Giyu

Tomioka
is a Site Content Manageris a Forum Moderatoris a Contributor to Smogon
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Scorching Sands
- Roost
 
reserving volcarona

:ss/volcarona:
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 248 HP / 156 Def / 16 SpA / 88 Spe
Timid Nature
- Quiver Dance
- Roost
- Flamethrower
- Psychic/Giga Drain/Bug Buzz/Safeguard/Whatever

Volcarona counters scizor. It switches into bullet punch easily, and threatens a flame body burn on scizor, while being able to KO with Flamethrower and set up with Quiver Dance.

Calcs:
16 SpA Volcarona Flamethrower vs. 248 HP / 244 SpD Scizor-Mega: 408-480 (118.9 - 139.9%) -- guaranteed OHKO
0 Atk Technician Scizor-Mega Bullet Punch vs. 248 HP / 156 Def Volcarona: 53-63 (14.2 - 16.8%) -- possible 6HKO
 
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Reserving Kantonian Zapdos

Defensive Zapdos(standard spread)

:zapdos: :heavy-duty boots:

Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 188 Def / 72 Spe
Bold Nature
- Discharge / Hurricane
- Heat Wave
- Roost
- Defog / Hidden Power Ice

No Mega scizor runs max speed, so this standard spread of the electric bird outspeeds it. Heat wave is needed here in order to make sure luck is not needed as much. Also Offensive sets are slightly riskier at doing this job.

most offensive mega sciz possible :scizor-mega: ==> :zapdos:
+2 252+ Atk Scizor-Mega Knock Off (97.5 BP) vs. 248 HP / 188+ Def Zapdos: 219-258 (57.1 - 67.3%) -- guaranteed 2HKO

+2 252+ Atk Scizor-Mega Knock Off vs. 248 HP / 188+ Def Zapdos: 147-174 (38.3 - 45.4%) -- guaranteed 2HKO after Stealth Rock

+2 252+ Atk Technician Scizor-Mega Bullet Punch vs. 248 HP / 188+ Def Zapdos: 102-120 (26.6 - 31.3%) -- guaranteed 3HKO after Stealth Rock

252+ Atk Technician Scizor-Mega Bullet Punch vs. 248 HP / 188+ Def Zapdos: 51-60 (13.3 - 15.6%) -- possible 5HKO after Stealth Rock

252+ Atk Scizor-Mega Knock Off vs. 248 HP / 188+ Def Zapdos: 74-88 (19.3 - 22.9%) -- guaranteed 4HKO after Stealth Rock

Even after being knocked off mega sciz still needs 3 rounds of double switch with rocks up to pummel zapdos, which shouldn't really happen if you are playing decently well

:zapdos: ==> most common defensive mega sciz spread :scizor-mega:
0 SpA Zapdos Heat Wave vs. 248 HP / 244 SpD Scizor-Mega: 264-312 (76.9 - 90.9%) -- guaranteed 2HKO

0 SpA Zapdos Discharge vs. 248 HP / 244 SpD Scizor-Mega: 84-99 (24.4 - 28.8%) -- guaranteed 4HKO after Stealth Rock

0 SpA Zapdos Hurricane vs. 248 HP / 244 SpD Scizor-Mega: 114-135 (33.2 - 39.3%) -- guaranteed 3HKO after Stealth Rock
Yes that's how bulky mega sciz is. Heat wave doesn't even come close to gurantee kill
 
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K302

Luck is a skill
is a Top Social Media Contributoris a Tiering Contributor
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 164 Def / 96 Spe
Bold Nature
- Iron Defense
- Body Press
- Roost
- Spikes
Check,
tanks everything and can irondef to negate sd.
+4 164+ Def Skarmory Body Press vs. 248 HP / 16+ Def Scizor-Mega: 192-226 (55.9 - 65.8%) -- guaranteed 2HKO
Spd szi is 2HKOed by +4 body press
+2 164+ Def Skarmory Body Press vs. 0 HP / 0 Def Scizor-Mega: 142-168 (50.5 - 59.7%) -- guaranteed 2HKO
Offe sci is 2HKOed by +2

Sci never kills eveven with cirts skarm can gets spikes up and kill sci.
 

blooclipse

formerly Bluecliqse
Balloon Mag
:ss/Magnezone:
Magnezone @ Air Balloon
Ability: Magnet Pull
EVs: 244 Def / 136 SpA / 128 Spe
Modest Nature
- HP Fire
- Thunderbolt
- Volt Switch
- Toxic / Filler
Air Balloon means that even if sci is running sand tomb for pex, mag won't die.
Speed to outspeed 0spe bulky scizor, 252 SpA for max power, rest dumped into def to be able to actually check sci.
Thanks to Hpdsd for tipping me off on a better ev spread!
136+ SpA Magnezone Hidden Power Fire vs. 248 HP / 244 SpD Scizor-Mega: 212-252 (61.8 - 73.4%)
+2 0 Atk Scizor-Mega Knock Off (97.5 BP) vs. 0 HP / 244 Def Magnezone: 143-169 (50.7 - 59.9%)

252+ Atk Scizor-Mega Superpower vs. 0 HP / 244 Def Magnezone: 232-274 (82.5 - 97.5%)
136+ SpA Magnezone Hidden Power Fire vs. 0 HP / 0 SpD Scizor-Mega: 268-316 (95.3 - 112.4%) -- guaranteed OHKO after Stealth Rock
As you can see, Mag is a Check to Mega Scizor. Against defensive sets lacking superpower, it can easily take them on by outspeeding and 2HKOing while scizor cannot 2HKO. Against offensive sets, you need to get an aggressive double switch to get in, because if an offensive Scizor hits you on the switch or SDs on the switch, Magnezone cannot check it.
 
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Balloon Mag
:ss/Magnezone:
Magnezone @ Air Balloon
Ability: Magnet Pull
EVs: 128 Def / 252 SpA / 128 Spe
Bold Nature
- HP Fire
- Thunderbolt
- Volt Switch
- Toxic / Filler
Air Balloon means that even if sci is running sand tomb for pex, mag won't die.
Speed to outspeed 0spe bulky scizor, 252 SpA for max power, rest dumped into def to be able to actually check sci.

252 SpA Magnezone Hidden Power Fire vs. 248 HP / 244 SpD Scizor-Mega: 208-248 (60.6 - 72.3%) -- guaranteed 2HKO
+2 0 Atk Scizor-Mega Knock Off (97.5 BP) vs. 0 HP / 128+ Def Magnezone: 143-169 (50.7 - 59.9%) -- guaranteed 2HKO

252+ Atk Scizor-Mega Superpower vs. 0 HP / 128+ Def Magnezone: 232-274 (82.2 - 97.1%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Magnezone Hidden Power Fire vs. 0 HP / 0 SpD Scizor-Mega: 264-312 (93.9 - 111%) -- 93.8% chance to OHKO
As you can see, Mag is a Check to Mega Scizor. Against defensive sets lacking superpower, it can easily take them on by outspeeding and 2HKOing while scizor cannot 2HKO. Against offensive sets, you need to get an aggressive double switch to get in, because if an offensive Scizor hits you on the switch or SDs on the switch, Magnezone cannot check it.
Using 244 Def and 136 Spatk with a modest nature gets you more spatk out of it without losing any defense
 

Milo

I'm Your Man
is a Community Contributor
Voting is up! Ends tomorrow!
Counters
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Scorching Sands
- Roost
reserving volcarona

:ss/volcarona:
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 248 HP / 156 Def / 16 SpA / 88 Spe
Timid Nature
- Quiver Dance
- Roost
- Flamethrower
- Psychic/Giga Drain/Bug Buzz/Safeguard/Whatever

Volcarona counters scizor. It switches into bullet punch easily, and threatens a flame body burn on scizor, while being able to KO with Flamethrower and set up with Quiver Dance.

Calcs:
16 SpA Volcarona Flamethrower vs. 248 HP / 244 SpD Scizor-Mega: 408-480 (118.9 - 139.9%) -- guaranteed OHKO
0 Atk Technician Scizor-Mega Bullet Punch vs. 248 HP / 156 Def Volcarona: 53-63 (14.2 - 16.8%) -- possible 6HKO
Reserving Kantonian Zapdos

Defensive Zapdos(standard spread)

:zapdos: :heavy-duty boots:

Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 188 Def / 72 Spe
Bold Nature
- Discharge / Hurricane
- Heat Wave
- Roost
- Defog / Hidden Power Ice

No Mega scizor runs max speed, so this standard spread of the electric bird outspeeds it. Heat wave is needed here in order to make sure luck is not needed as much. Also Offensive sets are slightly riskier at doing this job.

most offensive mega sciz possible :scizor-mega: ==> :zapdos:
+2 252+ Atk Scizor-Mega Knock Off (97.5 BP) vs. 248 HP / 188+ Def Zapdos: 219-258 (57.1 - 67.3%) -- guaranteed 2HKO

+2 252+ Atk Scizor-Mega Knock Off vs. 248 HP / 188+ Def Zapdos: 147-174 (38.3 - 45.4%) -- guaranteed 2HKO after Stealth Rock

+2 252+ Atk Technician Scizor-Mega Bullet Punch vs. 248 HP / 188+ Def Zapdos: 102-120 (26.6 - 31.3%) -- guaranteed 3HKO after Stealth Rock

252+ Atk Technician Scizor-Mega Bullet Punch vs. 248 HP / 188+ Def Zapdos: 51-60 (13.3 - 15.6%) -- possible 5HKO after Stealth Rock

252+ Atk Scizor-Mega Knock Off vs. 248 HP / 188+ Def Zapdos: 74-88 (19.3 - 22.9%) -- guaranteed 4HKO after Stealth Rock

Even after being knocked off mega sciz still needs 3 rounds of double switch with rocks up to pummel zapdos, which shouldn't really happen if you are playing decently well

:zapdos: ==> most common defensive mega sciz spread :scizor-mega:
0 SpA Zapdos Heat Wave vs. 248 HP / 244 SpD Scizor-Mega: 264-312 (76.9 - 90.9%) -- guaranteed 2HKO

0 SpA Zapdos Discharge vs. 248 HP / 244 SpD Scizor-Mega: 84-99 (24.4 - 28.8%) -- guaranteed 4HKO after Stealth Rock

0 SpA Zapdos Hurricane vs. 248 HP / 244 SpD Scizor-Mega: 114-135 (33.2 - 39.3%) -- guaranteed 3HKO after Stealth Rock
Yes that's how bulky mega sciz is. Heat wave doesn't even come close to gurantee kill
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 164 Def / 96 Spe
Bold Nature
- Iron Defense
- Body Press
- Roost
- Spikes
Check,
tanks everything and can irondef to negate sd.
+4 164+ Def Skarmory Body Press vs. 248 HP / 16+ Def Scizor-Mega: 192-226 (55.9 - 65.8%) -- guaranteed 2HKO
Spd szi is 2HKOed by +4 body press
+2 164+ Def Skarmory Body Press vs. 0 HP / 0 Def Scizor-Mega: 142-168 (50.5 - 59.7%) -- guaranteed 2HKO
Offe sci is 2HKOed by +2

Sci never kills eveven with cirts skarm can gets spikes up and kill sci.
Checks
Victini @ Heavy-Duty Boots
Ability: Victory Star
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Blue Flare
- U-turn
- Psychic
- Toxic
Balloon Mag
:ss/Magnezone:
Magnezone @ Air Balloon
Ability: Magnet Pull
EVs: 244 Def / 136 SpA / 128 Spe
Modest Nature
- HP Fire
- Thunderbolt
- Volt Switch
- Toxic / Filler
Air Balloon means that even if sci is running sand tomb for pex, mag won't die.
Speed to outspeed 0spe bulky scizor, 252 SpA for max power, rest dumped into def to be able to actually check sci.
Thanks to Hpdsd for tipping me off on a better ev spread!
136+ SpA Magnezone Hidden Power Fire vs. 248 HP / 244 SpD Scizor-Mega: 212-252 (61.8 - 73.4%)
+2 0 Atk Scizor-Mega Knock Off (97.5 BP) vs. 0 HP / 244 Def Magnezone: 143-169 (50.7 - 59.9%)

252+ Atk Scizor-Mega Superpower vs. 0 HP / 244 Def Magnezone: 232-274 (82.5 - 97.5%)
136+ SpA Magnezone Hidden Power Fire vs. 0 HP / 0 SpD Scizor-Mega: 268-316 (95.3 - 112.4%) -- guaranteed OHKO after Stealth Rock
As you can see, Mag is a Check to Mega Scizor. Against defensive sets lacking superpower, it can easily take them on by outspeeding and 2HKOing while scizor cannot 2HKO. Against offensive sets, you need to get an aggressive double switch to get in, because if an offensive Scizor hits you on the switch or SDs on the switch, Magnezone cannot check it.
 
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