Is there a reason Garchomp is better in Gen 9 Natdex than in the standard OU format?
garchomp gets access to z move which is the main set to my knowledge (sd plus z = big damage)Is there a reason Garchomp is better in Gen 9 Natdex than in the standard OU format?
Also they're different metagames, garchomp being able to check threats like charizard-y handily as well as heavily punishing mlop with rough skin give it notable niches when compared to ouIs there a reason Garchomp is better in Gen 9 Natdex than in the standard OU format?
https://pokepast.es/b772b88d811abd7ccan u create a para spam pls ?
tyhttps://pokepast.es/b772b88d811abd7c
i made this in like 3 minutes so sorry if u dont like it feel free to change the blissey set it justs helps a lot with the bulky team the team is meant to spam para and paralyze like half of the other pokemon so that medicham outspeeds and kills everything, feel free to change ferrothorn for jirachi because of jirachis cringy iron head spam
Since consistency across tiers is being mentioned here, i should add that monotype banned both quick claw and focus band (both in sv, which is an official tier, and in natdex) - the general answer to your question is simply because luck items are generally a very controversial topic, and as a consequence tiering policy around them isn't really well defined, even in official tiers.Why is quick claw legal in SVOU but not natdex? I feel in general "luck items" have been poorly handled in the past and some consistency across tiers would be nice given that its original ban was justified as a "policy review" item rather than a specific tiering action. On the other hand Luck items such as Focus Band (10% chance to live any hit) are still legal in natdex. Is there any reason why quick claw is banworthy in natdex but not SVOU other than "I don't like it and it adds nothing to the tier" which realistically is a terrible reason since lots of things are legal that add nothing to the tier.
To follow up, is there any chance of a focus band ban here? Considering it would fall under the same category as most other already banned luck items (Ik ur not council but as the official unofficial ndou tier leader you have some influence with them for sure)Since consistency across tiers is being mentioned here, i should add that monotype banned both quick claw and focus band (both in sv, which is an official tier, and in natdex) - the general answer to your question is simply because luck items are generally a very controversial topic, and as a consequence tiering policy around them isn't really well defined, even in official tiers.
Up to them, but there hasn't been any discussions about this currently so it's very unlikely it happens in the immediate future.To follow up, is there any chance of a focus band ban here? Considering it would fall under the same category as most other already banned luck items (Ik ur not council but as the official unofficial ndou tier leader you have some influence with them for sure)
Unless there is a significant push from natdex formats playerbases, a pr thread is very unlikely to happen, especially since universal tms are not a topic brought up often at all in the first place and thus doesn't seem to be generally a concern.Is there any way that policy in terms of the Identity of National Dex can change in the future? One of the aspects of National Dex that's always put me off personally is the way that Near-Universal TM's are not learnable by any future Pokemon. While this mainly talks about Hidden Power being unlearnable by Gen 8 and 9 Pokemon, there's also Toxic which is considered a near-universal TM before Gen 8.
The concept of near-universal TM's has always been around since gen 1, with specific Pokemon marked as exceptions, being unable to learn TM's in general. TM-less Pokemon continue to be a thing into Gen 8 and 9, with Blipbug and Applin being specifically designed to not aquire these otherwise universal TM's.
Generally my question is would a Policy Review thread for something like this be on the table? Since the metagame revolves around bringing Pokemon from after Gen 7 into the game, this would imply that they'd be able to learn these universal TM's as well unless they're designated as Pokemon that cannot learn TM's.
Near Universal Moves in gen 7 that have the status revoked in further generations are the following:
- Confide
- Double Team
- Frustration
- Hidden Power
- Return
- Swagger
- Toxic
what is the justification for these. u said it for urself its "near-universal" not universal, what reasoning / precedent would u use to justify giving these mons these moves? whos to say they arent also the exceptions you mentioned prior. it would be an incredibly arbitrary decision that wouldnt make any sense to include, especially since then you open up the rabbithole for other move discussions, like why cant this pokemon learn this egg move from this yada yadaIs there any way that policy in terms of the Identity of National Dex can change in the future? One of the aspects of National Dex that's always put me off personally is the way that Near-Universal TM's are not learnable by any future Pokemon. While this mainly talks about Hidden Power being unlearnable by Gen 8 and 9 Pokemon, there's also Toxic which is considered a near-universal TM before Gen 8.
The concept of near-universal TM's has always been around since gen 1, with specific Pokemon marked as exceptions, being unable to learn TM's in general. TM-less Pokemon continue to be a thing into Gen 8 and 9, with Blipbug and Applin being specifically designed to not aquire these otherwise universal TM's.
Generally my question is would a Policy Review thread for something like this be on the table? Since the metagame revolves around bringing Pokemon from after Gen 7 into the game, this would imply that they'd be able to learn these universal TM's as well unless they're designated as Pokemon that cannot learn TM's.
Near Universal Moves in gen 7 that have the status revoked in further generations are the following:
- Confide
- Double Team
- Frustration
- Hidden Power
- Return
- Swagger
- Toxic