Ubers Nasty Plot Gholdengo [QC 2/2] [GP 1/1]

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:sv/Gholdengo:

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Shadow Ball
move 3: Make It Rain
move 4: Recover
item: Air Balloon
ability: Good As Gold
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Steel / Normal

[SET COMMENTS]
  • Nasty Plot + Recover Gholdengo is the best option for preventing entry hazard removal in the tier.
  • Tera Steel bolsters Make It Rain's power, allowing Gholdengo to overwhelm threats such as Koraidon, defensive Great Tusk, Ting-Lu, and bulky Tera Fairy Miraidon after a Nasty Plot boost while removing its Ghost typing.
  • Tera Normal blocks incoming Ghost-type attacks from the likes of Flutter Mane, Choice Scarf Houndstone, and opposing Gholdengo.
  • Air Balloon provides a temporary measure against Ground-type attacks from Pokemon such as Great Tusk and Iron Treads, allowing Gholdengo to sometimes switch into them.
  • Gholdengo best fits on hyper offense and balance teams that aim to preserve their own entry hazards for as long as possible.
  • Frail leads such as Froslass and Masquerain appreciate their entry hazards staying intact against Great Tusk, Iron Treads, Corviknight, and Glimmora.
  • Glimmora and Ting-Lu make for good teammates on balance teams in particular, as they provide similar entry hazard support while having sufficient power and bulk to punish threats.
  • Wallbreakers such as Miraidon, Koraidon, and Chi-Yu appreciate multiple entry hazards to further overwhelm the opposition with their tremendous attacks and power.

[CREDITS]
- Written by: [[LeBarBURR, 473574]]
- Quality checked by: [[Lasen, 273339], [corvere, 306317]]
- Grammar checked by: [[Aurora, 109835]]
 
Last edited:

Lasen

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:sv/Gholdengo:

[SET]
name: Nasty Plot Sweeper
move 1: Nasty Plot
move 2: Shadow Ball
move 3: Make it Rain
move 4: Recover
item: Air Balloon
ability: Good As Gold
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Steel / Normal / Fighting

[SET COMMENTS]
  • Nasty Plot allows Gholdengo to breakthrough common threats without being forced out too frequently.
  • Shadow Ball and Make It Rain are its strongest STAB options, hitting common threats such as Koraidon, Tera Fairy Miraidon and Skeledirge.
  • Recover provides more longevity against bulkier threats, such as Garganacl, Great Tusk lacking coverage options to break Air Balloon.
  • Nasty Plot + Recover Gholdengo is the best hazard removal denying option in the tier.
  • Tera Steel bolsters Make it Rain's power to overwhelm threats (like?) after a Nasty Plot boost while removing Gholdengo's Ghost typing.
  • Tera Normal is blocks incoming Ghost attacks from the likes of Flutter Mane, choice-locked Choice Scarf Houndstone,(AC) and opposing Gholdengo.
  • Tera Fighting is an alternative to avoid being susceptible to Dark coverage, especially Kingambit's Sucker Punch.
  • Air Balloon provides a temporary measure against Ground attacks, mainly coming off from Great Tusk and Iron Treads, and allows Gholdengo to sometimes switch into them where under normal circumstances would usually not be possible.
  • This Gholdengo set should be used on Hyper Offensive and Balance teams that focuses on stacking hazards as long as possible, such as Spikes, and Sticky Web teams.
  • Gholdengo best fits on hyper offense and balance teams that aim to keep entry hazards up for as long as possible.
  • Leads such as Froslass and Masquerain appreciate their hazards staying intact against Great Tusk, Iron Treads, Corviknight, and Glimmora.
  • Iron Treads could act as an anti-hazard support against those that take advantage of Gholdengo coming in to block Rapid / Mortal Spin to setup their own hazards instead, removing their Hazards afterwards. Thanks to its steel typing, Iron Treads does not have to worry about Mortal Spin unlike Great Tusk, while having sufficient power to be a threat of its own.
  • (wallbreakers like Miraidon, Koraidon, and Chi-Yu go here)

[CREDITS]
- Written by: [[LeBarBURR, 473574]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]


tag on discord
 

Lasen

smiling through it all
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a CAP Contributoris a Tiering Contributoris a Top Contributor
:sv/Gholdengo:

[SET]
name: Nasty Plot Sweeper
move 1: Nasty Plot
move 2: Shadow Ball
move 3: Make it Rain
move 4: Recover
item: Air Balloon
ability: Good As Gold
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Steel / Normal

[SET COMMENTS]
  • Nasty Plot + Recover Gholdengo is the best anti-hazard removal option in the tier.
  • Nasty Plot + Recover Gholdengo is the best hazard removal denying option in the tier.
  • Tera Steel bolsters Make it Rain's power to overwhelm threats such as incoming Koraidon, Defensive Great Tusk, Ting-Lu and bulky Tera Fairy Miraidon after a Nasty Plot boost while removing Gholdengo's Ghost typing.
  • Tera Normal blocks incoming Ghost attacks from the likes of Flutter Mane, Choice Scarf Houndstone, and opposing Gholdengo.
  • Air Balloon provides a temporary measure against Ground-type attacks, mainly coming off from Great Tusk and Iron Treads, and allows Gholdengo to sometimes switch into them.
  • Gholdengo best fits on hyper offense and balance teams that aims to preserve their own entry hazards as long as possible.
  • Leads such as Froslass and Masquerain appreciate their entry hazards staying intact against Great Tusk, Iron Treads, Corviknight, and Glimmora.
  • Wallbreakers such as Miraidon, Koraidon, and Chi-Yu would appreciate multiple entry hazards to further overwhelm the opposition with their tremendous attacks and power combined.

[CREDITS]
- Written by: [[LeBarBURR, 473574]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]


1/2
 

corvere

and beneath the mist, i saw my true reflection
is a Top Contributor
Leads such as Froslass and Masquerain
would consider saying glimmora too, as glimmghold is probably the most popular style of team in which ghold is in

that aims
that aim*


(...)Miraidon, Koraidonn
koraidon*

looks good, maybe in the "teammates" section add some bulky mons like pex/tinglu? u said ghold can be seen in balance teams but didnt give any examples, only HO teammates

2/2
 
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please implement this carefully LeBarBURR

:sv/Gholdengo:

[SET]
name: Nasty Plot Sweeper
move 1: Nasty Plot
move 2: Shadow Ball
move 3: Make it It Rain
move 4: Recover
item: Air Balloon
ability: Good As Gold
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Steel / Normal

[SET COMMENTS]
  • Nasty Plot + Recover Gholdengo is the best option to deny any hazard removal attempts in the tier. Nasty Plot + Recover Gholdengo is the best option for preventing entry hazard removal in the tier.
  • Tera Steel bolsters Make it It Rain's power, allowing Gholdengo to overwhelm threats such as incoming Koraidon, Defensive defensive Great Tusk, Ting-Lu, (add comma) and bulky Tera Fairy Miraidon after a Nasty Plot boost while removing Gholdengo's its Ghost typing.
  • Tera Normal blocks incoming Ghost-type attacks from the likes of Flutter Mane, Choice Scarf Houndstone, and opposing Gholdengo.
  • Air Balloon provides a temporary measure against Ground-Type Ground-type attacks, mainly coming off from Pokemon such as Great Tusk and Iron Treads, and allows allowing Gholdengo to sometimes switch into them.
  • Gholdengo best fits on hyper offense and balance teams that aims aim to preserve their own entry hazards for as long as possible.
  • Frail leads such as Froslass and Masquerain appreciate their entry hazards staying intact against Great Tusk, Iron Treads, Corviknight, and Glimmora.
  • Glimmora & and (you have an extra space here) Ting-Lu could be used in make for good teammates on various team structures, especially balance, on balance teams in particular, that also provides as they provide similar entry hazard support (you have "entry hazards" everywhere else, this is more for consistency) while having sufficient power and bulk to punish threats.
  • Wallbreakers such as Miraidon, Koraidon, and Chi-Yu would appreciate multiple entry hazards to further overwhelm the opposition with their tremendous attacks and power combined.

[CREDITS]
- Written by: [[LeBarBURR, 473574]]
- Quality checked by: [[Lasen, 273339], [corvere, 306317]]
- Grammar checked by: [[Aurora, 109385]]


GP Team done
 
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