Team
Team layout:
Mienshao @ Focus band; Trait: Regenerator
Evs: 4 SpD, 252 Atk+ Spe; Nature: Jolly
Moves: U-Turn, Fake out, Drain Punch, Swords Dance
Role: Mienshaos my lead starting every match with a fake out before going with a drain punch or leaving with a u turn, he does his job well (in my opinion) and is always helpful later in the battle as well. The one thing im not sold on is swords dance for although its there i rarely use it and feel it does not go well with his role.
Jolteon @ Leftovers; Trait: Volt Absorb
Evs: 4HP, 252 Spe+ SpA; Nature: Timid
Moves: Thunderbolt, Thunderwave, Signal Beam, HP Ice
Role: Jolteon is an interesting one, he helps... but usally ends up fainting rather quickly (although thats probably my fault). I couldent find an item I liked on Jolteon so I just slapped on Leftovers. Any tips on this position would be greatly appriciated
Garchomp @ Yache Berry; Rough Skin
Evs: 4HP, 252 Spe+ Atk; Nature: Jolly
Moves: Swords Dance, Outrage, Earthquake, Crunch
Role: Garchomp is an excellent sweeper, I usually put him out on a fire, electric type, etc. to get a swords dance up and ready to start sweeping with outrage. Garchomp is definetly one of my best (if not the best) team members and earns many of my wins. The one thing I was wondering about is changing him so instead of a yache berry i equip him with a choice band, scarf, or lum berry, and if I go with a Choice item swords dance would be pointless.
Alakazam @ Focus Sash; Magic Guard
Evs: 4Hp, 252 Spe+ SPa; Nature: Timid
Moves: Psychic, Focus Blast, Signal Beam, HP Ice
Role: Alakazam is probably the most useful member of my team, and i can usually count on him to take out at least 1 and sometimes 2 of my opponents. With his Sash and ability Magic Guard Alakazam is guarented to always take a hit before stricking back with a massive impact. One thing I was thinking could be useful is a quick attack or some attack similar just in case.
Volcarona @ Leftovers; Flame Body
Evs: 4HP, 252 Spe+ SPa; Nature: Timid
Moves: Quiver Dance, Bug Buzz, Fiery Dance, Giga Drain
Role: Like Jolteon I couldent find an Item I liked so equiped Volcarona with Leftovers. On the team Volcarona is interesting, sometimes he will go on a rampage sweep with Quiver Dance and other times he faints very quickly without doing much. Im not sure what i should do with him, he is my best answer to Ferrothorn and Scizor, and I dont want to give him (or Jolteon) the pass just yet so..... yeah.
Tentacruel @ Black Sludge; Rain Dish
Evs: 16 Spe, 248 Hp, 244 Def; Nature: Timid
Moves: Rapid Spin, Toxic, Scald, Protect
Role: Tentacruel is very good at poisoning the opponent, protecting to lower their Hp, and clearing Hazards for other team members.Tentacruel is probably the best member of my team to take a hit.
So Far on Showdown this team wins about 70-75% of the time.
Remember this was my First attempt for Competitive so all suggestions are welcomed and appreciated (also my first post).
Thanks
Team layout:
Mienshao @ Focus band; Trait: Regenerator
Evs: 4 SpD, 252 Atk+ Spe; Nature: Jolly
Moves: U-Turn, Fake out, Drain Punch, Swords Dance
Role: Mienshaos my lead starting every match with a fake out before going with a drain punch or leaving with a u turn, he does his job well (in my opinion) and is always helpful later in the battle as well. The one thing im not sold on is swords dance for although its there i rarely use it and feel it does not go well with his role.
Jolteon @ Leftovers; Trait: Volt Absorb
Evs: 4HP, 252 Spe+ SpA; Nature: Timid
Moves: Thunderbolt, Thunderwave, Signal Beam, HP Ice
Role: Jolteon is an interesting one, he helps... but usally ends up fainting rather quickly (although thats probably my fault). I couldent find an item I liked on Jolteon so I just slapped on Leftovers. Any tips on this position would be greatly appriciated
Garchomp @ Yache Berry; Rough Skin
Evs: 4HP, 252 Spe+ Atk; Nature: Jolly
Moves: Swords Dance, Outrage, Earthquake, Crunch
Role: Garchomp is an excellent sweeper, I usually put him out on a fire, electric type, etc. to get a swords dance up and ready to start sweeping with outrage. Garchomp is definetly one of my best (if not the best) team members and earns many of my wins. The one thing I was wondering about is changing him so instead of a yache berry i equip him with a choice band, scarf, or lum berry, and if I go with a Choice item swords dance would be pointless.
Alakazam @ Focus Sash; Magic Guard
Evs: 4Hp, 252 Spe+ SPa; Nature: Timid
Moves: Psychic, Focus Blast, Signal Beam, HP Ice
Role: Alakazam is probably the most useful member of my team, and i can usually count on him to take out at least 1 and sometimes 2 of my opponents. With his Sash and ability Magic Guard Alakazam is guarented to always take a hit before stricking back with a massive impact. One thing I was thinking could be useful is a quick attack or some attack similar just in case.
Volcarona @ Leftovers; Flame Body
Evs: 4HP, 252 Spe+ SPa; Nature: Timid
Moves: Quiver Dance, Bug Buzz, Fiery Dance, Giga Drain
Role: Like Jolteon I couldent find an Item I liked so equiped Volcarona with Leftovers. On the team Volcarona is interesting, sometimes he will go on a rampage sweep with Quiver Dance and other times he faints very quickly without doing much. Im not sure what i should do with him, he is my best answer to Ferrothorn and Scizor, and I dont want to give him (or Jolteon) the pass just yet so..... yeah.
Tentacruel @ Black Sludge; Rain Dish
Evs: 16 Spe, 248 Hp, 244 Def; Nature: Timid
Moves: Rapid Spin, Toxic, Scald, Protect
Role: Tentacruel is very good at poisoning the opponent, protecting to lower their Hp, and clearing Hazards for other team members.Tentacruel is probably the best member of my team to take a hit.
So Far on Showdown this team wins about 70-75% of the time.
Remember this was my First attempt for Competitive so all suggestions are welcomed and appreciated (also my first post).
Thanks