Pet Mod Multiverse - Gen 9 - Slate 10 FINAL

ViZar

your toast is burned
is a Social Media Contributor Alumnus
Delayed but here are the winners!
:sv/Escavalier:
Name: Escavalier
Niche: ORAS RU (Swords Dance, Assault Vest, Choice Band)
Stats: 70/135/105/60/105/20 (495)
Type:

Abilities: Swarm / Shell Armor | Overcoat (HA)
Move Additions: Leech Life, Blitzkrieg
Move Removals: -
:assault-vest:Assault Vest:assault-vest:
Escavalier @ Assault Vest
Ability: Overcoat
EVs: 248 HP / 176 Atk / 84 Spe
Adamant Nature
- Leech Life / Megahorn
- Iron Head
- Knock Off / Close Combat
- Blitzkrieg

:choice-band:Choice Band:choice-band:
Escavalier @ Choice Band
Ability: Overcoat
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Leech Life / Megahorn
- Iron Head
- Knock Off / Close Combat
- Blitzkrieg

:Leftovers:Swords Dance:Leftovers:
Escavalier @ Leftovers
Ability: Overcoat
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Leech Life
- Rest
- Sleep Talk
- Swords Dance
General Role: Escavalier is gives us a defensive Steel and also Bug STAB, in a meta that needs those, moreso the latter. Escavalier differentiates from the others by being an offensive Steel that focuses more on attacking utility rather than supporting utility. Heatran is better at trapping, setting Rocks and nuking the opponent. Escavalier heals with Leech Life, has Knock Off, Blitzkrieg and has set-up with Swords Dance. Overcoat is also useful for defensive purposes, unfortunately Shell Armor is only useful for Gengar's Thunderjolt and there's an obvious issue with that one.

Synergies & Good Match-Ups:
Thanks to its lack of Ground and Water weakness, it pairs better with Lanturn and Ho-Oh who complement eachothers weaknesses well. Solrock and Regirock are also great synergies for it and it can also remove Gardevoir, Gengar and Gastly from play, allowing some Pokemon that are checked by it to thrive.

Competition & Bad Match-Ups:
Heatran is a big thorn in its sight. Heatran not only provides defensive and support utility but checks Escavalier itself, since it switches into everything except CC and CC can be punished by PhysDef Heatran with Flame Body. Ho-Oh and Rapidash are also good and common. Its low speed also hurts it since it will always receive a hit before it can attack and while Leech Life is nice, it cannot reliably heal.

Potential Cores/Teams:
:escavalier::latias::donphan::ho-oh::gardevoir::garchomp:
https://pokepast.es/de41326fe95c9aa6

In this team, Escavalier helps you trap Hypno and Gardevoir so that Latias can start to set-up and sweep late game. Ho-Oh and Donphan forme a Regenerator core, with the former building a great type combo between it and Escavalier and the latter is a great progress maker alongside Escavalier thanks to Knock Off. Gardevoir can also sweep lategame and adds Speed Control while Garchomp is a defensive/offensive wallbreaker.
[/SPOILER]
:bw/Cofagrigus:
Pokémon: Cofagrigus
Niche: ORAS OU
Stats: 58 / 50 / 155 / 105 / 85 / 30
Type:
Bug

Abilities: Mummy / Sticky Hold
New Moves: Body Press, Earth Power, (Based on its ORAS movepool)
Removed Moves: None
Descriptions: Unova has probably the coolest ghost types in the series, so I am subbing the ORAS GOAT. Cofagrigus provides a different niche than the Gastly family in that it works as a strict spinblocker, toxic spikes setter and wall, being able to really annoy physical attackers between its increased physical bulk. Distinguishes itself from our other ghost by being harder to get pursuited. Also now has stuff like Body Press to take advantage of its gargantuan physdef, and Earth Power in Case you are a maniac running Trick room. The choice between Sticky Hold and Mummy is slightly favourable to Sticky Hold, but enough physical actakers can get ruined by mummy as well. Special bulk was nerfed a bit to specilize Cofa more by adding phydef and special attack.
Lefties Cofa
Cofagrigus @ Leftovers
Ability: Sticky Hold
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Will-O-Wisp
- Hex / Shadow Ball
- Pain Split
- Toxic Spikes / Knock Off / Body Press

Mummy Cofa
Cofagrigus @ Colbur Berry
Ability: Mummy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic Spikes
- Body Press / Will-O-Wisp
- Shadow Ball
- Pain Split
:sm/volcarona:
Pokémon: Volcarona
Niche: SM OU
Stats: 85 HP / 60 Atk / 65 Def / 135 SpA / 105 SpD / 100 Spe | BST: 550
Type:
Bug
Ground

Abilities: Swarm | HA: Flame Body
New Moves: Mud Shot
Removed Moves: Giga Drain

Descriptions: Quiver Dance Volcarona is a scary threat, especially now with access to Mud Shot, meaning Heatran isn't a slap dash check. Lack of Giga Drain however makes Water types alot easier to check it. Latias also gives it a run for it's money.
:xy/Whimsicott:
Pokemon: Whimsicott
Niche: XY UU
Type: Grass/Fairy
Abilities:
Chlorophyll | Prankster
Stats: 70/67/85/110/75/116 (523)
Movepool Changes:
+Leaf Storm, Synthesis
-Leech Seed, Cotton Guard, Toxic
Description: Offensive Prankster mon, which i think is a very cool concept, this gives us a Prankster user and an specially offensive Grass type, has access to good STAB attacks in Leaf Storm/Energy Ball and Moonblast, coverage in Psychic and Hurricane, and priority in Nature Power and good utility with Encore, Taunt, Switcheroo, Knock Off, Stun Spore, Synthesis to heal up, U-Turn to pivot, Defog to help its teammates by removing hazards with priority, overall a very cool attacker, can pair well with Magneton as a VoltTurn core, Magneton takes on Poison type attacks directed to Whimsicott, and Whimsicott takes on Ground and Fighting type attacks directed to Magneton, and both of them are very fast, can also pair well with both Gengar and Hypno, Whimsicott takes on Ground and Dark type attacks directed to them, and they take on the Poison type attacks Whimsicott fears

:choice specs: Choiced Attacker :choice specs:
Whimsicott @ Choice Specs / Choice Scarf
Ability: Prankster
Tera Type: Grass
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Leaf Storm / Energy Ball
- Nature Power
- Hurricane / Psychic

:leftovers: Prankster Offense :leftovers:
Whimsicott @ Leftovers
Ability: Prankster
Tera Type: Grass
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Moonblast
- Energy Ball / Leaf Storm
- Encore / Taunt / Nature Power / Defog / U-Turn
- U-turn / Taunt / Encore / Nature Power / Defog

Possible Team:
:whimsicott: :magneton: :donphan: :absol: :lanturn: :gengar:
https://pokepast.es/0975e4097b2ad83c
Balance team with stuff like Magneton, CB Absol, Lanturn and Donphan, Whimsicott can make specific Pokemon get stuck in stuff like a Psychic directed to Gengar, Encore that, then pivot into Absol, or take an EQ from Magneton, and Encore that, or force a switch, then it can deal good damage and pivot out, for CB Absol to clean up late-game when most mons are para'd by Lanturn and Gengar
:sm/Serperior:
Pokemon: Serperior
Niche: SM OU
Type: Grass
Abilities:
Overgrow | Contrary
Stats: 75/75/95/75/95/113 (528)
Movepool Changes:
+Incinerate
-Glare
Description: Contrary is very funny, we currently dont have any special nor fast Grass types, so here's one if not the coolest one, its basically just Serperior with a small buff with its access to Incinerate due to its constant use of HP Fire, and a kinda big hit as it looses Glare, it can steamroll weakened teams with STAB Contrary Leaf Storm, has a good 113 Spd, coverage in Dragon Pulse and Incinerate, utility in Leech Seed, Knock Off and Defog, but its balanced by the many bulky resists to Grass on the metagame like Heatran, Venusaur, Hypno, Cacturne, Ho-oh and Drapion, and its iffy defenses

:choice scarf: Scarf :choice scarf:
Serperior @ Choice Scarf
Ability: Contrary
Tera Type: Grass
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Incinerate
- Dragon Pulse
- Knock Off

:leftovers: Defensive Sweeper :leftovers:
Serperior @ Leftovers / Light Clay
Ability: Contrary
Tera Type: Grass
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Incinerate / Knock Off / Light Screen / Reflect
- Leech Seed
- Substitute / Light Screen / Reflect

Possible Team:
:serperior: :lanturn: :hitmontop: :donphan: :solrock: :gardevoir:
https://pokepast.es/fe8f39e1a5351199
This team focuses on chipping down the opponent with status and hazards for Gardevoir or Serperior to sweep late-game, Donphan and Solrock take care of any Fire-types trying to wall them, early and mid-game Serperior can use Leech Seed or Knock Off to chip down checks trying to switch into a Leaf Storm
:bw/Vanilluxe:
Pokémon: Vanilluxe
Niche: SS RU
Stats: 71 / 70 / 85 / 125 / 95 / 89
Type:
Bug

Abilities: Cold Sweat (Snow Warning + Changes the weather to rain if any opposing Pokémon has an attack that is super effective on this Pokémon)
New Moves: None (Based on its SS movepool)
Removed Moves: None
Descriptions: WTF M4A reference? Anyways I am kinda obessed with SS Vanilluxe's UU analysis being Blizzard, Freeze Dry, and Sleep Talk, literally just those 3 moves, even though this sub is mostly based on the RU Variant. The main idea behind this mon is of a "greedy " weather setter which uses the weather to boost its moves futher rather than just support its team, which seems really good in this meta. Cold Sweat makes Aurora Veil less reliable, but it is still possible to do. It might seem weird to have yet another mono Ice after Glalie, but their playstyles differ enough to feel sufficiently diferrent from each other. Mostly you might want to run stuff like Specs with Freeze Dry Weather Ball. Floatzel might appreciate the support, as well as HO do from the Aurora Veils.

This mf is Cold as Hell
Vanilluxe @ Choice Specs / Never-Melt Ice
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Blizzard
- Freeze-Dry
- Weather Ball
- Aurora Veil

Support
Vanilluxe @ Heavy-Duty Boots
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Blizzard
- Freeze-Dry
- Weather Ball
- Aurora Veil
:xy/Sigilyph:
Pokemon: Sigilyph
Niche: XY RU
Type:
Psychic/Flying

Abilities: Wonder Skin | Magic Guard
Stats: 87/58/90/103/90/97 (525)

Movepool Changes:
+Hurricane, U-Turn, Knock Off, Psycho Shiftier (based on Gen 7 movepool)
Just Psycho Shift, but not dexited

Description: We currently have no Magic Guard mons, so here's one, Magic Guard is an insanely useful ability, it lets the user be a status absorber, very safe hazard remover due to its inmunity to hazards, and uhh whatever Clef does with it on OU, its overall amazing, but Sigilyph adds more to it, it has a good utility movepool, with Future Sight, TWave, Toxic, Knock Off, Trick, Psycho Shiftier for Flame Orb/Cosmic Power sets, Roost to recover, Defog to help its team against hazards, and U-Turn to pivot, and it can also work as a special sweeper with its decent 103 SpAtk, Calm Mind and Cosmic Power + Stored Power, and its got a big coverage movepool in Dark Pulse, Dazzling Gleam, Ice Beam, Energy Ball, Heat Wave and Shadow Ball, and has good STABs in Psychic and Hurricane, balanced out by its kinda mid stats overall and ehh type

:life orb: Offensive :life orb:
Sigilyph @ Life Orb
Ability: Magic Guard
Tera Type: Psychic
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Roost / U-Turn
- Psychic
- Hurricane
- Dazzling Gleam / Dark Pulse / Ice Beam / Energy Ball / Heat Wave / Shadow Ball / Roost / U-Turn

:leftovers: Defensive :leftovers:
Sigilyph @ Leftovers
Ability: Magic Guard
Tera Type: Psychic
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Roost
- Knock Off / Future Sight / Defog
- Thunder Wave / Toxic / Knock Off
- U-turn

:flame orb: Sigilyph™ :flame orb:
Sigilyph @ Flame Orb / Leftovers
Ability: Magic Guard
Tera Type: Psychic
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Psycho Shiftier / Dazzling Gleam
- Cosmic Power
- Roost
- Stored Power

Possible Team:

:sigilyph: :gengar: :drapion: :regirock: :cacturne: :mewtwo:
https://pokepast.es/de0738518fde55dc
Sigilyph acts as a supporter in this one, with access to Knock Off to make progress and scare off opponents when trying to remove hazards for its teammates with Defog, as well as an MGuard pivot, being able to switch into Will-o-Wisps and Scalds directed to Cacturne, Regirock, Drapion or Mewtwo
1699213044632.png


The tiebreaker decided to let Sigilyph and Vanilluxe win


Feel free to discuss the winners! We will take a break of a few days to get the slate coded and the meta to develop a bit but Slate 7 will start soon afterwards!
 
:Escavalier: Bulky steel type without a fighting or ground weakness make this thing a terrific bulky mon. Having another pursuiter is really good in this meta as well. I expect this thing to do pretty well.
:Cofagrigus: First slate in any Pet Mod where I get all my subs in a slate in. As posted in the description this is a terrific spinblocker that really pressues the likes of Donphan and Hitmontop, alongside many other physical threats, Should be fun to use.
:Volcarona: Admitedly I was scared of this thing a bit but considering our rock types like Regirock and Solrock own it pretty hard there is always lots of ways to keep it in check. Otherwise it do be Volcarona.
:Whimsicott: While it doesn't like to share space with another fast grass introduced in this slate, Whimsicott has a lot of very positive traits to make it stand out. 116 speed, prankster and fairy type to bypass dragons should give Whimsicott a solid niche in this meta.
:Vanilluxe: We may have not gotten a single Kyurem in, but with how hard Mrs. Ice Cream hits it might as well be in here in spirit. Requires good plays but Vanilluxe is able to run up to 3 different ice type moves in a single set and make it work due to covering practically the entire meta with them. Lack of speed and bad defensive typing should keep this in check.
:Serperior: We all know what this do so it really doesn't need an introduction, only thing to note is that it takes advantage of Escavalier trying to check it due to its added fire type coverage.
:Sigilyph: We finally got ourselves a Magic Guard mon and its admitedly one of the cooler ones. Should be a pretty fun option especially with psycho Shift to completely cripple physical attackers looking to take it down.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Giving my short thoughts

:escavalier: Pretty consistent bulky Steel, even if it lacks Recover. SpD variants essentially serve as Gardevoir feeding time, getting off a free Knock Off, or even just Pursuit trapping it. Outside of that, it bullies a few other special attackers like Starmie (can't switch in), Whimsicott and now Mr Ice Cream.

:cofagrigus: Knock Off is your worst enemy - Sticky Hold does not weaken it. Anyway, it adds a very resilient spinblocker in a metagame where hazard control is centralized around Rapid Spin, so expect to see this being on every hazard stack build imaginable. Might see Defog or other means of hazard removal be added, but on the flipside our hazard stackers (Spikes) are good not necessarily great.

:Volcarona: Volcarona alone makes you think about silly little cores because if you allow your Volc check to die you too die. Luckily, Volcarona has an underrated amount of checks like Ho-Oh and the levitating Rocks, making Volc have to dance around these mons with a few cheeky options like Will-O-Wisp (and Knock Off + Rocks from a trusty partner) to wear them down. Great splashability here, I expect great things.

:whimsicott: Not a massive fan of this Pokémon, primarily because of how it impaxts speed in the current meta rn. Its really fast, beats all of the other "really fast" mons and beats 1 of the 2 only other faster mons. Its ofc nowhere near perfect, it can't touch any Fairy resist at all outside of utility. But its pretty good loading into offensive squads, particularly their speed control. And I am yet to be sure gow I feel about that.

:serperior: The loss of Glare is massive. The amount of Pokemon in our metagame that can take Leaf Storm into +2 Leaf Storm and force a KO is remarkable, and Serperior really only has Incinerate as an option to beat only Escavalier that was on the previous list. The meta is unfortunately not centred around Steels and Grasses as the defacto Grass resist you add unto teams, Fire types and Poison types win out the day here. Glare was it's only way of playing around said Pokémon, and without it, I fail to see Serp excelling as an offensive Grass. Whimsi being a thing almost seals its fate, if it were not for Serp being able to beat Escav.

:vanilluxe: Cold Sweat kinda sucks? Snow is actually a good weather for Vanil to keep up, instead of the mediocre Hail this custom was initially designed to toggle with. Also taking a quivk look at what kills this, the Steels outspeed and kill regardless, The fighting types LOVE losing Snow and the Fire types are all orerty awkward into the mon. Daymare invalidates Cold Sweat, Ho-Oh without recovery probably wouldn't want to switch into say Soecs Vanil anyway, and that leaves Heatran, who does hate Weather Ball but can tech Heavy Slam to 1shot it since SpD sets can usually take 1 non Specs Weatger Ball. 89 speed is also blegh.

:sigilyph: No much to say here, very powerful special attacker thanks to its oodles of coverage and LO boosted moves without drawbacks. It also has pretty decent bulk to it so defensive teams will have a hard time getting around it. 97 speed is not amazing hut still puts ut above threats like Cacturne. Arm up your Pursuit trappers.

Definitive slate ranking based exclusively on my taste
:volcarona: > :escavalier: > :sigilyph: > :cofagrigus: >> :serperior: >>> :whimsicott: >>>> :Vanilluxe:
 

ViZar

your toast is burned
is a Social Media Contributor Alumnus
Actually planned there to be a small playtest break, but it'd be smarter to have one more slate before doing a playtest break. With that said:


Slate 7: Calm before the Storm
:ss/goomy::ss/diancie-mega::ss/phantump:
In this slate, you can submit and vote for up to seven Pokémon.
A new rule for submissions! Every sub has to explain what they do in the meta or what their purpose is in the meta and, optionally, provide interactions with exsiting Pokemon, which can consist of cores, checking or being checked by exisiting Pokemon. You can still include flavour, but competitive insights have to be provided.

Good Luck and Have Fun!
OU
Ubers
UU
RU
NU
PU
LC

The slate will last 5 days​
 

LOrd Fernado

I COULD BE BANNED!
also first
clawitzer.png

Pokémon: Clawitzer
Niche: XY RU
Stats: 111 / 73 / 78 / 120 / 100 / 48
Type:

Abilities: Mega Launcher
New Moves: Origin Pulse, Recover
Removed Moves: N/A
Descriptions: we don't have a slow water breaker (no starmie does NOT count), so here is mine. this can hit hard with boosted origin pulse and dark pulse, but flinches don't need to be accounted for thankfully
 
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:sv/Florges:
Pokemon: Florges
Niche: SV RU
Type: Fairy/Ground
Abilities:
Flower Veil | Symbiosis
Stats: 68/65/68/92/154/75 (532)
Movepool Changes:
+Earth Power, Earthquake, Mud Shot, Sand Attack, Mud-Slap, Mud Bomb, Sand Tomb
-Energy Ball, Giga Drain
Description: Specially defensive Fairy and Ground type, two things which we currently dont have, on its SV RU niche, uses Tera Ground due to it getting unresisted STABs when doing so, while still being a solid special wall, and being able to be a solid late-game cleaner with Calm Mind, has good recovery in Synthesis, but only has utility in Trick, which it never uses, it does have unresisted STABs and while it has 92 SpAtk, which is kinda low, it has enough SpDef to set Calm Mind up, but that is if the opponent doesnt have physical attackers, which can easily switch on it, and due to its poor physical bulk, also easily ko it, it also lacks coverage

:sv/Noivern:
Pokemon: Noivern
Niche: SS RU
Type: Dragon/Fire
Abilities:
Frisk/Infiltrator | Levitate
Stats: 85/70/80/107/80/113 (535)
Movepool Changes:
+Fire Blast, Ember, Incinerate, Flare Blitz, Flame Wheel, Fire Fang, Sunny Day, Fire Spin, Fire Punch
-Boomburst
Description:
Fast special wallbreaking Dragon and Fire type, two things that we currently dont have, changed its Flying type for the Fire type due to it not using a single offensive Flying type move on its only SS RU set, but instead using Flamethrower, and Draco Meteor, so i gave it Levitate, which boosts its defensive profile, as well as representing its Ground inmunity since it was Flying type, also has access to pivoting in U-Turn, hazard removal in Defog, and healing in Roost, and with a big 113 Speed, and good STABs in Draco Meteor and Fire Blast/Flamethrower, it ends up as a very solid offensive pivot, it also has decent coverage in Hurricane, Shadow Ball, and Psychic, balanced out by its poor defenses and SpAtk, which it can only boost with Choice Specs or Life Orb, which locks it out of Heavy-Duty Boots, which hurts it due to its weakness to Stealth Rock

:sv/Aegislash:
Pokemon: Aegislash
Niche: ORAS Ubers
Type: Steel/Ghost
Abilities:
Stance Change
Stats: Shield: 60/40/140/40/140/60 (480) Sword: 60/130/50/130/50/60 (480)
Movepool Changes:
+Recover, Blitzkrieg, Shadow Bone
-Autotomize, Toxic
Description: Solid Steel/Ghost mixed breaker, we dont have a physically offensive Ghost type currently, or a mixed Steel or Ghost type, as well as a form changing one, can only, has an amazing phys STAB Gyro Ball, considering its low Spd, and a better Ghost STAB in Shadow Bone, and gets good special STABs in Shadow Ball and Flash Cannon, gets Blitzkrieg referencing its use of Pursuit, and Recover helps it as it synergises well with its ability to go onto its shield form, as it can heal on it very comfortably, gets CC, Psycho Cut and Night Slash as phys coverage, but doesnt get any on the special side, and can SD to break through walls easier, and could attempt to sweep due to its access to Shadow Sneak, but outside from that, it cannot truly sweep with it due to its low Spd
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
:sm/Sylveon:
Pokémon: Sylveon
Niche: XY UU
Stats: 95 HP / 65 Atk / 65 Def / 110 SpA / 130 SpD / 60 Spe | BST: 530
Type:
Bug

Abilities: Cute Charm | HA: Pixilgreat
New Moves: Mystical Fire, Heal Bell
Removed Moves: N/A
(Gen 9 Movepool as Base)
Descriptions: Sylveon was a really great Mon in XY, but it couldn't compete with big Clefable. Without Clefable around now though, Sylveon can take it's place the defacto bulky Pure Fairy.

:xy/dragalge:
Pokémon: Dragalge
Niche: XY OU
Stats: 79 HP / 75 Atk / 90 Def / 97 SpA / 123 SpD / 44 Spe | BST: 508
Type:
Bug
Ground

Abilities: Poison Point / Poison Touch | HA: Adaptability
New Moves: Incinerate
Removed Moves: N/A
(Gen 9 Movepool as Base)
Descriptions: Dragalge is a solid special Dragon type with a lot of bulk behind it. It can spread Toxic Spikes, and drop Draco Meteors backed by Adaptability. Incinerate gives it a means of damaging Steels instead of Focus Blast.

:xy/diggersby:
Pokémon: Diggersby
Niche: XY OU
Stats: 87 HP / 56 Atk / 97 Def / 50 SpA / 87 SpD / 78 Spe | BST: 450
Type:
Bug
Ground

Abilities: Pick Up | HA: Huge Power
New Moves: Mega Kick, Double-Edge, Close Combat
Removed Moves: N/A

Descriptions: Diggersby adds a brand new physical wallbreaker to the tier, and I decided to shore up it's bulk somewhat do it can actually take a hit and dish it back out. It lost Return, so I gave it Double-Edge and Mega Kick as substitutes that are stronger but each have their own drawback. Finally I gave it Close Combat so it can have a neutral option to hit various Pokemon that resist or are immune to it's dual STAB combo (the list is shockingly large and I expect it to grow lol)
 
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this can hit really hard with boosted origin pulse
understatement of the century, anyways

:sv/pancham:
Pancham (:eviolite:- compatible)
Niche: XY LC (Physical Wallbreaker, Pivot)
Type:

Abilities: Iron Fist, Mold Breaker, Scrappy
Stats: 90 | 100 | 70 | 55 | 70 | 72 [BST= 457]
Movepool Changes: +Blitzkrieg, High Horsepower
Description: What Pancham lacks in offensive power and bulk, it makes up for with access to Parting Shot for excellent pivoting potential. a 4x Dark resist means that, although Eviolite makes it a target for Knock Off, opponents will have to commit more to using the move compared to other mons, meanwhile Pancham can fire off STAB Knock Offs of its own. Base 72 speed is mainly an offset to handle Fairies a little better, allowing it to outspeed Ursaring and Solrock; Whimsicott checks it well, though it does have to watch out for Gunk Shots, and Gardevoir... yeah there's nothing Pancham can do against it, lol.
I can see all of Pancham's abilities being usable: Iron Fist makes STAB Drain Punch more spammable, Mold Breaker lets you bypass some bothersome abilities such as Cacturne or Garchomp's Rough Skin and Heatran or Volcarona's Flame Body; High Horsepower was added mainly to take advantage of MB against Levitate users, and Scrappy lets it handle Ghosts even better than before.
 
:sm/volcanion:
Pokémon: Volcanion:volcanion:
Niche: Gen 6 OU
Stats: 85 / 70 / 100 / 110 / 90 / 80 (535 BST)
Type:
Fire
Water

Abilities: Water Absorb
New Moves: Grass Knot
Removed Moves: None

Descriptions: a more offensively inclined volcanion to suit its more offensive role in gen 6 OU. grass knot is a new addition that mimics volc's hp grass and handles water types such as quagsire.

:sm/goodra:
Pokémon: Goodra:goodra:
Niche: Gen 8 RU
Stats: 90 / 105 / 70 / 115 / 140 / 80 (600 BST)
Type:
Dragon

Abilities: Sap Sipper / Gooey / Neuroforce
New Moves: Earth Power
Removed Moves: None

Descriptions: "coverage attacker." special defense is compromised a bit to boost its attacking stats.
 
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ViZar

your toast is burned
is a Social Media Contributor Alumnus
Aight, all subs are fine. Here are the voting rules:
Please note that this is the most points you’re able to get through self voting, since can’t vote for your own Pokémon in first place, and if you SV for second place, you can’t put another one of your submissions in third place. Another quick reminder that the position you put these in matters, as first place gets 7 points, second gets 6 points, third gets 5 points, and so on.

Voting will last for 48 hours. Good Luck!
 

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