More Monotype? Maybe.

@ Heracrossnite
Bug/Fighting | Swarm/Guts/Moxie/Skill Link
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Increased Bug-type BAP by 3 at 29 HP or less, +3 BAP to Phys attacks when under status, +1 Atk after KOing foe, multi-hit moves always hit 5 times
HP: 55/90 | EN: 38
9/4/1/4/75 | 3/4/24
Status: OK
@ Charged Stone
Bug/Electric | Levitate
Electric STAB; immune to paralysis status.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Levitate grants Hovering
+1 SpA rank, +2 BAP to special attacks
HP: 1/90 | EN: 0
3/3/7(8)/3/37 | 2/3/20
Status: OK, Hovering




:bw/azumarill:@ None
Water/Fairy | Thick Fat/Huge Power/Sap Sipper
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4)
Quad resists ice/fire, doubled Atk, immune to Grass attacks and raises Atk when hit by them
HP: 87/100| EN: 81
3(6)/3/2/3/50 | 2/2/17(20)
Status: OK
:bw/lanturn:@ None
Water/Electric | Volt Absorb/Illuminate/Water Absorb
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric STAB; immune to paralysis status.
+10% Acc to all moves in battle, receives no damage from Water/Electric moves and heals for half damage
HP: -8/110 | EN: 76
2/3/4/3/67 | 2/2/20
Status: OK
:bw/Starmie:@ Water Stone
Water/Psychic | Illuminate/Natural Cure/Analytic
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
+10% Acc to all attacks on field, cures a status 6a after infliction, +2 BAP when hitting second
+1 SpA rank, +2 BAP to Water/Ice attacks
HP: -1/90| EN: 71
2/3/5(6)/3/115 | 2/4/20
Status: OK
A1

Heracross uses Rock Blast! -7 EN, 31 left

4/10<9/10, hits, 7/24, 15/24, 3/24, 9/24, 21/24 all greater than 1/24, no crits

15+18-6=27 damage, 60 HP Azumarill

Azumarill uses Big Bounce! -35 EN, 56 left

5/20<17/20, hits, 16/24>1/24, does not crit, 8/10>3/10, does not para

18+12-8=22*2.25=49.5=50 damage, 5 HP Heracross

A2

Heracross uses Earthquake! -7 EN, 24 left

18/24>1/24, does not crit

10+18-6=22 damage, 38 HP Azumarill

Azumarill is on cooldown!

A3

Azumarill uses Aqua Jet! -3 EN, 53 left

19/24>1/24, does not crit

4+3+12-8=11 damage, Heracross faints
@ Heracrossnite
Bug/Fighting | Swarm/Guts/Moxie/Skill Link
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Increased Bug-type BAP by 3 at 29 HP or less, +3 BAP to Phys attacks when under status, +1 Atk after KOing foe, multi-hit moves always hit 5 times
HP: -6/90 | EN: 24
9/4/1/4/75 | 3/4/24
Status: OK
@ Charged Stone
Bug/Electric | Levitate
Electric STAB; immune to paralysis status.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Levitate grants Hovering
+1 SpA rank, +2 BAP to special attacks
HP: 1/90 | EN: 0
3/3/7(8)/3/37 | 2/3/20
Status: OK, Hovering




:bw/azumarill:@ None
Water/Fairy | Thick Fat/Huge Power/Sap Sipper
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4)
Quad resists ice/fire, doubled Atk, immune to Grass attacks and raises Atk when hit by them
HP: 38/100| EN: 53
3(6)/3/2/3/50 | 2/2/17(20)
Status: OK
:bw/lanturn:@ None
Water/Electric | Volt Absorb/Illuminate/Water Absorb
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric STAB; immune to paralysis status.
+10% Acc to all moves in battle, receives no damage from Water/Electric moves and heals for half damage
HP: -8/110 | EN: 76
2/3/4/3/67 | 2/2/20
Status: OK
:bw/Starmie:@ Water Stone
Water/Psychic | Illuminate/Natural Cure/Analytic
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
+10% Acc to all attacks on field, cures a status 6a after infliction, +2 BAP when hitting second
+1 SpA rank, +2 BAP to Water/Ice attacks
HP: -1/90| EN: 71
2/3/5(6)/3/115 | 2/4/20
Status: OK
Azumarill evens up the field some with a powerful combo (not at all bad damage) and a quick (but not quick enough) followup. Can Azumarill keep this momentum going into a fresh Bug-type?

Granny Pie sends out
TMan87 orders
Granny Pie orders
I ref​
 

I'm afraid this may get a little bit rough. But in a few minutes, she'll be riddled with so much pain that she'll be begging you to end the battle.

Just do what you gotta do.

MAGICIAN'S RED!!

Sending out Muhammad Avdol the Volcarona with a Grassium-Z!
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
:galvantula: "Yes? Did someone call a red magician?"
"No. I've got enough problems right now for you to come barging in."
:azumarill: "Need... to push... further... Gotta win..."
"Namely, that girl over there."
:galvantula: "Ah, yes. Quite the predicament you're in."


Rollout | Rollout | Rollout

IF
Fly and unsuspended THEN Dive
IF Giga Drain AND not in a combination THEN Encore
[ONCE] IF under P/E THEN like Perish Song or something
 
:bw/volcarona: @ Grassium Z
Bug/Fire | Flame Body/Swarm
+2 damage to Grass attacks
Fire STAB; immune to burn status. Brighten Command.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Flame Body (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (H) (Passive) (Unlocked) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 3. (eg Silver Wind goes from 6 to 9, X-Scissor from 8 to 11)
HP: 90/90 | EN: 100
2/3/6/4/100 | 3/3/22
Status: OK
@ Heracrossnite
Bug/Fighting | Swarm/Guts/Moxie/Skill Link
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Increased Bug-type BAP by 3 at 29 HP or less, +3 BAP to Phys attacks when under status, +1 Atk after KOing foe, multi-hit moves always hit 5 times
HP: -6/90 | EN: 24
9/4/1/4/75 | 3/4/24
Status: OK
@ Charged Stone
Bug/Electric | Levitate
Electric STAB; immune to paralysis status.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Levitate grants Hovering
+1 SpA rank, +2 BAP to special attacks
HP: 1/90 | EN: 0
3/3/7(8)/3/37 | 2/3/20
Status: OK, Hovering




:bw/azumarill:@ None
Water/Fairy | Thick Fat/Huge Power/Sap Sipper
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4)
Quad resists ice/fire, doubled Atk, immune to Grass attacks and raises Atk when hit by them
HP: 38/100| EN: 53
3(6)/3/2/3/50 | 2/2/17(20)
Status: OK
:bw/lanturn:@ None
Water/Electric | Volt Absorb/Illuminate/Water Absorb
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric STAB; immune to paralysis status.
+10% Acc to all moves in battle, receives no damage from Water/Electric moves and heals for half damage
HP: -8/110 | EN: 76
2/3/4/3/67 | 2/2/20
Status: OK
:bw/Starmie:@ Water Stone
Water/Psychic | Illuminate/Natural Cure/Analytic
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
+10% Acc to all attacks on field, cures a status 6a after infliction, +2 BAP when hitting second
+1 SpA rank, +2 BAP to Water/Ice attacks
HP: -1/90| EN: 71
2/3/5(6)/3/115 | 2/4/20
Status: OK
A1

Volcarona uses Bloom Doom (Solarbeam)! -8 EN, 92 left

Absorbed by Sap Sipper! +1 Atk

Azumarill uses Rollout! -4 EN, 49 left

7/20<18/20, hits, 23/24>1/24, does not crit

4+12-6=10*2.25=22.5+2=24.5=25 damage, 65 left

A2

Volcarona uses Giga Drain! -12 EN, 80 left

Absorbed by Sap Sipper! +1 Atk

Azumarill uses Encore! -15 EN, 34 left

Volcarona received an encore!

A2

Volcarona uses Giga Drain! -12 EN, 68 left

Absorbed by Sap Sipper! +1 Atk

Azumarill uses Encore! -19 EN, 15 left

But it failed![/spoiler]

:bw/volcarona: @ Grassium Z
Bug/Fire | Flame Body/Swarm
+2 damage to Grass attacks
Fire STAB; immune to burn status. Brighten Command.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Flame Body (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (H) (Passive) (Unlocked) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 3. (eg Silver Wind goes from 6 to 9, X-Scissor from 8 to 11)
HP: 65/90 | EN: 68
2/3/6/4/100 | 3/3/22
Status: OK, Encored 1a (Giga Drain)
@ Heracrossnite
Bug/Fighting | Swarm/Guts/Moxie/Skill Link
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Increased Bug-type BAP by 3 at 29 HP or less, +3 BAP to Phys attacks when under status, +1 Atk after KOing foe, multi-hit moves always hit 5 times
HP: -6/90 | EN: 24
9/4/1/4/75 | 3/4/24
Status: OK
@ Charged Stone
Bug/Electric | Levitate
Electric STAB; immune to paralysis status.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Levitate grants Hovering
+1 SpA rank, +2 BAP to special attacks
HP: 1/90 | EN: 0
3/3/7(8)/3/37 | 2/3/20
Status: OK, Hovering




:bw/azumarill:@ None
Water/Fairy | Thick Fat/Huge Power/Sap Sipper
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4)
Quad resists ice/fire, doubled Atk, immune to Grass attacks and raises Atk when hit by them
HP: 38/100| EN: 15
3(6)/3/2/3/50 | 2/2/17(20)
Status: OK, +3 Atk
:bw/lanturn:@ None
Water/Electric | Volt Absorb/Illuminate/Water Absorb
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric STAB; immune to paralysis status.
+10% Acc to all moves in battle, receives no damage from Water/Electric moves and heals for half damage
HP: -8/110 | EN: 76
2/3/4/3/67 | 2/2/20
Status: OK
:bw/Starmie:@ Water Stone
Water/Psychic | Illuminate/Natural Cure/Analytic
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
+10% Acc to all attacks on field, cures a status 6a after infliction, +2 BAP when hitting second
+1 SpA rank, +2 BAP to Water/Ice attacks
HP: -1/90| EN: 71
2/3/5(6)/3/115 | 2/4/20
Status: OK
Tman baits us all with his sub

Encoring twice really hurts his energy, though, but he gets a free action next round to make something happen
. 73 HP versus 15 EN, it ought to be interesting.

Granny Pie
TMan87
Me
 
Last edited:

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Uuuuh, did I miss something or did Sap Sipper somehow get bypassed?
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
You literally highlighted how Azumarill shuts down MHera earlier in the thread by also literally eating up Bullet Seeds HOW DID THAT SUB WORK

HOW
 

Forgive my forgetfulness, perhaps that bullet bruised my brain as well as my skull.

Volcarona:
Will-o-Wisp --> Will-o-Wisp --> Will-o-Wisp
[NONCONSECUTIVE] IF Azumarill is to use Rollout AND Azumarill used Rollout last action, THEN use Protect, and push back.
IF Azumarill is to use Encore, AND you are NOT behind a Substitute, THEN use Substitute (15), and push back.
IF Azumarill is burned, THEN use Roost.
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"This... This will be kind of a balancing act, won't it?"
:azumarill: "I can... still fight! I'm not down yet!"
"You're starting to have a very uncanny aura..."


Aqua Ring | Chill | Rollout
 
:bw/volcarona: @ Grassium Z
Bug/Fire | Flame Body/Swarm
+2 damage to Grass attacks
Fire STAB; immune to burn status. Brighten Command.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Flame Body (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (H) (Passive) (Unlocked) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 3. (eg Silver Wind goes from 6 to 9, X-Scissor from 8 to 11)
HP: 65/90 | EN: 68
2/3/6/4/100 | 3/3/22
Status: OK, Encored 1a (Giga Drain)
@ Heracrossnite
Bug/Fighting | Swarm/Guts/Moxie/Skill Link
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Increased Bug-type BAP by 3 at 29 HP or less, +3 BAP to Phys attacks when under status, +1 Atk after KOing foe, multi-hit moves always hit 5 times
HP: -6/90 | EN: 24
9/4/1/4/75 | 3/4/24
Status: OK
@ Charged Stone
Bug/Electric | Levitate
Electric STAB; immune to paralysis status.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Levitate grants Hovering
+1 SpA rank, +2 BAP to special attacks
HP: 1/90 | EN: 0
3/3/7(8)/3/37 | 2/3/20
Status: OK, Hovering




:bw/azumarill:@ None
Water/Fairy | Thick Fat/Huge Power/Sap Sipper
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4)
Quad resists ice/fire, doubled Atk, immune to Grass attacks and raises Atk when hit by them
HP: 38/100| EN: 15
3(6)/3/2/3/50 | 2/2/17(20)
Status: OK, +3 Atk
:bw/lanturn:@ None
Water/Electric | Volt Absorb/Illuminate/Water Absorb
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric STAB; immune to paralysis status.
+10% Acc to all moves in battle, receives no damage from Water/Electric moves and heals for half damage
HP: -8/110 | EN: 76
2/3/4/3/67 | 2/2/20
Status: OK
:bw/Starmie:@ Water Stone
Water/Psychic | Illuminate/Natural Cure/Analytic
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
+10% Acc to all attacks on field, cures a status 6a after infliction, +2 BAP when hitting second
+1 SpA rank, +2 BAP to Water/Ice attacks
HP: -1/90| EN: 71
2/3/5(6)/3/115 | 2/4/20
Status: OK
A1

Volcarona uses Giga Drain!! -12 EN, 56 left

Sap Sipper raises Azumarill's Attack!

Azumarill uses Aqua Ring! -8 EN, 7 left

Azumarill is surrounded in looping rings of water!

+4 HP Azumarill, 42 left

A2

Volcarona uses Will-o-Wisp! -6 EN, 50 left

18/20>17/20, misses!

Azumarill chills! +12 EN, 19 left

+4 HP Azumarill, 46 left

A3

Volcarona uses Will-o-Wisp! -10 EN, 40 left

9/20<17/20, hits!

Azumarill is burned!

Azumarill uses Rollout! -4 EN, 15 left

9/10=9/10, hits, 2/24>1/24, does not crit

4+12-6-3=7*2.25=15.75+8=23.75=24 damage, 41 HP Volc

+2 HP from Aqua Ring and burn Azumarill, 48 left
:bw/volcarona: @ Grassium Z
Bug/Fire | Flame Body/Swarm
+2 damage to Grass attacks
Fire STAB; immune to burn status. Brighten Command.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Flame Body (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (H) (Passive) (Unlocked) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 3. (eg Silver Wind goes from 6 to 9, X-Scissor from 8 to 11)
HP: 43/90 | EN: 38
2/3/6/4/100 | 3/3/22
Status: OK, Encored 1a (Giga Drain)
@ Heracrossnite
Bug/Fighting | Swarm/Guts/Moxie/Skill Link
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Increased Bug-type BAP by 3 at 29 HP or less, +3 BAP to Phys attacks when under status, +1 Atk after KOing foe, multi-hit moves always hit 5 times
HP: -6/90 | EN: 24
9/4/1/4/75 | 3/4/24
Status: OK
@ Charged Stone
Bug/Electric | Levitate
Electric STAB; immune to paralysis status.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Levitate grants Hovering
+1 SpA rank, +2 BAP to special attacks
HP: 1/90 | EN: 0
3/3/7(8)/3/37 | 2/3/20
Status: OK, Hovering




:bw/azumarill:@ None
Water/Fairy | Thick Fat/Huge Power/Sap Sipper
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4)
Quad resists ice/fire, doubled Atk, immune to Grass attacks and raises Atk when hit by them
HP: 48/100| EN: 15
3(6)/3/2/3/50 | 2/2/17(20)
Status: Burned, +4 Atk, Aqua Ring 3a
:bw/lanturn:@ None
Water/Electric | Volt Absorb/Illuminate/Water Absorb
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric STAB; immune to paralysis status.
+10% Acc to all moves in battle, receives no damage from Water/Electric moves and heals for half damage
HP: -8/110 | EN: 76
2/3/4/3/67 | 2/2/20
Status: OK
:bw/Starmie:@ Water Stone
Water/Psychic | Illuminate/Natural Cure/Analytic
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
+10% Acc to all attacks on field, cures a status 6a after infliction, +2 BAP when hitting second
+1 SpA rank, +2 BAP to Water/Ice attacks
HP: -1/90| EN: 71
2/3/5(6)/3/115 | 2/4/20
Status: OK

First, Volcarona tries again with the succ. Then, Azumarill's Aqua Ring blocks the Will-o-Wisp. The second try lands, though, but Azumarill has prepared everything s/he needs at this point. Except for more energy.

TMan87
Granny Pie
Me
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"Well, win or lose, looks like this won't go on for much longer."
:azumarill: ".............................................."
"...And it's better that way."


Whirlpool | Chill | Rollout

IF
under P/E THEN Chill
IF Roost AND you have more than 16 EN THEN activate action string Encore | Chill | Chill
IF
damaging Psychic-type combo AND you have more than 19 EN THEN Protect
 

Mr. Pie, I'm beginning to think perhaps that I was not the best suited for this fight. And yet fight to the bitter end we must!

Volcarona:
Sunny Day --> Chill --> Morning Sun
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Round 9:
@ Grassium Z
Bug/Fire | Flame Body/Swarm
+2 damage to Grass attacks
Fire STAB; immune to burn status. Brighten Command.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Flame Body (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (H) (Passive) (Unlocked) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 3. (eg Silver Wind goes from 6 to 9, X-Scissor from 8 to 11)
HP: 43/90 | EN: 38
2/3/6/4/100 | 3/3/22
Status: OK
:bw/azumarill:@ None
Water/Fairy | Thick Fat/Huge Power/Sap Sipper
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4)
Quad resists ice/fire, doubled Atk, immune to Grass attacks and raises Atk when hit by them
HP: 48/100| EN: 15
3(6)/3/2/3/50 | 2/2/17(20)
Status: Burned, +4 Atk (natural), Aqua Ring 3a​
A1

Sunny Day
The weather became Sunny (4r)!
-9en (29en)

Whirlpool
Hit chance = .85 (rolled 21/100): HIT
Crit roll: 13/24
Damage = (4+3-3+4-8)*1.5 = 1 dmg (42 hp)
Trapped (4a)
-4en (11en)

Whirlpool: -2hp (40hp) -> 3a
Burn: -2hp (46hp)
Aqua Ring: +4hp (50hp) -> 2a

A2

Chill
+12en (41en)

Chill
+12en (23en)

Whirlpool: -2hp (38hp) -> 2a
Burn/Aqua Ring: +2hp (52hp) -> 1a

A3

Morning Sun
+35hp (73hp)
EN cost = 6+(90/10)-1 = -14en (27en)

Rollout
Hit chance = .9 (rolled 7/10): HIT
Crit roll: 8/24
Damage = (4-3+12-6)*2.25+8 = 23.75 dmg (49hp)
-4en (19en)

Whirlpool: -2hp (47hp) -> 1a
Burn/Aqua Ring: +2hp (54hp)
Aqua Ring wore off!

Post-Round
Harsh Sunlight -> 3r

I have no idea what's going on right now... I see a fluffy luminescent moth, an Azumarill coated in sap, and a whole lot of fainted Pokemon. There's too much to keep track of! Plus, apparently I arrived just at sunrise -- the way the sunbeams bounce off Volcarona's wings and filter through the surrounding whirlpool strains my eyes! My daytime vision is bad enough as it is... (grumble grumble)

@ Grassium Z
Bug/Fire | Flame Body/Swarm
+2 damage to Grass attacks
Fire STAB; immune to burn status. Brighten Command.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Flame Body (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (H) (Passive) (Unlocked) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 3. (eg Silver Wind goes from 6 to 9, X-Scissor from 8 to 11)
HP: 47/90 | EN: 27
2/3/6/4/100 | 3/3/22
Status: Whirlpool (1a)
@ Heracrossnite
Bug/Fighting | Swarm/Guts/Moxie/Skill Link
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Increased Bug-type BAP by 3 at 29 HP or less, +3 BAP to Phys attacks when under status, +1 Atk after KOing foe, multi-hit moves always hit 5 times
HP: -6/90 | EN: 24
9/4/1/4/75 | 3/4/24
Status: OK
@ Charged Stone
Bug/Electric | Levitate
Electric STAB; immune to paralysis status.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Levitate grants Hovering
+1 SpA rank, +2 BAP to special attacks
HP: 1/90 | EN: 0
3/3/7(8)/3/37 | 2/3/20
Status: OK, Hovering

Arena: Sunny (3r)
:bw/azumarill:@ None
Water/Fairy | Thick Fat/Huge Power/Sap Sipper
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4)
Quad resists ice/fire, doubled Atk, immune to Grass attacks and raises Atk when hit by them
HP: 54/100| EN: 19
3(6)/3/2/3/50 | 2/2/17(20)
Status: Burned, +4 Atk (natural)
:bw/lanturn:@ None
Water/Electric | Volt Absorb/Illuminate/Water Absorb
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric STAB; immune to paralysis status.
+10% Acc to all moves in battle, receives no damage from Water/Electric moves and heals for half damage
HP: -8/110 | EN: 76
2/3/4/3/67 | 2/2/20
Status: OK
:bw/Starmie:@ Water Stone
Water/Psychic | Illuminate/Natural Cure/Analytic
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
+10% Acc to all attacks on field, cures a status 6a after infliction, +2 BAP when hitting second
+1 SpA rank, +2 BAP to Water/Ice attacks
HP: -1/90| EN: 71
2/3/5(6)/3/115 | 2/4/20
Status: OK

This round's stalling:
Granny Pie orders
TMan87 orders
I ref​
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top